batframework 1.0.8a6__py3-none-any.whl → 1.0.8a8__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- batFramework/__init__.py +51 -68
- batFramework/action.py +99 -126
- batFramework/actionContainer.py +9 -53
- batFramework/animatedSprite.py +82 -141
- batFramework/audioManager.py +26 -69
- batFramework/camera.py +69 -259
- batFramework/constants.py +54 -16
- batFramework/cutscene.py +29 -39
- batFramework/cutsceneBlocks.py +43 -36
- batFramework/debugger.py +48 -0
- batFramework/dynamicEntity.py +9 -18
- batFramework/easing.py +71 -0
- batFramework/entity.py +97 -48
- batFramework/gui/__init__.py +2 -10
- batFramework/gui/button.py +78 -9
- batFramework/gui/constraints.py +204 -0
- batFramework/gui/container.py +32 -174
- batFramework/gui/debugger.py +43 -131
- batFramework/gui/frame.py +19 -0
- batFramework/gui/image.py +20 -56
- batFramework/gui/indicator.py +21 -38
- batFramework/gui/interactiveWidget.py +13 -192
- batFramework/gui/label.py +74 -309
- batFramework/gui/layout.py +63 -231
- batFramework/gui/root.py +38 -134
- batFramework/gui/shape.py +57 -237
- batFramework/gui/toggle.py +51 -101
- batFramework/gui/widget.py +250 -358
- batFramework/manager.py +19 -52
- batFramework/particles.py +77 -0
- batFramework/scene.py +123 -281
- batFramework/sceneManager.py +116 -178
- batFramework/stateMachine.py +8 -11
- batFramework/time.py +58 -144
- batFramework/transition.py +124 -195
- batFramework/transitionManager.py +0 -0
- batFramework/triggerZone.py +1 -1
- batFramework/utils.py +147 -112
- batframework-1.0.8a8.dist-info/METADATA +53 -0
- batframework-1.0.8a8.dist-info/RECORD +42 -0
- {batframework-1.0.8a6.dist-info → batframework-1.0.8a8.dist-info}/WHEEL +1 -1
- batFramework/character.py +0 -27
- batFramework/easingController.py +0 -58
- batFramework/enums.py +0 -113
- batFramework/fontManager.py +0 -65
- batFramework/gui/clickableWidget.py +0 -220
- batFramework/gui/constraints/__init__.py +0 -1
- batFramework/gui/constraints/constraints.py +0 -815
- batFramework/gui/dialogueBox.py +0 -99
- batFramework/gui/draggableWidget.py +0 -40
- batFramework/gui/meter.py +0 -74
- batFramework/gui/radioButton.py +0 -84
- batFramework/gui/slider.py +0 -240
- batFramework/gui/style.py +0 -10
- batFramework/gui/styleManager.py +0 -48
- batFramework/gui/textInput.py +0 -247
- batFramework/object.py +0 -123
- batFramework/particle.py +0 -115
- batFramework/renderGroup.py +0 -67
- batFramework/resourceManager.py +0 -100
- batFramework/scrollingSprite.py +0 -114
- batFramework/sprite.py +0 -51
- batFramework/templates/__init__.py +0 -2
- batFramework/templates/character.py +0 -44
- batFramework/templates/states.py +0 -166
- batFramework/tileset.py +0 -46
- batframework-1.0.8a6.dist-info/LICENCE +0 -21
- batframework-1.0.8a6.dist-info/METADATA +0 -43
- batframework-1.0.8a6.dist-info/RECORD +0 -62
- {batframework-1.0.8a6.dist-info → batframework-1.0.8a8.dist-info}/top_level.txt +0 -0
batFramework/camera.py
CHANGED
@@ -1,313 +1,123 @@
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import batFramework as bf
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import pygame
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from pygame.math import Vector2
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import batFramework as bf
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from typing import Self
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import math
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class Camera:
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def __init__(
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self
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Initialize the Camera object.
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Args:
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flags (int): Flags for camera initialization.
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size (tuple): Optional size for camera (defaults to window size)
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convert_alpha (bool): Convert surface to support alpha values
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"""
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self.cached_surfaces: dict[tuple[int, int], pygame.Surface] = {}
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self.target_size = size if size else bf.const.RESOLUTION
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self.should_convert_alpha: bool = convert_alpha
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self.rect = pygame.FRect(0, 0, *self.target_size)
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self.vector_center = Vector2(0, 0)
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self.surface: pygame.Surface = pygame.Surface((0, 0)) # tmp dummy
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self.flags: int = flags | (pygame.SRCALPHA if convert_alpha else 0)
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def __init__(self, flags=0) -> None:
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self.rect = pygame.FRect(0, 0, *bf.const.RESOLUTION)
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self.flags: int = flags
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# self.blit_special_flags : int =pygame.BLEND_PREMULTIPLIED if (flags & pygame.SRCALPHA) else 0
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self.blit_special_flags: int = pygame.BLEND_ALPHA_SDL2
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self._clear_color: pygame.Color = pygame.Color(0, 0, 0, 0)
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if not convert_alpha:
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self._clear_color = pygame.Color(0, 0, 0)
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self.follow_point_func = None
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self.damping = float("inf")
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self.dead_zone_radius = 10
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self._clear_color : pygame.Color = pygame.Color(0, 0, 0, 0)
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self.zoom_factor = 1
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self.cached_surfaces: dict[float, pygame.Surface] = {}
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self.surface: pygame.Surface = pygame.Surface((0,0))
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self.follow_point_func = None
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self.max_zoom = 2
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self.min_zoom = 0.1
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self.zoom(1)
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def set_clear_color(self, color: pygame.Color
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Args:
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color (pygame.Color | tuple): Color to set as the clear color.
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Returns:
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Camera: Returns the Camera object.
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"""
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def set_clear_color(self, color: pygame.Color|tuple):
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if not isinstance(color,pygame.Color):
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color = pygame.Color(color)
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self._clear_color = color
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return self
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def set_max_zoom(self,
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"""
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Set the maximum zoom value for the camera.
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Args:
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value (float): Maximum zoom value.
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Returns:
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Camera: Returns the Camera object.
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"""
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def set_max_zoom(self,value:float):
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self.max_zoom = value
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return self
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def set_min_zoom(self, value: float) -> Self:
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"""
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Set the minimum zoom value for the camera.
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Args:
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value (float): Minimum zoom value.
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Camera: Returns the Camera object.
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"""
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def set_min_zoom(self,value:float):
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self.min_zoom = value
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return self
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def clear(self)
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def clear(self):
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"""
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Clear the camera surface with the set clear color
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Clear the camera surface with the set clear color
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(default is tranparent)
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"""
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self.surface.fill(self._clear_color)
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def get_center(self)
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"""
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Get the center of the camera's view.
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Returns:
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tuple[float,float]: Returns the center coordinates.
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"""
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def get_center(self):
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return self.rect.center
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"""
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Get the center of the camera's view.
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tuple[float,float]: Returns the center coordinates.
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def move(self, x, y):
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"""
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def move_by(self, x: float | int, y: float | int) -> Self:
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Moves the camera rect by the given coordinates (+=)
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"""
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Args:
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x: X-coordinate to move.
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y: Y-coordinate to move.
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self.rect.topleft += Vector2(x, y)
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Camera: Returns the Camera object.
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def set_position(self, x, y):
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"""
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return self
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def set_position(self, x, y) -> Self:
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"""
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Set the camera rect top-left position.
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Args:
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x: X-coordinate to set.
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y: Y-coordinate to set.
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Returns:
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Camera: Returns the Camera object.
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Set the camera rect topleft position
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"""
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self.rect.topleft = (x, y)
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def set_center(self, x, y) -> Self:
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def set_center(self, x, y):
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"""
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Set the camera rect center position
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Args:
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x: X-coordinate for the center.
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y: Y-coordinate for the center.
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Returns:
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Camera: Returns the Camera object.
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Set the camera rect center position
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"""
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self.rect.center = (x, y)
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return self
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def set_follow_point_func(self, func) -> Self:
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self.follow_point_func = func
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return self
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def set_follow_speed(self, speed: float) -> Self:
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self.follow_speed = speed
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return self
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def set_follow_damping(self, damping: float) -> Self:
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self.damping = damping
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return self
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def set_dead_zone_radius(self, radius: float) -> Self:
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self.dead_zone_radius = radius
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return self
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def
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def set_follow_dynamic_point(self, func):
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"""
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Args:
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amount (float): Amount to zoom.
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Returns:
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Camera: Returns the Camera object.
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"""
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self.zoom(max(self.min_zoom, min(self.max_zoom, self.zoom_factor + amount)))
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return self
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def zoom(self, factor: float) -> Self:
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Set the following function (returns tuple x y)
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(camera will center its position to the center of the given coordinates)
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"""
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self.follow_point_func = func
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def zoom_by(self, amount:float):
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self.zoom(self.zoom_factor + amount)
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if factor
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)
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return self
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factor = round(factor, 2)
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def zoom(self, factor):
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if factor <self.min_zoom:
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return
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if factor > self.max_zoom:
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return
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factor = round(factor,2)
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self.zoom_factor = factor
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if factor not in self.cached_surfaces:
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# if factor != 1 : print("creating new surface in cache : ",tuple(i * factor for i in const.RESOLUTION), self.flags)
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self.cached_surfaces[factor] = pygame.Surface(
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tuple(i / factor for i in bf.const.RESOLUTION), flags=self.flags
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).convert_alpha()
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# c = self.surface.get_colorkey() if self.surface else None
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# if c : self.cached_surfaces[factor].set_colorkey(c)
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self.cached_surfaces[factor].fill((0, 0, 0, 0))
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self.surface = self.cached_surfaces[self.zoom_factor]
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self.rect = self.surface.get_frect(center=self.rect.center)
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self.
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return self
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def _free_cache(self):
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self.cached_surfaces = {}
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def _get_cached_surface(self, new_size: tuple[int, int]):
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surface = self.cached_surfaces.get(new_size, None)
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if surface is None:
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surface = pygame.Surface(new_size, flags=self.flags)
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if self.flags & pygame.SRCALPHA:
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surface = surface.convert_alpha()
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self.cached_surfaces[new_size] = surface
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return surface
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def resize(self, size: tuple[int, int] | None = None) -> Self:
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if size is None:
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size = bf.const.RESOLUTION
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self.target_size = size
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self.rect.center = (size[0] / 2, size[1] / 2)
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self.zoom(self.zoom_factor)
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return self
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# if factor != 1 : print(self.cached_surfaces)
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def intersects(self, rect: pygame.Rect | pygame.FRect) -> bool:
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"""
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Check if the camera view intersects with the given rectangle.
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Args:
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rect (pygame.Rect | pygame.FRect): Rectangle to check intersection with.
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Returns:
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bool: True if intersection occurs, False otherwise.
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"""
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return self.rect.colliderect(rect)
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def world_to_screen(
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self, rect: pygame.Rect | pygame.FRect
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) -> pygame.Rect | pygame.FRect:
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"""
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world_to_screen the given rectangle coordinates relative to the camera.
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Args:
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rect (pygame.Rect | pygame.FRect): Rectangle to world_to_screen.
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Returns:
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pygame.FRect: Transposed rectangle.
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"""
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return pygame.FRect(
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rect[0] - self.rect.left, rect[1] - self.rect.top, rect[2], rect[3]
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)
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def world_to_screen_point(
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self, point: tuple[float, float] | tuple[int, int]
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) -> tuple[float, float]:
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"""
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world_to_screen the given 2D point coordinates relative to the camera.
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Args:
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point (tuple[float,float] | tuple[int,int]): Point to world_to_screen.
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Returns:
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tuple[float,float] : Transposed point.
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"""
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return point[0] - self.rect.x, point[1] - self.rect.y
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def screen_to_world(
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self, point: tuple[float, float] | tuple[int, int]
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) -> tuple[float, float]:
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"""
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Convert screen coordinates to world coordinates based on camera settings.
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Args:
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point (tuple[float,float] | tuple[int,int]): Point to screen_to_world.
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Returns:
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tuple: Converted world coordinates.
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"""
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return (
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self.rect.x < rect.right
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and self.rect.right > rect.x
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and self.rect.y < rect.bottom
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and self.rect.bottom > rect.y
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)
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def update(self, dt):
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if not self.follow_point_func or not (math.isfinite(dt) and dt > 0):
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return
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self.
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def transpose(self, rect: pygame.Rect | pygame.FRect) -> pygame.Rect | pygame.FRect:
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x, y = round(rect.x - self.rect.left), round(rect.y - self.rect.top)
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|
+
return pygame.Rect(x, y, *rect.size)
|
289
104
|
|
290
|
-
|
291
|
-
|
292
|
-
elif math.isfinite(self.damping) and self.damping > 0:
|
293
|
-
damping_factor = 1 - math.exp(-self.damping * dt)
|
294
|
-
if not math.isnan(damping_factor):
|
295
|
-
self.vector_center += (target - self.vector_center) * damping_factor
|
105
|
+
def convert_screen_to_world(self, x, y):
|
106
|
+
return x / self.zoom_factor + self.rect.x, y / self.zoom_factor + self.rect.y
|
296
107
|
|
297
|
-
|
108
|
+
def update(self, dt):
|
109
|
+
if self.follow_point_func:
|
110
|
+
target = self.follow_point_func()
|
111
|
+
self.rect.center = Vector2(self.rect.center).lerp(target, ((dt * 60) * 0.1))
|
298
112
|
|
299
113
|
def draw(self, surface: pygame.Surface):
|
300
|
-
|
301
|
-
Draw the camera view onto the provided surface with proper scaling.
|
302
|
-
|
303
|
-
Args:
|
304
|
-
surface (pygame.Surface): Surface to draw the camera view onto.
|
305
|
-
"""
|
114
|
+
# pygame.draw.circle(surface,bf.color.ORANGE,self.surface.get_rect().center,4)
|
306
115
|
if self.zoom_factor == 1:
|
307
116
|
surface.blit(self.surface, (0, 0), special_flags=self.blit_special_flags)
|
308
|
-
# surface.blit(self.surface, (0, 0))
|
309
117
|
return
|
310
|
-
|
311
|
-
|
312
|
-
|
313
|
-
|
118
|
+
# print("From",self.surface,"Target RESOLUTION",const.RESOLUTION,"Destination",surface)
|
119
|
+
surface.blit(
|
120
|
+
pygame.transform.scale(self.surface, bf.const.RESOLUTION),
|
121
|
+
(0, 0),
|
122
|
+
special_flags=self.blit_special_flags,
|
123
|
+
)
|
batFramework/constants.py
CHANGED
@@ -1,37 +1,75 @@
|
|
1
1
|
import pygame
|
2
|
+
from enum import Enum
|
2
3
|
|
3
4
|
|
4
5
|
class Constants:
|
5
|
-
SCREEN
|
6
|
-
RESOLUTION: tuple[int, int] = (1280,
|
6
|
+
SCREEN = None
|
7
|
+
RESOLUTION: tuple[int, int] = (1280,720)
|
7
8
|
VSYNC = 0
|
8
9
|
FLAGS: int = pygame.SCALED | pygame.RESIZABLE
|
9
10
|
FPS: int = 60
|
11
|
+
RESOURCE_PATH = "."
|
12
|
+
|
13
|
+
@staticmethod
|
14
|
+
def init_screen(resolution:tuple[int,int],flags:int= 0, vsync:int= 0):
|
15
|
+
Constants.RESOLUTION = resolution
|
16
|
+
Constants.FLAGS = flags
|
17
|
+
Constants.VSYNC = vsync
|
18
|
+
Constants.SCREEN = pygame.display.set_mode(Constants.RESOLUTION, Constants.FLAGS,vsync=Constants.VSYNC)
|
19
|
+
print(f"Window : {resolution[0]}x{resolution[1]}px | flags:{flags.bit_count()}, vsync:{pygame.display.is_vsync()}")
|
10
20
|
MUSIC_END_EVENT = pygame.event.custom_type()
|
11
21
|
|
12
|
-
|
13
|
-
|
14
|
-
DEFAULT_CLICK_CURSOR = pygame.cursors.Cursor(pygame.SYSTEM_CURSOR_ARROW)
|
22
|
+
# ------------GUI SPECIFIC
|
23
|
+
DEFAULT_TEXT_SIZE: int = 8
|
15
24
|
|
16
|
-
|
25
|
+
GUI_SCALE: int = 1
|
26
|
+
# ---------------------
|
17
27
|
|
18
28
|
@staticmethod
|
19
|
-
def set_resolution(resolution: tuple[int,
|
29
|
+
def set_resolution(resolution : tuple[int,int]):
|
20
30
|
Constants.RESOLUTION = resolution
|
21
31
|
|
22
32
|
@staticmethod
|
23
|
-
def
|
24
|
-
|
33
|
+
def set_resource_path(path: str):
|
34
|
+
print("set resource path :", path)
|
35
|
+
Constants.RESOURCE_PATH = path
|
25
36
|
|
26
37
|
@staticmethod
|
27
|
-
def
|
28
|
-
Constants.
|
38
|
+
def set_fps_limit(value: int):
|
39
|
+
Constants.FPS = value
|
40
|
+
print("FPS limit to : ", value)
|
29
41
|
|
30
42
|
@staticmethod
|
31
|
-
def
|
32
|
-
Constants.
|
43
|
+
def set_gui_scale(value: int):
|
44
|
+
Constants.GUI_SCALE = value
|
45
|
+
print("GUI_SCALE to : ", value)
|
33
46
|
|
34
47
|
@staticmethod
|
35
|
-
def
|
36
|
-
Constants.
|
37
|
-
|
48
|
+
def set_default_text_size(size:int):
|
49
|
+
Constants.DEFAULT_TEXT_SIZE = size
|
50
|
+
|
51
|
+
class Colors:
|
52
|
+
LIGHT_CYAN = (179, 229, 252)
|
53
|
+
WASHED_BLUE = (52, 73, 94)
|
54
|
+
RIVER_BLUE = (52, 152, 219)
|
55
|
+
DARK_INDIGO = (40, 53, 147)
|
56
|
+
LIGHT_BLUE = (3, 169, 244)
|
57
|
+
DEEP_BLUE = (41, 121, 255)
|
58
|
+
DARK_BLUE = (44, 62, 80)
|
59
|
+
GREEN = (67, 160, 71)
|
60
|
+
DARK_GREEN = (39, 174, 96)
|
61
|
+
BROWN = (109, 76, 65)
|
62
|
+
DARK_RED = (192, 57, 43)
|
63
|
+
ORANGE = (251, 140, 0)
|
64
|
+
CLOUD_WHITE = (236, 240, 241)
|
65
|
+
SILVER = (189, 195, 199)
|
66
|
+
DARK_GRAY = (66, 66, 66)
|
67
|
+
|
68
|
+
DARK_GB = (27, 42, 9)
|
69
|
+
SHADE_GB = (14, 69, 11)
|
70
|
+
BASE_GB = (73, 107, 34)
|
71
|
+
LIGHT_GB = (154, 158, 63)
|
72
|
+
|
73
|
+
class Axis(Enum):
|
74
|
+
HORIZONTAL = 1
|
75
|
+
VERTICAL = 2
|
batFramework/cutscene.py
CHANGED
@@ -1,23 +1,19 @@
|
|
1
1
|
import batFramework as bf
|
2
|
-
from typing import TYPE_CHECKING
|
3
2
|
|
4
|
-
class CutsceneBlock: ...
|
5
3
|
|
6
|
-
|
7
|
-
|
4
|
+
class CutsceneBlock:
|
5
|
+
...
|
8
6
|
|
9
7
|
|
10
|
-
class Cutscene:
|
8
|
+
class Cutscene:
|
9
|
+
...
|
11
10
|
|
12
11
|
|
13
12
|
class CutsceneManager(metaclass=bf.Singleton):
|
14
|
-
def __init__(self) -> None:
|
13
|
+
def __init__(self, manager) -> None:
|
15
14
|
self.current_cutscene: Cutscene = None
|
16
|
-
self.cutscenes: list[bf.Cutscene] = []
|
17
|
-
self.manager: bf.Manager =
|
18
|
-
|
19
|
-
def set_manager(self, manager):
|
20
|
-
self.manager = manager
|
15
|
+
self.cutscenes : list[bf.Cutscene] = []
|
16
|
+
self.manager: bf.Manager = manager
|
21
17
|
|
22
18
|
def get_flag(self, flag):
|
23
19
|
return None
|
@@ -26,11 +22,11 @@ class CutsceneManager(metaclass=bf.Singleton):
|
|
26
22
|
if self.current_cutscene:
|
27
23
|
self.current_cutscene.process_event(event)
|
28
24
|
|
29
|
-
def queue(self
|
25
|
+
def queue(self,*cutscenes):
|
30
26
|
self.cutscenes.extend(cutscenes)
|
31
27
|
if self.current_cutscene is None:
|
32
28
|
self.play(self.cutscenes.pop(0))
|
33
|
-
|
29
|
+
|
34
30
|
def play(self, cutscene: Cutscene):
|
35
31
|
if self.current_cutscene is None:
|
36
32
|
self.current_cutscene = cutscene
|
@@ -39,33 +35,25 @@ class CutsceneManager(metaclass=bf.Singleton):
|
|
39
35
|
self.current_cutscene.play()
|
40
36
|
self.manager.set_sharedVar("in_cutscene", True)
|
41
37
|
|
42
|
-
def enable_player_control(self) -> None:
|
43
|
-
self.manager.set_sharedVar("player_has_control", True)
|
44
|
-
|
45
|
-
def disable_player_control(self) -> None:
|
46
|
-
self.manager.set_sharedVar("player_has_control", False)
|
47
|
-
|
48
38
|
def update(self, dt):
|
49
39
|
if not self.current_cutscene is None:
|
50
40
|
self.current_cutscene.update(dt)
|
51
41
|
# print("cutscene manager update")
|
52
42
|
if self.current_cutscene.has_ended():
|
53
43
|
self.current_cutscene.on_exit()
|
54
|
-
self.current_cutscene =
|
44
|
+
self.current_cutscene =None
|
55
45
|
if self.cutscenes:
|
56
46
|
self.play(self.cutscenes.pop(0))
|
57
47
|
else:
|
58
48
|
self.current_cutscene = None
|
59
49
|
self.manager.set_sharedVar("in_cutscene", False)
|
60
50
|
|
61
|
-
|
62
51
|
class Cutscene:
|
63
|
-
def __init__(self) -> None:
|
64
|
-
self.cutscene_blocks
|
52
|
+
def __init__(self,*blocks) -> None:
|
53
|
+
self.cutscene_blocks: list[CutsceneBlock] = list(blocks)
|
65
54
|
self.block_index = 0
|
66
|
-
self.end_blocks: list[CutsceneBlock] = []
|
55
|
+
self.end_blocks : list[CutsceneBlock] = []
|
67
56
|
self.ended = False
|
68
|
-
|
69
57
|
def on_enter(self):
|
70
58
|
pass
|
71
59
|
|
@@ -75,26 +63,23 @@ class Cutscene:
|
|
75
63
|
def init_blocks(self):
|
76
64
|
pass
|
77
65
|
|
78
|
-
def
|
79
|
-
|
66
|
+
def add_end_block(self,block):
|
67
|
+
block.set_parent_cutscene(self)
|
68
|
+
self.end_blocks.append(block)
|
80
69
|
|
81
|
-
def
|
82
|
-
|
83
|
-
self.end_blocks.extend(blocks)
|
84
|
-
|
85
|
-
def get_scene_at(self, index):
|
86
|
-
return bf.CutsceneManager().manager.scenes[index]
|
70
|
+
def get_scene_at(self,index):
|
71
|
+
return bf.CutsceneManager().manager._scenes[index]
|
87
72
|
|
88
73
|
def get_current_scene(self):
|
89
74
|
return bf.CutsceneManager().manager.get_current_scene()
|
75
|
+
|
76
|
+
def set_scene(self,name,index=0):
|
77
|
+
return bf.CutsceneManager().manager.set_scene(name,index)
|
90
78
|
|
91
|
-
def
|
92
|
-
return bf.CutsceneManager().manager.set_scene(name, index)
|
93
|
-
|
94
|
-
def get_scene(self, name):
|
79
|
+
def get_scene(self,name):
|
95
80
|
return bf.CutsceneManager().manager.get_scene(name)
|
96
|
-
|
97
|
-
def add_block(self, *blocks: CutsceneBlock):
|
81
|
+
|
82
|
+
def add_block(self, *blocks: list[CutsceneBlock]):
|
98
83
|
for block in blocks:
|
99
84
|
block.set_parent_cutscene(self)
|
100
85
|
self.cutscene_blocks.append(block)
|
@@ -113,6 +98,7 @@ class Cutscene:
|
|
113
98
|
def update(self, dt):
|
114
99
|
if self.ended:
|
115
100
|
return
|
101
|
+
# print("cutscene update",self.cutscene_blocks[self.block_index])
|
116
102
|
self.cutscene_blocks[self.block_index].update(dt)
|
117
103
|
if self.cutscene_blocks[self.block_index].has_ended():
|
118
104
|
self.block_index += 1
|
@@ -125,5 +111,9 @@ class Cutscene:
|
|
125
111
|
self.end_blocks = []
|
126
112
|
self.cutscene_blocks[self.block_index].start()
|
127
113
|
|
114
|
+
# print("NEXT BLOCK")
|
115
|
+
|
128
116
|
def has_ended(self):
|
129
117
|
return self.ended
|
118
|
+
|
119
|
+
|