xray16 1.4.0 → 1.5.1

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Files changed (49) hide show
  1. package/package.json +1 -1
  2. package/types/xr_ai/xr_action.d.ts +1321 -29
  3. package/types/xr_ai/xr_alife.d.ts +1336 -32
  4. package/types/xr_ai/xr_enemy_evaluation.d.ts +112 -19
  5. package/types/xr_ai/xr_goap.d.ts +450 -3
  6. package/types/xr_ai/xr_graph.d.ts +94 -6
  7. package/types/xr_ai/xr_memory.d.ts +240 -6
  8. package/types/xr_lib/xr_animation.d.ts +185 -14
  9. package/types/xr_lib/xr_bitwise.d.ts +20 -8
  10. package/types/xr_lib/xr_color.d.ts +103 -6
  11. package/types/xr_lib/xr_debug.d.ts +110 -12
  12. package/types/xr_lib/xr_dialog.d.ts +99 -7
  13. package/types/xr_lib/xr_flags.d.ts +78 -15
  14. package/types/xr_lib/xr_fs.d.ts +395 -5
  15. package/types/xr_lib/xr_game.d.ts +101 -0
  16. package/types/xr_lib/xr_hit.d.ts +84 -0
  17. package/types/xr_lib/xr_ini.d.ts +60 -2
  18. package/types/xr_lib/xr_level.d.ts +182 -39
  19. package/types/xr_lib/xr_luabind.d.ts +37 -11
  20. package/types/xr_lib/xr_map.d.ts +137 -6
  21. package/types/xr_lib/xr_math.d.ts +56 -0
  22. package/types/xr_lib/xr_multiplayer.d.ts +729 -1
  23. package/types/xr_lib/xr_profile.d.ts +80 -0
  24. package/types/xr_lib/xr_properties.d.ts +159 -4
  25. package/types/xr_lib/xr_relation.d.ts +147 -0
  26. package/types/xr_lib/xr_render.d.ts +99 -3
  27. package/types/xr_lib/xr_save.d.ts +110 -4
  28. package/types/xr_lib/xr_sound.d.ts +373 -9
  29. package/types/xr_lib/xr_stats.ts +33 -4
  30. package/types/xr_lib/xr_task.d.ts +277 -0
  31. package/types/xr_lib/xr_time.d.ts +11 -0
  32. package/types/xr_object/client/xr_anomaly.d.ts +20 -0
  33. package/types/xr_object/client/xr_artefact.d.ts +57 -2
  34. package/types/xr_object/client/xr_client_object.d.ts +131 -0
  35. package/types/xr_object/client/xr_creature.d.ts +79 -0
  36. package/types/xr_object/client/xr_item.d.ts +108 -2
  37. package/types/xr_object/client/xr_level.d.ts +482 -14
  38. package/types/xr_object/client/xr_physic.d.ts +459 -29
  39. package/types/xr_object/client/xr_zone.d.ts +38 -0
  40. package/types/xr_object/script/xr_script_interface.d.ts +236 -1
  41. package/types/xr_object/script/xr_script_object.d.ts +3402 -82
  42. package/types/xr_object/script/xr_script_trade.d.ts +25 -15
  43. package/types/xr_object/server/xr_server_object.d.ts +707 -15
  44. package/types/xr_ui/xr_ui_asset.d.ts +241 -6
  45. package/types/xr_ui/xr_ui_core.d.ts +327 -9
  46. package/types/xr_ui/xr_ui_event.d.ts +1067 -1
  47. package/types/xr_ui/xr_ui_interface.d.ts +1563 -17
  48. package/types/xr_ui/xr_ui_menu.d.ts +259 -16
  49. package/types/xrf_plugin.d.ts +44 -14
@@ -1,41 +1,134 @@
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  declare module "xray16" {
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  /**
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+ * Enemy evaluation storage binding.
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+ *
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  * @source C++ class cef_storage
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  * @customConstructor cef_storage
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  * @group xr_enemy_evaluation
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  */
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  export class cef_storage extends EngineBinding {
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+ /**
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+ * Engine-owned evaluation function storage.
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+ */
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  private constructor();
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- public evaluate(str: string, game_object: game_object): f32;
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- public evaluate(str: string, game_object1: game_object, game_object2: game_object): f32;
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- public evaluate(str: string, game_object1: game_object, game_object2: game_object, game_object3: game_object): f32;
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+ /**
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+ * Run an evaluation function for a live game object.
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+ *
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+ * @remarks Prefer the four-object overload for non-ALife item evaluators; shorter engine overloads do not fill
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+ * item slots.
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+ *
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+ * @param functionName - Registered evaluation function name.
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+ * @param member - Object used as the evaluating actor.
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+ * @returns Function score, or `0` when the function or object role is invalid.
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+ */
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+ public evaluate(functionName: string, member: game_object): f32;
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+
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+ /**
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+ * Run an evaluation function for a live actor and enemy pair.
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+ *
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+ * @remarks Prefer the four-object overload for non-ALife item evaluators; shorter engine overloads do not fill
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+ * item slots.
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+ *
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+ * @param functionName - Registered evaluation function name.
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+ * @param member - Object used as the evaluating actor.
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+ * @param enemy - Object used as the target.
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+ * @returns Function score, or `0` when the function or object role is invalid.
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+ */
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+ public evaluate(functionName: string, member: game_object, enemy: game_object): f32;
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+
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+ /**
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+ * Run an evaluation function for a live actor, target, and actor item.
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+ *
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+ * @remarks Prefer the four-object overload for non-ALife item evaluators; shorter engine overloads do not fill
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+ * item slots.
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+ *
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+ * @param functionName - Registered evaluation function name.
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+ * @param member - Object used as the evaluating actor.
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+ * @param enemy - Object used as the target.
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+ * @param memberItem - Item owned or considered by the evaluating actor.
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+ * @returns Function score, or `0` when the function or object role is invalid.
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+ */
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+ public evaluate(functionName: string, member: game_object, enemy: game_object, memberItem: game_object): f32;
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+
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+ /**
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+ * Run an evaluation function for live actor and target context.
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+ *
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+ * @param functionName - Registered evaluation function name.
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+ * @param member - Object used as the evaluating actor.
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+ * @param enemy - Object used as the target.
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+ * @param memberItem - Item owned or considered by the evaluating actor.
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+ * @param enemyItem - Item owned or considered by the target.
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+ * @returns Function score, or `0` when the function or object role is invalid.
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+ */
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  public evaluate(
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- str: string,
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- game_object1: game_object,
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- game_object2: game_object,
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- game_object3: game_object,
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- game_object4: game_object
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+ functionName: string,
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+ member: game_object,
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+ enemy: game_object,
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+ memberItem: game_object,
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+ enemyItem: game_object
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  ): f32;
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- public evaluate(str: string, cse_alife_object: cse_alife_object): f32;
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- public evaluate(str: string, cse_alife_object1: cse_alife_object, cse_alife_object2: cse_alife_object): f32;
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+
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+ /**
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+ * Run an evaluation function for an ALife object.
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+ *
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+ * @param functionName - Registered evaluation function name.
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+ * @param member - Object used as the evaluating actor.
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+ * @returns Function score, or `0` when the function or object role is invalid.
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+ */
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+ public evaluate(functionName: string, member: cse_alife_object): f32;
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+
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+ /**
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+ * Run an evaluation function for an ALife actor and enemy pair.
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+ *
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+ * @param functionName - Registered evaluation function name.
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+ * @param member - Object used as the evaluating actor.
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+ * @param enemy - Object used as the target.
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+ * @returns Function score, or `0` when the function or object role is invalid.
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+ */
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+ public evaluate(functionName: string, member: cse_alife_object, enemy: cse_alife_object): f32;
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+
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+ /**
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+ * Run an evaluation function for ALife actor, target, and actor item context.
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+ *
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+ * @param functionName - Registered evaluation function name.
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+ * @param member - Object used as the evaluating actor.
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+ * @param enemy - Object used as the target.
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+ * @param memberItem - Item owned or considered by the evaluating actor.
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+ * @returns Function score, or `0` when the function or object role is invalid.
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+ */
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  public evaluate(
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- str: string,
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- cse_alife_object1: cse_alife_object,
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- cse_alife_object2: cse_alife_object,
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- cse_alife_object3: cse_alife_object
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+ functionName: string,
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+ member: cse_alife_object,
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+ enemy: cse_alife_object,
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+ memberItem: cse_alife_object
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  ): f32;
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+
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+ /**
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+ * Run an evaluation function for full ALife actor and target context.
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+ *
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+ * @param functionName - Registered evaluation function name.
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+ * @param member - Object used as the evaluating actor.
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+ * @param enemy - Object used as the target.
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+ * @param memberItem - Item owned or considered by the evaluating actor.
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+ * @param enemyItem - Item owned or considered by the target.
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+ * @returns Function score, or `0` when the function or object role is invalid.
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+ */
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  public evaluate(
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- str: string,
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- cse_alife_object1: cse_alife_object,
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- cse_alife_object2: cse_alife_object,
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- cse_alife_object3: cse_alife_object,
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- cse_alife_object4: cse_alife_object
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+ functionName: string,
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+ member: cse_alife_object,
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+ enemy: cse_alife_object,
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+ memberItem: cse_alife_object,
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+ enemyItem: cse_alife_object
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  ): f32;
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  }
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  /**
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+ * Get the global storage for engine evaluation functions.
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+ *
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  * @group xr_enemy_evaluation
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+ *
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+ * @returns Evaluation function storage singleton.
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  */
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  export function ef_storage(this: void): cef_storage;
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  }