xray16 1.0.5 → 1.0.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -1
- package/package.json +4 -3
- package/types/index.d.ts +46 -22
- package/types/{xr_object → xr_ai}/xr_action.d.ts +163 -135
- package/types/xr_ai/xr_alife.d.ts +552 -0
- package/types/xr_ai/xr_enemy_evaluation.d.ts +41 -0
- package/types/xr_ai/xr_goap.d.ts +668 -0
- package/types/xr_ai/xr_graph.d.ts +47 -0
- package/types/xr_ai/xr_memory.d.ts +148 -0
- package/types/xr_lib/xr_animation.d.ts +81 -0
- package/types/xr_lib/xr_bitwise.d.ts +21 -0
- package/types/xr_lib/xr_color.d.ts +40 -0
- package/types/xr_lib/xr_debug.d.ts +100 -0
- package/types/{xr_object → xr_lib}/xr_dialog.d.ts +7 -1
- package/types/xr_lib/xr_flags.d.ts +148 -0
- package/types/xr_lib/xr_fs.d.ts +37 -229
- package/types/xr_lib/xr_game.d.ts +159 -0
- package/types/xr_lib/xr_hit.d.ts +41 -0
- package/types/xr_lib/xr_ini.d.ts +176 -0
- package/types/xr_lib/xr_level.d.ts +225 -0
- package/types/xr_lib/xr_luabind.d.ts +59 -0
- package/types/{xr_map → xr_lib}/xr_map.d.ts +19 -0
- package/types/xr_lib/xr_math.d.ts +65 -0
- package/types/{xr_online → xr_lib}/xr_multiplayer.d.ts +52 -0
- package/types/xr_lib/xr_properties.d.ts +166 -0
- package/types/xr_lib/xr_relation.d.ts +84 -0
- package/types/xr_lib/xr_render.d.ts +70 -0
- package/types/xr_lib/xr_save.d.ts +223 -0
- package/types/{xr_sound → xr_lib}/xr_sound.d.ts +10 -12
- package/types/xr_lib/xr_stats.ts +20 -0
- package/types/{xr_object/xr_quest.d.ts → xr_lib/xr_task.d.ts} +54 -2
- package/types/xr_lib/xr_time.d.ts +61 -0
- package/types/{xr_type → xr_lib}/xr_type.d.ts +13 -13
- package/types/xr_object/client/xr_client_object.d.ts +76 -0
- package/types/xr_object/{xr_level.d.ts → client/xr_level.d.ts} +69 -0
- package/types/xr_object/{xr_physic.d.ts → client/xr_physic.d.ts} +58 -0
- package/types/xr_object/client/xr_zone.d.ts +40 -0
- package/types/xr_object/script/xr_script_interface.d.ts +429 -0
- package/types/xr_object/{xr_client_object.d.ts → script/xr_script_object.d.ts} +449 -522
- package/types/xr_object/script/xr_script_trade.d.ts +26 -0
- package/types/xr_object/{xr_server_object.d.ts → server/xr_server_object.d.ts} +152 -73
- package/types/xr_ui/xr_ui_asset.d.ts +123 -0
- package/types/xr_ui/xr_ui_core.d.ts +33 -123
- package/types/xr_ui/xr_ui_event.d.ts +382 -0
- package/types/xr_ui/xr_ui_interface.d.ts +213 -0
- package/types/xr_ui/xr_ui_menu.d.ts +142 -0
- package/types/xr_constant.d.ts +0 -976
- package/types/xr_core.d.ts +0 -347
- package/types/xr_global.d.ts +0 -648
- package/types/xr_lib/xr_utils.d.ts +0 -407
- package/types/xr_luabind.d.ts +0 -34
- package/types/xr_object/xr_alife.d.ts +0 -206
- package/types/xr_type/xr_enums.d.ts +0 -17
- package/types/xr_ui/README.md +0 -277
- package/types/xr_ui/demo/CServerList.png +0 -0
- package/types/xr_ui/demo/CUI3tButton.png +0 -0
- package/types/xr_ui/demo/CUICheckButton.png +0 -0
- package/types/xr_ui/demo/CUIComboBox.png +0 -0
- package/types/xr_ui/demo/CUICustomEdit.png +0 -0
- package/types/xr_ui/demo/CUIStatic.png +0 -0
- package/types/xr_ui/demo/CUITrackBar.png +0 -0
- /package/types/xr_object/{xr_anomaly.d.ts → client/xr_anomaly.d.ts} +0 -0
- /package/types/xr_object/{xr_artefact.d.ts → client/xr_artefact.d.ts} +0 -0
- /package/types/xr_object/{xr_creature.d.ts → client/xr_creature.d.ts} +0 -0
- /package/types/xr_object/{xr_item.d.ts → client/xr_item.d.ts} +0 -0
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declare module "xray16" {
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/**
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* @source namespace level
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* @group xr_level
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*/
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export interface IXR_level {
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add_call(this: void, cb1: (this: void) => boolean, cb2: (this: void) => boolean): void;
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add_call(this: void, object: object, cb1: (this: void) => boolean, cb2: (this: void) => boolean): void;
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add_call(this: void, object: object, str1: string, str2: string): void;
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add_cam_effector(this: void, effect: string, id: i32, is_cyclic: boolean, callback: string): void;
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add_cam_effector2(this: void, effect: string, id: i32, is_cyclic: boolean, callback: string, camera_fov: f32): void;
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add_complex_effector(this: void, section: string, id: i32): void;
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add_dialog_to_render(this: void, window: CUIDialogWnd): void;
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add_pp_effector(this: void, fn: string, id: i32, is_cyclic: boolean): void;
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/**
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* Move time forward based on provided parameters.
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*
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* @param days - days to move forward
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* @param hours - hours to move forward
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* @param minutes - minutes to move forward
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*/
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change_game_time(this: void, days: u32, hours: u32, minutes: u32): void;
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check_object(this: void, object: game_object): void;
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client_spawn_manager(this: void): client_spawn_manager;
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debug_actor(this: void): game_object;
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debug_object(this: void, str: string): game_object;
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disable_input(this: void): void;
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enable_input(this: void): void;
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environment(this: void): unknown /* XR_CEnvironment */;
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/**
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* @returns current game state ID.
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*/
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game_id(this: void): TXR_EGameID;
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get_active_cam(this: void): u8;
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get_bounding_volume(this: void): Fbox;
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get_game_difficulty(this: void): TXR_game_difficulty;
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get_snd_volume(this: void): f32;
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/**
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* Get object target distance aimed by crosshair.
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*/
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get_target_dist(this: void): f32;
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get_target_element(this: void): u32;
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/**
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* Get object target aimed by crosshair.
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*/
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get_target_obj(this: void): game_object | null;
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get_time_days(this: void): u32;
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get_time_factor(this: void): f32;
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/**
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* @returns current hours time number
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*/
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get_time_hours(this: void): u32;
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/**
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* @returns current minutes time number
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*/
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get_time_minutes(this: void): u32;
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get_weather(this: void): string;
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get_wfx_time(this: void): f32;
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hide_indicators(this: void): void;
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hide_indicators_safe(this: void): void;
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high_cover_in_direction(this: void, num: u32, vector: vector): f32;
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is_wfx_playing(this: void): boolean;
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iterate_online_objects(this: void, cb: (this: void, object: game_object) => void | boolean): void;
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iterate_sounds(this: void, str: string, num: u32, cb: (this: void) => void): void;
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iterate_sounds(this: void, str: string, num: u32, object: object, cb: (this: void) => void): void;
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low_cover_in_direction(this: void, num: u32, vector: vector): f32;
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main_input_receiver(this: void): CUIDialogWnd;
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map_add_object_spot(this: void, id: u16, selector: string, hint: string): void;
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map_add_object_spot_ser(this: void, id: u16, str1: string, str2: string): void;
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map_change_spot_hint(this: void, num: u16, selector: string, hint: string): void;
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/**
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* Checks if object has map spot registered with provided selector.
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*
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* @param object_id - game object id to check map spot
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* @param spot_type - map spot type (icon type to display for the object)
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* @returns whether object map spot with provided selector is registered
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*/
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map_has_object_spot(this: void, object_id: u16, spot_type: string): u16;
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/**
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* Remove object map spot if it exists.
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* Checks if map spot is registered and then removes it in such case.
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* There is no sense in checking object spot before calling removal since action will be duplicated.
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*
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* @param object_id - game object id to check map spot
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* @param spot_type - map spot type (icon type to display for the object)
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*/
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map_remove_object_spot(this: void, object_id: u16, spot_type: string): void;
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name<T extends string = string>(this: void): T;
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object_by_id(this: void, object_id: u16): game_object | null;
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patrol_path_exists(this: void, path_name: string): boolean;
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physics_world(this: void): physics_world;
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prefetch_sound(this: void, str: string): void;
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/**
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* @returns whether game level is loaded
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*/
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present(this: void): boolean;
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/**
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* @returns intensity of rain, 0 if no rain active
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*/
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rain_factor(this: void): f32;
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remove_call(this: void, cb1: (this: void) => boolean, cb2: (this: void) => void): void;
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remove_call(this: void, object: object, cb1: (this: void) => boolean, cb2: (this: void) => void): void;
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remove_call(this: void, object: object, str1: string, str2: string): void;
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remove_calls_for_object(this: void, object: object): void;
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remove_cam_effector(this: void, id: i32): void;
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remove_complex_effector(this: void, id: i32): void;
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remove_dialog_to_render(this: void, window: CUIDialogWnd): void;
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remove_pp_effector(this: void, id: i32): void;
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send(net_packet: net_packet, bool1: boolean, bool2: boolean, bool3: boolean, bool4: boolean): void;
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set_active_cam(this: void, id: u8): void;
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set_game_difficulty(this: void, difficulty: unknown /* enum ESingleGameDifficulty */): void;
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set_pp_effector_factor(this: void, id: i32, f: f32, f_sp?: f32): void;
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set_snd_volume(this: void, num: f32): void;
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set_time_factor(this: void, factor: f32): void;
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/**
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* Change active game weather.
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*
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* @param weather_name - name of weather config to apply (gamedata\configs\environment\weathers)
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* @param is_forced - whether weather change should be forced
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*/
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set_weather(this: void, weather_name: string, is_forced: boolean): void;
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set_weather_fx(this: void, weather_fs_name: string): boolean;
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show_indicators(this: void): void;
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show_weapon(this: void, val: boolean): void;
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spawn_item(this: void, str: string, vector: vector, uint: u32, ushort: u16, bool: boolean): void;
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spawn_phantom(this: void, vector: vector): void;
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start_stop_menu(this: void, dialog: CUIDialogWnd, bool: boolean): void;
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start_weather_fx_from_time(this: void, str: string, num: f32): boolean;
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stop_weather_fx(this: void): void;
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vertex_id(this: void, vector: vector): u32;
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vertex_in_direction(this: void, num1: u32, vector: vector, num2: f32): u32;
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vertex_position(this: void, id: u32): vector;
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ray_pick(
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this: void,
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vec: vector,
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vec2: vector,
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fl: f32,
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enumc: unknown,
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rqres: unknown,
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gobj: game_object
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): boolean;
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}
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/**
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* @group xr_level
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*/
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export const level: IXR_level;
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}
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declare module "xray16" {
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/**
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* Base for bindings brought from LuaBind library.
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* Includes base methods implemented with @LuabindClass decorator and overriding of operators.
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*
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* @source luabind
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* @group xr_luabind
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export class EngineBinding {
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/**
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* Name of luabind class constructor.
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*/
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public static readonly __name: string;
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* Name of luabind class instance constructor.
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public readonly __name: string;
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}
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/**
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* @group xr_luabind
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*/
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type TEngineBindingStaticMethods = keyof typeof EngineBinding;
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/**
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* Decorator to mark classes as luabind transformed.
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* Marked classes will be declared using luabind tools instead of default typescript-to-lua approach.
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* Luabind variant is less flexible and has many limitations,
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* but allows extension of engine exported classes and virtual methods.
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*
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* @group xr_luabind
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|
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}
|
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@@ -149,17 +202,29 @@ declare module "xray16" {
|
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149
202
|
public constructor();
|
|
150
203
|
|
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204
|
public mk_xform(x: unknown /* _quaternion<float> */, vector: vector): matrix;
|
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+
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206
|
public set(matix: matrix): matrix;
|
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|
public set(vector1: vector, vector2: vector, vector3: vector, vector4: vector): matrix;
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210
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public div(matix: matrix, number: f32): matrix;
|
|
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+
|
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212
|
public div(number: f32): matrix;
|
|
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|
+
|
|
156
214
|
public identity(): matrix;
|
|
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|
+
|
|
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|
public setHPB(number1: f32, number2: f32, number3: f32): matrix;
|
|
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|
+
|
|
158
218
|
public setXYZ(x: f32, y: f32, z: f32): matrix;
|
|
219
|
+
|
|
159
220
|
public getHPB(matrix: matrix, number1: f32, number2: f32, number3: f32): matrix;
|
|
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|
+
|
|
160
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|
public mul(matix1: matrix, matix2: matrix): matrix;
|
|
223
|
+
|
|
161
224
|
public mul(matix: matrix, number: f32): matrix;
|
|
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|
+
|
|
162
226
|
public mul(number: f32): matrix;
|
|
227
|
+
|
|
163
228
|
public setXYZi(number1: f32, number2: f32, number3: f32): matrix;
|
|
164
229
|
}
|
|
165
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|
}
|
|
@@ -296,4 +296,56 @@ declare module "xray16" {
|
|
|
296
296
|
* @group xr_multiplayer
|
|
297
297
|
*/
|
|
298
298
|
export type TXR_game_message = EnumeratedStaticsValues<game_messages>;
|
|
299
|
+
|
|
300
|
+
/**
|
|
301
|
+
* @source C++ class game_GameState : DLL_Pure
|
|
302
|
+
* @customConstructor game_GameState
|
|
303
|
+
* @group xr_multiplayer
|
|
304
|
+
*/
|
|
305
|
+
export class game_GameState extends DLL_Pure {
|
|
306
|
+
public round: i32;
|
|
307
|
+
public start_time: u32;
|
|
308
|
+
public type: number; /* EGameIDs */
|
|
309
|
+
|
|
310
|
+
public constructor();
|
|
311
|
+
|
|
312
|
+
public StartTime(): u32;
|
|
313
|
+
|
|
314
|
+
public Round(): i32;
|
|
315
|
+
|
|
316
|
+
public Phase(): u16;
|
|
317
|
+
|
|
318
|
+
public Type(): number; /* EGameIDs */
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
/**
|
|
322
|
+
* todo:
|
|
323
|
+
*
|
|
324
|
+
* class_<game_PlayerState, no_bases, default_holder, WrapType>("game_PlayerState")
|
|
325
|
+
* .def(constructor<>())
|
|
326
|
+
* .def_readwrite("team", &BaseType::team)
|
|
327
|
+
* .def_readwrite("kills", &BaseType::m_iRivalKills)
|
|
328
|
+
* .def_readwrite("deaths", &BaseType::m_iDeaths)
|
|
329
|
+
* .def_readwrite("money_for_round", &BaseType::money_for_round)
|
|
330
|
+
* .def_readwrite("flags", &BaseType::flags__)
|
|
331
|
+
* .def_readwrite("ping", &BaseType::ping)
|
|
332
|
+
* .def_readwrite("GameID", &BaseType::GameID)
|
|
333
|
+
* //.def_readwrite("Skip", &BaseType::Skip)
|
|
334
|
+
* .def_readwrite("lasthitter", &BaseType::lasthitter)
|
|
335
|
+
* .def_readwrite("lasthitweapon", &BaseType::lasthitweapon)
|
|
336
|
+
* .def_readwrite("skin", &BaseType::skin)
|
|
337
|
+
* .def_readwrite("RespawnTime", &BaseType::RespawnTime)
|
|
338
|
+
* .def_readwrite("money_delta", &BaseType::money_delta)
|
|
339
|
+
*
|
|
340
|
+
* .def_readwrite("pItemList", &BaseType::pItemList)
|
|
341
|
+
* .def_readwrite("LastBuyAcount", &BaseType::LastBuyAcount)
|
|
342
|
+
* .def("testFlag", &BaseType::testFlag)
|
|
343
|
+
* .def("setFlag", &BaseType::setFlag)
|
|
344
|
+
* .def("resetFlag", &BaseType::resetFlag)
|
|
345
|
+
* .def("getName", &BaseType::getName)
|
|
346
|
+
* .def("setName", &BaseType::setName)
|
|
347
|
+
* .def("clear", &BaseType::clear, &WrapType::clear_static)
|
|
348
|
+
* .def("net_Export", &BaseType::net_Export, &WrapType::net_Export_static)
|
|
349
|
+
* .def("net_Import", &BaseType::net_Import, &WrapType::net_Import_static)
|
|
350
|
+
*/
|
|
299
351
|
}
|
|
@@ -0,0 +1,166 @@
|
|
|
1
|
+
declare module "xray16" {
|
|
2
|
+
/**
|
|
3
|
+
* @source C++ class token
|
|
4
|
+
* @customConstructor token
|
|
5
|
+
* @group xr_properties
|
|
6
|
+
*/
|
|
7
|
+
export class token {
|
|
8
|
+
public id: i32;
|
|
9
|
+
public name: string;
|
|
10
|
+
|
|
11
|
+
private constructor();
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* @source C++ class rtoken_list
|
|
16
|
+
* @customConstructor rtoken_list
|
|
17
|
+
* @group xr_properties
|
|
18
|
+
*/
|
|
19
|
+
export class rtoken_list {
|
|
20
|
+
public constructor();
|
|
21
|
+
|
|
22
|
+
public remove(index: u32): void;
|
|
23
|
+
|
|
24
|
+
public get(index: u32): string;
|
|
25
|
+
|
|
26
|
+
public count(): u32;
|
|
27
|
+
|
|
28
|
+
public add(token: string): void;
|
|
29
|
+
|
|
30
|
+
public clear(): void;
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
/**
|
|
34
|
+
* @source C++ class token_list
|
|
35
|
+
* @customConstructor token_list
|
|
36
|
+
* @group xr_properties
|
|
37
|
+
*/
|
|
38
|
+
export class token_list {
|
|
39
|
+
public constructor();
|
|
40
|
+
|
|
41
|
+
public remove(token: string): void;
|
|
42
|
+
|
|
43
|
+
public id(token: string): i32;
|
|
44
|
+
|
|
45
|
+
public name(int: i32): string;
|
|
46
|
+
|
|
47
|
+
public add(token: string, index: i32): void;
|
|
48
|
+
|
|
49
|
+
public clear(): void;
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
/**
|
|
53
|
+
* @source C++ class properties_list_helper
|
|
54
|
+
* @customConstructor properties_list_helper
|
|
55
|
+
* @group xr_properties
|
|
56
|
+
*/
|
|
57
|
+
export class properties_list_helper extends EngineBinding {
|
|
58
|
+
public create_vangle(): unknown;
|
|
59
|
+
|
|
60
|
+
public create_angle(): unknown;
|
|
61
|
+
|
|
62
|
+
public create_time(): unknown;
|
|
63
|
+
|
|
64
|
+
public create_color(): unknown;
|
|
65
|
+
|
|
66
|
+
public create_vcolor(): unknown;
|
|
67
|
+
|
|
68
|
+
public create_fcolor(): unknown;
|
|
69
|
+
|
|
70
|
+
public create_list(): unknown;
|
|
71
|
+
|
|
72
|
+
public create_token8(): unknown;
|
|
73
|
+
|
|
74
|
+
public create_token16(): unknown;
|
|
75
|
+
|
|
76
|
+
public create_token32(): unknown;
|
|
77
|
+
|
|
78
|
+
public create_flag8(): unknown;
|
|
79
|
+
|
|
80
|
+
public create_flag16(): unknown;
|
|
81
|
+
|
|
82
|
+
public create_flag32(): unknown;
|
|
83
|
+
|
|
84
|
+
public create_vector(): unknown;
|
|
85
|
+
|
|
86
|
+
public create_bool(
|
|
87
|
+
items: LuaTable<number>,
|
|
88
|
+
path: string,
|
|
89
|
+
object: cse_abstract,
|
|
90
|
+
value: unknown,
|
|
91
|
+
id: number | string
|
|
92
|
+
): boolean;
|
|
93
|
+
|
|
94
|
+
public create_float(): unknown;
|
|
95
|
+
|
|
96
|
+
public create_u8(): unknown;
|
|
97
|
+
|
|
98
|
+
public create_u16(): unknown;
|
|
99
|
+
|
|
100
|
+
public create_u32(): unknown;
|
|
101
|
+
|
|
102
|
+
public create_s32(): unknown;
|
|
103
|
+
|
|
104
|
+
public create_s16(): unknown;
|
|
105
|
+
|
|
106
|
+
public create_choose(): unknown;
|
|
107
|
+
|
|
108
|
+
public create_button(): unknown;
|
|
109
|
+
|
|
110
|
+
public create_canvas(): unknown;
|
|
111
|
+
|
|
112
|
+
public create_caption(): unknown;
|
|
113
|
+
|
|
114
|
+
public float_on_after_edit(): unknown;
|
|
115
|
+
|
|
116
|
+
public float_on_before_edit(): unknown;
|
|
117
|
+
|
|
118
|
+
public name_after_edit(): unknown;
|
|
119
|
+
|
|
120
|
+
public name_before_edit(): unknown;
|
|
121
|
+
|
|
122
|
+
public vector_on_before_edit(): unknown;
|
|
123
|
+
|
|
124
|
+
public vector_on_after_edit(): unknown;
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
/**
|
|
128
|
+
* @source C++ class properties_helper
|
|
129
|
+
* @customConstructor properties_helper
|
|
130
|
+
* @group xr_properties
|
|
131
|
+
*/
|
|
132
|
+
export class properties_helper extends properties_list_helper {}
|
|
133
|
+
|
|
134
|
+
/**
|
|
135
|
+
* @source C++ class prop_value
|
|
136
|
+
* @customConstructor prop_value
|
|
137
|
+
* @group xr_properties
|
|
138
|
+
*/
|
|
139
|
+
export class prop_value {
|
|
140
|
+
public token16_value(): unknown;
|
|
141
|
+
|
|
142
|
+
public flag32_value(): unknown;
|
|
143
|
+
|
|
144
|
+
public text_value(): unknown;
|
|
145
|
+
|
|
146
|
+
public bool_value(): unknown;
|
|
147
|
+
|
|
148
|
+
public u16_value(): unknown;
|
|
149
|
+
|
|
150
|
+
public s16_value(): unknown;
|
|
151
|
+
public button_value(): unknown;
|
|
152
|
+
|
|
153
|
+
public caption_value(): unknown;
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
/**
|
|
157
|
+
* @source C++ class TEX_INFO
|
|
158
|
+
* @customConstructor TEX_INFO
|
|
159
|
+
* @group xr_properties
|
|
160
|
+
*/
|
|
161
|
+
export class TEX_INFO {
|
|
162
|
+
public get_rect(): Frect;
|
|
163
|
+
|
|
164
|
+
public get_file_name(): string;
|
|
165
|
+
}
|
|
166
|
+
}
|