wgge 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/ActivatedTreeNode.js +187 -0
- package/core/Collection.js +156 -0
- package/core/Dictionary.js +83 -0
- package/core/animation/3d/AnimatedVector3.js +35 -0
- package/core/animation/3d/AnimationHelper.js +103 -0
- package/core/animation/3d/ProgressVector3.js +26 -0
- package/core/animation/AnimatedRotation.js +44 -0
- package/core/animation/AnimatedValue.js +33 -0
- package/core/animation/AnimatedVector2.js +35 -0
- package/core/animation/ProgressRotation.js +40 -0
- package/core/animation/ProgressValue.js +27 -0
- package/core/animation/ProgressVector2.js +23 -0
- package/core/audio/AudioModel.js +36 -0
- package/core/audio/AudioRenderer.js +120 -0
- package/core/audio/global/GlobalAudioModel.js +88 -0
- package/core/audio/global/GlobalAudioRenderer.js +108 -0
- package/core/controller/AnimationController.js +37 -0
- package/core/controller/AnimationFloatController.js +39 -0
- package/core/controller/AnimationVector2Controller.js +39 -0
- package/core/controller/CollectionController.js +47 -0
- package/core/controller/ConditionalNodeController.js +51 -0
- package/core/controller/ControllerBase.js +64 -0
- package/core/controller/ControllerWithSaveGame.js +27 -0
- package/core/controller/ControllerWithTimeout.js +10 -0
- package/core/controller/NullableNodeController.js +35 -0
- package/core/controller/TimeoutController.js +26 -0
- package/core/helper/ArrayHelper.js +19 -0
- package/core/helper/DOMHelper.js +167 -0
- package/core/helper/GUIHelper.js +53 -0
- package/core/helper/HttpHelper.js +33 -0
- package/core/helper/ImageHelper.js +36 -0
- package/core/helper/NumberHelper.js +28 -0
- package/core/helper/ObjectHelper.js +10 -0
- package/core/helper/StringHelper.js +59 -0
- package/core/model/ModelBase.js +91 -0
- package/core/model/ObjectModel.js +97 -0
- package/core/model/collection/ModelNodeCollection.js +232 -0
- package/core/model/collection/table/IdentifiedModelNode.js +24 -0
- package/core/model/collection/table/ModelNodeTable.js +53 -0
- package/core/model/event/ChangeEvent.js +24 -0
- package/core/model/event/EventManager.js +44 -0
- package/core/model/event/NodeWithEvents.js +32 -0
- package/core/model/template/TemplateNode.js +45 -0
- package/core/model/value/BoolValue.js +17 -0
- package/core/model/value/CapacityValue.js +49 -0
- package/core/model/value/DirtyValue.js +66 -0
- package/core/model/value/FloatValue.js +8 -0
- package/core/model/value/IntValue.js +20 -0
- package/core/model/value/NullableNode.js +66 -0
- package/core/model/value/StringValue.js +21 -0
- package/core/model/vector/Quaternion.js +82 -0
- package/core/model/vector/Rotation.js +61 -0
- package/core/model/vector/Vector2.js +177 -0
- package/core/model/vector/Vector3.js +98 -0
- package/core/renderer/RendererBase.js +46 -0
- package/core/renderer/canvas/CanvasRenderer.js +60 -0
- package/core/renderer/canvas/ImageToCanvasRenderer.js +94 -0
- package/core/renderer/dom/DirtyValueRenderer.js +36 -0
- package/core/renderer/dom/DomRenderer.js +32 -0
- package/core/renderer/dom/ImageRenderer.js +41 -0
- package/core/renderer/dom/Vector2Renderer.js +37 -0
- package/core/renderer/generic/CollectionRenderer.js +50 -0
- package/core/renderer/generic/ConditionalNodeRenderer.js +57 -0
- package/core/renderer/generic/NullableNodeRenderer.js +43 -0
- package/core/renderer/svg/SvgRenderer.js +130 -0
- package/editor/EditorController.js +135 -0
- package/editor/EditorModel.js +38 -0
- package/editor/EditorRenderer.js +116 -0
- package/editor/form/NodeFormRenderer.js +180 -0
- package/editor/material/MaterialPreviewRenderer.js +136 -0
- package/editor/table/TableRenderer.js +123 -0
- package/editor/table/lookup/TableLookupRenderer.js +120 -0
- package/editor/table/row/TableRowRenderer.js +97 -0
- package/game/GameController.js +144 -0
- package/game/GameModel.js +73 -0
- package/game/GameRenderer.js +108 -0
- package/game/controls/ControlsController.js +104 -0
- package/game/controls/ControlsModel.js +60 -0
- package/game/menu/MenuModel.js +25 -0
- package/game/menu/MenuRenderer.js +37 -0
- package/game/menu/item/MenuItemModel.js +31 -0
- package/game/menu/item/MenuItemRenderer.js +40 -0
- package/game/resources/3d/3DModel.js +30 -0
- package/game/resources/ResourcesModel.js +26 -0
- package/game/resources/assets/AssetCache.js +193 -0
- package/game/resources/assets/loader/AssetLoader.js +56 -0
- package/game/resources/assets/loader/AudioLoader.js +15 -0
- package/game/resources/assets/loader/GlbLoader.js +16 -0
- package/game/resources/assets/loader/ImageLoader.js +15 -0
- package/game/resources/assets/loader/MaterialLoader.js +49 -0
- package/game/resources/assets/loader/Model3dLoader.js +21 -0
- package/game/resources/assets/loader/SpriteLoader.js +40 -0
- package/game/resources/image/DualImageModel.js +34 -0
- package/game/resources/image/ImageModel.js +43 -0
- package/game/resources/material/MaterialModel.js +69 -0
- package/game/save/SaveGameController.js +21 -0
- package/game/save/SaveGameModel.js +5 -0
- package/game/save/SaveGameRenderer.js +17 -0
- package/game/save/editor/SaveGameEditorRenderer.js +17 -0
- package/index.html +42 -0
- package/index.js +73 -0
- package/package.json +35 -0
- package/style/basic/editor.less +290 -0
- package/style/basic/game.less +149 -0
- package/style/basic/utilities.less +215 -0
- package/style/style.less +3 -0
- package/webpack.config.js +29 -0
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import DomRenderer from "../core/renderer/dom/DomRenderer";
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import TableRenderer from "./table/TableRenderer";
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import NullableNodeRenderer from "../core/renderer/generic/NullableNodeRenderer";
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import NodeFormRenderer from "./form/NodeFormRenderer";
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import DOMHelper from "../core/helper/DOMHelper";
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export default class EditorRenderer extends DomRenderer {
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/**
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* @type EditorModel
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*/
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model;
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constructor(game, model, dom) {
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super(game, model, dom);
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this.model = model;
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this.container = null;
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this.tableRenderer = new NullableNodeRenderer(this.game, this.model.activeTable, (model) => new TableRenderer(this.game, model, this.table));
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this.addChild(this.tableRenderer);
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this.formRenderer = new NullableNodeRenderer(this.game, this.model.activeForm, (model) => new NodeFormRenderer(this.game, model, this.form));
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this.addChild(this.formRenderer);
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this.addAutoEvent(
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this.model.activeTable,
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'change',
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() => this.updateTables()
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);
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this.addAutoEvent(
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this.model.isVisible,
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'change',
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() => {
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if (this.model.isVisible.get()) {
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DOMHelper.removeClass(this.dock, 'hidden');
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DOMHelper.removeClass(this.buttonsLeft, 'hidden');
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DOMHelper.removeClass(this.buttonsRight, 'hidden');
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} else {
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DOMHelper.addClass(this.dock, 'hidden');
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DOMHelper.addClass(this.buttonsLeft, 'hidden');
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DOMHelper.addClass(this.buttonsRight, 'hidden');
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}
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},
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true
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);
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this.stopEventPropagationHandler = (e) => e.stopPropagation();
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}
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activateInternal() {
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this.container = this.addElement('div', 'editor');
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this.nav = DOMHelper.createElement(this.container, 'nav', 'bg row');
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const buttons = DOMHelper.createElement(this.nav, 'div', 'buttons row');
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this.switch = DOMHelper.createElement(buttons, 'input');
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this.switch.setAttribute('type', 'checkbox');
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this.switch.setAttribute('name', 'switch');
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this.switch.setAttribute('checked', this.model.isVisible.get());
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this.switch.addEventListener('change', () => this.model.triggerEvent('switch-options'));
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this.buttonsLeft = DOMHelper.createElement(buttons, 'div');
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DOMHelper.createElement(
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this.buttonsLeft,
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'button',
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'special',
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'Save Resources',
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() => this.model.triggerEvent('save-resources')
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);
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this.buttonsRight = DOMHelper.createElement(this.nav, 'div');
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this.dock = DOMHelper.createElement(this.container, 'div', 'dock bg');
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this.tables = DOMHelper.createElement(this.dock, 'div', 'table-selection bg');
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this.table = DOMHelper.createElement(this.dock, 'div', 'active-table');
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this.form = DOMHelper.createElement(this.dock, 'div', 'active-form');
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this.item = DOMHelper.createElement(this.dock, 'div', 'active-item');
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const events = ['click', 'mousemove', 'mousedown', 'mouseup', 'wheel'];
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const elements = [this.nav, this.tables, this.table, this.form, this.item];
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for (const eli in elements) {
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for (const evi in events) {
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this.addAutoEvent(elements[eli], events[evi], this.stopEventPropagationHandler);
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}
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}
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this.updateTables();
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}
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deactivateInternal() {
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this.removeElement(this.container);
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}
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updateTables() {
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DOMHelper.emptyElement(this.tables);
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const wrapper = DOMHelper.createElement(this.tables, 'div', 'inner');
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this.addMenuSection(wrapper, this.game.resources, 'Resources');
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}
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addMenuSection(wrapper, node, name) {
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DOMHelper.createElement(wrapper, 'h3', null, name);
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const menu = DOMHelper.createElement(wrapper, 'ul', 'menu');
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node.properties.forEach(
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(name, property) => {
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const isActive = this.model.activeTable.equalsTo(property);
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const item = DOMHelper.createElement(menu, 'li', isActive ? 'active' : '');
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const link = DOMHelper.createElement(item, 'a', null, name);
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link.addEventListener('click', () => this.model.triggerEvent('table-selected', property));
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}
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);
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}
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}
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import DomRenderer from "../../core/renderer/dom/DomRenderer";
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import TableRenderer from "../table/TableRenderer";
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import TableLookupRenderer from "../table/lookup/TableLookupRenderer";
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import DOMHelper from "../../core/helper/DOMHelper";
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export default class NodeFormRenderer extends DomRenderer {
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/**
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* @type ObjectModel
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*/
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model;
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constructor(game, model, dom, collection = null) {
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super(game, model, dom);
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this.model = model;
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this.collection = collection;
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this.container = null;
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this.fields = null;
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}
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activateInternal() {
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this.container = this.addElement('form', 'bg');
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const buttons = DOMHelper.createElement(this.container, 'div', 'buttons');
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const buttonsLeft = DOMHelper.createElement(buttons, 'div');
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const buttonsRight = DOMHelper.createElement(buttons, 'div');
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const submit = DOMHelper.createElement(buttonsLeft, 'button');
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submit.innerText = 'Save';
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submit.addEventListener('click', (e) => {
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e.preventDefault();
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this.save();
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});
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if (this.collection) {
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DOMHelper.createElement(buttonsLeft, 'button', null, 'Clone',
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(e) => {
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e.preventDefault();
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this.game.editor.triggerEvent('node-clone', {table: this.collection, node: this.model});
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}
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);
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DOMHelper.createElement(buttonsLeft, 'button', 'red', 'Delete',
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(e) => {
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e.preventDefault();
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this.game.editor.triggerEvent('node-delete', {table: this.collection, node: this.model});
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}
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);
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}
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DOMHelper.createElement(
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buttonsRight,
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'button',
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null,
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'Close',
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(e) => {
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e.preventDefault();
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if (this.game.editor.activeForm.equalsTo(this.model)) {
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this.game.editor.triggerEvent('form-closed');
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}
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if (this.collection) {
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this.collection.selectedNode.set(null);
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}
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}
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);
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this.fields = DOMHelper.createElement(this.container, 'div', 'fields scroll');
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this.renderFields();
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}
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deactivateInternal() {
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this.removeElement(this.container);
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}
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renderInternal() {
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this.renderFields();
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}
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renderInput(container, name, value) {
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if (value === undefined) {
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DOMHelper.createElement(container, 'span', null, '--undefined--');
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return;
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}
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if (value === null) {
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DOMHelper.createElement(container, 'span', null, '--null--');
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return;
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}
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if (name === 'color' && typeof value === 'string') {
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const input = DOMHelper.createElement(container, 'input', 'color');
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input.setAttribute('type', 'color');
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input.setAttribute('name', name);
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input.value = value;
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return;
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}
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if (typeof value === 'object' && value.x !== undefined && value.y !== undefined) {
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DOMHelper.addClass(container, 'vector');
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this.renderInput(container, `${name}[]`, value.x);
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this.renderInput(container, `${name}[]`, value.y);
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if (value.z !== undefined) {
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this.renderInput(container, `${name}[]`, value.z);
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if (value.w !== undefined) {
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this.renderInput(container, `${name}[]`, value.w);
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}
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}
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return;
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}
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if (typeof value === 'object' && (value.constructor.name === 'ModelNodeTable' || value.constructor.name === 'ModelNodeCollection')) {
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const tableRenderer = new TableRenderer(this.game, value, container);
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tableRenderer.activate();
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return;
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}
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if (typeof value === 'object' && value.value !== undefined) {
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this.renderInput(container, name, value.value);
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if (value.constructor.name === 'IntValue' && TableLookupRenderer.isTableLookupField(name)) {
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DOMHelper.addClass(container, 'with-lookup');
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const lookupRenderer = new TableLookupRenderer(this.game, value, container, name);
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DOMHelper.createElement(container, 'div', 'pr-1', lookupRenderer.getPreview());
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DOMHelper.createElement(
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container,
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'button',
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'lookup-button',
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'Select...',
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(e) => {
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e.preventDefault();
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value.addEventListener('table-closed', () => {
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lookupRenderer.deactivate();
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});
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lookupRenderer.activate();
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}
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);
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}
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137
|
+
return;
|
|
138
|
+
}
|
|
139
|
+
|
|
140
|
+
if (typeof value === 'object') {
|
|
141
|
+
DOMHelper.createElement(container, 'span', null, '[Object]');
|
|
142
|
+
return;
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
if (typeof value === 'boolean') {
|
|
146
|
+
const input = DOMHelper.createElement(container, 'input');
|
|
147
|
+
input.setAttribute('type', 'checkbox');
|
|
148
|
+
input.setAttribute('name', name);
|
|
149
|
+
input.checked = value;
|
|
150
|
+
return;
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
const input = DOMHelper.createElement(container, 'input');
|
|
154
|
+
input.setAttribute('type', 'text');
|
|
155
|
+
input.setAttribute('name', name);
|
|
156
|
+
input.value = value.toString();
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
renderField(container, name, value) {
|
|
160
|
+
const row = DOMHelper.createElement(container, 'div', 'row');
|
|
161
|
+
const label = DOMHelper.createElement(row, 'label', null, name);
|
|
162
|
+
label.setAttribute('for', name);
|
|
163
|
+
const item = DOMHelper.createElement(row, 'div', 'field');
|
|
164
|
+
this.renderInput(item, name, value);
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
renderFields() {
|
|
168
|
+
DOMHelper.emptyElement(this.fields);
|
|
169
|
+
this.model.properties.forEach((name, value) => {
|
|
170
|
+
this.renderField(this.fields, name, value);
|
|
171
|
+
});
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
save() {
|
|
175
|
+
const data = new FormData(this.container);
|
|
176
|
+
this.game.editor.triggerEvent('node-saved', {node: this.model, data: data});
|
|
177
|
+
this.game.editor.triggerEvent('form-closed');
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
}
|
|
@@ -0,0 +1,136 @@
|
|
|
1
|
+
import DomRenderer from "../../core/renderer/dom/DomRenderer";
|
|
2
|
+
import * as THREE from "three";
|
|
3
|
+
import {BoxGeometry, SphereGeometry} from "three";
|
|
4
|
+
import {EffectComposer} from "three/examples/jsm/postprocessing/EffectComposer";
|
|
5
|
+
import {RenderPass} from "three/examples/jsm/postprocessing/RenderPass";
|
|
6
|
+
import {ShaderPass} from "three/examples/jsm/postprocessing/ShaderPass";
|
|
7
|
+
import {FXAAShader} from "three/examples/jsm/shaders/FXAAShader";
|
|
8
|
+
import Vector2 from "../../core/model/vector/Vector2";
|
|
9
|
+
import Vector3 from "../../core/model/vector/Vector3";
|
|
10
|
+
import DOMHelper from "../../core/helper/DOMHelper";
|
|
11
|
+
|
|
12
|
+
const PREVIEW_SIZE = new Vector2(350, 350);
|
|
13
|
+
|
|
14
|
+
export default class MaterialPreviewRenderer extends DomRenderer {
|
|
15
|
+
|
|
16
|
+
/**
|
|
17
|
+
* @type MaterialModel
|
|
18
|
+
*/
|
|
19
|
+
model;
|
|
20
|
+
|
|
21
|
+
constructor(game, model, dom) {
|
|
22
|
+
super(game, model, dom);
|
|
23
|
+
|
|
24
|
+
this.model = model;
|
|
25
|
+
this.container = null;
|
|
26
|
+
this.scene = null;
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
activateInternal() {
|
|
30
|
+
this.container = this.addElement('div', 'bg item-def');
|
|
31
|
+
this.buttons = DOMHelper.createElement(this.container, 'div', 'buttons');
|
|
32
|
+
this.close = DOMHelper.createElement(this.buttons, 'button', null, 'Close', () => this.game.editor.activeMaterial.set(null));
|
|
33
|
+
|
|
34
|
+
this.paper = DOMHelper.createElement(this.container, 'div', 'paper');
|
|
35
|
+
this.inner = DOMHelper.createElement(this.paper, 'div', 'inner');
|
|
36
|
+
|
|
37
|
+
this.renderer = new THREE.WebGLRenderer({antialias: true, alpha: true});
|
|
38
|
+
this.inner.appendChild(this.renderer.domElement);
|
|
39
|
+
this.renderer.setSize(PREVIEW_SIZE.x, PREVIEW_SIZE.y);
|
|
40
|
+
this.scene = new THREE.Scene();
|
|
41
|
+
|
|
42
|
+
const horizontal = 3;
|
|
43
|
+
const vertical = 3;
|
|
44
|
+
|
|
45
|
+
this.camera = new THREE.OrthographicCamera(-horizontal, horizontal, -vertical, vertical);
|
|
46
|
+
this.camera.updateProjectionMatrix();
|
|
47
|
+
|
|
48
|
+
const camPosition = new Vector3(-100, 100, -100);
|
|
49
|
+
this.camera.position.set(camPosition.x, camPosition.y, camPosition.z);
|
|
50
|
+
this.camera.lookAt(0, 0, 0);
|
|
51
|
+
|
|
52
|
+
this.ambientLight = new THREE.AmbientLight(0xe0e0e0);
|
|
53
|
+
this.scene.add(this.ambientLight);
|
|
54
|
+
|
|
55
|
+
this.directLight = new THREE.DirectionalLight(0xe0e0e0, 1);
|
|
56
|
+
this.directLight.position.set(0, 10, 0);
|
|
57
|
+
this.directLight.castShadow = true;
|
|
58
|
+
this.directLight.shadow.bias = 0;
|
|
59
|
+
this.directLight.shadow.camera.near = 0.5;
|
|
60
|
+
this.directLight.shadow.camera.far = 25;
|
|
61
|
+
this.directLight.shadow.camera.right = 15;
|
|
62
|
+
this.directLight.shadow.camera.left = -15;
|
|
63
|
+
this.directLight.shadow.camera.top = 15;
|
|
64
|
+
this.directLight.shadow.camera.bottom = -15;
|
|
65
|
+
this.directLight.shadow.mapSize.width = 1024;
|
|
66
|
+
this.directLight.shadow.mapSize.height = 1024;
|
|
67
|
+
this.scene.add(this.directLight);
|
|
68
|
+
|
|
69
|
+
this.composer = new EffectComposer(this.renderer);
|
|
70
|
+
this.composer.setSize(PREVIEW_SIZE.x, PREVIEW_SIZE.y);
|
|
71
|
+
|
|
72
|
+
const renderPass = new RenderPass(this.scene, this.camera);
|
|
73
|
+
renderPass.clearColor = new THREE.Color(0, 0, 0);
|
|
74
|
+
renderPass.clearAlpha = 0;
|
|
75
|
+
this.composer.addPass(renderPass);
|
|
76
|
+
|
|
77
|
+
this.effectFXAA = new ShaderPass(FXAAShader);
|
|
78
|
+
this.effectFXAA.uniforms['resolution'].value.set(1 / PREVIEW_SIZE.x, 1 / PREVIEW_SIZE.y);
|
|
79
|
+
this.effectFXAA.material.transparent = true;
|
|
80
|
+
this.composer.addPass(this.effectFXAA);
|
|
81
|
+
|
|
82
|
+
const pixelRatio = this.renderer.getPixelRatio();
|
|
83
|
+
this.effectFXAA.material.uniforms['resolution'].value.x = 1 / (PREVIEW_SIZE.x * pixelRatio);
|
|
84
|
+
this.effectFXAA.material.uniforms['resolution'].value.y = 1 / (PREVIEW_SIZE.y * pixelRatio);
|
|
85
|
+
|
|
86
|
+
this.updatePreview();
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
deactivateInternal() {
|
|
90
|
+
this.ambientLight.dispose();
|
|
91
|
+
this.ambientLight = null;
|
|
92
|
+
this.directLight.dispose();
|
|
93
|
+
this.directLight = null;
|
|
94
|
+
this.scene = null;
|
|
95
|
+
this.renderer.dispose();
|
|
96
|
+
this.renderer = false;
|
|
97
|
+
this.removeElement(this.container);
|
|
98
|
+
if (this.gui) {
|
|
99
|
+
this.gui.destroy();
|
|
100
|
+
this.gui = null;
|
|
101
|
+
}
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
renderInternal() {
|
|
105
|
+
this.updatePreview();
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
updatePreview() {
|
|
109
|
+
this.game.assets.resetMaterial(this.model.id.get());
|
|
110
|
+
this.game.assets.loadMaterial(
|
|
111
|
+
this.model.id.get(),
|
|
112
|
+
(material) => {
|
|
113
|
+
if (this.ball) {
|
|
114
|
+
this.ball.removeFromParent();
|
|
115
|
+
}
|
|
116
|
+
this.ball = new THREE.Mesh(
|
|
117
|
+
new SphereGeometry(),
|
|
118
|
+
material
|
|
119
|
+
);
|
|
120
|
+
this.scene.add(this.ball);
|
|
121
|
+
|
|
122
|
+
if (this.box) {
|
|
123
|
+
this.box.removeFromParent();
|
|
124
|
+
}
|
|
125
|
+
this.box = new THREE.Mesh(
|
|
126
|
+
new BoxGeometry(),
|
|
127
|
+
material
|
|
128
|
+
);
|
|
129
|
+
this.box.position.set(-10, -10, -10);
|
|
130
|
+
this.scene.add(this.box);
|
|
131
|
+
this.composer.render();
|
|
132
|
+
}
|
|
133
|
+
)
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
}
|
|
@@ -0,0 +1,123 @@
|
|
|
1
|
+
import CollectionRenderer from "../../core/renderer/generic/CollectionRenderer";
|
|
2
|
+
import TableRowRenderer from "./row/TableRowRenderer";
|
|
3
|
+
import NodeFormRenderer from "../form/NodeFormRenderer";
|
|
4
|
+
import NullableNodeRenderer from "../../core/renderer/generic/NullableNodeRenderer";
|
|
5
|
+
import DomRenderer from "../../core/renderer/dom/DomRenderer";
|
|
6
|
+
import DOMHelper from "../../core/helper/DOMHelper";
|
|
7
|
+
|
|
8
|
+
export default class TableRenderer extends DomRenderer {
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
* @type ModelNodeTable|ModelNodeCollection
|
|
12
|
+
*/
|
|
13
|
+
model;
|
|
14
|
+
|
|
15
|
+
constructor(game, model, dom) {
|
|
16
|
+
super(game, model, dom);
|
|
17
|
+
|
|
18
|
+
this.model = model;
|
|
19
|
+
this.dom = dom;
|
|
20
|
+
this.container = null;
|
|
21
|
+
|
|
22
|
+
this.addChild(
|
|
23
|
+
new NullableNodeRenderer(
|
|
24
|
+
this.game,
|
|
25
|
+
this.model.selectedNode,
|
|
26
|
+
(m) => new NodeFormRenderer(this.game, m, this.dom, this.model)
|
|
27
|
+
)
|
|
28
|
+
);
|
|
29
|
+
|
|
30
|
+
this.addChild(
|
|
31
|
+
new CollectionRenderer(
|
|
32
|
+
this.game,
|
|
33
|
+
this.model,
|
|
34
|
+
(m) => new TableRowRenderer(game, m, this.tbody, this.model)
|
|
35
|
+
)
|
|
36
|
+
);
|
|
37
|
+
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
activateInternal() {
|
|
41
|
+
this.container = DOMHelper.createElement(this.dom, 'div', 'table bg');
|
|
42
|
+
|
|
43
|
+
this.buttons = DOMHelper.createElement(this.container, 'div', 'buttons');
|
|
44
|
+
const buttonsLeft = DOMHelper.createElement(this.buttons, 'div');
|
|
45
|
+
const buttonsRight = DOMHelper.createElement(this.buttons, 'div');
|
|
46
|
+
|
|
47
|
+
DOMHelper.createElement(
|
|
48
|
+
buttonsLeft,
|
|
49
|
+
'button',
|
|
50
|
+
null,
|
|
51
|
+
'Add',
|
|
52
|
+
(e) => {
|
|
53
|
+
e.preventDefault();
|
|
54
|
+
this.model.selectedNode.set(this.model.add());
|
|
55
|
+
}
|
|
56
|
+
);
|
|
57
|
+
|
|
58
|
+
this.input = DOMHelper.createElement(buttonsLeft, 'input', 'flex-1')
|
|
59
|
+
this.input.setAttribute('type', 'text');
|
|
60
|
+
this.input.addEventListener('input', () => this.updateItems());
|
|
61
|
+
DOMHelper.createElement(buttonsLeft, 'button', null, 'Reset', () => {
|
|
62
|
+
this.input.value = '';
|
|
63
|
+
this.updateItems();
|
|
64
|
+
});
|
|
65
|
+
|
|
66
|
+
DOMHelper.createElement(
|
|
67
|
+
buttonsRight,
|
|
68
|
+
'button',
|
|
69
|
+
null,
|
|
70
|
+
'Close',
|
|
71
|
+
(e) => {
|
|
72
|
+
e.preventDefault();
|
|
73
|
+
if (this.game.editor.activeTable.equalsTo(this.model)) {
|
|
74
|
+
this.game.editor.triggerEvent('table-closed');
|
|
75
|
+
}
|
|
76
|
+
}
|
|
77
|
+
);
|
|
78
|
+
|
|
79
|
+
this.scrollable = DOMHelper.createElement(this.container, 'div', 'scroll');
|
|
80
|
+
this.table = DOMHelper.createElement(this.scrollable, 'table');
|
|
81
|
+
|
|
82
|
+
let dummy = null;
|
|
83
|
+
|
|
84
|
+
if (typeof this.model.nodeFactory === 'function') {
|
|
85
|
+
dummy = this.model.nodeFactory();
|
|
86
|
+
} else if (this.model.count() > 0) {
|
|
87
|
+
dummy = this.model.first();
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
if (dummy) {
|
|
91
|
+
const thead = DOMHelper.createElement(this.table, 'thead');
|
|
92
|
+
const header = DOMHelper.createElement(thead, 'tr');
|
|
93
|
+
DOMHelper.createElement(header, 'th');
|
|
94
|
+
dummy.properties.forEach((name) => {
|
|
95
|
+
const cell = DOMHelper.createElement(header, 'th');
|
|
96
|
+
cell.innerText = name;
|
|
97
|
+
});
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
this.tbody = DOMHelper.createElement(this.table, 'tbody');
|
|
101
|
+
|
|
102
|
+
super.activateInternal();
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
deactivateInternal() {
|
|
106
|
+
super.deactivateInternal();
|
|
107
|
+
DOMHelper.destroyElement(this.container);
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
updateItems() {
|
|
111
|
+
const rows = this.tbody.querySelectorAll('tr');
|
|
112
|
+
const search = this.input.value.toLowerCase();
|
|
113
|
+
rows.forEach((row) => {
|
|
114
|
+
const str = row.innerText.toLowerCase();
|
|
115
|
+
const visible = (search === '') || str.includes(search);
|
|
116
|
+
if (visible) {
|
|
117
|
+
DOMHelper.removeClass(row, 'hidden');
|
|
118
|
+
} else {
|
|
119
|
+
DOMHelper.addClass(row, 'hidden');
|
|
120
|
+
}
|
|
121
|
+
});
|
|
122
|
+
}
|
|
123
|
+
}
|
|
@@ -0,0 +1,120 @@
|
|
|
1
|
+
import DomRenderer from "../../../core/renderer/dom/DomRenderer";
|
|
2
|
+
import DOMHelper from "../../../core/helper/DOMHelper";
|
|
3
|
+
|
|
4
|
+
const FIELD_TABLE_MAPPINGS = {
|
|
5
|
+
modelId: 'models3d',
|
|
6
|
+
materialId: 'materials',
|
|
7
|
+
spriteId: 'sprites'
|
|
8
|
+
}
|
|
9
|
+
|
|
10
|
+
const RENDER_FIELDS = ['id', 'name'];
|
|
11
|
+
|
|
12
|
+
export default class TableLookupRenderer extends DomRenderer {
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* @type IntValue
|
|
16
|
+
*/
|
|
17
|
+
model;
|
|
18
|
+
|
|
19
|
+
constructor(game, model, dom, fieldName) {
|
|
20
|
+
super(game, model, dom);
|
|
21
|
+
|
|
22
|
+
this.model = model;
|
|
23
|
+
this.lookupTable = this.getTableByField(fieldName);
|
|
24
|
+
if (!this.lookupTable) {
|
|
25
|
+
console.error('Not found lookup table for field', fieldName);
|
|
26
|
+
}
|
|
27
|
+
this.container = null;
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
activateInternal() {
|
|
31
|
+
this.container = this.addElement('div', 'table-lookup force-foreground p-2');
|
|
32
|
+
this.container.addEventListener('wheel', (e) => e.stopPropagation());
|
|
33
|
+
|
|
34
|
+
this.buttons = DOMHelper.createElement(this.container, 'div', 'buttons row stretch');
|
|
35
|
+
this.input = DOMHelper.createElement(this.buttons, 'input', 'flex-1')
|
|
36
|
+
this.input.setAttribute('type', 'text');
|
|
37
|
+
this.input.addEventListener('input', () => this.renderItems());
|
|
38
|
+
DOMHelper.createElement(this.buttons, 'button', null, 'Reset', (e) => {
|
|
39
|
+
e.preventDefault();
|
|
40
|
+
this.input.value = '';
|
|
41
|
+
this.renderItems();
|
|
42
|
+
});
|
|
43
|
+
DOMHelper.createElement(this.buttons, 'button', null, 'NaN', (e) => {
|
|
44
|
+
e.preventDefault();
|
|
45
|
+
this.model.set(Number.NaN);
|
|
46
|
+
this.model.triggerEvent('table-closed');
|
|
47
|
+
});
|
|
48
|
+
DOMHelper.createElement(this.buttons, 'button', 'ml-1', 'Close', () => this.model.triggerEvent('table-closed'));
|
|
49
|
+
|
|
50
|
+
this.scrollable = DOMHelper.createElement(this.container, 'div', 'scroll p-1');
|
|
51
|
+
this.table = DOMHelper.createElement(this.scrollable, 'table');
|
|
52
|
+
|
|
53
|
+
const thead = DOMHelper.createElement(this.table, 'thead');
|
|
54
|
+
const header = DOMHelper.createElement(thead, 'tr');
|
|
55
|
+
RENDER_FIELDS.forEach((name) => {
|
|
56
|
+
const cell = DOMHelper.createElement(header, 'th');
|
|
57
|
+
cell.innerText = name;
|
|
58
|
+
});
|
|
59
|
+
|
|
60
|
+
this.tbody = DOMHelper.createElement(this.table, 'tbody');
|
|
61
|
+
this.renderItems();
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
deactivateInternal() {
|
|
65
|
+
this.removeElement(this.container);
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
getTableByField(name) {
|
|
69
|
+
return this.game.getTableByName(FIELD_TABLE_MAPPINGS[name]);
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
static isTableLookupField(name) {
|
|
73
|
+
return Object.keys(FIELD_TABLE_MAPPINGS).includes(name);
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
getPreview() {
|
|
77
|
+
const element = this.lookupTable.getById(this.model.get());
|
|
78
|
+
if (element) {
|
|
79
|
+
if (typeof element.name === 'object' && typeof element.name.get === 'function') {
|
|
80
|
+
return element.name.get();
|
|
81
|
+
}
|
|
82
|
+
return this.model.get();
|
|
83
|
+
}
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
renderItems() {
|
|
87
|
+
DOMHelper.emptyElement(this.tbody);
|
|
88
|
+
const search = this.input.value.toLowerCase();
|
|
89
|
+
const searchId = Number(search);
|
|
90
|
+
this.lookupTable
|
|
91
|
+
.filter((m) => {
|
|
92
|
+
if (search === '') {
|
|
93
|
+
return true;
|
|
94
|
+
}
|
|
95
|
+
if (!Number.isNaN(searchId)) {
|
|
96
|
+
return m.id.equalsTo(searchId);
|
|
97
|
+
}
|
|
98
|
+
const name = m.name.get();
|
|
99
|
+
return name.toLowerCase().includes(search);
|
|
100
|
+
})
|
|
101
|
+
.forEach(
|
|
102
|
+
(node) => {
|
|
103
|
+
const tr = DOMHelper.createElement(
|
|
104
|
+
this.tbody,
|
|
105
|
+
'tr',
|
|
106
|
+
node.id.equalsTo(this.model.get()) ? 'active' : null,
|
|
107
|
+
null,
|
|
108
|
+
() => {
|
|
109
|
+
this.model.set(node.id.get());
|
|
110
|
+
this.model.triggerEvent('table-closed');
|
|
111
|
+
}
|
|
112
|
+
);
|
|
113
|
+
RENDER_FIELDS.forEach((name) => {
|
|
114
|
+
const cell = DOMHelper.createElement(tr, 'td');
|
|
115
|
+
cell.innerText = node[name].get();
|
|
116
|
+
});
|
|
117
|
+
}
|
|
118
|
+
);
|
|
119
|
+
}
|
|
120
|
+
}
|