webglmusti 0.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.gitattributes +2 -0
- package/idea_list.txt +13 -0
- package/index.html +17 -0
- package/package.json +20 -0
- package/public/apple.png +0 -0
- package/public/base.png +0 -0
- package/public/car.png +0 -0
- package/public/drop.png +0 -0
- package/public/font16-Sheet.png +0 -0
- package/public/font16-Sheet.txt +52 -0
- package/public/letters-Sheet.png +0 -0
- package/public/letters-Sheet.txt +27 -0
- package/public/letters_Sheet.png +0 -0
- package/public/letters_Sheet.txt +4 -0
- package/public/vite.svg +1 -0
- package/src/App/ResourceSim/car.ts +172 -0
- package/src/App/ResourceSim/grid.ts +993 -0
- package/src/App/ResourceSim/grid_app.ts +1326 -0
- package/src/App/ResourceSim/grid_test.test.ts +18 -0
- package/src/App/ResourceSim/node_graph.ts +293 -0
- package/src/App/ResourceSim/nodes.ts +151 -0
- package/src/App/ResourceSim/resource.ts +8 -0
- package/src/App/ResourceSim/texts.ts +6 -0
- package/src/App/card/card.test.ts +22 -0
- package/src/App/card/card.ts +763 -0
- package/src/App/puzzle_box/app.ts +10 -0
- package/src/App/puzzle_box/engine.ts +374 -0
- package/src/App/puzzle_box/renderer.ts +102 -0
- package/src/App/puzzle_box/test.test.ts +49 -0
- package/src/App/water/water.ts +206 -0
- package/src/Interface/button.ts +345 -0
- package/src/Interface/interface_element.ts +30 -0
- package/src/Interface/internal_window.ts +100 -0
- package/src/Interface/options.ts +332 -0
- package/src/Interface/text_input.ts +183 -0
- package/src/WebGL/Matrix/matrix.test.ts +30 -0
- package/src/WebGL/Matrix/matrix.ts +293 -0
- package/src/WebGL/Shaders/Fragment/Program/circle.ts +49 -0
- package/src/WebGL/Shaders/Fragment/Program/circle_only.ts +47 -0
- package/src/WebGL/Shaders/Fragment/Program/circle_outline.ts +54 -0
- package/src/WebGL/Shaders/Fragment/Program/colour.ts +39 -0
- package/src/WebGL/Shaders/Fragment/Program/colour_alpha.ts +37 -0
- package/src/WebGL/Shaders/Fragment/Program/line.ts +39 -0
- package/src/WebGL/Shaders/Fragment/Program/multi_colour_centre_circle_path.ts +69 -0
- package/src/WebGL/Shaders/Fragment/Program/multi_colour_path.ts +69 -0
- package/src/WebGL/Shaders/Fragment/Program/path_centre_circle.ts +69 -0
- package/src/WebGL/Shaders/Fragment/Program/rect_outline.ts +39 -0
- package/src/WebGL/Shaders/Fragment/Program/solid_path.ts +64 -0
- package/src/WebGL/Shaders/Fragment/Program/sprite_sheet.ts +54 -0
- package/src/WebGL/Shaders/Fragment/Program/sprite_sheet_colour.ts +62 -0
- package/src/WebGL/Shaders/Fragment/Program/texture.ts +34 -0
- package/src/WebGL/Shaders/Fragment/Source/circle.frag +19 -0
- package/src/WebGL/Shaders/Fragment/Source/circle_only.frag +15 -0
- package/src/WebGL/Shaders/Fragment/Source/circle_outline.frag +23 -0
- package/src/WebGL/Shaders/Fragment/Source/colour.frag +9 -0
- package/src/WebGL/Shaders/Fragment/Source/colour_alpha.frag +7 -0
- package/src/WebGL/Shaders/Fragment/Source/fragment.frag +5 -0
- package/src/WebGL/Shaders/Fragment/Source/fragment_source.ts +15 -0
- package/src/WebGL/Shaders/Fragment/Source/line.frag +12 -0
- package/src/WebGL/Shaders/Fragment/Source/multi_colour_centre_circle_path.frag +36 -0
- package/src/WebGL/Shaders/Fragment/Source/multi_colour_path.frag +34 -0
- package/src/WebGL/Shaders/Fragment/Source/path_centre_circle.frag +29 -0
- package/src/WebGL/Shaders/Fragment/Source/rect_outline.frag +20 -0
- package/src/WebGL/Shaders/Fragment/Source/solid_path.frag +24 -0
- package/src/WebGL/Shaders/Fragment/Source/sprite_sheet.frag +17 -0
- package/src/WebGL/Shaders/Fragment/Source/sprite_sheet_colour.frag +19 -0
- package/src/WebGL/Shaders/Fragment/Source/texture.frag +11 -0
- package/src/WebGL/Shaders/Fragment/fragment.ts +43 -0
- package/src/WebGL/Shaders/Fragment/fragment_old.ts +261 -0
- package/src/WebGL/Shaders/Vertex/Program/mvp2d.ts +41 -0
- package/src/WebGL/Shaders/Vertex/Program/transform2d.ts +39 -0
- package/src/WebGL/Shaders/Vertex/Source/mvp2d.vert +17 -0
- package/src/WebGL/Shaders/Vertex/Source/mvp_i_2d.vert +18 -0
- package/src/WebGL/Shaders/Vertex/Source/simple.vert +9 -0
- package/src/WebGL/Shaders/Vertex/Source/transform2d.vert +13 -0
- package/src/WebGL/Shaders/Vertex/Source/transform2d_rel.vert +16 -0
- package/src/WebGL/Shaders/Vertex/Source/translate2d.vert +7 -0
- package/src/WebGL/Shaders/Vertex/Source/vertex_source.ts +13 -0
- package/src/WebGL/Shaders/Vertex/vertex.ts +10 -0
- package/src/WebGL/Shaders/Vertex/vertex_old.ts +289 -0
- package/src/WebGL/Shaders/custom.ts +129 -0
- package/src/WebGL/Shaders/shader.ts +197 -0
- package/src/WebGL/Shapes/Line.ts +29 -0
- package/src/WebGL/Shapes/Shapes.ts +189 -0
- package/src/WebGL/Texture/texture.ts +214 -0
- package/src/WebGL/Util/file.ts +24 -0
- package/src/WebGL/app.ts +150 -0
- package/src/WebGL/colour.ts +71 -0
- package/src/WebGL/globals.ts +353 -0
- package/src/WebGL/index.ts +3 -0
- package/src/WebGL/mixin.ts +2 -0
- package/src/global.d.ts +13 -0
- package/src/index.ts +4 -0
- package/src/main.ts +139 -0
- package/src/utils/array.ts +154 -0
- package/src/utils/assert.ts +8 -0
- package/src/utils/file.ts +0 -0
- package/src/utils/mixin.ts +22 -0
- package/src/utils/numbers.ts +11 -0
- package/src/utils/utils.test.ts +23 -0
- package/src/vite-env.d.ts +1 -0
- package/tsconfig.json +25 -0
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import * as WebGL from "./../WebGL/globals";
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import * as ArrayUtils from "./../utils/array";
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import * as InterfaceElement from "./interface_element";
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type Int32 = number;
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export class SingleSelectOptions{
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selected: Int32;
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options: string[];
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x: Int32;
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y: Int32;
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width: Int32;
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height: Int32;
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text_size: Int32;
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padding: Int32;
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background_colour: WebGL.Colour.ColourRGB;
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text_colour: WebGL.Colour.ColourRGB;
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selected_colour: WebGL.Colour.ColourRGB;
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hover_colour: WebGL.Colour.ColourRGB;
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mouse_over_option: Int32 | undefined;
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onSelected: (id: Int32, opt: string) => void;
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private dividers: Int32[];
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constructor(options: string[], x: Int32, y: Int32, height: Int32){
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this.selected = 0;
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this.x = x;
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this.y = y;
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//this.width = 40;
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this.height = height;
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this.text_size = 10;
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this.padding = 3;
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this.options = options;
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const n_chars = this.options.reduce((pv, cv) => {
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return pv + cv.length;
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}, 0);
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this.width = (this.text_size*n_chars)+(this.padding*(this.options.length+1));
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this.dividers = this.generateDividers(this.options, this.text_size);
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this.background_colour = WebGL.Colour.ColourUtils.white();
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this.text_colour = WebGL.Colour.ColourUtils.black();
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this.selected_colour = WebGL.Colour.ColourUtils.pink();
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this.hover_colour = WebGL.Colour.ColourUtils.grey();
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this.mouse_over_option = undefined;
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this.onSelected = () => {};
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}
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generateDividers(opts: string[], ts: Int32): Int32[]{
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const divs: Int32[] = [];
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let curr = 0;
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for(const s of opts){
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divs.push(curr);
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curr += s.length*ts + this.padding;
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}
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return divs;
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}
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isInside(point: WebGL.Matrix.Point2D): boolean{
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return this.x < point.x && point.x < this.x + this.width && this.y < point.y && point.y < this.y+this.height;
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}
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onMouseDown(){
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if(this.mouse_over_option != undefined){
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this.selected = this.mouse_over_option;
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this.onSelected(this.selected, this.options[this.selected]);
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}
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}
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onMouseUp(){
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}
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onMouseMove(point: WebGL.Matrix.Point2D){
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if(this.isInside(point)){
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const x = point.x - this.x;
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// calculates dividors with padding on left (i.e. furtherest dividing line left)
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this.mouse_over_option = ArrayUtils.binarySearchLowerBound(this.dividers, (t) => x-t);
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}else{
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this.mouse_over_option = undefined;
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}
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}
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draw(vp: WebGL.Matrix.TransformationMatrix3x3, colour_shader: WebGL.Shader.MVPColourProgram, text_drawer: WebGL.TextDrawer){
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if(this.options.length == 0) return;
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const n_chars = this.options.reduce((pv, cv) => {
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return pv + cv.length;
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}, 0);
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const padding = this.padding;
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const width = (this.width);
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//background
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colour_shader.use();
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colour_shader.setColourFromColourRGB(this.background_colour);
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const background_model = WebGL.WebGL.rectangleModel(this.x, this.y, width, this.height);
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colour_shader.setMvp(vp.multiplyCopy(background_model));
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WebGL.Shapes.Quad.draw();
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//mouse over
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if(this.mouse_over_option != undefined){
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colour_shader.setColourFromColourRGB(this.hover_colour);
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const opt_width = text_drawer.getTextWidth(this.options[this.mouse_over_option], this.text_size)+padding;
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const mouse_over_model = WebGL.WebGL.rectangleModel(this.x+this.dividers[this.mouse_over_option], this.y, opt_width, this.height);
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colour_shader.setMvp(vp.multiplyCopy(mouse_over_model));
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WebGL.Shapes.Quad.draw();
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}
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//selected
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colour_shader.setColourFromColourRGB(this.selected_colour);
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const opt_width = text_drawer.getTextWidth(this.options[this.selected], this.text_size)+padding;
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const selected_model = WebGL.WebGL.rectangleModel(this.x+this.dividers[this.selected], this.y, opt_width, this.height);
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colour_shader.setMvp(vp.multiplyCopy(selected_model));
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WebGL.Shapes.Quad.draw();
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let offset = this.x+this.padding;
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const text_y = this.y+(this.height-this.text_size)*0.5;
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const border_thickness = 3;
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for(const str of this.options){
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//draw text
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const text_width = text_drawer.getTextWidth(str, this.text_size);
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text_drawer.drawTextColour(vp, offset, text_y, str, this.text_size, this.text_colour);
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//draw divider lines
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const line_model = WebGL.WebGL.rectangleModel(offset-this.padding, this.y, border_thickness, this.height);
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colour_shader.use();
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colour_shader.setColourFromColourRGB(this.text_colour);
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colour_shader.setMvp(vp.multiplyCopy(line_model));
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WebGL.Shapes.Quad.draw();
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offset += this.padding+text_width;
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}
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//last line
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const line_model = WebGL.WebGL.rectangleModel(offset-this.padding, this.y, border_thickness, this.height);
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colour_shader.use();
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colour_shader.setColourFromColourRGB(this.text_colour);
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colour_shader.setMvp(vp.multiplyCopy(line_model));
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WebGL.Shapes.Quad.draw();
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//top and bottom
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const top_model = WebGL.WebGL.rectangleModel(this.x, this.y, this.width, border_thickness);
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colour_shader.setMvp(vp.multiplyCopy(top_model));
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WebGL.Shapes.Quad.draw();
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const bot_model = WebGL.WebGL.rectangleModel(this.x, this.y+this.height, this.width, border_thickness);
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colour_shader.setMvp(vp.multiplyCopy(bot_model));
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WebGL.Shapes.Quad.draw();
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}
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}
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const DropdownStateEnum = {
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Closed: 0,
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ClosedHover: 1,
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Open: 2,
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OpenHover: 3
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} as const;
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type DropdownState = (typeof DropdownStateEnum)[keyof typeof DropdownStateEnum];
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export class DropdownOptions extends InterfaceElement.InterfaceElement{
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static no_option_text = "-No Options-";
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options: string[];
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selected: Int32;
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position_hovered: Int32; // the index of mouse over the interface from top, e.g. 0 is always selected
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state: DropdownState;
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background_colour: WebGL.Colour.ColourRGB;
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hovered_background_colour: WebGL.Colour.ColourRGB;
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text_colour: WebGL.Colour.ColourRGB;
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border_colour: WebGL.Colour.ColourRGB;
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text_size: Int32;
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border_width: Int32;
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onSelect: (id: Int32) => void;
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constructor(x: Int32, y: Int32, width: Int32, height: Int32, options: string[]=[]){
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super(x, y, width, height);
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this.selected = 0;
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this.position_hovered = -1;
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this.options = options;
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this.state = DropdownStateEnum.Closed;
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this.background_colour = WebGL.Colour.ColourUtils.white();
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this.hovered_background_colour = WebGL.Colour.ColourUtils.grey();
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this.text_colour = WebGL.Colour.ColourUtils.black();
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this.border_colour = WebGL.Colour.ColourUtils.blue();
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this.text_size = this.height-4;
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this.border_width = 2;
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this.onSelect = () => {};
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}
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hasOptions(): boolean{
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return this.options.length > 0;
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}
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openHeight(): Int32{
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return this.height*this.options.length;
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}
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isInside(point: WebGL.Matrix.Point2D){
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if(this.isOpen()){
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return this.isInsideOpened(point);
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}
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return super.isInside(point);
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}
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isInsideOpened(point: WebGL.Matrix.Point2D): boolean{
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const in_x = this.x < point.x && point.x < this.x+this.width;
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const in_y = this.y < point.y && point.y < this.y+this.openHeight();
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return in_x && in_y;
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}
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getPositionIndexFromY(y: Int32): Int32{
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return Math.floor((y-this.y) / this.height);
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}
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// 0 is selected, otherwise a position in order from selected
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getOptionIndexFromY(y: Int32): Int32{
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return this.optionIndexFromSelectedIndex(this.getPositionIndexFromY(y));
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}
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optionIndexFromSelectedIndex(position: Int32): Int32{
|
|
225
|
+
return position == 0 ? this.selected : (position <= this.selected ? position-1 : position);
|
|
226
|
+
}
|
|
227
|
+
onMouseDown(point: WebGL.Matrix.Point2D){
|
|
228
|
+
if(this.isOpen()){
|
|
229
|
+
if(this.isHovered()){
|
|
230
|
+
this.selected = this.getOptionIndexFromY(point.y);
|
|
231
|
+
this.onSelect(this.selected);
|
|
232
|
+
this.state = DropdownStateEnum.ClosedHover;
|
|
233
|
+
}else{
|
|
234
|
+
this.state = DropdownStateEnum.Closed;
|
|
235
|
+
}
|
|
236
|
+
this.setStateFromMousePoint(point);
|
|
237
|
+
}else{
|
|
238
|
+
if(this.isHovered()){
|
|
239
|
+
this.state = DropdownStateEnum.OpenHover;
|
|
240
|
+
}
|
|
241
|
+
}
|
|
242
|
+
}
|
|
243
|
+
isHovered(){
|
|
244
|
+
return this.state == DropdownStateEnum.OpenHover || this.state == DropdownStateEnum.ClosedHover;
|
|
245
|
+
}
|
|
246
|
+
isOpen(){
|
|
247
|
+
return this.state == DropdownStateEnum.Open || this.state == DropdownStateEnum.OpenHover;
|
|
248
|
+
}
|
|
249
|
+
isClosed(){
|
|
250
|
+
return this.state == DropdownStateEnum.Closed || this.state == DropdownStateEnum.ClosedHover;
|
|
251
|
+
}
|
|
252
|
+
private setStateFromMousePoint(point: WebGL.Matrix.Point2D){
|
|
253
|
+
if(this.isInside(point)){
|
|
254
|
+
if(this.isOpen()){
|
|
255
|
+
this.state = DropdownStateEnum.OpenHover;
|
|
256
|
+
}else if(this.isClosed()){
|
|
257
|
+
this.state = DropdownStateEnum.ClosedHover;
|
|
258
|
+
}
|
|
259
|
+
}else{
|
|
260
|
+
if(this.isOpen()){
|
|
261
|
+
this.state = DropdownStateEnum.Open;
|
|
262
|
+
}else if(this.isClosed()){
|
|
263
|
+
this.state = DropdownStateEnum.Closed;
|
|
264
|
+
}
|
|
265
|
+
}
|
|
266
|
+
if(this.isInside(point)){
|
|
267
|
+
this.position_hovered = this.getPositionIndexFromY(point.y);
|
|
268
|
+
}else{
|
|
269
|
+
this.position_hovered = -1;
|
|
270
|
+
}
|
|
271
|
+
}
|
|
272
|
+
onMouseOver(point: WebGL.Matrix.Point2D){
|
|
273
|
+
this.setStateFromMousePoint(point);
|
|
274
|
+
|
|
275
|
+
}
|
|
276
|
+
draw(vp: WebGL.Matrix.TransformationMatrix3x3,
|
|
277
|
+
colour_shader: WebGL.Shader.MVPColourProgram,
|
|
278
|
+
text_drawer: WebGL.TextDrawer
|
|
279
|
+
){
|
|
280
|
+
|
|
281
|
+
|
|
282
|
+
//const bg_colour = this.isHovered() ? this.hovered_background_colour : this.background_colour;
|
|
283
|
+
|
|
284
|
+
//drawing background and border
|
|
285
|
+
if(!this.isOpen()){
|
|
286
|
+
this.drawBackground(vp, colour_shader, this.background_colour); //bg
|
|
287
|
+
//border
|
|
288
|
+
WebGL.WebGL.drawColourRect(vp, colour_shader, this.x, this.y, this.width, this.border_width, this.border_colour);
|
|
289
|
+
WebGL.WebGL.drawColourRect(vp, colour_shader, this.x, this.y+this.height-this.border_width, this.width, this.border_width, this.border_colour);
|
|
290
|
+
WebGL.WebGL.drawColourRect(vp, colour_shader, this.x, this.y, this.border_width, this.height, this.border_colour);
|
|
291
|
+
WebGL.WebGL.drawColourRect(vp, colour_shader, this.x+this.width-this.border_width, this.y, this.border_width, this.height, this.border_colour);
|
|
292
|
+
}else{
|
|
293
|
+
const open_height = this.openHeight();
|
|
294
|
+
WebGL.WebGL.drawColourRect(vp, colour_shader, this.x, this.y, this.width, open_height, this.background_colour); //bg
|
|
295
|
+
//border
|
|
296
|
+
WebGL.WebGL.drawColourRect(vp, colour_shader, this.x, this.y, this.width, this.border_width, this.border_colour);
|
|
297
|
+
WebGL.WebGL.drawColourRect(vp, colour_shader, this.x, this.y+open_height-this.border_width, this.width, this.border_width, this.border_colour);
|
|
298
|
+
WebGL.WebGL.drawColourRect(vp, colour_shader, this.x, this.y, this.border_width, open_height, this.border_colour);
|
|
299
|
+
WebGL.WebGL.drawColourRect(vp, colour_shader, this.x+this.width-this.border_width, this.y, this.border_width, open_height, this.border_colour);
|
|
300
|
+
}
|
|
301
|
+
|
|
302
|
+
//draw hovered background
|
|
303
|
+
if(this.position_hovered != -1){
|
|
304
|
+
WebGL.WebGL.drawColourRect(vp, colour_shader,
|
|
305
|
+
this.x, this.y+(this.position_hovered*this.height),
|
|
306
|
+
this.width, this.height, this.hovered_background_colour
|
|
307
|
+
);
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
//draw selected text;
|
|
311
|
+
const text = this.hasOptions() ? this.options[this.selected] : DropdownOptions.no_option_text;
|
|
312
|
+
text_drawer.drawTextColour(vp, this.x+this.border_width, this.y+this.border_width, text, this.text_size, this.text_colour);
|
|
313
|
+
|
|
314
|
+
if(this.isOpen()){
|
|
315
|
+
//draw other options
|
|
316
|
+
let y = this.y+this.height+this.border_width;
|
|
317
|
+
for(let i = 0; i < this.options.length; i++){
|
|
318
|
+
|
|
319
|
+
if(i == this.selected) continue;
|
|
320
|
+
const opt = this.options[i];
|
|
321
|
+
|
|
322
|
+
//dividing line (todo - set colour)
|
|
323
|
+
WebGL.WebGL.drawColourRect(vp, colour_shader, this.x, y-(this.border_width*1.5), this.width, this.border_width, this.border_colour);
|
|
324
|
+
|
|
325
|
+
//select text
|
|
326
|
+
text_drawer.drawTextColour(vp, this.x+this.border_width, y, opt, this.text_size, this.text_colour);
|
|
327
|
+
y += this.height;
|
|
328
|
+
}
|
|
329
|
+
}
|
|
330
|
+
|
|
331
|
+
}
|
|
332
|
+
}
|
|
@@ -0,0 +1,183 @@
|
|
|
1
|
+
import { colour } from "../WebGL/Shaders/Fragment/Source/fragment_source";
|
|
2
|
+
import * as WebGL from "./../WebGL/globals";
|
|
3
|
+
|
|
4
|
+
type Int32 = number;
|
|
5
|
+
type Float = number;
|
|
6
|
+
type VoidFunction = () => void;
|
|
7
|
+
const EmptyFunction = () => {};
|
|
8
|
+
|
|
9
|
+
export class TextGlobals{
|
|
10
|
+
static selected_text = undefined;
|
|
11
|
+
static cursor_on: boolean = false;
|
|
12
|
+
static cursor_milliseconds_interval: Float = 500;
|
|
13
|
+
static current_cursor_milliseconds: Float = 0;
|
|
14
|
+
|
|
15
|
+
static update(time_elapsed: Float){
|
|
16
|
+
this.current_cursor_milliseconds += time_elapsed;
|
|
17
|
+
if(this.current_cursor_milliseconds > this.cursor_milliseconds_interval){
|
|
18
|
+
this.current_cursor_milliseconds -= this.cursor_milliseconds_interval;
|
|
19
|
+
this.cursor_on = !this.cursor_on;
|
|
20
|
+
}
|
|
21
|
+
}
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
const TextStatusEnum = {
|
|
25
|
+
Deselected: 0,
|
|
26
|
+
Selected: 1
|
|
27
|
+
} as const;
|
|
28
|
+
|
|
29
|
+
type TextStatus = (typeof TextStatusEnum)[keyof typeof TextStatusEnum];
|
|
30
|
+
|
|
31
|
+
export class TextInput{
|
|
32
|
+
x: Int32;
|
|
33
|
+
y: Int32;
|
|
34
|
+
width: Int32;
|
|
35
|
+
height: Int32;
|
|
36
|
+
|
|
37
|
+
background_colour: WebGL.Colour.ColourRGB;
|
|
38
|
+
text_colour: WebGL.Colour.ColourRGB;
|
|
39
|
+
cursor_colour: WebGL.Colour.ColourRGB;
|
|
40
|
+
|
|
41
|
+
select_border_colour: WebGL.Colour.ColourRGB;
|
|
42
|
+
|
|
43
|
+
text: string;
|
|
44
|
+
|
|
45
|
+
text_offset: Int32;
|
|
46
|
+
|
|
47
|
+
text_size: Int32;
|
|
48
|
+
|
|
49
|
+
state: TextStatus;
|
|
50
|
+
|
|
51
|
+
cursor_thickness: Int32;
|
|
52
|
+
cursor_index: Int32;
|
|
53
|
+
|
|
54
|
+
onChange: (text: string) => void;
|
|
55
|
+
|
|
56
|
+
constructor(x: Int32, y: Int32, width: Int32, height: Int32, ts: Int32=height-4){
|
|
57
|
+
this.x = x;
|
|
58
|
+
this.y = y;
|
|
59
|
+
this.width = width;
|
|
60
|
+
this.height = height;
|
|
61
|
+
|
|
62
|
+
this.text_offset = 3;
|
|
63
|
+
|
|
64
|
+
this.text_size = ts;
|
|
65
|
+
|
|
66
|
+
this.background_colour = WebGL.Colour.ColourUtils.white();
|
|
67
|
+
this.text_colour = WebGL.Colour.ColourUtils.black();
|
|
68
|
+
this.cursor_colour = WebGL.Colour.ColourUtils.blue();
|
|
69
|
+
this.select_border_colour = WebGL.Colour.ColourUtils.fromRGB(0.3, 0.5, 0.9);
|
|
70
|
+
|
|
71
|
+
this.text = "";
|
|
72
|
+
|
|
73
|
+
this.state = TextStatusEnum.Deselected;
|
|
74
|
+
|
|
75
|
+
this.cursor_thickness = 1;
|
|
76
|
+
this.cursor_index = 0;
|
|
77
|
+
this.onChange = (_) => {};
|
|
78
|
+
}
|
|
79
|
+
maxTextSize(): Int32{
|
|
80
|
+
return Math.floor((this.width-(this.text_offset*2)) / this.text_size);
|
|
81
|
+
}
|
|
82
|
+
isInside(point: WebGL.Matrix.Point2D): boolean{
|
|
83
|
+
const in_x = this.x < point.x && point.x < this.x+this.width;
|
|
84
|
+
const in_y = this.y < point.y && point.y < this.y+this.height;
|
|
85
|
+
return in_x && in_y;
|
|
86
|
+
}
|
|
87
|
+
onKeyDown(ev: KeyboardEvent){
|
|
88
|
+
console.log(ev.key);
|
|
89
|
+
if(this.state == TextStatusEnum.Selected){
|
|
90
|
+
if(ev.key.length == 1 && this.text.length < this.maxTextSize()){
|
|
91
|
+
this.text = this.text.slice(0, this.cursor_index) + ev.key + this.text.slice(this.cursor_index);
|
|
92
|
+
this.cursor_index++;
|
|
93
|
+
this.onChange(this.text);
|
|
94
|
+
}else if(ev.key === "Backspace"){
|
|
95
|
+
if(this.cursor_index > 0){
|
|
96
|
+
this.text = this.text.slice(0, this.cursor_index-1) + this.text.slice(this.cursor_index);
|
|
97
|
+
this.cursor_index--;
|
|
98
|
+
this.onChange(this.text);
|
|
99
|
+
}
|
|
100
|
+
}else if(ev.key === "ArrowRight"){
|
|
101
|
+
if(this.cursor_index < this.text.length){
|
|
102
|
+
this.cursor_index++;
|
|
103
|
+
}
|
|
104
|
+
}else if(ev.key === "ArrowLeft"){
|
|
105
|
+
if(this.cursor_index > 0){
|
|
106
|
+
this.cursor_index--;
|
|
107
|
+
}
|
|
108
|
+
}
|
|
109
|
+
}
|
|
110
|
+
}
|
|
111
|
+
cursorIndexFromX(x: Float): Int32{
|
|
112
|
+
const fl = (x-(this.x+this.text_offset))/this.text_size;
|
|
113
|
+
const i = Math.round(fl);
|
|
114
|
+
return i > this.text.length ? this.text.length : i;
|
|
115
|
+
}
|
|
116
|
+
onMouseMove(point: WebGL.Matrix.Point2D){
|
|
117
|
+
|
|
118
|
+
}
|
|
119
|
+
onMouseDown(point: WebGL.Matrix.Point2D){
|
|
120
|
+
if(this.isInside(point)){
|
|
121
|
+
this.state = TextStatusEnum.Selected;
|
|
122
|
+
const index = this.cursorIndexFromX(point.x);
|
|
123
|
+
this.cursor_index = index;
|
|
124
|
+
}else{
|
|
125
|
+
this.state = TextStatusEnum.Deselected;
|
|
126
|
+
}
|
|
127
|
+
}
|
|
128
|
+
onMouseUp(){
|
|
129
|
+
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
draw(vp: WebGL.Matrix.TransformationMatrix3x3,
|
|
133
|
+
colour_shader: WebGL.Shader.MVPColourProgram,
|
|
134
|
+
text_drawer: WebGL.TextDrawer){
|
|
135
|
+
//draw background
|
|
136
|
+
colour_shader.use();
|
|
137
|
+
colour_shader.setColourFromColourRGB(this.background_colour);
|
|
138
|
+
const background_model = WebGL.WebGL.rectangleModel(this.x, this.y, this.width, this.height);
|
|
139
|
+
colour_shader.setMvp(vp.multiplyCopy(background_model));
|
|
140
|
+
WebGL.Shapes.Quad.draw();
|
|
141
|
+
|
|
142
|
+
const text_height_diff = this.height - this.text_size;
|
|
143
|
+
|
|
144
|
+
const y = this.y + (text_height_diff*0.5);
|
|
145
|
+
|
|
146
|
+
//text cursor
|
|
147
|
+
if(TextGlobals.cursor_on && this.state == TextStatusEnum.Selected){
|
|
148
|
+
colour_shader.setColourFromColourRGB(this.cursor_colour);
|
|
149
|
+
const cursor_model = WebGL.WebGL.rectangleModel(
|
|
150
|
+
this.x+this.text_offset-this.cursor_thickness+(this.text_size*this.cursor_index),
|
|
151
|
+
y, this.cursor_thickness, this.text_size
|
|
152
|
+
);
|
|
153
|
+
colour_shader.setMvp(vp.multiplyCopy(cursor_model));
|
|
154
|
+
WebGL.Shapes.Quad.draw();
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
|
|
158
|
+
//draw text
|
|
159
|
+
text_drawer.drawTextColour(vp, this.x+this.text_offset, y, this.text, this.text_size, this.text_colour);
|
|
160
|
+
|
|
161
|
+
//draw border
|
|
162
|
+
if(this.state == TextStatusEnum.Selected){
|
|
163
|
+
const border_size = 2;
|
|
164
|
+
colour_shader.use();
|
|
165
|
+
colour_shader.setColourFromColourRGB(this.select_border_colour);
|
|
166
|
+
const left_model = WebGL.WebGL.rectangleModel(this.x, this.y, border_size, this.height);
|
|
167
|
+
colour_shader.setMvp(vp.multiplyCopy(left_model));
|
|
168
|
+
WebGL.Shapes.Quad.draw();
|
|
169
|
+
|
|
170
|
+
const right_model = WebGL.WebGL.rectangleModel(this.x+this.width-border_size, this.y, border_size, this.height);
|
|
171
|
+
colour_shader.setMvp(vp.multiplyCopy(right_model));
|
|
172
|
+
WebGL.Shapes.Quad.draw();
|
|
173
|
+
|
|
174
|
+
const top_model = WebGL.WebGL.rectangleModel(this.x, this.y, this.width, border_size);
|
|
175
|
+
colour_shader.setMvp(vp.multiplyCopy(top_model));
|
|
176
|
+
WebGL.Shapes.Quad.draw();
|
|
177
|
+
|
|
178
|
+
const bot_model = WebGL.WebGL.rectangleModel(this.x, this.y+this.height-border_size, this.width, border_size);
|
|
179
|
+
colour_shader.setMvp(vp.multiplyCopy(bot_model));
|
|
180
|
+
WebGL.Shapes.Quad.draw();
|
|
181
|
+
}
|
|
182
|
+
}
|
|
183
|
+
}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
import { expect, test } from 'vitest'
|
|
2
|
+
import * as Matrix from './matrix'
|
|
3
|
+
|
|
4
|
+
test('3x3 matrix tests', () => {
|
|
5
|
+
const minor_test = new Matrix.Matrix3x3();
|
|
6
|
+
minor_test.setMatrix([3,0,2,2,0,-2,0,1,1]);
|
|
7
|
+
const equal_test = new Matrix.Matrix3x3();
|
|
8
|
+
equal_test.setMatrix([3,-0,2,2,-0,-2,0,1,1]);
|
|
9
|
+
expect(Matrix.Matrix3x3.equals(minor_test, equal_test)).toBeTruthy();
|
|
10
|
+
expect(minor_test.matrix[2]).toBe(2);
|
|
11
|
+
expect(minor_test.matrix[5]).toBe(-2);
|
|
12
|
+
expect(minor_test.matrix[1]).toBe(0);
|
|
13
|
+
expect(minor_test.matrix[6]).toBe(0);
|
|
14
|
+
expect(minor_test.matrix[7]).toBe(1);
|
|
15
|
+
const minor = minor_test.matrixMinorsCopy();
|
|
16
|
+
const minor_result = new Matrix.Matrix3x3();
|
|
17
|
+
minor_result.setMatrix([2, 2, 2, -2, 3, 3, 0, -10, 0]);
|
|
18
|
+
expect(Matrix.Matrix3x3.equals(minor, minor_result)).toBeTruthy();
|
|
19
|
+
|
|
20
|
+
const cofactor = minor_test.matrixCofactorsCopy();
|
|
21
|
+
const cofactor_result = Matrix.Matrix3x3.new([2,-2,2,2,3,-3,0,10,0]);
|
|
22
|
+
expect(Matrix.Matrix3x3.equals(cofactor, cofactor_result)).toBeTruthy();
|
|
23
|
+
|
|
24
|
+
const determinant = minor_test.determinant();
|
|
25
|
+
expect(determinant).toBe(10);
|
|
26
|
+
|
|
27
|
+
const inverse_result = Matrix.Matrix3x3.new([0.2, 0.2, 0, -0.2, 0.3, 1, 0.2, -0.3, 0]);
|
|
28
|
+
const inverse = minor_test.inverseCopy();
|
|
29
|
+
expect(Matrix.Matrix3x3.equals(inverse, inverse_result)).toBeTruthy();
|
|
30
|
+
});
|