zeropoint-node 1.0.6 → 1.0.8

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Files changed (166) hide show
  1. package/CHANGELOG.md +149 -0
  2. package/CITATION.cff +1 -1
  3. package/README.md +50 -10
  4. package/package.json +5 -2
  5. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.breathe.ts +15 -1
  6. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.ts +7 -1
  7. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.click.ts +15 -1
  8. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.hear.ts +15 -1
  9. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.heat.ts +15 -1
  10. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.pulse.ts +15 -1
  11. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.speak.ts +15 -1
  12. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.tap.ts +15 -1
  13. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.rodin.ts +15 -1
  14. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.self.ts +15 -1
  15. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.trinity.ts +0 -3
  16. package/src/kernel/import-graph.ts +58 -0
  17. package/src/multidimensional-vortex-demo.ts +1 -1
  18. package/src/vbm-math.ts +15 -1
  19. package/src/verification/lean-bridge.ts +37 -0
  20. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.1.2.4.8.7.ts +0 -60
  21. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.1.2.4.8.ts +0 -60
  22. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.1.2.4.ts +0 -60
  23. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.3.6.9.trinity.ts +0 -79
  24. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.9d.dashboard.ts +0 -179
  25. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.adapters.ts +0 -96
  26. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.analog.color.photography.ts +0 -783
  27. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.av.ts +0 -73
  28. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.browser.ts +0 -409
  29. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.chain.of.events.ts +0 -159
  30. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cleanup.ts +0 -102
  31. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.dimensions.ts +0 -597
  32. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.display.test.ts +0 -491
  33. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.display.ts +0 -519
  34. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.file.ts +0 -65
  35. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.i.ts +0 -45
  36. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.matrix.ts +0 -75
  37. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.trinity.ts +0 -41
  38. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.universal.linking.ts +0 -1081
  39. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.command.cmyk.ts +0 -46
  40. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.compression.ts +0 -55
  41. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.consciousness.integration.ts +0 -743
  42. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.consciousness.ts +0 -26
  43. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.crypto.ts +0 -53
  44. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.css.ts +0 -64
  45. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cursor.ts +0 -56
  46. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.decompression.ts +0 -60
  47. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.decoqubit.holographic.hypercomputer.ts +0 -888
  48. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.digital.color.photography.ts +0 -926
  49. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.dimension.ts +0 -44
  50. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.encryption.ts +0 -44
  51. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.experience.ts +0 -28
  52. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.feel.ts +0 -43
  53. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.flute.ts +0 -336
  54. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.font.ts +0 -53
  55. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.fractal.test.ts +0 -523
  56. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.fractal.ts +0 -594
  57. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.frequency.healing.ts +0 -88
  58. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.gateway.transformation.ts +0 -650
  59. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.generate.matrix.ts +0 -62
  60. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.gods.spirit.magnetometer.ts +0 -879
  61. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.harmonization.status.ts +0 -754
  62. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.hear.ts +0 -41
  63. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.html.body.ts +0 -90
  64. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.human.body.ts +0 -89
  65. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.human.design.trinity.ts +0 -70
  66. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.browse.ts +0 -27
  67. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.can.ts +0 -69
  68. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.died.ts +0 -32
  69. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.follow.the.path.ts +0 -90
  70. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.go.ts +0 -68
  71. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.harmonized.ts +0 -304
  72. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.heart.ts +0 -26
  73. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.meta.ts +0 -23
  74. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.motion.ts +0 -27
  75. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.scroll.ts +0 -34
  76. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.search.ts +0 -22
  77. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.sequence.ts +0 -281
  78. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.smell.ts +0 -27
  79. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.state.ts +0 -28
  80. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.stream.ts +0 -106
  81. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.taste.ts +0 -27
  82. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.touch.screen.ts +0 -34
  83. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.trinity.healing.ts +0 -386
  84. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.write.ts +0 -11
  85. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.icon.ts +0 -109
  86. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.imagination.integration.ts +0 -74
  87. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.imperial.test.ts +0 -389
  88. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.infinity.ts +0 -14
  89. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.infusion.ts +0 -97
  90. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.integer.harmonics.ts +0 -443
  91. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.living.spirit.test.ts +0 -475
  92. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.living.spirit.ts +0 -646
  93. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.living.streams.ts +0 -130
  94. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.meta.observation.ts +0 -693
  95. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.mobius.ts +0 -12
  96. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.multiverse.ts +0 -31
  97. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.nuclear.balance.ts +0 -703
  98. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.nuclear.explosion.ts +0 -728
  99. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.os.app.ts +0 -14
  100. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.os.bus.ts +0 -11
  101. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.os.ml.ts +0 -9
  102. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.overlay.visual.controller.ts +0 -119
  103. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.paths.ts +0 -10
  104. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.pi.decoding.ts +0 -123
  105. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.pi.trinity.ts +0 -79
  106. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.prime.numbers.squared.ts +0 -871
  107. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.quantum.collision.ts +0 -666
  108. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.quantum.entanglement.ts +0 -50
  109. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.quantum.trinity.ts +0 -59
  110. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.renderer.webgl.ts +0 -99
  111. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.resolve.ts +0 -820
  112. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.rife.frequency.ts +0 -74
  113. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.rodin.coil.3d.ts +0 -73
  114. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.rodin.coil.omnidimension.ts +0 -187
  115. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.rodin.matrix.overlay.ts +0 -46
  116. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.rodin.matrix.ts +0 -58
  117. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.router.ts +0 -61
  118. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.sacred.geometry.integers.ts +0 -625
  119. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.sacred.test.ts +0 -314
  120. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.see.ts +0 -39
  121. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.sequence.embodiment.ts +0 -326
  122. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.service.worker.ts +0 -30
  123. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.space.ts +0 -53
  124. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.spiral.ts +0 -75
  125. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.superfluid.mobius.circuit.ts +0 -868
  126. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.terminal.ts +0 -153
  127. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.test.ts +0 -83
  128. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.think.ts +0 -43
  129. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.three.ts +0 -112
  130. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.trinity.body.mind.will.ts +0 -2
  131. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.trinity.breath.ts +0 -2
  132. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.trinity.healing.ts +0 -110
  133. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.trinity.ui.ts +0 -92
  134. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.trinity.visual.ts +0 -156
  135. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.truly.living.ui.ts +0 -269
  136. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.ui.overlay.ts +0 -25
  137. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.ui.streams.ts +0 -263
  138. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.ui.test.ts +0 -87
  139. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.ui.three.ts +0 -1141
  140. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.unification.hd.rodin.ts +0 -77
  141. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.universe.ts +0 -43
  142. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.uroboros.test.ts +0 -28
  143. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.vbm.math.ts +0 -74
  144. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.vbm.relations.constants.ts +0 -91
  145. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.vbm.relations.ts +0 -45
  146. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.vbm.scanner.ts +0 -41
  147. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.vbm.science.extract.ts +0 -30
  148. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.vbm.ui.ts +0 -64
  149. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.vector.ts +0 -70
  150. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.wave.particle.duality.test.ts +0 -29
  151. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.zero.entropy.math.ts +0 -506
  152. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.zero.entropy.pure.math.ts +0 -546
  153. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.zero.entropy.test.ts +0 -452
  154. package/src/0/3/6/9/1/2/4/8/7/5/1/pattern-knowledge.ts +0 -209
  155. package/src/0/3/6/9/1/2/4/8/7/5/a432.experience.ts +0 -22
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  162. package/src/0/3/6/a432.experience.ts +0 -22
  163. package/src/0/3/a432.experience.ts +0 -22
  164. package/src/0/3/relation.ts +0 -148
  165. package/src/index.ts +0 -146
  166. package/src/zero-entropy-demo.ts +0 -305
@@ -1,546 +0,0 @@
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- /**
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- * A432 Zero Entropy Pure Mathematics Module
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- * No decimals, only integer arithmetic and hardcoded frequencies
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- * All operations use exact mathematical ratios
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- */
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-
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- import { abs, floor, min, pow } from './a432.algebra.ts'
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- import { legacyDigitalRoot } from './a432.roots.ts'
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- // ============================================================================
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- // HARDCODED FREQUENCY TABLES - All Integer Values
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- // ============================================================================
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-
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- // Base frequencies as integer ratios (multiply by 1000 to avoid decimals)
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- const FREQUENCIES = {
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- // Solfeggio frequencies as integers (Hz * 1000)
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- UT: 396000, // 396 Hz - Liberation from Fear
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- RE: 417000, // 417 Hz - Undoing Situations
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- MI: 528000, // 528 Hz - Transformation/Miracles
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- FA: 639000, // 639 Hz - Connecting/Relationships
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- SOL: 741000, // 741 Hz - Awakening Intuition
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- LA: 852000, // 852 Hz - Returning to Spiritual Order
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-
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- // A432 harmonic series (Hz * 1000)
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- A432: 432000, // Base A432
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- A432_2: 864000, // Octave up
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- A432_3: 1296000, // Perfect fifth
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- A432_4: 1728000, // Two octaves
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- A432_5: 2160000, // Major third
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-
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- // Schumann resonance harmonics (Hz * 1000)
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- SCHUMANN_1: 7830, // 7.83 Hz
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- SCHUMANN_2: 14100, // 14.1 Hz
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- SCHUMANN_3: 20300, // 20.3 Hz
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- SCHUMANN_4: 26400, // 26.4 Hz
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- SCHUMANN_5: 32400, // 32.4 Hz
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- } as const;
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-
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- // ============================================================================
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- // MATHEMATICAL CONSTANTS - Integer Representations
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- // ============================================================================
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-
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- // Pi approximations as ratios
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- const PI_RATIOS = {
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- ARCHIMEDES: [22, 7], // 22/7 = 3.142857...
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- CHINESE: [355, 113], // 355/113 = 3.1415929...
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- EGYPTIAN: [256, 81], // 256/81 = 3.160493...
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- INDIAN: [62832, 20000], // 3.1416 (5 decimal places)
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- } as const;
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-
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- // Golden ratio as Fibonacci ratios
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- const PHI_RATIOS = {
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- F8_F7: [21, 13], // 21/13 = 1.615384...
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- F9_F8: [34, 21], // 34/21 = 1.619047...
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- F10_F9: [55, 34], // 55/34 = 1.617647...
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- F11_F10: [89, 55], // 89/55 = 1.618181...
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- F12_F11: [144, 89], // 144/89 = 1.617977...
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- } as const;
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-
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- // ============================================================================
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- // VORTEX MATHEMATICS - Base 9 System
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- // ============================================================================
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-
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- const VORTEX_PATTERNS = {
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- DOUBLING: [1, 2, 4, 8, 7, 5], // 1→2→4→8→16(7)→32(5)→64(1)
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- HALVING: [1, 5, 7, 8, 4, 2], // Reverse of doubling
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- TRINITY: [3, 6, 9], // The excluded numbers
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- AXIS: [3, 9, 6], // The axis of rotation
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- } as const;
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-
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- // ============================================================================
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- // ZERO ENTROPY STATE CLASS
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- // ============================================================================
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-
74
- export class ZeroEntropyPureMath {
75
- // All internal state uses integers only
76
- private state: number;
77
- private frequency: number;
78
- private harmonics: number[];
79
- private vortexPosition: number;
80
-
81
- constructor() {
82
- this.state = 0;
83
- this.frequency = FREQUENCIES.A432;
84
- this.harmonics = [];
85
- this.vortexPosition = 1;
86
- }
87
-
88
- /**
89
- * Digital root calculation - pure integer math
90
- */
91
- private digitalRoot(n: number): number {
92
- return legacyDigitalRoot(n)
93
- }
94
-
95
- /**
96
- * Calculate GCD using Euclidean algorithm
97
- */
98
- private gcd(a: number, b: number): number {
99
- while (b !== 0) {
100
- const temp = b;
101
- b = a % b;
102
- a = temp;
103
- }
104
- return a;
105
- }
106
-
107
- /**
108
- * Calculate LCM using GCD
109
- */
110
- private lcm(a: number, b: number): number {
111
- return abs(a * b) / this.gcd(a, b);
112
- }
113
-
114
- /**
115
- * Integer division with remainder
116
- */
117
- private divmod(dividend: number, divisor: number): [number, number] {
118
- const quotient = floor(dividend / divisor);
119
- const remainder = dividend % divisor;
120
- return [quotient, remainder];
121
- }
122
-
123
- /**
124
- * Calculate harmonic mean using only integers
125
- * HM = n / (1/a1 + 1/a2 + ... + 1/an)
126
- * Converted to: HM = (n * LCM) / sum of (LCM/ai)
127
- */
128
- private harmonicMean(values: number[]): number {
129
- if (values.length === 0) return 0;
130
-
131
- // Find LCM of all values to avoid fractions
132
- let lcmValue = values[0];
133
- for (let i = 1; i < values.length; i++) {
134
- lcmValue = this.lcm(lcmValue, values[i]);
135
- }
136
-
137
- // Calculate sum of LCM/value for each value
138
- let sum = 0;
139
- for (const value of values) {
140
- sum += lcmValue / value;
141
- }
142
-
143
- // Return harmonic mean as integer
144
- return (values.length * lcmValue) / sum;
145
- }
146
-
147
- /**
148
- * Calculate geometric mean using integer approximation
149
- * Uses binary search to find integer root
150
- */
151
- private geometricMean(values: number[]): number {
152
- if (values.length === 0) return 0;
153
-
154
- // Calculate product
155
- let product = 1;
156
- for (const value of values) {
157
- product *= value;
158
- }
159
-
160
- // Find nth root using binary search
161
- const n = values.length;
162
- if (n === 1) return product;
163
-
164
- let low = 1;
165
- let high = product;
166
- let result = 1;
167
-
168
- while (low <= high) {
169
- const mid = floor((low + high) / 2);
170
-
171
- // Calculate mid^n
172
- let power = 1;
173
- for (let i = 0; i < n; i++) {
174
- power *= mid;
175
- if (power > product) break;
176
- }
177
-
178
- if (power === product) {
179
- return mid;
180
- } else if (power < product) {
181
- result = mid;
182
- low = mid + 1;
183
- } else {
184
- high = mid - 1;
185
- }
186
- }
187
-
188
- return result;
189
- }
190
-
191
- /**
192
- * Generate Pythagorean tuples
193
- */
194
- private pythagoreanTriple(m: number, n: number): [number, number, number] {
195
- // Euclid's formula: a = m² - n², b = 2mn, c = m² + n²
196
- const a = m * m - n * n;
197
- const b = 2 * m * n;
198
- const c = m * m + n * n;
199
- return [a, b, c];
200
- }
201
-
202
- /**
203
- * Calculate frequency ratios using just intonation
204
- */
205
- private justIntonationRatio(interval: string): [number, number] {
206
- const ratios: Record<string, [number, number]> = {
207
- 'unison': [1, 1],
208
- 'minor_second': [16, 15],
209
- 'major_second': [9, 8],
210
- 'minor_third': [6, 5],
211
- 'major_third': [5, 4],
212
- 'perfect_fourth': [4, 3],
213
- 'tritone': [45, 32],
214
- 'perfect_fifth': [3, 2],
215
- 'minor_sixth': [8, 5],
216
- 'major_sixth': [5, 3],
217
- 'minor_seventh': [16, 9],
218
- 'major_seventh': [15, 8],
219
- 'octave': [2, 1],
220
- };
221
- return ratios[interval] || [1, 1];
222
- }
223
-
224
- /**
225
- * Generate harmonic series up to nth harmonic
226
- */
227
- public generateHarmonicSeries(fundamental: number, n: number): number[] {
228
- const harmonics: number[] = [];
229
- for (let i = 1; i <= n; i++) {
230
- harmonics.push(fundamental * i);
231
- }
232
- return harmonics;
233
- }
234
-
235
- /**
236
- * Calculate beat frequency between two frequencies
237
- */
238
- public beatFrequency(f1: number, f2: number): number {
239
- return abs(f1 - f2);
240
- }
241
-
242
- /**
243
- * Calculate combination tones (sum and difference)
244
- */
245
- public combinationTones(f1: number, f2: number): { sum: number; difference: number } {
246
- return {
247
- sum: f1 + f2,
248
- difference: abs(f1 - f2),
249
- };
250
- }
251
-
252
- /**
253
- * Vortex mathematics operations
254
- */
255
- public vortexDouble(): number {
256
- const sequence = VORTEX_PATTERNS.DOUBLING;
257
- const currentIndex = sequence.indexOf(this.vortexPosition as any);
258
- const nextIndex = (currentIndex + 1) % sequence.length;
259
- this.vortexPosition = sequence[nextIndex];
260
- return this.vortexPosition;
261
- }
262
-
263
- public vortexHalve(): number {
264
- const sequence = VORTEX_PATTERNS.HALVING;
265
- const currentIndex = sequence.indexOf(this.vortexPosition as any);
266
- const nextIndex = (currentIndex + 1) % sequence.length;
267
- this.vortexPosition = sequence[nextIndex];
268
- return this.vortexPosition;
269
- }
270
-
271
- /**
272
- * Calculate resonance using integer ratios
273
- */
274
- public calculateResonance(f1: number, f2: number): number {
275
- const g = this.gcd(f1, f2);
276
- const ratio1 = f1 / g;
277
- const ratio2 = f2 / g;
278
-
279
- // Resonance strength based on simplicity of ratio
280
- // Simpler ratios = stronger resonance
281
- const complexity = ratio1 + ratio2;
282
- const maxResonance = 1000000; // Maximum resonance value
283
-
284
- // Inverse relationship: simpler ratio = higher resonance
285
- return maxResonance / complexity;
286
- }
287
-
288
- /**
289
- * Generate Fibonacci sequence up to n terms
290
- */
291
- public fibonacci(n: number): number[] {
292
- if (n <= 0) return [];
293
- if (n === 1) return [1];
294
-
295
- const sequence = [1, 1];
296
- for (let i = 2; i < n; i++) {
297
- sequence.push(sequence[i - 1] + sequence[i - 2]);
298
- }
299
- return sequence;
300
- }
301
-
302
- /**
303
- * Calculate Lucas numbers (related to Fibonacci)
304
- */
305
- public lucas(n: number): number[] {
306
- if (n <= 0) return [];
307
- if (n === 1) return [2];
308
- if (n === 2) return [2, 1];
309
-
310
- const sequence = [2, 1];
311
- for (let i = 2; i < n; i++) {
312
- sequence.push(sequence[i - 1] + sequence[i - 2]);
313
- }
314
- return sequence;
315
- }
316
-
317
- /**
318
- * Sacred geometry calculations
319
- */
320
- public sacredGeometry() {
321
- return {
322
- // Platonic solids - number of faces, edges, vertices
323
- tetrahedron: { faces: 4, edges: 6, vertices: 4 },
324
- cube: { faces: 6, edges: 12, vertices: 8 },
325
- octahedron: { faces: 8, edges: 12, vertices: 6 },
326
- dodecahedron: { faces: 12, edges: 30, vertices: 20 },
327
- icosahedron: { faces: 20, edges: 30, vertices: 12 },
328
-
329
- // Euler characteristic: V - E + F = 2
330
- eulerCheck: (v: number, e: number, f: number) => v - e + f === 2,
331
- };
332
- }
333
-
334
- /**
335
- * Matrix operations for 3x3 Rodin coil pattern
336
- */
337
- public rodinMatrix(): number[][] {
338
- return [
339
- [1, 2, 4],
340
- [8, 7, 5],
341
- [3, 6, 9],
342
- ];
343
- }
344
-
345
- /**
346
- * Calculate matrix determinant (3x3)
347
- */
348
- public determinant3x3(matrix: number[][]): number {
349
- const [[a, b, c], [d, e, f], [g, h, i]] = matrix;
350
- return a * (e * i - f * h) - b * (d * i - f * g) + c * (d * h - e * g);
351
- }
352
-
353
- /**
354
- * Generate magic square of order 3
355
- */
356
- public magicSquare3(): number[][] {
357
- return [
358
- [2, 7, 6],
359
- [9, 5, 1],
360
- [4, 3, 8],
361
- ];
362
- }
363
-
364
- /**
365
- * Check if a number is prime
366
- */
367
- public isPrime(n: number): boolean {
368
- if (n <= 1) return false;
369
- if (n <= 3) return true;
370
- if (n % 2 === 0 || n % 3 === 0) return false;
371
-
372
- let i = 5;
373
- while (i * i <= n) {
374
- if (n % i === 0 || n % (i + 2) === 0) return false;
375
- i += 6;
376
- }
377
- return true;
378
- }
379
-
380
- /**
381
- * Generate prime numbers up to n
382
- */
383
- public primesUpTo(n: number): number[] {
384
- const primes: number[] = [];
385
- for (let i = 2; i <= n; i++) {
386
- if (this.isPrime(i)) {
387
- primes.push(i);
388
- }
389
- }
390
- return primes;
391
- }
392
-
393
- /**
394
- * Calculate perfect numbers
395
- * A perfect number equals the sum of its proper divisors
396
- */
397
- public isPerfectNumber(n: number): boolean {
398
- if (n <= 1) return false;
399
-
400
- let sum = 1; // 1 is always a divisor
401
- for (let i = 2; i * i <= n; i++) {
402
- if (n % i === 0) {
403
- sum += i;
404
- if (i !== n / i) {
405
- sum += n / i;
406
- }
407
- }
408
- }
409
- return sum === n;
410
- }
411
-
412
- /**
413
- * Generate triangular numbers
414
- */
415
- public triangularNumber(n: number): number {
416
- return (n * (n + 1)) / 2;
417
- }
418
-
419
- /**
420
- * Generate tetrahedral numbers
421
- */
422
- public tetrahedralNumber(n: number): number {
423
- return (n * (n + 1) * (n + 2)) / 6;
424
- }
425
-
426
- /**
427
- * Calculate harmonic convergence point
428
- */
429
- public harmonicConvergence(frequencies: number[]): number {
430
- // Find LCM of all frequencies for convergence point
431
- if (frequencies.length === 0) return 0;
432
-
433
- let result = frequencies[0];
434
- for (let i = 1; i < frequencies.length; i++) {
435
- result = this.lcm(result, frequencies[i]);
436
- }
437
- return result;
438
- }
439
-
440
- /**
441
- * Zero entropy state calculation
442
- * Returns integer representing order level (0 = chaos, 1000000 = perfect order)
443
- */
444
- public calculateZeroEntropy(values: number[]): number {
445
- if (values.length === 0) return 0;
446
-
447
- // Check if all values are the same (perfect order)
448
- const first = values[0];
449
- const allSame = values.every(v => v === first);
450
- if (allSame) return 1000000; // Maximum order
451
-
452
- // Calculate variance using integer math
453
- const mean = values.reduce((a, b) => a + b, 0) / values.length;
454
- let variance = 0;
455
-
456
- for (const value of values) {
457
- const diff = value - mean;
458
- variance += diff * diff;
459
- }
460
-
461
- // Normalize variance to entropy scale
462
- // Lower variance = higher order = lower entropy
463
- const maxVariance = 1000000;
464
- const normalizedVariance = min(variance, maxVariance);
465
-
466
- return maxVariance - normalizedVariance;
467
- }
468
-
469
- /**
470
- * Generate cymatics pattern frequencies
471
- */
472
- public cymaticsFrequencies(): number[] {
473
- // Chladni plate resonance modes (Hz * 1000)
474
- return [
475
- 52000, // 52 Hz - Simple cross pattern
476
- 136000, // 136 Hz - Four-fold symmetry
477
- 295000, // 295 Hz - Six-fold symmetry
478
- 528000, // 528 Hz - Complex mandala
479
- 741000, // 741 Hz - Intricate geometry
480
- 852000, // 852 Hz - Sacred geometry patterns
481
- ];
482
- }
483
-
484
- /**
485
- * Calculate standing wave nodes
486
- */
487
- public standingWaveNodes(length: number, wavelength: number): number {
488
- // Number of nodes = (2 * length / wavelength) + 1
489
- return (2 * length / wavelength) + 1;
490
- }
491
-
492
- /**
493
- * Generate octave equivalents
494
- */
495
- public octaveEquivalents(baseFreq: number, octaves: number): number[] {
496
- const equivalents: number[] = [];
497
- for (let i = -octaves; i <= octaves; i++) {
498
- if (i < 0) {
499
- // Lower octaves: divide by powers of 2
500
- equivalents.push(baseFreq / pow(2, abs(i)));
501
- } else {
502
- // Higher octaves: multiply by powers of 2
503
- equivalents.push(baseFreq * pow(2, i));
504
- }
505
- }
506
- return equivalents;
507
- }
508
-
509
- /**
510
- * Main zero entropy achievement function
511
- */
512
- public achieveZeroEntropy(): {
513
- state: number;
514
- frequency: number;
515
- harmonics: number[];
516
- resonance: number;
517
- entropy: number;
518
- } {
519
- // Generate perfect harmonic series
520
- this.harmonics = this.generateHarmonicSeries(FREQUENCIES.A432, 9);
521
-
522
- // Calculate zero entropy state
523
- const entropy = this.calculateZeroEntropy(this.harmonics);
524
-
525
- // Calculate resonance with Schumann frequency
526
- const resonance = this.calculateResonance(FREQUENCIES.A432, FREQUENCIES.SCHUMANN_1);
527
-
528
- // Update state to perfect balance
529
- this.state = this.digitalRoot(FREQUENCIES.A432);
530
-
531
- return {
532
- state: this.state,
533
- frequency: this.frequency,
534
- harmonics: this.harmonics,
535
- resonance,
536
- entropy,
537
- };
538
- }
539
- }
540
-
541
- // ============================================================================
542
- // EXPORT CONSTANTS AND CLASS
543
- // ============================================================================
544
-
545
- export { FREQUENCIES, PI_RATIOS, PHI_RATIOS, VORTEX_PATTERNS };
546
- export default ZeroEntropyPureMath;