basilisk-engine 0.1.38__py3-none-any.whl → 0.1.40__py3-none-any.whl

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Files changed (97) hide show
  1. basilisk/__init__.py +26 -26
  2. basilisk/audio/sound.py +27 -27
  3. basilisk/bsk_assets/cube.obj +48 -48
  4. basilisk/collisions/broad/broad_aabb.py +102 -102
  5. basilisk/collisions/broad/broad_bvh.py +137 -137
  6. basilisk/collisions/collider.py +95 -95
  7. basilisk/collisions/collider_handler.py +226 -226
  8. basilisk/collisions/narrow/contact_manifold.py +95 -95
  9. basilisk/collisions/narrow/dataclasses.py +34 -34
  10. basilisk/collisions/narrow/deprecated.py +46 -46
  11. basilisk/collisions/narrow/epa.py +91 -91
  12. basilisk/collisions/narrow/gjk.py +66 -66
  13. basilisk/collisions/narrow/graham_scan.py +24 -24
  14. basilisk/collisions/narrow/helper.py +29 -29
  15. basilisk/collisions/narrow/line_intersections.py +106 -106
  16. basilisk/collisions/narrow/sutherland_hodgman.py +75 -75
  17. basilisk/config.py +53 -53
  18. basilisk/draw/draw.py +100 -100
  19. basilisk/draw/draw_handler.py +178 -178
  20. basilisk/draw/font_renderer.py +28 -28
  21. basilisk/engine.py +165 -165
  22. basilisk/generic/abstract_bvh.py +15 -15
  23. basilisk/generic/abstract_custom.py +133 -133
  24. basilisk/generic/collisions.py +70 -70
  25. basilisk/generic/input_validation.py +82 -82
  26. basilisk/generic/math.py +18 -7
  27. basilisk/generic/matrices.py +35 -35
  28. basilisk/generic/meshes.py +72 -72
  29. basilisk/generic/quat.py +142 -142
  30. basilisk/generic/quat_methods.py +7 -7
  31. basilisk/generic/raycast_result.py +26 -26
  32. basilisk/generic/vec3.py +143 -143
  33. basilisk/input/__init__.py +0 -0
  34. basilisk/input/mouse.py +62 -0
  35. basilisk/input/path.py +14 -0
  36. basilisk/input_output/IO_handler.py +91 -91
  37. basilisk/input_output/clock.py +49 -49
  38. basilisk/input_output/keys.py +43 -43
  39. basilisk/input_output/mouse.py +90 -90
  40. basilisk/input_output/path.py +14 -14
  41. basilisk/mesh/cube.py +33 -33
  42. basilisk/mesh/mesh.py +233 -233
  43. basilisk/mesh/mesh_from_data.py +150 -150
  44. basilisk/mesh/model.py +271 -271
  45. basilisk/mesh/narrow_aabb.py +89 -89
  46. basilisk/mesh/narrow_bvh.py +91 -91
  47. basilisk/mesh/narrow_primative.py +23 -23
  48. basilisk/nodes/helper.py +28 -28
  49. basilisk/nodes/node.py +709 -704
  50. basilisk/nodes/node_handler.py +97 -97
  51. basilisk/particles/particle_handler.py +64 -64
  52. basilisk/particles/particle_renderer.py +93 -93
  53. basilisk/physics/impulse.py +112 -112
  54. basilisk/physics/physics_body.py +43 -43
  55. basilisk/physics/physics_engine.py +35 -35
  56. basilisk/render/batch.py +103 -103
  57. basilisk/render/bloom.py +107 -107
  58. basilisk/render/camera.py +260 -260
  59. basilisk/render/chunk.py +108 -108
  60. basilisk/render/chunk_handler.py +167 -167
  61. basilisk/render/frame.py +110 -110
  62. basilisk/render/framebuffer.py +202 -202
  63. basilisk/render/image.py +120 -120
  64. basilisk/render/image_handler.py +120 -120
  65. basilisk/render/light.py +96 -96
  66. basilisk/render/light_handler.py +58 -58
  67. basilisk/render/material.py +232 -232
  68. basilisk/render/material_handler.py +133 -133
  69. basilisk/render/post_process.py +146 -146
  70. basilisk/render/shader.py +134 -134
  71. basilisk/render/shader_handler.py +85 -85
  72. basilisk/render/sky.py +120 -120
  73. basilisk/scene.py +290 -290
  74. basilisk/shaders/batch.frag +289 -289
  75. basilisk/shaders/batch.vert +117 -117
  76. basilisk/shaders/bloom_downsample.frag +42 -42
  77. basilisk/shaders/bloom_frame.frag +24 -24
  78. basilisk/shaders/bloom_upsample.frag +33 -33
  79. basilisk/shaders/crt.frag +31 -31
  80. basilisk/shaders/draw.frag +25 -25
  81. basilisk/shaders/draw.vert +25 -25
  82. basilisk/shaders/filter.frag +22 -22
  83. basilisk/shaders/frame.frag +12 -12
  84. basilisk/shaders/frame.vert +13 -13
  85. basilisk/shaders/geometry.frag +10 -10
  86. basilisk/shaders/geometry.vert +41 -41
  87. basilisk/shaders/normal.frag +62 -62
  88. basilisk/shaders/normal.vert +96 -96
  89. basilisk/shaders/particle.frag +76 -76
  90. basilisk/shaders/particle.vert +86 -86
  91. basilisk/shaders/sky.frag +23 -23
  92. basilisk/shaders/sky.vert +13 -13
  93. {basilisk_engine-0.1.38.dist-info → basilisk_engine-0.1.40.dist-info}/METADATA +89 -89
  94. basilisk_engine-0.1.40.dist-info/RECORD +114 -0
  95. {basilisk_engine-0.1.38.dist-info → basilisk_engine-0.1.40.dist-info}/WHEEL +1 -1
  96. basilisk_engine-0.1.38.dist-info/RECORD +0 -111
  97. {basilisk_engine-0.1.38.dist-info → basilisk_engine-0.1.40.dist-info}/top_level.txt +0 -0
basilisk/render/sky.py CHANGED
@@ -1,121 +1,121 @@
1
- import numpy as np
2
- from PIL import Image as PIL_Image
3
- from .shader import Shader
4
-
5
- class Sky:
6
- texture_cube=None
7
- vbo = None
8
- vao = None
9
- def __init__(self, engine, sky_texture: str | list=None):
10
- """
11
- Handler for all skybox rendering
12
- """
13
-
14
- self.engine = engine
15
- self.ctx = engine.ctx
16
-
17
- if not sky_texture: sky_texture = engine.root + '/bsk_assets/skybox.png'
18
-
19
- self.set_renderer()
20
- self.set_texture(sky_texture)
21
-
22
- def render(self):
23
- """
24
- Render the skybox to current render destination
25
- """
26
- self.vao.render()
27
-
28
- def write(self):
29
- # Write the texture cube to the sky shader
30
- self.shader.program['skyboxTexture'] = 8
31
- self.texture_cube.use(location = 8)
32
-
33
- shader = self.engine.shader
34
- if 'skyboxTexture' not in shader.uniforms: return
35
- shader.program['skyboxTexture'] = 8
36
- self.texture_cube.use(location = 8)
37
-
38
-
39
- def set_texture(self, skybox_images: list):
40
- """
41
- Sets the skybox texture. Can either be set with 6 images for each skybox side or a single skybox image.
42
- List items should be string paths.
43
- The six images should be should be in the following order: right, left, top, bottom, front, back
44
- """
45
-
46
- # Release any existing memory
47
- if self.texture_cube: self.texture_cube.release()
48
-
49
- # Function-Scoped data
50
- images = None
51
-
52
- # Given a sinlge image for the skybox
53
- if isinstance(skybox_images, str) or ((isinstance(skybox_images, list) or isinstance(skybox_images, tuple)) and len(skybox_images) == 1):
54
- path = skybox_images if isinstance(skybox_images, str) else skybox_images[0]
55
-
56
- # Verify the path type
57
- if not isinstance(path, str): raise ValueError(f"Skybox: Invalid image path type {type(path)}")
58
-
59
- image = PIL_Image.open(path).convert('RGB')
60
- width, height = image.size[0] // 4, image.size[1] // 3
61
-
62
- images = [image.crop((x * width, y * height, (x + 1) * width, (y + 1) * height)) for x, y in [(2, 1), (0, 1), (1, 0), (1, 2), (1, 1), (3, 1)]]
63
-
64
- # Given a list of images for the skybox
65
- elif isinstance(skybox_images, list) or isinstance(skybox_images, tuple):
66
- # Verify the correct number of images was given
67
- if len(skybox_images) != 6: raise ValueError("Skybox: Invalid number of images for skybox. Expected 1 or 6")
68
- # Verify the all image path types
69
- if not all([isinstance(path, str) for path in skybox_images]): raise ValueError(f"Skybox: Invalid image path type {type(path)}")
70
-
71
- images = [PIL_Image.open(path).convert('RGB') for path in skybox_images]
72
-
73
- else:
74
- raise ValueError(f"Skybox: Invalid skybox type {type(skybox_images)}. Expected list of string paths or a single image")
75
-
76
- # Create a texture map from the images
77
- size = min(images[0].size)
78
- size = (size, size)
79
- images = [img.resize(size) for img in images]
80
- images = [img.tobytes() for img in images]
81
- self.texture_cube = self.ctx.texture_cube(size=size, components=3, data=None)
82
- for i, data in enumerate(images):
83
- self.texture_cube.write(face=i, data=data)
84
-
85
- def set_renderer(self):
86
- """
87
-
88
- """
89
-
90
- # Release any existing memory
91
- if self.vbo: self.vbo.release()
92
- if self.vao: self.vao.release()
93
-
94
- # Get the cube vertex data
95
- vertices = [(-1, -1, 1), ( 1, -1, 1), (1, 1, 1), (-1, 1, 1),
96
- (-1, 1, -1), (-1, -1, -1), (1, -1, -1), ( 1, 1, -1)]
97
-
98
- indices = [(0, 2, 3), (0, 1, 2),
99
- (1, 7, 2), (1, 6, 7),
100
- (6, 5, 4), (4, 7, 6),
101
- (3, 4, 5), (3, 5, 0),
102
- (3, 7, 4), (3, 2, 7),
103
- (0, 6, 1), (0, 5, 6)]
104
-
105
- vertex_data = np.array([vertices[ind] for trigangle in indices for ind in trigangle], dtype='f4')
106
- vertex_data = np.flip(vertex_data, 1).copy(order='C')
107
-
108
- # Create a renderable vao
109
- self.vbo = self.ctx.buffer(vertex_data)
110
- root = self.engine.root
111
- self.shader = self.engine.shader_handler.add(Shader(self.engine, root + '/shaders/sky.vert', root + '/shaders/sky.frag'))
112
- self.vao = self.ctx.vertex_array(self.shader.program, [(self.vbo, '3f', 'in_position')], skip_errors=True)
113
-
114
- def __del__(self):
115
- """
116
- Releases all data used by the skybox
117
- """
118
-
119
- if self.texture_cube: self.texture_cube.release()
120
- if self.vbo: self.vbo.release()
1
+ import numpy as np
2
+ from PIL import Image as PIL_Image
3
+ from .shader import Shader
4
+
5
+ class Sky:
6
+ texture_cube=None
7
+ vbo = None
8
+ vao = None
9
+ def __init__(self, engine, sky_texture: str | list=None):
10
+ """
11
+ Handler for all skybox rendering
12
+ """
13
+
14
+ self.engine = engine
15
+ self.ctx = engine.ctx
16
+
17
+ if not sky_texture: sky_texture = engine.root + '/bsk_assets/skybox.png'
18
+
19
+ self.set_renderer()
20
+ self.set_texture(sky_texture)
21
+
22
+ def render(self):
23
+ """
24
+ Render the skybox to current render destination
25
+ """
26
+ self.vao.render()
27
+
28
+ def write(self):
29
+ # Write the texture cube to the sky shader
30
+ self.shader.program['skyboxTexture'] = 8
31
+ self.texture_cube.use(location = 8)
32
+
33
+ shader = self.engine.shader
34
+ if 'skyboxTexture' not in shader.uniforms: return
35
+ shader.program['skyboxTexture'] = 8
36
+ self.texture_cube.use(location = 8)
37
+
38
+
39
+ def set_texture(self, skybox_images: list):
40
+ """
41
+ Sets the skybox texture. Can either be set with 6 images for each skybox side or a single skybox image.
42
+ List items should be string paths.
43
+ The six images should be should be in the following order: right, left, top, bottom, front, back
44
+ """
45
+
46
+ # Release any existing memory
47
+ if self.texture_cube: self.texture_cube.release()
48
+
49
+ # Function-Scoped data
50
+ images = None
51
+
52
+ # Given a sinlge image for the skybox
53
+ if isinstance(skybox_images, str) or ((isinstance(skybox_images, list) or isinstance(skybox_images, tuple)) and len(skybox_images) == 1):
54
+ path = skybox_images if isinstance(skybox_images, str) else skybox_images[0]
55
+
56
+ # Verify the path type
57
+ if not isinstance(path, str): raise ValueError(f"Skybox: Invalid image path type {type(path)}")
58
+
59
+ image = PIL_Image.open(path).convert('RGB')
60
+ width, height = image.size[0] // 4, image.size[1] // 3
61
+
62
+ images = [image.crop((x * width, y * height, (x + 1) * width, (y + 1) * height)) for x, y in [(2, 1), (0, 1), (1, 0), (1, 2), (1, 1), (3, 1)]]
63
+
64
+ # Given a list of images for the skybox
65
+ elif isinstance(skybox_images, list) or isinstance(skybox_images, tuple):
66
+ # Verify the correct number of images was given
67
+ if len(skybox_images) != 6: raise ValueError("Skybox: Invalid number of images for skybox. Expected 1 or 6")
68
+ # Verify the all image path types
69
+ if not all([isinstance(path, str) for path in skybox_images]): raise ValueError(f"Skybox: Invalid image path type {type(path)}")
70
+
71
+ images = [PIL_Image.open(path).convert('RGB') for path in skybox_images]
72
+
73
+ else:
74
+ raise ValueError(f"Skybox: Invalid skybox type {type(skybox_images)}. Expected list of string paths or a single image")
75
+
76
+ # Create a texture map from the images
77
+ size = min(images[0].size)
78
+ size = (size, size)
79
+ images = [img.resize(size) for img in images]
80
+ images = [img.tobytes() for img in images]
81
+ self.texture_cube = self.ctx.texture_cube(size=size, components=3, data=None)
82
+ for i, data in enumerate(images):
83
+ self.texture_cube.write(face=i, data=data)
84
+
85
+ def set_renderer(self):
86
+ """
87
+
88
+ """
89
+
90
+ # Release any existing memory
91
+ if self.vbo: self.vbo.release()
92
+ if self.vao: self.vao.release()
93
+
94
+ # Get the cube vertex data
95
+ vertices = [(-1, -1, 1), ( 1, -1, 1), (1, 1, 1), (-1, 1, 1),
96
+ (-1, 1, -1), (-1, -1, -1), (1, -1, -1), ( 1, 1, -1)]
97
+
98
+ indices = [(0, 2, 3), (0, 1, 2),
99
+ (1, 7, 2), (1, 6, 7),
100
+ (6, 5, 4), (4, 7, 6),
101
+ (3, 4, 5), (3, 5, 0),
102
+ (3, 7, 4), (3, 2, 7),
103
+ (0, 6, 1), (0, 5, 6)]
104
+
105
+ vertex_data = np.array([vertices[ind] for trigangle in indices for ind in trigangle], dtype='f4')
106
+ vertex_data = np.flip(vertex_data, 1).copy(order='C')
107
+
108
+ # Create a renderable vao
109
+ self.vbo = self.ctx.buffer(vertex_data)
110
+ root = self.engine.root
111
+ self.shader = self.engine.shader_handler.add(Shader(self.engine, root + '/shaders/sky.vert', root + '/shaders/sky.frag'))
112
+ self.vao = self.ctx.vertex_array(self.shader.program, [(self.vbo, '3f', 'in_position')], skip_errors=True)
113
+
114
+ def __del__(self):
115
+ """
116
+ Releases all data used by the skybox
117
+ """
118
+
119
+ if self.texture_cube: self.texture_cube.release()
120
+ if self.vbo: self.vbo.release()
121
121
  if self.vao: self.vao.release()