xray16 1.4.0 → 1.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/types/xr_ai/xr_action.d.ts +1321 -29
- package/types/xr_ai/xr_alife.d.ts +1336 -32
- package/types/xr_ai/xr_enemy_evaluation.d.ts +112 -19
- package/types/xr_ai/xr_goap.d.ts +450 -3
- package/types/xr_ai/xr_graph.d.ts +94 -6
- package/types/xr_ai/xr_memory.d.ts +240 -6
- package/types/xr_lib/xr_animation.d.ts +185 -14
- package/types/xr_lib/xr_bitwise.d.ts +20 -8
- package/types/xr_lib/xr_color.d.ts +103 -6
- package/types/xr_lib/xr_debug.d.ts +110 -12
- package/types/xr_lib/xr_dialog.d.ts +99 -7
- package/types/xr_lib/xr_flags.d.ts +78 -15
- package/types/xr_lib/xr_fs.d.ts +395 -5
- package/types/xr_lib/xr_game.d.ts +101 -0
- package/types/xr_lib/xr_hit.d.ts +84 -0
- package/types/xr_lib/xr_ini.d.ts +60 -2
- package/types/xr_lib/xr_level.d.ts +182 -39
- package/types/xr_lib/xr_luabind.d.ts +37 -11
- package/types/xr_lib/xr_map.d.ts +137 -6
- package/types/xr_lib/xr_math.d.ts +56 -0
- package/types/xr_lib/xr_multiplayer.d.ts +729 -1
- package/types/xr_lib/xr_profile.d.ts +80 -0
- package/types/xr_lib/xr_properties.d.ts +159 -4
- package/types/xr_lib/xr_relation.d.ts +147 -0
- package/types/xr_lib/xr_render.d.ts +99 -3
- package/types/xr_lib/xr_save.d.ts +110 -4
- package/types/xr_lib/xr_sound.d.ts +373 -9
- package/types/xr_lib/xr_stats.ts +33 -4
- package/types/xr_lib/xr_task.d.ts +277 -0
- package/types/xr_lib/xr_time.d.ts +11 -0
- package/types/xr_object/client/xr_anomaly.d.ts +20 -0
- package/types/xr_object/client/xr_artefact.d.ts +57 -2
- package/types/xr_object/client/xr_client_object.d.ts +131 -0
- package/types/xr_object/client/xr_creature.d.ts +79 -0
- package/types/xr_object/client/xr_item.d.ts +108 -2
- package/types/xr_object/client/xr_level.d.ts +482 -14
- package/types/xr_object/client/xr_physic.d.ts +459 -29
- package/types/xr_object/client/xr_zone.d.ts +38 -0
- package/types/xr_object/script/xr_script_interface.d.ts +236 -1
- package/types/xr_object/script/xr_script_object.d.ts +3402 -82
- package/types/xr_object/script/xr_script_trade.d.ts +25 -15
- package/types/xr_object/server/xr_server_object.d.ts +707 -15
- package/types/xr_ui/xr_ui_asset.d.ts +241 -6
- package/types/xr_ui/xr_ui_core.d.ts +327 -9
- package/types/xr_ui/xr_ui_event.d.ts +1067 -1
- package/types/xr_ui/xr_ui_interface.d.ts +1563 -17
- package/types/xr_ui/xr_ui_menu.d.ts +259 -16
- package/types/xrf_plugin.d.ts +44 -14
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declare module "xray16" {
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/**
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* Monster movement, animation, and sound constants.
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*
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* @source C++ class MonsterSpace
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* @customConstructor MonsterSpace
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* @group xr_action
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*
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* @remarks
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* These constants are grouped by the original engine namespace, not by TypeScript use site. Some values are used by
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* stalker movement controllers, some by monsters, and head animation values are used by trader sound actions.
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*/
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export class MonsterSpace {
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/**
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* Engine enum value for `MonsterSpace.head_anim_angry`.
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*/
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public static readonly head_anim_angry: 1;
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/**
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* Engine enum value for `MonsterSpace.head_anim_glad`.
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*/
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public static readonly head_anim_glad: 2;
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/**
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* Engine enum value for `MonsterSpace.head_anim_kind`.
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*/
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public static readonly head_anim_kind: 3;
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/**
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* Engine enum value for `MonsterSpace.head_anim_normal`.
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*/
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public static readonly head_anim_normal: 0;
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/**
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* Engine enum value for `MonsterSpace.sound_script`.
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*/
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public static readonly sound_script: 128;
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}
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export type TXR_MonsterBodyState = EnumeratedStaticsValues<typeof MonsterSpace>;
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/**
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* Composite action passed to scripted entities.
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*
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* @source C++ class entity_action
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* @customConstructor entity_action
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* @group xr_action
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*
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* @remarks
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* This is a container for sub-actions. The engine applies only the parts set with `set_action()`, and completion
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* checks read the matching sub-action state. It is meaningful only when passed to a scripted entity controller, such
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* as `game_object.command()`.
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*/
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export class entity_action extends EngineBinding {
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/**
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* Create an empty entity action.
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*/
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public constructor();
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/**
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* Copy an existing entity action.
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*
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* @param action - Action to copy.
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*/
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public constructor(action: entity_action);
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/**
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* Set the movement part of this action.
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*
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* @param move - Movement action.
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*/
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public set_action(move: move): void;
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/**
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* Set the look part of this action.
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*
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* @param look - Look action.
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*/
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public set_action(look: look): void;
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/**
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* Set the animation part of this action.
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*
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* @param anim - Animation action.
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*/
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public set_action(anim: anim): void;
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/**
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* Set the sound part of this action.
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*
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* @param sound - Sound action.
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*/
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public set_action(sound: sound): void;
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/**
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* Set the particle part of this action.
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*
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* @param particle - Particle action.
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*/
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public set_action(particle: particle): void;
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-
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/**
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* Set the object interaction part of this action.
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*
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* @param objectAction - Object action.
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*/
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public set_action(objectAction: XR_object): void;
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/**
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* Set the completion condition for this action.
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*
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* @param cond - Completion condition.
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*/
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public set_action(cond: cond): void;
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/**
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* Set a monster global action.
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*
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* @remarks
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* Intended for custom monsters. Stalkers and ordinary inventory objects do not execute monster global actions.
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*
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* @param act - Monster action.
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*/
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public set_action(act: act): void;
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/**
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* Check whether the movement part is complete.
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*
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* @returns Whether movement is complete.
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*/
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public move(): boolean;
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/**
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* Check whether the particle part is complete.
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*
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* @returns Whether particle playback is complete.
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*/
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public particle(): boolean;
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/**
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* Check whether the whole action is complete.
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*
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* @returns Whether all required parts are complete.
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*/
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public completed(): boolean;
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/**
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* Check whether the object interaction part is complete.
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*
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* @returns Whether object interaction is complete.
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*/
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public object(): boolean;
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/**
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* Check whether all action parts are complete.
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*
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* @returns Whether the action is complete.
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*/
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public all(): boolean;
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/**
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* Check whether the action time condition has elapsed.
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*
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* @returns Whether the time condition is complete.
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*/
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public time(): boolean;
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* Check whether the look part is complete.
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*
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* @returns Whether look handling is complete.
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*/
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public look(): boolean;
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/**
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* Check whether the sound part is complete.
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*
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* @returns Whether sound playback is complete.
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*/
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public sound(): boolean;
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/**
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* Check whether the animation part is complete.
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*
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* @returns Whether animation is complete.
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*/
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public anim(): boolean;
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}
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/**
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* @group xr_action
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*/
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export type TXR_entity_action = move | look | anim | sound | particle | XR_object | cond;
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export type TXR_entity_action = move | look | anim | sound | particle | XR_object | cond | act;
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/**
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* Object interaction action.
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*
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* @source C++ class object
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* @customConstructor object
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* @group xr_action
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*
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* @remarks
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* Object actions are consumed by the object handler of an AI entity. Weapon-oriented actions such as `fire1`,
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* `reload`, or `strap` require the controlled object to have a compatible active item.
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*/
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export class XR_object extends EngineBinding {
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/**
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* Engine enum value for `XR_object.activate`.
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*/
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public static readonly activate: 16;
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/**
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* Engine enum value for `XR_object.aim1`.
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*/
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public static readonly aim1: 4;
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/**
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* Engine enum value for `XR_object.aim2`.
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*/
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public static readonly aim2: 5;
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* Engine enum value for `XR_object.deactivate`.
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*/
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public static readonly deactivate: 17;
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* Engine enum value for `XR_object.drop`.
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*/
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public static readonly drop: 11;
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* Engine enum value for `XR_object.dummy`.
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*/
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public static readonly dummy: -1;
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/**
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* Engine enum value for `XR_object.fire1`.
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*/
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public static readonly fire1: 6;
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/**
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* Engine enum value for `XR_object.fire2`.
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*/
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public static readonly fire2: 8;
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* Engine enum value for `XR_object.hide`.
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*/
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public static readonly hide: 22;
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/**
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* Engine enum value for `XR_object.idle`.
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*/
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public static readonly idle: 9;
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* Engine enum value for `XR_object.reload`.
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*/
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public static readonly reload: 2;
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/**
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* Engine enum value for `XR_object.reload1`.
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*/
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public static readonly reload1: 2;
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/**
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* Engine enum value for `XR_object.reload2`.
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*/
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public static readonly reload2: 3;
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* Engine enum value for `XR_object.show`.
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*/
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public static readonly show: 21;
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* Engine enum value for `XR_object.strap`.
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*/
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public static readonly strap: 10;
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/**
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* Engine enum value for `XR_object.switch1`.
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*/
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public static readonly switch1: 0;
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/**
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* Engine enum value for `XR_object.switch2`.
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*/
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public static readonly switch2: 1;
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* Engine enum value for `XR_object.take`.
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*/
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public static readonly take: 23;
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* Engine enum value for `XR_object.turn_off`.
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*/
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public static readonly turn_off: 20;
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/**
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* Engine enum value for `XR_object.turn_on`.
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*/
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public static readonly turn_on: 19;
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* Engine enum value for `XR_object.use`.
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*/
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public static readonly use: 18;
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* Create an empty object action.
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*/
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public constructor();
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* Create an action for a game object.
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*
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* @param game_object - Target object.
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* @param action - Object action id.
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*/
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public constructor(game_object: game_object, action: TXR_object_action);
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* Create a timed action for a game object.
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*
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* @param game_object - Target object.
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public constructor(game_object: game_object, action: TXR_object_action, time: u32);
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*/
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public constructor(action: TXR_object_action);
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*/
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public constructor(object_name: string, action: TXR_object_action);
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public action(action: TXR_object_action): void;
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public object(object_name: string): void;
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public object(game_object: game_object): void;
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@@ -119,98 +372,435 @@ declare module "xray16" {
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export const object: typeof XR_object;
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/**
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* Movement action for stalkers, monsters, and vehicles.
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*
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* @source C++ class move
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* @customConstructor move
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*
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* The overload family is split between generic movement goals, vehicle input flags, and monster-only movement
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* actions. Use the constructor group that matches the object receiving the resulting `entity_action`.
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*/
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export class move extends EngineBinding {
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// Todo: All enums are in one static, probably should declare few parent interfaces / classes with enums
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/**
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* Engine enum value for `move.crouch`.
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*/
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public static readonly crouch: 0;
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/**
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* Engine enum value for `move.back`.
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*/
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public static readonly back: 4;
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/**
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* Engine enum value for `move.criteria`.
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*/
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public static readonly criteria: 2;
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/**
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* Engine enum value for `move.curve`.
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*/
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public static readonly curve: 0;
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/**
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* Engine enum value for `move.curve_criteria`.
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*/
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public static readonly curve_criteria: 2;
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/**
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* Engine enum value for `move.default`.
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*/
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public static readonly default: 0;
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/**
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* Engine enum value for `move.dodge`.
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*/
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public static readonly dodge: 1;
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/**
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* Engine enum value for `move.down`.
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*/
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|
public static readonly down: 64;
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+
/**
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* Engine enum value for `move.drag`.
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*/
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|
public static readonly drag: 3;
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+
/**
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* Engine enum value for `move.force`.
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*/
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|
public static readonly force: 1;
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+
/**
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|
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* Engine enum value for `move.fwd`.
|
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*/
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|
public static readonly fwd: 2;
|
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+
/**
|
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|
+
* Engine enum value for `move.handbrake`.
|
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|
+
*/
|
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|
public static readonly handbrake: 128;
|
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+
/**
|
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|
+
* Engine enum value for `move.jump`.
|
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|
+
*/
|
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|
public static readonly jump: 4;
|
|
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|
+
/**
|
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|
+
* Engine enum value for `move.left`.
|
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|
+
*/
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|
public static readonly left: 8;
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|
|
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+
/**
|
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+
* Engine enum value for `move.line`.
|
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+
*/
|
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|
public static readonly line: 0;
|
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|
+
/**
|
|
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|
+
* Engine enum value for `move.none`.
|
|
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|
+
*/
|
|
147
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|
public static readonly none: 1;
|
|
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|
+
/**
|
|
456
|
+
* Engine enum value for `move.off`.
|
|
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|
+
*/
|
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148
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|
public static readonly off: 512;
|
|
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|
+
/**
|
|
460
|
+
* Engine enum value for `move.on`.
|
|
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|
+
*/
|
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149
462
|
public static readonly on: 256;
|
|
463
|
+
/**
|
|
464
|
+
* Engine enum value for `move.right`.
|
|
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|
+
*/
|
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150
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|
public static readonly right: 16;
|
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467
|
|
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|
/**
|
|
153
469
|
* Fast run movement type, not sprint but generic fast movement.
|
|
154
470
|
*/
|
|
155
471
|
public static readonly run: 1;
|
|
472
|
+
/**
|
|
473
|
+
* Engine enum value for `move.run_fwd`.
|
|
474
|
+
*/
|
|
156
475
|
public static readonly run_fwd: 2;
|
|
476
|
+
/**
|
|
477
|
+
* Engine enum value for `move.run_with_leader`.
|
|
478
|
+
*/
|
|
157
479
|
public static readonly run_with_leader: 7;
|
|
480
|
+
/**
|
|
481
|
+
* Engine enum value for `move.stand`.
|
|
482
|
+
*/
|
|
158
483
|
public static readonly stand: 2;
|
|
484
|
+
/**
|
|
485
|
+
* Engine enum value for `move.standing`.
|
|
486
|
+
*/
|
|
159
487
|
public static readonly standing: 1;
|
|
488
|
+
/**
|
|
489
|
+
* Engine enum value for `move.steal`.
|
|
490
|
+
*/
|
|
160
491
|
public static readonly steal: 5;
|
|
492
|
+
/**
|
|
493
|
+
* Engine enum value for `move.up`.
|
|
494
|
+
*/
|
|
161
495
|
public static readonly up: 32;
|
|
162
496
|
/**
|
|
163
497
|
* Normal walk movement type, generic movement type used in most cases.
|
|
164
498
|
*/
|
|
165
499
|
public static readonly walk: 0;
|
|
166
500
|
|
|
501
|
+
/**
|
|
502
|
+
* Engine enum value for `move.walk_fwd`.
|
|
503
|
+
*/
|
|
167
504
|
public static readonly walk_fwd: 0;
|
|
505
|
+
/**
|
|
506
|
+
* Engine enum value for `move.walk_bkwd`.
|
|
507
|
+
*/
|
|
168
508
|
public static readonly walk_bkwd: 1;
|
|
509
|
+
/**
|
|
510
|
+
* Engine enum value for `move.walk_with_leader`.
|
|
511
|
+
*/
|
|
169
512
|
public static readonly walk_with_leader: 6;
|
|
170
513
|
|
|
514
|
+
/**
|
|
515
|
+
* Create an empty movement action.
|
|
516
|
+
*/
|
|
171
517
|
public constructor();
|
|
172
|
-
|
|
173
|
-
|
|
174
|
-
|
|
518
|
+
|
|
519
|
+
/**
|
|
520
|
+
* Create a vehicle input action.
|
|
521
|
+
*
|
|
522
|
+
* @remarks
|
|
523
|
+
* Uses `move` input-key flags such as `fwd`, `back`, `left`, `right`, `handbrake`, `on`, and `off`.
|
|
524
|
+
*
|
|
525
|
+
* @param action - Input key id.
|
|
526
|
+
*/
|
|
527
|
+
public constructor(action: number);
|
|
528
|
+
|
|
529
|
+
/**
|
|
530
|
+
* Create a timed vehicle input action.
|
|
531
|
+
*
|
|
532
|
+
* @remarks
|
|
533
|
+
* Uses `move` input-key flags. The time value limits how long the input action remains active.
|
|
534
|
+
*
|
|
535
|
+
* @param action - Input key id.
|
|
536
|
+
* @param value - Action duration or value.
|
|
537
|
+
*/
|
|
538
|
+
public constructor(action: number, value: number);
|
|
539
|
+
|
|
540
|
+
/**
|
|
541
|
+
* Move toward an object with explicit body, movement, and path modes.
|
|
542
|
+
*
|
|
543
|
+
* @param bodyState - Body state id.
|
|
544
|
+
* @param movementType - Movement type id.
|
|
545
|
+
* @param pathType - Detail path type id.
|
|
546
|
+
* @param game_object - Target object.
|
|
547
|
+
*/
|
|
548
|
+
public constructor(bodyState: number, movementType: TXR_move, pathType: number, game_object: game_object);
|
|
549
|
+
|
|
550
|
+
/**
|
|
551
|
+
* Move toward an object with a speed value.
|
|
552
|
+
*
|
|
553
|
+
* @param bodyState - Body state id.
|
|
554
|
+
* @param movementType - Movement type id.
|
|
555
|
+
* @param pathType - Detail path type id.
|
|
556
|
+
* @param game_object - Target object.
|
|
557
|
+
* @param value - Speed or distance value.
|
|
558
|
+
*/
|
|
175
559
|
public constructor(
|
|
176
560
|
bodyState: number,
|
|
177
561
|
movementType: TXR_move,
|
|
178
|
-
pathType:
|
|
562
|
+
pathType: number,
|
|
179
563
|
game_object: game_object,
|
|
180
564
|
value: f32
|
|
181
565
|
);
|
|
182
|
-
|
|
183
|
-
|
|
184
|
-
|
|
185
|
-
|
|
566
|
+
|
|
567
|
+
/**
|
|
568
|
+
* Move along a patrol path.
|
|
569
|
+
*
|
|
570
|
+
* @param bodyState - Body state id.
|
|
571
|
+
* @param movementType - Movement type id.
|
|
572
|
+
* @param pathType - Detail path type id.
|
|
573
|
+
* @param patrol - Patrol path parameters.
|
|
574
|
+
*/
|
|
575
|
+
public constructor(bodyState: number, movementType: TXR_move, pathType: number, patrol: patrol);
|
|
576
|
+
|
|
577
|
+
/**
|
|
578
|
+
* Move along a patrol path with a speed value.
|
|
579
|
+
*
|
|
580
|
+
* @param bodyState - Body state id.
|
|
581
|
+
* @param movementType - Movement type id.
|
|
582
|
+
* @param pathType - Detail path type id.
|
|
583
|
+
* @param patrol - Patrol path parameters.
|
|
584
|
+
* @param value - Speed or distance value.
|
|
585
|
+
*/
|
|
586
|
+
public constructor(bodyState: number, movementType: TXR_move, pathType: number, patrol: patrol, value: f32);
|
|
587
|
+
|
|
588
|
+
/**
|
|
589
|
+
* Move toward a position.
|
|
590
|
+
*
|
|
591
|
+
* @param bodyState - Body state id.
|
|
592
|
+
* @param movementType - Movement type id.
|
|
593
|
+
* @param pathType - Detail path type id.
|
|
594
|
+
* @param vector - Target position.
|
|
595
|
+
*/
|
|
596
|
+
public constructor(bodyState: number, movementType: TXR_move, pathType: number, vector: vector);
|
|
597
|
+
|
|
598
|
+
/**
|
|
599
|
+
* Move toward a position with a speed value.
|
|
600
|
+
*
|
|
601
|
+
* @param bodyState - Body state id.
|
|
602
|
+
* @param movementType - Movement type id.
|
|
603
|
+
* @param pathType - Detail path type id.
|
|
604
|
+
* @param vector - Target position.
|
|
605
|
+
* @param value - Speed or distance value.
|
|
606
|
+
*/
|
|
607
|
+
public constructor(bodyState: number, movementType: TXR_move, pathType: number, vector: vector, value: f32);
|
|
608
|
+
|
|
609
|
+
/**
|
|
610
|
+
* Move toward a position with distance.
|
|
611
|
+
*
|
|
612
|
+
* @param vector - Target position.
|
|
613
|
+
* @param value - Distance value.
|
|
614
|
+
*/
|
|
186
615
|
public constructor(vector: vector, value: number);
|
|
616
|
+
|
|
617
|
+
/**
|
|
618
|
+
* Create a monster movement action toward a position.
|
|
619
|
+
*
|
|
620
|
+
* @remarks
|
|
621
|
+
* Monster-only overload using `MonsterSpace::EScriptMonsterMoveAction` values exposed on `move`.
|
|
622
|
+
*
|
|
623
|
+
* @param moveAction - Monster movement action id.
|
|
624
|
+
* @param vector - Target position.
|
|
625
|
+
*/
|
|
187
626
|
public constructor(moveAction: TXR_move, vector: vector);
|
|
627
|
+
|
|
628
|
+
/**
|
|
629
|
+
* Create a monster movement action along a patrol path.
|
|
630
|
+
*
|
|
631
|
+
* @remarks
|
|
632
|
+
* Monster-only overload using `MonsterSpace::EScriptMonsterMoveAction` values exposed on `move`.
|
|
633
|
+
*
|
|
634
|
+
* @param moveAction - Monster movement action id.
|
|
635
|
+
* @param patrol - Patrol path parameters.
|
|
636
|
+
*/
|
|
188
637
|
public constructor(moveAction: TXR_move, patrol: patrol);
|
|
638
|
+
|
|
639
|
+
/**
|
|
640
|
+
* Create a monster movement action toward an object.
|
|
641
|
+
*
|
|
642
|
+
* @remarks
|
|
643
|
+
* Monster-only overload using `MonsterSpace::EScriptMonsterMoveAction` values exposed on `move`.
|
|
644
|
+
*
|
|
645
|
+
* @param moveAction - Monster movement action id.
|
|
646
|
+
* @param game_object - Target object.
|
|
647
|
+
*/
|
|
189
648
|
public constructor(moveAction: TXR_move, game_object: game_object);
|
|
649
|
+
|
|
650
|
+
/**
|
|
651
|
+
* Create a monster movement action toward a position with distance.
|
|
652
|
+
*
|
|
653
|
+
* @remarks
|
|
654
|
+
* Monster-only overload. The distance is the stop distance from the target.
|
|
655
|
+
*
|
|
656
|
+
* @param moveAction - Monster movement action id.
|
|
657
|
+
* @param vector - Target position.
|
|
658
|
+
* @param value - Distance value.
|
|
659
|
+
*/
|
|
190
660
|
public constructor(moveAction: TXR_move, vector: vector, value: number);
|
|
661
|
+
|
|
662
|
+
/**
|
|
663
|
+
* Create a monster movement action toward a position from a node id.
|
|
664
|
+
*
|
|
665
|
+
* @remarks
|
|
666
|
+
* Monster-only overload. The node id lets the engine build the movement goal from a known level graph point.
|
|
667
|
+
*
|
|
668
|
+
* @param moveAction - Monster movement action id.
|
|
669
|
+
* @param value - Node or point id.
|
|
670
|
+
* @param vector - Target position.
|
|
671
|
+
*/
|
|
191
672
|
public constructor(moveAction: TXR_move, value: number, vector: vector);
|
|
673
|
+
|
|
674
|
+
/**
|
|
675
|
+
* Create a monster movement action toward a position from a node id with distance.
|
|
676
|
+
*
|
|
677
|
+
* @remarks
|
|
678
|
+
* Monster-only overload. The final value is the stop distance from the target.
|
|
679
|
+
*
|
|
680
|
+
* @param moveAction - Monster movement action id.
|
|
681
|
+
* @param value - Node or point id.
|
|
682
|
+
* @param vector - Target position.
|
|
683
|
+
* @param value2 - Distance value.
|
|
684
|
+
*/
|
|
192
685
|
public constructor(moveAction: TXR_move, value: number, vector: vector, value2: number);
|
|
686
|
+
|
|
687
|
+
/**
|
|
688
|
+
* Create a monster movement action along a patrol path with distance.
|
|
689
|
+
*
|
|
690
|
+
* @remarks
|
|
691
|
+
* Monster-only overload. The distance is the stop distance from the patrol target.
|
|
692
|
+
*
|
|
693
|
+
* @param moveAction - Monster movement action id.
|
|
694
|
+
* @param patrol - Patrol path parameters.
|
|
695
|
+
* @param value - Distance value.
|
|
696
|
+
*/
|
|
193
697
|
public constructor(moveAction: TXR_move, patrol: patrol, value: number);
|
|
698
|
+
|
|
699
|
+
/**
|
|
700
|
+
* Create a monster movement action toward an object with distance.
|
|
701
|
+
*
|
|
702
|
+
* @remarks
|
|
703
|
+
* Monster-only overload. The distance is the stop distance from the target object.
|
|
704
|
+
*
|
|
705
|
+
* @param moveAction - Monster movement action id.
|
|
706
|
+
* @param game_object - Target object.
|
|
707
|
+
* @param value - Distance value.
|
|
708
|
+
*/
|
|
194
709
|
public constructor(moveAction: TXR_move, game_object: game_object, value: f32);
|
|
710
|
+
|
|
711
|
+
/**
|
|
712
|
+
* Create a monster movement action toward a position with speed mode.
|
|
713
|
+
*
|
|
714
|
+
* @remarks
|
|
715
|
+
* Monster-only overload. `speedParam` is a `MonsterSpace::EScriptMonsterSpeedParam` value.
|
|
716
|
+
*
|
|
717
|
+
* @param moveAction - Monster movement action id.
|
|
718
|
+
* @param vector - Target position.
|
|
719
|
+
* @param value - Distance value.
|
|
720
|
+
* @param speedParam - Speed parameter id.
|
|
721
|
+
*/
|
|
195
722
|
public constructor(moveAction: TXR_move, vector: vector, value: f32, speedParam: number);
|
|
723
|
+
|
|
724
|
+
/**
|
|
725
|
+
* Create a monster movement action along a patrol path with speed mode.
|
|
726
|
+
*
|
|
727
|
+
* @remarks
|
|
728
|
+
* Monster-only overload. `speedParam` is a `MonsterSpace::EScriptMonsterSpeedParam` value.
|
|
729
|
+
*
|
|
730
|
+
* @param moveAction - Monster movement action id.
|
|
731
|
+
* @param patrol - Patrol path parameters.
|
|
732
|
+
* @param value - Distance value.
|
|
733
|
+
* @param speedParam - Speed parameter id.
|
|
734
|
+
*/
|
|
196
735
|
public constructor(moveAction: TXR_move, patrol: patrol, value: f32, speedParam: number);
|
|
197
|
-
public constructor(moveAction: TXR_move, game_object: game_object, value: number, speedParam: unknown);
|
|
198
736
|
|
|
737
|
+
/**
|
|
738
|
+
* Create a monster movement action toward an object with speed mode.
|
|
739
|
+
*
|
|
740
|
+
* @remarks
|
|
741
|
+
* Monster-only overload. `speedParam` is a `MonsterSpace::EScriptMonsterSpeedParam` value.
|
|
742
|
+
*
|
|
743
|
+
* @param moveAction - Monster movement action id.
|
|
744
|
+
* @param game_object - Target object.
|
|
745
|
+
* @param value - Distance value.
|
|
746
|
+
* @param speedParam - Speed parameter id.
|
|
747
|
+
*/
|
|
748
|
+
public constructor(moveAction: TXR_move, game_object: game_object, value: number, speedParam: number);
|
|
749
|
+
|
|
750
|
+
/**
|
|
751
|
+
* @returns Whether the movement action is complete.
|
|
752
|
+
*/
|
|
199
753
|
public completed(): boolean;
|
|
200
754
|
|
|
201
|
-
|
|
755
|
+
/**
|
|
756
|
+
* Set detail path type.
|
|
757
|
+
*
|
|
758
|
+
* @param pathType - Detail path type id.
|
|
759
|
+
*/
|
|
760
|
+
public path(pathType: number): void;
|
|
202
761
|
|
|
203
|
-
|
|
762
|
+
/**
|
|
763
|
+
* Set movement type.
|
|
764
|
+
*
|
|
765
|
+
* @param movementType - Movement type id.
|
|
766
|
+
*/
|
|
767
|
+
public move(movementType: number): void;
|
|
204
768
|
|
|
769
|
+
/**
|
|
770
|
+
* Set target position.
|
|
771
|
+
*
|
|
772
|
+
* @param vector - Target position.
|
|
773
|
+
*/
|
|
205
774
|
public position(vector: vector): void;
|
|
206
775
|
|
|
207
|
-
|
|
776
|
+
/**
|
|
777
|
+
* Set input key action.
|
|
778
|
+
*
|
|
779
|
+
* @param inputKey - Input key id.
|
|
780
|
+
*/
|
|
781
|
+
public input(inputKey: number): void;
|
|
208
782
|
|
|
209
|
-
|
|
783
|
+
/**
|
|
784
|
+
* Set patrol path.
|
|
785
|
+
*
|
|
786
|
+
* @param patrolPath - Patrol path object.
|
|
787
|
+
* @param path_name - Patrol path name.
|
|
788
|
+
*/
|
|
789
|
+
public patrol(patrolPath: unknown, path_name: string): void;
|
|
210
790
|
|
|
791
|
+
/**
|
|
792
|
+
* Set target object.
|
|
793
|
+
*
|
|
794
|
+
* @param game_object - Target object.
|
|
795
|
+
*/
|
|
211
796
|
public object(game_object: game_object): void;
|
|
212
797
|
|
|
213
|
-
|
|
798
|
+
/**
|
|
799
|
+
* Set body state.
|
|
800
|
+
*
|
|
801
|
+
* @param bodyState - Body state id.
|
|
802
|
+
*/
|
|
803
|
+
public body(bodyState: number): void;
|
|
214
804
|
}
|
|
215
805
|
|
|
216
806
|
/**
|
|
@@ -219,23 +809,53 @@ declare module "xray16" {
|
|
|
219
809
|
export type TXR_move = EnumeratedStaticsValues<typeof move>;
|
|
220
810
|
|
|
221
811
|
/**
|
|
812
|
+
* Patrol path parameters used by movement actions.
|
|
813
|
+
*
|
|
222
814
|
* @source C++ class patrol
|
|
223
815
|
* @customConstructor patrol
|
|
224
816
|
* @group xr_action
|
|
225
817
|
*/
|
|
226
818
|
export class patrol extends EngineBinding {
|
|
227
|
-
|
|
819
|
+
/**
|
|
820
|
+
* Engine enum value for `patrol.stop`.
|
|
821
|
+
*/
|
|
228
822
|
public static readonly stop: 0;
|
|
229
823
|
// Public static readonly stop: 1;
|
|
230
824
|
|
|
231
|
-
|
|
825
|
+
/**
|
|
826
|
+
* Engine enum value for `patrol.start`.
|
|
827
|
+
*/
|
|
232
828
|
public static readonly start: 0;
|
|
829
|
+
/**
|
|
830
|
+
* Engine enum value for `patrol.continue`.
|
|
831
|
+
*/
|
|
233
832
|
public static readonly continue: 1;
|
|
833
|
+
/**
|
|
834
|
+
* Engine enum value for `patrol.nearest`.
|
|
835
|
+
*/
|
|
234
836
|
public static readonly nearest: 2;
|
|
837
|
+
/**
|
|
838
|
+
* Engine enum value for `patrol.custom`.
|
|
839
|
+
*/
|
|
235
840
|
public static readonly custom: 3;
|
|
841
|
+
/**
|
|
842
|
+
* Engine enum value for `patrol.next`.
|
|
843
|
+
*/
|
|
236
844
|
public static readonly next: 4;
|
|
845
|
+
/**
|
|
846
|
+
* Engine enum value for `patrol.dummy`.
|
|
847
|
+
*/
|
|
237
848
|
public static readonly dummy: -1;
|
|
238
849
|
|
|
850
|
+
/**
|
|
851
|
+
* Create patrol path parameters.
|
|
852
|
+
*
|
|
853
|
+
* @param name - Patrol path name.
|
|
854
|
+
* @param startType - Patrol start type.
|
|
855
|
+
* @param routeType - Patrol route type.
|
|
856
|
+
* @param bool - Whether random point selection is enabled.
|
|
857
|
+
* @param int - Custom start point index.
|
|
858
|
+
*/
|
|
239
859
|
public constructor(
|
|
240
860
|
name?: string,
|
|
241
861
|
startType?: TXR_patrol_type,
|
|
@@ -244,16 +864,91 @@ declare module "xray16" {
|
|
|
244
864
|
int?: u32
|
|
245
865
|
);
|
|
246
866
|
|
|
867
|
+
/**
|
|
868
|
+
* @returns Number of points in the patrol path.
|
|
869
|
+
*/
|
|
247
870
|
public count(): u32;
|
|
871
|
+
|
|
872
|
+
/**
|
|
873
|
+
* Check a patrol point flag by numeric index.
|
|
874
|
+
*
|
|
875
|
+
* @param value1 - Patrol point index.
|
|
876
|
+
* @param value2 - Flag index.
|
|
877
|
+
* @returns Whether the flag is set.
|
|
878
|
+
*/
|
|
248
879
|
public flag(value1: u32, value2: u8): boolean;
|
|
880
|
+
|
|
881
|
+
/**
|
|
882
|
+
* Check a patrol point flag by name.
|
|
883
|
+
*
|
|
884
|
+
* @param value1 - Patrol point index.
|
|
885
|
+
* @param value2 - Flag name.
|
|
886
|
+
* @returns Whether the flag is set.
|
|
887
|
+
*/
|
|
249
888
|
public flag(value1: u32, value2: string): boolean;
|
|
889
|
+
|
|
890
|
+
/**
|
|
891
|
+
* Get all flags for a patrol point.
|
|
892
|
+
*
|
|
893
|
+
* @param point_index - Patrol point index.
|
|
894
|
+
* @returns Point flags.
|
|
895
|
+
*/
|
|
250
896
|
public flags(point_index: u32): flags32;
|
|
897
|
+
|
|
898
|
+
/**
|
|
899
|
+
* Get game graph vertex id for a patrol point.
|
|
900
|
+
*
|
|
901
|
+
* @param value - Patrol point index.
|
|
902
|
+
* @returns Game graph vertex id.
|
|
903
|
+
*/
|
|
251
904
|
public game_vertex_id(value: u32): u16;
|
|
905
|
+
|
|
906
|
+
/**
|
|
907
|
+
* Find nearest patrol point to a position.
|
|
908
|
+
*
|
|
909
|
+
* @param vector - Position to test.
|
|
910
|
+
* @returns Patrol point index.
|
|
911
|
+
*/
|
|
252
912
|
public get_nearest(vector: vector): u32;
|
|
913
|
+
|
|
914
|
+
/**
|
|
915
|
+
* Find patrol point index by name.
|
|
916
|
+
*
|
|
917
|
+
* @param value - Patrol point name.
|
|
918
|
+
* @returns Patrol point index.
|
|
919
|
+
*/
|
|
253
920
|
public index(value: string): u32;
|
|
921
|
+
|
|
922
|
+
/**
|
|
923
|
+
* Get level vertex id for a patrol point.
|
|
924
|
+
*
|
|
925
|
+
* @param value - Patrol point index.
|
|
926
|
+
* @returns Level vertex id.
|
|
927
|
+
*/
|
|
254
928
|
public level_vertex_id(value: u32): u32;
|
|
929
|
+
|
|
930
|
+
/**
|
|
931
|
+
* Get patrol point name.
|
|
932
|
+
*
|
|
933
|
+
* @param point_index - Patrol point index.
|
|
934
|
+
* @returns Point name.
|
|
935
|
+
*/
|
|
255
936
|
public name(point_index: u32): string;
|
|
937
|
+
|
|
938
|
+
/**
|
|
939
|
+
* Get patrol point position.
|
|
940
|
+
*
|
|
941
|
+
* @param index - Patrol point index.
|
|
942
|
+
* @returns Point position.
|
|
943
|
+
*/
|
|
256
944
|
public point(index: u32): vector;
|
|
945
|
+
|
|
946
|
+
/**
|
|
947
|
+
* Check whether a patrol point is terminal.
|
|
948
|
+
*
|
|
949
|
+
* @param point_index - Patrol point index.
|
|
950
|
+
* @returns Whether the point ends the route.
|
|
951
|
+
*/
|
|
257
952
|
public terminal(point_index: u32): boolean;
|
|
258
953
|
}
|
|
259
954
|
|
|
@@ -263,29 +958,84 @@ declare module "xray16" {
|
|
|
263
958
|
export type TXR_patrol_type = EnumeratedStaticsValues<typeof patrol>;
|
|
264
959
|
|
|
265
960
|
/**
|
|
961
|
+
* Sight target snapshot.
|
|
962
|
+
*
|
|
266
963
|
* @source C++ class CSightParams
|
|
267
964
|
* @customConstructor XR_CSightParams
|
|
268
965
|
* @group xr_action
|
|
269
966
|
*/
|
|
270
967
|
export class CSightParams {
|
|
968
|
+
/**
|
|
969
|
+
* Engine enum value for `CSightParams.eSightTypeDummy`.
|
|
970
|
+
*/
|
|
271
971
|
public static readonly eSightTypeDummy: -1;
|
|
972
|
+
/**
|
|
973
|
+
* Engine enum value for `CSightParams.eSightTypeCurrentDirection`.
|
|
974
|
+
*/
|
|
272
975
|
public static readonly eSightTypeCurrentDirection: 0;
|
|
976
|
+
/**
|
|
977
|
+
* Engine enum value for `CSightParams.eSightTypePathDirection`.
|
|
978
|
+
*/
|
|
273
979
|
public static readonly eSightTypePathDirection: 1;
|
|
980
|
+
/**
|
|
981
|
+
* Engine enum value for `CSightParams.eSightTypeDirection`.
|
|
982
|
+
*/
|
|
274
983
|
public static readonly eSightTypeDirection: 2;
|
|
984
|
+
/**
|
|
985
|
+
* Engine enum value for `CSightParams.eSightTypePosition`.
|
|
986
|
+
*/
|
|
275
987
|
public static readonly eSightTypePosition: 3;
|
|
988
|
+
/**
|
|
989
|
+
* Engine enum value for `CSightParams.eSightTypeObject`.
|
|
990
|
+
*/
|
|
276
991
|
public static readonly eSightTypeObject: 4;
|
|
992
|
+
/**
|
|
993
|
+
* Engine enum value for `CSightParams.eSightTypeCover`.
|
|
994
|
+
*/
|
|
277
995
|
public static readonly eSightTypeCover: 5;
|
|
996
|
+
/**
|
|
997
|
+
* Engine enum value for `CSightParams.eSightTypeSearch`.
|
|
998
|
+
*/
|
|
278
999
|
public static readonly eSightTypeSearch: 6;
|
|
1000
|
+
/**
|
|
1001
|
+
* Engine enum value for `CSightParams.eSightTypeLookOver`.
|
|
1002
|
+
*/
|
|
279
1003
|
public static readonly eSightTypeLookOver: 7;
|
|
1004
|
+
/**
|
|
1005
|
+
* Engine enum value for `CSightParams.eSightTypeCoverLookOver`.
|
|
1006
|
+
*/
|
|
280
1007
|
public static readonly eSightTypeCoverLookOver: 8;
|
|
1008
|
+
/**
|
|
1009
|
+
* Engine enum value for `CSightParams.eSightTypeFireObject`.
|
|
1010
|
+
*/
|
|
281
1011
|
public static readonly eSightTypeFireObject: 9;
|
|
1012
|
+
/**
|
|
1013
|
+
* Engine enum value for `CSightParams.eSightTypeFirePosition`.
|
|
1014
|
+
*/
|
|
282
1015
|
public static readonly eSightTypeFirePosition: 10;
|
|
1016
|
+
/**
|
|
1017
|
+
* Engine enum value for `CSightParams.eSightTypeAnimationDirection`.
|
|
1018
|
+
*/
|
|
283
1019
|
public static readonly eSightTypeAnimationDirection: 11;
|
|
284
1020
|
|
|
1021
|
+
/**
|
|
1022
|
+
* Object target for object-based sight modes.
|
|
1023
|
+
*/
|
|
285
1024
|
public readonly m_object: game_object;
|
|
1025
|
+
|
|
1026
|
+
/**
|
|
1027
|
+
* Active sight mode.
|
|
1028
|
+
*/
|
|
286
1029
|
public readonly m_sight_type: TXR_SightType;
|
|
1030
|
+
|
|
1031
|
+
/**
|
|
1032
|
+
* Position or direction target for vector-based sight modes.
|
|
1033
|
+
*/
|
|
287
1034
|
public readonly m_vector: vector;
|
|
288
1035
|
|
|
1036
|
+
/**
|
|
1037
|
+
* Create default sight parameters.
|
|
1038
|
+
*/
|
|
289
1039
|
public constructor();
|
|
290
1040
|
}
|
|
291
1041
|
|
|
@@ -295,31 +1045,132 @@ declare module "xray16" {
|
|
|
295
1045
|
export type TXR_SightType = EnumeratedStaticsValues<typeof CSightParams>;
|
|
296
1046
|
|
|
297
1047
|
/**
|
|
1048
|
+
* Look action for setting where an object should watch.
|
|
1049
|
+
*
|
|
298
1050
|
* @source C++ class look
|
|
299
1051
|
* @customConstructor look
|
|
300
1052
|
* @group xr_action
|
|
1053
|
+
*
|
|
1054
|
+
* @remarks
|
|
1055
|
+
* Look actions are consumed by AI sight managers and searchlight-like objects. Bone-target overloads require the
|
|
1056
|
+
* target object to have the named bone in its visual.
|
|
301
1057
|
*/
|
|
302
1058
|
export class look extends EngineBinding {
|
|
1059
|
+
/**
|
|
1060
|
+
* Engine enum value for `look.cur_dir`.
|
|
1061
|
+
*/
|
|
303
1062
|
public static readonly cur_dir: 0;
|
|
1063
|
+
/**
|
|
1064
|
+
* Engine enum value for `look.danger`.
|
|
1065
|
+
*/
|
|
304
1066
|
public static readonly danger: 5;
|
|
1067
|
+
/**
|
|
1068
|
+
* Engine enum value for `look.direction`.
|
|
1069
|
+
*/
|
|
305
1070
|
public static readonly direction: 2;
|
|
1071
|
+
/**
|
|
1072
|
+
* Engine enum value for `look.fire_point`.
|
|
1073
|
+
*/
|
|
306
1074
|
public static readonly fire_point: 10;
|
|
1075
|
+
/**
|
|
1076
|
+
* Engine enum value for `look.path_dir`.
|
|
1077
|
+
*/
|
|
307
1078
|
public static readonly path_dir: 1;
|
|
1079
|
+
/**
|
|
1080
|
+
* Engine enum value for `look.point`.
|
|
1081
|
+
*/
|
|
308
1082
|
public static readonly point: 3;
|
|
1083
|
+
/**
|
|
1084
|
+
* Engine enum value for `look.search`.
|
|
1085
|
+
*/
|
|
309
1086
|
public static readonly search: 6;
|
|
310
1087
|
|
|
1088
|
+
/**
|
|
1089
|
+
* Create an empty look action.
|
|
1090
|
+
*/
|
|
311
1091
|
public constructor();
|
|
1092
|
+
|
|
1093
|
+
/**
|
|
1094
|
+
* Create a look action by sight type.
|
|
1095
|
+
*
|
|
1096
|
+
* @param sight_type - Sight type id.
|
|
1097
|
+
*/
|
|
312
1098
|
public constructor(sight_type: TXR_SightType);
|
|
1099
|
+
|
|
1100
|
+
/**
|
|
1101
|
+
* Look at a position or direction.
|
|
1102
|
+
*
|
|
1103
|
+
* @param sight_type - Sight type id.
|
|
1104
|
+
* @param vector - Target vector.
|
|
1105
|
+
*/
|
|
313
1106
|
public constructor(sight_type: TXR_SightType, vector: vector);
|
|
1107
|
+
|
|
1108
|
+
/**
|
|
1109
|
+
* Look at an object.
|
|
1110
|
+
*
|
|
1111
|
+
* @param sight_type - Sight type id.
|
|
1112
|
+
* @param game_object - Target object.
|
|
1113
|
+
*/
|
|
314
1114
|
public constructor(sight_type: TXR_SightType, game_object: game_object);
|
|
1115
|
+
|
|
1116
|
+
/**
|
|
1117
|
+
* Look at an object bone.
|
|
1118
|
+
*
|
|
1119
|
+
* @param sight_type - Sight type id.
|
|
1120
|
+
* @param game_object - Target object.
|
|
1121
|
+
* @param value - Bone name.
|
|
1122
|
+
*/
|
|
315
1123
|
public constructor(sight_type: TXR_SightType, game_object: game_object, value: string);
|
|
1124
|
+
|
|
1125
|
+
/**
|
|
1126
|
+
* Create a searchlight-style look action from a vector.
|
|
1127
|
+
*
|
|
1128
|
+
* @param vector - Target vector.
|
|
1129
|
+
* @param value1 - First angle.
|
|
1130
|
+
* @param value2 - Second angle.
|
|
1131
|
+
*/
|
|
316
1132
|
public constructor(vector: vector, value1: f32, value2: f32);
|
|
1133
|
+
|
|
1134
|
+
/**
|
|
1135
|
+
* Create a searchlight-style look action from an object.
|
|
1136
|
+
*
|
|
1137
|
+
* @param game_object - Target object.
|
|
1138
|
+
* @param value1 - First angle.
|
|
1139
|
+
* @param value2 - Second angle.
|
|
1140
|
+
*/
|
|
317
1141
|
public constructor(game_object: game_object, value1: f32, value2: f32);
|
|
318
1142
|
|
|
1143
|
+
/**
|
|
1144
|
+
* @returns Whether the look action is complete.
|
|
1145
|
+
*/
|
|
319
1146
|
public completed(): boolean;
|
|
1147
|
+
|
|
1148
|
+
/**
|
|
1149
|
+
* Set sight type.
|
|
1150
|
+
*
|
|
1151
|
+
* @param sight_type - Sight type id.
|
|
1152
|
+
*/
|
|
320
1153
|
public type(sight_type: TXR_SightType): void;
|
|
1154
|
+
|
|
1155
|
+
/**
|
|
1156
|
+
* Set watched object.
|
|
1157
|
+
*
|
|
1158
|
+
* @param game_object - Target object.
|
|
1159
|
+
*/
|
|
321
1160
|
public object(game_object: game_object): void;
|
|
322
|
-
|
|
1161
|
+
|
|
1162
|
+
/**
|
|
1163
|
+
* Set watched bone.
|
|
1164
|
+
*
|
|
1165
|
+
* @param bone_id - Bone name.
|
|
1166
|
+
*/
|
|
1167
|
+
public bone(bone_id: string): void;
|
|
1168
|
+
|
|
1169
|
+
/**
|
|
1170
|
+
* Set watched direction.
|
|
1171
|
+
*
|
|
1172
|
+
* @param vector - Direction vector.
|
|
1173
|
+
*/
|
|
323
1174
|
public direct(vector: Readonly<vector>): void;
|
|
324
1175
|
}
|
|
325
1176
|
|
|
@@ -329,36 +1180,128 @@ declare module "xray16" {
|
|
|
329
1180
|
export type TXR_look = EnumeratedStaticsValues<typeof look>;
|
|
330
1181
|
|
|
331
1182
|
/**
|
|
1183
|
+
* Animation action.
|
|
1184
|
+
*
|
|
332
1185
|
* @source C++ class anim
|
|
333
1186
|
* @customConstructor anim
|
|
334
1187
|
* @group xr_action
|
|
1188
|
+
*
|
|
1189
|
+
* @remarks
|
|
1190
|
+
* String animation overloads play a named script animation. Numeric one-argument overloads set an AI mental state.
|
|
1191
|
+
* Numeric two-argument overloads are monster animation actions.
|
|
335
1192
|
*/
|
|
336
1193
|
export class anim extends EngineBinding {
|
|
337
1194
|
// Mental state:
|
|
1195
|
+
/**
|
|
1196
|
+
* Engine enum value for `anim.danger`.
|
|
1197
|
+
*/
|
|
338
1198
|
public static readonly danger: 0;
|
|
1199
|
+
/**
|
|
1200
|
+
* Engine enum value for `anim.free`.
|
|
1201
|
+
*/
|
|
339
1202
|
public static readonly free: 1;
|
|
1203
|
+
/**
|
|
1204
|
+
* Engine enum value for `anim.panic`.
|
|
1205
|
+
*/
|
|
340
1206
|
public static readonly panic: 2;
|
|
341
1207
|
|
|
342
1208
|
// Animation state:
|
|
1209
|
+
/**
|
|
1210
|
+
* Engine enum value for `anim.stand_idle`.
|
|
1211
|
+
*/
|
|
343
1212
|
public static readonly stand_idle: 0;
|
|
1213
|
+
/**
|
|
1214
|
+
* Engine enum value for `anim.capture_prepare`.
|
|
1215
|
+
*/
|
|
344
1216
|
public static readonly capture_prepare: 1;
|
|
1217
|
+
/**
|
|
1218
|
+
* Engine enum value for `anim.sit_idle`.
|
|
1219
|
+
*/
|
|
345
1220
|
public static readonly sit_idle: 2;
|
|
1221
|
+
/**
|
|
1222
|
+
* Engine enum value for `anim.lie_idle`.
|
|
1223
|
+
*/
|
|
346
1224
|
public static readonly lie_idle: 3;
|
|
1225
|
+
/**
|
|
1226
|
+
* Engine enum value for `anim.eat`.
|
|
1227
|
+
*/
|
|
347
1228
|
public static readonly eat: 4;
|
|
1229
|
+
/**
|
|
1230
|
+
* Engine enum value for `anim.sleep`.
|
|
1231
|
+
*/
|
|
348
1232
|
public static readonly sleep: 5;
|
|
1233
|
+
/**
|
|
1234
|
+
* Engine enum value for `anim.rest`.
|
|
1235
|
+
*/
|
|
349
1236
|
public static readonly rest: 6;
|
|
1237
|
+
/**
|
|
1238
|
+
* Engine enum value for `anim.attack`.
|
|
1239
|
+
*/
|
|
350
1240
|
public static readonly attack: 7;
|
|
1241
|
+
/**
|
|
1242
|
+
* Engine enum value for `anim.look_around`.
|
|
1243
|
+
*/
|
|
351
1244
|
public static readonly look_around: 8;
|
|
1245
|
+
/**
|
|
1246
|
+
* Engine enum value for `anim.turn`.
|
|
1247
|
+
*/
|
|
352
1248
|
public static readonly turn: 9;
|
|
353
1249
|
|
|
1250
|
+
/**
|
|
1251
|
+
* Create an empty animation action.
|
|
1252
|
+
*/
|
|
354
1253
|
public constructor();
|
|
1254
|
+
|
|
1255
|
+
/**
|
|
1256
|
+
* Play an animation by name.
|
|
1257
|
+
*
|
|
1258
|
+
* @param value - Animation name.
|
|
1259
|
+
*/
|
|
355
1260
|
public constructor(value: string);
|
|
1261
|
+
|
|
1262
|
+
/**
|
|
1263
|
+
* Play an animation by name.
|
|
1264
|
+
*
|
|
1265
|
+
* @param value1 - Animation name.
|
|
1266
|
+
* @param value2 - Whether the animation should loop.
|
|
1267
|
+
*/
|
|
356
1268
|
public constructor(value1: string, value2: boolean);
|
|
1269
|
+
|
|
1270
|
+
/**
|
|
1271
|
+
* Set AI mental state.
|
|
1272
|
+
*
|
|
1273
|
+
* @param state - Mental state id.
|
|
1274
|
+
*/
|
|
357
1275
|
public constructor(state: number); /* Enum MonsterSpace::EMentalState */
|
|
358
|
-
public constructor(state: number /* Enum MonsterSpace::EMentalState */, value: i32);
|
|
359
1276
|
|
|
1277
|
+
/**
|
|
1278
|
+
* Set monster animation action and extra value.
|
|
1279
|
+
*
|
|
1280
|
+
* @remarks
|
|
1281
|
+
* Monster-only overload using `MonsterSpace::EScriptMonsterAnimAction` values exposed on `anim`.
|
|
1282
|
+
*
|
|
1283
|
+
* @param state - Monster animation action id.
|
|
1284
|
+
* @param value - Extra action value.
|
|
1285
|
+
*/
|
|
1286
|
+
public constructor(state: number /* Enum MonsterSpace::EScriptMonsterAnimAction */, value: i32);
|
|
1287
|
+
|
|
1288
|
+
/**
|
|
1289
|
+
* @returns Whether the animation action is complete.
|
|
1290
|
+
*/
|
|
360
1291
|
public completed(): boolean;
|
|
1292
|
+
|
|
1293
|
+
/**
|
|
1294
|
+
* Set mental state.
|
|
1295
|
+
*
|
|
1296
|
+
* @param state - Mental state id.
|
|
1297
|
+
*/
|
|
361
1298
|
public type(state: number /* Enum MonsterSpace::EMentalState */): void;
|
|
1299
|
+
|
|
1300
|
+
/**
|
|
1301
|
+
* Set animation name.
|
|
1302
|
+
*
|
|
1303
|
+
* @param value - Animation name.
|
|
1304
|
+
*/
|
|
362
1305
|
public anim(value: string): void;
|
|
363
1306
|
}
|
|
364
1307
|
|
|
@@ -373,51 +1316,259 @@ declare module "xray16" {
|
|
|
373
1316
|
export type TXR_animation = EnumeratedStaticsValues<typeof anim>;
|
|
374
1317
|
|
|
375
1318
|
/**
|
|
1319
|
+
* Sound action for scripted AI behavior.
|
|
1320
|
+
*
|
|
376
1321
|
* @source C++ class sound
|
|
377
1322
|
* @customConstructor sound
|
|
378
1323
|
* @group xr_action
|
|
1324
|
+
*
|
|
1325
|
+
* @remarks
|
|
1326
|
+
* String and `sound_object` overloads play regular script sounds. Numeric overloads use monster sound categories.
|
|
1327
|
+
* The head-animation overload is intended for trader-style talking animations.
|
|
379
1328
|
*/
|
|
380
1329
|
export class sound extends EngineBinding {
|
|
1330
|
+
/**
|
|
1331
|
+
* Engine enum value for `sound.attack`.
|
|
1332
|
+
*/
|
|
381
1333
|
public static readonly attack: 3;
|
|
1334
|
+
/**
|
|
1335
|
+
* Engine enum value for `sound.attack_hit`.
|
|
1336
|
+
*/
|
|
382
1337
|
public static readonly attack_hit: 4;
|
|
1338
|
+
/**
|
|
1339
|
+
* Engine enum value for `sound.die`.
|
|
1340
|
+
*/
|
|
383
1341
|
public static readonly die: 7;
|
|
1342
|
+
/**
|
|
1343
|
+
* Engine enum value for `sound.eat`.
|
|
1344
|
+
*/
|
|
384
1345
|
public static readonly eat: 2;
|
|
1346
|
+
/**
|
|
1347
|
+
* Engine enum value for `sound.idle`.
|
|
1348
|
+
*/
|
|
385
1349
|
public static readonly idle: 1;
|
|
1350
|
+
/**
|
|
1351
|
+
* Engine enum value for `sound.panic`.
|
|
1352
|
+
*/
|
|
386
1353
|
public static readonly panic: 11;
|
|
1354
|
+
/**
|
|
1355
|
+
* Engine enum value for `sound.steal`.
|
|
1356
|
+
*/
|
|
387
1357
|
public static readonly steal: 10;
|
|
1358
|
+
/**
|
|
1359
|
+
* Engine enum value for `sound.take_damage`.
|
|
1360
|
+
*/
|
|
388
1361
|
public static readonly take_damage: 5;
|
|
1362
|
+
/**
|
|
1363
|
+
* Engine enum value for `sound.threaten`.
|
|
1364
|
+
*/
|
|
389
1365
|
public static readonly threaten: 9;
|
|
390
1366
|
|
|
1367
|
+
/**
|
|
1368
|
+
* Create an empty sound action.
|
|
1369
|
+
*/
|
|
391
1370
|
public constructor();
|
|
1371
|
+
|
|
1372
|
+
/**
|
|
1373
|
+
* Play a sound by prefix and name.
|
|
1374
|
+
*
|
|
1375
|
+
* @param value1 - Sound prefix or collection.
|
|
1376
|
+
* @param value2 - Sound name.
|
|
1377
|
+
*/
|
|
392
1378
|
public constructor(value1: string, value2: string);
|
|
1379
|
+
|
|
1380
|
+
/**
|
|
1381
|
+
* Play a sound at a position.
|
|
1382
|
+
*
|
|
1383
|
+
* @param value1 - Sound prefix or collection.
|
|
1384
|
+
* @param value2 - Sound name.
|
|
1385
|
+
* @param vector - Position.
|
|
1386
|
+
*/
|
|
393
1387
|
public constructor(value1: string, value2: string, vector: vector);
|
|
1388
|
+
|
|
1389
|
+
/**
|
|
1390
|
+
* Play a sound at a position with angles.
|
|
1391
|
+
*
|
|
1392
|
+
* @param value1 - Sound prefix or collection.
|
|
1393
|
+
* @param value2 - Sound name.
|
|
1394
|
+
* @param vector - Position.
|
|
1395
|
+
* @param vector2 - Angles.
|
|
1396
|
+
*/
|
|
394
1397
|
public constructor(value1: string, value2: string, vector: vector, vector2: vector);
|
|
1398
|
+
|
|
1399
|
+
/**
|
|
1400
|
+
* Play a sound at a position with angles and loop flag.
|
|
1401
|
+
*
|
|
1402
|
+
* @param value1 - Sound prefix or collection.
|
|
1403
|
+
* @param value2 - Sound name.
|
|
1404
|
+
* @param vector - Position.
|
|
1405
|
+
* @param vector2 - Angles.
|
|
1406
|
+
* @param value3 - Whether playback should loop.
|
|
1407
|
+
*/
|
|
395
1408
|
public constructor(value1: string, value2: string, vector: vector, vector2: vector, value3: boolean);
|
|
1409
|
+
|
|
1410
|
+
/**
|
|
1411
|
+
* Play a sound by name at a position.
|
|
1412
|
+
*
|
|
1413
|
+
* @param value1 - Sound name.
|
|
1414
|
+
* @param vector - Position.
|
|
1415
|
+
*/
|
|
396
1416
|
public constructor(value1: string, vector: vector);
|
|
1417
|
+
|
|
1418
|
+
/**
|
|
1419
|
+
* Play a sound by name at a position with angles.
|
|
1420
|
+
*
|
|
1421
|
+
* @param value1 - Sound name.
|
|
1422
|
+
* @param vector - Position.
|
|
1423
|
+
* @param vector2 - Angles.
|
|
1424
|
+
*/
|
|
397
1425
|
public constructor(value1: string, vector: vector, vector2: vector);
|
|
1426
|
+
|
|
1427
|
+
/**
|
|
1428
|
+
* Play a sound by name at a position with angles and loop flag.
|
|
1429
|
+
*
|
|
1430
|
+
* @param value1 - Sound name.
|
|
1431
|
+
* @param vector - Position.
|
|
1432
|
+
* @param vector2 - Angles.
|
|
1433
|
+
* @param value3 - Whether playback should loop.
|
|
1434
|
+
*/
|
|
398
1435
|
public constructor(value1: string, vector: vector, vector2: vector, value3: boolean);
|
|
1436
|
+
|
|
1437
|
+
/**
|
|
1438
|
+
* Play a `sound_object` with a bone at a position.
|
|
1439
|
+
*
|
|
1440
|
+
* @param sound_object - Sound object.
|
|
1441
|
+
* @param value1 - Bone name.
|
|
1442
|
+
* @param vector - Position.
|
|
1443
|
+
*/
|
|
399
1444
|
public constructor(sound_object: sound_object, value1: string, vector: vector);
|
|
1445
|
+
|
|
1446
|
+
/**
|
|
1447
|
+
* Play a `sound_object` with a bone, position, and angles.
|
|
1448
|
+
*
|
|
1449
|
+
* @param sound_object - Sound object.
|
|
1450
|
+
* @param value1 - Bone name.
|
|
1451
|
+
* @param vector - Position.
|
|
1452
|
+
* @param vector2 - Angles.
|
|
1453
|
+
*/
|
|
400
1454
|
public constructor(sound_object: sound_object, value1: string, vector: vector, vector2: vector);
|
|
1455
|
+
|
|
1456
|
+
/**
|
|
1457
|
+
* Play a `sound_object` with a bone, position, angles, and loop flag.
|
|
1458
|
+
*
|
|
1459
|
+
* @param sound_object - Sound object.
|
|
1460
|
+
* @param value1 - Bone name.
|
|
1461
|
+
* @param vector - Position.
|
|
1462
|
+
* @param vector2 - Angles.
|
|
1463
|
+
* @param value - Whether playback should loop.
|
|
1464
|
+
*/
|
|
401
1465
|
public constructor(sound_object: sound_object, value1: string, vector: vector, vector2: vector, value: boolean);
|
|
1466
|
+
|
|
1467
|
+
/**
|
|
1468
|
+
* Play a `sound_object` at a position.
|
|
1469
|
+
*
|
|
1470
|
+
* @param sound_object - Sound object.
|
|
1471
|
+
* @param vector1 - Position.
|
|
1472
|
+
*/
|
|
402
1473
|
public constructor(sound_object: sound_object, vector1: vector);
|
|
1474
|
+
|
|
1475
|
+
/**
|
|
1476
|
+
* Play a `sound_object` at a position with angles.
|
|
1477
|
+
*
|
|
1478
|
+
* @param sound_object - Sound object.
|
|
1479
|
+
* @param vector1 - Position.
|
|
1480
|
+
* @param vector2 - Angles.
|
|
1481
|
+
*/
|
|
403
1482
|
public constructor(sound_object: sound_object, vector1: vector, vector2: vector);
|
|
1483
|
+
|
|
1484
|
+
/**
|
|
1485
|
+
* Play a `sound_object` at a position with angles and loop flag.
|
|
1486
|
+
*
|
|
1487
|
+
* @param sound_object - Sound object.
|
|
1488
|
+
* @param vector1 - Position.
|
|
1489
|
+
* @param vector2 - Angles.
|
|
1490
|
+
* @param value - Whether playback should loop.
|
|
1491
|
+
*/
|
|
404
1492
|
public constructor(sound_object: sound_object, vector1: vector, vector2: vector, value: boolean);
|
|
405
|
-
|
|
406
|
-
|
|
1493
|
+
|
|
1494
|
+
/**
|
|
1495
|
+
* Play a monster sound by type.
|
|
1496
|
+
*
|
|
1497
|
+
* @remarks
|
|
1498
|
+
* Monster-only overload using `MonsterSound::EType` values exposed on `sound`.
|
|
1499
|
+
*
|
|
1500
|
+
* @param type - Monster sound type id.
|
|
1501
|
+
*/
|
|
1502
|
+
public constructor(type: TXR_sound_type); /* MonsterSound::EType */
|
|
1503
|
+
|
|
1504
|
+
/**
|
|
1505
|
+
* Play a monster sound by type with extra value.
|
|
1506
|
+
*
|
|
1507
|
+
* @remarks
|
|
1508
|
+
* Monster-only overload. The value is the engine delay passed to the monster sound action.
|
|
1509
|
+
*
|
|
1510
|
+
* @param type - Monster sound type id.
|
|
1511
|
+
* @param value - Extra sound value.
|
|
1512
|
+
*/
|
|
1513
|
+
public constructor(type: TXR_sound_type /* Enum MonsterSound::EType*/, value: number);
|
|
1514
|
+
|
|
1515
|
+
/**
|
|
1516
|
+
* Play a trader sound with a head animation.
|
|
1517
|
+
*
|
|
1518
|
+
* @remarks
|
|
1519
|
+
* Trader-specific overload. The head animation is one of `MonsterSpace.head_anim_*`.
|
|
1520
|
+
*
|
|
1521
|
+
* @param value1 - Sound prefix or collection.
|
|
1522
|
+
* @param value2 - Sound name.
|
|
1523
|
+
* @param type - Monster head animation type.
|
|
1524
|
+
*/
|
|
407
1525
|
public constructor(value1: string, value2: string, type: unknown); /* Enum MonsterSpace::EMonsterHeadAnimType */
|
|
408
1526
|
|
|
1527
|
+
/**
|
|
1528
|
+
* Set sound by name.
|
|
1529
|
+
*
|
|
1530
|
+
* @param value - Sound name.
|
|
1531
|
+
*/
|
|
409
1532
|
public set_sound(value: string): void;
|
|
410
1533
|
|
|
1534
|
+
/**
|
|
1535
|
+
* Set sound object.
|
|
1536
|
+
*
|
|
1537
|
+
* @param sound_object - Sound object.
|
|
1538
|
+
*/
|
|
411
1539
|
public set_sound(sound_object: sound_object): void;
|
|
412
1540
|
|
|
1541
|
+
/**
|
|
1542
|
+
* Set sound position.
|
|
1543
|
+
*
|
|
1544
|
+
* @param vector - Position.
|
|
1545
|
+
*/
|
|
413
1546
|
public set_position(vector: vector): void;
|
|
414
1547
|
|
|
1548
|
+
/**
|
|
1549
|
+
* Set sound bone.
|
|
1550
|
+
*
|
|
1551
|
+
* @param value - Bone name.
|
|
1552
|
+
*/
|
|
415
1553
|
public set_bone(value: string): void;
|
|
416
1554
|
|
|
1555
|
+
/**
|
|
1556
|
+
* Set sound angles.
|
|
1557
|
+
*
|
|
1558
|
+
* @param vector - Angles.
|
|
1559
|
+
*/
|
|
417
1560
|
public set_angles(vector: vector): void;
|
|
418
1561
|
|
|
419
|
-
|
|
1562
|
+
/**
|
|
1563
|
+
* Set sound type.
|
|
1564
|
+
*
|
|
1565
|
+
* @param type - Sound type id.
|
|
1566
|
+
*/
|
|
1567
|
+
public set_sound_type(type: number /* ESoundTypes */): void;
|
|
420
1568
|
|
|
1569
|
+
/**
|
|
1570
|
+
* @returns Whether sound playback is complete.
|
|
1571
|
+
*/
|
|
421
1572
|
public completed(): boolean;
|
|
422
1573
|
}
|
|
423
1574
|
|
|
@@ -432,21 +1583,64 @@ declare module "xray16" {
|
|
|
432
1583
|
export type TXR_sound_type = EnumeratedStaticsValues<typeof sound>;
|
|
433
1584
|
|
|
434
1585
|
/**
|
|
1586
|
+
* Completion condition for a composed entity action.
|
|
1587
|
+
*
|
|
435
1588
|
* @source C++ class cond
|
|
436
1589
|
* @customConstructor cond
|
|
437
1590
|
* @group xr_action
|
|
1591
|
+
*
|
|
1592
|
+
* @remarks
|
|
1593
|
+
* Conditions choose which sub-action completions should finish the composed `entity_action`. Combine flags when the
|
|
1594
|
+
* action should wait for several parts.
|
|
438
1595
|
*/
|
|
439
1596
|
export class cond extends EngineBinding {
|
|
1597
|
+
/**
|
|
1598
|
+
* Engine enum value for `cond.move_end`.
|
|
1599
|
+
*/
|
|
440
1600
|
public static readonly move_end: 1;
|
|
1601
|
+
/**
|
|
1602
|
+
* Engine enum value for `cond.look_end`.
|
|
1603
|
+
*/
|
|
441
1604
|
public static readonly look_end: 2;
|
|
1605
|
+
/**
|
|
1606
|
+
* Engine enum value for `cond.anim_end`.
|
|
1607
|
+
*/
|
|
442
1608
|
public static readonly anim_end: 4;
|
|
1609
|
+
/**
|
|
1610
|
+
* Engine enum value for `cond.sound_end`.
|
|
1611
|
+
*/
|
|
443
1612
|
public static readonly sound_end: 8;
|
|
1613
|
+
/**
|
|
1614
|
+
* Engine enum value for `cond.object_end`.
|
|
1615
|
+
*/
|
|
444
1616
|
public static readonly object_end: 32;
|
|
1617
|
+
/**
|
|
1618
|
+
* Engine enum value for `cond.time_end`.
|
|
1619
|
+
*/
|
|
445
1620
|
public static readonly time_end: 64;
|
|
1621
|
+
/**
|
|
1622
|
+
* Engine enum value for `cond.act_end`.
|
|
1623
|
+
*/
|
|
446
1624
|
public static readonly act_end: 128;
|
|
447
1625
|
|
|
1626
|
+
/**
|
|
1627
|
+
* Create an empty completion condition.
|
|
1628
|
+
*/
|
|
448
1629
|
public constructor();
|
|
1630
|
+
|
|
1631
|
+
/**
|
|
1632
|
+
* Create a completion condition from flags.
|
|
1633
|
+
*
|
|
1634
|
+
* @param value - Condition flags.
|
|
1635
|
+
*/
|
|
449
1636
|
public constructor(value: u32);
|
|
1637
|
+
|
|
1638
|
+
/**
|
|
1639
|
+
* Create a completion condition from flags and a time limit.
|
|
1640
|
+
*
|
|
1641
|
+
* @param value1 - Condition flags.
|
|
1642
|
+
* @param value2 - Time limit.
|
|
1643
|
+
*/
|
|
450
1644
|
public constructor(value1: u32, value2: f64);
|
|
451
1645
|
}
|
|
452
1646
|
|
|
@@ -456,38 +1650,107 @@ declare module "xray16" {
|
|
|
456
1650
|
export type TXR_cond = EnumeratedStaticsValues<typeof cond>;
|
|
457
1651
|
|
|
458
1652
|
/**
|
|
1653
|
+
* Global monster action.
|
|
1654
|
+
*
|
|
459
1655
|
* @source C++ class act
|
|
460
1656
|
* @customConstructor act
|
|
461
1657
|
* @group xr_action
|
|
1658
|
+
*
|
|
1659
|
+
* @remarks
|
|
1660
|
+
* Monster global actions are consumed by custom monster controllers. They are not a generic command system for
|
|
1661
|
+
* stalkers, items, or vehicles.
|
|
462
1662
|
*/
|
|
463
1663
|
export class act {
|
|
1664
|
+
/**
|
|
1665
|
+
* Engine enum value for `act.attack`.
|
|
1666
|
+
*/
|
|
464
1667
|
public static readonly attack: 2;
|
|
1668
|
+
/**
|
|
1669
|
+
* Engine enum value for `act.eat`.
|
|
1670
|
+
*/
|
|
465
1671
|
public static readonly eat: 1;
|
|
1672
|
+
/**
|
|
1673
|
+
* Engine enum value for `act.panic`.
|
|
1674
|
+
*/
|
|
466
1675
|
public static readonly panic: 3;
|
|
1676
|
+
/**
|
|
1677
|
+
* Engine enum value for `act.rest`.
|
|
1678
|
+
*/
|
|
467
1679
|
public static readonly rest: 0;
|
|
468
1680
|
|
|
1681
|
+
/**
|
|
1682
|
+
* Create an empty global monster action.
|
|
1683
|
+
*/
|
|
469
1684
|
public constructor();
|
|
470
|
-
|
|
471
|
-
|
|
1685
|
+
|
|
1686
|
+
/**
|
|
1687
|
+
* Create a global monster action.
|
|
1688
|
+
*
|
|
1689
|
+
* @param action - Global monster action id.
|
|
1690
|
+
*/
|
|
1691
|
+
public constructor(action: number);
|
|
1692
|
+
|
|
1693
|
+
/**
|
|
1694
|
+
* Create a global monster action with a target object.
|
|
1695
|
+
*
|
|
1696
|
+
* @param action - Global monster action id.
|
|
1697
|
+
* @param game_object - Target object.
|
|
1698
|
+
*/
|
|
1699
|
+
public constructor(action: number, game_object: game_object);
|
|
472
1700
|
}
|
|
473
1701
|
|
|
474
1702
|
/**
|
|
1703
|
+
* Particle action transform parameters.
|
|
1704
|
+
*
|
|
475
1705
|
* @source C++ class particle_params
|
|
476
1706
|
* @customConstructor particle_params
|
|
477
1707
|
* @group xr_action
|
|
478
1708
|
*/
|
|
479
1709
|
export class particle_params {
|
|
1710
|
+
/**
|
|
1711
|
+
* Create empty particle parameters.
|
|
1712
|
+
*/
|
|
480
1713
|
public constructor();
|
|
1714
|
+
|
|
1715
|
+
/**
|
|
1716
|
+
* Create particle parameters from vectors.
|
|
1717
|
+
*
|
|
1718
|
+
* @param first - Position vector.
|
|
1719
|
+
* @param second - Angle vector.
|
|
1720
|
+
* @param third - Velocity vector.
|
|
1721
|
+
*/
|
|
481
1722
|
public constructor(first?: vector, second?: vector, third?: vector);
|
|
482
1723
|
}
|
|
483
1724
|
|
|
484
1725
|
/**
|
|
1726
|
+
* Particle playback action.
|
|
1727
|
+
*
|
|
485
1728
|
* @source C++ class particle
|
|
486
1729
|
* @customConstructor particle
|
|
487
1730
|
* @group xr_action
|
|
1731
|
+
*
|
|
1732
|
+
* @remarks
|
|
1733
|
+
* Bone-attached particles require the controlled object visual to contain the requested bone. Position-only
|
|
1734
|
+
* particles use world coordinates.
|
|
488
1735
|
*/
|
|
489
1736
|
export class particle extends EngineBinding {
|
|
1737
|
+
/**
|
|
1738
|
+
* Create a particle action.
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1739
|
+
*
|
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1740
|
+
* @param particle_to_run - Particle effect name.
|
|
1741
|
+
* @param particle_params - Optional transform parameters.
|
|
1742
|
+
* @param auto_remove - Whether the particle should be removed after playback.
|
|
1743
|
+
*/
|
|
490
1744
|
public constructor(particle_to_run: string, particle_params?: particle_params, auto_remove?: boolean);
|
|
1745
|
+
|
|
1746
|
+
/**
|
|
1747
|
+
* Create a particle action attached to a bone.
|
|
1748
|
+
*
|
|
1749
|
+
* @param particle_to_run - Particle effect name.
|
|
1750
|
+
* @param bone_name - Bone name.
|
|
1751
|
+
* @param particle_params - Transform parameters.
|
|
1752
|
+
* @param auto_remove - Whether the particle should be removed after playback.
|
|
1753
|
+
*/
|
|
491
1754
|
public constructor(
|
|
492
1755
|
particle_to_run: string,
|
|
493
1756
|
bone_name: string,
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|
@@ -495,16 +1758,45 @@ declare module "xray16" {
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|
|
495
1758
|
auto_remove: boolean
|
|
496
1759
|
);
|
|
497
1760
|
|
|
1761
|
+
/**
|
|
1762
|
+
* @returns Whether particle playback is complete.
|
|
1763
|
+
*/
|
|
498
1764
|
public completed(): boolean;
|
|
499
1765
|
|
|
1766
|
+
/**
|
|
1767
|
+
* Set particle angles.
|
|
1768
|
+
*
|
|
1769
|
+
* @param vector - Angles.
|
|
1770
|
+
*/
|
|
500
1771
|
public set_angles(vector: vector): void;
|
|
501
1772
|
|
|
1773
|
+
/**
|
|
1774
|
+
* Set attached bone.
|
|
1775
|
+
*
|
|
1776
|
+
* @param bone_id - Bone name.
|
|
1777
|
+
*/
|
|
502
1778
|
public set_bone(bone_id: string): void;
|
|
503
1779
|
|
|
1780
|
+
/**
|
|
1781
|
+
* Set particle effect and auto-remove flag.
|
|
1782
|
+
*
|
|
1783
|
+
* @param value1 - Particle effect name.
|
|
1784
|
+
* @param value2 - Whether the particle should be removed after playback.
|
|
1785
|
+
*/
|
|
504
1786
|
public set_particle(value1: string, value2: boolean): void;
|
|
505
1787
|
|
|
1788
|
+
/**
|
|
1789
|
+
* Set particle position.
|
|
1790
|
+
*
|
|
1791
|
+
* @param vector - Position.
|
|
1792
|
+
*/
|
|
506
1793
|
public set_position(vector: vector): void;
|
|
507
1794
|
|
|
1795
|
+
/**
|
|
1796
|
+
* Set particle velocity.
|
|
1797
|
+
*
|
|
1798
|
+
* @param vector - Velocity.
|
|
1799
|
+
*/
|
|
508
1800
|
public set_velocity(vector: vector): void;
|
|
509
1801
|
}
|
|
510
1802
|
}
|