basilisk-engine 0.1.52__py3-none-any.whl → 0.1.53__py3-none-any.whl

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Files changed (94) hide show
  1. basilisk/__init__.py +27 -27
  2. basilisk/audio/sound.py +40 -40
  3. basilisk/bsk_assets/cube.obj +48 -48
  4. basilisk/collisions/broad/broad_aabb.py +102 -102
  5. basilisk/collisions/broad/broad_bvh.py +137 -137
  6. basilisk/collisions/collider.py +95 -95
  7. basilisk/collisions/collider_handler.py +225 -225
  8. basilisk/collisions/narrow/contact_manifold.py +95 -95
  9. basilisk/collisions/narrow/dataclasses.py +34 -34
  10. basilisk/collisions/narrow/deprecated.py +46 -46
  11. basilisk/collisions/narrow/epa.py +91 -91
  12. basilisk/collisions/narrow/gjk.py +66 -66
  13. basilisk/collisions/narrow/graham_scan.py +24 -24
  14. basilisk/collisions/narrow/helper.py +29 -29
  15. basilisk/collisions/narrow/line_intersections.py +106 -106
  16. basilisk/collisions/narrow/sutherland_hodgman.py +75 -75
  17. basilisk/config.py +53 -53
  18. basilisk/draw/draw.py +100 -100
  19. basilisk/draw/draw_handler.py +181 -181
  20. basilisk/draw/font_renderer.py +28 -28
  21. basilisk/engine.py +168 -168
  22. basilisk/generic/abstract_bvh.py +15 -15
  23. basilisk/generic/abstract_custom.py +133 -133
  24. basilisk/generic/collisions.py +70 -70
  25. basilisk/generic/input_validation.py +82 -82
  26. basilisk/generic/math.py +17 -17
  27. basilisk/generic/matrices.py +35 -35
  28. basilisk/generic/meshes.py +72 -72
  29. basilisk/generic/quat.py +142 -142
  30. basilisk/generic/quat_methods.py +7 -7
  31. basilisk/generic/raycast_result.py +26 -26
  32. basilisk/generic/vec3.py +143 -143
  33. basilisk/input_output/IO_handler.py +91 -91
  34. basilisk/input_output/clock.py +49 -49
  35. basilisk/input_output/keys.py +43 -43
  36. basilisk/input_output/mouse.py +90 -90
  37. basilisk/input_output/path.py +14 -14
  38. basilisk/mesh/cube.py +33 -33
  39. basilisk/mesh/mesh.py +233 -233
  40. basilisk/mesh/mesh_from_data.py +150 -150
  41. basilisk/mesh/model.py +271 -271
  42. basilisk/mesh/narrow_aabb.py +89 -89
  43. basilisk/mesh/narrow_bvh.py +91 -91
  44. basilisk/mesh/narrow_primative.py +23 -23
  45. basilisk/nodes/helper.py +28 -28
  46. basilisk/nodes/node.py +709 -709
  47. basilisk/nodes/node_handler.py +106 -106
  48. basilisk/particles/particle_handler.py +68 -68
  49. basilisk/particles/particle_renderer.py +92 -92
  50. basilisk/physics/impulse.py +112 -112
  51. basilisk/physics/physics_body.py +43 -43
  52. basilisk/physics/physics_engine.py +35 -35
  53. basilisk/render/batch.py +103 -103
  54. basilisk/render/bloom.py +117 -117
  55. basilisk/render/camera.py +260 -260
  56. basilisk/render/chunk.py +113 -113
  57. basilisk/render/chunk_handler.py +167 -167
  58. basilisk/render/frame.py +130 -130
  59. basilisk/render/framebuffer.py +192 -192
  60. basilisk/render/image.py +128 -128
  61. basilisk/render/image_handler.py +120 -120
  62. basilisk/render/light.py +96 -96
  63. basilisk/render/light_handler.py +58 -58
  64. basilisk/render/material.py +232 -232
  65. basilisk/render/material_handler.py +133 -133
  66. basilisk/render/post_process.py +180 -180
  67. basilisk/render/shader.py +135 -135
  68. basilisk/render/shader_handler.py +109 -109
  69. basilisk/render/sky.py +119 -119
  70. basilisk/scene.py +295 -295
  71. basilisk/shaders/batch.frag +291 -291
  72. basilisk/shaders/batch.vert +117 -117
  73. basilisk/shaders/bloom_downsample.frag +23 -23
  74. basilisk/shaders/bloom_upsample.frag +33 -33
  75. basilisk/shaders/crt.frag +34 -34
  76. basilisk/shaders/draw.frag +27 -27
  77. basilisk/shaders/draw.vert +25 -25
  78. basilisk/shaders/filter.frag +22 -22
  79. basilisk/shaders/frame.frag +13 -13
  80. basilisk/shaders/frame.vert +13 -13
  81. basilisk/shaders/frame_hdr.frag +27 -27
  82. basilisk/shaders/geometry.frag +10 -10
  83. basilisk/shaders/geometry.vert +41 -41
  84. basilisk/shaders/normal.frag +62 -62
  85. basilisk/shaders/normal.vert +96 -96
  86. basilisk/shaders/particle.frag +81 -81
  87. basilisk/shaders/particle.vert +86 -86
  88. basilisk/shaders/sky.frag +23 -23
  89. basilisk/shaders/sky.vert +13 -13
  90. {basilisk_engine-0.1.52.dist-info → basilisk_engine-0.1.53.dist-info}/METADATA +82 -89
  91. basilisk_engine-0.1.53.dist-info/RECORD +110 -0
  92. {basilisk_engine-0.1.52.dist-info → basilisk_engine-0.1.53.dist-info}/WHEEL +1 -1
  93. basilisk_engine-0.1.52.dist-info/RECORD +0 -110
  94. {basilisk_engine-0.1.52.dist-info → basilisk_engine-0.1.53.dist-info}/top_level.txt +0 -0
basilisk/render/sky.py CHANGED
@@ -1,120 +1,120 @@
1
- import numpy as np
2
- from PIL import Image as PIL_Image
3
- from .shader import Shader
4
-
5
- class Sky:
6
- texture_cube=None
7
- vbo = None
8
- vao = None
9
- def __init__(self, scene, sky_texture: str | list=None):
10
- """
11
- Handler for all skybox rendering
12
- """
13
-
14
- self.scene = scene
15
- self.engine = scene.engine
16
- self.ctx = scene.ctx
17
-
18
- if not sky_texture: sky_texture = self.engine.root + '/bsk_assets/skybox.png'
19
-
20
- self.set_renderer()
21
- self.set_texture(sky_texture)
22
-
23
- def render(self):
24
- """
25
- Render the skybox to current render destination
26
- """
27
- self.vao.render()
28
-
29
- def write(self, target: ...=None):
30
- # Write the texture cube to the sky shader
31
- self.shader.bind(self.texture_cube, 'skyboxTexture', 8)
32
-
33
- shader = target if target else self.scene.shader
34
- if 'skyboxTexture' not in shader.uniforms: return
35
- shader.bind(self.texture_cube, 'skyboxTexture', 8)
36
-
37
-
38
- def set_texture(self, skybox_images: list):
39
- """
40
- Sets the skybox texture. Can either be set with 6 images for each skybox side or a single skybox image.
41
- List items should be string paths.
42
- The six images should be should be in the following order: right, left, top, bottom, front, back
43
- """
44
-
45
- # Release any existing memory
46
- if self.texture_cube: self.texture_cube.release()
47
-
48
- # Function-Scoped data
49
- images = None
50
-
51
- # Given a sinlge image for the skybox
52
- if isinstance(skybox_images, str) or ((isinstance(skybox_images, list) or isinstance(skybox_images, tuple)) and len(skybox_images) == 1):
53
- path = skybox_images if isinstance(skybox_images, str) else skybox_images[0]
54
-
55
- # Verify the path type
56
- if not isinstance(path, str): raise ValueError(f"Skybox: Invalid image path type {type(path)}")
57
-
58
- image = PIL_Image.open(path).convert('RGB')
59
- width, height = image.size[0] // 4, image.size[1] // 3
60
-
61
- images = [image.crop((x * width, y * height, (x + 1) * width, (y + 1) * height)) for x, y in [(2, 1), (0, 1), (1, 0), (1, 2), (1, 1), (3, 1)]]
62
-
63
- # Given a list of images for the skybox
64
- elif isinstance(skybox_images, list) or isinstance(skybox_images, tuple):
65
- # Verify the correct number of images was given
66
- if len(skybox_images) != 6: raise ValueError("Skybox: Invalid number of images for skybox. Expected 1 or 6")
67
- # Verify the all image path types
68
- if not all([isinstance(path, str) for path in skybox_images]): raise ValueError(f"Skybox: Invalid image path type {type(path)}")
69
-
70
- images = [PIL_Image.open(path).convert('RGB') for path in skybox_images]
71
-
72
- else:
73
- raise ValueError(f"Skybox: Invalid skybox type {type(skybox_images)}. Expected list of string paths or a single image")
74
-
75
- # Create a texture map from the images
76
- size = min(images[0].size)
77
- size = (size, size)
78
- images = [img.resize(size) for img in images]
79
- images = [img.tobytes() for img in images]
80
- self.texture_cube = self.ctx.texture_cube(size=size, components=3, data=None)
81
- for i, data in enumerate(images):
82
- self.texture_cube.write(face=i, data=data)
83
-
84
- def set_renderer(self):
85
- """
86
-
87
- """
88
-
89
- # Release any existing memory
90
- if self.vbo: self.vbo.release()
91
- if self.vao: self.vao.release()
92
-
93
- # Get the cube vertex data
94
- vertices = [(-1, -1, 1), ( 1, -1, 1), (1, 1, 1), (-1, 1, 1),
95
- (-1, 1, -1), (-1, -1, -1), (1, -1, -1), ( 1, 1, -1)]
96
-
97
- indices = [(0, 2, 3), (0, 1, 2),
98
- (1, 7, 2), (1, 6, 7),
99
- (6, 5, 4), (4, 7, 6),
100
- (3, 4, 5), (3, 5, 0),
101
- (3, 7, 4), (3, 2, 7),
102
- (0, 6, 1), (0, 5, 6)]
103
-
104
- vertex_data = np.array([vertices[ind] for trigangle in indices for ind in trigangle], dtype='f4')
105
- vertex_data = np.flip(vertex_data, 1).copy(order='C')
106
-
107
- # Create a renderable vao
108
- self.vbo = self.ctx.buffer(vertex_data)
109
- root = self.engine.root
110
- self.shader = self.engine.shader_handler.add(Shader(self.engine, root + '/shaders/sky.vert', root + '/shaders/sky.frag'))
111
- self.vao = self.ctx.vertex_array(self.shader.program, [(self.vbo, '3f', 'in_position')], skip_errors=True)
112
-
113
- def __del__(self):
114
- """
115
- Releases all data used by the skybox
116
- """
117
-
118
- if self.texture_cube: self.texture_cube.release()
119
- if self.vbo: self.vbo.release()
1
+ import numpy as np
2
+ from PIL import Image as PIL_Image
3
+ from .shader import Shader
4
+
5
+ class Sky:
6
+ texture_cube=None
7
+ vbo = None
8
+ vao = None
9
+ def __init__(self, scene, sky_texture: str | list=None):
10
+ """
11
+ Handler for all skybox rendering
12
+ """
13
+
14
+ self.scene = scene
15
+ self.engine = scene.engine
16
+ self.ctx = scene.ctx
17
+
18
+ if not sky_texture: sky_texture = self.engine.root + '/bsk_assets/skybox.png'
19
+
20
+ self.set_renderer()
21
+ self.set_texture(sky_texture)
22
+
23
+ def render(self):
24
+ """
25
+ Render the skybox to current render destination
26
+ """
27
+ self.vao.render()
28
+
29
+ def write(self, target: ...=None):
30
+ # Write the texture cube to the sky shader
31
+ self.shader.bind(self.texture_cube, 'skyboxTexture', 8)
32
+
33
+ shader = target if target else self.scene.shader
34
+ if 'skyboxTexture' not in shader.uniforms: return
35
+ shader.bind(self.texture_cube, 'skyboxTexture', 8)
36
+
37
+
38
+ def set_texture(self, skybox_images: list):
39
+ """
40
+ Sets the skybox texture. Can either be set with 6 images for each skybox side or a single skybox image.
41
+ List items should be string paths.
42
+ The six images should be should be in the following order: right, left, top, bottom, front, back
43
+ """
44
+
45
+ # Release any existing memory
46
+ if self.texture_cube: self.texture_cube.release()
47
+
48
+ # Function-Scoped data
49
+ images = None
50
+
51
+ # Given a sinlge image for the skybox
52
+ if isinstance(skybox_images, str) or ((isinstance(skybox_images, list) or isinstance(skybox_images, tuple)) and len(skybox_images) == 1):
53
+ path = skybox_images if isinstance(skybox_images, str) else skybox_images[0]
54
+
55
+ # Verify the path type
56
+ if not isinstance(path, str): raise ValueError(f"Skybox: Invalid image path type {type(path)}")
57
+
58
+ image = PIL_Image.open(path).convert('RGB')
59
+ width, height = image.size[0] // 4, image.size[1] // 3
60
+
61
+ images = [image.crop((x * width, y * height, (x + 1) * width, (y + 1) * height)) for x, y in [(2, 1), (0, 1), (1, 0), (1, 2), (1, 1), (3, 1)]]
62
+
63
+ # Given a list of images for the skybox
64
+ elif isinstance(skybox_images, list) or isinstance(skybox_images, tuple):
65
+ # Verify the correct number of images was given
66
+ if len(skybox_images) != 6: raise ValueError("Skybox: Invalid number of images for skybox. Expected 1 or 6")
67
+ # Verify the all image path types
68
+ if not all([isinstance(path, str) for path in skybox_images]): raise ValueError(f"Skybox: Invalid image path type {type(path)}")
69
+
70
+ images = [PIL_Image.open(path).convert('RGB') for path in skybox_images]
71
+
72
+ else:
73
+ raise ValueError(f"Skybox: Invalid skybox type {type(skybox_images)}. Expected list of string paths or a single image")
74
+
75
+ # Create a texture map from the images
76
+ size = min(images[0].size)
77
+ size = (size, size)
78
+ images = [img.resize(size) for img in images]
79
+ images = [img.tobytes() for img in images]
80
+ self.texture_cube = self.ctx.texture_cube(size=size, components=3, data=None)
81
+ for i, data in enumerate(images):
82
+ self.texture_cube.write(face=i, data=data)
83
+
84
+ def set_renderer(self):
85
+ """
86
+
87
+ """
88
+
89
+ # Release any existing memory
90
+ if self.vbo: self.vbo.release()
91
+ if self.vao: self.vao.release()
92
+
93
+ # Get the cube vertex data
94
+ vertices = [(-1, -1, 1), ( 1, -1, 1), (1, 1, 1), (-1, 1, 1),
95
+ (-1, 1, -1), (-1, -1, -1), (1, -1, -1), ( 1, 1, -1)]
96
+
97
+ indices = [(0, 2, 3), (0, 1, 2),
98
+ (1, 7, 2), (1, 6, 7),
99
+ (6, 5, 4), (4, 7, 6),
100
+ (3, 4, 5), (3, 5, 0),
101
+ (3, 7, 4), (3, 2, 7),
102
+ (0, 6, 1), (0, 5, 6)]
103
+
104
+ vertex_data = np.array([vertices[ind] for trigangle in indices for ind in trigangle], dtype='f4')
105
+ vertex_data = np.flip(vertex_data, 1).copy(order='C')
106
+
107
+ # Create a renderable vao
108
+ self.vbo = self.ctx.buffer(vertex_data)
109
+ root = self.engine.root
110
+ self.shader = self.engine.shader_handler.add(Shader(self.engine, root + '/shaders/sky.vert', root + '/shaders/sky.frag'))
111
+ self.vao = self.ctx.vertex_array(self.shader.program, [(self.vbo, '3f', 'in_position')], skip_errors=True)
112
+
113
+ def __del__(self):
114
+ """
115
+ Releases all data used by the skybox
116
+ """
117
+
118
+ if self.texture_cube: self.texture_cube.release()
119
+ if self.vbo: self.vbo.release()
120
120
  if self.vao: self.vao.release()