basilisk-engine 0.1.37__py3-none-any.whl → 0.1.39__py3-none-any.whl

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Files changed (98) hide show
  1. basilisk/__init__.py +26 -26
  2. basilisk/audio/sound.py +27 -27
  3. basilisk/bsk_assets/cube.obj +48 -48
  4. basilisk/collisions/broad/broad_aabb.py +102 -102
  5. basilisk/collisions/broad/broad_bvh.py +137 -137
  6. basilisk/collisions/collider.py +95 -95
  7. basilisk/collisions/collider_handler.py +226 -226
  8. basilisk/collisions/narrow/contact_manifold.py +95 -95
  9. basilisk/collisions/narrow/dataclasses.py +34 -34
  10. basilisk/collisions/narrow/deprecated.py +46 -46
  11. basilisk/collisions/narrow/epa.py +91 -91
  12. basilisk/collisions/narrow/gjk.py +66 -66
  13. basilisk/collisions/narrow/graham_scan.py +24 -24
  14. basilisk/collisions/narrow/helper.py +29 -29
  15. basilisk/collisions/narrow/line_intersections.py +106 -106
  16. basilisk/collisions/narrow/sutherland_hodgman.py +75 -75
  17. basilisk/config.py +53 -53
  18. basilisk/draw/draw.py +100 -100
  19. basilisk/draw/draw_handler.py +178 -178
  20. basilisk/draw/font_renderer.py +28 -28
  21. basilisk/engine.py +165 -165
  22. basilisk/generic/abstract_bvh.py +15 -15
  23. basilisk/generic/abstract_custom.py +133 -133
  24. basilisk/generic/collisions.py +70 -70
  25. basilisk/generic/input_validation.py +82 -82
  26. basilisk/generic/math.py +18 -7
  27. basilisk/generic/matrices.py +35 -35
  28. basilisk/generic/meshes.py +72 -72
  29. basilisk/generic/quat.py +142 -142
  30. basilisk/generic/quat_methods.py +7 -7
  31. basilisk/generic/raycast_result.py +26 -26
  32. basilisk/generic/vec3.py +143 -143
  33. basilisk/input/__init__.py +0 -0
  34. basilisk/input/mouse.py +62 -0
  35. basilisk/input/path.py +14 -0
  36. basilisk/input_output/IO_handler.py +91 -91
  37. basilisk/input_output/clock.py +49 -49
  38. basilisk/input_output/keys.py +43 -43
  39. basilisk/input_output/mouse.py +90 -90
  40. basilisk/input_output/path.py +14 -14
  41. basilisk/mesh/cube.py +33 -33
  42. basilisk/mesh/mesh.py +233 -233
  43. basilisk/mesh/mesh_from_data.py +150 -150
  44. basilisk/mesh/model.py +271 -271
  45. basilisk/mesh/narrow_aabb.py +89 -89
  46. basilisk/mesh/narrow_bvh.py +91 -91
  47. basilisk/mesh/narrow_primative.py +23 -23
  48. basilisk/nodes/helper.py +28 -28
  49. basilisk/nodes/node.py +709 -704
  50. basilisk/nodes/node_handler.py +97 -97
  51. basilisk/particles/particle_handler.py +64 -64
  52. basilisk/particles/particle_renderer.py +93 -93
  53. basilisk/physics/impulse.py +112 -112
  54. basilisk/physics/physics_body.py +43 -43
  55. basilisk/physics/physics_engine.py +35 -35
  56. basilisk/render/batch.py +103 -103
  57. basilisk/render/bloom.py +107 -107
  58. basilisk/render/camera.py +260 -260
  59. basilisk/render/chunk.py +108 -108
  60. basilisk/render/chunk_handler.py +167 -167
  61. basilisk/render/frame.py +110 -109
  62. basilisk/render/framebuffer.py +202 -202
  63. basilisk/render/image.py +120 -120
  64. basilisk/render/image_handler.py +120 -120
  65. basilisk/render/light.py +96 -96
  66. basilisk/render/light_handler.py +58 -58
  67. basilisk/render/material.py +232 -232
  68. basilisk/render/material_handler.py +133 -133
  69. basilisk/render/post_process.py +147 -140
  70. basilisk/render/shader.py +134 -134
  71. basilisk/render/shader_handler.py +85 -85
  72. basilisk/render/sky.py +120 -120
  73. basilisk/render/tempCodeRunnerFile.py +1 -0
  74. basilisk/scene.py +290 -290
  75. basilisk/shaders/batch.frag +289 -289
  76. basilisk/shaders/batch.vert +117 -117
  77. basilisk/shaders/bloom_downsample.frag +42 -42
  78. basilisk/shaders/bloom_frame.frag +24 -24
  79. basilisk/shaders/bloom_upsample.frag +33 -33
  80. basilisk/shaders/crt.frag +31 -31
  81. basilisk/shaders/draw.frag +25 -25
  82. basilisk/shaders/draw.vert +25 -25
  83. basilisk/shaders/filter.frag +22 -22
  84. basilisk/shaders/frame.frag +12 -12
  85. basilisk/shaders/frame.vert +13 -13
  86. basilisk/shaders/geometry.frag +10 -10
  87. basilisk/shaders/geometry.vert +41 -41
  88. basilisk/shaders/normal.frag +62 -62
  89. basilisk/shaders/normal.vert +96 -96
  90. basilisk/shaders/particle.frag +76 -76
  91. basilisk/shaders/particle.vert +86 -86
  92. basilisk/shaders/sky.frag +23 -23
  93. basilisk/shaders/sky.vert +13 -13
  94. {basilisk_engine-0.1.37.dist-info → basilisk_engine-0.1.39.dist-info}/METADATA +89 -89
  95. basilisk_engine-0.1.39.dist-info/RECORD +114 -0
  96. {basilisk_engine-0.1.37.dist-info → basilisk_engine-0.1.39.dist-info}/WHEEL +1 -1
  97. basilisk_engine-0.1.37.dist-info/RECORD +0 -110
  98. {basilisk_engine-0.1.37.dist-info → basilisk_engine-0.1.39.dist-info}/top_level.txt +0 -0
basilisk/render/bloom.py CHANGED
@@ -1,108 +1,108 @@
1
- import moderngl as mgl
2
- import glm
3
- from .framebuffer import Framebuffer
4
- from .shader import Shader
5
-
6
-
7
- class Bloom:
8
- def __init__(self, frame):
9
- self.engine = frame.engine
10
- self.ctx = self.engine.ctx
11
- self.frame = frame
12
-
13
- # Load bloom tools
14
- self.downsample_shader = Shader(self.engine, self.engine.root + '/shaders/frame.vert', self.engine.root + '/shaders/bloom_downsample.frag')
15
- self.upsample_shader = Shader(self.engine, self.engine.root + '/shaders/frame.vert', self.engine.root + '/shaders/bloom_upsample.frag')
16
-
17
- self.engine.shader_handler.add(self.downsample_shader)
18
- self.engine.shader_handler.add(self.upsample_shader)
19
-
20
- self.downsample_vao = self.ctx.vertex_array(self.downsample_shader.program, [(self.frame.vbo, '3f 2f', 'in_position', 'in_uv')], skip_errors=True)
21
- self.upsample_vao = self.ctx.vertex_array(self.upsample_shader.program, [(self.frame.vbo, '3f 2f', 'in_position', 'in_uv')], skip_errors=True)
22
-
23
- self.generate_bloom_buffers()
24
-
25
- def render(self) -> None:
26
- """
27
- GPU downsamples and upsamples the bloom texture to blur it
28
- """
29
-
30
- if not self.frame.engine.config.bloom_enabled:
31
- getattr(self, f'upscale_buffer_0').clear()
32
- return
33
-
34
- n = self.engine.config.bloom_quality
35
-
36
- self.downsample(self.frame.framebuffer.color_attachments[1], getattr(self, f'bloom_buffer_{0}'))
37
- for i in range(0, n):
38
- self.downsample(getattr(self, f'bloom_buffer_{i}'), getattr(self, f'bloom_buffer_{i + 1}'))
39
-
40
- self.upsample(getattr(self, f'bloom_buffer_{n - 1}'), getattr(self, f'bloom_buffer_{n}'), getattr(self, f'upscale_buffer_{n}'))
41
- for i in range(n - 1, -1, -1):
42
- self.upsample(getattr(self, f'upscale_buffer_{i + 1}'), getattr(self, f'bloom_buffer_{i}'), getattr(self, f'upscale_buffer_{i}'))
43
-
44
- def downsample(self, source: Framebuffer, dest: Framebuffer) -> None:
45
- """
46
-
47
- """
48
-
49
- # Bind the source texture to the shader
50
-
51
- if isinstance(source, Framebuffer): texture = source.texture
52
- else: texture = source
53
-
54
- self.downsample_shader.bind(texture, 'screenTexture', 0)
55
- self.downsample_shader.write('textureSize', glm.ivec2(source.size))
56
-
57
- # Clear and use the destination fbo
58
- dest.use()
59
- dest.clear()
60
-
61
- # Render using the downsample vao (2x2 box filter)
62
- self.downsample_vao.render()
63
-
64
- def upsample(self, low: Framebuffer, high: Framebuffer, dest: Framebuffer) -> None:
65
- """
66
-
67
- """
68
-
69
- # Bind the source texture to the shader
70
- self.upsample_shader.bind(high.texture, 'highTexture', 0)
71
- self.upsample_shader.bind(low.texture, 'lowTexture', 1)
72
- self.upsample_shader.write('textureSize', glm.ivec2(low.size))
73
-
74
- # Clear and use the destination fbo
75
- dest.use()
76
- dest.clear()
77
-
78
- # Render using the upsample vao (3x3 tent filter)
79
- self.upsample_vao.render()
80
-
81
- def generate_bloom_buffers(self) -> None:
82
- """
83
- Generates n buffers for down/up sampling
84
- """
85
-
86
- n = self.engine.config.bloom_quality
87
- size = self.frame.framebuffer.size
88
-
89
- for i in range(100):
90
- try:
91
- getattr(self, f'bloom_buffer_{i}').__del__()
92
- getattr(self, f'upscale_buffer_{i}').__del__()
93
- except:
94
- ...
95
-
96
- for i in range(n + 1):
97
- fbo = Framebuffer(self.engine, (max(size[0] // (2 ** (i)), 1), max(size[1] // (2 ** (i)), 1)))
98
- fbo.texture.repeat_x = False
99
- fbo.texture.repeat_y = False
100
- setattr(self, f'bloom_buffer_{i}', fbo)
101
-
102
- fbo = Framebuffer(self.engine, (max(size[0] // (2 ** (i)), 1), max(size[1] // (2 ** (i)), 1)))
103
- fbo.texture.repeat_x = False
104
- fbo.texture.repeat_y = False
105
- setattr(self, f'upscale_buffer_{i}', fbo)
106
-
107
- @property
1
+ import moderngl as mgl
2
+ import glm
3
+ from .framebuffer import Framebuffer
4
+ from .shader import Shader
5
+
6
+
7
+ class Bloom:
8
+ def __init__(self, frame):
9
+ self.engine = frame.engine
10
+ self.ctx = self.engine.ctx
11
+ self.frame = frame
12
+
13
+ # Load bloom tools
14
+ self.downsample_shader = Shader(self.engine, self.engine.root + '/shaders/frame.vert', self.engine.root + '/shaders/bloom_downsample.frag')
15
+ self.upsample_shader = Shader(self.engine, self.engine.root + '/shaders/frame.vert', self.engine.root + '/shaders/bloom_upsample.frag')
16
+
17
+ self.engine.shader_handler.add(self.downsample_shader)
18
+ self.engine.shader_handler.add(self.upsample_shader)
19
+
20
+ self.downsample_vao = self.ctx.vertex_array(self.downsample_shader.program, [(self.frame.vbo, '3f 2f', 'in_position', 'in_uv')], skip_errors=True)
21
+ self.upsample_vao = self.ctx.vertex_array(self.upsample_shader.program, [(self.frame.vbo, '3f 2f', 'in_position', 'in_uv')], skip_errors=True)
22
+
23
+ self.generate_bloom_buffers()
24
+
25
+ def render(self) -> None:
26
+ """
27
+ GPU downsamples and upsamples the bloom texture to blur it
28
+ """
29
+
30
+ if not self.frame.engine.config.bloom_enabled:
31
+ getattr(self, f'upscale_buffer_0').clear()
32
+ return
33
+
34
+ n = self.engine.config.bloom_quality
35
+
36
+ self.downsample(self.frame.framebuffer.color_attachments[1], getattr(self, f'bloom_buffer_{0}'))
37
+ for i in range(0, n):
38
+ self.downsample(getattr(self, f'bloom_buffer_{i}'), getattr(self, f'bloom_buffer_{i + 1}'))
39
+
40
+ self.upsample(getattr(self, f'bloom_buffer_{n - 1}'), getattr(self, f'bloom_buffer_{n}'), getattr(self, f'upscale_buffer_{n}'))
41
+ for i in range(n - 1, -1, -1):
42
+ self.upsample(getattr(self, f'upscale_buffer_{i + 1}'), getattr(self, f'bloom_buffer_{i}'), getattr(self, f'upscale_buffer_{i}'))
43
+
44
+ def downsample(self, source: Framebuffer, dest: Framebuffer) -> None:
45
+ """
46
+
47
+ """
48
+
49
+ # Bind the source texture to the shader
50
+
51
+ if isinstance(source, Framebuffer): texture = source.texture
52
+ else: texture = source
53
+
54
+ self.downsample_shader.bind(texture, 'screenTexture', 0)
55
+ self.downsample_shader.write('textureSize', glm.ivec2(source.size))
56
+
57
+ # Clear and use the destination fbo
58
+ dest.use()
59
+ dest.clear()
60
+
61
+ # Render using the downsample vao (2x2 box filter)
62
+ self.downsample_vao.render()
63
+
64
+ def upsample(self, low: Framebuffer, high: Framebuffer, dest: Framebuffer) -> None:
65
+ """
66
+
67
+ """
68
+
69
+ # Bind the source texture to the shader
70
+ self.upsample_shader.bind(high.texture, 'highTexture', 0)
71
+ self.upsample_shader.bind(low.texture, 'lowTexture', 1)
72
+ self.upsample_shader.write('textureSize', glm.ivec2(low.size))
73
+
74
+ # Clear and use the destination fbo
75
+ dest.use()
76
+ dest.clear()
77
+
78
+ # Render using the upsample vao (3x3 tent filter)
79
+ self.upsample_vao.render()
80
+
81
+ def generate_bloom_buffers(self) -> None:
82
+ """
83
+ Generates n buffers for down/up sampling
84
+ """
85
+
86
+ n = self.engine.config.bloom_quality
87
+ size = self.frame.framebuffer.size
88
+
89
+ for i in range(100):
90
+ try:
91
+ getattr(self, f'bloom_buffer_{i}').__del__()
92
+ getattr(self, f'upscale_buffer_{i}').__del__()
93
+ except:
94
+ ...
95
+
96
+ for i in range(n + 1):
97
+ fbo = Framebuffer(self.engine, (max(size[0] // (2 ** (i)), 1), max(size[1] // (2 ** (i)), 1)))
98
+ fbo.texture.repeat_x = False
99
+ fbo.texture.repeat_y = False
100
+ setattr(self, f'bloom_buffer_{i}', fbo)
101
+
102
+ fbo = Framebuffer(self.engine, (max(size[0] // (2 ** (i)), 1), max(size[1] // (2 ** (i)), 1)))
103
+ fbo.texture.repeat_x = False
104
+ fbo.texture.repeat_y = False
105
+ setattr(self, f'upscale_buffer_{i}', fbo)
106
+
107
+ @property
108
108
  def texture(self): return getattr(self, f'upscale_buffer_0').texture