xstate 5.19.4 → 5.20.1

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Files changed (65) hide show
  1. package/README.md +0 -1
  2. package/actions/dist/xstate-actions.cjs.d.ts +1 -1
  3. package/actions/dist/xstate-actions.cjs.js +8 -7
  4. package/actions/dist/xstate-actions.development.cjs.js +8 -7
  5. package/actions/dist/xstate-actions.development.esm.js +3 -2
  6. package/actions/dist/xstate-actions.esm.js +3 -2
  7. package/actions/dist/xstate-actions.umd.min.js +1 -1
  8. package/actions/dist/xstate-actions.umd.min.js.map +1 -1
  9. package/actors/dist/xstate-actors.cjs.d.ts +1 -1
  10. package/actors/dist/xstate-actors.development.esm.js +1 -1
  11. package/actors/dist/xstate-actors.esm.js +1 -1
  12. package/actors/dist/xstate-actors.umd.min.js.map +1 -1
  13. package/dev/dist/xstate-dev.cjs.d.ts +1 -1
  14. package/dev/dist/xstate-dev.umd.min.js.map +1 -1
  15. package/dist/StateMachine-1cda96d3.cjs.js +560 -0
  16. package/dist/StateMachine-38b5bb3f.development.cjs.js +566 -0
  17. package/dist/StateMachine-b4e94439.development.esm.js +563 -0
  18. package/dist/StateMachine-c88ea5dd.esm.js +557 -0
  19. package/dist/assign-6313ccb3.development.esm.js +133 -0
  20. package/dist/assign-c3259787.esm.js +127 -0
  21. package/dist/assign-c84786ab.development.cjs.js +135 -0
  22. package/dist/assign-e9c344ea.cjs.js +129 -0
  23. package/dist/declarations/src/StateMachine.d.ts +2 -2
  24. package/dist/declarations/src/createMachine.d.ts +1 -2
  25. package/dist/declarations/src/graph/TestModel.d.ts +70 -0
  26. package/dist/declarations/src/graph/adjacency.d.ts +8 -0
  27. package/dist/declarations/src/graph/graph.d.ts +14 -0
  28. package/dist/declarations/src/graph/index.d.ts +9 -0
  29. package/dist/declarations/src/graph/pathFromEvents.d.ts +3 -0
  30. package/dist/declarations/src/graph/pathGenerators.d.ts +4 -0
  31. package/dist/declarations/src/graph/shortestPaths.d.ts +3 -0
  32. package/dist/declarations/src/graph/simplePaths.d.ts +3 -0
  33. package/dist/declarations/src/graph/types.d.ts +159 -0
  34. package/dist/declarations/src/index.d.ts +1 -1
  35. package/dist/declarations/src/inspection.d.ts +1 -1
  36. package/dist/{log-655aa404.esm.js → log-1c257a58.esm.js} +3 -126
  37. package/dist/{log-fa2e731a.cjs.js → log-215998b6.cjs.js} +2 -126
  38. package/dist/{log-fadc8808.development.cjs.js → log-2c8d7f98.development.cjs.js} +2 -132
  39. package/dist/{log-5a7b5528.development.esm.js → log-ef959da6.development.esm.js} +3 -132
  40. package/dist/{raise-59549771.development.esm.js → raise-78b8dcb8.development.esm.js} +1 -1
  41. package/dist/{raise-3e01e82a.esm.js → raise-b0a4e862.esm.js} +1 -1
  42. package/dist/xstate.cjs.d.ts +1 -1
  43. package/dist/xstate.cjs.js +7 -558
  44. package/dist/xstate.development.cjs.js +7 -564
  45. package/dist/xstate.development.esm.js +7 -564
  46. package/dist/xstate.esm.js +7 -558
  47. package/dist/xstate.umd.min.js +1 -1
  48. package/dist/xstate.umd.min.js.map +1 -1
  49. package/graph/dist/xstate-graph.cjs.d.mts +2 -0
  50. package/graph/dist/xstate-graph.cjs.d.ts +2 -0
  51. package/graph/dist/xstate-graph.cjs.js +901 -0
  52. package/graph/dist/xstate-graph.cjs.mjs +15 -0
  53. package/graph/dist/xstate-graph.development.cjs.js +901 -0
  54. package/graph/dist/xstate-graph.development.cjs.mjs +15 -0
  55. package/graph/dist/xstate-graph.development.esm.js +885 -0
  56. package/graph/dist/xstate-graph.esm.js +885 -0
  57. package/graph/dist/xstate-graph.umd.min.js +2 -0
  58. package/graph/dist/xstate-graph.umd.min.js.map +1 -0
  59. package/graph/package.json +8 -0
  60. package/guards/dist/xstate-guards.cjs.d.ts +1 -1
  61. package/guards/dist/xstate-guards.development.esm.js +1 -1
  62. package/guards/dist/xstate-guards.esm.js +1 -1
  63. package/guards/dist/xstate-guards.umd.min.js +1 -1
  64. package/guards/dist/xstate-guards.umd.min.js.map +1 -1
  65. package/package.json +22 -6
@@ -0,0 +1,127 @@
1
+ import { V as ProcessingStatus, R as resolveReferencedActor, c as createActor, W as cloneMachineSnapshot } from './raise-b0a4e862.esm.js';
2
+
3
+ function createSpawner(actorScope, {
4
+ machine,
5
+ context
6
+ }, event, spawnedChildren) {
7
+ const spawn = (src, options) => {
8
+ if (typeof src === 'string') {
9
+ const logic = resolveReferencedActor(machine, src);
10
+ if (!logic) {
11
+ throw new Error(`Actor logic '${src}' not implemented in machine '${machine.id}'`);
12
+ }
13
+ const actorRef = createActor(logic, {
14
+ id: options?.id,
15
+ parent: actorScope.self,
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+ syncSnapshot: options?.syncSnapshot,
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+ input: typeof options?.input === 'function' ? options.input({
18
+ context,
19
+ event,
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+ self: actorScope.self
21
+ }) : options?.input,
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+ src,
23
+ systemId: options?.systemId
24
+ });
25
+ spawnedChildren[actorRef.id] = actorRef;
26
+ return actorRef;
27
+ } else {
28
+ const actorRef = createActor(src, {
29
+ id: options?.id,
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+ parent: actorScope.self,
31
+ syncSnapshot: options?.syncSnapshot,
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+ input: options?.input,
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+ src,
34
+ systemId: options?.systemId
35
+ });
36
+ return actorRef;
37
+ }
38
+ };
39
+ return (src, options) => {
40
+ const actorRef = spawn(src, options); // TODO: fix types
41
+ spawnedChildren[actorRef.id] = actorRef;
42
+ actorScope.defer(() => {
43
+ if (actorRef._processingStatus === ProcessingStatus.Stopped) {
44
+ return;
45
+ }
46
+ actorRef.start();
47
+ });
48
+ return actorRef;
49
+ };
50
+ }
51
+
52
+ function resolveAssign(actorScope, snapshot, actionArgs, actionParams, {
53
+ assignment
54
+ }) {
55
+ if (!snapshot.context) {
56
+ throw new Error('Cannot assign to undefined `context`. Ensure that `context` is defined in the machine config.');
57
+ }
58
+ const spawnedChildren = {};
59
+ const assignArgs = {
60
+ context: snapshot.context,
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+ event: actionArgs.event,
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+ spawn: createSpawner(actorScope, snapshot, actionArgs.event, spawnedChildren),
63
+ self: actorScope.self,
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+ system: actorScope.system
65
+ };
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+ let partialUpdate = {};
67
+ if (typeof assignment === 'function') {
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+ partialUpdate = assignment(assignArgs, actionParams);
69
+ } else {
70
+ for (const key of Object.keys(assignment)) {
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+ const propAssignment = assignment[key];
72
+ partialUpdate[key] = typeof propAssignment === 'function' ? propAssignment(assignArgs, actionParams) : propAssignment;
73
+ }
74
+ }
75
+ const updatedContext = Object.assign({}, snapshot.context, partialUpdate);
76
+ return [cloneMachineSnapshot(snapshot, {
77
+ context: updatedContext,
78
+ children: Object.keys(spawnedChildren).length ? {
79
+ ...snapshot.children,
80
+ ...spawnedChildren
81
+ } : snapshot.children
82
+ }), undefined, undefined];
83
+ }
84
+ /**
85
+ * Updates the current context of the machine.
86
+ *
87
+ * @example
88
+ *
89
+ * ```ts
90
+ * import { createMachine, assign } from 'xstate';
91
+ *
92
+ * const countMachine = createMachine({
93
+ * context: {
94
+ * count: 0,
95
+ * message: ''
96
+ * },
97
+ * on: {
98
+ * inc: {
99
+ * actions: assign({
100
+ * count: ({ context }) => context.count + 1
101
+ * })
102
+ * },
103
+ * updateMessage: {
104
+ * actions: assign(({ context, event }) => {
105
+ * return {
106
+ * message: event.message.trim()
107
+ * };
108
+ * })
109
+ * }
110
+ * }
111
+ * });
112
+ * ```
113
+ *
114
+ * @param assignment An object that represents the partial context to update, or
115
+ * a function that returns an object that represents the partial context to
116
+ * update.
117
+ */
118
+ function assign(assignment) {
119
+ function assign(_args, _params) {
120
+ }
121
+ assign.type = 'xstate.assign';
122
+ assign.assignment = assignment;
123
+ assign.resolve = resolveAssign;
124
+ return assign;
125
+ }
126
+
127
+ export { assign as a };
@@ -0,0 +1,135 @@
1
+ 'use strict';
2
+
3
+ var guards_dist_xstateGuards = require('./raise-7a84f9f0.development.cjs.js');
4
+
5
+ function createSpawner(actorScope, {
6
+ machine,
7
+ context
8
+ }, event, spawnedChildren) {
9
+ const spawn = (src, options) => {
10
+ if (typeof src === 'string') {
11
+ const logic = guards_dist_xstateGuards.resolveReferencedActor(machine, src);
12
+ if (!logic) {
13
+ throw new Error(`Actor logic '${src}' not implemented in machine '${machine.id}'`);
14
+ }
15
+ const actorRef = guards_dist_xstateGuards.createActor(logic, {
16
+ id: options?.id,
17
+ parent: actorScope.self,
18
+ syncSnapshot: options?.syncSnapshot,
19
+ input: typeof options?.input === 'function' ? options.input({
20
+ context,
21
+ event,
22
+ self: actorScope.self
23
+ }) : options?.input,
24
+ src,
25
+ systemId: options?.systemId
26
+ });
27
+ spawnedChildren[actorRef.id] = actorRef;
28
+ return actorRef;
29
+ } else {
30
+ const actorRef = guards_dist_xstateGuards.createActor(src, {
31
+ id: options?.id,
32
+ parent: actorScope.self,
33
+ syncSnapshot: options?.syncSnapshot,
34
+ input: options?.input,
35
+ src,
36
+ systemId: options?.systemId
37
+ });
38
+ return actorRef;
39
+ }
40
+ };
41
+ return (src, options) => {
42
+ const actorRef = spawn(src, options); // TODO: fix types
43
+ spawnedChildren[actorRef.id] = actorRef;
44
+ actorScope.defer(() => {
45
+ if (actorRef._processingStatus === guards_dist_xstateGuards.ProcessingStatus.Stopped) {
46
+ return;
47
+ }
48
+ actorRef.start();
49
+ });
50
+ return actorRef;
51
+ };
52
+ }
53
+
54
+ function resolveAssign(actorScope, snapshot, actionArgs, actionParams, {
55
+ assignment
56
+ }) {
57
+ if (!snapshot.context) {
58
+ throw new Error('Cannot assign to undefined `context`. Ensure that `context` is defined in the machine config.');
59
+ }
60
+ const spawnedChildren = {};
61
+ const assignArgs = {
62
+ context: snapshot.context,
63
+ event: actionArgs.event,
64
+ spawn: createSpawner(actorScope, snapshot, actionArgs.event, spawnedChildren),
65
+ self: actorScope.self,
66
+ system: actorScope.system
67
+ };
68
+ let partialUpdate = {};
69
+ if (typeof assignment === 'function') {
70
+ partialUpdate = assignment(assignArgs, actionParams);
71
+ } else {
72
+ for (const key of Object.keys(assignment)) {
73
+ const propAssignment = assignment[key];
74
+ partialUpdate[key] = typeof propAssignment === 'function' ? propAssignment(assignArgs, actionParams) : propAssignment;
75
+ }
76
+ }
77
+ const updatedContext = Object.assign({}, snapshot.context, partialUpdate);
78
+ return [guards_dist_xstateGuards.cloneMachineSnapshot(snapshot, {
79
+ context: updatedContext,
80
+ children: Object.keys(spawnedChildren).length ? {
81
+ ...snapshot.children,
82
+ ...spawnedChildren
83
+ } : snapshot.children
84
+ }), undefined, undefined];
85
+ }
86
+ /**
87
+ * Updates the current context of the machine.
88
+ *
89
+ * @example
90
+ *
91
+ * ```ts
92
+ * import { createMachine, assign } from 'xstate';
93
+ *
94
+ * const countMachine = createMachine({
95
+ * context: {
96
+ * count: 0,
97
+ * message: ''
98
+ * },
99
+ * on: {
100
+ * inc: {
101
+ * actions: assign({
102
+ * count: ({ context }) => context.count + 1
103
+ * })
104
+ * },
105
+ * updateMessage: {
106
+ * actions: assign(({ context, event }) => {
107
+ * return {
108
+ * message: event.message.trim()
109
+ * };
110
+ * })
111
+ * }
112
+ * }
113
+ * });
114
+ * ```
115
+ *
116
+ * @param assignment An object that represents the partial context to update, or
117
+ * a function that returns an object that represents the partial context to
118
+ * update.
119
+ */
120
+ function assign(assignment) {
121
+ if (guards_dist_xstateGuards.executingCustomAction) {
122
+ console.warn('Custom actions should not call `assign()` directly, as it is not imperative. See https://stately.ai/docs/actions#built-in-actions for more details.');
123
+ }
124
+ function assign(_args, _params) {
125
+ {
126
+ throw new Error(`This isn't supposed to be called`);
127
+ }
128
+ }
129
+ assign.type = 'xstate.assign';
130
+ assign.assignment = assignment;
131
+ assign.resolve = resolveAssign;
132
+ return assign;
133
+ }
134
+
135
+ exports.assign = assign;
@@ -0,0 +1,129 @@
1
+ 'use strict';
2
+
3
+ var guards_dist_xstateGuards = require('./raise-5872b9e8.cjs.js');
4
+
5
+ function createSpawner(actorScope, {
6
+ machine,
7
+ context
8
+ }, event, spawnedChildren) {
9
+ const spawn = (src, options) => {
10
+ if (typeof src === 'string') {
11
+ const logic = guards_dist_xstateGuards.resolveReferencedActor(machine, src);
12
+ if (!logic) {
13
+ throw new Error(`Actor logic '${src}' not implemented in machine '${machine.id}'`);
14
+ }
15
+ const actorRef = guards_dist_xstateGuards.createActor(logic, {
16
+ id: options?.id,
17
+ parent: actorScope.self,
18
+ syncSnapshot: options?.syncSnapshot,
19
+ input: typeof options?.input === 'function' ? options.input({
20
+ context,
21
+ event,
22
+ self: actorScope.self
23
+ }) : options?.input,
24
+ src,
25
+ systemId: options?.systemId
26
+ });
27
+ spawnedChildren[actorRef.id] = actorRef;
28
+ return actorRef;
29
+ } else {
30
+ const actorRef = guards_dist_xstateGuards.createActor(src, {
31
+ id: options?.id,
32
+ parent: actorScope.self,
33
+ syncSnapshot: options?.syncSnapshot,
34
+ input: options?.input,
35
+ src,
36
+ systemId: options?.systemId
37
+ });
38
+ return actorRef;
39
+ }
40
+ };
41
+ return (src, options) => {
42
+ const actorRef = spawn(src, options); // TODO: fix types
43
+ spawnedChildren[actorRef.id] = actorRef;
44
+ actorScope.defer(() => {
45
+ if (actorRef._processingStatus === guards_dist_xstateGuards.ProcessingStatus.Stopped) {
46
+ return;
47
+ }
48
+ actorRef.start();
49
+ });
50
+ return actorRef;
51
+ };
52
+ }
53
+
54
+ function resolveAssign(actorScope, snapshot, actionArgs, actionParams, {
55
+ assignment
56
+ }) {
57
+ if (!snapshot.context) {
58
+ throw new Error('Cannot assign to undefined `context`. Ensure that `context` is defined in the machine config.');
59
+ }
60
+ const spawnedChildren = {};
61
+ const assignArgs = {
62
+ context: snapshot.context,
63
+ event: actionArgs.event,
64
+ spawn: createSpawner(actorScope, snapshot, actionArgs.event, spawnedChildren),
65
+ self: actorScope.self,
66
+ system: actorScope.system
67
+ };
68
+ let partialUpdate = {};
69
+ if (typeof assignment === 'function') {
70
+ partialUpdate = assignment(assignArgs, actionParams);
71
+ } else {
72
+ for (const key of Object.keys(assignment)) {
73
+ const propAssignment = assignment[key];
74
+ partialUpdate[key] = typeof propAssignment === 'function' ? propAssignment(assignArgs, actionParams) : propAssignment;
75
+ }
76
+ }
77
+ const updatedContext = Object.assign({}, snapshot.context, partialUpdate);
78
+ return [guards_dist_xstateGuards.cloneMachineSnapshot(snapshot, {
79
+ context: updatedContext,
80
+ children: Object.keys(spawnedChildren).length ? {
81
+ ...snapshot.children,
82
+ ...spawnedChildren
83
+ } : snapshot.children
84
+ }), undefined, undefined];
85
+ }
86
+ /**
87
+ * Updates the current context of the machine.
88
+ *
89
+ * @example
90
+ *
91
+ * ```ts
92
+ * import { createMachine, assign } from 'xstate';
93
+ *
94
+ * const countMachine = createMachine({
95
+ * context: {
96
+ * count: 0,
97
+ * message: ''
98
+ * },
99
+ * on: {
100
+ * inc: {
101
+ * actions: assign({
102
+ * count: ({ context }) => context.count + 1
103
+ * })
104
+ * },
105
+ * updateMessage: {
106
+ * actions: assign(({ context, event }) => {
107
+ * return {
108
+ * message: event.message.trim()
109
+ * };
110
+ * })
111
+ * }
112
+ * }
113
+ * });
114
+ * ```
115
+ *
116
+ * @param assignment An object that represents the partial context to update, or
117
+ * a function that returns an object that represents the partial context to
118
+ * update.
119
+ */
120
+ function assign(assignment) {
121
+ function assign(_args, _params) {
122
+ }
123
+ assign.type = 'xstate.assign';
124
+ assign.assignment = assignment;
125
+ assign.resolve = resolveAssign;
126
+ return assign;
127
+ }
128
+
129
+ exports.assign = assign;
@@ -25,8 +25,8 @@ export declare class StateMachine<TContext extends MachineContext, TEvent extend
25
25
  /**
26
26
  * Clones this state machine with the provided implementations.
27
27
  *
28
- * @param implementations Options (`actions`, `guards`, `actors`, `delays`)
29
- * to recursively merge with the existing options.
28
+ * @param implementations Options (`actions`, `guards`, `actors`, `delays`) to
29
+ * recursively merge with the existing options.
30
30
  * @returns A new `StateMachine` instance with the provided implementations.
31
31
  */
32
32
  provide(implementations: InternalMachineImplementations<ResolvedStateMachineTypes<TContext, DoNotInfer<TEvent>, TActor, TAction, TGuard, TDelay, TTag, TEmitted>>): StateMachine<TContext, TEvent, TChildren, TActor, TAction, TGuard, TDelay, TStateValue, TTag, TInput, TOutput, TEmitted, TMeta, TConfig>;
@@ -1,6 +1,5 @@
1
1
  import { StateMachine } from "./StateMachine.js";
2
- import { ResolvedStateMachineTypes, TODO } from "./types.js";
3
- import { AnyActorRef, EventObject, AnyEventObject, Cast, InternalMachineImplementations, MachineConfig, MachineContext, MachineTypes, NonReducibleUnknown, ParameterizedObject, ProvidedActor, StateValue, ToChildren, MetaObject } from "./types.js";
2
+ import { ResolvedStateMachineTypes, TODO, AnyActorRef, EventObject, AnyEventObject, Cast, InternalMachineImplementations, MachineConfig, MachineContext, MachineTypes, NonReducibleUnknown, ParameterizedObject, ProvidedActor, StateValue, ToChildren, MetaObject } from "./types.js";
4
3
  /**
5
4
  * Creates a state machine (statechart) with the given configuration.
6
5
  *
@@ -0,0 +1,70 @@
1
+ import type { AdjacencyMap, StatePath, Step, TraversalOptions, PathGenerator, TestModelOptions, TestParam, TestPath, TestPathResult } from "./types.js";
2
+ import { EventObject, ActorLogic, Snapshot, AnyStateMachine, EventFromLogic, SnapshotFrom, InputFrom } from "../index.js";
3
+ type GetPathOptions<TSnapshot extends Snapshot<unknown>, TEvent extends EventObject, TInput> = Partial<TraversalOptions<TSnapshot, TEvent, TInput>> & {
4
+ /**
5
+ * Whether to allow deduplicate paths so that paths that are contained by
6
+ * longer paths are included.
7
+ *
8
+ * @default false
9
+ */
10
+ allowDuplicatePaths?: boolean;
11
+ };
12
+ /**
13
+ * Creates a test model that represents an abstract model of a system under test
14
+ * (SUT).
15
+ *
16
+ * The test model is used to generate test paths, which are used to verify that
17
+ * states in the model are reachable in the SUT.
18
+ */
19
+ export declare class TestModel<TSnapshot extends Snapshot<unknown>, TEvent extends EventObject, TInput> {
20
+ testLogic: ActorLogic<TSnapshot, TEvent, TInput>;
21
+ options: TestModelOptions<TSnapshot, TEvent, TInput>;
22
+ defaultTraversalOptions?: TraversalOptions<TSnapshot, TEvent, TInput>;
23
+ getDefaultOptions(): TestModelOptions<TSnapshot, TEvent, TInput>;
24
+ constructor(testLogic: ActorLogic<TSnapshot, TEvent, TInput>, options?: Partial<TestModelOptions<TSnapshot, TEvent, TInput>>);
25
+ getPaths(pathGenerator: PathGenerator<TSnapshot, TEvent, TInput>, options?: GetPathOptions<TSnapshot, TEvent, TInput>): Array<TestPath<TSnapshot, TEvent>>;
26
+ getShortestPaths(options?: GetPathOptions<TSnapshot, TEvent, TInput>): Array<TestPath<TSnapshot, TEvent>>;
27
+ getShortestPathsFrom(paths: Array<TestPath<TSnapshot, TEvent>>, options?: GetPathOptions<TSnapshot, TEvent, TInput>): Array<TestPath<TSnapshot, TEvent>>;
28
+ getSimplePaths(options?: GetPathOptions<TSnapshot, TEvent, TInput>): Array<TestPath<TSnapshot, TEvent>>;
29
+ getSimplePathsFrom(paths: Array<TestPath<TSnapshot, TEvent>>, options?: GetPathOptions<TSnapshot, TEvent, TInput>): Array<TestPath<TSnapshot, TEvent>>;
30
+ private _toTestPath;
31
+ getPathsFromEvents(events: TEvent[], options?: GetPathOptions<TSnapshot, TEvent, TInput>): Array<TestPath<TSnapshot, TEvent>>;
32
+ /**
33
+ * An array of adjacencies, which are objects that represent each `state` with
34
+ * the `nextState` given the `event`.
35
+ */
36
+ getAdjacencyMap(): AdjacencyMap<TSnapshot, TEvent>;
37
+ testPath(path: StatePath<TSnapshot, TEvent>, params: TestParam<TSnapshot, TEvent>, options?: Partial<TestModelOptions<TSnapshot, TEvent, TInput>>): Promise<TestPathResult>;
38
+ testState(params: TestParam<TSnapshot, TEvent>, state: TSnapshot, options?: Partial<TestModelOptions<TSnapshot, TEvent, TInput>>): Promise<void>;
39
+ private _getStateTestKeys;
40
+ private _getEventExec;
41
+ testTransition(params: TestParam<TSnapshot, TEvent>, step: Step<TSnapshot, TEvent>): Promise<void>;
42
+ private _resolveOptions;
43
+ }
44
+ /**
45
+ * Creates a test model that represents an abstract model of a system under test
46
+ * (SUT).
47
+ *
48
+ * The test model is used to generate test paths, which are used to verify that
49
+ * states in the `machine` are reachable in the SUT.
50
+ *
51
+ * @example
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+ *
53
+ * ```js
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+ * const toggleModel = createModel(toggleMachine).withEvents({
55
+ * TOGGLE: {
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+ * exec: async (page) => {
57
+ * await page.click('input');
58
+ * }
59
+ * }
60
+ * });
61
+ * ```
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+ *
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+ * @param machine The state machine used to represent the abstract model.
64
+ * @param options Options for the created test model:
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+ *
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+ * - `events`: an object mapping string event types (e.g., `SUBMIT`) to an event
67
+ * test config (e.g., `{exec: () => {...}, cases: [...]}`)
68
+ */
69
+ export declare function createTestModel<TMachine extends AnyStateMachine>(machine: TMachine, options?: Partial<TestModelOptions<SnapshotFrom<TMachine>, EventFromLogic<TMachine>, InputFrom<TMachine>>>): TestModel<SnapshotFrom<TMachine>, EventFromLogic<TMachine>, unknown>;
70
+ export {};
@@ -0,0 +1,8 @@
1
+ import { ActorLogic, ActorSystem, EventObject, Snapshot } from "../index.js";
2
+ import { TraversalOptions, AdjacencyMap } from "./types.js";
3
+ export declare function getAdjacencyMap<TSnapshot extends Snapshot<unknown>, TEvent extends EventObject, TInput, TSystem extends ActorSystem<any> = ActorSystem<any>>(logic: ActorLogic<TSnapshot, TEvent, TInput, TSystem>, options: TraversalOptions<TSnapshot, TEvent, TInput>): AdjacencyMap<TSnapshot, TEvent>;
4
+ export declare function adjacencyMapToArray<TSnapshot, TEvent>(adjMap: AdjacencyMap<TSnapshot, TEvent>): Array<{
5
+ state: TSnapshot;
6
+ event: TEvent;
7
+ nextState: TSnapshot;
8
+ }>;
@@ -0,0 +1,14 @@
1
+ import { EventObject, AnyStateMachine, AnyActorLogic, EventFromLogic, Snapshot, InputFrom } from "../index.js";
2
+ import type { SerializedSnapshot, StatePath, DirectedGraphNode, TraversalOptions, AnyStateNode, TraversalConfig } from "./types.js";
3
+ /**
4
+ * Returns all state nodes of the given `node`.
5
+ *
6
+ * @param stateNode State node to recursively get child state nodes from
7
+ */
8
+ export declare function getStateNodes(stateNode: AnyStateNode | AnyStateMachine): AnyStateNode[];
9
+ export declare function serializeSnapshot(snapshot: Snapshot<any>): SerializedSnapshot;
10
+ export declare function createDefaultMachineOptions<TMachine extends AnyStateMachine>(machine: TMachine, options?: TraversalOptions<ReturnType<TMachine['transition']>, EventFromLogic<TMachine>, InputFrom<TMachine>>): TraversalOptions<ReturnType<TMachine['transition']>, EventFromLogic<TMachine>, InputFrom<TMachine>>;
11
+ export declare function createDefaultLogicOptions(): TraversalOptions<any, any, any>;
12
+ export declare function toDirectedGraph(stateMachine: AnyStateNode | AnyStateMachine): DirectedGraphNode;
13
+ export declare function resolveTraversalOptions<TLogic extends AnyActorLogic>(logic: TLogic, traversalOptions?: TraversalOptions<ReturnType<TLogic['transition']>, EventFromLogic<TLogic>, InputFrom<TLogic>>, defaultOptions?: TraversalOptions<ReturnType<TLogic['transition']>, EventFromLogic<TLogic>, InputFrom<TLogic>>): TraversalConfig<ReturnType<TLogic['transition']>, EventFromLogic<TLogic>>;
14
+ export declare function joinPaths<TSnapshot extends Snapshot<unknown>, TEvent extends EventObject>(headPath: StatePath<TSnapshot, TEvent>, tailPath: StatePath<TSnapshot, TEvent>): StatePath<TSnapshot, TEvent>;
@@ -0,0 +1,9 @@
1
+ export { TestModel, createTestModel } from "./TestModel.js";
2
+ export { adjacencyMapToArray, getAdjacencyMap } from "./adjacency.js";
3
+ export { getStateNodes, joinPaths, serializeSnapshot, toDirectedGraph } from "./graph.js";
4
+ export type { AdjacencyMap, AdjacencyValue } from "./types.js";
5
+ export { getPathsFromEvents } from "./pathFromEvents.js";
6
+ export * from "./pathGenerators.js";
7
+ export { getShortestPaths } from "./shortestPaths.js";
8
+ export { getSimplePaths } from "./simplePaths.js";
9
+ export * from "./types.js";
@@ -0,0 +1,3 @@
1
+ import { ActorLogic, ActorSystem, EventObject, Snapshot } from "../index.js";
2
+ import { StatePath, TraversalOptions } from "./types.js";
3
+ export declare function getPathsFromEvents<TSnapshot extends Snapshot<unknown>, TEvent extends EventObject, TInput, TSystem extends ActorSystem<any> = ActorSystem<any>>(logic: ActorLogic<TSnapshot, TEvent, TInput, TSystem>, events: TEvent[], options?: TraversalOptions<TSnapshot, TEvent, TInput>): Array<StatePath<TSnapshot, TEvent>>;
@@ -0,0 +1,4 @@
1
+ import { EventObject, Snapshot } from "../index.js";
2
+ import { PathGenerator } from "./types.js";
3
+ export declare const createShortestPathsGen: <TSnapshot extends Snapshot<unknown>, TEvent extends EventObject, TInput>() => PathGenerator<TSnapshot, TEvent, TInput>;
4
+ export declare const createSimplePathsGen: <TSnapshot extends Snapshot<unknown>, TEvent extends EventObject, TInput>() => PathGenerator<TSnapshot, TEvent, TInput>;
@@ -0,0 +1,3 @@
1
+ import { AnyActorLogic, EventFromLogic, InputFrom } from "../index.js";
2
+ import { StatePath, TraversalOptions } from "./types.js";
3
+ export declare function getShortestPaths<TLogic extends AnyActorLogic>(logic: TLogic, options?: TraversalOptions<ReturnType<TLogic['transition']>, EventFromLogic<TLogic>, InputFrom<TLogic>>): Array<StatePath<ReturnType<TLogic['transition']>, EventFromLogic<TLogic>>>;
@@ -0,0 +1,3 @@
1
+ import { AnyActorLogic, EventFromLogic, InputFrom } from "../index.js";
2
+ import { StatePath, TraversalOptions } from "./types.js";
3
+ export declare function getSimplePaths<TLogic extends AnyActorLogic>(logic: TLogic, options?: TraversalOptions<ReturnType<TLogic['transition']>, EventFromLogic<TLogic>, InputFrom<TLogic>>): Array<StatePath<ReturnType<TLogic['transition']>, EventFromLogic<TLogic>>>;