basilisk-engine 0.1.37__py3-none-any.whl → 0.1.39__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.

Potentially problematic release.


This version of basilisk-engine might be problematic. Click here for more details.

Files changed (98) hide show
  1. basilisk/__init__.py +26 -26
  2. basilisk/audio/sound.py +27 -27
  3. basilisk/bsk_assets/cube.obj +48 -48
  4. basilisk/collisions/broad/broad_aabb.py +102 -102
  5. basilisk/collisions/broad/broad_bvh.py +137 -137
  6. basilisk/collisions/collider.py +95 -95
  7. basilisk/collisions/collider_handler.py +226 -226
  8. basilisk/collisions/narrow/contact_manifold.py +95 -95
  9. basilisk/collisions/narrow/dataclasses.py +34 -34
  10. basilisk/collisions/narrow/deprecated.py +46 -46
  11. basilisk/collisions/narrow/epa.py +91 -91
  12. basilisk/collisions/narrow/gjk.py +66 -66
  13. basilisk/collisions/narrow/graham_scan.py +24 -24
  14. basilisk/collisions/narrow/helper.py +29 -29
  15. basilisk/collisions/narrow/line_intersections.py +106 -106
  16. basilisk/collisions/narrow/sutherland_hodgman.py +75 -75
  17. basilisk/config.py +53 -53
  18. basilisk/draw/draw.py +100 -100
  19. basilisk/draw/draw_handler.py +178 -178
  20. basilisk/draw/font_renderer.py +28 -28
  21. basilisk/engine.py +165 -165
  22. basilisk/generic/abstract_bvh.py +15 -15
  23. basilisk/generic/abstract_custom.py +133 -133
  24. basilisk/generic/collisions.py +70 -70
  25. basilisk/generic/input_validation.py +82 -82
  26. basilisk/generic/math.py +18 -7
  27. basilisk/generic/matrices.py +35 -35
  28. basilisk/generic/meshes.py +72 -72
  29. basilisk/generic/quat.py +142 -142
  30. basilisk/generic/quat_methods.py +7 -7
  31. basilisk/generic/raycast_result.py +26 -26
  32. basilisk/generic/vec3.py +143 -143
  33. basilisk/input/__init__.py +0 -0
  34. basilisk/input/mouse.py +62 -0
  35. basilisk/input/path.py +14 -0
  36. basilisk/input_output/IO_handler.py +91 -91
  37. basilisk/input_output/clock.py +49 -49
  38. basilisk/input_output/keys.py +43 -43
  39. basilisk/input_output/mouse.py +90 -90
  40. basilisk/input_output/path.py +14 -14
  41. basilisk/mesh/cube.py +33 -33
  42. basilisk/mesh/mesh.py +233 -233
  43. basilisk/mesh/mesh_from_data.py +150 -150
  44. basilisk/mesh/model.py +271 -271
  45. basilisk/mesh/narrow_aabb.py +89 -89
  46. basilisk/mesh/narrow_bvh.py +91 -91
  47. basilisk/mesh/narrow_primative.py +23 -23
  48. basilisk/nodes/helper.py +28 -28
  49. basilisk/nodes/node.py +709 -704
  50. basilisk/nodes/node_handler.py +97 -97
  51. basilisk/particles/particle_handler.py +64 -64
  52. basilisk/particles/particle_renderer.py +93 -93
  53. basilisk/physics/impulse.py +112 -112
  54. basilisk/physics/physics_body.py +43 -43
  55. basilisk/physics/physics_engine.py +35 -35
  56. basilisk/render/batch.py +103 -103
  57. basilisk/render/bloom.py +107 -107
  58. basilisk/render/camera.py +260 -260
  59. basilisk/render/chunk.py +108 -108
  60. basilisk/render/chunk_handler.py +167 -167
  61. basilisk/render/frame.py +110 -109
  62. basilisk/render/framebuffer.py +202 -202
  63. basilisk/render/image.py +120 -120
  64. basilisk/render/image_handler.py +120 -120
  65. basilisk/render/light.py +96 -96
  66. basilisk/render/light_handler.py +58 -58
  67. basilisk/render/material.py +232 -232
  68. basilisk/render/material_handler.py +133 -133
  69. basilisk/render/post_process.py +147 -140
  70. basilisk/render/shader.py +134 -134
  71. basilisk/render/shader_handler.py +85 -85
  72. basilisk/render/sky.py +120 -120
  73. basilisk/render/tempCodeRunnerFile.py +1 -0
  74. basilisk/scene.py +290 -290
  75. basilisk/shaders/batch.frag +289 -289
  76. basilisk/shaders/batch.vert +117 -117
  77. basilisk/shaders/bloom_downsample.frag +42 -42
  78. basilisk/shaders/bloom_frame.frag +24 -24
  79. basilisk/shaders/bloom_upsample.frag +33 -33
  80. basilisk/shaders/crt.frag +31 -31
  81. basilisk/shaders/draw.frag +25 -25
  82. basilisk/shaders/draw.vert +25 -25
  83. basilisk/shaders/filter.frag +22 -22
  84. basilisk/shaders/frame.frag +12 -12
  85. basilisk/shaders/frame.vert +13 -13
  86. basilisk/shaders/geometry.frag +10 -10
  87. basilisk/shaders/geometry.vert +41 -41
  88. basilisk/shaders/normal.frag +62 -62
  89. basilisk/shaders/normal.vert +96 -96
  90. basilisk/shaders/particle.frag +76 -76
  91. basilisk/shaders/particle.vert +86 -86
  92. basilisk/shaders/sky.frag +23 -23
  93. basilisk/shaders/sky.vert +13 -13
  94. {basilisk_engine-0.1.37.dist-info → basilisk_engine-0.1.39.dist-info}/METADATA +89 -89
  95. basilisk_engine-0.1.39.dist-info/RECORD +114 -0
  96. {basilisk_engine-0.1.37.dist-info → basilisk_engine-0.1.39.dist-info}/WHEEL +1 -1
  97. basilisk_engine-0.1.37.dist-info/RECORD +0 -110
  98. {basilisk_engine-0.1.37.dist-info → basilisk_engine-0.1.39.dist-info}/top_level.txt +0 -0
@@ -0,0 +1,62 @@
1
+ import pygame as pg
2
+
3
+
4
+ class Mouse():
5
+ def __init__(self, grab=True):
6
+ self.x, self.y = pg.mouse.get_pos()
7
+ self.buttons = pg.mouse.get_pressed()
8
+ self.previous_buttons = pg.mouse.get_pressed()
9
+ self.grab = grab
10
+
11
+ def update(self, events):
12
+ """
13
+ Updates all mouse state variables.
14
+ Checks for mouse-related events.
15
+ """
16
+
17
+ self.x, self.y = pg.mouse.get_pos()
18
+ self.previous_buttons = self.buttons
19
+ self.buttons = pg.mouse.get_pressed()
20
+
21
+ for event in events:
22
+ if event.type == pg.KEYUP:
23
+ if event.key == pg.K_ESCAPE and self.grab:
24
+ # Unlock mouse
25
+ pg.event.set_grab(False)
26
+ pg.mouse.set_visible(True)
27
+ if event.type == pg.MOUSEBUTTONUP and self.grab:
28
+ # Lock mouse
29
+ pg.event.set_grab(True)
30
+ pg.mouse.set_visible(False)
31
+
32
+ def set_pos(self, x, y):
33
+ """Set the mouse position"""
34
+ pg.mouse.set_pos(x, y)
35
+
36
+ @property
37
+ def click(self): return self.buttons[0] and not self.previous_buttons[0]
38
+ @property
39
+ def left_click(self): return self.buttons[0] and not self.previous_buttons[0]
40
+ @property
41
+ def middle_click(self): return self.buttons[1] and not self.previous_buttons[1]
42
+ @property
43
+ def right_click(self): return self.buttons[2] and not self.previous_buttons[2]
44
+ @property
45
+ def left_down(self): return self.buttons[0]
46
+ @property
47
+ def middle_down(self): return self.buttons[1]
48
+ @property
49
+ def right_down(self): return self.buttons[2]
50
+
51
+ @property
52
+ def grab(self): return self._grab
53
+
54
+ @grab.setter
55
+ def grab(self, value):
56
+ self._grab = value
57
+ if self._grab:
58
+ pg.event.set_grab(True)
59
+ pg.mouse.set_visible(False)
60
+ else:
61
+ pg.event.set_grab(False)
62
+ pg.mouse.set_visible(True)
basilisk/input/path.py ADDED
@@ -0,0 +1,14 @@
1
+ import os
2
+ import sys
3
+
4
+
5
+ # Credit for function: https://stackoverflow.com/questions/7674790/bundling-data-files-with-pyinstaller-onefile
6
+ def get_root():
7
+ """ Get absolute path to resource, works for dev and for PyInstaller """
8
+ try:
9
+ # PyInstaller creates a temp folder and stores path in _MEIPASS
10
+ base_path = sys._MEIPASS
11
+ except Exception:
12
+ base_path = os.path.abspath(".")
13
+
14
+ return base_path + '/basilisk'
@@ -1,92 +1,92 @@
1
- import pygame as pg
2
- from .keys import Keys
3
- from .mouse import Mouse
4
-
5
-
6
- class IO:
7
- keys: Keys=None
8
- """Handler for all keyboard inputs"""
9
- mouse: Mouse=None
10
- """Handler for all mouse inputs and mouse settings"""
11
- events: list=[]
12
- """List of all the events in the frame"""
13
- event_resize: bool=False
14
- """Bool for if a resize event has occured this frame"""
15
-
16
- def __init__(self, engine: ..., grab_mouse: bool=True, caption: bool|None="Basilisk") -> None:
17
- """
18
- Class to handle all inputs and outputs for the engine.
19
- """
20
-
21
- # Reference to parent engine
22
- self.engine = engine
23
-
24
- # Caption attrib
25
- self.caption = caption
26
- self.update_caption()
27
-
28
- # Handlers for key and mouse input
29
- self.keys = Keys(engine)
30
- self.mouse = Mouse(grab=grab_mouse)
31
-
32
- # Expose the mouse on the engine level
33
- setattr(self.engine, "mouse", self.mouse)
34
-
35
- # Fill in default values for engine attributes
36
- self.set_engine_attribiutes()
37
-
38
- # Update the icon for the window
39
- pg.display.set_icon(pg.image.load(self.engine.root + '/bsk_assets/basilisk.png'))
40
-
41
- def update(self) -> None:
42
- """
43
- Update all inputs and check for events
44
- """
45
-
46
- # Get events
47
- self.events = pg.event.get()
48
-
49
- # Update the keys and the mouse
50
- self.keys.update()
51
- self.mouse.update(self.events)
52
-
53
- # Handle events and update attributes
54
- self.get_events()
55
- self.set_engine_attribiutes()
56
- self.update_caption()
57
-
58
- def get_events(self) -> None:
59
- """
60
- Loop through all pygame events and make updates as needed
61
- """
62
-
63
- # Clear global events
64
- self.event_resize = False
65
-
66
-
67
- for event in self.events:
68
- if event.type == pg.QUIT: # Quit the engine
69
- self.engine.quit()
70
- return
71
- if event.type == pg.VIDEORESIZE:
72
- # Updates the viewport
73
- self.event_resize = True
74
- self.engine.win_size = (event.w, event.h)
75
- self.engine.ctx.viewport = (0, 0, event.w, event.h)
76
- for fbo in self.engine.fbos: fbo.resize()
77
-
78
- def update_caption(self) -> None:
79
- """
80
- Updates the window caption with either the fps or the window name. Set to 'Basilisk Engine' by default
81
- """
82
-
83
- caption = self.caption if self.caption else f"FPS: {round(self.engine.clock.fps)}"
84
- pg.display.set_caption(caption)
85
-
86
- def set_engine_attribiutes(self) -> None:
87
- """
88
- Updates engine attributes with this instance's attributes for ease of use
89
- """
90
-
91
- setattr(self.engine, "events", self.events)
1
+ import pygame as pg
2
+ from .keys import Keys
3
+ from .mouse import Mouse
4
+
5
+
6
+ class IO:
7
+ keys: Keys=None
8
+ """Handler for all keyboard inputs"""
9
+ mouse: Mouse=None
10
+ """Handler for all mouse inputs and mouse settings"""
11
+ events: list=[]
12
+ """List of all the events in the frame"""
13
+ event_resize: bool=False
14
+ """Bool for if a resize event has occured this frame"""
15
+
16
+ def __init__(self, engine: ..., grab_mouse: bool=True, caption: bool|None="Basilisk") -> None:
17
+ """
18
+ Class to handle all inputs and outputs for the engine.
19
+ """
20
+
21
+ # Reference to parent engine
22
+ self.engine = engine
23
+
24
+ # Caption attrib
25
+ self.caption = caption
26
+ self.update_caption()
27
+
28
+ # Handlers for key and mouse input
29
+ self.keys = Keys(engine)
30
+ self.mouse = Mouse(grab=grab_mouse)
31
+
32
+ # Expose the mouse on the engine level
33
+ setattr(self.engine, "mouse", self.mouse)
34
+
35
+ # Fill in default values for engine attributes
36
+ self.set_engine_attribiutes()
37
+
38
+ # Update the icon for the window
39
+ pg.display.set_icon(pg.image.load(self.engine.root + '/bsk_assets/basilisk.png'))
40
+
41
+ def update(self) -> None:
42
+ """
43
+ Update all inputs and check for events
44
+ """
45
+
46
+ # Get events
47
+ self.events = pg.event.get()
48
+
49
+ # Update the keys and the mouse
50
+ self.keys.update()
51
+ self.mouse.update(self.events)
52
+
53
+ # Handle events and update attributes
54
+ self.get_events()
55
+ self.set_engine_attribiutes()
56
+ self.update_caption()
57
+
58
+ def get_events(self) -> None:
59
+ """
60
+ Loop through all pygame events and make updates as needed
61
+ """
62
+
63
+ # Clear global events
64
+ self.event_resize = False
65
+
66
+
67
+ for event in self.events:
68
+ if event.type == pg.QUIT: # Quit the engine
69
+ self.engine.quit()
70
+ return
71
+ if event.type == pg.VIDEORESIZE:
72
+ # Updates the viewport
73
+ self.event_resize = True
74
+ self.engine.win_size = (event.w, event.h)
75
+ self.engine.ctx.viewport = (0, 0, event.w, event.h)
76
+ for fbo in self.engine.fbos: fbo.resize()
77
+
78
+ def update_caption(self) -> None:
79
+ """
80
+ Updates the window caption with either the fps or the window name. Set to 'Basilisk Engine' by default
81
+ """
82
+
83
+ caption = self.caption if self.caption else f"FPS: {round(self.engine.clock.fps)}"
84
+ pg.display.set_caption(caption)
85
+
86
+ def set_engine_attribiutes(self) -> None:
87
+ """
88
+ Updates engine attributes with this instance's attributes for ease of use
89
+ """
90
+
91
+ setattr(self.engine, "events", self.events)
92
92
  setattr(self.engine, "event_resize", self.event_resize)
@@ -1,50 +1,50 @@
1
- import pygame as pg
2
-
3
-
4
- class Clock:
5
- delta_time: float=0
6
- """The amount of time that passed between the last and current frame"""
7
- time: float=0
8
- """Total time that has passed since the start of the program"""
9
-
10
- def __init__(self, engine, max_fps=None) -> None:
11
- """
12
- Class to keep track of all time and delta time in the program
13
- """
14
-
15
- # Reference to the parent engine
16
- self.engine = engine
17
-
18
- # Create a pygame clock
19
- self.clock = pg.Clock()
20
- self.max_fps = max_fps
21
-
22
- # Default values for attributes
23
- self.set_engine_attribiutes()
24
-
25
- def update(self) -> None:
26
- """Ticks the clock"""
27
-
28
- # Tick the clock and get delta time in seconds
29
- if self.max_fps: self.delta_time = self.clock.tick(self.max_fps) / 1000
30
- else: self.delta_time = self.clock.tick() / 1000
31
-
32
- # Increment the total time by time since last frame
33
- self.time += self.delta_time
34
-
35
- self.set_engine_attribiutes()
36
-
37
- def set_engine_attribiutes(self) -> None:
38
- """
39
- Updates engine attributes with this instance's attributes for ease of use
40
- """
41
-
42
- setattr(self.engine, "delta_time", self.delta_time)
43
- setattr(self.engine, "dt", self.delta_time)
44
- setattr(self.engine, "time", self.time)
45
- setattr(self.engine, "fps", self.fps)
46
-
47
-
48
- @property
49
- def fps(self) -> float:
1
+ import pygame as pg
2
+
3
+
4
+ class Clock:
5
+ delta_time: float=0
6
+ """The amount of time that passed between the last and current frame"""
7
+ time: float=0
8
+ """Total time that has passed since the start of the program"""
9
+
10
+ def __init__(self, engine, max_fps=None) -> None:
11
+ """
12
+ Class to keep track of all time and delta time in the program
13
+ """
14
+
15
+ # Reference to the parent engine
16
+ self.engine = engine
17
+
18
+ # Create a pygame clock
19
+ self.clock = pg.Clock()
20
+ self.max_fps = max_fps
21
+
22
+ # Default values for attributes
23
+ self.set_engine_attribiutes()
24
+
25
+ def update(self) -> None:
26
+ """Ticks the clock"""
27
+
28
+ # Tick the clock and get delta time in seconds
29
+ if self.max_fps: self.delta_time = self.clock.tick(self.max_fps) / 1000
30
+ else: self.delta_time = self.clock.tick() / 1000
31
+
32
+ # Increment the total time by time since last frame
33
+ self.time += self.delta_time
34
+
35
+ self.set_engine_attribiutes()
36
+
37
+ def set_engine_attribiutes(self) -> None:
38
+ """
39
+ Updates engine attributes with this instance's attributes for ease of use
40
+ """
41
+
42
+ setattr(self.engine, "delta_time", self.delta_time)
43
+ setattr(self.engine, "dt", self.delta_time)
44
+ setattr(self.engine, "time", self.time)
45
+ setattr(self.engine, "fps", self.fps)
46
+
47
+
48
+ @property
49
+ def fps(self) -> float:
50
50
  return self.clock.get_fps()
@@ -1,44 +1,44 @@
1
- import pygame as pg
2
-
3
-
4
- class Keys:
5
- current_keys: list[bool]
6
- """The keys pressed during the current frame"""
7
- previous_keys: list[bool]
8
- """The keys pressed in the last frame"""
9
-
10
- def __init__(self, engine: ...) -> None:
11
- """
12
- Handler for all keyboard inputs. Stores data from current and previous frames
13
- """
14
-
15
- # Reference to the parent engine
16
- self.engine = engine
17
-
18
- # Fill in default values for current and previous keys to aviod startup errors
19
- self.current_keys = pg.key.get_pressed()
20
- self.previous_keys = self.current_keys
21
- self.set_engine_attribiutes()
22
-
23
-
24
- def update(self) -> None:
25
- """
26
- Gets all keyboard inputs and propogates last frame inputs
27
- """
28
-
29
- # Get keyboard input
30
- self.previous_keys = self.current_keys
31
- # Propogate input to the last frame
32
- self.current_keys = pg.key.get_pressed()
33
-
34
- # Expose the attributes on the engine level
35
- self.set_engine_attribiutes()
36
-
37
- def set_engine_attribiutes(self) -> None:
38
- """
39
- Updates engine attributes with this instance's attributes for ease of use
40
- """
41
-
42
- setattr(self.engine, "keys", self.current_keys)
43
- setattr(self.engine, "previous_keys", self.previous_keys)
1
+ import pygame as pg
2
+
3
+
4
+ class Keys:
5
+ current_keys: list[bool]
6
+ """The keys pressed during the current frame"""
7
+ previous_keys: list[bool]
8
+ """The keys pressed in the last frame"""
9
+
10
+ def __init__(self, engine: ...) -> None:
11
+ """
12
+ Handler for all keyboard inputs. Stores data from current and previous frames
13
+ """
14
+
15
+ # Reference to the parent engine
16
+ self.engine = engine
17
+
18
+ # Fill in default values for current and previous keys to aviod startup errors
19
+ self.current_keys = pg.key.get_pressed()
20
+ self.previous_keys = self.current_keys
21
+ self.set_engine_attribiutes()
22
+
23
+
24
+ def update(self) -> None:
25
+ """
26
+ Gets all keyboard inputs and propogates last frame inputs
27
+ """
28
+
29
+ # Get keyboard input
30
+ self.previous_keys = self.current_keys
31
+ # Propogate input to the last frame
32
+ self.current_keys = pg.key.get_pressed()
33
+
34
+ # Expose the attributes on the engine level
35
+ self.set_engine_attribiutes()
36
+
37
+ def set_engine_attribiutes(self) -> None:
38
+ """
39
+ Updates engine attributes with this instance's attributes for ease of use
40
+ """
41
+
42
+ setattr(self.engine, "keys", self.current_keys)
43
+ setattr(self.engine, "previous_keys", self.previous_keys)
44
44
  setattr(self.engine, "prev_keys", self.previous_keys)
@@ -1,91 +1,91 @@
1
- import pygame as pg
2
-
3
-
4
- class Mouse():
5
- def __init__(self, grab=True):
6
- self._position = list(pg.mouse.get_pos())
7
- self._relative = [0, 0]
8
- self.buttons = pg.mouse.get_pressed()
9
- self.previous_buttons = pg.mouse.get_pressed()
10
- self.initial_grab = grab
11
- self.grab = grab
12
- self.visible = not self.grab
13
-
14
- def update(self, events):
15
- """
16
- Updates all mouse state variables.
17
- Checks for mouse-related events.
18
- """
19
-
20
- self._position = list(pg.mouse.get_pos())
21
- self._relative = list(pg.mouse.get_rel())
22
- self.previous_buttons = self.buttons
23
- self.buttons = pg.mouse.get_pressed()
24
-
25
- for event in events:
26
- if event.type == pg.KEYUP:
27
- if event.key == pg.K_ESCAPE and self.grab and self.initial_grab:
28
- # Unlock mouse
29
- self.grab = False
30
- self.visible = True
31
- if event.type == pg.MOUSEBUTTONUP and not self.grab and self.initial_grab:
32
- # Lock mouse
33
- self.grab = True
34
- self.visible = False
35
-
36
- @property
37
- def position(self): return self._position
38
- @property
39
- def x(self): return self._position[0]
40
- @property
41
- def y(self): return self._position[1]
42
- @property
43
- def relative(self): return self._relative
44
- @property
45
- def relative_x(self): return self._relative[0]
46
- @property
47
- def relative_y(self): return self._relative[1]
48
- @property
49
- def click(self): return self.buttons[0] and not self.previous_buttons[0]
50
- @property
51
- def left_click(self): return self.buttons[0] and not self.previous_buttons[0]
52
- @property
53
- def middle_click(self): return self.buttons[1] and not self.previous_buttons[1]
54
- @property
55
- def right_click(self): return self.buttons[2] and not self.previous_buttons[2]
56
- @property
57
- def left_down(self): return self.buttons[0]
58
- @property
59
- def middle_down(self): return self.buttons[1]
60
- @property
61
- def right_down(self): return self.buttons[2]
62
- @property
63
- def grab(self): return self._grab
64
- @property
65
- def visible(self): return self._visable
66
-
67
- @position.setter
68
- def position(self, value: tuple[int]) -> tuple[int]:
69
- self._position = value
70
- pg.mouse.set_pos(self._position)
71
- return self._position
72
- @x.setter
73
- def x(self, value: int) -> int:
74
- self._position[0] = value
75
- pg.mouse.set_pos(self._position)
76
- return self._position
77
- @y.setter
78
- def y(self, value: int) -> int:
79
- self._position[1] = value
80
- pg.mouse.set_pos(self._position)
81
- return self._position
82
- @grab.setter
83
- def grab(self, value) -> bool:
84
- self._grab = value
85
- pg.event.set_grab(self._grab)
86
- return self._grab
87
- @visible.setter
88
- def visible(self, value) -> bool:
89
- self._visible = value
90
- pg.mouse.set_visible(self._visible)
1
+ import pygame as pg
2
+
3
+
4
+ class Mouse():
5
+ def __init__(self, grab=True):
6
+ self._position = list(pg.mouse.get_pos())
7
+ self._relative = [0, 0]
8
+ self.buttons = pg.mouse.get_pressed()
9
+ self.previous_buttons = pg.mouse.get_pressed()
10
+ self.initial_grab = grab
11
+ self.grab = grab
12
+ self.visible = not self.grab
13
+
14
+ def update(self, events):
15
+ """
16
+ Updates all mouse state variables.
17
+ Checks for mouse-related events.
18
+ """
19
+
20
+ self._position = list(pg.mouse.get_pos())
21
+ self._relative = list(pg.mouse.get_rel())
22
+ self.previous_buttons = self.buttons
23
+ self.buttons = pg.mouse.get_pressed()
24
+
25
+ for event in events:
26
+ if event.type == pg.KEYUP:
27
+ if event.key == pg.K_ESCAPE and self.grab and self.initial_grab:
28
+ # Unlock mouse
29
+ self.grab = False
30
+ self.visible = True
31
+ if event.type == pg.MOUSEBUTTONUP and not self.grab and self.initial_grab:
32
+ # Lock mouse
33
+ self.grab = True
34
+ self.visible = False
35
+
36
+ @property
37
+ def position(self): return self._position
38
+ @property
39
+ def x(self): return self._position[0]
40
+ @property
41
+ def y(self): return self._position[1]
42
+ @property
43
+ def relative(self): return self._relative
44
+ @property
45
+ def relative_x(self): return self._relative[0]
46
+ @property
47
+ def relative_y(self): return self._relative[1]
48
+ @property
49
+ def click(self): return self.buttons[0] and not self.previous_buttons[0]
50
+ @property
51
+ def left_click(self): return self.buttons[0] and not self.previous_buttons[0]
52
+ @property
53
+ def middle_click(self): return self.buttons[1] and not self.previous_buttons[1]
54
+ @property
55
+ def right_click(self): return self.buttons[2] and not self.previous_buttons[2]
56
+ @property
57
+ def left_down(self): return self.buttons[0]
58
+ @property
59
+ def middle_down(self): return self.buttons[1]
60
+ @property
61
+ def right_down(self): return self.buttons[2]
62
+ @property
63
+ def grab(self): return self._grab
64
+ @property
65
+ def visible(self): return self._visable
66
+
67
+ @position.setter
68
+ def position(self, value: tuple[int]) -> tuple[int]:
69
+ self._position = value
70
+ pg.mouse.set_pos(self._position)
71
+ return self._position
72
+ @x.setter
73
+ def x(self, value: int) -> int:
74
+ self._position[0] = value
75
+ pg.mouse.set_pos(self._position)
76
+ return self._position
77
+ @y.setter
78
+ def y(self, value: int) -> int:
79
+ self._position[1] = value
80
+ pg.mouse.set_pos(self._position)
81
+ return self._position
82
+ @grab.setter
83
+ def grab(self, value) -> bool:
84
+ self._grab = value
85
+ pg.event.set_grab(self._grab)
86
+ return self._grab
87
+ @visible.setter
88
+ def visible(self, value) -> bool:
89
+ self._visible = value
90
+ pg.mouse.set_visible(self._visible)
91
91
  return self._visible
@@ -1,14 +1,14 @@
1
- import os
2
- import sys
3
-
4
-
5
- # Credit for function: https://stackoverflow.com/questions/7674790/bundling-data-files-with-pyinstaller-onefile
6
- def get_root():
7
- """ Get absolute path to resource, works for dev and for PyInstaller """
8
- try:
9
- # PyInstaller creates a temp folder and stores path in _MEIPASS
10
- base_path = sys._MEIPASS
11
- except Exception:
12
- base_path = os.path.abspath(".")
13
-
14
- return base_path + '/basilisk'
1
+ import os
2
+ import sys
3
+
4
+
5
+ # Credit for function: https://stackoverflow.com/questions/7674790/bundling-data-files-with-pyinstaller-onefile
6
+ def get_root():
7
+ """ Get absolute path to resource, works for dev and for PyInstaller """
8
+ try:
9
+ # PyInstaller creates a temp folder and stores path in _MEIPASS
10
+ base_path = sys._MEIPASS
11
+ except Exception:
12
+ base_path = os.path.abspath(".")
13
+
14
+ return base_path + '/basilisk'