x_ite 9.0.2 → 9.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/assets/components/Annotation.js +33 -33
- package/dist/assets/components/Annotation.min.js +1 -1
- package/dist/assets/components/CADGeometry.js +34 -34
- package/dist/assets/components/CADGeometry.min.js +1 -1
- package/dist/assets/components/CubeMapTexturing.js +99 -105
- package/dist/assets/components/CubeMapTexturing.min.js +1 -1
- package/dist/assets/components/DIS.js +92 -47
- package/dist/assets/components/DIS.min.js +1 -1
- package/dist/assets/components/EventUtilities.js +34 -34
- package/dist/assets/components/EventUtilities.min.js +1 -1
- package/dist/assets/components/Geometry2D.js +45 -45
- package/dist/assets/components/Geometry2D.min.js +1 -1
- package/dist/assets/components/Geospatial.js +90 -76
- package/dist/assets/components/Geospatial.min.js +1 -1
- package/dist/assets/components/HAnim.js +171 -149
- package/dist/assets/components/HAnim.min.js +1 -1
- package/dist/assets/components/KeyDeviceSensor.js +18 -16
- package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
- package/dist/assets/components/Layout.js +44 -44
- package/dist/assets/components/Layout.min.js +1 -1
- package/dist/assets/components/NURBS.js +68 -173
- package/dist/assets/components/NURBS.min.js +1 -1
- package/dist/assets/components/ParticleSystems.js +112 -97
- package/dist/assets/components/ParticleSystems.min.js +1 -1
- package/dist/assets/components/Picking.js +106 -102
- package/dist/assets/components/Picking.min.js +1 -1
- package/dist/assets/components/RigidBodyPhysics.js +214 -125
- package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
- package/dist/assets/components/Scripting.js +43 -43
- package/dist/assets/components/Scripting.min.js +1 -1
- package/dist/assets/components/Text.js +34 -33
- package/dist/assets/components/Text.min.js +1 -1
- package/dist/assets/components/TextureProjection.js +48 -48
- package/dist/assets/components/TextureProjection.min.js +1 -1
- package/dist/assets/components/Texturing3D.js +60 -64
- package/dist/assets/components/Texturing3D.min.js +1 -1
- package/dist/assets/components/VolumeRendering.js +66 -66
- package/dist/assets/components/VolumeRendering.min.js +1 -1
- package/dist/assets/components/X_ITE.js +12 -12
- package/dist/assets/components/X_ITE.min.js +1 -1
- package/dist/x_ite.css +1 -1
- package/dist/x_ite.js +1034 -818
- package/dist/x_ite.min.js +1 -1
- package/dist/x_ite.min.mjs +1 -1
- package/dist/x_ite.mjs +1034 -818
- package/dist/x_ite.zip +0 -0
- package/package.json +2 -2
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/* X_ITE v9.0.2 */(()=>{"use strict";var e={355:e=>{e.exports=window[Symbol.for("X_ITE.X3D-9.0.2")].require("lib/jquery")}},t={};function i(n){var o=t[n];if(void 0!==o)return o.exports;var r=t[n]={exports:{}};return e[n](r,r.exports,i),r.exports}i.n=e=>{var t=e&&e.__esModule?()=>e.default:()=>e;return i.d(t,{a:t}),t},i.d=(e,t)=>{for(var n in t)i.o(t,n)&&!i.o(e,n)&&Object.defineProperty(e,n,{enumerable:!0,get:t[n]})},i.o=(e,t)=>Object.prototype.hasOwnProperty.call(e,t),(()=>{const e=window[Symbol.for("X_ITE.X3D-9.0.2")].require("x_ite/Components");var t=i.n(e);const n=window[Symbol.for("X_ITE.X3D-9.0.2")].require("x_ite/Fields");var o=i.n(n);const r=window[Symbol.for("X_ITE.X3D-9.0.2")].require("x_ite/Base/X3DFieldDefinition");var s=i.n(r);const a=window[Symbol.for("X_ITE.X3D-9.0.2")].require("x_ite/Base/FieldDefinitionArray");var l=i.n(a);const c=window[Symbol.for("X_ITE.X3D-9.0.2")].require("x_ite/Components/Core/X3DNode");var d=i.n(c);const u=window[Symbol.for("X_ITE.X3D-9.0.2")].require("x_ite/Namespace");var m=i.n(u);let h=0;const p={POINT:h++,LINE:h++,TRIANGLE:h++,QUAD:h++,SPRITE:h++,GEOMETRY:h++};m().add("GeometryTypes","x_ite/Browser/ParticleSystems/GeometryTypes",p);const f=p,x=window[Symbol.for("X_ITE.X3D-9.0.2")].require("x_ite/Base/X3DConstants");var _=i.n(x);const y="struct Line3{vec3 point;vec3 direction;};bool intersects(const in Line3 line,const in vec3 a,const in vec3 b,const in vec3 c,out vec3 r){vec3 edge1=b-a;vec3 edge2=c-a;vec3 pvec=cross(line.direction,edge2);float det=dot(edge1,pvec);if(det==0.0)return false;float inv_det=1.0/det;vec3 tvec=line.point-a;float u=dot(tvec,pvec)*inv_det;if(u<0.0||u>1.0)return false;vec3 qvec=cross(tvec,edge1);float v=dot(line.direction,qvec)*inv_det;if(v<0.0||u+v>1.0)return false;r=vec3(u,v,1.0-u-v);return true;}";m().add("Line3.glsl","x_ite/Browser/ParticleSystems/Line3.glsl",y);const g=y,v="struct Plane3{vec3 normal;float distanceFromOrigin;};Plane3 plane3(const in vec3 point,const in vec3 normal){return Plane3(normal,dot(normal,point));}float plane_distance(const in Plane3 plane,const in vec3 point){return dot(point,plane.normal)-plane.distanceFromOrigin;}bool intersects(const in Plane3 plane,const in Line3 line,out vec3 point){float theta=dot(line.direction,plane.normal);if(theta==0.0)return false;float t=(plane.distanceFromOrigin-dot(plane.normal,line.point))/theta;point=line.point+line.direction*t;return true;}void sort(inout vec4 points[ARRAY_SIZE],const in int count,const in Plane3 plane){const float shrink=1.0/1.3;int gap=count;bool exchanged=true;while(exchanged){gap=int(float(gap)*shrink);if(gap<=1){exchanged=false;gap=1;}for(int i=0,l=count-gap;i<l;++i){int j=gap+i;if(plane_distance(plane,points[i].xyz)>plane_distance(plane,points[j].xyz)){vec4 tmp1=points[i];points[i]=points[j];points[j]=tmp1;exchanged=true;}}}}int min_index(const in vec4 points[ARRAY_SIZE],const in int count,const in float value,const in Plane3 plane){int index=-1;float dist=1000000.0;for(int i=0;i<count;++i){float d=plane_distance(plane,points[i].xyz);if(d>=value&&d<dist){dist=d;index=i;}}return index;}";m().add("Plane3.glsl","x_ite/Browser/ParticleSystems/Plane3.glsl",v);const T=v,w="bool intersects(const in vec3 min,const in vec3 max,const in Line3 line){vec3 intersection;if(intersects(plane3(max,vec3(0.0,0.0,1.0)),line,intersection)){if(all(greaterThanEqual(vec4(intersection.xy,max.xy),vec4(min.xy,intersection.xy))))return true;}if(intersects(plane3(min,vec3(0.0,0.0,-1.0)),line,intersection)){if(all(greaterThanEqual(vec4(intersection.xy,max.xy),vec4(min.xy,intersection.xy))))return true;}if(intersects(plane3(max,vec3(0.0,1.0,0.0)),line,intersection)){if(all(greaterThanEqual(vec4(intersection.xz,max.xz),vec4(min.xz,intersection.xz))))return true;}if(intersects(plane3(min,vec3(0.0,-1.0,0.0)),line,intersection)){if(all(greaterThanEqual(vec4(intersection.xz,max.xz),vec4(min.xz,intersection.xz))))return true;}if(intersects(plane3(max,vec3(1.0,0.0,0.0)),line,intersection)){if(all(greaterThanEqual(vec4(intersection.yz,max.yz),vec4(min.yz,intersection.yz))))return true;}return false;}";m().add("Box3.glsl","x_ite/Browser/ParticleSystems/Box3.glsl",w);const b=w,R="#define BVH_NODE 0\n#define BVH_TRIANGLE 1\n#define BVH_STACK_SIZE 32\nint bvhNodeIndex=0;void setBVHIndex(const in int index){bvhNodeIndex=index;}int getBVHRoot(const in sampler2D volume,const in int hierarchyIndex,const in int rootIndex){return int(texelFetch(volume,rootIndex,0).x)+hierarchyIndex;}int getBVHType(const in sampler2D volume){return int(texelFetch(volume,bvhNodeIndex,0).x);}vec3 getBVHMin(const in sampler2D volume){return texelFetch(volume,bvhNodeIndex+1,0).xyz;}vec3 getBVHMax(const in sampler2D volume){return texelFetch(volume,bvhNodeIndex+2,0).xyz;}int getBVHLeft(const in sampler2D volume,const in int hierarchyIndex){return int(texelFetch(volume,bvhNodeIndex,0).y)+hierarchyIndex;}int getBVHRight(const in sampler2D volume,const in int hierarchyIndex){return int(texelFetch(volume,bvhNodeIndex,0).z)+hierarchyIndex;}int getBVHTriangle(const in sampler2D volume){return int(texelFetch(volume,bvhNodeIndex,0).y);}int getIntersections(const in sampler2D volume,const in int verticesIndex,const in int hierarchyIndex,const in int rootIndex,const in Line3 line,out vec4 points[ARRAY_SIZE]){int current=getBVHRoot(volume,hierarchyIndex,rootIndex);int count=0;int stackIndex=-1;int stack[BVH_STACK_SIZE];while(stackIndex>=0||current>=0){if(current>=0){setBVHIndex(current);if(getBVHType(volume)==BVH_NODE){if(intersects(getBVHMin(volume),getBVHMax(volume),line)){stack[++stackIndex]=current;current=getBVHLeft(volume,hierarchyIndex);}else{current=-1;}}else{int t=getBVHTriangle(volume);int v=verticesIndex+t;vec3 r=vec3(0.0);vec3 a=texelFetch(volume,v,0).xyz;vec3 b=texelFetch(volume,v+1,0).xyz;vec3 c=texelFetch(volume,v+2,0).xyz;if(intersects(line,a,b,c,r))points[count++]=vec4(r.z*a+r.x*b+r.y*c,1.0);current=-1;}}else{setBVHIndex(stack[stackIndex--]);current=getBVHRight(volume,hierarchyIndex);}}return count;}int getIntersections(const in sampler2D volume,const in int verticesIndex,const in int normalsIndex,const in int hierarchyIndex,const in int rootIndex,const in Line3 line,out vec4 points[ARRAY_SIZE],out vec3 normals[ARRAY_SIZE]){int current=getBVHRoot(volume,hierarchyIndex,rootIndex);int count=0;int stackIndex=-1;int stack[BVH_STACK_SIZE];while(stackIndex>=0||current>=0){if(current>=0){setBVHIndex(current);if(getBVHType(volume)==BVH_NODE){if(intersects(getBVHMin(volume),getBVHMax(volume),line)){stack[++stackIndex]=current;current=getBVHLeft(volume,hierarchyIndex);}else{current=-1;}}else{int t=getBVHTriangle(volume);int v=verticesIndex+t;vec3 r=vec3(0.0);vec3 a=texelFetch(volume,v,0).xyz;vec3 b=texelFetch(volume,v+1,0).xyz;vec3 c=texelFetch(volume,v+2,0).xyz;if(intersects(line,a,b,c,r)){points[count]=vec4(r.z*a+r.x*b+r.y*c,1.0);int n=normalsIndex+t;vec3 n0=texelFetch(volume,n,0).xyz;vec3 n1=texelFetch(volume,n+1,0).xyz;vec3 n2=texelFetch(volume,n+2,0).xyz;normals[count]=save_normalize(r.z*n0+r.x*n1+r.y*n2);++count;}current=-1;}}else{setBVHIndex(stack[stackIndex--]);current=getBVHRight(volume,hierarchyIndex);}}return count;}";m().add("BVH.glsl","x_ite/Browser/ParticleSystems/BVH.glsl",R);const F=R;function I(e){d().call(this,e),this.addType(_().X3DParticleEmitterNode),this._speed.setUnit("speed"),this._mass.setUnit("mass"),this._surfaceArea.setUnit("area"),this.samplers=[],this.uniforms={},this.functions=[],this.program=null,this.addSampler("forces"),this.addSampler("boundedVolume"),this.addSampler("colorRamp"),this.addSampler("texCoordRamp"),this.addUniform("speed","uniform float speed;"),this.addUniform("variation","uniform float variation;"),this.addFunction(g),this.addFunction(T),this.addFunction(b),this.addFunction(F)}Object.assign(Object.setPrototypeOf(I.prototype,d().prototype),{initialize(){d().prototype.initialize.call(this);const e=this.getBrowser().getContext();e.getVersion()<2||(this.program=this.createProgram(),this.transformFeedback=e.createTransformFeedback(),this._on.addInterest("set_on__",this),this._speed.addInterest("set_speed__",this),this._variation.addInterest("set_variation__",this),this._mass.addInterest("set_mass__",this),this.set_on__(),this.set_speed__(),this.set_variation__(),this.set_mass__())},isExplosive:()=>!1,getMass(){return this.mass},set_on__(){this.on=this._on.getValue()},set_speed__(){this.setUniform("uniform1f","speed",this._speed.getValue())},set_variation__(){this.setUniform("uniform1f","variation",this._variation.getValue())},set_mass__(){this.mass=this._mass.getValue()},getRandomValue:(e,t)=>Math.random()*(t-e)+e,getRandomNormal(e){const t=this.getRandomValue(-1,1)*Math.PI,i=this.getRandomValue(-1,1),n=Math.acos(i),o=Math.sin(n);return e.set(Math.sin(t)*o,Math.cos(t)*o,i)},animate(e,t){const i=this.getBrowser().getContext(),n=e.inputParticles,o=e.particleStride,r=e.particleOffsets,s=this.program;if(i.useProgram(s),i.uniform1i(s.randomSeed,4294967295*Math.random()),i.uniform1i(s.geometryType,e.geometryType),i.uniform1i(s.createParticles,e.createParticles&&this.on),i.uniform1f(s.particleLifetime,e.particleLifetime),i.uniform1f(s.lifetimeVariation,e.lifetimeVariation),i.uniform1f(s.deltaTime,t),i.uniform2f(s.particleSize,e._particleSize.x,e._particleSize.y),i.uniform1i(s.numForces,e.numForces),e.numForces&&(i.activeTexture(i.TEXTURE0+s.forcesTextureUnit),i.bindTexture(i.TEXTURE_2D,e.forcesTexture)),e.boundedHierarchyRoot<0?i.uniform1i(s.boundedHierarchyRoot,-1):(i.uniform1i(s.boundedVerticesIndex,e.boundedVerticesIndex),i.uniform1i(s.boundedNormalsIndex,e.boundedNormalsIndex),i.uniform1i(s.boundedHierarchyIndex,e.boundedHierarchyIndex),i.uniform1i(s.boundedHierarchyRoot,e.boundedHierarchyRoot),i.activeTexture(i.TEXTURE0+s.boundedVolumeTextureUnit),i.bindTexture(i.TEXTURE_2D,e.boundedTexture)),i.uniform1i(s.numColors,e.numColors),e.numColors&&(i.activeTexture(i.TEXTURE0+s.colorRampTextureUnit),i.bindTexture(i.TEXTURE_2D,e.colorRampTexture)),i.uniform1i(s.numTexCoords,e.numTexCoords),e.numTexCoords&&(i.uniform1i(s.texCoordCount,e.texCoordCount),i.activeTexture(i.TEXTURE0+s.texCoordRampTextureUnit),i.bindTexture(i.TEXTURE_2D,e.texCoordRampTexture)),this.activateTextures(i,s),n.vertexArrayObject.enable(s)){for(const[e,t]of s.inputs)i.bindBuffer(i.ARRAY_BUFFER,n),i.enableVertexAttribArray(t),i.vertexAttribPointer(t,4,i.FLOAT,!1,o,r[e]);i.bindBuffer(i.ARRAY_BUFFER,null)}i.bindFramebuffer(i.FRAMEBUFFER,null),i.bindTransformFeedback(i.TRANSFORM_FEEDBACK,this.transformFeedback),i.bindBufferBase(i.TRANSFORM_FEEDBACK_BUFFER,0,e.outputParticles),i.enable(i.RASTERIZER_DISCARD),i.beginTransformFeedback(i.POINTS),i.drawArrays(i.POINTS,0,e.numParticles),i.endTransformFeedback(),i.disable(i.RASTERIZER_DISCARD),i.bindTransformFeedback(i.TRANSFORM_FEEDBACK,null)},addSampler(e){this.samplers.push(e)},addUniform(e,t){this.uniforms[e]=t},setUniform(e,t,i,n,o){const r=this.getBrowser().getContext(),s=this.program;r.useProgram(s),r[e](s[t],i,n,o)},addFunction(e){this.functions.push(e)},createProgram(){const e=this.getBrowser(),t=e.getContext(),i=`#version 300 es\nprecision highp float;precision highp int;precision highp sampler2D;uniform int randomSeed;uniform int geometryType;uniform bool createParticles;uniform float particleLifetime;uniform float lifetimeVariation;uniform float deltaTime;uniform vec2 particleSize;uniform int numForces;uniform sampler2D forces;uniform int boundedVerticesIndex;uniform int boundedNormalsIndex;uniform int boundedHierarchyIndex;uniform int boundedHierarchyRoot;uniform sampler2D boundedVolume;uniform int numColors;uniform sampler2D colorRamp;uniform int texCoordCount;uniform int numTexCoords;uniform sampler2D texCoordRamp;\n${Object.values(this.uniforms).join("\n")}\n in vec4 input0;in vec4 input2;in vec4 input6;out vec4 output0;out vec4 output1;out vec4 output2;out vec4 output3;out vec4 output4;out vec4 output5;out vec4 output6;\n${Object.entries(f).map((([e,t])=>`#define ${e} ${t}`)).join("\n")}\n const int ARRAY_SIZE=32;const float M_PI=3.14159265359;uniform float NaN;vec4 texelFetch(const in sampler2D sampler,const in int index,const in int lod){int x=textureSize(sampler,lod).x;ivec2 p=ivec2(index % x,index/x);vec4 t=texelFetch(sampler,p,lod);return t;}vec3 save_normalize(const in vec3 vector){float l=length(vector);if(l==0.0)return vec3(0.0);return vector/l;}vec4 Quaternion(const in vec3 fromVector,const in vec3 toVector){vec3 from=save_normalize(fromVector);vec3 to=save_normalize(toVector);float cos_angle=dot(from,to);vec3 cross_vec=cross(from,to);float cross_len=length(cross_vec);if(cross_len==0.0){if(cos_angle>0.0){return vec4(0.0,0.0,0.0,1.0);}else{vec3 t=cross(from,vec3(1.0,0.0,0.0));if(dot(t,t)==0.0)t=cross(from,vec3(0.0,1.0,0.0));t=save_normalize(t);return vec4(t,0.0);}}else{float s=sqrt(abs(1.0-cos_angle)*0.5);cross_vec=save_normalize(cross_vec);return vec4(cross_vec*s,sqrt(abs(1.0+cos_angle)*0.5));}}vec3 multVecQuat(const in vec3 v,const in vec4 q){float a=q.w*q.w-q.x*q.x-q.y*q.y-q.z*q.z;float b=2.0*(v.x*q.x+v.y*q.y+v.z*q.z);float c=2.0*q.w;vec3 r=a*v.xyz+b*q.xyz+c*(q.yzx*v.zxy-q.zxy*v.yzx);return r;}mat3 Matrix3(const in vec4 quaternion){float x=quaternion.x;float y=quaternion.y;float z=quaternion.z;float w=quaternion.w;float A=y*y;float B=z*z;float C=x*y;float D=z*w;float E=z*x;float F=y*w;float G=x*x;float H=y*z;float I=x*w;return mat3(1.0-2.0*(A+B),2.0*(C+D),2.0*(E-F),2.0*(C-D),1.0-2.0*(B+G),2.0*(H+I),2.0*(E+F),2.0*(H-I),1.0-2.0*(A+G));}uint seed=1u;void srand(const in int value){seed=uint(value);}float random(){seed=seed*1103515245u+12345u;return float(seed)/4294967295.0;}float getRandomValue(const in float min,const in float max){return min+random()*(max-min);}float getRandomLifetime(){float v=particleLifetime*lifetimeVariation;float min_=max(0.0,particleLifetime-v);float max_=particleLifetime+v;return getRandomValue(min_,max_);}float getRandomSpeed(){float v=speed*variation;float min_=max(0.0,speed-v);float max_=speed+v;return getRandomValue(min_,max_);}vec3 getRandomNormal(){float theta=getRandomValue(-M_PI,M_PI);float cphi=getRandomValue(-1.0,1.0);float r=sqrt(1.0-cphi*cphi);return vec3(sin(theta)*r,cos(theta)*r,cphi);}vec3 getRandomNormalWithAngle(const in float angle){float theta=getRandomValue(-M_PI,M_PI);float cphi=getRandomValue(cos(angle),1.0);float r=sqrt(1.0-cphi*cphi);return vec3(sin(theta)*r,cos(theta)*r,cphi);}vec3 getRandomNormalWithDirectionAndAngle(const in vec3 direction,const in float angle){vec4 rotation=Quaternion(vec3(0.0,0.0,1.0),direction);vec3 normal=getRandomNormalWithAngle(angle);return multVecQuat(normal,rotation);}vec3 getRandomSurfaceNormal(const in vec3 direction){float theta=getRandomValue(-M_PI,M_PI);float cphi=pow(random(),1.0/3.0);float r=sqrt(1.0-cphi*cphi);vec3 normal=vec3(sin(theta)*r,cos(theta)*r,cphi);vec4 rotation=Quaternion(vec3(0.0,0.0,1.0),direction);return multVecQuat(normal,rotation);}vec3 getRandomSphericalVelocity(){vec3 normal=getRandomNormal();float speed=getRandomSpeed();return normal*speed;}int upperBound(const in sampler2D sampler,in int count,const in float value){int first=0;int step=0;while(count>0){int index=first;step=count>>1;index+=step;if(value<texelFetch(sampler,index,0).x){count=step;}else{first=++index;count-=step+1;}}return first;}void interpolate(const in sampler2D sampler,const in int count,const in float fraction,out int index0,out int index1,out float weight){if(count==1||fraction<=texelFetch(sampler,0,0).x){index0=0;index1=0;weight=0.0;}else if(fraction>=texelFetch(sampler,count-1,0).x){index0=count-2;index1=count-1;weight=1.0;}else{int index=upperBound(sampler,count,fraction);if(index<count){index1=index;index0=index-1;float key0=texelFetch(sampler,index0,0).x;float key1=texelFetch(sampler,index1,0).x;weight=clamp((fraction-key0)/(key1-key0),0.0,1.0);}else{index0=0;index1=0;weight=0.0;}}}void interpolate(const in sampler2D sampler,const in int count,const in float fraction,out int index0){if(count==1||fraction<=texelFetch(sampler,0,0).x){index0=0;}else if(fraction>=texelFetch(sampler,count-1,0).x){index0=count-2;}else{int index=upperBound(sampler,count,fraction);if(index<count)index0=index-1;else index0=0;}}vec3 getRandomBarycentricCoord(){float u=random();float v=random();if(u+v>1.0){u=1.0-u;v=1.0-v;}float t=1.0-u-v;return vec3(t,u,v);}void getRandomPointOnSurface(const in sampler2D surface,const in int verticesIndex,const in int normalsIndex,out vec4 position,out vec3 normal){float lastAreaSoFar=texelFetch(surface,verticesIndex-1,0).x;float fraction=random()*lastAreaSoFar;int index0;int index1;int index2;float weight;interpolate(surface,verticesIndex,fraction,index0,index1,weight);index0*=3;index1=index0+1;index2=index0+2;vec4 vertex0=texelFetch(surface,verticesIndex+index0,0);vec4 vertex1=texelFetch(surface,verticesIndex+index1,0);vec4 vertex2=texelFetch(surface,verticesIndex+index2,0);vec3 normal0=texelFetch(surface,normalsIndex+index0,0).xyz;vec3 normal1=texelFetch(surface,normalsIndex+index1,0).xyz;vec3 normal2=texelFetch(surface,normalsIndex+index2,0).xyz;vec3 r=getRandomBarycentricCoord();position=r.z*vertex0+r.x*vertex1+r.y*vertex2;normal=save_normalize(r.z*normal0+r.x*normal1+r.y*normal2);}\n${this.functions.join("\n")}\n vec4 getColor(const in float lifetime,const in float elapsedTime){if(numColors>0){float fraction=elapsedTime/lifetime;int index0;int index1;float weight;interpolate(colorRamp,numColors,fraction,index0,index1,weight);vec4 color0=texelFetch(colorRamp,numColors+index0,0);vec4 color1=texelFetch(colorRamp,numColors+index1,0);return mix(color0,color1,weight);}else{return vec4(1.0);}}void bounce(const in vec4 fromPosition,inout vec4 toPosition,inout vec3 velocity){if(boundedHierarchyRoot<0)return;Line3 line=Line3(fromPosition.xyz,save_normalize(velocity));vec4 points[ARRAY_SIZE];vec3 normals[ARRAY_SIZE];int numIntersections=getIntersections(boundedVolume,boundedVerticesIndex,boundedNormalsIndex,boundedHierarchyIndex,boundedHierarchyRoot,line,points,normals);if(numIntersections==0)return;Plane3 plane1=plane3(line.point,line.direction);int index=min_index(points,numIntersections,0.0,plane1);if(index==-1)return;Plane3 plane2=plane3(points[index].xyz,normals[index]);if(sign(plane_distance(plane2,fromPosition.xyz))==sign(plane_distance(plane2,toPosition.xyz)))return;velocity=reflect(velocity,normals[index]);toPosition=vec4(points[index].xyz+reflect(points[index].xyz-fromPosition.xyz,normals[index]),1.0);}int getTexCoordIndex0(const in float lifetime,const in float elapsedTime){if(numTexCoords==0){return-1;}else{float fraction=elapsedTime/lifetime;int index0=0;interpolate(texCoordRamp,numTexCoords,fraction,index0);return numTexCoords+index0*texCoordCount;}}void main(){int life=int(input0[0]);float lifetime=input0[1];float 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r=t.createProgram();t.attachShader(r,n),t.attachShader(r,o),t.transformFeedbackVaryings(r,Array.from({length:7},((e,t)=>"output"+t)),t.INTERLEAVED_ATTRIBS),t.linkProgram(r),t.getProgramParameter(r,t.LINK_STATUS)||console.error("Couldn't initialize particle shader: 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ie=i.n(te);const ne=window[Symbol.for("X_ITE.X3D-9.0.2")].require("x_ite/Browser/Rendering/GeometryContext");var oe=i.n(ne);const re=window[Symbol.for("X_ITE.X3D-9.0.2")].require("x_ite/Rendering/VertexArray");var se=i.n(re);const ae=window[Symbol.for("X_ITE.X3D-9.0.2")].require("x_ite/Rendering/TraverseType");var le=i.n(ae);const ce=window[Symbol.for("X_ITE.X3D-9.0.2")].require("x_ite/Browser/Shape/AlphaMode");var de=i.n(ce);const ue=window[Symbol.for("X_ITE.X3D-9.0.2")].require("standard/Math/Numbers/Matrix4");var me=i.n(ue);const he=window[Symbol.for("X_ITE.X3D-9.0.2")].require("standard/Math/Numbers/Matrix3");var pe=i.n(he);const fe=window[Symbol.for("X_ITE.X3D-9.0.2")].require("standard/Math/Geometry/Plane3");var xe=i.n(fe);function _e(e,t){this.array=e,t&&(this.compare=t)}Object.assign(_e.prototype,{compare:(e,t)=>e<t,sort(e,t){t-e>1&&this.quicksort(e,t-1)},quicksort(e,t){let i=e,n=t;const{array:o,compare:r}=this,s=o[e+t>>>1];for(;;){for(;r(o[i],s);)++i;for(;r(s,o[n]);)--n;if(!(i<n)){i===n&&(++i,--n);break}{const e=o[i];o[i]=o[n],o[n]=e,i++,n--}}e<n&&this.quicksort(e,n),i<t&&this.quicksort(i,t)}});const ye=_e;m().add("QuickSort","standard/Math/Algorithms/QuickSort",ye);const ge=ye,ve=new(A())(0,0,0),Te=new(A())(0,0,0),we=new(A())(0,0,0),be={u:0,v:0,t:0},Re=[new(A())(0,0,1),new(A())(0,0,-1),new(A())(0,1,0),new(A())(0,-1,0),new(A())(1,0,0)];function Fe(e,t){this.vertices=e.vertices,this.normals=e.normals,this.triangle=t,this.i4=12*t,this.i3=9*t}function Ie(e,t,i,n){this.min=new(A())(0,0,0),this.max=new(A())(0,0,0),this.planes=[],this.intersection=new(A())(0,0,0);const o=e.vertices,r=this.min,s=this.max,a=i+n;let l=12*t[i];r.set(o[l],o[l+1],o[l+2]),s.assign(r);for(let e=i;e<a;++e)l=12*t[e],ve.set(o[l],o[l+1],o[l+2]),Te.set(o[l+4],o[l+5],o[l+6]),we.set(o[l+8],o[l+9],o[l+10]),r.min(ve,Te,we),s.max(ve,Te,we);for(let e=0;e<5;++e)this.planes[e]=new(xe())(e%2?r:s,Re[e]);if(n>2){e.sorter.compare.axis=this.getLongestAxis(r,s),e.sorter.sort(i,a);var c=n>>>1}else c=1;const d=n-c;this.left=c>1?new Ie(e,t,i,c):new Fe(e,t[i]),this.right=d>1?new Ie(e,t,i+c,d):new Fe(e,t[i+c])}function Ee(e,t){const i=e.length/12;switch(this.vertices=e,this.normals=t,i){case 0:this.root=null;break;case 1:this.root=new Fe(this,0);break;default:{const t=[];for(let e=0;e<i;++e)t.push(e);this.sorter=new ge(t,function(e,t){return function(i,n){return Math.min(e[i+t],e[i+4+t],e[i+8+t])<Math.min(e[n+t],e[n+4+t],e[n+8+t])}}(e,0)),this.root=new Ie(this,t,0,i);break}}}Object.assign(Fe.prototype,{intersectsLine(e,t,i){const n=this.vertices,o=this.normals,r=this.i4,s=this.i3;if(ve.x=n[r],ve.y=n[r+1],ve.z=n[r+2],Te.x=n[r+4],Te.y=n[r+5],Te.z=n[r+6],we.x=n[r+8],we.y=n[r+9],we.z=n[r+10],e.intersectsTriangle(ve,Te,we,be)){const e=be.u,a=be.v,l=1-e-a,c=t.size++;c>=t.length&&t.push(new(A())(0,0,0)),t[c].set(l*n[r]+e*n[r+4]+a*n[r+8],l*n[r+1]+e*n[r+5]+a*n[r+9],l*n[r+2]+e*n[r+6]+a*n[r+10]),i&&(c>=i.length&&i.push(new(A())(0,0,0)),i[c].set(l*o[s]+e*o[s+3]+a*o[s+6],l*o[s+1]+e*o[s+4]+a*o[s+7],l*o[s+2]+e*o[s+5]+a*o[s+8]))}},toArray(e){const t=e.length/4;return e.push(1,3*this.triangle,0,0),t}}),Object.assign(Ie.prototype,{intersectsLine(e,t,i){this.intersectsBBox(e)&&(this.left.intersectsLine(e,t,i),this.right.intersectsLine(e,t,i))},intersectsBBox(e){const t=this.planes,i=this.min,n=this.max,o=i.x,r=n.x,s=i.y,a=n.y,l=i.z,c=n.z,d=this.intersection;return!!(t[0].intersectsLine(e,d)&&d.x>=o&&d.x<=r&&d.y>=s&&d.y<=a)||(!!(t[1].intersectsLine(e,d)&&d.x>=o&&d.x<=r&&d.y>=s&&d.y<=a)||(!!(t[2].intersectsLine(e,d)&&d.x>=o&&d.x<=r&&d.z>=l&&d.z<=c)||(!!(t[3].intersectsLine(e,d)&&d.x>=o&&d.x<=r&&d.z>=l&&d.z<=c)||!!(t[4].intersectsLine(e,d)&&d.y>=s&&d.y<=a&&d.z>=l&&d.z<=c))))},getLongestAxis(e,t){const i=t.x-e.x,n=t.y-e.y,o=t.z-e.z;return i<n?n<o?2:1:i<o?2:0},toArray(e){const t=this.left.toArray(e),i=this.right.toArray(e),n=this.min,o=this.max,r=e.length/4;return e.push(0,t,i,0,n.x,n.y,n.z,0,o.x,o.y,o.z,0),r}}),Object.assign(Ee.prototype,{intersectsLine(e,t,i){return t.size=0,this.root?(this.root.intersectsLine(e,t,i),t.size):0},toArray(e){if(this.root){const t=this.root.toArray(e);e.push(t,0,0,0)}return e}});const Se=Ee;m().add("BVH","standard/Math/Utility/BVH",Se);const Pe=Se;var Ae=i(355);const Ne=new Float32Array([0,0,0,1]),Oe=new Float32Array([0,0,0,1,1,0,0,1,0,0,-.5,1,0,0,.5,1]),Ce=new Float32Array([0,0,0,1,1,0,0,1,1,1,0,1,0,0,0,1,1,1,0,1,0,1,0,1,0,0,1,-.5,-.5,0,1,.5,-.5,0,1,.5,.5,0,1,-.5,-.5,0,1,.5,.5,0,1,-.5,.5,0,1]);function Be(e){ie().call(this,e),this.addType(_().ParticleSystem),this._particleSize.setUnit("length"),e.getSpecificationVersion()<=3.3&&(this.addAlias("colorRamp",this._color),this.addAlias("texCoordRamp",this._texCoord));const t=this.getBrowser();this.maxParticles=0,this.numParticles=0,this.forcePhysicsModelNodes=[],this.forces=new Float32Array(4),this.boundedPhysicsModelNodes=[],this.boundedNormals=[],this.boundedVertices=[],this.colorRamp=new Float32Array,this.texCoordRamp=new Float32Array,this.geometryContext=new(oe())({textureCoordinateNode:t.getDefaultTextureCoordinate()}),this.creationTime=0,this.pauseTime=0,this.deltaTime=0,this.particleStride=7*Float32Array.BYTES_PER_ELEMENT*4,this.particleOffsets=Array.from({length:7},((e,t)=>4*Float32Array.BYTES_PER_ELEMENT*t)),this.particleOffset=this.particleOffsets[0],this.colorOffset=this.particleOffsets[1],this.matrixOffset=this.particleOffsets[3],this.texCoordOffset=0}Object.assign(Object.setPrototypeOf(Be.prototype,ie().prototype),{initialize(){ie().prototype.initialize.call(this);const e=this.getBrowser(),t=e.getContext();e.getContext().getVersion()<2||(this.getLive().addInterest("set_live__",this),this._enabled.addInterest("set_enabled__",this),this._createParticles.addInterest("set_createParticles__",this),this._geometryType.addInterest("set_geometryType__",this),this._geometryType.addInterest("set_texCoord__",this),this._maxParticles.addInterest("set_enabled__",this),this._particleLifetime.addInterest("set_particleLifetime__",this),this._lifetimeVariation.addInterest("set_lifetimeVariation__",this),this._emitter.addInterest("set_emitter__",this),this._physics.addInterest("set_physics__",this),this._colorKey.addInterest("set_color__",this),this._color.addInterest("set_colorRamp__",this),this._texCoordKey.addInterest("set_texCoord__",this),this._texCoord.addInterest("set_texCoordRamp__",this),this.inputParticles=this.createBuffer(),this.outputParticles=this.createBuffer(),this.inputParticles.vertexArrayObject=new(se())(t),this.outputParticles.vertexArrayObject=new(se())(t),this.forcesTexture=this.createTexture(),this.boundedTexture=this.createTexture(),this.colorRampTexture=this.createTexture(),this.texCoordRampTexture=this.createTexture(),this.geometryBuffer=this.createBuffer(),this.texCoordBuffers=new Array(e.getMaxTexCoords()).fill(this.geometryBuffer),this.set_emitter__(),this.set_enabled__(),this.set_geometryType__(),this.set_createParticles__(),this.set_particleLifetime__(),this.set_lifetimeVariation__(),this.set_physics__(),this.set_colorRamp__(),this.set_texCoordRamp__())},getShapeKey(){return this.numTexCoords?2:1},getGeometryContext(){return this.geometryType===f.GEOMETRY?this.getGeometry():this.geometryContext},set_bbox__(){this._bboxSize.getValue().equals(this.getDefaultBBoxSize())?this.bbox.set():this.bbox.set(this._bboxSize.getValue(),this._bboxCenter.getValue()),this.bboxSize.assign(this.bbox.size),this.bboxCenter.assign(this.bbox.center)},set_transparent__(){const e=this.appearanceNode.getAlphaMode();if(e===de().AUTO){if(this.geometryType===f.POINT)this.setTransparent(!0);else this.setTransparent(!!(this.getAppearance().isTransparent()||this.colorRampNode?.isTransparent()||this.geometryType===f.GEOMETRY&&this.geometryNode?.isTransparent()));this.setAlphaMode(this.isTransparent()?de().BLEND:de().OPAQUE)}else this.setTransparent(e===de().BLEND),this.setAlphaMode(e)},set_live__(){this.getLive().getValue()?this._isActive.getValue()&&this._maxParticles.getValue()&&(this.getBrowser().sensorEvents().addInterest("animateParticles",this),this.pauseTime&&(this.creationTime+=Date.now()/1e3-this.pauseTime,this.pauseTime=0)):this._isActive.getValue()&&this._maxParticles.getValue()&&(this.getBrowser().sensorEvents().removeInterest("animateParticles",this),0===this.pauseTime&&(this.pauseTime=Date.now()/1e3))},set_enabled__(){this._enabled.getValue()&&this._maxParticles.getValue()?this._isActive.getValue()||(this.getLive().getValue()?(this.getBrowser().sensorEvents().addInterest("animateParticles",this),this.pauseTime=0):this.pauseTime=Date.now()/1e3,this._isActive=!0,delete this.traverse):this._isActive.getValue()&&(this.getLive().getValue()&&this.getBrowser().sensorEvents().removeInterest("animateParticles",this),this._isActive=!1,this.numParticles=0,this.traverse=Function.prototype),this.set_maxParticles__()},set_createParticles__(){this.createParticles=this._createParticles.getValue()},set_geometryType__(){const e=this.getBrowser().getContext();switch(this.geometryType=Ae.enum(f,this._geometryType.getValue(),f.QUAD),this.geometryType){case f.POINT:this.geometryContext.geometryType=0,this.geometryContext.hasNormals=!1,this.texCoordCount=0,this.vertexCount=1,this.hasNormals=!1,this.verticesOffset=0,this.primitiveMode=e.POINTS,e.bindBuffer(e.ARRAY_BUFFER,this.geometryBuffer),e.bufferData(e.ARRAY_BUFFER,Ne,e.DYNAMIC_DRAW);break;case f.LINE:this.geometryContext.geometryType=1,this.geometryContext.hasNormals=!1,this.texCoordCount=2,this.vertexCount=2,this.hasNormals=!1,this.texCoordsOffset=0,this.verticesOffset=8*Float32Array.BYTES_PER_ELEMENT,this.primitiveMode=e.LINES,e.bindBuffer(e.ARRAY_BUFFER,this.geometryBuffer),e.bufferData(e.ARRAY_BUFFER,Oe,e.DYNAMIC_DRAW);break;case f.TRIANGLE:case f.QUAD:case f.SPRITE:this.geometryContext.geometryType=2,this.geometryContext.hasNormals=!0,this.texCoordCount=4,this.vertexCount=6,this.hasNormals=!0,this.texCoordsOffset=0,this.normalOffset=24*Float32Array.BYTES_PER_ELEMENT,this.verticesOffset=27*Float32Array.BYTES_PER_ELEMENT,this.primitiveMode=e.TRIANGLES,e.bindBuffer(e.ARRAY_BUFFER,this.geometryBuffer),e.bufferData(e.ARRAY_BUFFER,Ce,e.DYNAMIC_DRAW);break;case f.GEOMETRY:this.texCoordCount=0}this.geometryContext.updateGeometryKey(),this.updateVertexArrays(),this.set_transparent__()},set_maxParticles__(){const e=this.numParticles,t=Math.max(0,this._maxParticles.getValue());this.maxParticles=t,this.numParticles=Math.min(e,t),this.emitterNode.isExplosive()||(this.creationTime=Date.now()/1e3),this.resizeBuffers(e),this.updateVertexArrays()},set_particleLifetime__(){this.particleLifetime=this._particleLifetime.getValue()},set_lifetimeVariation__(){this.lifetimeVariation=this._lifetimeVariation.getValue()},set_emitter__(){this.emitterNode=j()(_().X3DParticleEmitterNode,this._emitter),this.emitterNode||(this.emitterNode=this.getBrowser().getDefaultEmitter()),this.createParticles=this._createParticles.getValue()},set_physics__(){const e=this._physics.getValue(),t=this.forcePhysicsModelNodes,i=this.boundedPhysicsModelNodes;for(let e=0,t=i.length;e<t;++e)i[e].removeInterest("set_boundedPhysics__",this);t.length=0,i.length=0;for(let n=0,o=e.length;n<o;++n)try{const o=e[n].getValue().getInnerNode(),r=o.getType();for(let e=r.length-1;e>=0;--e){switch(r[e]){case _().ForcePhysicsModel:case _().WindPhysicsModel:t.push(o);break;case _().BoundedPhysicsModel:o.addInterest("set_boundedPhysics__",this),i.push(o);break;default:continue}break}}catch{}this.set_boundedPhysics__()},set_boundedPhysics__(){const e=this.getBrowser().getContext(),t=this.boundedPhysicsModelNodes,i=this.boundedNormals,n=this.boundedVertices;i.length=0,n.length=0;for(let e=0,o=t.length;e<o;++e)t[e].addGeometry(i,n);const o=new Pe(n,i).toArray([]),r=n.length/4,s=i.length/3,a=o.length/4,l=Math.ceil(Math.sqrt(r+s+a)),c=new Float32Array(l*l*4);this.boundedVerticesIndex=0,this.boundedNormalsIndex=r,this.boundedHierarchyIndex=this.boundedNormalsIndex+s,this.boundedHierarchyRoot=this.boundedHierarchyIndex+a-1,c.set(n);for(let e=4*this.boundedNormalsIndex,t=0,n=i.length;t<n;e+=4,t+=3)c[e+0]=i[t+0],c[e+1]=i[t+1],c[e+2]=i[t+2];c.set(o,4*this.boundedHierarchyIndex),l&&(e.bindTexture(e.TEXTURE_2D,this.boundedTexture),e.texImage2D(e.TEXTURE_2D,0,e.RGBA32F,l,l,0,e.RGBA,e.FLOAT,c))},set_colorRamp__(){this.colorRampNode&&this.colorRampNode.removeInterest("set_color__",this),this.colorRampNode=j()(_().X3DColorNode,this._color),this.colorRampNode&&this.colorRampNode.addInterest("set_color__",this),this.set_color__(),this.set_transparent__()},set_color__(){const e=this.getBrowser().getContext(),t=this._colorKey,i=t.length,n=Math.ceil(Math.sqrt(2*i));let o=this.colorRamp;n*n*4>o.length&&(o=this.colorRamp=new Float32Array(n*n*4));for(let e=0;e<i;++e)o[4*e]=t[e];this.colorRampNode?o.set(this.colorRampNode.addColors([],i).slice(0,4*i),4*i):o.fill(1,4*i),n&&(e.bindTexture(e.TEXTURE_2D,this.colorRampTexture),e.texImage2D(e.TEXTURE_2D,0,e.RGBA32F,n,n,0,e.RGBA,e.FLOAT,o)),this.numColors=i,this.geometryContext.colorMaterial=!(!i||!this.colorRampNode),this.geometryContext.updateGeometryKey(),this.updateVertexArrays()},set_texCoordRamp__(){this.texCoordRampNode&&this.texCoordRampNode.removeInterest("set_texCoord__",this),this.texCoordRampNode=j()(_().X3DTextureCoordinateNode,this._texCoord),this.texCoordRampNode&&this.texCoordRampNode.addInterest("set_texCoord__",this),this.set_texCoord__()},set_texCoord__(){const e=this.getBrowser().getContext(),t=this._texCoordKey,i=t.length,n=Math.ceil(Math.sqrt(i+i*this.texCoordCount));let o=this.texCoordRamp;n*n*4>o.length?o=this.texCoordRamp=new Float32Array(n*n*4):o.fill(0);for(let e=0;e<i;++e)o[4*e]=t[e];this.texCoordRampNode&&o.set(this.texCoordRampNode.addPoints([]).slice(0,i*this.texCoordCount*4),4*i),n&&(e.bindTexture(e.TEXTURE_2D,this.texCoordRampTexture),e.texImage2D(e.TEXTURE_2D,0,e.RGBA32F,n,n,0,e.RGBA,e.FLOAT,o)),this.numTexCoords=this.texCoordRampNode?i:0,this.updateVertexArrays()},updateVertexArrays(){this.inputParticles.vertexArrayObject.update(),this.outputParticles.vertexArrayObject.update()},createTexture(){const e=this.getBrowser().getContext(),t=e.createTexture();return e.bindTexture(e.TEXTURE_2D,t),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texImage2D(e.TEXTURE_2D,0,e.RGBA32F,1,1,0,e.RGBA,e.FLOAT,new Float32Array(4)),t},createBuffer(){const e=this.getBrowser().getContext(),t=e.createBuffer();return e.bindBuffer(e.ARRAY_BUFFER,t),e.bufferData(e.ARRAY_BUFFER,new Uint32Array,e.DYNAMIC_DRAW),t},resizeBuffers(e){const t=this.getBrowser().getContext(),i=this.maxParticles,n=this.particleStride,o=Object.assign(t.createBuffer(),this.outputParticles),r=new Uint8Array(i*n);t.bindBuffer(t.ARRAY_BUFFER,this.inputParticles),t.bufferData(t.ARRAY_BUFFER,r,t.DYNAMIC_DRAW),t.bindBuffer(t.COPY_READ_BUFFER,this.outputParticles),t.bindBuffer(t.ARRAY_BUFFER,o),t.bufferData(t.ARRAY_BUFFER,r,t.DYNAMIC_DRAW),t.copyBufferSubData(t.COPY_READ_BUFFER,t.ARRAY_BUFFER,0,0,Math.min(i*n,e*n)),t.deleteBuffer(this.outputParticles),this.outputParticles=o},animateParticles(){const e=this.getBrowser(),t=e.getContext(),i=this.emitterNode,n=1/Math.max(10,this.getBrowser().getCurrentFrameRate());let o=this.deltaTime=(14*this.deltaTime+n)/15;if(i.isExplosive()){const e=Date.now()/1e3,t=this.particleLifetime+this.particleLifetime*this.lifetimeVariation;e-this.creationTime>t?(this.creationTime=e,this.numParticles=this.maxParticles,this.createParticles=this._createParticles.getValue(),o=Number.POSITIVE_INFINITY):this.createParticles=!1}else if(this.numParticles<this.maxParticles){const e=Date.now()/1e3,t=Math.max(0,Math.floor((e-this.creationTime)*this.maxParticles/this.particleLifetime));t&&(this.creationTime=e),this.numParticles=Math.min(this.maxParticles,this.numParticles+t)}if(i.getMass()){const e=this.forcePhysicsModelNodes;let n=e.length,r=this.forces,s=o/i.getMass();4*n>r.length&&(r=this.forces=new Float32Array(4*n));let a=0;for(let t=0;t<n;++t)a+=!e[t].addForce(t-a,i,s,r);this.numForces=n-=a,n&&(t.bindTexture(t.TEXTURE_2D,this.forcesTexture),t.texImage2D(t.TEXTURE_2D,0,t.RGBA32F,n,1,0,t.RGBA,t.FLOAT,r))}else this.numForces=0;const r=this.outputParticles;this.outputParticles=this.inputParticles,this.inputParticles=r,i.animate(this,o),e.addBrowserEvent()},updateSprite:(()=>{const e=new Float32Array(Ce),t=[new(A())(-.5,-.5,0),new(A())(.5,-.5,0),new(A())(.5,.5,0),new(A())(-.5,-.5,0),new(A())(.5,.5,0),new(A())(-.5,.5,0)],i=new(A())(0,0,0),n=new(A())(0,0,0);return function(o,r){for(let t=0;t<3;++t)e[24+t]=r[6+t];n.set(this._particleSize.x,this._particleSize.y,1);for(let o=0;o<6;++o){const s=27+4*o;r.multVecMatrix(i.assign(t[o]).multVec(n)),e[s+0]=i.x,e[s+1]=i.y,e[s+2]=i.z}o.bindBuffer(o.ARRAY_BUFFER,this.geometryBuffer),o.bufferData(o.ARRAY_BUFFER,e,o.DYNAMIC_DRAW)}})(),intersectsBox(e,t){},traverse(e,t){switch(e){case le().POINTER:t.addPointingShape(this);break;case le().PICKING:case le().COLLISION:break;case le().SHADOW:this._castShadow.getValue()&&t.addShadowShape(this);break;case le().DISPLAY:t.addDisplayShape(this)&&this.getAppearance().traverse(e,t)}this.geometryType===f.GEOMETRY&&this.getGeometry()&&this.getGeometry().traverse(e,t)},displaySimple(e,t,i){if(this.numParticles)switch(this.geometryType){case f.GEOMETRY:this.getGeometry()?.displaySimpleParticles(e,i,this);break;case f.SPRITE:this.updateSprite(e,this.getScreenAlignedRotation(t.modelViewMatrix));default:{const t=this.outputParticles;if(t.vertexArrayObject.enable(i.getProgram())){const n=this.particleStride;i.enableParticleAttribute(e,t,n,this.particleOffset,1),i.enableParticleMatrixAttribute(e,t,n,this.matrixOffset,1),i.enableVertexAttribute(e,this.geometryBuffer,0,this.verticesOffset)}e.drawArraysInstanced(this.primitiveMode,0,this.vertexCount,this.numParticles);break}}},display(e,t){if(this.numParticles)switch(this.geometryType){case f.GEOMETRY:this.getGeometry()?.displayParticles(e,t,this);break;case f.SPRITE:this.updateSprite(e,this.getScreenAlignedRotation(t.modelViewMatrix));case f.QUAD:case f.TRIANGLE:{const i=me().prototype.determinant3.call(t.modelViewMatrix)>0;e.frontFace(i?e.CCW:e.CW),e.enable(e.CULL_FACE)}default:{const i=this.getBrowser(),n=this.getAppearance(),o=n.getShader(this.geometryContext,t),r=i.getPrimitiveMode(this.primitiveMode),s=n.getBlendMode();if(s?.enable(e),o.enable(e),o.setUniforms(e,this.geometryContext,t),this.numTexCoords){const t=i.getTexture2DUnit();e.activeTexture(e.TEXTURE0+t),e.bindTexture(e.TEXTURE_2D,this.texCoordRampTexture),e.uniform1i(o.x3d_TexCoordRamp,t)}const a=this.outputParticles;if(a.vertexArrayObject.enable(o.getProgram())){const t=this.particleStride;o.enableParticleAttribute(e,a,t,this.particleOffset,1),o.enableParticleMatrixAttribute(e,a,t,this.matrixOffset,1),this.geometryContext.colorMaterial&&(o.enableColorAttribute(e,a,t,this.colorOffset),o.colorAttributeDivisor(e,1)),this.texCoordCount&&o.enableTexCoordAttribute(e,this.texCoordBuffers,0,this.texCoordOffset),this.hasNormals&&(o.enableNormalAttribute(e,this.geometryBuffer,0,this.normalOffset),o.normalAttributeDivisor(e,this.maxParticles)),o.enableVertexAttribute(e,this.geometryBuffer,0,this.verticesOffset)}e.drawArraysInstanced(r,0,this.vertexCount,this.numParticles),s?.disable(e);break}}},getScreenAlignedRotation:(()=>{const e=new(me()),t=new(A())(0,0,0),i=new(A())(0,0,0),n=new(A())(0,0,0),o=new(pe())(9);return function(r){e.assign(r).inverse(),e.multDirMatrix(t.assign(A().zAxis)),e.multDirMatrix(i.assign(A().yAxis));const s=i.cross(t);n.assign(t).cross(s);const a=t;return s.normalize(),n.normalize(),a.normalize(),o.set(s.x,s.y,s.z,n.x,n.y,n.z,a.x,a.y,a.z),o}})()}),Object.defineProperties(Be,{typeName:{value:"ParticleSystem",enumerable:!0},componentName:{value:"ParticleSystems",enumerable:!0},containerField:{value:"children",enumerable:!0},specificationRange:{value:Object.freeze(["3.2","Infinity"]),enumerable:!0},fieldDefinitions:{value:new(l())([new(s())(_().inputOutput,"metadata",new(o().SFNode)),new(s())(_().inputOutput,"enabled",new(o().SFBool)(!0)),new(s())(_().inputOutput,"createParticles",new(o().SFBool)(!0)),new(s())(_().initializeOnly,"geometryType",new(o().SFString)("QUAD")),new(s())(_().inputOutput,"maxParticles",new(o().SFInt32)(200)),new(s())(_().inputOutput,"particleLifetime",new(o().SFFloat)(5)),new(s())(_().inputOutput,"lifetimeVariation",new(o().SFFloat)(.25)),new(s())(_().inputOutput,"particleSize",new(o().SFVec2f)(.02,.02)),new(s())(_().initializeOnly,"emitter",new(o().SFNode)),new(s())(_().initializeOnly,"physics",new(o().MFNode)),new(s())(_().initializeOnly,"colorKey",new(o().MFFloat)),new(s())(_().initializeOnly,"color",new(o().SFNode)),new(s())(_().initializeOnly,"texCoordKey",new(o().MFFloat)),new(s())(_().initializeOnly,"texCoord",new(o().SFNode)),new(s())(_().outputOnly,"isActive",new(o().SFBool)),new(s())(_().inputOutput,"visible",new(o().SFBool)(!0)),new(s())(_().inputOutput,"castShadow",new(o().SFBool)(!0)),new(s())(_().inputOutput,"bboxDisplay",new(o().SFBool)),new(s())(_().initializeOnly,"bboxSize",new(o().SFVec3f)(-1,-1,-1)),new(s())(_().initializeOnly,"bboxCenter",new(o().SFVec3f)),new(s())(_().inputOutput,"appearance",new(o().SFNode)),new(s())(_().inputOutput,"geometry",new(o().SFNode))]),enumerable:!0}});const Ve=Be;m().add("ParticleSystem","x_ite/Components/ParticleSystems/ParticleSystem",Ve);const De=Ve,ze=window[Symbol.for("X_ITE.X3D-9.0.2")].require("x_ite/Components/Rendering/IndexedLineSet");var Ue=i.n(ze);function Me(e){S.call(this,e),this.addType(_().PolylineEmitter),this.polylinesNode=new(Ue())(e),this.polylinesArray=new Float32Array,this.addSampler("polylines"),this.addUniform("direction","uniform vec3 direction;"),this.addUniform("verticesIndex","uniform int verticesIndex;"),this.addUniform("polylines","uniform sampler2D polylines;"),this.addFunction("vec3 getRandomVelocity ()\n {\n if (direction == vec3 (0.0))\n return getRandomSphericalVelocity ();\n\n else\n return direction * getRandomSpeed ();\n }"),this.addFunction("vec4 getRandomPosition ()\n {\n if (verticesIndex < 0)\n {\n return vec4 (NaN);\n }\n else\n {\n // Determine index0, index1 and weight.\n\n float lastLengthSoFar = texelFetch (polylines, verticesIndex - 1, 0) .x;\n float fraction = random () * lastLengthSoFar;\n\n int index0 = 0;\n int index1 = 0;\n float weight = 0.0;\n\n interpolate (polylines, verticesIndex, fraction, index0, index1, weight);\n\n // Interpolate and return position.\n\n index0 *= 2;\n index1 = index0 + 1;\n\n vec4 vertex0 = texelFetch (polylines, verticesIndex + index0, 0);\n vec4 vertex1 = texelFetch (polylines, verticesIndex + index1, 0);\n\n return mix (vertex0, vertex1, weight);\n }\n 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i=this.getBrowser().getContext(),n=this.polylinesNode.getVertices().getValue(),o=n.length/4,r=o/2+1,s=Math.ceil(Math.sqrt(r+o)),a=r;let l=this.polylinesArray;l.length<s*s*4&&(l=this.polylinesArray=new Float32Array(s*s*4));let c=0;for(let i=0,o=n.length;i<o;i+=8)e.set(n[i],n[i+1],n[i+2]),t.set(n[i+4],n[i+5],n[i+6]),l[i/2+4]=c+=t.subtract(e).magnitude();l.set(n,4*a),this.setUniform("uniform1i","verticesIndex",o?a:-1),s&&(i.bindTexture(i.TEXTURE_2D,this.polylinesTexture),i.texImage2D(i.TEXTURE_2D,0,i.RGBA32F,s,s,0,i.RGBA,i.FLOAT,l))}})(),activateTextures(e,t){e.activeTexture(e.TEXTURE0+t.polylinesTextureUnit),e.bindTexture(e.TEXTURE_2D,this.polylinesTexture)}}),Object.defineProperties(Me,{typeName:{value:"PolylineEmitter",enumerable:!0},componentName:{value:"ParticleSystems",enumerable:!0},containerField:{value:"emitter",enumerable:!0},specificationRange:{value:Object.freeze(["3.2","Infinity"]),enumerable:!0},fieldDefinitions:{value:new(l())([new(s())(_().inputOutput,"metadata",new(o().SFNode)),new(s())(_().inputOutput,"on",new(o().SFBool)(!0)),new(s())(_().inputOutput,"direction",new(o().SFVec3f)(0,1,0)),new(s())(_().inputOutput,"speed",new(o().SFFloat)),new(s())(_().inputOutput,"variation",new(o().SFFloat)(.25)),new(s())(_().initializeOnly,"mass",new(o().SFFloat)),new(s())(_().initializeOnly,"surfaceArea",new(o().SFFloat)),new(s())(_().inputOutput,"coordIndex",new(o().MFInt32)(-1)),new(s())(_().inputOutput,"coord",new(o().SFNode))]),enumerable:!0}});const Le=Me;m().add("PolylineEmitter","x_ite/Components/ParticleSystems/PolylineEmitter",Le);const Xe=Le,je=window[Symbol.for("X_ITE.X3D-9.0.2")].require("standard/Math/Geometry/Triangle3");var qe=i.n(je);function He(e){S.call(this,e),this.addType(_().SurfaceEmitter),this.surfaceNode=null,this.surfaceArray=new Float32Array,this.addSampler("surface"),this.addUniform("solid","uniform bool solid;"),this.addUniform("verticesIndex","uniform int verticesIndex;"),this.addUniform("normalsIndex","uniform int normalsIndex;"),this.addUniform("surface","uniform sampler2D surface;"),this.addFunction("vec4 position; vec3 getRandomVelocity ()\n {\n if (verticesIndex < 0)\n {\n return vec3 (0.0);\n }\n else\n {\n vec3 normal;\n\n getRandomPointOnSurface (surface, verticesIndex, normalsIndex, position, normal);\n\n if (solid == false && random () > 0.5)\n normal = -normal;\n\n return normal * getRandomSpeed ();\n }\n }"),this.addFunction("vec4 getRandomPosition ()\n {\n return verticesIndex < 0 ? vec4 (NaN) : position;\n }")}Object.assign(Object.setPrototypeOf(He.prototype,S.prototype),{initialize(){S.prototype.initialize.call(this);this.getBrowser().getContext().getVersion()<2||(this.surfaceTexture=this.createTexture(),this._surface.addInterest("set_surface__",this),this.set_surface__())},set_surface__(){this.surfaceNode&&(this.surfaceNode._solid.removeInterest("set_solid__",this),this.surfaceNode._rebuild.removeInterest("set_geometry__",this)),this.surfaceNode=j()(_().X3DGeometryNode,this._surface),this.surfaceNode&&(this.surfaceNode._solid.addInterest("set_solid__",this),this.surfaceNode._rebuild.addInterest("set_geometry__",this)),this.set_solid__(),this.set_geometry__()},set_solid__(){this.surfaceNode&&this.setUniform("uniform1i","solid",this.surfaceNode._solid.getValue())},set_geometry__:(()=>{const e=new(A())(0,0,0),t=new(A())(0,0,0),i=new(A())(0,0,0);return function(){const n=this.getBrowser().getContext();if(this.surfaceNode){const o=this.surfaceNode.getVertices().getValue(),r=this.surfaceNode.getNormals().getValue(),s=o.length/4,a=s/3+1,l=Math.ceil(Math.sqrt(a+s+s)),c=a,d=c+s;let u=this.surfaceArray;u.length<l*l*4&&(u=this.surfaceArray=new Float32Array(l*l*4));let m=0;for(let n=0,r=o.length;n<r;n+=12)e.set(o[n],o[n+1],o[n+2]),t.set(o[n+4],o[n+5],o[n+6]),i.set(o[n+8],o[n+9],o[n+10]),u[n/3+4]=m+=qe().area(e,t,i);u.set(o,4*c);for(let e=4*d,t=0,i=r.length;t<i;e+=4,t+=3)u[e+0]=r[t+0],u[e+1]=r[t+1],u[e+2]=r[t+2];this.setUniform("uniform1i","verticesIndex",s?c:-1),this.setUniform("uniform1i","normalsIndex",s?d:-1),l&&(n.bindTexture(n.TEXTURE_2D,this.surfaceTexture),n.texImage2D(n.TEXTURE_2D,0,n.RGBA32F,l,l,0,n.RGBA,n.FLOAT,u))}else this.setUniform("uniform1i","verticesIndex",-1),this.setUniform("uniform1i","normalsIndex",-1)}})(),activateTextures(e,t){e.activeTexture(e.TEXTURE0+t.surfaceTextureUnit),e.bindTexture(e.TEXTURE_2D,this.surfaceTexture)}}),Object.defineProperties(He,{typeName:{value:"SurfaceEmitter",enumerable:!0},componentName:{value:"ParticleSystems",enumerable:!0},containerField:{value:"emitter",enumerable:!0},specificationRange:{value:Object.freeze(["3.2","Infinity"]),enumerable:!0},fieldDefinitions:{value:new(l())([new(s())(_().inputOutput,"metadata",new(o().SFNode)),new(s())(_().inputOutput,"on",new(o().SFBool)(!0)),new(s())(_().inputOutput,"speed",new(o().SFFloat)),new(s())(_().inputOutput,"variation",new(o().SFFloat)(.25)),new(s())(_().initializeOnly,"mass",new(o().SFFloat)),new(s())(_().initializeOnly,"surfaceArea",new(o().SFFloat)),new(s())(_().initializeOnly,"surface",new(o().SFNode))]),enumerable:!0}});const Ge=He;m().add("SurfaceEmitter","x_ite/Components/ParticleSystems/SurfaceEmitter",Ge);const ke=Ge,Ye=window[Symbol.for("X_ITE.X3D-9.0.2")].require("x_ite/Components/Geometry3D/IndexedFaceSet");var We=i.n(Ye);function Ke(e){S.call(this,e),this.addType(_().VolumeEmitter),this.volumeNode=new(We())(e),this.volumeArray=new Float32Array,this.addSampler("volume"),this.addUniform("direction","uniform vec3 direction;"),this.addUniform("verticesIndex","uniform int verticesIndex;"),this.addUniform("normalsIndex","uniform int normalsIndex;"),this.addUniform("hierarchyIndex","uniform int hierarchyIndex;"),this.addUniform("hierarchyRoot","uniform int hierarchyRoot;"),this.addUniform("volume","uniform sampler2D volume;"),this.addFunction("vec3 getRandomVelocity ()\n {\n if (hierarchyRoot < 0)\n {\n return vec3 (0.0);\n }\n else\n {\n if (direction == vec3 (0.0))\n return getRandomSphericalVelocity ();\n\n else\n return direction * getRandomSpeed ();\n }\n }"),this.addFunction("vec4 getRandomPosition 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}")}Object.assign(Object.setPrototypeOf(Ke.prototype,S.prototype),{initialize(){S.prototype.initialize.call(this);this.getBrowser().getContext().getVersion()<2||(this.volumeTexture=this.createTexture(),this._set_coordIndex.addFieldInterest(this._coordIndex),this._direction.addInterest("set_direction__",this),this._coordIndex.addFieldInterest(this.volumeNode._coordIndex),this._coord.addFieldInterest(this.volumeNode._coord),this.volumeNode._creaseAngle=Math.PI,this.volumeNode._convex=!1,this.volumeNode._coordIndex=this._coordIndex,this.volumeNode._coord=this._coord,this.volumeNode._rebuild.addInterest("set_geometry__",this),this.volumeNode.setPrivate(!0),this.volumeNode.setup(),this.set_direction__(),this.set_geometry__())},set_direction__:(()=>{const e=new(A())(0,0,0);return function(){e.assign(this._direction.getValue()).normalize(),this.setUniform("uniform3f","direction",e.x,e.y,e.z)}})(),set_geometry__:(()=>{const e=new(A())(0,0,0),t=new(A())(0,0,0),i=new(A())(0,0,0);return function(){const n=this.getBrowser().getContext(),o=this.volumeNode.getVertices().getValue(),r=this.volumeNode.getNormals().getValue(),s=new Pe(o,r).toArray([]),a=o.length/4,l=r.length/3,c=a/3+1,d=s.length/4,u=Math.ceil(Math.sqrt(c+a+a+d)),m=c,h=m+a,p=h+l;let f=this.volumeArray;f.length<u*u*4&&(f=this.volumeArray=new Float32Array(u*u*4));let x=0;for(let n=0,r=o.length;n<r;n+=12)e.set(o[n],o[n+1],o[n+2]),t.set(o[n+4],o[n+5],o[n+6]),i.set(o[n+8],o[n+9],o[n+10]),f[n/3+4]=x+=qe().area(e,t,i);f.set(o,4*m);for(let e=4*h,t=0,i=r.length;t<i;e+=4,t+=3)f[e+0]=r[t+0],f[e+1]=r[t+1],f[e+2]=r[t+2];f.set(s,4*p),this.setUniform("uniform1i","verticesIndex",m),this.setUniform("uniform1i","normalsIndex",h),this.setUniform("uniform1i","hierarchyIndex",p),this.setUniform("uniform1i","hierarchyRoot",p+d-1),u&&(n.bindTexture(n.TEXTURE_2D,this.volumeTexture),n.texImage2D(n.TEXTURE_2D,0,n.RGBA32F,u,u,0,n.RGBA,n.FLOAT,f))}})(),activateTextures(e,t){e.activeTexture(e.TEXTURE0+t.volumeTextureUnit),e.bindTexture(e.TEXTURE_2D,this.volumeTexture)}}),Object.defineProperties(Ke,{typeName:{value:"VolumeEmitter",enumerable:!0},componentName:{value:"ParticleSystems",enumerable:!0},containerField:{value:"emitter",enumerable:!0},specificationRange:{value:Object.freeze(["3.2","Infinity"]),enumerable:!0},fieldDefinitions:{value:new(l())([new(s())(_().inputOutput,"metadata",new(o().SFNode)),new(s())(_().inputOnly,"set_coordIndex",new(o().MFInt32)),new(s())(_().inputOutput,"on",new(o().SFBool)(!0)),new(s())(_().initializeOnly,"internal",new(o().SFBool)(!0)),new(s())(_().inputOutput,"direction",new(o().SFVec3f)(0,1,0)),new(s())(_().inputOutput,"speed",new(o().SFFloat)),new(s())(_().inputOutput,"variation",new(o().SFFloat)(.25)),new(s())(_().initializeOnly,"mass",new(o().SFFloat)),new(s())(_().initializeOnly,"surfaceArea",new(o().SFFloat)),new(s())(_().initializeOnly,"coordIndex",new(o().MFInt32)(-1)),new(s())(_().inputOutput,"coord",new(o().SFNode))]),enumerable:!0}});const Qe=Ke;m().add("VolumeEmitter","x_ite/Components/ParticleSystems/VolumeEmitter",Qe);const Ze=Qe,$e=window[Symbol.for("X_ITE.X3D-9.0.2")].require("standard/Math/Algorithm");var Je=i.n($e);function et(e){L.call(this,e),this.addType(_().WindPhysicsModel),this._speed.setUnit("speed")}Object.assign(Object.setPrototypeOf(et.prototype,L.prototype),{getRandomSpeed(e){const t=Math.max(0,this._speed.getValue()),i=t*Math.max(0,this._gustiness.getValue());return e.getRandomValue(Math.max(0,t-i),t+i)},addForce:(()=>{const e=new(A())(0,0,0);return function(t,i,n,o){if(this._enabled.getValue()){const r=i._surfaceArea.getValue(),s=this.getRandomSpeed(i),a=10**(2*Math.log(s))*.64615;return this._direction.getValue().equals(A().Zero)?i.getRandomNormal(e):e.assign(this._direction.getValue()).normalize(),o.set(e.multiply(r*a*n),4*t),o[4*t+3]=Math.PI*Je().clamp(this._turbulence.getValue(),0,1),!0}return!1}})()}),Object.defineProperties(et,{typeName:{value:"WindPhysicsModel",enumerable:!0},componentName:{value:"ParticleSystems",enumerable:!0},containerField:{value:"physics",enumerable:!0},specificationRange:{value:Object.freeze(["3.2","Infinity"]),enumerable:!0},fieldDefinitions:{value:new(l())([new(s())(_().inputOutput,"metadata",new(o().SFNode)),new(s())(_().inputOutput,"enabled",new(o().SFBool)(!0)),new(s())(_().inputOutput,"direction",new(o().SFVec3f)),new(s())(_().inputOutput,"speed",new(o().SFFloat)(.1)),new(s())(_().inputOutput,"gustiness",new(o().SFFloat)(.1)),new(s())(_().inputOutput,"turbulence",new(o().SFFloat))]),enumerable:!0}});const tt=et;m().add("WindPhysicsModel","x_ite/Components/ParticleSystems/WindPhysicsModel",tt);const it=tt;t().add({name:"ParticleSystems",concreteNodes:[G,W,Z,ee,De,C,Xe,ke,Ze,it],abstractNodes:[S,L],browserContext:z});const nt=void 0;m().add("ParticleSystems","assets/components/ParticleSystems",nt)})()})();
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/* X_ITE v9.0.3 */(()=>{"use strict";var e={355:e=>{e.exports=window[Symbol.for("X_ITE.X3D-9.0.3")].require("lib/jquery")}},t={};function i(n){var o=t[n];if(void 0!==o)return o.exports;var r=t[n]={exports:{}};return e[n](r,r.exports,i),r.exports}i.n=e=>{var t=e&&e.__esModule?()=>e.default:()=>e;return i.d(t,{a:t}),t},i.d=(e,t)=>{for(var n in t)i.o(t,n)&&!i.o(e,n)&&Object.defineProperty(e,n,{enumerable:!0,get:t[n]})},i.o=(e,t)=>Object.prototype.hasOwnProperty.call(e,t),(()=>{const e=window[Symbol.for("X_ITE.X3D-9.0.3")].require("x_ite/Components");var t=i.n(e);const n=window[Symbol.for("X_ITE.X3D-9.0.3")].require("x_ite/Fields");var o=i.n(n);const r=window[Symbol.for("X_ITE.X3D-9.0.3")].require("x_ite/Base/X3DFieldDefinition");var s=i.n(r);const a=window[Symbol.for("X_ITE.X3D-9.0.3")].require("x_ite/Base/FieldDefinitionArray");var c=i.n(a);const l=window[Symbol.for("X_ITE.X3D-9.0.3")].require("x_ite/Components/Core/X3DNode");var d=i.n(l);const 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point,const in vec3 normal){return Plane3(normal,dot(normal,point));}float plane_distance(const in Plane3 plane,const in vec3 point){return dot(point,plane.normal)-plane.distanceFromOrigin;}bool intersects(const in Plane3 plane,const in Line3 line,out vec3 point){float theta=dot(line.direction,plane.normal);if(theta==0.0)return false;float t=(plane.distanceFromOrigin-dot(plane.normal,line.point))/theta;point=line.point+line.direction*t;return true;}void sort(inout vec4 points[ARRAY_SIZE],const in int count,const in Plane3 plane){const float shrink=1.0/1.3;int gap=count;bool exchanged=true;while(exchanged){gap=int(float(gap)*shrink);if(gap<=1){exchanged=false;gap=1;}for(int i=0,l=count-gap;i<l;++i){int j=gap+i;if(plane_distance(plane,points[i].xyz)>plane_distance(plane,points[j].xyz)){vec4 tmp1=points[i];points[i]=points[j];points[j]=tmp1;exchanged=true;}}}}int min_index(const in vec4 points[ARRAY_SIZE],const in int count,const in float value,const in Plane3 plane){int index=-1;float dist=1000000.0;for(int i=0;i<count;++i){float d=plane_distance(plane,points[i].xyz);if(d>=value&&d<dist){dist=d;index=i;}}return index;}";m().add("Plane3.glsl","x_ite/Browser/ParticleSystems/Plane3.glsl",g);const b=g,T="bool intersects(const in vec3 min,const in vec3 max,const in Line3 line){vec3 intersection;if(intersects(plane3(max,vec3(0.0,0.0,1.0)),line,intersection)){if(all(greaterThanEqual(vec4(intersection.xy,max.xy),vec4(min.xy,intersection.xy))))return true;}if(intersects(plane3(min,vec3(0.0,0.0,-1.0)),line,intersection)){if(all(greaterThanEqual(vec4(intersection.xy,max.xy),vec4(min.xy,intersection.xy))))return true;}if(intersects(plane3(max,vec3(0.0,1.0,0.0)),line,intersection)){if(all(greaterThanEqual(vec4(intersection.xz,max.xz),vec4(min.xz,intersection.xz))))return true;}if(intersects(plane3(min,vec3(0.0,-1.0,0.0)),line,intersection)){if(all(greaterThanEqual(vec4(intersection.xz,max.xz),vec4(min.xz,intersection.xz))))return true;}if(intersects(plane3(max,vec3(1.0,0.0,0.0)),line,intersection)){if(all(greaterThanEqual(vec4(intersection.yz,max.yz),vec4(min.yz,intersection.yz))))return true;}return false;}";m().add("Box3.glsl","x_ite/Browser/ParticleSystems/Box3.glsl",T);const w=T,R="#define BVH_NODE 0\n#define BVH_TRIANGLE 1\n#define BVH_STACK_SIZE 32\nint bvhNodeIndex=0;void setBVHIndex(const in int index){bvhNodeIndex=index;}int getBVHRoot(const in sampler2D volume,const in int hierarchyIndex,const in int rootIndex){return int(texelFetch(volume,rootIndex,0).x)+hierarchyIndex;}int getBVHType(const in sampler2D volume){return int(texelFetch(volume,bvhNodeIndex,0).x);}vec3 getBVHMin(const in sampler2D volume){return texelFetch(volume,bvhNodeIndex+1,0).xyz;}vec3 getBVHMax(const in sampler2D volume){return texelFetch(volume,bvhNodeIndex+2,0).xyz;}int getBVHLeft(const in sampler2D volume,const in int hierarchyIndex){return int(texelFetch(volume,bvhNodeIndex,0).y)+hierarchyIndex;}int getBVHRight(const in sampler2D volume,const in int hierarchyIndex){return int(texelFetch(volume,bvhNodeIndex,0).z)+hierarchyIndex;}int getBVHTriangle(const in sampler2D volume){return int(texelFetch(volume,bvhNodeIndex,0).y);}int getIntersections(const in sampler2D volume,const in int verticesIndex,const in int hierarchyIndex,const in int rootIndex,const in Line3 line,out vec4 points[ARRAY_SIZE]){int current=getBVHRoot(volume,hierarchyIndex,rootIndex);int count=0;int stackIndex=-1;int stack[BVH_STACK_SIZE];while(stackIndex>=0||current>=0){if(current>=0){setBVHIndex(current);if(getBVHType(volume)==BVH_NODE){if(intersects(getBVHMin(volume),getBVHMax(volume),line)){stack[++stackIndex]=current;current=getBVHLeft(volume,hierarchyIndex);}else{current=-1;}}else{int t=getBVHTriangle(volume);int v=verticesIndex+t;vec3 r=vec3(0.0);vec3 a=texelFetch(volume,v,0).xyz;vec3 b=texelFetch(volume,v+1,0).xyz;vec3 c=texelFetch(volume,v+2,0).xyz;if(intersects(line,a,b,c,r))points[count++]=vec4(r.z*a+r.x*b+r.y*c,1.0);current=-1;}}else{setBVHIndex(stack[stackIndex--]);current=getBVHRight(volume,hierarchyIndex);}}return count;}int getIntersections(const in sampler2D volume,const in int verticesIndex,const in int normalsIndex,const in int hierarchyIndex,const in int rootIndex,const in Line3 line,out vec4 points[ARRAY_SIZE],out vec3 normals[ARRAY_SIZE]){int current=getBVHRoot(volume,hierarchyIndex,rootIndex);int count=0;int stackIndex=-1;int stack[BVH_STACK_SIZE];while(stackIndex>=0||current>=0){if(current>=0){setBVHIndex(current);if(getBVHType(volume)==BVH_NODE){if(intersects(getBVHMin(volume),getBVHMax(volume),line)){stack[++stackIndex]=current;current=getBVHLeft(volume,hierarchyIndex);}else{current=-1;}}else{int t=getBVHTriangle(volume);int v=verticesIndex+t;vec3 r=vec3(0.0);vec3 a=texelFetch(volume,v,0).xyz;vec3 b=texelFetch(volume,v+1,0).xyz;vec3 c=texelFetch(volume,v+2,0).xyz;if(intersects(line,a,b,c,r)){points[count]=vec4(r.z*a+r.x*b+r.y*c,1.0);int n=normalsIndex+t;vec3 n0=texelFetch(volume,n,0).xyz;vec3 n1=texelFetch(volume,n+1,0).xyz;vec3 n2=texelFetch(volume,n+2,0).xyz;normals[count]=save_normalize(r.z*n0+r.x*n1+r.y*n2);++count;}current=-1;}}else{setBVHIndex(stack[stackIndex--]);current=getBVHRight(volume,hierarchyIndex);}}return count;}";m().add("BVH.glsl","x_ite/Browser/ParticleSystems/BVH.glsl",R);const I=R;function F(e){d().call(this,e),this.addType(_().X3DParticleEmitterNode),this._speed.setUnit("speed"),this._mass.setUnit("mass"),this._surfaceArea.setUnit("area"),this.samplers=[],this.uniforms={},this.functions=[],this.program=null,this.addSampler("forces"),this.addSampler("boundedVolume"),this.addSampler("colorRamp"),this.addSampler("texCoordRamp"),this.addUniform("speed","uniform float speed;"),this.addUniform("variation","uniform float variation;"),this.addFunction(v),this.addFunction(b),this.addFunction(w),this.addFunction(I)}Object.assign(Object.setPrototypeOf(F.prototype,d().prototype),{initialize(){d().prototype.initialize.call(this);const e=this.getBrowser().getContext();e.getVersion()<2||(this.program=this.createProgram(),this.transformFeedback=e.createTransformFeedback(),this._on.addInterest("set_on__",this),this._speed.addInterest("set_speed__",this),this._variation.addInterest("set_variation__",this),this._mass.addInterest("set_mass__",this),this.set_on__(),this.set_speed__(),this.set_variation__(),this.set_mass__())},isExplosive:()=>!1,getMass(){return this.mass},set_on__(){this.on=this._on.getValue()},set_speed__(){this.setUniform("uniform1f","speed",this._speed.getValue())},set_variation__(){this.setUniform("uniform1f","variation",this._variation.getValue())},set_mass__(){this.mass=this._mass.getValue()},getRandomValue:(e,t)=>Math.random()*(t-e)+e,getRandomNormal(e){const t=this.getRandomValue(-1,1)*Math.PI,i=this.getRandomValue(-1,1),n=Math.acos(i),o=Math.sin(n);return e.set(Math.sin(t)*o,Math.cos(t)*o,i)},animate(e,t){const i=this.getBrowser().getContext(),n=e.inputParticles,o=e.particleStride,r=e.particleOffsets,s=this.program;if(i.useProgram(s),i.uniform1i(s.randomSeed,4294967295*Math.random()),i.uniform1i(s.geometryType,e.geometryType),i.uniform1i(s.createParticles,e.createParticles&&this.on),i.uniform1f(s.particleLifetime,e.particleLifetime),i.uniform1f(s.lifetimeVariation,e.lifetimeVariation),i.uniform1f(s.deltaTime,t),i.uniform2f(s.particleSize,e._particleSize.x,e._particleSize.y),i.uniform1i(s.numForces,e.numForces),e.numForces&&(i.activeTexture(i.TEXTURE0+s.forcesTextureUnit),i.bindTexture(i.TEXTURE_2D,e.forcesTexture)),e.boundedHierarchyRoot<0?i.uniform1i(s.boundedHierarchyRoot,-1):(i.uniform1i(s.boundedVerticesIndex,e.boundedVerticesIndex),i.uniform1i(s.boundedNormalsIndex,e.boundedNormalsIndex),i.uniform1i(s.boundedHierarchyIndex,e.boundedHierarchyIndex),i.uniform1i(s.boundedHierarchyRoot,e.boundedHierarchyRoot),i.activeTexture(i.TEXTURE0+s.boundedVolumeTextureUnit),i.bindTexture(i.TEXTURE_2D,e.boundedTexture)),i.uniform1i(s.numColors,e.numColors),e.numColors&&(i.activeTexture(i.TEXTURE0+s.colorRampTextureUnit),i.bindTexture(i.TEXTURE_2D,e.colorRampTexture)),i.uniform1i(s.numTexCoords,e.numTexCoords),e.numTexCoords&&(i.uniform1i(s.texCoordCount,e.texCoordCount),i.activeTexture(i.TEXTURE0+s.texCoordRampTextureUnit),i.bindTexture(i.TEXTURE_2D,e.texCoordRampTexture)),this.activateTextures(i,s),n.vertexArrayObject.enable(s)){for(const[e,t]of s.inputs)i.bindBuffer(i.ARRAY_BUFFER,n),i.enableVertexAttribArray(t),i.vertexAttribPointer(t,4,i.FLOAT,!1,o,r[e]);i.bindBuffer(i.ARRAY_BUFFER,null)}i.bindFramebuffer(i.FRAMEBUFFER,null),i.bindTransformFeedback(i.TRANSFORM_FEEDBACK,this.transformFeedback),i.bindBufferBase(i.TRANSFORM_FEEDBACK_BUFFER,0,e.outputParticles),i.enable(i.RASTERIZER_DISCARD),i.beginTransformFeedback(i.POINTS),i.drawArrays(i.POINTS,0,e.numParticles),i.endTransformFeedback(),i.disable(i.RASTERIZER_DISCARD),i.bindTransformFeedback(i.TRANSFORM_FEEDBACK,null)},addSampler(e){this.samplers.push(e)},addUniform(e,t){this.uniforms[e]=t},setUniform(e,t,i,n,o){const r=this.getBrowser().getContext(),s=this.program;r.useProgram(s),r[e](s[t],i,n,o)},addFunction(e){this.functions.push(e)},createProgram(){const e=this.getBrowser(),t=e.getContext(),i=`#version 300 es\nprecision highp float;precision highp int;precision highp sampler2D;uniform int randomSeed;uniform int geometryType;uniform bool createParticles;uniform float particleLifetime;uniform float lifetimeVariation;uniform float deltaTime;uniform vec2 particleSize;uniform int numForces;uniform sampler2D forces;uniform int boundedVerticesIndex;uniform int boundedNormalsIndex;uniform int boundedHierarchyIndex;uniform int boundedHierarchyRoot;uniform sampler2D boundedVolume;uniform int numColors;uniform sampler2D colorRamp;uniform int texCoordCount;uniform int numTexCoords;uniform sampler2D texCoordRamp;\n${Object.values(this.uniforms).join("\n")}\n in vec4 input0;in vec4 input2;in vec4 input6;out vec4 output0;out vec4 output1;out vec4 output2;out vec4 output3;out vec4 output4;out vec4 output5;out vec4 output6;\n${Object.entries(f).map((([e,t])=>`#define ${e} ${t}`)).join("\n")}\n const int ARRAY_SIZE=32;const float M_PI=3.14159265359;uniform float NaN;vec4 texelFetch(const in sampler2D sampler,const in int index,const in int lod){int x=textureSize(sampler,lod).x;ivec2 p=ivec2(index % x,index/x);vec4 t=texelFetch(sampler,p,lod);return t;}vec3 save_normalize(const in vec3 vector){float l=length(vector);if(l==0.0)return vec3(0.0);return vector/l;}vec4 Quaternion(const in vec3 fromVector,const in vec3 toVector){vec3 from=save_normalize(fromVector);vec3 to=save_normalize(toVector);float cos_angle=dot(from,to);vec3 cross_vec=cross(from,to);float cross_len=length(cross_vec);if(cross_len==0.0){if(cos_angle>0.0){return vec4(0.0,0.0,0.0,1.0);}else{vec3 t=cross(from,vec3(1.0,0.0,0.0));if(dot(t,t)==0.0)t=cross(from,vec3(0.0,1.0,0.0));t=save_normalize(t);return vec4(t,0.0);}}else{float s=sqrt(abs(1.0-cos_angle)*0.5);cross_vec=save_normalize(cross_vec);return vec4(cross_vec*s,sqrt(abs(1.0+cos_angle)*0.5));}}vec3 multVecQuat(const in vec3 v,const in vec4 q){float a=q.w*q.w-q.x*q.x-q.y*q.y-q.z*q.z;float b=2.0*(v.x*q.x+v.y*q.y+v.z*q.z);float c=2.0*q.w;vec3 r=a*v.xyz+b*q.xyz+c*(q.yzx*v.zxy-q.zxy*v.yzx);return r;}mat3 Matrix3(const in vec4 quaternion){float x=quaternion.x;float y=quaternion.y;float z=quaternion.z;float w=quaternion.w;float A=y*y;float B=z*z;float C=x*y;float D=z*w;float E=z*x;float F=y*w;float G=x*x;float H=y*z;float I=x*w;return mat3(1.0-2.0*(A+B),2.0*(C+D),2.0*(E-F),2.0*(C-D),1.0-2.0*(B+G),2.0*(H+I),2.0*(E+F),2.0*(H-I),1.0-2.0*(A+G));}uint seed=1u;void srand(const in int value){seed=uint(value);}float random(){seed=seed*1103515245u+12345u;return float(seed)/4294967295.0;}float getRandomValue(const in float min,const in float max){return min+random()*(max-min);}float getRandomLifetime(){float v=particleLifetime*lifetimeVariation;float min_=max(0.0,particleLifetime-v);float max_=particleLifetime+v;return getRandomValue(min_,max_);}float getRandomSpeed(){float v=speed*variation;float min_=max(0.0,speed-v);float max_=speed+v;return getRandomValue(min_,max_);}vec3 getRandomNormal(){float theta=getRandomValue(-M_PI,M_PI);float cphi=getRandomValue(-1.0,1.0);float r=sqrt(1.0-cphi*cphi);return vec3(sin(theta)*r,cos(theta)*r,cphi);}vec3 getRandomNormalWithAngle(const in float angle){float theta=getRandomValue(-M_PI,M_PI);float cphi=getRandomValue(cos(angle),1.0);float r=sqrt(1.0-cphi*cphi);return vec3(sin(theta)*r,cos(theta)*r,cphi);}vec3 getRandomNormalWithDirectionAndAngle(const in vec3 direction,const in float angle){vec4 rotation=Quaternion(vec3(0.0,0.0,1.0),direction);vec3 normal=getRandomNormalWithAngle(angle);return multVecQuat(normal,rotation);}vec3 getRandomSurfaceNormal(const in vec3 direction){float theta=getRandomValue(-M_PI,M_PI);float cphi=pow(random(),1.0/3.0);float r=sqrt(1.0-cphi*cphi);vec3 normal=vec3(sin(theta)*r,cos(theta)*r,cphi);vec4 rotation=Quaternion(vec3(0.0,0.0,1.0),direction);return multVecQuat(normal,rotation);}vec3 getRandomSphericalVelocity(){vec3 normal=getRandomNormal();float speed=getRandomSpeed();return normal*speed;}int upperBound(const in sampler2D sampler,in int count,const in float value){int first=0;int step=0;while(count>0){int index=first;step=count>>1;index+=step;if(value<texelFetch(sampler,index,0).x){count=step;}else{first=++index;count-=step+1;}}return first;}void interpolate(const in sampler2D sampler,const in int count,const in float fraction,out int index0,out int index1,out float weight){if(count==1||fraction<=texelFetch(sampler,0,0).x){index0=0;index1=0;weight=0.0;}else if(fraction>=texelFetch(sampler,count-1,0).x){index0=count-2;index1=count-1;weight=1.0;}else{int index=upperBound(sampler,count,fraction);if(index<count){index1=index;index0=index-1;float key0=texelFetch(sampler,index0,0).x;float key1=texelFetch(sampler,index1,0).x;weight=clamp((fraction-key0)/(key1-key0),0.0,1.0);}else{index0=0;index1=0;weight=0.0;}}}void interpolate(const in sampler2D sampler,const in int count,const in float fraction,out int index0){if(count==1||fraction<=texelFetch(sampler,0,0).x){index0=0;}else if(fraction>=texelFetch(sampler,count-1,0).x){index0=count-2;}else{int index=upperBound(sampler,count,fraction);if(index<count)index0=index-1;else index0=0;}}vec3 getRandomBarycentricCoord(){float u=random();float v=random();if(u+v>1.0){u=1.0-u;v=1.0-v;}float t=1.0-u-v;return vec3(t,u,v);}void getRandomPointOnSurface(const in sampler2D surface,const in int verticesIndex,const in int normalsIndex,out vec4 position,out vec3 normal){float lastAreaSoFar=texelFetch(surface,verticesIndex-1,0).x;float fraction=random()*lastAreaSoFar;int index0;int index1;int index2;float weight;interpolate(surface,verticesIndex,fraction,index0,index1,weight);index0*=3;index1=index0+1;index2=index0+2;vec4 vertex0=texelFetch(surface,verticesIndex+index0,0);vec4 vertex1=texelFetch(surface,verticesIndex+index1,0);vec4 vertex2=texelFetch(surface,verticesIndex+index2,0);vec3 normal0=texelFetch(surface,normalsIndex+index0,0).xyz;vec3 normal1=texelFetch(surface,normalsIndex+index1,0).xyz;vec3 normal2=texelFetch(surface,normalsIndex+index2,0).xyz;vec3 r=getRandomBarycentricCoord();position=r.z*vertex0+r.x*vertex1+r.y*vertex2;normal=save_normalize(r.z*normal0+r.x*normal1+r.y*normal2);}\n${this.functions.join("\n")}\n vec4 getColor(const in float lifetime,const in float elapsedTime){if(numColors>0){float fraction=elapsedTime/lifetime;int index0;int index1;float weight;interpolate(colorRamp,numColors,fraction,index0,index1,weight);vec4 color0=texelFetch(colorRamp,numColors+index0,0);vec4 color1=texelFetch(colorRamp,numColors+index1,0);return mix(color0,color1,weight);}else{return vec4(1.0);}}void bounce(const in vec4 fromPosition,inout vec4 toPosition,inout vec3 velocity){if(boundedHierarchyRoot<0)return;Line3 line=Line3(fromPosition.xyz,save_normalize(velocity));vec4 points[ARRAY_SIZE];vec3 normals[ARRAY_SIZE];int numIntersections=getIntersections(boundedVolume,boundedVerticesIndex,boundedNormalsIndex,boundedHierarchyIndex,boundedHierarchyRoot,line,points,normals);if(numIntersections==0)return;Plane3 plane1=plane3(line.point,line.direction);int index=min_index(points,numIntersections,0.0,plane1);if(index==-1)return;Plane3 plane2=plane3(points[index].xyz,normals[index]);if(sign(plane_distance(plane2,fromPosition.xyz))==sign(plane_distance(plane2,toPosition.xyz)))return;velocity=reflect(velocity,normals[index]);toPosition=vec4(points[index].xyz+reflect(points[index].xyz-fromPosition.xyz,normals[index]),1.0);}int getTexCoordIndex0(const in float lifetime,const in float elapsedTime){if(numTexCoords==0){return-1;}else{float fraction=elapsedTime/lifetime;int index0=0;interpolate(texCoordRamp,numTexCoords,fraction,index0);return numTexCoords+index0*texCoordCount;}}void main(){int life=int(input0[0]);float lifetime=input0[1];float elapsedTime=input0[2]+deltaTime;srand((gl_VertexID+randomSeed)*randomSeed);if(elapsedTime>lifetime){lifetime=getRandomLifetime();elapsedTime=0.0;output0=vec4(max(life+1,1),lifetime,elapsedTime,getTexCoordIndex0(lifetime,elapsedTime));if(createParticles){output1=getColor(lifetime,elapsedTime);output2=vec4(getRandomVelocity(),0.0);output6=getRandomPosition();}else{output1=vec4(0.0);output2=vec4(0.0);output6=vec4(NaN);}}else{vec3 velocity=input2.xyz;vec4 position=input6;for(int i=0;i<numForces;++i){vec4 force=texelFetch(forces,i,0);float turbulence=force.w;vec3 normal=getRandomNormalWithDirectionAndAngle(force.xyz,turbulence);float speed=length(force.xyz);velocity+=normal*speed;}position.xyz+=velocity*deltaTime;bounce(input6,position,velocity);output0=vec4(life,lifetime,elapsedTime,getTexCoordIndex0(lifetime,elapsedTime));output1=getColor(lifetime,elapsedTime);output2=vec4(velocity,0.0);output6=position;}switch(geometryType){case POINT:case SPRITE:case GEOMETRY:{output3=vec4(1.0,0.0,0.0,0.0);output4=vec4(0.0,1.0,0.0,0.0);output5=vec4(0.0,0.0,1.0,0.0);break;}case LINE:{mat3 r=Matrix3(Quaternion(vec3(0.0,0.0,1.0),output2.xyz));mat3 s=mat3(1.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,particleSize.y);mat3 m=r*s;output3=vec4(m[0],0.0);output4=vec4(m[1],0.0);output5=vec4(m[2],0.0);break;}default:{output3=vec4(particleSize.x,0.0,0.0,0.0);output4=vec4(0.0,particleSize.y,0.0,0.0);output5=vec4(0.0,0.0,1.0,0.0);break;}}}`,n=t.createShader(t.VERTEX_SHADER);t.shaderSource(n,i),t.compileShader(n),t.getShaderParameter(n,t.COMPILE_STATUS)||console.error(t.getShaderInfoLog(n));const o=t.createShader(t.FRAGMENT_SHADER);t.shaderSource(o,"#version 300 es\nprecision highp float;void main(){}"),t.compileShader(o),t.getShaderParameter(o,t.COMPILE_STATUS)||console.error(t.getShaderInfoLog(o));const r=t.createProgram();t.attachShader(r,n),t.attachShader(r,o),t.transformFeedbackVaryings(r,Array.from({length:7},((e,t)=>"output"+t)),t.INTERLEAVED_ATTRIBS),t.linkProgram(r),t.getProgramParameter(r,t.LINK_STATUS)||console.error("Couldn't initialize particle shader: "+t.getProgramInfoLog(r)),r.inputs=[[0,t.getAttribLocation(r,"input0")],[2,t.getAttribLocation(r,"input2")],[6,t.getAttribLocation(r,"input6")]],r.randomSeed=t.getUniformLocation(r,"randomSeed"),r.geometryType=t.getUniformLocation(r,"geometryType"),r.createParticles=t.getUniformLocation(r,"createParticles"),r.particleLifetime=t.getUniformLocation(r,"particleLifetime"),r.lifetimeVariation=t.getUniformLocation(r,"lifetimeVariation"),r.deltaTime=t.getUniformLocation(r,"deltaTime"),r.particleSize=t.getUniformLocation(r,"particleSize"),r.numForces=t.getUniformLocation(r,"numForces"),r.forces=t.getUniformLocation(r,"forces"),r.boundedVerticesIndex=t.getUniformLocation(r,"boundedVerticesIndex"),r.boundedNormalsIndex=t.getUniformLocation(r,"boundedNormalsIndex"),r.boundedHierarchyIndex=t.getUniformLocation(r,"boundedHierarchyIndex"),r.boundedHierarchyRoot=t.getUniformLocation(r,"boundedHierarchyRoot"),r.boundedVolume=t.getUniformLocation(r,"boundedVolume"),r.numColors=t.getUniformLocation(r,"numColors"),r.colorRamp=t.getUniformLocation(r,"colorRamp"),r.texCoordCount=t.getUniformLocation(r,"texCoordCount"),r.numTexCoords=t.getUniformLocation(r,"numTexCoords"),r.texCoordRamp=t.getUniformLocation(r,"texCoordRamp");for(const e of Object.keys(this.uniforms))r[e]=t.getUniformLocation(r,e);r.NaN=t.getUniformLocation(r,"NaN"),t.useProgram(r);for(const i of this.samplers){const n=t.getUniformLocation(r,i);t.uniform1i(n,r[i+"TextureUnit"]=e.getTexture2DUnit())}return t.uniform1f(r.NaN,NaN),e.resetTextureUnits(),r},activateTextures(){},createTexture(){const e=this.getBrowser().getContext(),t=e.createTexture();return e.bindTexture(e.TEXTURE_2D,t),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texImage2D(e.TEXTURE_2D,0,e.RGBA32F,1,1,0,e.RGBA,e.FLOAT,new Float32Array(4)),t},getTexture2DUnit(e,t,i){const n=t[i];return void 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ee=J,te=window[Symbol.for("X_ITE.X3D-9.0.3")].require("x_ite/Components/Shape/X3DShapeNode");var ie=i.n(te);const ne=window[Symbol.for("X_ITE.X3D-9.0.3")].require("x_ite/Browser/Rendering/GeometryContext");var oe=i.n(ne);const re=window[Symbol.for("X_ITE.X3D-9.0.3")].require("x_ite/Rendering/VertexArray");var se=i.n(re);const ae=window[Symbol.for("X_ITE.X3D-9.0.3")].require("x_ite/Rendering/TraverseType");var ce=i.n(ae);const le=window[Symbol.for("X_ITE.X3D-9.0.3")].require("x_ite/Browser/Shape/AlphaMode");var de=i.n(le);const ue=window[Symbol.for("X_ITE.X3D-9.0.3")].require("standard/Math/Numbers/Matrix4");var me=i.n(ue);const he=window[Symbol.for("X_ITE.X3D-9.0.3")].require("standard/Math/Numbers/Matrix3");var pe=i.n(he);const fe=window[Symbol.for("X_ITE.X3D-9.0.3")].require("standard/Math/Geometry/Plane3");var xe=i.n(fe);function _e(e,t){this.array=e,t&&(this.compare=t)}Object.assign(_e.prototype,{compare:(e,t)=>e<t,sort(e,t){t-e>1&&this.quicksort(e,t-1)},quicksort(e,t){let 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e=0;e<5;++e)this.planes[e]=new(xe())(e%2?r:s,Re[e]);if(n>2){e.sorter.compare.axis=this.getLongestAxis(r,s),e.sorter.sort(i,a);var l=n>>>1}else l=1;const d=n-l;this.left=l>1?new Fe(e,t,i,l):new Ie(e,t[i]),this.right=d>1?new Fe(e,t,i+l,d):new Ie(e,t[i+l])}function Ee(e,t){const i=e.length/12;switch(this.vertices=e,this.normals=t,i){case 0:this.root=null;break;case 1:this.root=new Ie(this,0);break;default:{const t=[];for(let e=0;e<i;++e)t.push(e);this.sorter=new ve(t,function(e,t){return function(i,n){return Math.min(e[i+t],e[i+4+t],e[i+8+t])<Math.min(e[n+t],e[n+4+t],e[n+8+t])}}(e,0)),this.root=new Fe(this,t,0,i);break}}}Object.assign(Ie.prototype,{intersectsLine(e,t,i){const n=this.vertices,o=this.normals,r=this.i4,s=this.i3;if(ge.x=n[r],ge.y=n[r+1],ge.z=n[r+2],be.x=n[r+4],be.y=n[r+5],be.z=n[r+6],Te.x=n[r+8],Te.y=n[r+9],Te.z=n[r+10],e.intersectsTriangle(ge,be,Te,we)){const e=we.u,a=we.v,c=1-e-a,l=t.size++;l>=t.length&&t.push(new(A())(0,0,0)),t[l].set(c*n[r]+e*n[r+4]+a*n[r+8],c*n[r+1]+e*n[r+5]+a*n[r+9],c*n[r+2]+e*n[r+6]+a*n[r+10]),i&&(l>=i.length&&i.push(new(A())(0,0,0)),i[l].set(c*o[s]+e*o[s+3]+a*o[s+6],c*o[s+1]+e*o[s+4]+a*o[s+7],c*o[s+2]+e*o[s+5]+a*o[s+8]))}},toArray(e){const t=e.length/4;return e.push(1,3*this.triangle,0,0),t}}),Object.assign(Fe.prototype,{intersectsLine(e,t,i){this.intersectsBBox(e)&&(this.left.intersectsLine(e,t,i),this.right.intersectsLine(e,t,i))},intersectsBBox(e){const t=this.planes,i=this.min,n=this.max,o=i.x,r=n.x,s=i.y,a=n.y,c=i.z,l=n.z,d=this.intersection;return!!(t[0].intersectsLine(e,d)&&d.x>=o&&d.x<=r&&d.y>=s&&d.y<=a)||(!!(t[1].intersectsLine(e,d)&&d.x>=o&&d.x<=r&&d.y>=s&&d.y<=a)||(!!(t[2].intersectsLine(e,d)&&d.x>=o&&d.x<=r&&d.z>=c&&d.z<=l)||(!!(t[3].intersectsLine(e,d)&&d.x>=o&&d.x<=r&&d.z>=c&&d.z<=l)||!!(t[4].intersectsLine(e,d)&&d.y>=s&&d.y<=a&&d.z>=c&&d.z<=l))))},getLongestAxis(e,t){const 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t=this.getBrowser();this.maxParticles=0,this.numParticles=0,this.forcePhysicsModelNodes=[],this.forces=new Float32Array(4),this.boundedPhysicsModelNodes=[],this.boundedNormals=[],this.boundedVertices=[],this.colorRamp=new Float32Array,this.texCoordRamp=new Float32Array,this.geometryContext=new(oe())({textureCoordinateNode:t.getDefaultTextureCoordinate()}),this.creationTime=0,this.pauseTime=0,this.deltaTime=0,this.particleStride=7*Float32Array.BYTES_PER_ELEMENT*4,this.particleOffsets=Array.from({length:7},((e,t)=>4*Float32Array.BYTES_PER_ELEMENT*t)),this.particleOffset=this.particleOffsets[0],this.colorOffset=this.particleOffsets[1],this.matrixOffset=this.particleOffsets[3],this.texCoordOffset=0}Object.assign(Object.setPrototypeOf(Be.prototype,ie().prototype),{initialize(){ie().prototype.initialize.call(this);const 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this.setTransparent(e===de().BLEND),this.setAlphaMode(e)},set_live__(){this.getLive().getValue()?this._isActive.getValue()&&this._maxParticles.getValue()&&(this.getBrowser().sensorEvents().addInterest("animateParticles",this),this.pauseTime&&(this.creationTime+=Date.now()/1e3-this.pauseTime,this.pauseTime=0)):this._isActive.getValue()&&this._maxParticles.getValue()&&(this.getBrowser().sensorEvents().removeInterest("animateParticles",this),0===this.pauseTime&&(this.pauseTime=Date.now()/1e3))},set_enabled__(){this._enabled.getValue()&&this._maxParticles.getValue()?this._isActive.getValue()||(this.getLive().getValue()?(this.getBrowser().sensorEvents().addInterest("animateParticles",this),this.pauseTime=0):this.pauseTime=Date.now()/1e3,this._isActive=!0,delete this.traverse):this._isActive.getValue()&&(this.getLive().getValue()&&this.getBrowser().sensorEvents().removeInterest("animateParticles",this),this._isActive=!1,this.numParticles=0,this.traverse=Function.prototype),this.set_maxParticles__()},set_createParticles__(){this.createParticles=this._createParticles.getValue()},set_geometryType__(){const e=this.getBrowser().getContext();switch(this.geometryType=Ae.enum(f,this._geometryType.getValue(),f.QUAD),this.geometryType){case f.POINT:this.geometryContext.geometryType=0,this.geometryContext.hasNormals=!1,this.texCoordCount=0,this.vertexCount=1,this.hasNormals=!1,this.verticesOffset=0,this.primitiveMode=e.POINTS,e.bindBuffer(e.ARRAY_BUFFER,this.geometryBuffer),e.bufferData(e.ARRAY_BUFFER,Oe,e.DYNAMIC_DRAW);break;case f.LINE:this.geometryContext.geometryType=1,this.geometryContext.hasNormals=!1,this.texCoordCount=2,this.vertexCount=2,this.hasNormals=!1,this.texCoordsOffset=0,this.verticesOffset=8*Float32Array.BYTES_PER_ELEMENT,this.primitiveMode=e.LINES,e.bindBuffer(e.ARRAY_BUFFER,this.geometryBuffer),e.bufferData(e.ARRAY_BUFFER,Ne,e.DYNAMIC_DRAW);break;case f.TRIANGLE:case f.QUAD:case f.SPRITE:this.geometryContext.geometryType=2,this.geometryContext.hasNormals=!0,this.texCoordCount=4,this.vertexCount=6,this.hasNormals=!0,this.texCoordsOffset=0,this.normalOffset=24*Float32Array.BYTES_PER_ELEMENT,this.verticesOffset=27*Float32Array.BYTES_PER_ELEMENT,this.primitiveMode=e.TRIANGLES,e.bindBuffer(e.ARRAY_BUFFER,this.geometryBuffer),e.bufferData(e.ARRAY_BUFFER,Ce,e.DYNAMIC_DRAW);break;case f.GEOMETRY:this.texCoordCount=0}this.geometryContext.updateGeometryKey(),this.updateVertexArrays(),this.set_transparent__()},set_maxParticles__(){const e=this.numParticles,t=Math.max(0,this._maxParticles.getValue());this.maxParticles=t,this.numParticles=Math.min(e,t),this.emitterNode.isExplosive()||(this.creationTime=Date.now()/1e3),this.resizeBuffers(e),this.updateVertexArrays()},set_particleLifetime__(){this.particleLifetime=this._particleLifetime.getValue()},set_lifetimeVariation__(){this.lifetimeVariation=this._lifetimeVariation.getValue()},set_emitter__(){this.emitterNode=j()(_().X3DParticleEmitterNode,this._emitter),this.emitterNode||(this.emitterNode=this.getBrowser().getDefaultEmitter()),this.createParticles=this._createParticles.getValue()},set_physics__(){const e=this._physics.getValue(),t=this.forcePhysicsModelNodes,i=this.boundedPhysicsModelNodes;for(let e=0,t=i.length;e<t;++e)i[e].removeInterest("set_boundedPhysics__",this);t.length=0,i.length=0;for(let n=0,o=e.length;n<o;++n)try{const o=e[n].getValue().getInnerNode(),r=o.getType();for(let e=r.length-1;e>=0;--e){switch(r[e]){case _().ForcePhysicsModel:case 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e=4*this.boundedNormalsIndex,t=0,n=i.length;t<n;e+=4,t+=3)l[e+0]=i[t+0],l[e+1]=i[t+1],l[e+2]=i[t+2];l.set(o,4*this.boundedHierarchyIndex),c&&(e.bindTexture(e.TEXTURE_2D,this.boundedTexture),e.texImage2D(e.TEXTURE_2D,0,e.RGBA32F,c,c,0,e.RGBA,e.FLOAT,l))},set_colorRamp__(){this.colorRampNode&&this.colorRampNode.removeInterest("set_color__",this),this.colorRampNode=j()(_().X3DColorNode,this._color),this.colorRampNode&&this.colorRampNode.addInterest("set_color__",this),this.set_color__(),this.set_transparent__()},set_color__(){const e=this.getBrowser().getContext(),t=this._colorKey,i=t.length,n=Math.ceil(Math.sqrt(2*i));let o=this.colorRamp;n*n*4>o.length&&(o=this.colorRamp=new Float32Array(n*n*4));for(let e=0;e<i;++e)o[4*e]=t[e];this.colorRampNode?o.set(this.colorRampNode.addColors([],i).slice(0,4*i),4*i):o.fill(1,4*i),n&&(e.bindTexture(e.TEXTURE_2D,this.colorRampTexture),e.texImage2D(e.TEXTURE_2D,0,e.RGBA32F,n,n,0,e.RGBA,e.FLOAT,o)),this.numColors=i,this.geometryContext.colorMaterial=!(!i||!this.colorRampNode),this.geometryContext.updateGeometryKey(),this.updateVertexArrays()},set_texCoordRamp__(){this.texCoordRampNode&&this.texCoordRampNode.removeInterest("set_texCoord__",this),this.texCoordRampNode=j()(_().X3DTextureCoordinateNode,this._texCoord),this.texCoordRampNode&&this.texCoordRampNode.addInterest("set_texCoord__",this),this.set_texCoord__()},set_texCoord__(){const e=this.getBrowser().getContext(),t=this._texCoordKey,i=t.length,n=Math.ceil(Math.sqrt(i+i*this.texCoordCount));let o=this.texCoordRamp;n*n*4>o.length?o=this.texCoordRamp=new Float32Array(n*n*4):o.fill(0);for(let 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e.bindBuffer(e.ARRAY_BUFFER,t),e.bufferData(e.ARRAY_BUFFER,new Uint32Array,e.DYNAMIC_DRAW),t},resizeBuffers(e){const t=this.getBrowser().getContext(),i=this.maxParticles,n=this.particleStride,o=Object.assign(t.createBuffer(),this.outputParticles),r=new Uint8Array(i*n);t.bindBuffer(t.ARRAY_BUFFER,this.inputParticles),t.bufferData(t.ARRAY_BUFFER,r,t.DYNAMIC_DRAW),t.bindBuffer(t.COPY_READ_BUFFER,this.outputParticles),t.bindBuffer(t.ARRAY_BUFFER,o),t.bufferData(t.ARRAY_BUFFER,r,t.DYNAMIC_DRAW),t.copyBufferSubData(t.COPY_READ_BUFFER,t.ARRAY_BUFFER,0,0,Math.min(i*n,e*n)),t.deleteBuffer(this.outputParticles),this.outputParticles=o},animateParticles(){const e=this.getBrowser(),t=e.getContext(),i=this.emitterNode,n=1/Math.max(10,this.getBrowser().getCurrentFrameRate());let o=this.deltaTime=(14*this.deltaTime+n)/15;if(i.isExplosive()){const e=Date.now()/1e3,t=this.particleLifetime+this.particleLifetime*this.lifetimeVariation;e-this.creationTime>t?(this.creationTime=e,this.numParticles=this.maxParticles,this.createParticles=this._createParticles.getValue(),o=Number.POSITIVE_INFINITY):this.createParticles=!1}else if(this.numParticles<this.maxParticles){const e=Date.now()/1e3,t=Math.max(0,Math.floor((e-this.creationTime)*this.maxParticles/this.particleLifetime));t&&(this.creationTime=e),this.numParticles=Math.min(this.maxParticles,this.numParticles+t)}if(i.getMass()){const e=this.forcePhysicsModelNodes;let n=e.length,r=this.forces,s=o/i.getMass();4*n>r.length&&(r=this.forces=new Float32Array(4*n));let a=0;for(let t=0;t<n;++t)a+=!e[t].addForce(t-a,i,s,r);this.numForces=n-=a,n&&(t.bindTexture(t.TEXTURE_2D,this.forcesTexture),t.texImage2D(t.TEXTURE_2D,0,t.RGBA32F,n,1,0,t.RGBA,t.FLOAT,r))}else this.numForces=0;const r=this.outputParticles;this.outputParticles=this.inputParticles,this.inputParticles=r,i.animate(this,o),e.addBrowserEvent()},updateSprite:(()=>{const e=new Float32Array(Ce),t=[new(A())(-.5,-.5,0),new(A())(.5,-.5,0),new(A())(.5,.5,0),new(A())(-.5,-.5,0),new(A())(.5,.5,0),new(A())(-.5,.5,0)],i=new(A())(0,0,0),n=new(A())(0,0,0);return function(o,r){for(let t=0;t<3;++t)e[24+t]=r[6+t];n.set(this._particleSize.x,this._particleSize.y,1);for(let o=0;o<6;++o){const s=27+4*o;r.multVecMatrix(i.assign(t[o]).multVec(n)),e[s+0]=i.x,e[s+1]=i.y,e[s+2]=i.z}o.bindBuffer(o.ARRAY_BUFFER,this.geometryBuffer),o.bufferData(o.ARRAY_BUFFER,e,o.DYNAMIC_DRAW)}})(),intersectsBox(e,t){},traverse(e,t){switch(e){case ce().POINTER:t.addPointingShape(this);break;case ce().PICKING:case ce().COLLISION:break;case ce().SHADOW:this._castShadow.getValue()&&t.addShadowShape(this);break;case ce().DISPLAY:t.addDisplayShape(this)&&this.getAppearance().traverse(e,t)}this.geometryType===f.GEOMETRY&&this.getGeometry()&&this.getGeometry().traverse(e,t)},displaySimple(e,t,i){if(this.numParticles)switch(this.geometryType){case f.GEOMETRY:this.getGeometry()?.displaySimpleParticles(e,i,this);break;case f.SPRITE:this.updateSprite(e,this.getScreenAlignedRotation(t.modelViewMatrix));default:{const t=this.outputParticles;if(t.vertexArrayObject.enable(i.getProgram())){const n=this.particleStride;i.enableParticleAttribute(e,t,n,this.particleOffset,1),i.enableParticleMatrixAttribute(e,t,n,this.matrixOffset,1),i.enableVertexAttribute(e,this.geometryBuffer,0,this.verticesOffset)}e.drawArraysInstanced(this.primitiveMode,0,this.vertexCount,this.numParticles);break}}},display(e,t){if(this.numParticles)switch(this.geometryType){case f.GEOMETRY:this.getGeometry()?.displayParticles(e,t,this);break;case f.SPRITE:this.updateSprite(e,this.getScreenAlignedRotation(t.modelViewMatrix));case f.QUAD:case f.TRIANGLE:{const i=me().prototype.determinant3.call(t.modelViewMatrix)>0;e.frontFace(i?e.CCW:e.CW),e.enable(e.CULL_FACE)}default:{const i=this.getBrowser(),n=this.getAppearance(),o=n.getShader(this.geometryContext,t),r=i.getPrimitiveMode(this.primitiveMode),s=n.getBlendMode();if(s?.enable(e),o.enable(e),o.setUniforms(e,this.geometryContext,t),this.numTexCoords){const t=i.getTexture2DUnit();e.activeTexture(e.TEXTURE0+t),e.bindTexture(e.TEXTURE_2D,this.texCoordRampTexture),e.uniform1i(o.x3d_TexCoordRamp,t)}const a=this.outputParticles;if(a.vertexArrayObject.enable(o.getProgram())){const t=this.particleStride;o.enableParticleAttribute(e,a,t,this.particleOffset,1),o.enableParticleMatrixAttribute(e,a,t,this.matrixOffset,1),this.geometryContext.colorMaterial&&(o.enableColorAttribute(e,a,t,this.colorOffset),o.colorAttributeDivisor(e,1)),this.texCoordCount&&o.enableTexCoordAttribute(e,this.texCoordBuffers,0,this.texCoordOffset),this.hasNormals&&(o.enableNormalAttribute(e,this.geometryBuffer,0,this.normalOffset),o.normalAttributeDivisor(e,this.maxParticles)),o.enableVertexAttribute(e,this.geometryBuffer,0,this.verticesOffset)}e.drawArraysInstanced(r,0,this.vertexCount,this.numParticles),s?.disable(e);break}}},getScreenAlignedRotation:(()=>{const e=new(me()),t=new(A())(0,0,0),i=new(A())(0,0,0),n=new(A())(0,0,0),o=new(pe())(9);return function(r){e.assign(r).inverse(),e.multDirMatrix(t.assign(A().zAxis)),e.multDirMatrix(i.assign(A().yAxis));const s=i.cross(t);n.assign(t).cross(s);const a=t;return s.normalize(),n.normalize(),a.normalize(),o.set(s.x,s.y,s.z,n.x,n.y,n.z,a.x,a.y,a.z),o}})()}),Object.defineProperties(Be,{typeName:{value:"ParticleSystem",enumerable:!0},componentInfo:{value:Object.freeze({name:"ParticleSystems",level:2}),enumerable:!0},containerField:{value:"children",enumerable:!0},specificationRange:{value:Object.freeze({from:"3.2",to:"Infinity"}),enumerable:!0},fieldDefinitions:{value:new(c())([new(s())(_().inputOutput,"metadata",new(o().SFNode)),new(s())(_().inputOutput,"enabled",new(o().SFBool)(!0)),new(s())(_().inputOutput,"createParticles",new(o().SFBool)(!0)),new(s())(_().initializeOnly,"geometryType",new(o().SFString)("QUAD")),new(s())(_().inputOutput,"maxParticles",new(o().SFInt32)(200)),new(s())(_().inputOutput,"particleLifetime",new(o().SFFloat)(5)),new(s())(_().inputOutput,"lifetimeVariation",new(o().SFFloat)(.25)),new(s())(_().inputOutput,"particleSize",new(o().SFVec2f)(.02,.02)),new(s())(_().initializeOnly,"emitter",new(o().SFNode)),new(s())(_().initializeOnly,"physics",new(o().MFNode)),new(s())(_().initializeOnly,"colorKey",new(o().MFFloat)),new(s())(_().initializeOnly,"color",new(o().SFNode)),new(s())(_().initializeOnly,"texCoordKey",new(o().MFFloat)),new(s())(_().initializeOnly,"texCoord",new(o().SFNode)),new(s())(_().outputOnly,"isActive",new(o().SFBool)),new(s())(_().inputOutput,"visible",new(o().SFBool)(!0)),new(s())(_().inputOutput,"castShadow",new(o().SFBool)(!0)),new(s())(_().inputOutput,"bboxDisplay",new(o().SFBool)),new(s())(_().initializeOnly,"bboxSize",new(o().SFVec3f)(-1,-1,-1)),new(s())(_().initializeOnly,"bboxCenter",new(o().SFVec3f)),new(s())(_().inputOutput,"appearance",new(o().SFNode)),new(s())(_().inputOutput,"geometry",new(o().SFNode))]),enumerable:!0}});const Ve=Be;m().add("ParticleSystem","x_ite/Components/ParticleSystems/ParticleSystem",Ve);const De=Ve,ze=window[Symbol.for("X_ITE.X3D-9.0.3")].require("x_ite/Components/Rendering/IndexedLineSet");var Ue=i.n(ze);function Me(e){S.call(this,e),this.addType(_().PolylineEmitter),this.polylinesNode=new(Ue())(e),this.polylinesArray=new Float32Array,this.addSampler("polylines"),this.addUniform("direction","uniform vec3 direction;"),this.addUniform("verticesIndex","uniform int verticesIndex;"),this.addUniform("polylines","uniform sampler2D polylines;"),this.addFunction("vec3 getRandomVelocity ()\n {\n if (direction == vec3 (0.0))\n return getRandomSphericalVelocity ();\n\n else\n return direction * getRandomSpeed ();\n }"),this.addFunction("vec4 getRandomPosition ()\n {\n if (verticesIndex < 0)\n {\n return vec4 (NaN);\n }\n else\n {\n // Determine index0, index1 and weight.\n\n float lastLengthSoFar = texelFetch (polylines, verticesIndex - 1, 0) .x;\n float fraction = random () * lastLengthSoFar;\n\n int index0 = 0;\n int index1 = 0;\n float weight = 0.0;\n\n interpolate (polylines, verticesIndex, fraction, index0, index1, weight);\n\n // Interpolate and return position.\n\n index0 *= 2;\n index1 = index0 + 1;\n\n vec4 vertex0 = texelFetch (polylines, verticesIndex + index0, 0);\n vec4 vertex1 = texelFetch (polylines, verticesIndex + index1, 0);\n\n return mix (vertex0, vertex1, weight);\n }\n }")}Object.assign(Object.setPrototypeOf(Me.prototype,S.prototype),{initialize(){S.prototype.initialize.call(this);this.getBrowser().getContext().getVersion()<2||(this.polylinesTexture=this.createTexture(),this._direction.addInterest("set_direction__",this),this._set_coordIndex.addFieldInterest(this._coordIndex),this._coordIndex.addFieldInterest(this.polylinesNode._coordIndex),this._coord.addFieldInterest(this.polylinesNode._coord),this.polylinesNode._coordIndex=this._coordIndex,this.polylinesNode._coord=this._coord,this.polylinesNode._rebuild.addInterest("set_polyline",this),this.polylinesNode.setPrivate(!0),this.polylinesNode.setup(),this.set_direction__(),this.set_polyline())},set_direction__:(()=>{const e=new(A())(0,0,0);return function(){e.assign(this._direction.getValue()).normalize(),this.setUniform("uniform3f","direction",e.x,e.y,e.z)}})(),set_polyline:(()=>{const e=new(A())(0,0,0),t=new(A())(0,0,0);return function(){const i=this.getBrowser().getContext(),n=this.polylinesNode.getVertices().getValue(),o=n.length/4,r=o/2+1,s=Math.ceil(Math.sqrt(r+o)),a=r;let c=this.polylinesArray;c.length<s*s*4&&(c=this.polylinesArray=new Float32Array(s*s*4));let l=0;for(let i=0,o=n.length;i<o;i+=8)e.set(n[i],n[i+1],n[i+2]),t.set(n[i+4],n[i+5],n[i+6]),c[i/2+4]=l+=t.subtract(e).magnitude();c.set(n,4*a),this.setUniform("uniform1i","verticesIndex",o?a:-1),s&&(i.bindTexture(i.TEXTURE_2D,this.polylinesTexture),i.texImage2D(i.TEXTURE_2D,0,i.RGBA32F,s,s,0,i.RGBA,i.FLOAT,c))}})(),activateTextures(e,t){e.activeTexture(e.TEXTURE0+t.polylinesTextureUnit),e.bindTexture(e.TEXTURE_2D,this.polylinesTexture)}}),Object.defineProperties(Me,{typeName:{value:"PolylineEmitter",enumerable:!0},componentInfo:{value:Object.freeze({name:"ParticleSystems",level:1}),enumerable:!0},containerField:{value:"emitter",enumerable:!0},specificationRange:{value:Object.freeze({from:"3.2",to:"Infinity"}),enumerable:!0},fieldDefinitions:{value:new(c())([new(s())(_().inputOutput,"metadata",new(o().SFNode)),new(s())(_().inputOnly,"set_coordIndex",new(o().MFInt32)),new(s())(_().inputOutput,"on",new(o().SFBool)(!0)),new(s())(_().inputOutput,"direction",new(o().SFVec3f)(0,1,0)),new(s())(_().inputOutput,"speed",new(o().SFFloat)),new(s())(_().inputOutput,"variation",new(o().SFFloat)(.25)),new(s())(_().inputOutput,"mass",new(o().SFFloat)),new(s())(_().inputOutput,"surfaceArea",new(o().SFFloat)),new(s())(_().initializeOnly,"coordIndex",new(o().MFInt32)(-1)),new(s())(_().inputOutput,"coord",new(o().SFNode))]),enumerable:!0}});const Le=Me;m().add("PolylineEmitter","x_ite/Components/ParticleSystems/PolylineEmitter",Le);const Xe=Le,je=window[Symbol.for("X_ITE.X3D-9.0.3")].require("standard/Math/Geometry/Triangle3");var qe=i.n(je);function He(e){S.call(this,e),this.addType(_().SurfaceEmitter),this.surfaceNode=null,this.surfaceArray=new Float32Array,this.addSampler("surface"),this.addUniform("solid","uniform bool solid;"),this.addUniform("verticesIndex","uniform int verticesIndex;"),this.addUniform("normalsIndex","uniform int normalsIndex;"),this.addUniform("surface","uniform sampler2D surface;"),this.addFunction("vec4 position; vec3 getRandomVelocity ()\n {\n if (verticesIndex < 0)\n {\n return vec3 (0.0);\n }\n else\n {\n vec3 normal;\n\n getRandomPointOnSurface (surface, verticesIndex, normalsIndex, position, normal);\n\n if (solid == false && random () > 0.5)\n normal = -normal;\n\n return normal * getRandomSpeed ();\n }\n }"),this.addFunction("vec4 getRandomPosition ()\n {\n return verticesIndex < 0 ? vec4 (NaN) : position;\n }")}Object.assign(Object.setPrototypeOf(He.prototype,S.prototype),{initialize(){S.prototype.initialize.call(this);this.getBrowser().getContext().getVersion()<2||(this.surfaceTexture=this.createTexture(),this._surface.addInterest("set_surface__",this),this.set_surface__())},set_surface__(){this.surfaceNode&&(this.surfaceNode._solid.removeInterest("set_solid__",this),this.surfaceNode._rebuild.removeInterest("set_geometry__",this)),this.surfaceNode=j()(_().X3DGeometryNode,this._surface),this.surfaceNode&&(this.surfaceNode._solid.addInterest("set_solid__",this),this.surfaceNode._rebuild.addInterest("set_geometry__",this)),this.set_solid__(),this.set_geometry__()},set_solid__(){this.surfaceNode&&this.setUniform("uniform1i","solid",this.surfaceNode._solid.getValue())},set_geometry__:(()=>{const e=new(A())(0,0,0),t=new(A())(0,0,0),i=new(A())(0,0,0);return function(){const n=this.getBrowser().getContext();if(this.surfaceNode){const o=this.surfaceNode.getVertices().getValue(),r=this.surfaceNode.getNormals().getValue(),s=o.length/4,a=s/3+1,c=Math.ceil(Math.sqrt(a+s+s)),l=a,d=l+s;let u=this.surfaceArray;u.length<c*c*4&&(u=this.surfaceArray=new Float32Array(c*c*4));let m=0;for(let n=0,r=o.length;n<r;n+=12)e.set(o[n],o[n+1],o[n+2]),t.set(o[n+4],o[n+5],o[n+6]),i.set(o[n+8],o[n+9],o[n+10]),u[n/3+4]=m+=qe().area(e,t,i);u.set(o,4*l);for(let e=4*d,t=0,i=r.length;t<i;e+=4,t+=3)u[e+0]=r[t+0],u[e+1]=r[t+1],u[e+2]=r[t+2];this.setUniform("uniform1i","verticesIndex",s?l:-1),this.setUniform("uniform1i","normalsIndex",s?d:-1),c&&(n.bindTexture(n.TEXTURE_2D,this.surfaceTexture),n.texImage2D(n.TEXTURE_2D,0,n.RGBA32F,c,c,0,n.RGBA,n.FLOAT,u))}else this.setUniform("uniform1i","verticesIndex",-1),this.setUniform("uniform1i","normalsIndex",-1)}})(),activateTextures(e,t){e.activeTexture(e.TEXTURE0+t.surfaceTextureUnit),e.bindTexture(e.TEXTURE_2D,this.surfaceTexture)}}),Object.defineProperties(He,{typeName:{value:"SurfaceEmitter",enumerable:!0},componentInfo:{value:Object.freeze({name:"ParticleSystems",level:2}),enumerable:!0},containerField:{value:"emitter",enumerable:!0},specificationRange:{value:Object.freeze({from:"3.2",to:"Infinity"}),enumerable:!0},fieldDefinitions:{value:new(c())([new(s())(_().inputOutput,"metadata",new(o().SFNode)),new(s())(_().inputOutput,"on",new(o().SFBool)(!0)),new(s())(_().inputOutput,"speed",new(o().SFFloat)),new(s())(_().inputOutput,"variation",new(o().SFFloat)(.25)),new(s())(_().inputOutput,"mass",new(o().SFFloat)),new(s())(_().inputOutput,"surfaceArea",new(o().SFFloat)),new(s())(_().initializeOnly,"surface",new(o().SFNode))]),enumerable:!0}});const Ge=He;m().add("SurfaceEmitter","x_ite/Components/ParticleSystems/SurfaceEmitter",Ge);const ke=Ge,Ye=window[Symbol.for("X_ITE.X3D-9.0.3")].require("x_ite/Components/Geometry3D/IndexedFaceSet");var We=i.n(Ye);function Ke(e){S.call(this,e),this.addType(_().VolumeEmitter),this.volumeNode=new(We())(e),this.volumeArray=new Float32Array,this.addSampler("volume"),this.addUniform("direction","uniform vec3 direction;"),this.addUniform("verticesIndex","uniform int verticesIndex;"),this.addUniform("normalsIndex","uniform int normalsIndex;"),this.addUniform("hierarchyIndex","uniform int hierarchyIndex;"),this.addUniform("hierarchyRoot","uniform int hierarchyRoot;"),this.addUniform("volume","uniform sampler2D volume;"),this.addFunction("vec3 getRandomVelocity ()\n {\n if (hierarchyRoot < 0)\n {\n return vec3 (0.0);\n }\n else\n {\n if (direction == vec3 (0.0))\n return getRandomSphericalVelocity ();\n\n else\n return direction * getRandomSpeed ();\n }\n }"),this.addFunction("vec4 getRandomPosition ()\n {\n if (hierarchyRoot < 0)\n {\n return vec4 (NaN);\n }\n else\n {\n vec4 point;\n vec3 normal;\n\n getRandomPointOnSurface (volume, verticesIndex, normalsIndex, point, normal);\n\n Line3 line = Line3 (point .xyz, getRandomSurfaceNormal (normal));\n\n vec4 points [ARRAY_SIZE];\n\n int numIntersections = getIntersections (volume, verticesIndex, hierarchyIndex, hierarchyRoot, line, points);\n\n numIntersections -= numIntersections % 2; // We need an even count of intersections.\n\n switch (numIntersections)\n {\n case 0:\n return vec4 (0.0);\n case 2:\n break;\n default:\n sort (points, numIntersections, plane3 (line .point, line .direction));\n break;\n }\n\n int index = int (fract (random ()) * float (numIntersections / 2)) * 2; // Select random intersection.\n\n return mix (points [index], points [index + 1], random ());\n }\n }")}Object.assign(Object.setPrototypeOf(Ke.prototype,S.prototype),{initialize(){S.prototype.initialize.call(this);this.getBrowser().getContext().getVersion()<2||(this.volumeTexture=this.createTexture(),this._set_coordIndex.addFieldInterest(this._coordIndex),this._direction.addInterest("set_direction__",this),this._coordIndex.addFieldInterest(this.volumeNode._coordIndex),this._coord.addFieldInterest(this.volumeNode._coord),this.volumeNode._creaseAngle=Math.PI,this.volumeNode._convex=!1,this.volumeNode._coordIndex=this._coordIndex,this.volumeNode._coord=this._coord,this.volumeNode._rebuild.addInterest("set_geometry__",this),this.volumeNode.setPrivate(!0),this.volumeNode.setup(),this.set_direction__(),this.set_geometry__())},set_direction__:(()=>{const e=new(A())(0,0,0);return function(){e.assign(this._direction.getValue()).normalize(),this.setUniform("uniform3f","direction",e.x,e.y,e.z)}})(),set_geometry__:(()=>{const e=new(A())(0,0,0),t=new(A())(0,0,0),i=new(A())(0,0,0);return function(){const n=this.getBrowser().getContext(),o=this.volumeNode.getVertices().getValue(),r=this.volumeNode.getNormals().getValue(),s=new Pe(o,r).toArray([]),a=o.length/4,c=r.length/3,l=a/3+1,d=s.length/4,u=Math.ceil(Math.sqrt(l+a+a+d)),m=l,h=m+a,p=h+c;let f=this.volumeArray;f.length<u*u*4&&(f=this.volumeArray=new Float32Array(u*u*4));let x=0;for(let n=0,r=o.length;n<r;n+=12)e.set(o[n],o[n+1],o[n+2]),t.set(o[n+4],o[n+5],o[n+6]),i.set(o[n+8],o[n+9],o[n+10]),f[n/3+4]=x+=qe().area(e,t,i);f.set(o,4*m);for(let e=4*h,t=0,i=r.length;t<i;e+=4,t+=3)f[e+0]=r[t+0],f[e+1]=r[t+1],f[e+2]=r[t+2];f.set(s,4*p),this.setUniform("uniform1i","verticesIndex",m),this.setUniform("uniform1i","normalsIndex",h),this.setUniform("uniform1i","hierarchyIndex",p),this.setUniform("uniform1i","hierarchyRoot",p+d-1),u&&(n.bindTexture(n.TEXTURE_2D,this.volumeTexture),n.texImage2D(n.TEXTURE_2D,0,n.RGBA32F,u,u,0,n.RGBA,n.FLOAT,f))}})(),activateTextures(e,t){e.activeTexture(e.TEXTURE0+t.volumeTextureUnit),e.bindTexture(e.TEXTURE_2D,this.volumeTexture)}}),Object.defineProperties(Ke,{typeName:{value:"VolumeEmitter",enumerable:!0},componentInfo:{value:Object.freeze({name:"ParticleSystems",level:2}),enumerable:!0},containerField:{value:"emitter",enumerable:!0},specificationRange:{value:Object.freeze({from:"3.2",to:"Infinity"}),enumerable:!0},fieldDefinitions:{value:new(c())([new(s())(_().inputOutput,"metadata",new(o().SFNode)),new(s())(_().inputOnly,"set_coordIndex",new(o().MFInt32)),new(s())(_().inputOutput,"on",new(o().SFBool)(!0)),new(s())(_().initializeOnly,"internal",new(o().SFBool)(!0)),new(s())(_().inputOutput,"direction",new(o().SFVec3f)(0,1,0)),new(s())(_().inputOutput,"speed",new(o().SFFloat)),new(s())(_().inputOutput,"variation",new(o().SFFloat)(.25)),new(s())(_().inputOutput,"mass",new(o().SFFloat)),new(s())(_().inputOutput,"surfaceArea",new(o().SFFloat)),new(s())(_().initializeOnly,"coordIndex",new(o().MFInt32)(-1)),new(s())(_().inputOutput,"coord",new(o().SFNode))]),enumerable:!0}});const Qe=Ke;m().add("VolumeEmitter","x_ite/Components/ParticleSystems/VolumeEmitter",Qe);const Ze=Qe,$e=window[Symbol.for("X_ITE.X3D-9.0.3")].require("standard/Math/Algorithm");var Je=i.n($e);function et(e){L.call(this,e),this.addType(_().WindPhysicsModel),this._speed.setUnit("speed"),e.getSpecificationVersion()<=3.3&&(this._direction=new(A())(0,0,0))}Object.assign(Object.setPrototypeOf(et.prototype,L.prototype),{getRandomSpeed(e){const t=Math.max(0,this._speed.getValue()),i=t*Math.max(0,this._gustiness.getValue());return e.getRandomValue(Math.max(0,t-i),t+i)},addForce:(()=>{const e=new(A())(0,0,0);return function(t,i,n,o){if(this._enabled.getValue()){const r=i._surfaceArea.getValue(),s=this.getRandomSpeed(i),a=10**(2*Math.log(s))*.64615;return this._direction.getValue().equals(A().Zero)?i.getRandomNormal(e):e.assign(this._direction.getValue()).normalize(),o.set(e.multiply(r*a*n),4*t),o[4*t+3]=Math.PI*Je().clamp(this._turbulence.getValue(),0,1),!0}return!1}})()}),Object.defineProperties(et,{typeName:{value:"WindPhysicsModel",enumerable:!0},componentInfo:{value:Object.freeze({name:"ParticleSystems",level:1}),enumerable:!0},containerField:{value:"physics",enumerable:!0},specificationRange:{value:Object.freeze({from:"3.2",to:"Infinity"}),enumerable:!0},fieldDefinitions:{value:new(c())([new(s())(_().inputOutput,"metadata",new(o().SFNode)),new(s())(_().inputOutput,"enabled",new(o().SFBool)(!0)),new(s())(_().inputOutput,"direction",new(o().SFVec3f)(1,0,0)),new(s())(_().inputOutput,"speed",new(o().SFFloat)(.1)),new(s())(_().inputOutput,"gustiness",new(o().SFFloat)(.1)),new(s())(_().inputOutput,"turbulence",new(o().SFFloat))]),enumerable:!0}});const tt=et;m().add("WindPhysicsModel","x_ite/Components/ParticleSystems/WindPhysicsModel",tt);const it=tt;t().add({name:"ParticleSystems",concreteNodes:[G,W,Z,ee,De,C,Xe,ke,Ze,it],abstractNodes:[S,L],browserContext:z});const nt=void 0;m().add("ParticleSystems","assets/components/ParticleSystems",nt)})()})();
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