batframework 1.0.8a6__py3-none-any.whl → 1.0.8a8__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- batFramework/__init__.py +51 -68
- batFramework/action.py +99 -126
- batFramework/actionContainer.py +9 -53
- batFramework/animatedSprite.py +82 -141
- batFramework/audioManager.py +26 -69
- batFramework/camera.py +69 -259
- batFramework/constants.py +54 -16
- batFramework/cutscene.py +29 -39
- batFramework/cutsceneBlocks.py +43 -36
- batFramework/debugger.py +48 -0
- batFramework/dynamicEntity.py +9 -18
- batFramework/easing.py +71 -0
- batFramework/entity.py +97 -48
- batFramework/gui/__init__.py +2 -10
- batFramework/gui/button.py +78 -9
- batFramework/gui/constraints.py +204 -0
- batFramework/gui/container.py +32 -174
- batFramework/gui/debugger.py +43 -131
- batFramework/gui/frame.py +19 -0
- batFramework/gui/image.py +20 -56
- batFramework/gui/indicator.py +21 -38
- batFramework/gui/interactiveWidget.py +13 -192
- batFramework/gui/label.py +74 -309
- batFramework/gui/layout.py +63 -231
- batFramework/gui/root.py +38 -134
- batFramework/gui/shape.py +57 -237
- batFramework/gui/toggle.py +51 -101
- batFramework/gui/widget.py +250 -358
- batFramework/manager.py +19 -52
- batFramework/particles.py +77 -0
- batFramework/scene.py +123 -281
- batFramework/sceneManager.py +116 -178
- batFramework/stateMachine.py +8 -11
- batFramework/time.py +58 -144
- batFramework/transition.py +124 -195
- batFramework/transitionManager.py +0 -0
- batFramework/triggerZone.py +1 -1
- batFramework/utils.py +147 -112
- batframework-1.0.8a8.dist-info/METADATA +53 -0
- batframework-1.0.8a8.dist-info/RECORD +42 -0
- {batframework-1.0.8a6.dist-info → batframework-1.0.8a8.dist-info}/WHEEL +1 -1
- batFramework/character.py +0 -27
- batFramework/easingController.py +0 -58
- batFramework/enums.py +0 -113
- batFramework/fontManager.py +0 -65
- batFramework/gui/clickableWidget.py +0 -220
- batFramework/gui/constraints/__init__.py +0 -1
- batFramework/gui/constraints/constraints.py +0 -815
- batFramework/gui/dialogueBox.py +0 -99
- batFramework/gui/draggableWidget.py +0 -40
- batFramework/gui/meter.py +0 -74
- batFramework/gui/radioButton.py +0 -84
- batFramework/gui/slider.py +0 -240
- batFramework/gui/style.py +0 -10
- batFramework/gui/styleManager.py +0 -48
- batFramework/gui/textInput.py +0 -247
- batFramework/object.py +0 -123
- batFramework/particle.py +0 -115
- batFramework/renderGroup.py +0 -67
- batFramework/resourceManager.py +0 -100
- batFramework/scrollingSprite.py +0 -114
- batFramework/sprite.py +0 -51
- batFramework/templates/__init__.py +0 -2
- batFramework/templates/character.py +0 -44
- batFramework/templates/states.py +0 -166
- batFramework/tileset.py +0 -46
- batframework-1.0.8a6.dist-info/LICENCE +0 -21
- batframework-1.0.8a6.dist-info/METADATA +0 -43
- batframework-1.0.8a6.dist-info/RECORD +0 -62
- {batframework-1.0.8a6.dist-info → batframework-1.0.8a8.dist-info}/top_level.txt +0 -0
batFramework/gui/shape.py
CHANGED
@@ -1,266 +1,86 @@
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import batFramework as bf
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from .widget import Widget
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import pygame
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from typing import Self, Iterable
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from math import ceil
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class Shape(Widget):
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def __init__(self,
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self.
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self.
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self.
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self.
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self.texture_subsize = (0, 0)
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self.relief = 0
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self.shadow_color: tuple[int, int, int] | str = (0, 0, 0, 255)
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self.draw_mode = bf.drawMode.SOLID
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def __init__(self,width:float,height:float):
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self._color = (0,0,0,0)
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self._border_radius:list[int] = [0]
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self._outline : int = 0
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self._outline_color : tuple[int,int,int] | str = (0,0,0,0)
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super().__init__(convert_alpha = True)
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self.set_size(width,height)
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def get_padded_bottom(self) -> float:
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return self.rect.bottom - self.padding[3] - self.relief
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def
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return self.rect.h - self.padding[1] - self.padding[3] - self.relief
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def get_padded_top(self) -> float:
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return self.rect.y + self.relief
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def get_padded_rect(self) -> pygame.FRect:
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return pygame.FRect(
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self.rect.x + self.padding[0],
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self.rect.y + self.padding[1],
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self.rect.w - self.padding[2] - self.padding[0],
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self.rect.h - self.padding[1] - self.padding[3] - self.relief,
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)
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def set_shadow_color(self, color: tuple[int, int, int] | str) -> Self:
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self.shadow_color = color
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self.dirty_surface = True
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return self
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def set_relief(self, relief: int) -> Self:
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if relief < 0:
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return self
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self.dirty_shape = self.relief != relief
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self.relief = relief
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return self
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def set_texture(
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self, surface: pygame.SurfaceType, subsize: tuple[int, int] | None = None
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) -> Self:
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self.texture_surface = surface
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if subsize is None:
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subsize = (ceil(surface.get_width() / 3), ceil(surface.get_height() / 3))
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self.texture_subsize = subsize
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self.dirty_surface = True
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return self
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def set_draw_mode(self, mode: bf.drawMode) -> Self:
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self.draw_mode = mode
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self.dirty_surface = True
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return self
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def get_draw_mode(self) -> bf.drawMode:
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return self.draw_mode
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def has_alpha_color(self) -> bool:
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return (pygame.Color(self.color).a != 255) or (
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pygame.Color(self.outline_color).a != 255
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)
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def __str__(self) -> str:
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def to_string_id(self)->str:
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return "Shape"
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def set_color(self,
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self.
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self.
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def set_color(self,color:tuple[int,int,int]|str) -> "Frame":
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self._color = color
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self.build()
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return self
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def set_outline_color(self,
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self.
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self.
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def set_outline_color(self,color:tuple[int,int,int]|str) -> "Frame":
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self._outline_color = color
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self.build()
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return self
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def set_border_radius(self,
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if isinstance(value,
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self.
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def set_border_radius(self,value:int|list[int]) -> "Frame":
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if isinstance(value,int):
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self._border_radius = [value]
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else:
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self.
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self.
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self._border_radius = value
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self.build()
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return self
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def set_outline_width(self,
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self.
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self.
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def set_outline_width(self,value:int) -> "Frame":
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self._outline = value
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self.build()
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return self
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def
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if self.
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self.
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if self.
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self.
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def build(self)->None:
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if self.surface.get_size() != self.get_size_int():
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self.surface = pygame.Surface(self.get_size_int())
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if self.convert_alpha :
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self.surface = self.surface.convert_alpha()
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self.surface.fill((0,0,0,0))
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if self.parent :
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self.parent.children_modified()
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if self._border_radius == [0]:
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self._build_shape()
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if self._outline : self._build_outline()
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else:
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self.
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if self.
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self._paint_rounded_outline()
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def _paint_textured(self) -> None:
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self.surface.fill((0, 0, 0, 0))
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if self.texture_surface is None:
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return
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w, h = self.surface.get_size()
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sw, sh = self.texture_surface.get_size()
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sub = self.texture_subsize
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# center
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center_surface = self.texture_surface.subsurface((sub[0], sub[1], *sub))
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top_surface = self.texture_surface.subsurface((sub[0], 0, *sub))
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bottom_surface = self.texture_surface.subsurface((sub[0], sh - sub[1], *sub))
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left_surface = self.texture_surface.subsurface((0, sub[1], *sub))
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right_surface = self.texture_surface.subsurface((sw - sub[0], sub[1], *sub))
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self._build_rounded_shape()
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if self._outline : self._build_rounded_outline()
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lst = []
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for y in range(sub[1], h + 1 - sub[1] * 2, sub[1]):
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for x in range(sub[0], w + 1 - sub[0] * 2, sub[0]):
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lst.append((center_surface, (x, y)))
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fix_x = ((w // sub[0]) - 1) * sub[0]
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fix_y = ((h // sub[1]) - 1) * sub[1]
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def _build_shape(self)->None:
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self.surface.fill(self._color)
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t_portion = top_surface.subsurface(0, 0, w_remainder, sub[1])
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lst.append((t_portion, (fix_x, 0)))
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# Fix partial gaps on the bottom
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b_portion = bottom_surface.subsurface(0, 0, w_remainder, sub[1])
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lst.append((b_portion, (fix_x, h - sub[1] - 1)))
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if (h > sub[1]) and (h_remainder > 0):
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# Center : Fix gaps on the y axis
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v_portion = center_surface.subsurface(0, 0, sub[0], h_remainder)
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for x in range(sub[0], w - sub[0] * 2, sub[0]):
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lst.append((v_portion, (x, fix_y)))
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# Fix partial gaps on the left
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l_portion = left_surface.subsurface(0, 0, sub[0], h_remainder)
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lst.append((l_portion, (0, fix_y)))
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# Fix partial gaps on the right
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r_portion = right_surface.subsurface(0, 0, sub[0], h_remainder)
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lst.append((r_portion, (w - sub[0] - 1, fix_y)))
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# fix corner gap
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if h > sub[1] or w > sub[0]:
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corner_portion = center_surface.subsurface(
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0,
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0,
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w_remainder if w_remainder else sub[0],
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h_remainder if h_remainder else sub[1],
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)
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if w_remainder == 0:
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fix_x -= sub[0]
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if h_remainder == 0:
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fix_y -= sub[1]
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lst.append((corner_portion, (fix_x - 1, fix_y - 1)))
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# borders
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lst.extend(
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[(top_surface, (x, 0)) for x in range(sub[0], w + 1 - sub[0] * 2, sub[0])]
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+ [
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(bottom_surface, (x, h - sub[1] - 1))
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for x in range(sub[0], w + 1 - sub[0] * 2, sub[0])
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]
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+ [
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(left_surface, (0, y))
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for y in range(sub[1], h + 1 - sub[1] * 2, sub[1])
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]
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+ [
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(right_surface, (w - sub[0] - 1, y))
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for y in range(sub[1], h + 1 - sub[1] * 2, sub[1])
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]
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+ [
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(self.texture_surface.subsurface((0, 0, *sub)), (0, 0)),
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(
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self.texture_surface.subsurface((sw - sub[0], 0, *sub)),
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(w - sub[0] - 1, 0),
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),
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(
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self.texture_surface.subsurface((0, sh - sub[1], *sub)),
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(0, h - sub[1] - 1),
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),
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(
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self.texture_surface.subsurface((sw - sub[0], sh - sub[1], *sub)),
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(w - sub[0] - 1, h - sub[1] - 1),
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),
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]
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def _build_rounded_shape(self)->None:
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self.surface.fill((0,0,0,0))
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pygame.draw.rect(
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self.surface,
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self._color,
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(0,0,*self.rect.size),
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0,
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*self._border_radius
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)
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def _get_elevated_rect(self) -> pygame.FRect:
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return pygame.FRect(0, 0, self.rect.w, self.rect.h - self.relief)
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def _get_base_rect(self) -> pygame.FRect:
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return pygame.FRect(0, self.rect.h - self.relief, self.rect.w, self.relief)
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def _paint_shape(self) -> None:
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self.surface.fill((0, 0, 0, 0))
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if self.relief!=0:
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self.surface.fill(self.shadow_color, self._get_base_rect())
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self.surface.fill(self.color, self._get_elevated_rect())
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else:
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self.surface.fill(self.color, self._get_elevated_rect())
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def _paint_rounded_shape(self) -> None:
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self.surface.fill((0, 0, 0, 0))
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e = self._get_elevated_rect()
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if self.relief != 0:
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b = e.copy()
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b.bottom = self.rect.h
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pygame.draw.rect(self.surface, self.shadow_color, b, 0, *self.border_radius)
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pygame.draw.rect(self.surface, self.color, e, 0, *self.border_radius)
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else:
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pygame.draw.rect(self.surface, self.color, e, 0, *self.border_radius)
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def _paint_outline(self) -> None:
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def _build_outline(self)->None:
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pygame.draw.rect(
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self.surface,
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self.
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self.
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self.
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self._outline_color,
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(0,0,*self.rect.size),
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self._outline
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)
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def
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e = self._get_elevated_rect()
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b = e.copy()
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b.h += e.bottom - b.bottom
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def _build_rounded_outline(self)->None:
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pygame.draw.rect(
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self.surface,
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self.
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self.
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*self.
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self._outline_color,
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(0,0,*self.rect.size),
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self._outline,
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*self._border_radius
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86
|
)
|
259
|
-
if self.relief:
|
260
|
-
pygame.draw.rect(
|
261
|
-
self.surface,
|
262
|
-
self.outline_color,
|
263
|
-
b,
|
264
|
-
self.outline_width,
|
265
|
-
*self.border_radius,
|
266
|
-
)
|
batFramework/gui/toggle.py
CHANGED
@@ -1,112 +1,62 @@
|
|
1
1
|
from .button import Button
|
2
|
-
from .indicator import Indicator,
|
2
|
+
from .indicator import Indicator,ToggleIndicator
|
3
|
+
import pygame
|
3
4
|
import batFramework as bf
|
4
5
|
from typing import Self
|
5
|
-
import pygame
|
6
|
-
|
7
6
|
|
8
7
|
class Toggle(Button):
|
9
|
-
def __init__(self,
|
10
|
-
self.value:
|
11
|
-
self.
|
12
|
-
self.
|
13
|
-
self.
|
14
|
-
super().__init__(text,
|
15
|
-
self.
|
16
|
-
self.
|
17
|
-
# self.set_gap(
|
18
|
-
|
19
|
-
|
20
|
-
|
21
|
-
return
|
22
|
-
|
23
|
-
def set_value(self, value: bool, do_callback=False) -> Self:
|
24
|
-
self.value = value
|
25
|
-
self.indicator.set_value(value)
|
26
|
-
self.dirty_surface = True
|
27
|
-
if do_callback and self.callback:
|
28
|
-
self.callback(self.value)
|
29
|
-
return self
|
30
|
-
|
31
|
-
def set_spacing(self, spacing: bf.spacing) -> Self:
|
32
|
-
if spacing == self.spacing:
|
33
|
-
return self
|
34
|
-
self.spacing = spacing
|
35
|
-
self.dirty_shape = True
|
36
|
-
return self
|
37
|
-
|
38
|
-
def click(self) -> None:
|
39
|
-
self.set_value(not self.value, True)
|
40
|
-
|
41
|
-
def set_gap(self, value: int | float) -> Self:
|
42
|
-
value = max(0, value)
|
43
|
-
if value == self.gap:
|
44
|
-
return self
|
8
|
+
def __init__(self,text:str,default_value : bool = False)->None:
|
9
|
+
self.value :bool= default_value
|
10
|
+
self.on_toggle = None
|
11
|
+
self.indicator : Indicator=ToggleIndicator(default_value)
|
12
|
+
self.gap :float|int = 0
|
13
|
+
super().__init__(text,self.toggle)
|
14
|
+
self.add_child(self.indicator)
|
15
|
+
self.set_gap(int(max(4,self.get_content_width()/3)))
|
16
|
+
# self.set_gap()
|
17
|
+
# self.set_gap(20)
|
18
|
+
|
19
|
+
def set_gap(self,value:int|float)->Self:
|
20
|
+
if value < 0 : return self
|
45
21
|
self.gap = value
|
46
|
-
self.
|
22
|
+
self.build()
|
23
|
+
if self.parent : self.parent.children_modified()
|
47
24
|
return self
|
48
|
-
|
49
|
-
def __str__(self) -> str:
|
25
|
+
def to_string_id(self)->str:
|
50
26
|
return f"Toggle({self.value})"
|
27
|
+
|
28
|
+
def toggle(self)->None:
|
29
|
+
self.value = not self.value
|
30
|
+
self.build()
|
31
|
+
if self.on_toggle : self.on_toggle(self.value)
|
32
|
+
|
33
|
+
def set_toggle_callback(self,callback)->Self:
|
34
|
+
self.on_toggle = callback
|
35
|
+
return self
|
51
36
|
|
52
|
-
def
|
53
|
-
self.set_value(
|
54
|
-
|
55
|
-
def get_min_required_size(self) -> tuple[float, float]:
|
56
|
-
if not self.text_rect:
|
57
|
-
self.text_rect.size = self._get_text_rect_required_size()
|
37
|
+
def _build_layout(self)->None:
|
38
|
+
self.indicator.set_value(self.value)
|
39
|
+
|
58
40
|
size = (
|
59
|
-
|
60
|
-
|
61
|
-
|
62
|
-
)
|
63
|
-
self.text_rect.h,
|
64
|
-
)
|
65
|
-
return self.inflate_rect_by_padding((0, 0, *size)).size
|
66
|
-
|
67
|
-
def _build_layout(self) -> None:
|
68
|
-
gap = self.gap if self.text else 0
|
69
|
-
self.text_rect.size = self._get_text_rect_required_size()
|
70
|
-
|
71
|
-
#right part size
|
72
|
-
right_part_height = min(self.text_rect.h, self.font_object.point_size)
|
73
|
-
self.indicator.set_size_if_autoresize((right_part_height,right_part_height))
|
74
|
-
|
75
|
-
#join left and right
|
76
|
-
joined_rect = pygame.FRect(
|
77
|
-
0, 0, self.text_rect.w + gap + self.indicator.rect.w, self.text_rect.h
|
41
|
+
0,
|
42
|
+
0,
|
43
|
+
self._text_rect.w + self.indicator.rect.w + self.gap,
|
44
|
+
max(self._text_rect.h, self.indicator.rect.h)
|
78
45
|
)
|
79
|
-
|
80
|
-
|
81
|
-
|
82
|
-
|
83
|
-
|
84
|
-
|
85
|
-
|
86
|
-
|
87
|
-
|
88
|
-
|
89
|
-
|
90
|
-
|
91
|
-
|
92
|
-
|
93
|
-
|
94
|
-
|
95
|
-
|
96
|
-
padded_relative = padded_rect.move(-self.rect.x, -self.rect.y)
|
97
|
-
|
98
|
-
self.align_text(joined_rect, padded_relative.move( offset), self.alignment)
|
99
|
-
self.text_rect.midleft = joined_rect.midleft
|
100
|
-
|
101
|
-
if self.text:
|
102
|
-
match self.spacing:
|
103
|
-
case bf.spacing.MAX:
|
104
|
-
gap = padded_relative.right - self.text_rect.right - self.indicator.rect.w
|
105
|
-
case bf.spacing.MIN:
|
106
|
-
gap = 0
|
107
|
-
|
108
|
-
pos = self.text_rect.move(
|
109
|
-
self.rect.x + gap -offset[0],
|
110
|
-
self.rect.y + (self.text_rect.h / 2) - (right_part_height/ 2) -offset[1],
|
111
|
-
).topright
|
112
|
-
self.indicator.rect.topleft = pos
|
46
|
+
|
47
|
+
required_rect = self.inflate_rect_by_padding(size)
|
48
|
+
|
49
|
+
if self.autoresize and (self.rect.size != required_rect.size) :
|
50
|
+
self.set_size(*required_rect.size)
|
51
|
+
return
|
52
|
+
|
53
|
+
required_rect = self.get_content_rect()
|
54
|
+
required_rect_rel = self.get_content_rect_rel()
|
55
|
+
|
56
|
+
self._text_rect.midleft = required_rect_rel.midleft
|
57
|
+
r = self.indicator.rect.copy()
|
58
|
+
r.midleft = required_rect.move(self._text_rect.w+self.gap,0).midleft
|
59
|
+
self.indicator.set_position(*r.topleft)
|
60
|
+
|
61
|
+
self.surface.blit(self._text_surface,self._text_rect)
|
62
|
+
|