xray16 1.4.0 → 1.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/types/xr_ai/xr_action.d.ts +1321 -29
- package/types/xr_ai/xr_alife.d.ts +1336 -32
- package/types/xr_ai/xr_enemy_evaluation.d.ts +112 -19
- package/types/xr_ai/xr_goap.d.ts +450 -3
- package/types/xr_ai/xr_graph.d.ts +94 -6
- package/types/xr_ai/xr_memory.d.ts +240 -6
- package/types/xr_lib/xr_animation.d.ts +185 -14
- package/types/xr_lib/xr_bitwise.d.ts +20 -8
- package/types/xr_lib/xr_color.d.ts +103 -6
- package/types/xr_lib/xr_debug.d.ts +110 -12
- package/types/xr_lib/xr_dialog.d.ts +99 -7
- package/types/xr_lib/xr_flags.d.ts +78 -15
- package/types/xr_lib/xr_fs.d.ts +395 -5
- package/types/xr_lib/xr_game.d.ts +101 -0
- package/types/xr_lib/xr_hit.d.ts +84 -0
- package/types/xr_lib/xr_ini.d.ts +60 -2
- package/types/xr_lib/xr_level.d.ts +182 -39
- package/types/xr_lib/xr_luabind.d.ts +37 -11
- package/types/xr_lib/xr_map.d.ts +137 -6
- package/types/xr_lib/xr_math.d.ts +56 -0
- package/types/xr_lib/xr_multiplayer.d.ts +729 -1
- package/types/xr_lib/xr_profile.d.ts +80 -0
- package/types/xr_lib/xr_properties.d.ts +159 -4
- package/types/xr_lib/xr_relation.d.ts +147 -0
- package/types/xr_lib/xr_render.d.ts +99 -3
- package/types/xr_lib/xr_save.d.ts +110 -4
- package/types/xr_lib/xr_sound.d.ts +373 -9
- package/types/xr_lib/xr_stats.ts +33 -4
- package/types/xr_lib/xr_task.d.ts +277 -0
- package/types/xr_lib/xr_time.d.ts +11 -0
- package/types/xr_object/client/xr_anomaly.d.ts +20 -0
- package/types/xr_object/client/xr_artefact.d.ts +57 -2
- package/types/xr_object/client/xr_client_object.d.ts +131 -0
- package/types/xr_object/client/xr_creature.d.ts +79 -0
- package/types/xr_object/client/xr_item.d.ts +108 -2
- package/types/xr_object/client/xr_level.d.ts +482 -14
- package/types/xr_object/client/xr_physic.d.ts +459 -29
- package/types/xr_object/client/xr_zone.d.ts +38 -0
- package/types/xr_object/script/xr_script_interface.d.ts +236 -1
- package/types/xr_object/script/xr_script_object.d.ts +3402 -82
- package/types/xr_object/script/xr_script_trade.d.ts +25 -15
- package/types/xr_object/server/xr_server_object.d.ts +707 -15
- package/types/xr_ui/xr_ui_asset.d.ts +241 -6
- package/types/xr_ui/xr_ui_core.d.ts +327 -9
- package/types/xr_ui/xr_ui_event.d.ts +1067 -1
- package/types/xr_ui/xr_ui_interface.d.ts +1563 -17
- package/types/xr_ui/xr_ui_menu.d.ts +259 -16
- package/types/xrf_plugin.d.ts +44 -14
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@@ -25,22 +25,63 @@ declare module "xray16" {
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* @group xr_game
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*/
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export class GAME_TYPE {
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/**
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* Engine enum value for `GAME_TYPE.eGameIDArtefactHunt`.
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*/
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public static readonly eGameIDArtefactHunt: 8;
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/**
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* Engine enum value for `GAME_TYPE.eGameIDCaptureTheArtefact`.
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*/
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public static readonly eGameIDCaptureTheArtefact: 16;
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/**
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* Engine enum value for `GAME_TYPE.eGameIDDeathmatch`.
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*/
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public static readonly eGameIDDeathmatch: 2;
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/**
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* Engine enum value for `GAME_TYPE.eGameIDTeamDeathmatch`.
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*/
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public static readonly eGameIDTeamDeathmatch: 4;
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/**
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* Engine enum value for `GAME_TYPE.GAME_UNKNOWN`.
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*/
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public static readonly GAME_UNKNOWN: -1;
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/**
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* Engine enum value for `GAME_TYPE.GAME_ANY`.
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*/
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public static readonly GAME_ANY: 0;
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/**
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* Engine enum value for `GAME_TYPE.GAME_SINGLE`.
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*/
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public static readonly GAME_SINGLE: 1;
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/**
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* Engine enum value for `GAME_TYPE.GAME_DEATHMATCH`.
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*/
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public static readonly GAME_DEATHMATCH: 2;
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// GAME_CTF = 3,
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// GAME_ASSAULT = 4, // Team1 - assaulting, Team0 - Defending
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/**
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* Engine enum value for `GAME_TYPE.GAME_CS`.
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*/
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public static readonly GAME_CS: 5;
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/**
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* Engine enum value for `GAME_TYPE.GAME_TEAMDEATHMATCH`.
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*/
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public static readonly GAME_TEAMDEATHMATCH: 6;
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/**
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* Engine enum value for `GAME_TYPE.GAME_ARTEFACTHUNT`.
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*/
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public static readonly GAME_ARTEFACTHUNT: 7;
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/**
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* Engine enum value for `GAME_TYPE.GAME_CAPTURETHEARTEFACT`.
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*/
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public static readonly GAME_CAPTURETHEARTEFACT: 8;
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// Identifiers in range [100...254] are registered for script game type
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/**
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* Engine enum value for `GAME_TYPE.GAME_DUMMY`.
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*/
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public static readonly GAME_DUMMY: 255; // Temporary g
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}
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@@ -57,9 +98,21 @@ declare module "xray16" {
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* @group xr_game
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*/
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export class game_difficulty {
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/**
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* Engine enum value for `game_difficulty.novice`.
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*/
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public static readonly novice: 0;
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/**
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* Engine enum value for `game_difficulty.stalker`.
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*/
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public static readonly stalker: 1;
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/**
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* Engine enum value for `game_difficulty.veteran`.
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*/
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public static readonly veteran: 2;
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/**
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* Engine enum value for `game_difficulty.master`.
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*/
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public static readonly master: 3;
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}
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@@ -83,6 +136,9 @@ declare module "xray16" {
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/**
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* Create a new game time value.
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*
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* @remarks
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* This is the same constructor exported as `CTime`.
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*
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* @returns Empty `CTime` instance.
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*/
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CTime: (this: void) => CTime;
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/**
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* Resolve a string table key for the current language.
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*
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* @since OpenXRay 2022-08-09, a2d264fc, PR #1032
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*
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* @param translation_key - String table key to translate.
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* @returns Localized text or the fallback string from the string table.
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*/
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@@ -98,30 +156,46 @@ declare module "xray16" {
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/**
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* Get current in-game time as seconds.
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*
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* @remarks
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* Returns the low 32 bits of the current game time counter.
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*
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* @returns Game time counter.
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*/
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time(this: void): u32;
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/**
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* Reload string table data for the active language.
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*
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* @since OpenXRay 2022-08-09, a2d264fc, PR #1032
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*/
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reload_language(this: void): void;
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/**
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* Get current in-game calendar time.
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*
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* @remarks
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* Uses ALife game time when ALife is available, otherwise falls back to the current level game time.
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*
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* @returns Current game time value.
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*/
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get_game_time(this: void): CTime;
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/**
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* Write the current native stack trace to the engine log.
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*
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* @since OpenXRay 2022-08-09, a2d264fc, PR #1032
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*/
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log_stack_trace(this: void): void;
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/**
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* Move the actor to another level by level name.
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*
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* @since OpenXRay 2014-12-27, c82669625
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*
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* @remarks
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* If the level name is not present in the game graph, the engine logs a script error and leaves the actor in the
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* current level.
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*
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* @param level_name - Target level name from the game graph.
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*/
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jump_to_level(this: void, level_name: string): void;
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/**
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* Move the actor to another level graph point.
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*
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* @since OpenXRay 2014-12-27, c82669625
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*
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* @param position - Target position.
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* @param level_vertex_id - Target level vertex.
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* @param game_vertex_id - Target game graph vertex.
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/**
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* Move the actor to another level graph point and face a direction.
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*
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* @since OpenXRay 2014-12-27, c82669625
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*
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* @param position - Target position.
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* @param level_vertex_id - Target level vertex.
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* @param game_vertex_id - Target game graph vertex.
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/**
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* Start an in-game tutorial sequence.
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*
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* @remarks
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* Does nothing while the load screen is active. Starting a second tutorial stores the previous one as the fallback
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* input receiver.
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*
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* @param tutorial_id - Tutorial identifier.
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*/
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start_tutorial(this: void, tutorial_id: string): void;
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/**
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* Get the active tutorial identifier.
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*
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*
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* @remarks
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* Call only after `has_active_tutorial()` returns `true`; the binding dereferences the active tutorial directly.
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*
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* @returns Active tutorial name.
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*/
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active_tutorial_name(this: void): string;
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/**
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* Set the actor start position used by level transition logic.
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*
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* @since OpenXRay 2022-08-22, 33f6da05, PR #1006
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*
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* @group xr_game
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* @remarks
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* Updates the global start position consumed by ALife level-transition code.
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*
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* @param position - Target start position.
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*/
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/**
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* Set the actor start game graph vertex.
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*
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* @group xr_game
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*
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* @remarks
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* Updates the global start game vertex consumed by ALife level-transition code.
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*
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* @param game_vertex_id - Target game graph vertex.
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*/
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export function set_start_game_vertex_id(this: void, game_vertex_id: i32): void;
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*
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* @group xr_game
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*
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* @remarks
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* On non-Windows builds this always returns `true`.
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*
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* @returns Whether available address space is sufficient.
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*/
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export function is_enough_address_space_available(this: void): boolean;
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* Ask the engine to verify that its watched thread is still running.
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*
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*
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* @throws If called outside the active Lua thread.
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*/
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export function verify_if_thread_is_running(this: void): void;
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package/types/xr_lib/xr_hit.d.ts
CHANGED
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declare module "xray16" {
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/**
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* Hit packet that can be sent to game objects.
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*
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* @source C++ class hit
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* @customConstructor hit
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* @group xr_hit
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*
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* A new hit defaults to wound damage with power `100`, impulse `100`, direction `(1, 0, 0)`, and no draftsman.
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export class hit {
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/**
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* Engine enum value for `hit.burn`.
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*/
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public static readonly burn = 0;
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/**
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* Engine enum value for `hit.chemical_burn`.
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*/
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public static readonly chemical_burn = 2;
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/**
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* Engine enum value for `hit.dummy`.
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*/
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public static readonly dummy = 12;
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/**
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* Engine enum value for `hit.explosion`.
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*/
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public static readonly explosion = 7;
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/**
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* Engine enum value for `hit.fire_wound`.
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*/
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public static readonly fire_wound = 8;
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/**
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* Engine enum value for `hit.light_burn`.
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*/
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public static readonly light_burn = 11;
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/**
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* Engine enum value for `hit.physic_strike`.
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*/
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public static readonly physic_strike = 10;
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/**
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* Engine enum value for `hit.radiation`.
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*/
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public static readonly radiation = 3;
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/**
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* Engine enum value for `hit.shock`.
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*/
|
|
15
48
|
public static readonly shock = 1;
|
|
49
|
+
/**
|
|
50
|
+
* Engine enum value for `hit.strike`.
|
|
51
|
+
*/
|
|
16
52
|
public static readonly strike = 5;
|
|
53
|
+
/**
|
|
54
|
+
* Engine enum value for `hit.telepatic`.
|
|
55
|
+
*/
|
|
17
56
|
public static readonly telepatic = 4;
|
|
57
|
+
/**
|
|
58
|
+
* Engine enum value for `hit.wound`.
|
|
59
|
+
*/
|
|
18
60
|
public static readonly wound = 6;
|
|
19
61
|
|
|
62
|
+
/**
|
|
63
|
+
* Hit direction.
|
|
64
|
+
*/
|
|
20
65
|
public direction: vector;
|
|
66
|
+
|
|
67
|
+
/**
|
|
68
|
+
* Object that caused the hit.
|
|
69
|
+
*
|
|
70
|
+
* @remarks
|
|
71
|
+
* Leave `null` for world or scripted damage that should not be attributed to a game object.
|
|
72
|
+
*/
|
|
21
73
|
public draftsman: game_object | null;
|
|
74
|
+
|
|
75
|
+
/**
|
|
76
|
+
* Physics impulse applied with the hit.
|
|
77
|
+
*/
|
|
22
78
|
public impulse: f32;
|
|
79
|
+
|
|
80
|
+
/**
|
|
81
|
+
* Hit damage power.
|
|
82
|
+
*/
|
|
23
83
|
public power: f32;
|
|
84
|
+
|
|
85
|
+
/**
|
|
86
|
+
* Hit damage type.
|
|
87
|
+
*/
|
|
24
88
|
public type: TXR_hit_type;
|
|
25
89
|
|
|
90
|
+
/**
|
|
91
|
+
* Create an empty hit packet.
|
|
92
|
+
*
|
|
93
|
+
* @remarks
|
|
94
|
+
* Uses the engine default values described on `hit`.
|
|
95
|
+
*/
|
|
26
96
|
public constructor();
|
|
97
|
+
|
|
98
|
+
/**
|
|
99
|
+
* Copy an existing hit packet.
|
|
100
|
+
*
|
|
101
|
+
* @param hit - Source hit.
|
|
102
|
+
*/
|
|
27
103
|
public constructor(hit: hit);
|
|
28
104
|
|
|
105
|
+
/**
|
|
106
|
+
* Target a model bone by name.
|
|
107
|
+
*
|
|
108
|
+
* @remarks
|
|
109
|
+
* Stores the bone name on the hit. The receiving object resolves it against its own model.
|
|
110
|
+
*
|
|
111
|
+
* @param bone - Bone name used by the receiver model.
|
|
112
|
+
*/
|
|
29
113
|
public bone(bone: string): void;
|
|
30
114
|
}
|
|
31
115
|
|
package/types/xr_lib/xr_ini.d.ts
CHANGED
|
@@ -8,6 +8,10 @@ declare module "xray16" {
|
|
|
8
8
|
* @source C++ class ini_file
|
|
9
9
|
* @customConstructor ini_file
|
|
10
10
|
* @group xr_ini
|
|
11
|
+
*
|
|
12
|
+
* @remarks
|
|
13
|
+
* Most typed read methods use the engine's strict config readers. Check `section_exist` and `line_exist` first when
|
|
14
|
+
* missing data is valid for your script.
|
|
11
15
|
*/
|
|
12
16
|
export class ini_file {
|
|
13
17
|
/**
|
|
@@ -16,9 +20,12 @@ declare module "xray16" {
|
|
|
16
20
|
public constructor();
|
|
17
21
|
|
|
18
22
|
/**
|
|
19
|
-
* Open an ini file from
|
|
23
|
+
* Open an ini file from the game config path.
|
|
24
|
+
*
|
|
25
|
+
* @remarks
|
|
26
|
+
* This constructor resolves `path` below `$game_config$`.
|
|
20
27
|
*
|
|
21
|
-
* @param path - File name or path relative to
|
|
28
|
+
* @param path - File name or path relative to `$game_config$`.
|
|
22
29
|
*/
|
|
23
30
|
public constructor(path: string);
|
|
24
31
|
|
|
@@ -31,6 +38,9 @@ declare module "xray16" {
|
|
|
31
38
|
public constructor(initial: string, path: string);
|
|
32
39
|
|
|
33
40
|
/**
|
|
41
|
+
* @remarks
|
|
42
|
+
* Missing sections are an engine assertion path. The recoverable branch returns `0`.
|
|
43
|
+
*
|
|
34
44
|
* @param section - Target section to check lines count.
|
|
35
45
|
* @returns Count of lines for provided section.
|
|
36
46
|
*/
|
|
@@ -69,6 +79,8 @@ declare module "xray16" {
|
|
|
69
79
|
/**
|
|
70
80
|
* Read a floating-point value.
|
|
71
81
|
*
|
|
82
|
+
* @throws If the section or field does not exist.
|
|
83
|
+
*
|
|
72
84
|
* @param section - Section name.
|
|
73
85
|
* @param field - Field name.
|
|
74
86
|
* @returns Parsed number.
|
|
@@ -87,6 +99,8 @@ declare module "xray16" {
|
|
|
87
99
|
/**
|
|
88
100
|
* Read a signed 32-bit integer.
|
|
89
101
|
*
|
|
102
|
+
* @throws If the section or field does not exist.
|
|
103
|
+
*
|
|
90
104
|
* @param section - Section name.
|
|
91
105
|
* @param field - Field name.
|
|
92
106
|
* @returns Parsed integer.
|
|
@@ -96,6 +110,11 @@ declare module "xray16" {
|
|
|
96
110
|
/**
|
|
97
111
|
* Read text line from ini config file.
|
|
98
112
|
*
|
|
113
|
+
* @remarks
|
|
114
|
+
* Returns `false` for an out-of-range line index. A missing section is a hard engine error.
|
|
115
|
+
*
|
|
116
|
+
* @throws If the section does not exist.
|
|
117
|
+
*
|
|
99
118
|
* @param section - Section name.
|
|
100
119
|
* @param line_number - Zero-based line index inside the section.
|
|
101
120
|
* @param key - Placeholder for Lua out parameter.
|
|
@@ -122,6 +141,8 @@ declare module "xray16" {
|
|
|
122
141
|
/**
|
|
123
142
|
* Read a 3D vector.
|
|
124
143
|
*
|
|
144
|
+
* @throws If the section or field does not exist.
|
|
145
|
+
*
|
|
125
146
|
* @param section - Section name.
|
|
126
147
|
* @param field - Field name.
|
|
127
148
|
* @returns Parsed vector.
|
|
@@ -131,6 +152,8 @@ declare module "xray16" {
|
|
|
131
152
|
/**
|
|
132
153
|
* Read an unsigned 32-bit integer.
|
|
133
154
|
*
|
|
155
|
+
* @throws If the section or field does not exist.
|
|
156
|
+
*
|
|
134
157
|
* @param section - Section name.
|
|
135
158
|
* @param field - Field name.
|
|
136
159
|
* @returns Parsed integer.
|
|
@@ -140,6 +163,9 @@ declare module "xray16" {
|
|
|
140
163
|
/**
|
|
141
164
|
* Read a quoted string value.
|
|
142
165
|
*
|
|
166
|
+
* @remarks
|
|
167
|
+
* Uses the same engine reader as `r_string_wb`; quoted values may keep spaces.
|
|
168
|
+
*
|
|
143
169
|
* @param section - Section name.
|
|
144
170
|
* @param field - Field name.
|
|
145
171
|
* @returns Parsed string.
|
|
@@ -147,6 +173,9 @@ declare module "xray16" {
|
|
|
147
173
|
public r_string_wq(section: string, field: string): string;
|
|
148
174
|
|
|
149
175
|
/**
|
|
176
|
+
* @remarks
|
|
177
|
+
* Reads a string with blanks preserved by the engine parser.
|
|
178
|
+
*
|
|
150
179
|
* @param section - Ini file section.
|
|
151
180
|
* @param field - Ini section field.
|
|
152
181
|
* @returns If quoted, parsed string data inside quotes including spaces, else is same data as with r_string.
|
|
@@ -154,6 +183,8 @@ declare module "xray16" {
|
|
|
154
183
|
public r_string_wb(section: string, field: string): string;
|
|
155
184
|
|
|
156
185
|
/**
|
|
186
|
+
* @throws If the section or field does not exist.
|
|
187
|
+
*
|
|
157
188
|
* @param section - Ini file section.
|
|
158
189
|
* @param field - Ini section field.
|
|
159
190
|
* @returns Raw string from ltx file without spaces in it.
|
|
@@ -172,6 +203,8 @@ declare module "xray16" {
|
|
|
172
203
|
/**
|
|
173
204
|
* Write a 2D vector value.
|
|
174
205
|
*
|
|
206
|
+
* @since OpenXRay 2014-12-30, 565b39e5
|
|
207
|
+
*
|
|
175
208
|
* @param section - Section name.
|
|
176
209
|
* @param field - Field name.
|
|
177
210
|
* @param vector - Value to write.
|
|
@@ -182,6 +215,8 @@ declare module "xray16" {
|
|
|
182
215
|
/**
|
|
183
216
|
* Write a 3D vector value.
|
|
184
217
|
*
|
|
218
|
+
* @since OpenXRay 2014-12-30, 565b39e5
|
|
219
|
+
*
|
|
185
220
|
* @param section - Section name.
|
|
186
221
|
* @param field - Field name.
|
|
187
222
|
* @param vector - Value to write.
|
|
@@ -192,6 +227,8 @@ declare module "xray16" {
|
|
|
192
227
|
/**
|
|
193
228
|
* Write a 4D vector value.
|
|
194
229
|
*
|
|
230
|
+
* @since OpenXRay 2014-12-30, 565b39e5
|
|
231
|
+
*
|
|
195
232
|
* @param section - Section name.
|
|
196
233
|
* @param field - Field name.
|
|
197
234
|
* @param vector - Value to write.
|
|
@@ -348,6 +385,8 @@ declare module "xray16" {
|
|
|
348
385
|
/**
|
|
349
386
|
* Enable or disable section override name handling.
|
|
350
387
|
*
|
|
388
|
+
* @since OpenXRay 2014-12-30, 565b39e5
|
|
389
|
+
*
|
|
351
390
|
* @param override - Whether override names should be used.
|
|
352
391
|
*/
|
|
353
392
|
public set_override_names(override: boolean): void;
|
|
@@ -355,6 +394,8 @@ declare module "xray16" {
|
|
|
355
394
|
/**
|
|
356
395
|
* Save this ini file to a path.
|
|
357
396
|
*
|
|
397
|
+
* @throws If `path` is missing.
|
|
398
|
+
*
|
|
358
399
|
* @param path - Destination path.
|
|
359
400
|
* @returns Whether saving succeeded.
|
|
360
401
|
*/
|
|
@@ -363,6 +404,10 @@ declare module "xray16" {
|
|
|
363
404
|
/**
|
|
364
405
|
* Adjust saving on file closing/destructor calls.
|
|
365
406
|
*
|
|
407
|
+
* @remarks
|
|
408
|
+
* Intended for script-created or script-owned ini files. Be careful using it on engine-owned singletons returned
|
|
409
|
+
* by `game_ini` or `system_ini`.
|
|
410
|
+
*
|
|
366
411
|
* @param should_save - Whether ini file should be saved when destructor is called.
|
|
367
412
|
*/
|
|
368
413
|
public save_at_end(should_save: boolean): void;
|
|
@@ -381,6 +426,9 @@ declare module "xray16" {
|
|
|
381
426
|
*
|
|
382
427
|
* @group xr_ini
|
|
383
428
|
*
|
|
429
|
+
* @remarks
|
|
430
|
+
* Parses the string through an in-memory reader using `$game_config$` as the base include path.
|
|
431
|
+
*
|
|
384
432
|
* @param content - String value to be read as ini file.
|
|
385
433
|
* @returns New ini file instance based on provided content.
|
|
386
434
|
*/
|
|
@@ -391,6 +439,9 @@ declare module "xray16" {
|
|
|
391
439
|
*
|
|
392
440
|
* @group xr_ini
|
|
393
441
|
*
|
|
442
|
+
* @remarks
|
|
443
|
+
* Returns the engine-owned `pGameIni` singleton.
|
|
444
|
+
*
|
|
394
445
|
* @returns Current game ini file.
|
|
395
446
|
*/
|
|
396
447
|
export function game_ini(this: void): ini_file;
|
|
@@ -400,6 +451,9 @@ declare module "xray16" {
|
|
|
400
451
|
*
|
|
401
452
|
* @group xr_ini
|
|
402
453
|
*
|
|
454
|
+
* @remarks
|
|
455
|
+
* Returns the engine-owned `pSettings` singleton.
|
|
456
|
+
*
|
|
403
457
|
* @returns Current system ini file.
|
|
404
458
|
*/
|
|
405
459
|
export function system_ini(this: void): ini_file;
|
|
@@ -409,6 +463,10 @@ declare module "xray16" {
|
|
|
409
463
|
*
|
|
410
464
|
* @group xr_ini
|
|
411
465
|
*
|
|
466
|
+
* @remarks
|
|
467
|
+
* Destroys the current `pSettings` instance and reloads `system.ltx` from `$game_config$`. Avoid keeping old
|
|
468
|
+
* `system_ini()` references across this call.
|
|
469
|
+
*
|
|
412
470
|
* @returns Reloaded system ini file.
|
|
413
471
|
*/
|
|
414
472
|
export function reload_system_ini(this: void): ini_file;
|