basilisk-engine 0.1.52__py3-none-any.whl → 0.1.53__py3-none-any.whl

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Files changed (94) hide show
  1. basilisk/__init__.py +27 -27
  2. basilisk/audio/sound.py +40 -40
  3. basilisk/bsk_assets/cube.obj +48 -48
  4. basilisk/collisions/broad/broad_aabb.py +102 -102
  5. basilisk/collisions/broad/broad_bvh.py +137 -137
  6. basilisk/collisions/collider.py +95 -95
  7. basilisk/collisions/collider_handler.py +225 -225
  8. basilisk/collisions/narrow/contact_manifold.py +95 -95
  9. basilisk/collisions/narrow/dataclasses.py +34 -34
  10. basilisk/collisions/narrow/deprecated.py +46 -46
  11. basilisk/collisions/narrow/epa.py +91 -91
  12. basilisk/collisions/narrow/gjk.py +66 -66
  13. basilisk/collisions/narrow/graham_scan.py +24 -24
  14. basilisk/collisions/narrow/helper.py +29 -29
  15. basilisk/collisions/narrow/line_intersections.py +106 -106
  16. basilisk/collisions/narrow/sutherland_hodgman.py +75 -75
  17. basilisk/config.py +53 -53
  18. basilisk/draw/draw.py +100 -100
  19. basilisk/draw/draw_handler.py +181 -181
  20. basilisk/draw/font_renderer.py +28 -28
  21. basilisk/engine.py +168 -168
  22. basilisk/generic/abstract_bvh.py +15 -15
  23. basilisk/generic/abstract_custom.py +133 -133
  24. basilisk/generic/collisions.py +70 -70
  25. basilisk/generic/input_validation.py +82 -82
  26. basilisk/generic/math.py +17 -17
  27. basilisk/generic/matrices.py +35 -35
  28. basilisk/generic/meshes.py +72 -72
  29. basilisk/generic/quat.py +142 -142
  30. basilisk/generic/quat_methods.py +7 -7
  31. basilisk/generic/raycast_result.py +26 -26
  32. basilisk/generic/vec3.py +143 -143
  33. basilisk/input_output/IO_handler.py +91 -91
  34. basilisk/input_output/clock.py +49 -49
  35. basilisk/input_output/keys.py +43 -43
  36. basilisk/input_output/mouse.py +90 -90
  37. basilisk/input_output/path.py +14 -14
  38. basilisk/mesh/cube.py +33 -33
  39. basilisk/mesh/mesh.py +233 -233
  40. basilisk/mesh/mesh_from_data.py +150 -150
  41. basilisk/mesh/model.py +271 -271
  42. basilisk/mesh/narrow_aabb.py +89 -89
  43. basilisk/mesh/narrow_bvh.py +91 -91
  44. basilisk/mesh/narrow_primative.py +23 -23
  45. basilisk/nodes/helper.py +28 -28
  46. basilisk/nodes/node.py +709 -709
  47. basilisk/nodes/node_handler.py +106 -106
  48. basilisk/particles/particle_handler.py +68 -68
  49. basilisk/particles/particle_renderer.py +92 -92
  50. basilisk/physics/impulse.py +112 -112
  51. basilisk/physics/physics_body.py +43 -43
  52. basilisk/physics/physics_engine.py +35 -35
  53. basilisk/render/batch.py +103 -103
  54. basilisk/render/bloom.py +117 -117
  55. basilisk/render/camera.py +260 -260
  56. basilisk/render/chunk.py +113 -113
  57. basilisk/render/chunk_handler.py +167 -167
  58. basilisk/render/frame.py +130 -130
  59. basilisk/render/framebuffer.py +192 -192
  60. basilisk/render/image.py +128 -128
  61. basilisk/render/image_handler.py +120 -120
  62. basilisk/render/light.py +96 -96
  63. basilisk/render/light_handler.py +58 -58
  64. basilisk/render/material.py +232 -232
  65. basilisk/render/material_handler.py +133 -133
  66. basilisk/render/post_process.py +180 -180
  67. basilisk/render/shader.py +135 -135
  68. basilisk/render/shader_handler.py +109 -109
  69. basilisk/render/sky.py +119 -119
  70. basilisk/scene.py +295 -295
  71. basilisk/shaders/batch.frag +291 -291
  72. basilisk/shaders/batch.vert +117 -117
  73. basilisk/shaders/bloom_downsample.frag +23 -23
  74. basilisk/shaders/bloom_upsample.frag +33 -33
  75. basilisk/shaders/crt.frag +34 -34
  76. basilisk/shaders/draw.frag +27 -27
  77. basilisk/shaders/draw.vert +25 -25
  78. basilisk/shaders/filter.frag +22 -22
  79. basilisk/shaders/frame.frag +13 -13
  80. basilisk/shaders/frame.vert +13 -13
  81. basilisk/shaders/frame_hdr.frag +27 -27
  82. basilisk/shaders/geometry.frag +10 -10
  83. basilisk/shaders/geometry.vert +41 -41
  84. basilisk/shaders/normal.frag +62 -62
  85. basilisk/shaders/normal.vert +96 -96
  86. basilisk/shaders/particle.frag +81 -81
  87. basilisk/shaders/particle.vert +86 -86
  88. basilisk/shaders/sky.frag +23 -23
  89. basilisk/shaders/sky.vert +13 -13
  90. {basilisk_engine-0.1.52.dist-info → basilisk_engine-0.1.53.dist-info}/METADATA +82 -89
  91. basilisk_engine-0.1.53.dist-info/RECORD +110 -0
  92. {basilisk_engine-0.1.52.dist-info → basilisk_engine-0.1.53.dist-info}/WHEEL +1 -1
  93. basilisk_engine-0.1.52.dist-info/RECORD +0 -110
  94. {basilisk_engine-0.1.52.dist-info → basilisk_engine-0.1.53.dist-info}/top_level.txt +0 -0
@@ -1,107 +1,107 @@
1
- import glm
2
- from .helper import is_ccw_turn
3
-
4
- # intersectionn algorithms for lines
5
- def line_line_intersect(points1:list[glm.vec2], points2:list[glm.vec2]) -> list[glm.vec2]:
6
- """gets the intersection of 2 2d lines. if the lines are parallel, returns the second line"""
7
- # orders points from smallest x to greatest x
8
- points1 = sorted(points1, key=lambda p: (p.x, p.y))
9
- points2 = sorted(points2, key=lambda p: (p.x, p.y))
10
- vec1, vec2 = points1[1] - points1[0], points2[1] - points2[0]
11
-
12
- # if vectors have the same slope return the smallest line
13
- if have_same_slope(vec1, vec2): return sorted(points1 + points2, key=lambda p: (p.x, p.y))[1:3]
14
-
15
- # line - line intersection
16
- det = vec1.x * vec2.y - vec1.y * vec2.x
17
- if det == 0: return []
18
- t = (points2[0].x - points1[0].x) * vec2.y - (points2[0].y - points1[0].y) * vec2.x
19
- t /= det
20
- return [points1[0] + t * vec1]
21
-
22
- def have_same_slope(vec1:glm.vec2, vec2:glm.vec2, epsilon:float=1e-5) -> bool:
23
- """determines if two vectors moving in the positive x direction have the same slope"""
24
- return abs(vec1.y * vec2.x - vec2.y * vec1.x) < epsilon
25
-
26
- def line_poly_intersect(line:list[glm.vec2], polygon:list[glm.vec2]) -> list[glm.vec2]: #TODO Reseach into faster algorithm < O(2n)
27
- """computes which parts of the line clip with the polygon"""
28
- # calculate the center of the polygon
29
- assert len(polygon) > 2, 'polygon is does not contain engough points'
30
- center = glm.vec2(0,0)
31
- for point in polygon: center += point
32
- center /= len(polygon)
33
- orig_line = line[:]
34
- # determine which points are in or out of the polygon
35
- exterior_points = []
36
- for i in range(len(polygon)): # nearest even number below n
37
- for line_point in line[:]:
38
- if not is_ccw_turn(polygon[i], polygon[(i + 1) % len(polygon)], line_point): # if point is on the outside
39
- exterior_points.append((polygon[i], polygon[(i + 1) % len(polygon)], line_point)) # polypoint1, polypoint2, linepoint
40
- line.remove(line_point) # removes line point if it is confirmed to be outside
41
-
42
- # determine what to with line based on number of points found outside
43
- if len(exterior_points) == 0:
44
- return line
45
- if len(exterior_points) == 1:
46
- return line_line_intersect(line + [exterior_points[0][2]], exterior_points[0][0:2]) + [line[0]] # [intersecting point, exterior point]
47
- if len(exterior_points) == 2: # line must intersect with two edges
48
- points = []
49
- for i in range(len(polygon)):
50
- intersection = line_line_intersect(orig_line, [polygon[i], polygon[(i + 1) % len(polygon)]])
51
- if len(intersection) > 0: points += intersection
52
- if len(points) > 1: break # exit if two intersections have been found
53
- else: return [] # fallback if 0 or one intersections found
54
- return points
55
-
56
- def closest_two_lines(p1: glm.vec3, q1: glm.vec3, p2: glm.vec3, q2: glm.vec3, epsilon: float=1e-7) -> tuple[glm.vec3, glm.vec3]:
57
- """
58
- Determines the closest point on each line segment to the other line segment.
59
- """
60
- # create direction vector
61
- d1 = q1 - p1
62
- d2 = q2 - p2
63
- r = p1 - p2
64
-
65
- # get lengths of line segments
66
- a = glm.dot(d1, d1)
67
- e = glm.dot(d2, d2)
68
- f = glm.dot(d2, r)
69
-
70
- # check if either or both line segment degenerate into points
71
- if a <= epsilon and e <= epsilon:
72
- # both segments degenerate
73
- return p1, p2
74
-
75
- if a <= epsilon:
76
- s = 0
77
- t = glm.clamp(f / e, 0, 1)
78
- else:
79
- c = glm.dot(d1, r)
80
- if e <= epsilon:
81
- # the second line degenerates to a point
82
- t = 0
83
- s = glm.clamp(-c / a, 0, 1)
84
- else:
85
- # if neither of them degenerate to a point
86
- b = glm.dot(d1, d2)
87
- denom = a * e - b ** 2 # this will always be non-negative
88
-
89
- # if segments are not parallel, compute closest point from l1 to l2
90
- s = glm.clamp((b * f - c * e) / denom, 0, 1) if denom else 0
91
-
92
- # compute closest point from l2 on s1(s)
93
- t = (b * s + f) / e
94
-
95
- # if t is not in [0, 1], clamp and recompute s
96
- if t < 0:
97
- t = 0
98
- s = glm.clamp(-c / a, 0, 1)
99
- elif t > 1:
100
- t = 1
101
- s = glm.clamp((b - c) / a, 0, 1)
102
-
103
- c1 = p1 + d1 * s
104
- c2 = p2 + d2 * t
105
- return c1, c2
106
-
1
+ import glm
2
+ from .helper import is_ccw_turn
3
+
4
+ # intersectionn algorithms for lines
5
+ def line_line_intersect(points1:list[glm.vec2], points2:list[glm.vec2]) -> list[glm.vec2]:
6
+ """gets the intersection of 2 2d lines. if the lines are parallel, returns the second line"""
7
+ # orders points from smallest x to greatest x
8
+ points1 = sorted(points1, key=lambda p: (p.x, p.y))
9
+ points2 = sorted(points2, key=lambda p: (p.x, p.y))
10
+ vec1, vec2 = points1[1] - points1[0], points2[1] - points2[0]
11
+
12
+ # if vectors have the same slope return the smallest line
13
+ if have_same_slope(vec1, vec2): return sorted(points1 + points2, key=lambda p: (p.x, p.y))[1:3]
14
+
15
+ # line - line intersection
16
+ det = vec1.x * vec2.y - vec1.y * vec2.x
17
+ if det == 0: return []
18
+ t = (points2[0].x - points1[0].x) * vec2.y - (points2[0].y - points1[0].y) * vec2.x
19
+ t /= det
20
+ return [points1[0] + t * vec1]
21
+
22
+ def have_same_slope(vec1:glm.vec2, vec2:glm.vec2, epsilon:float=1e-5) -> bool:
23
+ """determines if two vectors moving in the positive x direction have the same slope"""
24
+ return abs(vec1.y * vec2.x - vec2.y * vec1.x) < epsilon
25
+
26
+ def line_poly_intersect(line:list[glm.vec2], polygon:list[glm.vec2]) -> list[glm.vec2]: #TODO Reseach into faster algorithm < O(2n)
27
+ """computes which parts of the line clip with the polygon"""
28
+ # calculate the center of the polygon
29
+ assert len(polygon) > 2, 'polygon is does not contain engough points'
30
+ center = glm.vec2(0,0)
31
+ for point in polygon: center += point
32
+ center /= len(polygon)
33
+ orig_line = line[:]
34
+ # determine which points are in or out of the polygon
35
+ exterior_points = []
36
+ for i in range(len(polygon)): # nearest even number below n
37
+ for line_point in line[:]:
38
+ if not is_ccw_turn(polygon[i], polygon[(i + 1) % len(polygon)], line_point): # if point is on the outside
39
+ exterior_points.append((polygon[i], polygon[(i + 1) % len(polygon)], line_point)) # polypoint1, polypoint2, linepoint
40
+ line.remove(line_point) # removes line point if it is confirmed to be outside
41
+
42
+ # determine what to with line based on number of points found outside
43
+ if len(exterior_points) == 0:
44
+ return line
45
+ if len(exterior_points) == 1:
46
+ return line_line_intersect(line + [exterior_points[0][2]], exterior_points[0][0:2]) + [line[0]] # [intersecting point, exterior point]
47
+ if len(exterior_points) == 2: # line must intersect with two edges
48
+ points = []
49
+ for i in range(len(polygon)):
50
+ intersection = line_line_intersect(orig_line, [polygon[i], polygon[(i + 1) % len(polygon)]])
51
+ if len(intersection) > 0: points += intersection
52
+ if len(points) > 1: break # exit if two intersections have been found
53
+ else: return [] # fallback if 0 or one intersections found
54
+ return points
55
+
56
+ def closest_two_lines(p1: glm.vec3, q1: glm.vec3, p2: glm.vec3, q2: glm.vec3, epsilon: float=1e-7) -> tuple[glm.vec3, glm.vec3]:
57
+ """
58
+ Determines the closest point on each line segment to the other line segment.
59
+ """
60
+ # create direction vector
61
+ d1 = q1 - p1
62
+ d2 = q2 - p2
63
+ r = p1 - p2
64
+
65
+ # get lengths of line segments
66
+ a = glm.dot(d1, d1)
67
+ e = glm.dot(d2, d2)
68
+ f = glm.dot(d2, r)
69
+
70
+ # check if either or both line segment degenerate into points
71
+ if a <= epsilon and e <= epsilon:
72
+ # both segments degenerate
73
+ return p1, p2
74
+
75
+ if a <= epsilon:
76
+ s = 0
77
+ t = glm.clamp(f / e, 0, 1)
78
+ else:
79
+ c = glm.dot(d1, r)
80
+ if e <= epsilon:
81
+ # the second line degenerates to a point
82
+ t = 0
83
+ s = glm.clamp(-c / a, 0, 1)
84
+ else:
85
+ # if neither of them degenerate to a point
86
+ b = glm.dot(d1, d2)
87
+ denom = a * e - b ** 2 # this will always be non-negative
88
+
89
+ # if segments are not parallel, compute closest point from l1 to l2
90
+ s = glm.clamp((b * f - c * e) / denom, 0, 1) if denom else 0
91
+
92
+ # compute closest point from l2 on s1(s)
93
+ t = (b * s + f) / e
94
+
95
+ # if t is not in [0, 1], clamp and recompute s
96
+ if t < 0:
97
+ t = 0
98
+ s = glm.clamp(-c / a, 0, 1)
99
+ elif t > 1:
100
+ t = 1
101
+ s = glm.clamp((b - c) / a, 0, 1)
102
+
103
+ c1 = p1 + d1 * s
104
+ c2 = p2 + d2 * t
105
+ return c1, c2
106
+
107
107
 
@@ -1,76 +1,76 @@
1
- import glm
2
- from .helper import is_ccw_turn
3
- from .line_intersections import line_line_intersect
4
-
5
- def sutherland_hodgman(subject:list[glm.vec2], clip:list[glm.vec2]) -> list[glm.vec2]:
6
- """determines the clipped polygon vertices from ccw oriented polygons"""
7
- output_poly = subject
8
-
9
- for i in range(len(clip)):
10
- input_poly = output_poly
11
- output_poly = []
12
-
13
- edge_start, edge_end = clip[i], clip[(i + 1) % len(clip)]
14
- for j in range(len(input_poly)):
15
- prev_point, curr_point = input_poly[j - 1], input_poly[j]
16
-
17
- if is_ccw_turn(curr_point, edge_start, edge_end):
18
- if not is_ccw_turn(prev_point, edge_start, edge_end):
19
- output_poly += line_line_intersect([edge_end, edge_start], [prev_point, curr_point])
20
- output_poly.append(curr_point)
21
- elif is_ccw_turn(prev_point, edge_start, edge_end):
22
- output_poly += line_line_intersect([edge_end, edge_start], [prev_point, curr_point])
23
-
24
- return output_poly
25
-
26
- # def get_intersect(one: glm.vec2, two: glm.vec2, thr: glm.vec2, fou: glm.vec2) -> glm.vec2:
27
- # """
28
- # Gets the intersection point between two lines
29
- # """
30
- # deno = (one.x - two.x) * (thr.y - fou.y) - (one.y - two.y) * (thr.x - fou.x)
31
- # if deno == 0: # TODO determine if this happens
32
- # print('sutherland-hodgman line intersection had zero denominator')
33
- # return None
34
- # x_num = (one.x * two.y - one.y * two.x) * (thr.x - fou.x) - (one.x - two.x) * (thr.x * fou.y - thr.y * fou.x)
35
- # y_num = (one.x * two.y - one.y * two.x) * (thr.y - fou.y) - (one.y - two.y) * (thr.x * fou.y - thr.y * fou.x)
36
- # return glm.vec2(x_num / deno, y_num / deno)
37
-
38
- # def clip(poly: list[glm.vec2], one: glm.vec2, two: glm.vec2) -> list[glm.vec2]:
39
- # """
40
- # Clip all edges of polygon with one of the clipping edges
41
- # """
42
- # num_points = len(poly)
43
- # new_points = []
44
-
45
- # for i in range(num_points):
46
- # k = (i + 1) % num_points
47
- # veci = poly[i]
48
- # veck = poly[k]
49
-
50
- # posi = (two.x - one.x) * (veci.y - one.y) - (two.y - one.y) * (veci.x - one.x)
51
- # posk = (two.x - one.x) * (veck.y - one.y) - (two.y - one.y) * (veck.x - one.x)
52
-
53
- # if posi < 0 and posk < 0: new_points.append(veck)
54
- # elif posi >= 0 and posk < 0:
55
-
56
- # new_points.append(get_intersect(one, two, veci, veck))
57
- # new_points.append(veck)
58
-
59
- # elif posi < 0 and posk >= 0:
60
-
61
- # new_points.append(get_intersect(one, two, veci, veck))
62
-
63
- # return new_points
64
-
65
- # def sutherland_hodgman(subj_poly:list[glm.vec2], clip_poly:list[glm.vec2]) -> list[glm.vec2]:
66
- # """
67
- # Determines the clipped polygon vertices from ccw oriented polygons.
68
- # """
69
- # num_clip = len(clip_poly)
70
-
71
- # for i in range(num_clip):
72
- # k = (i + 1) % num_clip
73
-
74
- # subj_poly = clip(subj_poly, clip_poly[i], clip_poly[k])
75
-
1
+ import glm
2
+ from .helper import is_ccw_turn
3
+ from .line_intersections import line_line_intersect
4
+
5
+ def sutherland_hodgman(subject:list[glm.vec2], clip:list[glm.vec2]) -> list[glm.vec2]:
6
+ """determines the clipped polygon vertices from ccw oriented polygons"""
7
+ output_poly = subject
8
+
9
+ for i in range(len(clip)):
10
+ input_poly = output_poly
11
+ output_poly = []
12
+
13
+ edge_start, edge_end = clip[i], clip[(i + 1) % len(clip)]
14
+ for j in range(len(input_poly)):
15
+ prev_point, curr_point = input_poly[j - 1], input_poly[j]
16
+
17
+ if is_ccw_turn(curr_point, edge_start, edge_end):
18
+ if not is_ccw_turn(prev_point, edge_start, edge_end):
19
+ output_poly += line_line_intersect([edge_end, edge_start], [prev_point, curr_point])
20
+ output_poly.append(curr_point)
21
+ elif is_ccw_turn(prev_point, edge_start, edge_end):
22
+ output_poly += line_line_intersect([edge_end, edge_start], [prev_point, curr_point])
23
+
24
+ return output_poly
25
+
26
+ # def get_intersect(one: glm.vec2, two: glm.vec2, thr: glm.vec2, fou: glm.vec2) -> glm.vec2:
27
+ # """
28
+ # Gets the intersection point between two lines
29
+ # """
30
+ # deno = (one.x - two.x) * (thr.y - fou.y) - (one.y - two.y) * (thr.x - fou.x)
31
+ # if deno == 0: # TODO determine if this happens
32
+ # print('sutherland-hodgman line intersection had zero denominator')
33
+ # return None
34
+ # x_num = (one.x * two.y - one.y * two.x) * (thr.x - fou.x) - (one.x - two.x) * (thr.x * fou.y - thr.y * fou.x)
35
+ # y_num = (one.x * two.y - one.y * two.x) * (thr.y - fou.y) - (one.y - two.y) * (thr.x * fou.y - thr.y * fou.x)
36
+ # return glm.vec2(x_num / deno, y_num / deno)
37
+
38
+ # def clip(poly: list[glm.vec2], one: glm.vec2, two: glm.vec2) -> list[glm.vec2]:
39
+ # """
40
+ # Clip all edges of polygon with one of the clipping edges
41
+ # """
42
+ # num_points = len(poly)
43
+ # new_points = []
44
+
45
+ # for i in range(num_points):
46
+ # k = (i + 1) % num_points
47
+ # veci = poly[i]
48
+ # veck = poly[k]
49
+
50
+ # posi = (two.x - one.x) * (veci.y - one.y) - (two.y - one.y) * (veci.x - one.x)
51
+ # posk = (two.x - one.x) * (veck.y - one.y) - (two.y - one.y) * (veck.x - one.x)
52
+
53
+ # if posi < 0 and posk < 0: new_points.append(veck)
54
+ # elif posi >= 0 and posk < 0:
55
+
56
+ # new_points.append(get_intersect(one, two, veci, veck))
57
+ # new_points.append(veck)
58
+
59
+ # elif posi < 0 and posk >= 0:
60
+
61
+ # new_points.append(get_intersect(one, two, veci, veck))
62
+
63
+ # return new_points
64
+
65
+ # def sutherland_hodgman(subj_poly:list[glm.vec2], clip_poly:list[glm.vec2]) -> list[glm.vec2]:
66
+ # """
67
+ # Determines the clipped polygon vertices from ccw oriented polygons.
68
+ # """
69
+ # num_clip = len(clip_poly)
70
+
71
+ # for i in range(num_clip):
72
+ # k = (i + 1) % num_clip
73
+
74
+ # subj_poly = clip(subj_poly, clip_poly[i], clip_poly[k])
75
+
76
76
  # return subj_poly
basilisk/config.py CHANGED
@@ -1,54 +1,54 @@
1
- import glm
2
- from .generic.input_validation import validate_glm_float, validate_int
3
- from typing import Any
4
-
5
-
6
- class Config():
7
- engine: Any
8
- """Reference to the parent engine"""
9
- chunk_size: int
10
- """The size of the chunks in the chunk handler"""
11
- render_distance: int
12
- """The number of chunks that are rendered around the camera"""
13
- bloom_enabled: bool
14
- """Flag for bloom to be enabled or disabled"""
15
- bloom_quality: int
16
- """Quality of the bloom. Suggested values from 2-8"""
17
- gamma: glm.float32
18
- """The global gamma level"""
19
- exposure: glm.float32
20
- """The global HDR exposure level"""
21
-
22
- def __init__(self, engine) -> None:
23
- # Reference to the engine
24
- self.engine = engine
25
-
26
- # Chunk configs
27
- self.chunk_size = 40
28
- self.render_distance = 5
29
-
30
- # Render configs
31
- self.bloom_enabled = True
32
- self._bloom_quality = 6
33
- self.bloom_quality = 6
34
- self.gamma = 2.2
35
- self.exposure = 1.0
36
-
37
- @property
38
- def bloom_quality(self): return self._bloom_quality
39
- @property
40
- def gamma(self): return self._gamma
41
- @property
42
- def exposure(self): return self._exposure
43
-
44
- @bloom_quality.setter
45
- def bloom_quality(self, value):
46
- if self._bloom_quality == value: return
47
- self._bloom_quality = validate_int('engine.config', 'bloom quality', value)
48
- self.engine.frame.bloom.generate_bloom_buffers()
49
- @gamma.setter
50
- def gamma(self, value):
51
- self._gamma = validate_glm_float('engine.config', 'gamma', value)
52
- @exposure.setter
53
- def exposure(self, value):
1
+ import glm
2
+ from .generic.input_validation import validate_glm_float, validate_int
3
+ from typing import Any
4
+
5
+
6
+ class Config():
7
+ engine: Any
8
+ """Reference to the parent engine"""
9
+ chunk_size: int
10
+ """The size of the chunks in the chunk handler"""
11
+ render_distance: int
12
+ """The number of chunks that are rendered around the camera"""
13
+ bloom_enabled: bool
14
+ """Flag for bloom to be enabled or disabled"""
15
+ bloom_quality: int
16
+ """Quality of the bloom. Suggested values from 2-8"""
17
+ gamma: glm.float32
18
+ """The global gamma level"""
19
+ exposure: glm.float32
20
+ """The global HDR exposure level"""
21
+
22
+ def __init__(self, engine) -> None:
23
+ # Reference to the engine
24
+ self.engine = engine
25
+
26
+ # Chunk configs
27
+ self.chunk_size = 40
28
+ self.render_distance = 5
29
+
30
+ # Render configs
31
+ self.bloom_enabled = True
32
+ self._bloom_quality = 6
33
+ self.bloom_quality = 6
34
+ self.gamma = 2.2
35
+ self.exposure = 1.0
36
+
37
+ @property
38
+ def bloom_quality(self): return self._bloom_quality
39
+ @property
40
+ def gamma(self): return self._gamma
41
+ @property
42
+ def exposure(self): return self._exposure
43
+
44
+ @bloom_quality.setter
45
+ def bloom_quality(self, value):
46
+ if self._bloom_quality == value: return
47
+ self._bloom_quality = validate_int('engine.config', 'bloom quality', value)
48
+ self.engine.frame.bloom.generate_bloom_buffers()
49
+ @gamma.setter
50
+ def gamma(self, value):
51
+ self._gamma = validate_glm_float('engine.config', 'gamma', value)
52
+ @exposure.setter
53
+ def exposure(self, value):
54
54
  self._exposure = validate_glm_float('engine.config', 'exposure', value)