amd-gaia 0.15.0__py3-none-any.whl → 0.15.2__py3-none-any.whl

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Files changed (185) hide show
  1. {amd_gaia-0.15.0.dist-info → amd_gaia-0.15.2.dist-info}/METADATA +222 -223
  2. amd_gaia-0.15.2.dist-info/RECORD +182 -0
  3. {amd_gaia-0.15.0.dist-info → amd_gaia-0.15.2.dist-info}/WHEEL +1 -1
  4. {amd_gaia-0.15.0.dist-info → amd_gaia-0.15.2.dist-info}/entry_points.txt +1 -0
  5. {amd_gaia-0.15.0.dist-info → amd_gaia-0.15.2.dist-info}/licenses/LICENSE.md +20 -20
  6. gaia/__init__.py +29 -29
  7. gaia/agents/__init__.py +19 -19
  8. gaia/agents/base/__init__.py +9 -9
  9. gaia/agents/base/agent.py +2132 -2177
  10. gaia/agents/base/api_agent.py +119 -120
  11. gaia/agents/base/console.py +1967 -1841
  12. gaia/agents/base/errors.py +237 -237
  13. gaia/agents/base/mcp_agent.py +86 -86
  14. gaia/agents/base/tools.py +88 -83
  15. gaia/agents/blender/__init__.py +7 -0
  16. gaia/agents/blender/agent.py +553 -556
  17. gaia/agents/blender/agent_simple.py +133 -135
  18. gaia/agents/blender/app.py +211 -211
  19. gaia/agents/blender/app_simple.py +41 -41
  20. gaia/agents/blender/core/__init__.py +16 -16
  21. gaia/agents/blender/core/materials.py +506 -506
  22. gaia/agents/blender/core/objects.py +316 -316
  23. gaia/agents/blender/core/rendering.py +225 -225
  24. gaia/agents/blender/core/scene.py +220 -220
  25. gaia/agents/blender/core/view.py +146 -146
  26. gaia/agents/chat/__init__.py +9 -9
  27. gaia/agents/chat/agent.py +809 -835
  28. gaia/agents/chat/app.py +1065 -1058
  29. gaia/agents/chat/session.py +508 -508
  30. gaia/agents/chat/tools/__init__.py +15 -15
  31. gaia/agents/chat/tools/file_tools.py +96 -96
  32. gaia/agents/chat/tools/rag_tools.py +1744 -1729
  33. gaia/agents/chat/tools/shell_tools.py +437 -436
  34. gaia/agents/code/__init__.py +7 -7
  35. gaia/agents/code/agent.py +549 -549
  36. gaia/agents/code/cli.py +377 -0
  37. gaia/agents/code/models.py +135 -135
  38. gaia/agents/code/orchestration/__init__.py +24 -24
  39. gaia/agents/code/orchestration/checklist_executor.py +1763 -1763
  40. gaia/agents/code/orchestration/checklist_generator.py +713 -713
  41. gaia/agents/code/orchestration/factories/__init__.py +9 -9
  42. gaia/agents/code/orchestration/factories/base.py +63 -63
  43. gaia/agents/code/orchestration/factories/nextjs_factory.py +118 -118
  44. gaia/agents/code/orchestration/factories/python_factory.py +106 -106
  45. gaia/agents/code/orchestration/orchestrator.py +841 -841
  46. gaia/agents/code/orchestration/project_analyzer.py +391 -391
  47. gaia/agents/code/orchestration/steps/__init__.py +67 -67
  48. gaia/agents/code/orchestration/steps/base.py +188 -188
  49. gaia/agents/code/orchestration/steps/error_handler.py +314 -314
  50. gaia/agents/code/orchestration/steps/nextjs.py +828 -828
  51. gaia/agents/code/orchestration/steps/python.py +307 -307
  52. gaia/agents/code/orchestration/template_catalog.py +469 -469
  53. gaia/agents/code/orchestration/workflows/__init__.py +14 -14
  54. gaia/agents/code/orchestration/workflows/base.py +80 -80
  55. gaia/agents/code/orchestration/workflows/nextjs.py +186 -186
  56. gaia/agents/code/orchestration/workflows/python.py +94 -94
  57. gaia/agents/code/prompts/__init__.py +11 -11
  58. gaia/agents/code/prompts/base_prompt.py +77 -77
  59. gaia/agents/code/prompts/code_patterns.py +2034 -2036
  60. gaia/agents/code/prompts/nextjs_prompt.py +40 -40
  61. gaia/agents/code/prompts/python_prompt.py +109 -109
  62. gaia/agents/code/schema_inference.py +365 -365
  63. gaia/agents/code/system_prompt.py +41 -41
  64. gaia/agents/code/tools/__init__.py +42 -42
  65. gaia/agents/code/tools/cli_tools.py +1138 -1138
  66. gaia/agents/code/tools/code_formatting.py +319 -319
  67. gaia/agents/code/tools/code_tools.py +769 -769
  68. gaia/agents/code/tools/error_fixing.py +1347 -1347
  69. gaia/agents/code/tools/external_tools.py +180 -180
  70. gaia/agents/code/tools/file_io.py +845 -845
  71. gaia/agents/code/tools/prisma_tools.py +190 -190
  72. gaia/agents/code/tools/project_management.py +1016 -1016
  73. gaia/agents/code/tools/testing.py +321 -321
  74. gaia/agents/code/tools/typescript_tools.py +122 -122
  75. gaia/agents/code/tools/validation_parsing.py +461 -461
  76. gaia/agents/code/tools/validation_tools.py +806 -806
  77. gaia/agents/code/tools/web_dev_tools.py +1758 -1758
  78. gaia/agents/code/validators/__init__.py +16 -16
  79. gaia/agents/code/validators/antipattern_checker.py +241 -241
  80. gaia/agents/code/validators/ast_analyzer.py +197 -197
  81. gaia/agents/code/validators/requirements_validator.py +145 -145
  82. gaia/agents/code/validators/syntax_validator.py +171 -171
  83. gaia/agents/docker/__init__.py +7 -7
  84. gaia/agents/docker/agent.py +643 -642
  85. gaia/agents/emr/__init__.py +8 -8
  86. gaia/agents/emr/agent.py +1504 -1506
  87. gaia/agents/emr/cli.py +1322 -1322
  88. gaia/agents/emr/constants.py +475 -475
  89. gaia/agents/emr/dashboard/__init__.py +4 -4
  90. gaia/agents/emr/dashboard/server.py +1972 -1974
  91. gaia/agents/jira/__init__.py +11 -11
  92. gaia/agents/jira/agent.py +894 -894
  93. gaia/agents/jira/jql_templates.py +299 -299
  94. gaia/agents/routing/__init__.py +7 -7
  95. gaia/agents/routing/agent.py +567 -570
  96. gaia/agents/routing/system_prompt.py +75 -75
  97. gaia/agents/summarize/__init__.py +11 -0
  98. gaia/agents/summarize/agent.py +885 -0
  99. gaia/agents/summarize/prompts.py +129 -0
  100. gaia/api/__init__.py +23 -23
  101. gaia/api/agent_registry.py +238 -238
  102. gaia/api/app.py +305 -305
  103. gaia/api/openai_server.py +575 -575
  104. gaia/api/schemas.py +186 -186
  105. gaia/api/sse_handler.py +373 -373
  106. gaia/apps/__init__.py +4 -4
  107. gaia/apps/llm/__init__.py +6 -6
  108. gaia/apps/llm/app.py +184 -169
  109. gaia/apps/summarize/app.py +116 -633
  110. gaia/apps/summarize/html_viewer.py +133 -133
  111. gaia/apps/summarize/pdf_formatter.py +284 -284
  112. gaia/audio/__init__.py +2 -2
  113. gaia/audio/audio_client.py +439 -439
  114. gaia/audio/audio_recorder.py +269 -269
  115. gaia/audio/kokoro_tts.py +599 -599
  116. gaia/audio/whisper_asr.py +432 -432
  117. gaia/chat/__init__.py +16 -16
  118. gaia/chat/app.py +428 -430
  119. gaia/chat/prompts.py +522 -522
  120. gaia/chat/sdk.py +1228 -1225
  121. gaia/cli.py +5659 -5632
  122. gaia/database/__init__.py +10 -10
  123. gaia/database/agent.py +176 -176
  124. gaia/database/mixin.py +290 -290
  125. gaia/database/testing.py +64 -64
  126. gaia/eval/batch_experiment.py +2332 -2332
  127. gaia/eval/claude.py +542 -542
  128. gaia/eval/config.py +37 -37
  129. gaia/eval/email_generator.py +512 -512
  130. gaia/eval/eval.py +3179 -3179
  131. gaia/eval/groundtruth.py +1130 -1130
  132. gaia/eval/transcript_generator.py +582 -582
  133. gaia/eval/webapp/README.md +167 -167
  134. gaia/eval/webapp/package-lock.json +875 -875
  135. gaia/eval/webapp/package.json +20 -20
  136. gaia/eval/webapp/public/app.js +3402 -3402
  137. gaia/eval/webapp/public/index.html +87 -87
  138. gaia/eval/webapp/public/styles.css +3661 -3661
  139. gaia/eval/webapp/server.js +415 -415
  140. gaia/eval/webapp/test-setup.js +72 -72
  141. gaia/installer/__init__.py +23 -0
  142. gaia/installer/init_command.py +1275 -0
  143. gaia/installer/lemonade_installer.py +619 -0
  144. gaia/llm/__init__.py +10 -2
  145. gaia/llm/base_client.py +60 -0
  146. gaia/llm/exceptions.py +12 -0
  147. gaia/llm/factory.py +70 -0
  148. gaia/llm/lemonade_client.py +3421 -3221
  149. gaia/llm/lemonade_manager.py +294 -294
  150. gaia/llm/providers/__init__.py +9 -0
  151. gaia/llm/providers/claude.py +108 -0
  152. gaia/llm/providers/lemonade.py +118 -0
  153. gaia/llm/providers/openai_provider.py +79 -0
  154. gaia/llm/vlm_client.py +382 -382
  155. gaia/logger.py +189 -189
  156. gaia/mcp/agent_mcp_server.py +245 -245
  157. gaia/mcp/blender_mcp_client.py +138 -138
  158. gaia/mcp/blender_mcp_server.py +648 -648
  159. gaia/mcp/context7_cache.py +332 -332
  160. gaia/mcp/external_services.py +518 -518
  161. gaia/mcp/mcp_bridge.py +811 -550
  162. gaia/mcp/servers/__init__.py +6 -6
  163. gaia/mcp/servers/docker_mcp.py +83 -83
  164. gaia/perf_analysis.py +361 -0
  165. gaia/rag/__init__.py +10 -10
  166. gaia/rag/app.py +293 -293
  167. gaia/rag/demo.py +304 -304
  168. gaia/rag/pdf_utils.py +235 -235
  169. gaia/rag/sdk.py +2194 -2194
  170. gaia/security.py +183 -163
  171. gaia/talk/app.py +287 -289
  172. gaia/talk/sdk.py +538 -538
  173. gaia/testing/__init__.py +87 -87
  174. gaia/testing/assertions.py +330 -330
  175. gaia/testing/fixtures.py +333 -333
  176. gaia/testing/mocks.py +493 -493
  177. gaia/util.py +46 -46
  178. gaia/utils/__init__.py +33 -33
  179. gaia/utils/file_watcher.py +675 -675
  180. gaia/utils/parsing.py +223 -223
  181. gaia/version.py +100 -100
  182. amd_gaia-0.15.0.dist-info/RECORD +0 -168
  183. gaia/agents/code/app.py +0 -266
  184. gaia/llm/llm_client.py +0 -723
  185. {amd_gaia-0.15.0.dist-info → amd_gaia-0.15.2.dist-info}/top_level.txt +0 -0
@@ -1,316 +1,316 @@
1
- # Copyright(C) 2025-2026 Advanced Micro Devices, Inc. All rights reserved.
2
- # SPDX-License-Identifier: MIT
3
-
4
- import math
5
- from typing import Dict, Tuple
6
-
7
- from gaia.mcp.blender_mcp_client import MCPClient
8
-
9
-
10
- class ObjectManager:
11
- """Manages Blender object operations."""
12
-
13
- def __init__(self, mcp: MCPClient):
14
- self.mcp = mcp
15
-
16
- def create_base_sphere_from_cube(self, radius: float = 6000) -> Dict:
17
- """Create a highly detailed sphere from a subdivided cube for planet Earth.
18
- The default radius is 6000 meters, which corresponds to Earth's approximate radius of 6000 km
19
- (at 1:10,000 scale, where 1 meter in Blender = 1 km in real life)."""
20
-
21
- def generate_code():
22
- return f"""
23
- import bpy
24
- import time
25
-
26
- # Start with a clean slate but keep the default cube
27
- for obj in bpy.data.objects:
28
- if obj.name != "Cube":
29
- obj.select_set(True)
30
- else:
31
- obj.select_set(False)
32
- bpy.ops.object.delete()
33
-
34
- # Use the default cube or create one if missing
35
- bpy.ops.object.select_all(action='DESELECT')
36
- cube = bpy.data.objects.get("Cube")
37
- if not cube:
38
- bpy.ops.mesh.primitive_cube_add(size=2, enter_editmode=False, align='WORLD')
39
- cube = bpy.context.active_object
40
- else:
41
- cube.select_set(True)
42
- bpy.context.view_layer.objects.active = cube
43
-
44
- # Rename to Earth
45
- cube.name = "Earth"
46
- print("Working with cube named: " + cube.name)
47
-
48
- # Enter edit mode
49
- bpy.ops.object.mode_set(mode='EDIT')
50
- print("Entered Edit mode")
51
-
52
- # Select all vertices (matching step 4 in the documentation)
53
- bpy.ops.mesh.select_all(action='SELECT')
54
- print("Selected all vertices")
55
-
56
- # Subdivide multiple times using Blender's subdivide operator
57
- # Note: This matches the tutorial which uses W key + Shift+R for repeated subdivisions
58
- # Using fewer subdivisions for better performance
59
- for i in range(4): # Reduced subdivisions temporarily
60
- bpy.ops.mesh.subdivide()
61
- print("Completed subdivision " + str(i+1) + "/4")
62
- time.sleep(0.1) # Small delay to ensure operation completes
63
-
64
- # Spherify the cube (equivalent to Shift+Alt+S in the tutorial)
65
- bpy.ops.transform.tosphere(value=1.0)
66
- print("Applied spherify transform")
67
-
68
- # Exit edit mode
69
- bpy.ops.object.mode_set(mode='OBJECT')
70
- print("Exited Edit mode")
71
-
72
- # Smooth shading
73
- bpy.ops.object.shade_smooth()
74
- print("Applied smooth shading")
75
-
76
- # Get the active object (should be our sphere)
77
- obj = bpy.context.active_object
78
- if not obj:
79
- print("ERROR: No active object found!")
80
- else:
81
- print("Working with object: " + obj.name)
82
-
83
- # Set real-world scale - start very small for testing
84
- # First ensure dimensions are reset
85
- obj.dimensions = (2, 2, 2)
86
- bpy.ops.object.transform_apply(location=False, rotation=False, scale=True)
87
- print("Reset dimensions to 2x2x2, actual dimensions: " + str(obj.dimensions))
88
-
89
- # Then scale up - using small test value first
90
- obj.scale = ({radius}, {radius}, {radius})
91
- bpy.ops.object.transform_apply(location=False, rotation=False, scale=True)
92
- print("Applied scale of {radius}, actual dimensions: " + str(obj.dimensions))
93
-
94
- # Center the object (critical for visibility)
95
- obj.location = (0, 0, 0)
96
- print("Centered object at origin, location: " + str(obj.location))
97
-
98
- # Return info for test verification
99
- sphere = bpy.context.active_object
100
- vertex_count = len(sphere.data.vertices) if sphere else 0
101
- face_count = len(sphere.data.polygons) if sphere else 0
102
- is_sphere = True if sphere and vertex_count > 100 else False
103
-
104
- # Set result variable that will be returned by the MCP addon
105
- result = {{
106
- "found": sphere is not None,
107
- "vertex_count": vertex_count,
108
- "face_count": face_count,
109
- "is_sphere": is_sphere,
110
- "dimensions": [float(d) for d in sphere.dimensions] if sphere else [],
111
- "location": [float(l) for l in sphere.location] if sphere else []
112
- }}
113
-
114
- print("Base Earth sphere created with " + str(vertex_count) + " vertices and " + str(face_count) + " faces")
115
- """
116
-
117
- code = generate_code()
118
- response = self.mcp.execute_code(code)
119
-
120
- # Extract the returned result from the MCP if available
121
- if response.get("result") and isinstance(response["result"], dict):
122
- return {"status": "success", **response["result"]}
123
- # Add stdout to the response for debugging
124
- if "stdout" in response:
125
- return {"status": "success", "message": response.get("stdout", "")}
126
- # Fallback
127
- return {"status": "success"}
128
-
129
- def add_sunlight(
130
- self, energy: float = 5.0, angle_degrees: Tuple[float, float] = (60, 45)
131
- ) -> Dict:
132
- """Add a sun light to illuminate the planet."""
133
-
134
- def generate_code():
135
- angle_x = math.radians(angle_degrees[0])
136
- angle_z = math.radians(angle_degrees[1])
137
- return f"""
138
- import bpy
139
- import math
140
-
141
- bpy.ops.object.light_add(type='SUN', radius=1, align='WORLD')
142
- sun = bpy.context.active_object
143
- sun.name = "Sun"
144
- sun.rotation_euler = ({angle_x}, 0, {angle_z})
145
- sun.data.energy = {energy}
146
-
147
- # Return info for test verification
148
- result = {{
149
- "found": sun is not None,
150
- "is_sun": True if sun and sun.data.type == 'SUN' else False,
151
- "name": sun.name if sun else None
152
- }}
153
-
154
- print("Sunlight added")
155
- """
156
-
157
- response = self.mcp.execute_code(generate_code())
158
- # Extract the returned result from the MCP if available
159
- if response.get("result") and isinstance(response["result"], dict):
160
- return {"status": "success", **response["result"]}
161
- # Add stdout to the response for debugging
162
- if "stdout" in response:
163
- return {"status": "success", "message": response.get("stdout", "")}
164
- # Fallback
165
- return {"status": "success"}
166
-
167
- def load_earth_texture(
168
- self, texture_name: str, texture_path: str, is_noncolor: bool = False
169
- ) -> Dict:
170
- """Load a texture image for the Earth."""
171
-
172
- def generate_code():
173
- # Convert backslashes to forward slashes to avoid unicode escape issues
174
- safe_path = texture_path.replace("\\", "/")
175
-
176
- noncolor_code = """
177
- if img:
178
- img.colorspace_settings.name = 'Non-Color'
179
- """
180
- return f"""
181
- import bpy
182
- import os
183
-
184
- # Load image
185
- img = bpy.data.images.load(r"{safe_path}")
186
- if img:
187
- img.name = "{texture_name}"
188
- {"" if not is_noncolor else noncolor_code}
189
-
190
- # Return info for test verification
191
- result = {{
192
- "found": img is not None,
193
- "name": img.name if img else None,
194
- "filepath": img.filepath if img else None
195
- }}
196
-
197
- print(f"Texture '{texture_name}' loaded")
198
- else:
199
- result = {{"found": False}}
200
- print(f"Failed to load texture from {safe_path}")
201
- """
202
-
203
- response = self.mcp.execute_code(generate_code())
204
- # Extract the returned result from the MCP if available
205
- if (
206
- response.get("status") == "success"
207
- and isinstance(response["result"], dict)
208
- and "found" in response["result"]
209
- ):
210
- return {"status": "success", **response["result"]}
211
-
212
- # Add stdout to the response for debugging
213
- if response.get("status") == "success" and "stdout" in response.get(
214
- "result", {}
215
- ):
216
- return {
217
- "status": "success",
218
- "message": response["result"].get("stdout", ""),
219
- }
220
-
221
- # Fallback for error
222
- if response.get("status") == "error":
223
- return {
224
- "status": "error",
225
- "message": response.get(
226
- "message", "Unknown error in load_earth_texture"
227
- ),
228
- }
229
-
230
- # General fallback
231
- return {"status": "success", "found": False}
232
-
233
- def create_atmosphere_object(self) -> Dict:
234
- """Create the atmosphere object."""
235
-
236
- def generate_code():
237
- return """
238
- import bpy
239
-
240
- # Duplicate Earth for atmosphere
241
- bpy.ops.object.select_all(action='DESELECT')
242
- earth = bpy.data.objects.get("Earth")
243
- if not earth:
244
- print("Error: Earth object not found")
245
- result = {"found": False, "error": "Earth object not found"}
246
- exit()
247
-
248
- earth.select_set(True)
249
- bpy.context.view_layer.objects.active = earth
250
- bpy.ops.object.duplicate_move(OBJECT_OT_duplicate={"linked":False})
251
- atm = bpy.context.active_object
252
- atm.name = "Atmosphere"
253
-
254
- # Return info for test verification
255
- result = {
256
- "found": atm is not None,
257
- "name": atm.name if atm else None,
258
- "is_duplicate": True if atm and atm.data.users > 1 else False
259
- }
260
-
261
- print("Atmosphere object created")
262
- """
263
-
264
- response = self.mcp.execute_code(generate_code())
265
- # Extract the returned result from the MCP if available
266
- if response.get("result") and isinstance(response["result"], dict):
267
- return {"status": "success", **response["result"]}
268
- # Add stdout to the response for debugging
269
- if "stdout" in response:
270
- return {"status": "success", "message": response.get("stdout", "")}
271
- # Fallback
272
- return {"status": "success"}
273
-
274
- def create_clouds_object(self) -> Dict:
275
- """Create the clouds object."""
276
-
277
- def generate_code():
278
- return """
279
- import bpy
280
-
281
- # Duplicate Earth for clouds
282
- bpy.ops.object.select_all(action='DESELECT')
283
- atm = bpy.data.objects.get("Atmosphere")
284
- if not atm:
285
- print("Error: Atmosphere object not found")
286
- result = {"found": False, "error": "Atmosphere object not found"}
287
- exit()
288
-
289
- atm.select_set(True)
290
- bpy.context.view_layer.objects.active = atm
291
- bpy.ops.object.duplicate_move(OBJECT_OT_duplicate={"linked":False})
292
- clouds = bpy.context.active_object
293
- clouds.name = "Clouds"
294
-
295
- # Scale up slightly to place above the Earth - exactly as in tutorial
296
- clouds.scale = (1.001, 1.001, 1.001) # Tutorial uses 1.001 scale
297
- bpy.ops.object.transform_apply(location=False, rotation=False, scale=True)
298
-
299
- # Return info for test verification
300
- result = {
301
- "found": clouds is not None,
302
- "name": clouds.name if clouds else None
303
- }
304
-
305
- print("Clouds object created")
306
- """
307
-
308
- response = self.mcp.execute_code(generate_code())
309
- # Extract the returned result from the MCP if available
310
- if response.get("result") and isinstance(response["result"], dict):
311
- return {"status": "success", **response["result"]}
312
- # Add stdout to the response for debugging
313
- if "stdout" in response:
314
- return {"status": "success", "message": response.get("stdout", "")}
315
- # Fallback
316
- return {"status": "success"}
1
+ # Copyright(C) 2025-2026 Advanced Micro Devices, Inc. All rights reserved.
2
+ # SPDX-License-Identifier: MIT
3
+
4
+ import math
5
+ from typing import Dict, Tuple
6
+
7
+ from gaia.mcp.blender_mcp_client import MCPClient
8
+
9
+
10
+ class ObjectManager:
11
+ """Manages Blender object operations."""
12
+
13
+ def __init__(self, mcp: MCPClient):
14
+ self.mcp = mcp
15
+
16
+ def create_base_sphere_from_cube(self, radius: float = 6000) -> Dict:
17
+ """Create a highly detailed sphere from a subdivided cube for planet Earth.
18
+ The default radius is 6000 meters, which corresponds to Earth's approximate radius of 6000 km
19
+ (at 1:10,000 scale, where 1 meter in Blender = 1 km in real life)."""
20
+
21
+ def generate_code():
22
+ return f"""
23
+ import bpy
24
+ import time
25
+
26
+ # Start with a clean slate but keep the default cube
27
+ for obj in bpy.data.objects:
28
+ if obj.name != "Cube":
29
+ obj.select_set(True)
30
+ else:
31
+ obj.select_set(False)
32
+ bpy.ops.object.delete()
33
+
34
+ # Use the default cube or create one if missing
35
+ bpy.ops.object.select_all(action='DESELECT')
36
+ cube = bpy.data.objects.get("Cube")
37
+ if not cube:
38
+ bpy.ops.mesh.primitive_cube_add(size=2, enter_editmode=False, align='WORLD')
39
+ cube = bpy.context.active_object
40
+ else:
41
+ cube.select_set(True)
42
+ bpy.context.view_layer.objects.active = cube
43
+
44
+ # Rename to Earth
45
+ cube.name = "Earth"
46
+ print("Working with cube named: " + cube.name)
47
+
48
+ # Enter edit mode
49
+ bpy.ops.object.mode_set(mode='EDIT')
50
+ print("Entered Edit mode")
51
+
52
+ # Select all vertices (matching step 4 in the documentation)
53
+ bpy.ops.mesh.select_all(action='SELECT')
54
+ print("Selected all vertices")
55
+
56
+ # Subdivide multiple times using Blender's subdivide operator
57
+ # Note: This matches the tutorial which uses W key + Shift+R for repeated subdivisions
58
+ # Using fewer subdivisions for better performance
59
+ for i in range(4): # Reduced subdivisions temporarily
60
+ bpy.ops.mesh.subdivide()
61
+ print("Completed subdivision " + str(i+1) + "/4")
62
+ time.sleep(0.1) # Small delay to ensure operation completes
63
+
64
+ # Spherify the cube (equivalent to Shift+Alt+S in the tutorial)
65
+ bpy.ops.transform.tosphere(value=1.0)
66
+ print("Applied spherify transform")
67
+
68
+ # Exit edit mode
69
+ bpy.ops.object.mode_set(mode='OBJECT')
70
+ print("Exited Edit mode")
71
+
72
+ # Smooth shading
73
+ bpy.ops.object.shade_smooth()
74
+ print("Applied smooth shading")
75
+
76
+ # Get the active object (should be our sphere)
77
+ obj = bpy.context.active_object
78
+ if not obj:
79
+ print("ERROR: No active object found!")
80
+ else:
81
+ print("Working with object: " + obj.name)
82
+
83
+ # Set real-world scale - start very small for testing
84
+ # First ensure dimensions are reset
85
+ obj.dimensions = (2, 2, 2)
86
+ bpy.ops.object.transform_apply(location=False, rotation=False, scale=True)
87
+ print("Reset dimensions to 2x2x2, actual dimensions: " + str(obj.dimensions))
88
+
89
+ # Then scale up - using small test value first
90
+ obj.scale = ({radius}, {radius}, {radius})
91
+ bpy.ops.object.transform_apply(location=False, rotation=False, scale=True)
92
+ print("Applied scale of {radius}, actual dimensions: " + str(obj.dimensions))
93
+
94
+ # Center the object (critical for visibility)
95
+ obj.location = (0, 0, 0)
96
+ print("Centered object at origin, location: " + str(obj.location))
97
+
98
+ # Return info for test verification
99
+ sphere = bpy.context.active_object
100
+ vertex_count = len(sphere.data.vertices) if sphere else 0
101
+ face_count = len(sphere.data.polygons) if sphere else 0
102
+ is_sphere = True if sphere and vertex_count > 100 else False
103
+
104
+ # Set result variable that will be returned by the MCP addon
105
+ result = {{
106
+ "found": sphere is not None,
107
+ "vertex_count": vertex_count,
108
+ "face_count": face_count,
109
+ "is_sphere": is_sphere,
110
+ "dimensions": [float(d) for d in sphere.dimensions] if sphere else [],
111
+ "location": [float(l) for l in sphere.location] if sphere else []
112
+ }}
113
+
114
+ print("Base Earth sphere created with " + str(vertex_count) + " vertices and " + str(face_count) + " faces")
115
+ """
116
+
117
+ code = generate_code()
118
+ response = self.mcp.execute_code(code)
119
+
120
+ # Extract the returned result from the MCP if available
121
+ if response.get("result") and isinstance(response["result"], dict):
122
+ return {"status": "success", **response["result"]}
123
+ # Add stdout to the response for debugging
124
+ if "stdout" in response:
125
+ return {"status": "success", "message": response.get("stdout", "")}
126
+ # Fallback
127
+ return {"status": "success"}
128
+
129
+ def add_sunlight(
130
+ self, energy: float = 5.0, angle_degrees: Tuple[float, float] = (60, 45)
131
+ ) -> Dict:
132
+ """Add a sun light to illuminate the planet."""
133
+
134
+ def generate_code():
135
+ angle_x = math.radians(angle_degrees[0])
136
+ angle_z = math.radians(angle_degrees[1])
137
+ return f"""
138
+ import bpy
139
+ import math
140
+
141
+ bpy.ops.object.light_add(type='SUN', radius=1, align='WORLD')
142
+ sun = bpy.context.active_object
143
+ sun.name = "Sun"
144
+ sun.rotation_euler = ({angle_x}, 0, {angle_z})
145
+ sun.data.energy = {energy}
146
+
147
+ # Return info for test verification
148
+ result = {{
149
+ "found": sun is not None,
150
+ "is_sun": True if sun and sun.data.type == 'SUN' else False,
151
+ "name": sun.name if sun else None
152
+ }}
153
+
154
+ print("Sunlight added")
155
+ """
156
+
157
+ response = self.mcp.execute_code(generate_code())
158
+ # Extract the returned result from the MCP if available
159
+ if response.get("result") and isinstance(response["result"], dict):
160
+ return {"status": "success", **response["result"]}
161
+ # Add stdout to the response for debugging
162
+ if "stdout" in response:
163
+ return {"status": "success", "message": response.get("stdout", "")}
164
+ # Fallback
165
+ return {"status": "success"}
166
+
167
+ def load_earth_texture(
168
+ self, texture_name: str, texture_path: str, is_noncolor: bool = False
169
+ ) -> Dict:
170
+ """Load a texture image for the Earth."""
171
+
172
+ def generate_code():
173
+ # Convert backslashes to forward slashes to avoid unicode escape issues
174
+ safe_path = texture_path.replace("\\", "/")
175
+
176
+ noncolor_code = """
177
+ if img:
178
+ img.colorspace_settings.name = 'Non-Color'
179
+ """
180
+ return f"""
181
+ import bpy
182
+ import os
183
+
184
+ # Load image
185
+ img = bpy.data.images.load(r"{safe_path}")
186
+ if img:
187
+ img.name = "{texture_name}"
188
+ {"" if not is_noncolor else noncolor_code}
189
+
190
+ # Return info for test verification
191
+ result = {{
192
+ "found": img is not None,
193
+ "name": img.name if img else None,
194
+ "filepath": img.filepath if img else None
195
+ }}
196
+
197
+ print(f"Texture '{texture_name}' loaded")
198
+ else:
199
+ result = {{"found": False}}
200
+ print(f"Failed to load texture from {safe_path}")
201
+ """
202
+
203
+ response = self.mcp.execute_code(generate_code())
204
+ # Extract the returned result from the MCP if available
205
+ if (
206
+ response.get("status") == "success"
207
+ and isinstance(response["result"], dict)
208
+ and "found" in response["result"]
209
+ ):
210
+ return {"status": "success", **response["result"]}
211
+
212
+ # Add stdout to the response for debugging
213
+ if response.get("status") == "success" and "stdout" in response.get(
214
+ "result", {}
215
+ ):
216
+ return {
217
+ "status": "success",
218
+ "message": response["result"].get("stdout", ""),
219
+ }
220
+
221
+ # Fallback for error
222
+ if response.get("status") == "error":
223
+ return {
224
+ "status": "error",
225
+ "message": response.get(
226
+ "message", "Unknown error in load_earth_texture"
227
+ ),
228
+ }
229
+
230
+ # General fallback
231
+ return {"status": "success", "found": False}
232
+
233
+ def create_atmosphere_object(self) -> Dict:
234
+ """Create the atmosphere object."""
235
+
236
+ def generate_code():
237
+ return """
238
+ import bpy
239
+
240
+ # Duplicate Earth for atmosphere
241
+ bpy.ops.object.select_all(action='DESELECT')
242
+ earth = bpy.data.objects.get("Earth")
243
+ if not earth:
244
+ print("Error: Earth object not found")
245
+ result = {"found": False, "error": "Earth object not found"}
246
+ exit()
247
+
248
+ earth.select_set(True)
249
+ bpy.context.view_layer.objects.active = earth
250
+ bpy.ops.object.duplicate_move(OBJECT_OT_duplicate={"linked":False})
251
+ atm = bpy.context.active_object
252
+ atm.name = "Atmosphere"
253
+
254
+ # Return info for test verification
255
+ result = {
256
+ "found": atm is not None,
257
+ "name": atm.name if atm else None,
258
+ "is_duplicate": True if atm and atm.data.users > 1 else False
259
+ }
260
+
261
+ print("Atmosphere object created")
262
+ """
263
+
264
+ response = self.mcp.execute_code(generate_code())
265
+ # Extract the returned result from the MCP if available
266
+ if response.get("result") and isinstance(response["result"], dict):
267
+ return {"status": "success", **response["result"]}
268
+ # Add stdout to the response for debugging
269
+ if "stdout" in response:
270
+ return {"status": "success", "message": response.get("stdout", "")}
271
+ # Fallback
272
+ return {"status": "success"}
273
+
274
+ def create_clouds_object(self) -> Dict:
275
+ """Create the clouds object."""
276
+
277
+ def generate_code():
278
+ return """
279
+ import bpy
280
+
281
+ # Duplicate Earth for clouds
282
+ bpy.ops.object.select_all(action='DESELECT')
283
+ atm = bpy.data.objects.get("Atmosphere")
284
+ if not atm:
285
+ print("Error: Atmosphere object not found")
286
+ result = {"found": False, "error": "Atmosphere object not found"}
287
+ exit()
288
+
289
+ atm.select_set(True)
290
+ bpy.context.view_layer.objects.active = atm
291
+ bpy.ops.object.duplicate_move(OBJECT_OT_duplicate={"linked":False})
292
+ clouds = bpy.context.active_object
293
+ clouds.name = "Clouds"
294
+
295
+ # Scale up slightly to place above the Earth - exactly as in tutorial
296
+ clouds.scale = (1.001, 1.001, 1.001) # Tutorial uses 1.001 scale
297
+ bpy.ops.object.transform_apply(location=False, rotation=False, scale=True)
298
+
299
+ # Return info for test verification
300
+ result = {
301
+ "found": clouds is not None,
302
+ "name": clouds.name if clouds else None
303
+ }
304
+
305
+ print("Clouds object created")
306
+ """
307
+
308
+ response = self.mcp.execute_code(generate_code())
309
+ # Extract the returned result from the MCP if available
310
+ if response.get("result") and isinstance(response["result"], dict):
311
+ return {"status": "success", **response["result"]}
312
+ # Add stdout to the response for debugging
313
+ if "stdout" in response:
314
+ return {"status": "success", "message": response.get("stdout", "")}
315
+ # Fallback
316
+ return {"status": "success"}