x_ite 9.7.0 → 10.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +5 -5
- package/dist/assets/components/Annotation.js +13 -13
- package/dist/assets/components/Annotation.min.js +1 -1
- package/dist/assets/components/CADGeometry.js +16 -14
- package/dist/assets/components/CADGeometry.min.js +1 -1
- package/dist/assets/components/CubeMapTexturing.js +61 -46
- package/dist/assets/components/CubeMapTexturing.min.js +1 -1
- package/dist/assets/components/DIS.js +13 -13
- package/dist/assets/components/DIS.min.js +1 -1
- package/dist/assets/components/EventUtilities.js +9 -9
- package/dist/assets/components/EventUtilities.min.js +1 -1
- package/dist/assets/components/Geometry2D.js +18 -18
- package/dist/assets/components/Geometry2D.min.js +1 -1
- package/dist/assets/components/Geospatial.js +42 -34
- package/dist/assets/components/Geospatial.min.js +1 -1
- package/dist/assets/components/HAnim.js +23 -23
- package/dist/assets/components/HAnim.min.js +1 -1
- package/dist/assets/components/KeyDeviceSensor.js +8 -8
- package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
- package/dist/assets/components/Layout.js +27 -31
- package/dist/assets/components/Layout.min.js +1 -1
- package/dist/assets/components/NURBS.js +23 -23
- package/dist/assets/components/NURBS.min.js +1 -1
- package/dist/assets/components/ParticleSystems.js +37 -40
- package/dist/assets/components/ParticleSystems.min.js +1 -1
- package/dist/assets/components/Picking.js +18 -18
- package/dist/assets/components/Picking.min.js +1 -1
- package/dist/assets/components/RigidBodyPhysics.js +17 -17
- package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
- package/dist/assets/components/Scripting.js +38 -42
- package/dist/assets/components/Scripting.min.js +1 -1
- package/dist/assets/components/Text.js +24 -24
- package/dist/assets/components/Text.min.js +1 -1
- package/dist/assets/components/TextureProjection.js +15 -15
- package/dist/assets/components/TextureProjection.min.js +1 -1
- package/dist/assets/components/Texturing3D.js +30 -27
- package/dist/assets/components/Texturing3D.min.js +1 -1
- package/dist/assets/components/VolumeRendering.js +19 -19
- package/dist/assets/components/VolumeRendering.min.js +1 -1
- package/dist/assets/components/X_ITE.js +2394 -14
- package/dist/assets/components/X_ITE.min.js +1 -1
- package/dist/assets/lib/README.md +2 -0
- package/dist/assets/lib/draco_decoder_gltf.js +1 -1
- package/dist/assets/lib/libktx.js +1 -1
- package/dist/assets/lib/lut_charlie.png +0 -0
- package/dist/assets/lib/lut_sheen_E.png +0 -0
- package/dist/x_ite.css +1 -1
- package/dist/x_ite.d.ts +13 -0
- package/dist/x_ite.js +16251 -15275
- package/dist/x_ite.min.js +1 -1
- package/dist/x_ite.min.mjs +1 -1
- package/dist/x_ite.mjs +16251 -15279
- package/dist/x_ite.zip +0 -0
- package/package.json +3 -3
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/* X_ITE
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/* X_ITE v10.0.1 */(() => { // webpackBootstrap
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/******/ "use strict";
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/******/ var __webpack_modules__ = ({
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/***/ 823:
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/***/ ((module) => {
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module.exports = window [Symbol .for ("X_ITE.X3D-
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module.exports = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("lib/jquery");
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/***/ })
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@@ -67,37 +67,36 @@ module.exports = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("lib/jquery"
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/******/
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/************************************************************************/
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var __webpack_exports__ = {};
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// This entry need to be wrapped in an IIFE because it need to be isolated against other modules in the chunk.
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(() => {
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// UNUSED EXPORTS: default
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;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components\")"
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const Components_namespaceObject = window [Symbol .for ("X_ITE.X3D-
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const Components_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Components");
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var Components_default = /*#__PURE__*/__webpack_require__.n(Components_namespaceObject);
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;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Fields\")"
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const Fields_namespaceObject = window [Symbol .for ("X_ITE.X3D-
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const Fields_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Fields");
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var Fields_default = /*#__PURE__*/__webpack_require__.n(Fields_namespaceObject);
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;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DFieldDefinition\")"
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const X3DFieldDefinition_namespaceObject = window [Symbol .for ("X_ITE.X3D-
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const X3DFieldDefinition_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Base/X3DFieldDefinition");
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var X3DFieldDefinition_default = /*#__PURE__*/__webpack_require__.n(X3DFieldDefinition_namespaceObject);
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;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/FieldDefinitionArray\")"
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const FieldDefinitionArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-
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const FieldDefinitionArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Base/FieldDefinitionArray");
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var FieldDefinitionArray_default = /*#__PURE__*/__webpack_require__.n(FieldDefinitionArray_namespaceObject);
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;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Core/X3DNode\")"
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const X3DNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-
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const X3DNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Components/Core/X3DNode");
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var X3DNode_default = /*#__PURE__*/__webpack_require__.n(X3DNode_namespaceObject);
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;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Browser/ParticleSystems/GeometryTypes\")"
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const GeometryTypes_namespaceObject = window [Symbol .for ("X_ITE.X3D-
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const GeometryTypes_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Browser/ParticleSystems/GeometryTypes");
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var GeometryTypes_default = /*#__PURE__*/__webpack_require__.n(GeometryTypes_namespaceObject);
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;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DConstants\")"
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const X3DConstants_namespaceObject = window [Symbol .for ("X_ITE.X3D-
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const X3DConstants_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Base/X3DConstants");
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var X3DConstants_default = /*#__PURE__*/__webpack_require__.n(X3DConstants_namespaceObject);
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;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Namespace\")"
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const Namespace_namespaceObject = window [Symbol .for ("X_ITE.X3D-
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const Namespace_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Namespace");
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var Namespace_default = /*#__PURE__*/__webpack_require__.n(Namespace_namespaceObject);
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;// CONCATENATED MODULE: ./src/x_ite/Browser/ParticleSystems/Line3.glsl.js
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const __default__ = /* glsl */
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const __default__ = /* glsl */ `
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#if defined(X3D_BOUNDED_VOLUME)||defined(X3D_VOLUME_EMITTER)
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struct Line3{vec3 point;vec3 direction;};bool intersects(const in Line3 line,const in vec3 a,const in vec3 b,const in vec3 c,out vec3 r){vec3 edge1=b-a;vec3 edge2=c-a;vec3 pvec=cross(line.direction,edge2);float det=dot(edge1,pvec);if(det==0.0)return false;float inv_det=1.0/det;vec3 tvec=line.point-a;float u=dot(tvec,pvec)*inv_det;if(u<0.0||u>1.0)return false;vec3 qvec=cross(tvec,edge1);float v=dot(line.direction,qvec)*inv_det;if(v<0.0||u+v>1.0)return false;r=vec3(u,v,1.0-u-v);return true;}
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#endif
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`
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Namespace_default().add ("Line3.glsl", "x_ite/Browser/ParticleSystems/Line3.glsl", __default__);
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/* harmony default export */ const Line3_glsl = (__default__);
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;// CONCATENATED MODULE: ./src/x_ite/Browser/ParticleSystems/Plane3.glsl.js
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const Plane3_glsl_default_ = /* glsl */
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const Plane3_glsl_default_ = /* glsl */ `
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#if defined(X3D_BOUNDED_VOLUME)||defined(X3D_VOLUME_EMITTER)
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struct Plane3{vec3 normal;float distanceFromOrigin;};Plane3 plane3(const in vec3 point,const in vec3 normal){return Plane3(normal,dot(normal,point));}float plane_distance(const in Plane3 plane,const in vec3 point){return dot(point,plane.normal)-plane.distanceFromOrigin;}bool intersects(const in Plane3 plane,const in Line3 line,out vec3 point){float theta=dot(line.direction,plane.normal);if(theta==0.0)return false;float t=(plane.distanceFromOrigin-dot(plane.normal,line.point))/theta;point=line.point+line.direction*t;return true;}void sort(inout vec4 points[ARRAY_SIZE],const in int count,const in Plane3 plane){const float shrink=1.0/1.3;int gap=count;bool exchanged=true;while(exchanged){gap=int(float(gap)*shrink);if(gap<=1){exchanged=false;gap=1;}for(int i=0,l=count-gap;i<l;++i){int j=gap+i;if(plane_distance(plane,points[i].xyz)>plane_distance(plane,points[j].xyz)){vec4 tmp1=points[i];points[i]=points[j];points[j]=tmp1;exchanged=true;}}}}int min_index(const in vec4 points[ARRAY_SIZE],const in int count,const in float value,const in Plane3 plane){int index=-1;float dist=1000000.0;for(int i=0;i<count;++i){float d=plane_distance(plane,points[i].xyz);if(d>=value&&d<dist){dist=d;index=i;}}return index;}
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#endif
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`
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@@ -115,7 +115,8 @@ struct Plane3{vec3 normal;float distanceFromOrigin;};Plane3 plane3(const in vec3
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Namespace_default().add ("Plane3.glsl", "x_ite/Browser/ParticleSystems/Plane3.glsl", Plane3_glsl_default_);
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/* harmony default export */ const Plane3_glsl = (Plane3_glsl_default_);
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;// CONCATENATED MODULE: ./src/x_ite/Browser/ParticleSystems/Box3.glsl.js
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const Box3_glsl_default_ = /* glsl */
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const Box3_glsl_default_ = /* glsl */ `
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#if defined(X3D_VOLUME_EMITTER)||defined(X3D_BOUNDED_VOLUME)
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bool intersects(const in vec3 min,const in vec3 max,const in Line3 line){vec3 intersection;if(intersects(plane3(max,vec3(0.0,0.0,1.0)),line,intersection)){if(all(greaterThanEqual(vec4(intersection.xy,max.xy),vec4(min.xy,intersection.xy))))return true;}if(intersects(plane3(min,vec3(0.0,0.0,-1.0)),line,intersection)){if(all(greaterThanEqual(vec4(intersection.xy,max.xy),vec4(min.xy,intersection.xy))))return true;}if(intersects(plane3(max,vec3(0.0,1.0,0.0)),line,intersection)){if(all(greaterThanEqual(vec4(intersection.xz,max.xz),vec4(min.xz,intersection.xz))))return true;}if(intersects(plane3(min,vec3(0.0,-1.0,0.0)),line,intersection)){if(all(greaterThanEqual(vec4(intersection.xz,max.xz),vec4(min.xz,intersection.xz))))return true;}if(intersects(plane3(max,vec3(1.0,0.0,0.0)),line,intersection)){if(all(greaterThanEqual(vec4(intersection.yz,max.yz),vec4(min.yz,intersection.yz))))return true;}return false;}
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#endif
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`
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Namespace_default().add ("Box3.glsl", "x_ite/Browser/ParticleSystems/Box3.glsl", Box3_glsl_default_);
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/* harmony default export */ const Box3_glsl = (Box3_glsl_default_);
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;// CONCATENATED MODULE: ./src/x_ite/Browser/ParticleSystems/BVH.glsl.js
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const BVH_glsl_default_ = /* glsl */
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const BVH_glsl_default_ = /* glsl */ `
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#if defined(X3D_VOLUME_EMITTER)||defined(X3D_BOUNDED_VOLUME)
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#define BVH_NODE 0
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#define BVH_TRIANGLE 1
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#define BVH_STACK_SIZE 32
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const vertexShaderSource = /* glsl */ `#version 300 es
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precision highp float;precision highp int;precision highp sampler2D;
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${defines .join ("\n")}
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uniform int randomSeed;uniform float particleLifetime;uniform float lifetimeVariation;uniform float deltaTime;uniform vec2 particleSize;
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#if X3D_NUM_FORCES>0
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uniform sampler2D forces;
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#endif
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#if X3D_NUM_TEX_COORDS>0
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uniform int texCoordCount;uniform sampler2D texCoordRamp;
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#endif
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${Array .from (this .uniforms .values ()) .join ("\n")}
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in vec4 input0;in vec4 input2;in vec4 input6;out vec4 output0;out vec4 output1;out vec4 output2;out vec4 output3;out vec4 output4;out vec4 output5;out vec4 output6;
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${Object .entries ((GeometryTypes_default())) .map (([k, v]) => `#define ${k} ${v}`) .join ("\n")}
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const int ARRAY_SIZE=32;const float M_PI=3.14159265359;uniform float NaN;vec4 texelFetch(const in sampler2D sampler,const in int index,const in int lod){int x=textureSize(sampler,lod).x;ivec2 p=ivec2(index % x,index/x);vec4 t=texelFetch(sampler,p,lod);return t;}vec3 save_normalize(const in vec3 vector){float l=length(vector);if(l==0.0)return vec3(0.0);return vector/l;}vec4 Quaternion(const in vec3 fromVector,const in vec3 toVector){vec3 from=save_normalize(fromVector);vec3 to=save_normalize(toVector);float cos_angle=dot(from,to);vec3 cross_vec=cross(from,to);float cross_len=length(cross_vec);if(cross_len==0.0){if(cos_angle>0.0){return vec4(0.0,0.0,0.0,1.0);}else{vec3 t=cross(from,vec3(1.0,0.0,0.0));if(dot(t,t)==0.0)t=cross(from,vec3(0.0,1.0,0.0));t=save_normalize(t);return vec4(t,0.0);}}else{float s=sqrt(abs(1.0-cos_angle)*0.5);cross_vec=save_normalize(cross_vec);return vec4(cross_vec*s,sqrt(abs(1.0+cos_angle)*0.5));}}vec3 multVecQuat(const in vec3 v,const in vec4 q){float a=q.w*q.w-q.x*q.x-q.y*q.y-q.z*q.z;float b=2.0*(v.x*q.x+v.y*q.y+v.z*q.z);float c=2.0*q.w;vec3 r=a*v.xyz+b*q.xyz+c*(q.yzx*v.zxy-q.zxy*v.yzx);return r;}mat3 Matrix3(const in vec4 quaternion){float x=quaternion.x;float y=quaternion.y;float z=quaternion.z;float w=quaternion.w;float A=y*y;float B=z*z;float C=x*y;float D=z*w;float E=z*x;float F=y*w;float G=x*x;float H=y*z;float I=x*w;return mat3(1.0-2.0*(A+B),2.0*(C+D),2.0*(E-F),2.0*(C-D),1.0-2.0*(B+G),2.0*(H+I),2.0*(E+F),2.0*(H-I),1.0-2.0*(A+G));}uint seed=1u;void srand(const in int value){seed=uint(value);}float random(){seed=seed*1103515245u+12345u;return float(seed)/4294967295.0;}float getRandomValue(const in float min,const in float max){return min+random()*(max-min);}float getRandomLifetime(){float v=particleLifetime*lifetimeVariation;float min_=max(0.0,particleLifetime-v);float max_=particleLifetime+v;return getRandomValue(min_,max_);}float getRandomSpeed(){float v=speed*variation;float min_=max(0.0,speed-v);float max_=speed+v;return getRandomValue(min_,max_);}vec3 getRandomNormal(){float theta=getRandomValue(-M_PI,M_PI);float cphi=getRandomValue(-1.0,1.0);float r=sqrt(1.0-cphi*cphi);return vec3(sin(theta)*r,cos(theta)*r,cphi);}vec3 getRandomNormalWithAngle(const in float angle){float theta=getRandomValue(-M_PI,M_PI);float cphi=getRandomValue(cos(angle),1.0);float r=sqrt(1.0-cphi*cphi);return vec3(sin(theta)*r,cos(theta)*r,cphi);}vec3 getRandomNormalWithDirectionAndAngle(const in vec3 direction,const in float angle){vec4 rotation=Quaternion(vec3(0.0,0.0,1.0),direction);vec3 normal=getRandomNormalWithAngle(angle);return multVecQuat(normal,rotation);}vec3 getRandomSurfaceNormal(const in vec3 direction){float theta=getRandomValue(-M_PI,M_PI);float cphi=pow(random(),1.0/3.0);float r=sqrt(1.0-cphi*cphi);vec3 normal=vec3(sin(theta)*r,cos(theta)*r,cphi);vec4 rotation=Quaternion(vec3(0.0,0.0,1.0),direction);return multVecQuat(normal,rotation);}vec3 getRandomSphericalVelocity(){vec3 normal=getRandomNormal();float speed=getRandomSpeed();return normal*speed;}int upperBound(const in sampler2D sampler,in int count,const in float value){int first=0;int step=0;while(count>0){int index=first;step=count>>1;index+=step;if(value<texelFetch(sampler,index,0).x){count=step;}else{first=++index;count-=step+1;}}return first;}
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#if X3D_NUM_COLORS>0||defined(X3D_POLYLINE_EMITTER)||defined(X3D_SURFACE_EMITTER)||defined(X3D_VOLUME_EMITTER)
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void interpolate(const in sampler2D sampler,const in int count,const in float fraction,out int index0,out int index1,out float weight){if(count==1||fraction<=texelFetch(sampler,0,0).x){index0=0;index1=0;weight=0.0;}else if(fraction>=texelFetch(sampler,count-1,0).x){index0=count-2;index1=count-1;weight=1.0;}else{int index=upperBound(sampler,count,fraction);if(index<count){index1=index;index0=index-1;float key0=texelFetch(sampler,index0,0).x;float key1=texelFetch(sampler,index1,0).x;weight=clamp((fraction-key0)/(key1-key0),0.0,1.0);}else{index0=0;index1=0;weight=0.0;}}}
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#endif
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vec3 getRandomBarycentricCoord(){float u=random();float v=random();if(u+v>1.0){u=1.0-u;v=1.0-v;}float t=1.0-u-v;return vec3(t,u,v);}void getRandomPointOnSurface(const in sampler2D surface,const in int verticesIndex,const in int normalsIndex,out vec4 position,out vec3 normal){float lastAreaSoFar=texelFetch(surface,verticesIndex-1,0).x;float fraction=random()*lastAreaSoFar;int index0;int index1;int index2;float weight;interpolate(surface,verticesIndex,fraction,index0,index1,weight);index0*=3;index1=index0+1;index2=index0+2;vec4 vertex0=texelFetch(surface,verticesIndex+index0,0);vec4 vertex1=texelFetch(surface,verticesIndex+index1,0);vec4 vertex2=texelFetch(surface,verticesIndex+index2,0);vec3 normal0=texelFetch(surface,normalsIndex+index0,0).xyz;vec3 normal1=texelFetch(surface,normalsIndex+index1,0).xyz;vec3 normal2=texelFetch(surface,normalsIndex+index2,0).xyz;vec3 r=getRandomBarycentricCoord();position=r.z*vertex0+r.x*vertex1+r.y*vertex2;normal=save_normalize(r.z*normal0+r.x*normal1+r.y*normal2);}
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#endif
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-
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${this .functions .join ("\n")}
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-
|
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#if X3D_NUM_COLORS>0
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vec4 getColor(const in float lifetime,const in float elapsedTime){float fraction=elapsedTime/lifetime;int index0;int index1;float weight;interpolate(colorRamp,X3D_NUM_COLORS,fraction,index0,index1,weight);vec4 color0=texelFetch(colorRamp,X3D_NUM_COLORS+index0,0);vec4 color1=texelFetch(colorRamp,X3D_NUM_COLORS+index1,0);return mix(color0,color1,weight);}
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#else
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@@ -686,7 +685,7 @@ const X3DParticleEmitterNode_default_ = X3DParticleEmitterNode;
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Namespace_default().add ("X3DParticleEmitterNode", "x_ite/Components/ParticleSystems/X3DParticleEmitterNode", X3DParticleEmitterNode_default_);
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/* harmony default export */ const ParticleSystems_X3DParticleEmitterNode = (X3DParticleEmitterNode_default_);
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;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Numbers/Vector3\")"
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-
const Vector3_namespaceObject = window [Symbol .for ("X_ITE.X3D-
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+
const Vector3_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("standard/Math/Numbers/Vector3");
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var Vector3_default = /*#__PURE__*/__webpack_require__.n(Vector3_namespaceObject);
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;// CONCATENATED MODULE: ./src/x_ite/Components/ParticleSystems/PointEmitter.js
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/*******************************************************************************
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@@ -1023,7 +1022,7 @@ const X3DParticlePhysicsModelNode_default_ = X3DParticlePhysicsModelNode;
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Namespace_default().add ("X3DParticlePhysicsModelNode", "x_ite/Components/ParticleSystems/X3DParticlePhysicsModelNode", X3DParticlePhysicsModelNode_default_);
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/* harmony default export */ const ParticleSystems_X3DParticlePhysicsModelNode = (X3DParticlePhysicsModelNode_default_);
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;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DCast\")"
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-
const X3DCast_namespaceObject = window [Symbol .for ("X_ITE.X3D-
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+
const X3DCast_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Base/X3DCast");
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var X3DCast_default = /*#__PURE__*/__webpack_require__.n(X3DCast_namespaceObject);
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;// CONCATENATED MODULE: ./src/x_ite/Components/ParticleSystems/BoundedPhysicsModel.js
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/*******************************************************************************
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@@ -1640,34 +1639,34 @@ const ForcePhysicsModel_default_ = ForcePhysicsModel;
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Namespace_default().add ("ForcePhysicsModel", "x_ite/Components/ParticleSystems/ForcePhysicsModel", ForcePhysicsModel_default_);
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/* harmony default export */ const ParticleSystems_ForcePhysicsModel = (ForcePhysicsModel_default_);
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;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Shape/X3DShapeNode\")"
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-
const X3DShapeNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-
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+
const X3DShapeNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Components/Shape/X3DShapeNode");
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var X3DShapeNode_default = /*#__PURE__*/__webpack_require__.n(X3DShapeNode_namespaceObject);
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;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Browser/Rendering/GeometryContext\")"
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-
const GeometryContext_namespaceObject = window [Symbol .for ("X_ITE.X3D-
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+
const GeometryContext_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Browser/Rendering/GeometryContext");
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var GeometryContext_default = /*#__PURE__*/__webpack_require__.n(GeometryContext_namespaceObject);
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;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Rendering/VertexArray\")"
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-
const VertexArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-
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+
const VertexArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Rendering/VertexArray");
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var VertexArray_default = /*#__PURE__*/__webpack_require__.n(VertexArray_namespaceObject);
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;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Rendering/TraverseType\")"
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-
const TraverseType_namespaceObject = window [Symbol .for ("X_ITE.X3D-
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+
const TraverseType_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Rendering/TraverseType");
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var TraverseType_default = /*#__PURE__*/__webpack_require__.n(TraverseType_namespaceObject);
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;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Browser/Shape/AlphaMode\")"
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-
const AlphaMode_namespaceObject = window [Symbol .for ("X_ITE.X3D-
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+
const AlphaMode_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Browser/Shape/AlphaMode");
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var AlphaMode_default = /*#__PURE__*/__webpack_require__.n(AlphaMode_namespaceObject);
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;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Rendering/LineSet\")"
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-
const LineSet_namespaceObject = window [Symbol .for ("X_ITE.X3D-
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+
const LineSet_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Components/Rendering/LineSet");
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var LineSet_default = /*#__PURE__*/__webpack_require__.n(LineSet_namespaceObject);
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;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Rendering/Coordinate\")"
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|
-
const Coordinate_namespaceObject = window [Symbol .for ("X_ITE.X3D-
|
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+
const Coordinate_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Components/Rendering/Coordinate");
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|
var Coordinate_default = /*#__PURE__*/__webpack_require__.n(Coordinate_namespaceObject);
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;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Numbers/Matrix4\")"
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-
const Matrix4_namespaceObject = window [Symbol .for ("X_ITE.X3D-
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+
const Matrix4_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("standard/Math/Numbers/Matrix4");
|
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|
var Matrix4_default = /*#__PURE__*/__webpack_require__.n(Matrix4_namespaceObject);
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;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Numbers/Matrix3\")"
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|
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|
-
const Matrix3_namespaceObject = window [Symbol .for ("X_ITE.X3D-
|
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1666
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+
const Matrix3_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("standard/Math/Numbers/Matrix3");
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|
var Matrix3_default = /*#__PURE__*/__webpack_require__.n(Matrix3_namespaceObject);
|
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;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Geometry/Plane3\")"
|
|
1670
|
-
const Plane3_namespaceObject = window [Symbol .for ("X_ITE.X3D-
|
|
1669
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+
const Plane3_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("standard/Math/Geometry/Plane3");
|
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1671
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|
var Plane3_default = /*#__PURE__*/__webpack_require__.n(Plane3_namespaceObject);
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1672
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;// CONCATENATED MODULE: ./src/standard/Math/Algorithms/QuickSort.js
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|
1673
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|
/*******************************************************************************
|
|
@@ -3327,7 +3326,7 @@ const ParticleSystem_default_ = ParticleSystem;
|
|
|
3327
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|
Namespace_default().add ("ParticleSystem", "x_ite/Components/ParticleSystems/ParticleSystem", ParticleSystem_default_);
|
|
3328
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|
/* harmony default export */ const ParticleSystems_ParticleSystem = (ParticleSystem_default_);
|
|
3329
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|
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Rendering/IndexedLineSet\")"
|
|
3330
|
-
const IndexedLineSet_namespaceObject = window [Symbol .for ("X_ITE.X3D-
|
|
3329
|
+
const IndexedLineSet_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Components/Rendering/IndexedLineSet");
|
|
3331
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|
var IndexedLineSet_default = /*#__PURE__*/__webpack_require__.n(IndexedLineSet_namespaceObject);
|
|
3332
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|
;// CONCATENATED MODULE: ./src/x_ite/Components/ParticleSystems/PolylineEmitter.js
|
|
3333
3332
|
/*******************************************************************************
|
|
@@ -3608,7 +3607,7 @@ const PolylineEmitter_default_ = PolylineEmitter;
|
|
|
3608
3607
|
Namespace_default().add ("PolylineEmitter", "x_ite/Components/ParticleSystems/PolylineEmitter", PolylineEmitter_default_);
|
|
3609
3608
|
/* harmony default export */ const ParticleSystems_PolylineEmitter = (PolylineEmitter_default_);
|
|
3610
3609
|
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Geometry/Triangle3\")"
|
|
3611
|
-
const Triangle3_namespaceObject = window [Symbol .for ("X_ITE.X3D-
|
|
3610
|
+
const Triangle3_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("standard/Math/Geometry/Triangle3");
|
|
3612
3611
|
var Triangle3_default = /*#__PURE__*/__webpack_require__.n(Triangle3_namespaceObject);
|
|
3613
3612
|
;// CONCATENATED MODULE: ./src/x_ite/Components/ParticleSystems/SurfaceEmitter.js
|
|
3614
3613
|
/*******************************************************************************
|
|
@@ -3905,7 +3904,7 @@ const SurfaceEmitter_default_ = SurfaceEmitter;
|
|
|
3905
3904
|
Namespace_default().add ("SurfaceEmitter", "x_ite/Components/ParticleSystems/SurfaceEmitter", SurfaceEmitter_default_);
|
|
3906
3905
|
/* harmony default export */ const ParticleSystems_SurfaceEmitter = (SurfaceEmitter_default_);
|
|
3907
3906
|
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Geometry3D/IndexedFaceSet\")"
|
|
3908
|
-
const IndexedFaceSet_namespaceObject = window [Symbol .for ("X_ITE.X3D-
|
|
3907
|
+
const IndexedFaceSet_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Components/Geometry3D/IndexedFaceSet");
|
|
3909
3908
|
var IndexedFaceSet_default = /*#__PURE__*/__webpack_require__.n(IndexedFaceSet_namespaceObject);
|
|
3910
3909
|
;// CONCATENATED MODULE: ./src/x_ite/Components/ParticleSystems/VolumeEmitter.js
|
|
3911
3910
|
/*******************************************************************************
|
|
@@ -4250,7 +4249,7 @@ const VolumeEmitter_default_ = VolumeEmitter;
|
|
|
4250
4249
|
Namespace_default().add ("VolumeEmitter", "x_ite/Components/ParticleSystems/VolumeEmitter", VolumeEmitter_default_);
|
|
4251
4250
|
/* harmony default export */ const ParticleSystems_VolumeEmitter = (VolumeEmitter_default_);
|
|
4252
4251
|
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Algorithm\")"
|
|
4253
|
-
const Algorithm_namespaceObject = window [Symbol .for ("X_ITE.X3D-
|
|
4252
|
+
const Algorithm_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("standard/Math/Algorithm");
|
|
4254
4253
|
var Algorithm_default = /*#__PURE__*/__webpack_require__.n(Algorithm_namespaceObject);
|
|
4255
4254
|
;// CONCATENATED MODULE: ./src/x_ite/Components/ParticleSystems/WindPhysicsModel.js
|
|
4256
4255
|
/*******************************************************************************
|
|
@@ -4497,7 +4496,5 @@ const ParticleSystems_default_ = undefined;
|
|
|
4497
4496
|
|
|
4498
4497
|
Namespace_default().add ("ParticleSystems", "assets/components/ParticleSystems", ParticleSystems_default_);
|
|
4499
4498
|
/* harmony default export */ const ParticleSystems = ((/* unused pure expression or super */ null && (ParticleSystems_default_)));
|
|
4500
|
-
})();
|
|
4501
|
-
|
|
4502
4499
|
/******/ })()
|
|
4503
4500
|
;
|