wgge 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/ActivatedTreeNode.js +187 -0
- package/core/Collection.js +156 -0
- package/core/Dictionary.js +83 -0
- package/core/animation/3d/AnimatedVector3.js +35 -0
- package/core/animation/3d/AnimationHelper.js +103 -0
- package/core/animation/3d/ProgressVector3.js +26 -0
- package/core/animation/AnimatedRotation.js +44 -0
- package/core/animation/AnimatedValue.js +33 -0
- package/core/animation/AnimatedVector2.js +35 -0
- package/core/animation/ProgressRotation.js +40 -0
- package/core/animation/ProgressValue.js +27 -0
- package/core/animation/ProgressVector2.js +23 -0
- package/core/audio/AudioModel.js +36 -0
- package/core/audio/AudioRenderer.js +120 -0
- package/core/audio/global/GlobalAudioModel.js +88 -0
- package/core/audio/global/GlobalAudioRenderer.js +108 -0
- package/core/controller/AnimationController.js +37 -0
- package/core/controller/AnimationFloatController.js +39 -0
- package/core/controller/AnimationVector2Controller.js +39 -0
- package/core/controller/CollectionController.js +47 -0
- package/core/controller/ConditionalNodeController.js +51 -0
- package/core/controller/ControllerBase.js +64 -0
- package/core/controller/ControllerWithSaveGame.js +27 -0
- package/core/controller/ControllerWithTimeout.js +10 -0
- package/core/controller/NullableNodeController.js +35 -0
- package/core/controller/TimeoutController.js +26 -0
- package/core/helper/ArrayHelper.js +19 -0
- package/core/helper/DOMHelper.js +167 -0
- package/core/helper/GUIHelper.js +53 -0
- package/core/helper/HttpHelper.js +33 -0
- package/core/helper/ImageHelper.js +36 -0
- package/core/helper/NumberHelper.js +28 -0
- package/core/helper/ObjectHelper.js +10 -0
- package/core/helper/StringHelper.js +59 -0
- package/core/model/ModelBase.js +91 -0
- package/core/model/ObjectModel.js +97 -0
- package/core/model/collection/ModelNodeCollection.js +232 -0
- package/core/model/collection/table/IdentifiedModelNode.js +24 -0
- package/core/model/collection/table/ModelNodeTable.js +53 -0
- package/core/model/event/ChangeEvent.js +24 -0
- package/core/model/event/EventManager.js +44 -0
- package/core/model/event/NodeWithEvents.js +32 -0
- package/core/model/template/TemplateNode.js +45 -0
- package/core/model/value/BoolValue.js +17 -0
- package/core/model/value/CapacityValue.js +49 -0
- package/core/model/value/DirtyValue.js +66 -0
- package/core/model/value/FloatValue.js +8 -0
- package/core/model/value/IntValue.js +20 -0
- package/core/model/value/NullableNode.js +66 -0
- package/core/model/value/StringValue.js +21 -0
- package/core/model/vector/Quaternion.js +82 -0
- package/core/model/vector/Rotation.js +61 -0
- package/core/model/vector/Vector2.js +177 -0
- package/core/model/vector/Vector3.js +98 -0
- package/core/renderer/RendererBase.js +46 -0
- package/core/renderer/canvas/CanvasRenderer.js +60 -0
- package/core/renderer/canvas/ImageToCanvasRenderer.js +94 -0
- package/core/renderer/dom/DirtyValueRenderer.js +36 -0
- package/core/renderer/dom/DomRenderer.js +32 -0
- package/core/renderer/dom/ImageRenderer.js +41 -0
- package/core/renderer/dom/Vector2Renderer.js +37 -0
- package/core/renderer/generic/CollectionRenderer.js +50 -0
- package/core/renderer/generic/ConditionalNodeRenderer.js +57 -0
- package/core/renderer/generic/NullableNodeRenderer.js +43 -0
- package/core/renderer/svg/SvgRenderer.js +130 -0
- package/editor/EditorController.js +135 -0
- package/editor/EditorModel.js +38 -0
- package/editor/EditorRenderer.js +116 -0
- package/editor/form/NodeFormRenderer.js +180 -0
- package/editor/material/MaterialPreviewRenderer.js +136 -0
- package/editor/table/TableRenderer.js +123 -0
- package/editor/table/lookup/TableLookupRenderer.js +120 -0
- package/editor/table/row/TableRowRenderer.js +97 -0
- package/game/GameController.js +144 -0
- package/game/GameModel.js +73 -0
- package/game/GameRenderer.js +108 -0
- package/game/controls/ControlsController.js +104 -0
- package/game/controls/ControlsModel.js +60 -0
- package/game/menu/MenuModel.js +25 -0
- package/game/menu/MenuRenderer.js +37 -0
- package/game/menu/item/MenuItemModel.js +31 -0
- package/game/menu/item/MenuItemRenderer.js +40 -0
- package/game/resources/3d/3DModel.js +30 -0
- package/game/resources/ResourcesModel.js +26 -0
- package/game/resources/assets/AssetCache.js +193 -0
- package/game/resources/assets/loader/AssetLoader.js +56 -0
- package/game/resources/assets/loader/AudioLoader.js +15 -0
- package/game/resources/assets/loader/GlbLoader.js +16 -0
- package/game/resources/assets/loader/ImageLoader.js +15 -0
- package/game/resources/assets/loader/MaterialLoader.js +49 -0
- package/game/resources/assets/loader/Model3dLoader.js +21 -0
- package/game/resources/assets/loader/SpriteLoader.js +40 -0
- package/game/resources/image/DualImageModel.js +34 -0
- package/game/resources/image/ImageModel.js +43 -0
- package/game/resources/material/MaterialModel.js +69 -0
- package/game/save/SaveGameController.js +21 -0
- package/game/save/SaveGameModel.js +5 -0
- package/game/save/SaveGameRenderer.js +17 -0
- package/game/save/editor/SaveGameEditorRenderer.js +17 -0
- package/index.html +42 -0
- package/index.js +73 -0
- package/package.json +35 -0
- package/style/basic/editor.less +290 -0
- package/style/basic/game.less +149 -0
- package/style/basic/utilities.less +215 -0
- package/style/style.less +3 -0
- package/webpack.config.js +29 -0
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import NumberHelper from "./helper/NumberHelper";
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export default class ActivatedTreeNode {
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/**
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* @type ActivatedTreeNode[]
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*/
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children;
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/**
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* @type ActivatedTreeNode
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*/
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parent;
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/**
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* @type boolean
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*/
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isActivated;
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/**
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*
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* @type {[{param}]}
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* @type param.node {ModelNode}
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* @type param.event {string}
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* @type param.handler {(ep) => any}
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*/
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autoRegisterEvents = null;
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constructor() {
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this.isActivated = false;
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this.parent = null;
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this.children = [];
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}
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isRoot() {
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return (this.parent === null);
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}
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findRoot() {
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return (this.isRoot()) ? this : this.parent.findRoot();
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}
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/**
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*
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* @param node ActivatedTreeNode
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* @returns ActivatedTreeNode
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*/
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addChild(node) {
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node.parent = this;
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this.children.push(node);
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if (this.isActivated) {
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node.activate();
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}
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return node;
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}
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hasChildren() {
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return this.children.length > 0;
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}
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removeChild(node) {
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const index = this.children.indexOf(node);
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if (index >= 0) {
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this.children.splice(index, 1);
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node.deactivate();
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node.parent = null;
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return node;
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}
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for (let i = 0, max = this.children.length; i < max; i++) {
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const child = this.children[i];
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const result = child.removeChild(node);
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if (result) {
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return result;
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}
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}
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}
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removeMyself() {
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if (this.parent) {
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this.parent.removeChild(this);
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} else {
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this.deactivate();
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}
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}
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resetChildren() {
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this.children.forEach((child) => child.deactivate());
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this.children = [];
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}
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forEach(func) {
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func(this);
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for (let i = 0, max = this.children.length; i < max; i++) {
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const child = this.children[i];
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child.forEach(func);
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}
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}
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activate() {
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if (!this.isActivated) {
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this.activateInternal();
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if (this.autoRegisterEvents) {
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this.autoRegisterEvents.forEach((event) => {
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event.node.addEventListener(event.name, event.handler);
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if (event.runOnActivate) {
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event.handler();
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}
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});
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}
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this.children.forEach((c) => c.activate());
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this.isActivated = true;
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this.afterActivatedInternal();
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}
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}
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activateInternal() {
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}
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afterActivatedInternal() {
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}
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deactivate() {
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if (this.isActivated) {
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if (this.autoRegisterEvents) {
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this.autoRegisterEvents.forEach((event) => {
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event.node.removeEventListener(event.name, event.handler);
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});
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}
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this.children.forEach((c) => c.deactivate());
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this.deactivateInternal();
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this.isActivated = false;
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}
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}
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deactivateInternal() {
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}
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/**
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*
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* @param node ModelNode
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* @param event string
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* @param handler (param) => any
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* @param runOnActivate bool
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*/
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addAutoEvent(node, event, handler, runOnActivate = false) {
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if ((!node) || typeof node.addEventListener !== 'function') {
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console.error('Node with addEventListener was not provided!', node);
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}
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if (!this.autoRegisterEvents) {
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this.autoRegisterEvents = [];
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}
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this.autoRegisterEvents.push({node: node, name: event, handler: handler, runOnActivate: runOnActivate});
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}
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addAutoEvents(node, events, handler, runOnActivate = false) {
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events.forEach((event) => this.addAutoEvent(node, event, handler, runOnActivate));
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}
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addAutoEventMultiple(nodes, event, handler, runOnActivate = false) {
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if (!Array.isArray(nodes)) {
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console.error('Node array was not provided!');
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}
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nodes.forEach((n, i) => this.addAutoEvent(n, event, handler, i === 0 && runOnActivate));
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}
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addAutoEventsMultiple(nodes, events, handler, runOnActivate = false) {
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events.forEach((event) => this.addAutoEventMultiple(nodes, event, handler, runOnActivate));
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}
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removeAutoEvent(node, name, handler) {
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if (!this.autoRegisterEvents) {
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return;
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}
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const event = this.autoRegisterEvents.find((e) => e.handler === handler && e.name === name && e.node === node);
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if (event) {
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NumberHelper.arrayRemove(this.autoRegisterEvents, event);
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}
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}
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}
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import NodeWithEvents from "./model/event/NodeWithEvents";
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export default class Collection extends NodeWithEvents {
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/**
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* @type array
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*/
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items;
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constructor() {
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super();
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this.items = [];
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}
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asArray() {
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return this.items;
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}
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add(element) {
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this.items.push(element);
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this.triggerEvent('add', element);
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this.triggerEvent('change');
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return element;
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}
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insert(element, index) {
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this.items.splice(index, 0, element);
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this.triggerEvent('insert', element);
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this.triggerEvent('change');
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return element;
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}
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prepend(element) {
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return this.insert(element, 0);
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}
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remove(element) {
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const index = this.items.indexOf(element);
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return this.removeInternal(index, element);
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}
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removeByIndex(index) {
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if (index >= 0 && index < this.count()) {
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return this.removeInternal(index, this.items[index]);
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}
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return false;
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}
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removeInternal(index, element) {
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if (index >= 0) {
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this.items.splice(index, 1);
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}
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if (element) {
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this.triggerEvent('remove', element);
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this.triggerEvent('change');
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return element;
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}
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return false;
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}
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reset() {
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while (this.removeFirst()) {
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}
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}
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isEmpty() {
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return this.count() <= 0;
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}
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count() {
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return this.items.length;
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}
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contains(item) {
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return this.items.includes(item);
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}
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removeFirst() {
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return this.removeByIndex(0);
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}
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removeLast() {
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return this.removeByIndex(this.count() - 1);
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}
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swap(childA, childB) {
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const indexA = this.items.indexOf(childA);
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if (indexA < 0) {
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return;
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}
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this.removeInternal(indexA, childA);
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const indexB = this.items.indexOf(childB);
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if (indexB < 0) {
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this.insert(childA, indexA);
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return;
|
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}
|
|
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|
+
this.removeInternal(indexB, childB);
|
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|
+
|
|
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|
+
this.insert(childA, indexB);
|
|
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|
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this.insert(childB, indexA);
|
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|
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}
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|
+
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|
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first() {
|
|
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|
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return this.items[0];
|
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|
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}
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|
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|
+
|
|
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|
+
last() {
|
|
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|
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return this.items[this.items.length - 1];
|
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+
}
|
|
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|
+
|
|
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|
+
forEach(func) {
|
|
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|
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this.items.forEach(func);
|
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|
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}
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|
+
|
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filter(func) {
|
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|
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return this.items.filter(func);
|
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|
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}
|
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|
+
|
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find(func) {
|
|
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|
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return this.items.find(func);
|
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|
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}
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|
+
|
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exists(func) {
|
|
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|
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return (this.find(func) !== undefined);
|
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+
}
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+
|
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map(transform) {
|
|
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|
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return this.items.map(transform);
|
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}
|
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+
|
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reduce(callback, initial) {
|
|
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|
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return this.items.reduce(callback, initial);
|
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|
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}
|
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|
+
|
|
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sort(sortFunc) {
|
|
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|
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return this.items.sort(sortFunc);
|
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|
+
}
|
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|
+
|
|
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|
+
addOnRemoveListener(listener) {
|
|
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|
+
this.addEventListener('remove', listener);
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
removeOnRemoveListener(listener) {
|
|
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|
+
this.removeEventListener('remove', listener);
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
addOnAddListener(listener) {
|
|
149
|
+
this.addEventListener('add', listener);
|
|
150
|
+
}
|
|
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|
+
|
|
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|
+
removeOnAddListener(listener) {
|
|
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|
+
this.removeEventListener('add', listener);
|
|
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|
+
}
|
|
155
|
+
|
|
156
|
+
}
|
|
@@ -0,0 +1,83 @@
|
|
|
1
|
+
import NodeWithEvents from "./model/event/NodeWithEvents";
|
|
2
|
+
import ChangeEvent from "./model/event/ChangeEvent";
|
|
3
|
+
|
|
4
|
+
const DEBUG_HASH_TABLE = false;
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* Triggers Events: add, set, remove
|
|
8
|
+
*/
|
|
9
|
+
export default class Dictionary extends NodeWithEvents {
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* @type object
|
|
13
|
+
*/
|
|
14
|
+
keyValues;
|
|
15
|
+
|
|
16
|
+
constructor(init = {}) {
|
|
17
|
+
super();
|
|
18
|
+
this.keyValues = init;
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
get(key) {
|
|
22
|
+
return this.keyValues[key];
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
exists(key) {
|
|
26
|
+
return (this.keyValues[key] !== undefined);
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
add(key, value = null) {
|
|
30
|
+
return this.set(key, value);
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
set(key, value = null) {
|
|
34
|
+
const old = this.get(key);
|
|
35
|
+
const existed = old !== undefined;
|
|
36
|
+
this.keyValues[key] = value;
|
|
37
|
+
|
|
38
|
+
if (existed) {
|
|
39
|
+
this.triggerEvent('set', new ChangeEvent(value, old, key));
|
|
40
|
+
} else {
|
|
41
|
+
this.triggerEvent('add', new ChangeEvent(value, undefined, key));
|
|
42
|
+
}
|
|
43
|
+
return value;
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
remove(key) {
|
|
47
|
+
if (!this.exists(key)) return;
|
|
48
|
+
|
|
49
|
+
const element = this.get(key);
|
|
50
|
+
delete this.keyValues[key];
|
|
51
|
+
this.triggerEvent('remove', new ChangeEvent(undefined, element, key));
|
|
52
|
+
return element;
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
rename(key, newKey) {
|
|
56
|
+
this.add(newKey, this.remove(key));
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
reset() {
|
|
60
|
+
const keys = this.keys();
|
|
61
|
+
keys.forEach((key) => this.remove(key));
|
|
62
|
+
this.keyValues = {};
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
count() {
|
|
66
|
+
return this.keys().length;
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
isEmpty() {
|
|
70
|
+
return (this.count() === 0);
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
keys() {
|
|
74
|
+
return Object.keys(this.keyValues);
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
forEach(func) {
|
|
78
|
+
for (let key in this.keyValues) {
|
|
79
|
+
func(key, this.keyValues[key]);
|
|
80
|
+
}
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
}
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
import NumberHelper from "../../helper/NumberHelper";
|
|
2
|
+
import ProgressVector3 from "./ProgressVector3";
|
|
3
|
+
import {EASING_FLAT} from "../ProgressValue";
|
|
4
|
+
|
|
5
|
+
export default class AnimatedVector3 {
|
|
6
|
+
progressVector;
|
|
7
|
+
duration;
|
|
8
|
+
elapsed;
|
|
9
|
+
|
|
10
|
+
constructor(start, end, duration, easing = EASING_FLAT, elapsed = 0) {
|
|
11
|
+
this.progressVector = new ProgressVector3(start, end, easing, elapsed);
|
|
12
|
+
this.duration = duration;
|
|
13
|
+
this.elapsed = elapsed;
|
|
14
|
+
this.updateProgress();
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
addElapsed(delta) {
|
|
18
|
+
this.elapsed += delta;
|
|
19
|
+
this.updateProgress();
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
updateProgress() {
|
|
23
|
+
this.progressVector.setProgress(NumberHelper.between(0, 1, this.elapsed / this.duration));
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
get(delta = null) {
|
|
27
|
+
if (delta !== null) this.addElapsed(delta);
|
|
28
|
+
return this.progressVector.get();
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
isFinished() {
|
|
32
|
+
return (this.elapsed >= this.duration);
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
}
|
|
@@ -0,0 +1,103 @@
|
|
|
1
|
+
import * as THREE from "three";
|
|
2
|
+
|
|
3
|
+
export default class AnimationHelper {
|
|
4
|
+
|
|
5
|
+
constructor(mesh, animations) {
|
|
6
|
+
this.mesh = mesh;
|
|
7
|
+
this.actions = [];
|
|
8
|
+
this.currentAction = null;
|
|
9
|
+
this.speed = 1;
|
|
10
|
+
this.lastUpdated = null;
|
|
11
|
+
|
|
12
|
+
this.mesh.traverse( function (object ) {
|
|
13
|
+
if (object.isMesh) {
|
|
14
|
+
object.castShadow = true;
|
|
15
|
+
object.receiveShadow = true;
|
|
16
|
+
object.frustumCulled = false;
|
|
17
|
+
}
|
|
18
|
+
});
|
|
19
|
+
|
|
20
|
+
this.mixer = new THREE.AnimationMixer(this.mesh);
|
|
21
|
+
|
|
22
|
+
for (let i = 0; i < animations.length; i++) {
|
|
23
|
+
let animation = animations[i];
|
|
24
|
+
let action = this.mixer.clipAction(animation);
|
|
25
|
+
this.actions[animation.name] = action;
|
|
26
|
+
action.play();
|
|
27
|
+
if (!this.currentAction) {
|
|
28
|
+
this.currentAction = action;
|
|
29
|
+
this.setWeight(this.currentAction, 1);
|
|
30
|
+
} else {
|
|
31
|
+
this.setWeight(action, 0);
|
|
32
|
+
}
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
//console.log(this.actions);
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
update() {
|
|
39
|
+
if (this.mixer && this.currentAction) {
|
|
40
|
+
const now = performance.now();
|
|
41
|
+
const delta = (this.lastUpdated) ? (now - this.lastUpdated) : 1;
|
|
42
|
+
this.lastUpdated = now;
|
|
43
|
+
this.mixer.update(this.speed * delta / 1000);
|
|
44
|
+
}
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
activateAction(name, duration, synchronize) {
|
|
48
|
+
const action = this.actions[name];
|
|
49
|
+
if (this.currentAction === action) {
|
|
50
|
+
this.currentAction.reset();
|
|
51
|
+
return;
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
if (synchronize)
|
|
55
|
+
this.synchronizeCrossFade(this.currentAction, action, duration);
|
|
56
|
+
else
|
|
57
|
+
this.executeCrossFade(this.currentAction, action, duration);
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
synchronizeCrossFade(startAction, endAction, duration) {
|
|
61
|
+
this.mixer.addEventListener('loop', onLoopFinished );
|
|
62
|
+
const _this = this;
|
|
63
|
+
function onLoopFinished(event) {
|
|
64
|
+
if (event.action === startAction) {
|
|
65
|
+
_this.mixer.removeEventListener('loop', onLoopFinished);
|
|
66
|
+
_this.executeCrossFade(startAction, endAction, duration);
|
|
67
|
+
}
|
|
68
|
+
}
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
executeCrossFade(startAction, endAction, duration) {
|
|
72
|
+
//console.log(endAction._clip.name);
|
|
73
|
+
|
|
74
|
+
// Not only the start action, but also the end action must get a weight of 1 before fading
|
|
75
|
+
if (startAction) this.setWeight(startAction, 1);
|
|
76
|
+
|
|
77
|
+
const durationSecs = duration / 1000;
|
|
78
|
+
|
|
79
|
+
if (endAction) {
|
|
80
|
+
this.setWeight(endAction, 1);
|
|
81
|
+
endAction.time = 0;
|
|
82
|
+
|
|
83
|
+
if (startAction) {
|
|
84
|
+
// Crossfade with warping
|
|
85
|
+
startAction.crossFadeTo(endAction, durationSecs, true);
|
|
86
|
+
} else {
|
|
87
|
+
endAction.fadeIn(durationSecs);
|
|
88
|
+
}
|
|
89
|
+
this.currentAction = endAction;
|
|
90
|
+
} else if (startAction) {
|
|
91
|
+
startAction.fadeOut(durationSecs);
|
|
92
|
+
}
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
// This function is needed, since animationAction.crossFadeTo() disables its start action and sets
|
|
96
|
+
// the start action's timeScale to ((start animation's duration) / (end animation's duration))
|
|
97
|
+
setWeight(action, weight) {
|
|
98
|
+
action.enabled = true;
|
|
99
|
+
action.setEffectiveTimeScale(1);
|
|
100
|
+
action.setEffectiveWeight(weight);
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
import ProgressValue, {EASING_FLAT} from "../ProgressValue";
|
|
2
|
+
import Vector3 from "../../model/vector/Vector3";
|
|
3
|
+
|
|
4
|
+
export default class ProgressVector3 {
|
|
5
|
+
progressX;
|
|
6
|
+
progressY;
|
|
7
|
+
progressZ;
|
|
8
|
+
|
|
9
|
+
constructor(start, end, easing = EASING_FLAT, progress = 0) {
|
|
10
|
+
this.progressX = new ProgressValue(start.x, end.x, easing, progress);
|
|
11
|
+
this.progressY = new ProgressValue(start.y, end.y, easing, progress);
|
|
12
|
+
this.progressZ = new ProgressValue(start.z, end.z, easing, progress);
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
setProgress(progress) {
|
|
16
|
+
this.progressX.progress = progress;
|
|
17
|
+
this.progressY.progress = progress;
|
|
18
|
+
this.progressZ.progress = progress;
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
get(progress = null) {
|
|
22
|
+
if (progress !== null) this.setProgress(progress);
|
|
23
|
+
return new Vector3(this.progressX.get(), this.progressY.get(), this.progressZ.get());
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
}
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
import NumberHelper from "../helper/NumberHelper";
|
|
2
|
+
import ProgressRotation from "./ProgressRotation";
|
|
3
|
+
import {EASING_FLAT} from "./ProgressValue";
|
|
4
|
+
|
|
5
|
+
export default class AnimatedRotation {
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* @type ProgressRotation
|
|
9
|
+
*/
|
|
10
|
+
progress;
|
|
11
|
+
|
|
12
|
+
/**
|
|
13
|
+
* @type Number
|
|
14
|
+
*/
|
|
15
|
+
duration;
|
|
16
|
+
|
|
17
|
+
/**
|
|
18
|
+
* @type Number
|
|
19
|
+
*/
|
|
20
|
+
elapsed;
|
|
21
|
+
|
|
22
|
+
/**
|
|
23
|
+
*
|
|
24
|
+
* @param {Number} start
|
|
25
|
+
* @param {Number} end
|
|
26
|
+
* @param {Number} duration
|
|
27
|
+
* @param {Number} elapsed
|
|
28
|
+
*/
|
|
29
|
+
constructor(start, end, duration, easing = EASING_FLAT, elapsed = 0) {
|
|
30
|
+
this.progress = new ProgressRotation(start, end, easing);
|
|
31
|
+
this.duration = duration;
|
|
32
|
+
this.elapsed = elapsed;
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
get(delta = null) {
|
|
36
|
+
if (delta !== null) this.elapsed += delta;
|
|
37
|
+
return this.progress.get(NumberHelper.between(0, 1, this.elapsed / this.duration));
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
isFinished() {
|
|
41
|
+
return (this.elapsed >= this.duration);
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
}
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
import ProgressValue, {EASING_FLAT} from "./ProgressValue";
|
|
2
|
+
import NumberHelper from "../helper/NumberHelper";
|
|
3
|
+
|
|
4
|
+
export default class AnimatedValue {
|
|
5
|
+
progressValue;
|
|
6
|
+
duration;
|
|
7
|
+
|
|
8
|
+
constructor(start, end, duration, easing = EASING_FLAT, elapsed = 0) {
|
|
9
|
+
this.progressValue = new ProgressValue(start, end, easing, elapsed);
|
|
10
|
+
this.duration = duration;
|
|
11
|
+
this.elapsed = elapsed;
|
|
12
|
+
this.updateProgress();
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
addElapsed(delta) {
|
|
16
|
+
this.elapsed += delta;
|
|
17
|
+
this.updateProgress();
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
updateProgress() {
|
|
21
|
+
this.progressValue.progress = NumberHelper.between(0, 1, this.elapsed / this.duration);
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
get(delta = null) {
|
|
25
|
+
if (delta !== null) this.addElapsed(delta);
|
|
26
|
+
return this.progressValue.get();
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
isFinished() {
|
|
30
|
+
return (this.elapsed >= this.duration);
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
}
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
import ProgressVector2 from "./ProgressVector2";
|
|
2
|
+
import NumberHelper from "../helper/NumberHelper";
|
|
3
|
+
import {EASING_FLAT} from "./ProgressValue";
|
|
4
|
+
|
|
5
|
+
export default class AnimatedVector2 {
|
|
6
|
+
progressVector;
|
|
7
|
+
duration;
|
|
8
|
+
elapsed;
|
|
9
|
+
|
|
10
|
+
constructor(start, end, duration, easing = EASING_FLAT, elapsed = 0) {
|
|
11
|
+
this.progressVector = new ProgressVector2(start, end, easing, elapsed);
|
|
12
|
+
this.duration = duration;
|
|
13
|
+
this.elapsed = elapsed;
|
|
14
|
+
this.updateProgress();
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
addElapsed(delta) {
|
|
18
|
+
this.elapsed += delta;
|
|
19
|
+
this.updateProgress();
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
updateProgress() {
|
|
23
|
+
this.progressVector.setProgress(NumberHelper.between(0, 1, this.elapsed / this.duration));
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
get(delta = null) {
|
|
27
|
+
if (delta !== null) this.addElapsed(delta);
|
|
28
|
+
return this.progressVector.get();
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
isFinished() {
|
|
32
|
+
return (this.elapsed >= this.duration);
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
}
|