basilisk-engine 0.1.38__py3-none-any.whl → 0.1.40__py3-none-any.whl
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- basilisk/__init__.py +26 -26
- basilisk/audio/sound.py +27 -27
- basilisk/bsk_assets/cube.obj +48 -48
- basilisk/collisions/broad/broad_aabb.py +102 -102
- basilisk/collisions/broad/broad_bvh.py +137 -137
- basilisk/collisions/collider.py +95 -95
- basilisk/collisions/collider_handler.py +226 -226
- basilisk/collisions/narrow/contact_manifold.py +95 -95
- basilisk/collisions/narrow/dataclasses.py +34 -34
- basilisk/collisions/narrow/deprecated.py +46 -46
- basilisk/collisions/narrow/epa.py +91 -91
- basilisk/collisions/narrow/gjk.py +66 -66
- basilisk/collisions/narrow/graham_scan.py +24 -24
- basilisk/collisions/narrow/helper.py +29 -29
- basilisk/collisions/narrow/line_intersections.py +106 -106
- basilisk/collisions/narrow/sutherland_hodgman.py +75 -75
- basilisk/config.py +53 -53
- basilisk/draw/draw.py +100 -100
- basilisk/draw/draw_handler.py +178 -178
- basilisk/draw/font_renderer.py +28 -28
- basilisk/engine.py +165 -165
- basilisk/generic/abstract_bvh.py +15 -15
- basilisk/generic/abstract_custom.py +133 -133
- basilisk/generic/collisions.py +70 -70
- basilisk/generic/input_validation.py +82 -82
- basilisk/generic/math.py +18 -7
- basilisk/generic/matrices.py +35 -35
- basilisk/generic/meshes.py +72 -72
- basilisk/generic/quat.py +142 -142
- basilisk/generic/quat_methods.py +7 -7
- basilisk/generic/raycast_result.py +26 -26
- basilisk/generic/vec3.py +143 -143
- basilisk/input/__init__.py +0 -0
- basilisk/input/mouse.py +62 -0
- basilisk/input/path.py +14 -0
- basilisk/input_output/IO_handler.py +91 -91
- basilisk/input_output/clock.py +49 -49
- basilisk/input_output/keys.py +43 -43
- basilisk/input_output/mouse.py +90 -90
- basilisk/input_output/path.py +14 -14
- basilisk/mesh/cube.py +33 -33
- basilisk/mesh/mesh.py +233 -233
- basilisk/mesh/mesh_from_data.py +150 -150
- basilisk/mesh/model.py +271 -271
- basilisk/mesh/narrow_aabb.py +89 -89
- basilisk/mesh/narrow_bvh.py +91 -91
- basilisk/mesh/narrow_primative.py +23 -23
- basilisk/nodes/helper.py +28 -28
- basilisk/nodes/node.py +709 -704
- basilisk/nodes/node_handler.py +97 -97
- basilisk/particles/particle_handler.py +64 -64
- basilisk/particles/particle_renderer.py +93 -93
- basilisk/physics/impulse.py +112 -112
- basilisk/physics/physics_body.py +43 -43
- basilisk/physics/physics_engine.py +35 -35
- basilisk/render/batch.py +103 -103
- basilisk/render/bloom.py +107 -107
- basilisk/render/camera.py +260 -260
- basilisk/render/chunk.py +108 -108
- basilisk/render/chunk_handler.py +167 -167
- basilisk/render/frame.py +110 -110
- basilisk/render/framebuffer.py +202 -202
- basilisk/render/image.py +120 -120
- basilisk/render/image_handler.py +120 -120
- basilisk/render/light.py +96 -96
- basilisk/render/light_handler.py +58 -58
- basilisk/render/material.py +232 -232
- basilisk/render/material_handler.py +133 -133
- basilisk/render/post_process.py +146 -146
- basilisk/render/shader.py +134 -134
- basilisk/render/shader_handler.py +85 -85
- basilisk/render/sky.py +120 -120
- basilisk/scene.py +290 -290
- basilisk/shaders/batch.frag +289 -289
- basilisk/shaders/batch.vert +117 -117
- basilisk/shaders/bloom_downsample.frag +42 -42
- basilisk/shaders/bloom_frame.frag +24 -24
- basilisk/shaders/bloom_upsample.frag +33 -33
- basilisk/shaders/crt.frag +31 -31
- basilisk/shaders/draw.frag +25 -25
- basilisk/shaders/draw.vert +25 -25
- basilisk/shaders/filter.frag +22 -22
- basilisk/shaders/frame.frag +12 -12
- basilisk/shaders/frame.vert +13 -13
- basilisk/shaders/geometry.frag +10 -10
- basilisk/shaders/geometry.vert +41 -41
- basilisk/shaders/normal.frag +62 -62
- basilisk/shaders/normal.vert +96 -96
- basilisk/shaders/particle.frag +76 -76
- basilisk/shaders/particle.vert +86 -86
- basilisk/shaders/sky.frag +23 -23
- basilisk/shaders/sky.vert +13 -13
- {basilisk_engine-0.1.38.dist-info → basilisk_engine-0.1.40.dist-info}/METADATA +89 -89
- basilisk_engine-0.1.40.dist-info/RECORD +114 -0
- {basilisk_engine-0.1.38.dist-info → basilisk_engine-0.1.40.dist-info}/WHEEL +1 -1
- basilisk_engine-0.1.38.dist-info/RECORD +0 -111
- {basilisk_engine-0.1.38.dist-info → basilisk_engine-0.1.40.dist-info}/top_level.txt +0 -0
basilisk/render/bloom.py
CHANGED
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@@ -1,108 +1,108 @@
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import moderngl as mgl
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import glm
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from .framebuffer import Framebuffer
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from .shader import Shader
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class Bloom:
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def __init__(self, frame):
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self.engine = frame.engine
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self.ctx = self.engine.ctx
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self.frame = frame
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# Load bloom tools
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self.downsample_shader = Shader(self.engine, self.engine.root + '/shaders/frame.vert', self.engine.root + '/shaders/bloom_downsample.frag')
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self.upsample_shader = Shader(self.engine, self.engine.root + '/shaders/frame.vert', self.engine.root + '/shaders/bloom_upsample.frag')
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self.engine.shader_handler.add(self.downsample_shader)
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self.engine.shader_handler.add(self.upsample_shader)
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self.downsample_vao = self.ctx.vertex_array(self.downsample_shader.program, [(self.frame.vbo, '3f 2f', 'in_position', 'in_uv')], skip_errors=True)
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self.upsample_vao = self.ctx.vertex_array(self.upsample_shader.program, [(self.frame.vbo, '3f 2f', 'in_position', 'in_uv')], skip_errors=True)
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self.generate_bloom_buffers()
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def render(self) -> None:
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"""
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GPU downsamples and upsamples the bloom texture to blur it
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"""
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if not self.frame.engine.config.bloom_enabled:
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getattr(self, f'upscale_buffer_0').clear()
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return
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n = self.engine.config.bloom_quality
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self.downsample(self.frame.framebuffer.color_attachments[1], getattr(self, f'bloom_buffer_{0}'))
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for i in range(0, n):
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self.downsample(getattr(self, f'bloom_buffer_{i}'), getattr(self, f'bloom_buffer_{i + 1}'))
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self.upsample(getattr(self, f'bloom_buffer_{n - 1}'), getattr(self, f'bloom_buffer_{n}'), getattr(self, f'upscale_buffer_{n}'))
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for i in range(n - 1, -1, -1):
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self.upsample(getattr(self, f'upscale_buffer_{i + 1}'), getattr(self, f'bloom_buffer_{i}'), getattr(self, f'upscale_buffer_{i}'))
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def downsample(self, source: Framebuffer, dest: Framebuffer) -> None:
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"""
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"""
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# Bind the source texture to the shader
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if isinstance(source, Framebuffer): texture = source.texture
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else: texture = source
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self.downsample_shader.bind(texture, 'screenTexture', 0)
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self.downsample_shader.write('textureSize', glm.ivec2(source.size))
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# Clear and use the destination fbo
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dest.use()
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dest.clear()
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# Render using the downsample vao (2x2 box filter)
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self.downsample_vao.render()
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def upsample(self, low: Framebuffer, high: Framebuffer, dest: Framebuffer) -> None:
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"""
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"""
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# Bind the source texture to the shader
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self.upsample_shader.bind(high.texture, 'highTexture', 0)
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self.upsample_shader.bind(low.texture, 'lowTexture', 1)
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self.upsample_shader.write('textureSize', glm.ivec2(low.size))
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# Clear and use the destination fbo
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dest.use()
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dest.clear()
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# Render using the upsample vao (3x3 tent filter)
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self.upsample_vao.render()
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def generate_bloom_buffers(self) -> None:
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"""
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Generates n buffers for down/up sampling
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"""
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n = self.engine.config.bloom_quality
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size = self.frame.framebuffer.size
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for i in range(100):
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try:
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getattr(self, f'bloom_buffer_{i}').__del__()
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getattr(self, f'upscale_buffer_{i}').__del__()
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except:
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...
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for i in range(n + 1):
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fbo = Framebuffer(self.engine, (max(size[0] // (2 ** (i)), 1), max(size[1] // (2 ** (i)), 1)))
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fbo.texture.repeat_x = False
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fbo.texture.repeat_y = False
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setattr(self, f'bloom_buffer_{i}', fbo)
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fbo = Framebuffer(self.engine, (max(size[0] // (2 ** (i)), 1), max(size[1] // (2 ** (i)), 1)))
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fbo.texture.repeat_x = False
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fbo.texture.repeat_y = False
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setattr(self, f'upscale_buffer_{i}', fbo)
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@property
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import moderngl as mgl
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import glm
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from .framebuffer import Framebuffer
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from .shader import Shader
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class Bloom:
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def __init__(self, frame):
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self.engine = frame.engine
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self.ctx = self.engine.ctx
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self.frame = frame
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# Load bloom tools
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self.downsample_shader = Shader(self.engine, self.engine.root + '/shaders/frame.vert', self.engine.root + '/shaders/bloom_downsample.frag')
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self.upsample_shader = Shader(self.engine, self.engine.root + '/shaders/frame.vert', self.engine.root + '/shaders/bloom_upsample.frag')
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self.engine.shader_handler.add(self.downsample_shader)
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self.engine.shader_handler.add(self.upsample_shader)
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self.downsample_vao = self.ctx.vertex_array(self.downsample_shader.program, [(self.frame.vbo, '3f 2f', 'in_position', 'in_uv')], skip_errors=True)
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self.upsample_vao = self.ctx.vertex_array(self.upsample_shader.program, [(self.frame.vbo, '3f 2f', 'in_position', 'in_uv')], skip_errors=True)
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self.generate_bloom_buffers()
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def render(self) -> None:
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"""
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GPU downsamples and upsamples the bloom texture to blur it
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"""
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if not self.frame.engine.config.bloom_enabled:
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getattr(self, f'upscale_buffer_0').clear()
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return
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n = self.engine.config.bloom_quality
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self.downsample(self.frame.framebuffer.color_attachments[1], getattr(self, f'bloom_buffer_{0}'))
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for i in range(0, n):
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self.downsample(getattr(self, f'bloom_buffer_{i}'), getattr(self, f'bloom_buffer_{i + 1}'))
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self.upsample(getattr(self, f'bloom_buffer_{n - 1}'), getattr(self, f'bloom_buffer_{n}'), getattr(self, f'upscale_buffer_{n}'))
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for i in range(n - 1, -1, -1):
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self.upsample(getattr(self, f'upscale_buffer_{i + 1}'), getattr(self, f'bloom_buffer_{i}'), getattr(self, f'upscale_buffer_{i}'))
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def downsample(self, source: Framebuffer, dest: Framebuffer) -> None:
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"""
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"""
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# Bind the source texture to the shader
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if isinstance(source, Framebuffer): texture = source.texture
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else: texture = source
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self.downsample_shader.bind(texture, 'screenTexture', 0)
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self.downsample_shader.write('textureSize', glm.ivec2(source.size))
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# Clear and use the destination fbo
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dest.use()
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dest.clear()
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# Render using the downsample vao (2x2 box filter)
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self.downsample_vao.render()
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def upsample(self, low: Framebuffer, high: Framebuffer, dest: Framebuffer) -> None:
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"""
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"""
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# Bind the source texture to the shader
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self.upsample_shader.bind(high.texture, 'highTexture', 0)
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self.upsample_shader.bind(low.texture, 'lowTexture', 1)
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self.upsample_shader.write('textureSize', glm.ivec2(low.size))
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# Clear and use the destination fbo
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dest.use()
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dest.clear()
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# Render using the upsample vao (3x3 tent filter)
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self.upsample_vao.render()
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def generate_bloom_buffers(self) -> None:
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"""
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Generates n buffers for down/up sampling
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"""
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n = self.engine.config.bloom_quality
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size = self.frame.framebuffer.size
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for i in range(100):
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try:
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getattr(self, f'bloom_buffer_{i}').__del__()
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getattr(self, f'upscale_buffer_{i}').__del__()
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except:
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...
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for i in range(n + 1):
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fbo = Framebuffer(self.engine, (max(size[0] // (2 ** (i)), 1), max(size[1] // (2 ** (i)), 1)))
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fbo.texture.repeat_x = False
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fbo.texture.repeat_y = False
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setattr(self, f'bloom_buffer_{i}', fbo)
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fbo = Framebuffer(self.engine, (max(size[0] // (2 ** (i)), 1), max(size[1] // (2 ** (i)), 1)))
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fbo.texture.repeat_x = False
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fbo.texture.repeat_y = False
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setattr(self, f'upscale_buffer_{i}', fbo)
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@property
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def texture(self): return getattr(self, f'upscale_buffer_0').texture
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