zincjs 1.0.13 → 1.0.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/zinc.frontend.js +1 -1
- package/build/zinc.js +43 -35
- package/build/zinc.js.map +1 -1
- package/package.json +3 -3
- package/src/assets/disc.png +0 -0
- package/src/assets/mapMarker.svg +11 -0
- package/src/controls.js +1594 -0
- package/src/geometryCSG.js +148 -0
- package/src/glyphsetCSG.js +84 -0
- package/src/loaders/GLTFToZincJSLoader.js +85 -0
- package/src/loaders/JSONLoader.js +697 -0
- package/src/loaders/OBJLoader.js +911 -0
- package/src/loaders/STLLoader.js +399 -0
- package/src/loaders/primitivesLoader.js +46 -0
- package/src/minimap.js +82 -0
- package/src/primitives/augmentShader.js +22 -0
- package/src/primitives/geometry.js +109 -0
- package/src/primitives/glyph.js +150 -0
- package/src/primitives/glyphset.js +657 -0
- package/src/primitives/label.js +51 -0
- package/src/primitives/lines.js +35 -0
- package/src/primitives/marker.js +88 -0
- package/src/primitives/pointset.js +53 -0
- package/src/primitives/texturePrimitive.js +16 -0
- package/src/primitives/textureSlides.js +118 -0
- package/src/primitives/zincObject.js +573 -0
- package/src/region.js +554 -0
- package/src/renderer.js +612 -0
- package/src/scene.js +963 -0
- package/src/sceneExporter.js +32 -0
- package/src/sceneLoader.js +842 -0
- package/src/texture/texture.js +57 -0
- package/src/texture/textureArray.js +85 -0
- package/src/three/GLTFExporter.js +2448 -0
- package/src/three/Geometry.js +2084 -0
- package/src/three/Loader.js +344 -0
- package/src/three/Points.js +223 -0
- package/src/three/line/Line.js +293 -0
- package/src/three/line/LineSegments.js +65 -0
- package/src/three-js-csg.js +564 -0
- package/src/utilities.js +321 -0
- package/src/videoHandler.js +92 -0
- package/src/workers/geometryCSG.worker.js +73 -0
- package/src/workers/geometryCSGInternal.js +58 -0
- package/src/zinc.js +38 -0
|
@@ -0,0 +1,697 @@
|
|
|
1
|
+
var THREE = require('three');
|
|
2
|
+
|
|
3
|
+
var Loader = require('../three/Loader').Loader;
|
|
4
|
+
var LoaderUtils = THREE.LoaderUtils;
|
|
5
|
+
var AnimationClip = THREE.AnimationClip;
|
|
6
|
+
var Vector3 = THREE.Vector3;
|
|
7
|
+
var Vector4 = THREE.Vector4;
|
|
8
|
+
var Color = THREE.Color;
|
|
9
|
+
var Vector2 = THREE.Vector2;
|
|
10
|
+
var Face3 = require('../three/Geometry').Face3;
|
|
11
|
+
var Geometry = require('../three/Geometry').Geometry;
|
|
12
|
+
var FileLoader = THREE.FileLoader;
|
|
13
|
+
var DefaultLoadingManager = THREE.DefaultLoadingManager;
|
|
14
|
+
var VideoHandler = require('../videoHandler').VideoHandler;
|
|
15
|
+
|
|
16
|
+
/**
|
|
17
|
+
* @author mrdoob / http://mrdoob.com/
|
|
18
|
+
* @author alteredq / http://alteredqualia.com/
|
|
19
|
+
*/
|
|
20
|
+
|
|
21
|
+
function JSONLoader( manager ) {
|
|
22
|
+
|
|
23
|
+
if ( typeof manager === 'boolean' ) {
|
|
24
|
+
|
|
25
|
+
console.warn( 'THREE.JSONLoader: showStatus parameter has been removed from constructor.' );
|
|
26
|
+
manager = undefined;
|
|
27
|
+
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
|
|
31
|
+
|
|
32
|
+
this.withCredentials = false;
|
|
33
|
+
|
|
34
|
+
this.paramsString = "";
|
|
35
|
+
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
Object.assign( JSONLoader.prototype, {
|
|
39
|
+
|
|
40
|
+
load: function ( url, onLoad, onProgress, onError ) {
|
|
41
|
+
|
|
42
|
+
var scope = this;
|
|
43
|
+
|
|
44
|
+
var texturePath = this.texturePath && ( typeof this.texturePath === 'string' ) ? this.texturePath : LoaderUtils.extractUrlBase( url );
|
|
45
|
+
|
|
46
|
+
var loader = new FileLoader( this.manager );
|
|
47
|
+
|
|
48
|
+
const params = url.split("?");
|
|
49
|
+
|
|
50
|
+
//There are parameters, add them to the target
|
|
51
|
+
if (url.length === 2) {
|
|
52
|
+
|
|
53
|
+
this.paramsString = paramsStrings[1];
|
|
54
|
+
|
|
55
|
+
} else {
|
|
56
|
+
|
|
57
|
+
this.paramsString = "";
|
|
58
|
+
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
loader.setWithCredentials( this.withCredentials );
|
|
62
|
+
loader.load( url, function ( text ) {
|
|
63
|
+
|
|
64
|
+
var json = JSON.parse( text );
|
|
65
|
+
var metadata = json.metadata;
|
|
66
|
+
|
|
67
|
+
if ( metadata !== undefined ) {
|
|
68
|
+
|
|
69
|
+
var type = metadata.type;
|
|
70
|
+
|
|
71
|
+
if ( type !== undefined ) {
|
|
72
|
+
|
|
73
|
+
if ( type.toLowerCase() === 'object' ) {
|
|
74
|
+
|
|
75
|
+
console.error( 'THREE.JSONLoader: ' + url + ' should be loaded with THREE.ObjectLoader instead.' );
|
|
76
|
+
return;
|
|
77
|
+
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
if (scope && scope.parse) {
|
|
85
|
+
var object = scope.parse( json, texturePath );
|
|
86
|
+
onLoad( object.geometry, object.materials );
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
}, onProgress, onError );
|
|
90
|
+
|
|
91
|
+
},
|
|
92
|
+
|
|
93
|
+
setTexturePath: function ( value ) {
|
|
94
|
+
|
|
95
|
+
this.texturePath = value;
|
|
96
|
+
|
|
97
|
+
},
|
|
98
|
+
|
|
99
|
+
parse: ( function () {
|
|
100
|
+
|
|
101
|
+
function parseModel( json, geometry ) {
|
|
102
|
+
|
|
103
|
+
function isBitSet( value, position ) {
|
|
104
|
+
|
|
105
|
+
return value & ( 1 << position );
|
|
106
|
+
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
var i, j, fi,
|
|
110
|
+
|
|
111
|
+
offset, zLength,
|
|
112
|
+
|
|
113
|
+
colorIndex, normalIndex, uvIndex, materialIndex,
|
|
114
|
+
|
|
115
|
+
type,
|
|
116
|
+
isQuad,
|
|
117
|
+
hasMaterial,
|
|
118
|
+
hasFaceVertexUv,
|
|
119
|
+
hasFaceNormal, hasFaceVertexNormal,
|
|
120
|
+
hasFaceColor, hasFaceVertexColor,
|
|
121
|
+
|
|
122
|
+
vertex, face, faceA, faceB, hex, normal,
|
|
123
|
+
|
|
124
|
+
uvLayer, uv, u, v,
|
|
125
|
+
|
|
126
|
+
faces = json.faces,
|
|
127
|
+
vertices = json.vertices,
|
|
128
|
+
normals = json.normals,
|
|
129
|
+
colors = json.colors,
|
|
130
|
+
|
|
131
|
+
scale = json.scale,
|
|
132
|
+
|
|
133
|
+
nUvLayers = 0;
|
|
134
|
+
|
|
135
|
+
|
|
136
|
+
if ( json.uvs !== undefined ) {
|
|
137
|
+
|
|
138
|
+
// disregard empty arrays
|
|
139
|
+
|
|
140
|
+
for ( i = 0; i < json.uvs.length; i ++ ) {
|
|
141
|
+
|
|
142
|
+
if ( json.uvs[ i ].length ) nUvLayers ++;
|
|
143
|
+
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
for ( i = 0; i < nUvLayers; i ++ ) {
|
|
147
|
+
|
|
148
|
+
geometry.faceVertexUvs[ i ] = [];
|
|
149
|
+
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
offset = 0;
|
|
155
|
+
zLength = vertices.length;
|
|
156
|
+
|
|
157
|
+
while ( offset < zLength ) {
|
|
158
|
+
|
|
159
|
+
vertex = new Vector3();
|
|
160
|
+
|
|
161
|
+
vertex.x = vertices[ offset ++ ] * scale;
|
|
162
|
+
vertex.y = vertices[ offset ++ ] * scale;
|
|
163
|
+
vertex.z = vertices[ offset ++ ] * scale;
|
|
164
|
+
|
|
165
|
+
geometry.vertices.push( vertex );
|
|
166
|
+
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
offset = 0;
|
|
170
|
+
zLength = faces.length;
|
|
171
|
+
|
|
172
|
+
if (json.uvs) {
|
|
173
|
+
|
|
174
|
+
for ( i = 0; i < json.uvs.length; i ++ ) {
|
|
175
|
+
|
|
176
|
+
geometry.uvs[i] = [];
|
|
177
|
+
|
|
178
|
+
for ( let k = 0; k < json.uvs[i].length ; k++ ) {
|
|
179
|
+
|
|
180
|
+
geometry.uvs[i][k] = json.uvs[i][k];
|
|
181
|
+
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
if (normals) {
|
|
189
|
+
|
|
190
|
+
for ( i = 0; i < normals.length; i ++ ) {
|
|
191
|
+
|
|
192
|
+
geometry.normals[i] = normals[i];
|
|
193
|
+
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
}
|
|
197
|
+
|
|
198
|
+
if (colors) {
|
|
199
|
+
|
|
200
|
+
for ( i = 0; i < colors.length; i ++ ) {
|
|
201
|
+
|
|
202
|
+
geometry.colors[i] = colors[i];
|
|
203
|
+
|
|
204
|
+
}
|
|
205
|
+
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
|
|
209
|
+
while ( offset < zLength ) {
|
|
210
|
+
|
|
211
|
+
type = faces[ offset ++ ];
|
|
212
|
+
|
|
213
|
+
isQuad = isBitSet( type, 0 );
|
|
214
|
+
hasMaterial = isBitSet( type, 1 );
|
|
215
|
+
hasFaceVertexUv = isBitSet( type, 3 );
|
|
216
|
+
hasFaceNormal = isBitSet( type, 4 );
|
|
217
|
+
hasFaceVertexNormal = isBitSet( type, 5 );
|
|
218
|
+
hasFaceColor = isBitSet( type, 6 );
|
|
219
|
+
hasFaceVertexColor = isBitSet( type, 7 );
|
|
220
|
+
|
|
221
|
+
// console.log("type", type, "bits", isQuad, hasMaterial, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor);
|
|
222
|
+
|
|
223
|
+
if ( isQuad ) {
|
|
224
|
+
|
|
225
|
+
faceA = new Face3();
|
|
226
|
+
faceA.a = faces[ offset ];
|
|
227
|
+
faceA.b = faces[ offset + 1 ];
|
|
228
|
+
faceA.c = faces[ offset + 3 ];
|
|
229
|
+
|
|
230
|
+
faceB = new Face3();
|
|
231
|
+
faceB.a = faces[ offset + 1 ];
|
|
232
|
+
faceB.b = faces[ offset + 2 ];
|
|
233
|
+
faceB.c = faces[ offset + 3 ];
|
|
234
|
+
|
|
235
|
+
offset += 4;
|
|
236
|
+
|
|
237
|
+
if ( hasMaterial ) {
|
|
238
|
+
|
|
239
|
+
materialIndex = faces[ offset ++ ];
|
|
240
|
+
faceA.materialIndex = materialIndex;
|
|
241
|
+
faceB.materialIndex = materialIndex;
|
|
242
|
+
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
// to get face <=> uv index correspondence
|
|
246
|
+
|
|
247
|
+
fi = geometry.faces.length;
|
|
248
|
+
|
|
249
|
+
if ( hasFaceVertexUv ) {
|
|
250
|
+
|
|
251
|
+
for ( i = 0; i < nUvLayers; i ++ ) {
|
|
252
|
+
|
|
253
|
+
uvLayer = json.uvs[ i ];
|
|
254
|
+
|
|
255
|
+
geometry.faceVertexUvs[ i ][ fi ] = [];
|
|
256
|
+
geometry.faceVertexUvs[ i ][ fi + 1 ] = [];
|
|
257
|
+
|
|
258
|
+
for ( j = 0; j < 4; j ++ ) {
|
|
259
|
+
|
|
260
|
+
uvIndex = faces[ offset ++ ];
|
|
261
|
+
|
|
262
|
+
u = uvLayer[ uvIndex * 2 ];
|
|
263
|
+
v = uvLayer[ uvIndex * 2 + 1 ];
|
|
264
|
+
|
|
265
|
+
uv = new Vector2( u, v );
|
|
266
|
+
|
|
267
|
+
if ( j !== 2 ) geometry.faceVertexUvs[ i ][ fi ].push( uv );
|
|
268
|
+
if ( j !== 0 ) geometry.faceVertexUvs[ i ][ fi + 1 ].push( uv );
|
|
269
|
+
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
}
|
|
273
|
+
|
|
274
|
+
}
|
|
275
|
+
|
|
276
|
+
if ( hasFaceNormal ) {
|
|
277
|
+
|
|
278
|
+
normalIndex = faces[ offset ++ ] * 3;
|
|
279
|
+
|
|
280
|
+
faceA.normal.set(
|
|
281
|
+
normals[ normalIndex ++ ],
|
|
282
|
+
normals[ normalIndex ++ ],
|
|
283
|
+
normals[ normalIndex ]
|
|
284
|
+
);
|
|
285
|
+
|
|
286
|
+
faceB.normal.copy( faceA.normal );
|
|
287
|
+
|
|
288
|
+
}
|
|
289
|
+
|
|
290
|
+
if ( hasFaceVertexNormal ) {
|
|
291
|
+
|
|
292
|
+
for ( i = 0; i < 4; i ++ ) {
|
|
293
|
+
|
|
294
|
+
normalIndex = faces[ offset ++ ] * 3;
|
|
295
|
+
|
|
296
|
+
normal = new Vector3(
|
|
297
|
+
normals[ normalIndex ++ ],
|
|
298
|
+
normals[ normalIndex ++ ],
|
|
299
|
+
normals[ normalIndex ]
|
|
300
|
+
);
|
|
301
|
+
|
|
302
|
+
|
|
303
|
+
if ( i !== 2 ) faceA.vertexNormals.push( normal );
|
|
304
|
+
if ( i !== 0 ) faceB.vertexNormals.push( normal );
|
|
305
|
+
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
|
|
311
|
+
if ( hasFaceColor ) {
|
|
312
|
+
|
|
313
|
+
colorIndex = faces[ offset ++ ];
|
|
314
|
+
hex = colors[ colorIndex ];
|
|
315
|
+
|
|
316
|
+
faceA.color.setHex( hex );
|
|
317
|
+
faceB.color.setHex( hex );
|
|
318
|
+
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
|
|
322
|
+
if ( hasFaceVertexColor ) {
|
|
323
|
+
|
|
324
|
+
for ( i = 0; i < 4; i ++ ) {
|
|
325
|
+
|
|
326
|
+
colorIndex = faces[ offset ++ ];
|
|
327
|
+
hex = colors[ colorIndex ];
|
|
328
|
+
|
|
329
|
+
if ( i !== 2 ) faceA.vertexColors.push( new Color( hex ) );
|
|
330
|
+
if ( i !== 0 ) faceB.vertexColors.push( new Color( hex ) );
|
|
331
|
+
|
|
332
|
+
}
|
|
333
|
+
|
|
334
|
+
}
|
|
335
|
+
|
|
336
|
+
geometry.faces.push( faceA );
|
|
337
|
+
geometry.faces.push( faceB );
|
|
338
|
+
|
|
339
|
+
} else {
|
|
340
|
+
|
|
341
|
+
face = new Face3();
|
|
342
|
+
face.a = faces[ offset ++ ];
|
|
343
|
+
face.b = faces[ offset ++ ];
|
|
344
|
+
face.c = faces[ offset ++ ];
|
|
345
|
+
|
|
346
|
+
if ( hasMaterial ) {
|
|
347
|
+
|
|
348
|
+
materialIndex = faces[ offset ++ ];
|
|
349
|
+
face.materialIndex = materialIndex;
|
|
350
|
+
|
|
351
|
+
}
|
|
352
|
+
|
|
353
|
+
// to get face <=> uv index correspondence
|
|
354
|
+
|
|
355
|
+
fi = geometry.faces.length;
|
|
356
|
+
|
|
357
|
+
if ( hasFaceVertexUv ) {
|
|
358
|
+
|
|
359
|
+
for ( i = 0; i < nUvLayers; i ++ ) {
|
|
360
|
+
|
|
361
|
+
uvLayer = json.uvs[ i ];
|
|
362
|
+
|
|
363
|
+
geometry.faceVertexUvs[ i ][ fi ] = [];
|
|
364
|
+
|
|
365
|
+
for ( j = 0; j < 3; j ++ ) {
|
|
366
|
+
|
|
367
|
+
uvIndex = faces[ offset ++ ];
|
|
368
|
+
|
|
369
|
+
u = uvLayer[ uvIndex * 2 ];
|
|
370
|
+
v = uvLayer[ uvIndex * 2 + 1 ];
|
|
371
|
+
|
|
372
|
+
uv = new Vector2( u, v );
|
|
373
|
+
|
|
374
|
+
geometry.faceVertexUvs[ i ][ fi ].push( uv );
|
|
375
|
+
|
|
376
|
+
}
|
|
377
|
+
|
|
378
|
+
}
|
|
379
|
+
|
|
380
|
+
}
|
|
381
|
+
|
|
382
|
+
if ( hasFaceNormal ) {
|
|
383
|
+
|
|
384
|
+
normalIndex = faces[ offset ++ ] * 3;
|
|
385
|
+
|
|
386
|
+
face.normal.set(
|
|
387
|
+
normals[ normalIndex ++ ],
|
|
388
|
+
normals[ normalIndex ++ ],
|
|
389
|
+
normals[ normalIndex ]
|
|
390
|
+
);
|
|
391
|
+
|
|
392
|
+
}
|
|
393
|
+
|
|
394
|
+
if ( hasFaceVertexNormal ) {
|
|
395
|
+
|
|
396
|
+
for ( i = 0; i < 3; i ++ ) {
|
|
397
|
+
|
|
398
|
+
normalIndex = faces[ offset ++ ] * 3;
|
|
399
|
+
|
|
400
|
+
normal = new Vector3(
|
|
401
|
+
normals[ normalIndex ++ ],
|
|
402
|
+
normals[ normalIndex ++ ],
|
|
403
|
+
normals[ normalIndex ]
|
|
404
|
+
);
|
|
405
|
+
|
|
406
|
+
face.vertexNormals.push( normal );
|
|
407
|
+
|
|
408
|
+
}
|
|
409
|
+
|
|
410
|
+
}
|
|
411
|
+
|
|
412
|
+
|
|
413
|
+
if ( hasFaceColor ) {
|
|
414
|
+
|
|
415
|
+
colorIndex = faces[ offset ++ ];
|
|
416
|
+
face.color.setHex( colors[ colorIndex ] );
|
|
417
|
+
|
|
418
|
+
}
|
|
419
|
+
|
|
420
|
+
|
|
421
|
+
if ( hasFaceVertexColor ) {
|
|
422
|
+
|
|
423
|
+
for ( i = 0; i < 3; i ++ ) {
|
|
424
|
+
|
|
425
|
+
colorIndex = faces[ offset ++ ];
|
|
426
|
+
face.vertexColors.push( new Color( colors[ colorIndex ] ) );
|
|
427
|
+
|
|
428
|
+
}
|
|
429
|
+
|
|
430
|
+
}
|
|
431
|
+
|
|
432
|
+
geometry.faces.push( face );
|
|
433
|
+
|
|
434
|
+
}
|
|
435
|
+
|
|
436
|
+
}
|
|
437
|
+
|
|
438
|
+
}
|
|
439
|
+
|
|
440
|
+
function parseSkin( json, geometry ) {
|
|
441
|
+
|
|
442
|
+
var influencesPerVertex = ( json.influencesPerVertex !== undefined ) ? json.influencesPerVertex : 2;
|
|
443
|
+
|
|
444
|
+
if ( json.skinWeights ) {
|
|
445
|
+
|
|
446
|
+
for ( var i = 0, l = json.skinWeights.length; i < l; i += influencesPerVertex ) {
|
|
447
|
+
|
|
448
|
+
var x = json.skinWeights[ i ];
|
|
449
|
+
var y = ( influencesPerVertex > 1 ) ? json.skinWeights[ i + 1 ] : 0;
|
|
450
|
+
var z = ( influencesPerVertex > 2 ) ? json.skinWeights[ i + 2 ] : 0;
|
|
451
|
+
var w = ( influencesPerVertex > 3 ) ? json.skinWeights[ i + 3 ] : 0;
|
|
452
|
+
|
|
453
|
+
geometry.skinWeights.push( new Vector4( x, y, z, w ) );
|
|
454
|
+
|
|
455
|
+
}
|
|
456
|
+
|
|
457
|
+
}
|
|
458
|
+
|
|
459
|
+
if ( json.skinIndices ) {
|
|
460
|
+
|
|
461
|
+
for ( var i = 0, l = json.skinIndices.length; i < l; i += influencesPerVertex ) {
|
|
462
|
+
|
|
463
|
+
var a = json.skinIndices[ i ];
|
|
464
|
+
var b = ( influencesPerVertex > 1 ) ? json.skinIndices[ i + 1 ] : 0;
|
|
465
|
+
var c = ( influencesPerVertex > 2 ) ? json.skinIndices[ i + 2 ] : 0;
|
|
466
|
+
var d = ( influencesPerVertex > 3 ) ? json.skinIndices[ i + 3 ] : 0;
|
|
467
|
+
|
|
468
|
+
geometry.skinIndices.push( new Vector4( a, b, c, d ) );
|
|
469
|
+
|
|
470
|
+
}
|
|
471
|
+
|
|
472
|
+
}
|
|
473
|
+
|
|
474
|
+
geometry.bones = json.bones;
|
|
475
|
+
|
|
476
|
+
if ( geometry.bones && geometry.bones.length > 0 && ( geometry.skinWeights.length !== geometry.skinIndices.length || geometry.skinIndices.length !== geometry.vertices.length ) ) {
|
|
477
|
+
|
|
478
|
+
console.warn( 'When skinning, number of vertices (' + geometry.vertices.length + '), skinIndices (' +
|
|
479
|
+
geometry.skinIndices.length + '), and skinWeights (' + geometry.skinWeights.length + ') should match.' );
|
|
480
|
+
|
|
481
|
+
}
|
|
482
|
+
|
|
483
|
+
}
|
|
484
|
+
|
|
485
|
+
function parseMorphing( json, geometry ) {
|
|
486
|
+
|
|
487
|
+
var scale = json.scale;
|
|
488
|
+
|
|
489
|
+
if ( json.morphTargets !== undefined ) {
|
|
490
|
+
|
|
491
|
+
for ( var i = 0, l = json.morphTargets.length; i < l; i ++ ) {
|
|
492
|
+
|
|
493
|
+
geometry.morphTargets[ i ] = {};
|
|
494
|
+
geometry.morphTargets[ i ].name = json.morphTargets[ i ].name;
|
|
495
|
+
geometry.morphTargets[ i ].vertices = [];
|
|
496
|
+
|
|
497
|
+
var dstVertices = geometry.morphTargets[ i ].vertices;
|
|
498
|
+
var srcVertices = json.morphTargets[ i ].vertices;
|
|
499
|
+
|
|
500
|
+
for ( var v = 0, vl = srcVertices.length; v < vl; v += 3 ) {
|
|
501
|
+
|
|
502
|
+
var vertex = new Vector3();
|
|
503
|
+
vertex.x = srcVertices[ v ] * scale;
|
|
504
|
+
vertex.y = srcVertices[ v + 1 ] * scale;
|
|
505
|
+
vertex.z = srcVertices[ v + 2 ] * scale;
|
|
506
|
+
|
|
507
|
+
dstVertices.push( vertex );
|
|
508
|
+
|
|
509
|
+
}
|
|
510
|
+
|
|
511
|
+
}
|
|
512
|
+
|
|
513
|
+
}
|
|
514
|
+
|
|
515
|
+
if ( json.morphNormals !== undefined ) {
|
|
516
|
+
|
|
517
|
+
for ( var i = 0, l = json.morphNormals.length; i < l; i ++ ) {
|
|
518
|
+
|
|
519
|
+
if (geometry.morphTargets[ i ]) {
|
|
520
|
+
|
|
521
|
+
geometry.morphTargets[ i ].normals = [];
|
|
522
|
+
|
|
523
|
+
var dstNormals = geometry.morphTargets[ i ].normals;
|
|
524
|
+
var srcNormals = json.morphNormals[ i ].normals;
|
|
525
|
+
|
|
526
|
+
for ( var v = 0, vl = srcNormals.length; v < vl; v += 3 ) {
|
|
527
|
+
|
|
528
|
+
var normals = new Vector3();
|
|
529
|
+
normals.x = srcNormals[ v ];
|
|
530
|
+
normals.y = srcNormals[ v + 1 ] ;
|
|
531
|
+
normals.z = srcNormals[ v + 2 ] ;
|
|
532
|
+
|
|
533
|
+
dstNormals.push( normals );
|
|
534
|
+
|
|
535
|
+
}
|
|
536
|
+
|
|
537
|
+
geometry.morphNormalsReady = true;
|
|
538
|
+
|
|
539
|
+
}
|
|
540
|
+
|
|
541
|
+
}
|
|
542
|
+
|
|
543
|
+
}
|
|
544
|
+
|
|
545
|
+
if ( json.morphColors !== undefined ) {
|
|
546
|
+
|
|
547
|
+
var i, l, c, cl, dstColors, srcColors, color;
|
|
548
|
+
|
|
549
|
+
for ( i = 0, l = json.morphColors.length; i < l; i ++ ) {
|
|
550
|
+
|
|
551
|
+
geometry.morphColors[ i ] = {};
|
|
552
|
+
geometry.morphColors[ i ].name = json.morphColors[ i ].name;
|
|
553
|
+
geometry.morphColors[ i ].colors = [];
|
|
554
|
+
|
|
555
|
+
dstColors = geometry.morphColors[ i ].colors;
|
|
556
|
+
srcColors = json.morphColors[ i ].colors;
|
|
557
|
+
|
|
558
|
+
for ( c = 0, cl = srcColors.length; c < cl; c += 3 ) {
|
|
559
|
+
|
|
560
|
+
color = new THREE.Color( 0xffaa00 );
|
|
561
|
+
color.setRGB( srcColors[ c ], srcColors[ c + 1 ], srcColors[ c + 2 ] );
|
|
562
|
+
dstColors.push( color );
|
|
563
|
+
|
|
564
|
+
}
|
|
565
|
+
|
|
566
|
+
}
|
|
567
|
+
|
|
568
|
+
}
|
|
569
|
+
|
|
570
|
+
}
|
|
571
|
+
|
|
572
|
+
function parseAnimations( json, geometry ) {
|
|
573
|
+
|
|
574
|
+
var outputAnimations = [];
|
|
575
|
+
|
|
576
|
+
// parse old style Bone/Hierarchy animations
|
|
577
|
+
var animations = [];
|
|
578
|
+
|
|
579
|
+
if ( json.animation !== undefined ) {
|
|
580
|
+
|
|
581
|
+
animations.push( json.animation );
|
|
582
|
+
|
|
583
|
+
}
|
|
584
|
+
|
|
585
|
+
if ( json.animations !== undefined ) {
|
|
586
|
+
|
|
587
|
+
if ( json.animations.length ) {
|
|
588
|
+
|
|
589
|
+
animations = animations.concat( json.animations );
|
|
590
|
+
|
|
591
|
+
} else {
|
|
592
|
+
|
|
593
|
+
animations.push( json.animations );
|
|
594
|
+
|
|
595
|
+
}
|
|
596
|
+
|
|
597
|
+
}
|
|
598
|
+
|
|
599
|
+
for ( var i = 0; i < animations.length; i ++ ) {
|
|
600
|
+
|
|
601
|
+
var clip = AnimationClip.parseAnimation( animations[ i ], geometry.bones );
|
|
602
|
+
if ( clip ) outputAnimations.push( clip );
|
|
603
|
+
|
|
604
|
+
}
|
|
605
|
+
|
|
606
|
+
// parse implicit morph animations
|
|
607
|
+
if ( geometry.morphTargets ) {
|
|
608
|
+
|
|
609
|
+
// TODO: Figure out what an appropraite FPS is for morph target animations -- defaulting to 10, but really it is completely arbitrary.
|
|
610
|
+
var morphAnimationClips = AnimationClip.CreateClipsFromMorphTargetSequences( geometry.morphTargets, 10 );
|
|
611
|
+
outputAnimations = outputAnimations.concat( morphAnimationClips );
|
|
612
|
+
|
|
613
|
+
}
|
|
614
|
+
|
|
615
|
+
if ( outputAnimations.length > 0 ) geometry.animations = outputAnimations;
|
|
616
|
+
|
|
617
|
+
}
|
|
618
|
+
|
|
619
|
+
return function parse( json, texturePath ) {
|
|
620
|
+
|
|
621
|
+
if ( json.data !== undefined ) {
|
|
622
|
+
|
|
623
|
+
// Geometry 4.0 spec
|
|
624
|
+
json = json.data;
|
|
625
|
+
|
|
626
|
+
}
|
|
627
|
+
|
|
628
|
+
if ( json.scale !== undefined ) {
|
|
629
|
+
|
|
630
|
+
json.scale = 1.0 / json.scale;
|
|
631
|
+
|
|
632
|
+
} else {
|
|
633
|
+
|
|
634
|
+
json.scale = 1.0;
|
|
635
|
+
|
|
636
|
+
}
|
|
637
|
+
|
|
638
|
+
var geometry = new Geometry();
|
|
639
|
+
geometry.morphColors = [];
|
|
640
|
+
parseModel( json, geometry );
|
|
641
|
+
parseSkin( json, geometry );
|
|
642
|
+
parseMorphing( json, geometry );
|
|
643
|
+
parseAnimations( json, geometry );
|
|
644
|
+
|
|
645
|
+
geometry.computeFaceNormals();
|
|
646
|
+
geometry.computeBoundingSphere();
|
|
647
|
+
|
|
648
|
+
if ( json.materials === undefined || json.materials.length === 0 ) {
|
|
649
|
+
|
|
650
|
+
return { geometry: geometry };
|
|
651
|
+
|
|
652
|
+
} else {
|
|
653
|
+
|
|
654
|
+
var materials = Loader.prototype.initMaterials( json.materials, texturePath, 'Anonymous' );
|
|
655
|
+
|
|
656
|
+
|
|
657
|
+
if (json.materials[0].video) {
|
|
658
|
+
|
|
659
|
+
var fullPath = texturePath + json.materials[0].video;
|
|
660
|
+
|
|
661
|
+
if (this.paramsString) {
|
|
662
|
+
|
|
663
|
+
fullPath = fullPath + `?${this.paramsString}`;
|
|
664
|
+
|
|
665
|
+
}
|
|
666
|
+
|
|
667
|
+
const videoHandler = new VideoHandler(fullPath);
|
|
668
|
+
|
|
669
|
+
geometry._video = videoHandler;
|
|
670
|
+
|
|
671
|
+
}
|
|
672
|
+
|
|
673
|
+
if (materials && materials.length > 0) {
|
|
674
|
+
if (json.materials[0].singleSided) {
|
|
675
|
+
materials[0].side = THREE.FrontSide;
|
|
676
|
+
} else if (json.materials[0].flipSided){
|
|
677
|
+
materials[0].side = THREE.BackSide;
|
|
678
|
+
} else {
|
|
679
|
+
materials[0].side = THREE.DoubleSide;
|
|
680
|
+
}
|
|
681
|
+
if (json.materials[0].specularCoef) {
|
|
682
|
+
materials[0].shininess = Math.floor(json.materials[0].specularCoef / 3);
|
|
683
|
+
}
|
|
684
|
+
}
|
|
685
|
+
|
|
686
|
+
return { geometry: geometry, materials: materials };
|
|
687
|
+
|
|
688
|
+
}
|
|
689
|
+
|
|
690
|
+
};
|
|
691
|
+
|
|
692
|
+
} )()
|
|
693
|
+
|
|
694
|
+
} );
|
|
695
|
+
|
|
696
|
+
|
|
697
|
+
export { JSONLoader };
|