webglmusti 0.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.gitattributes +2 -0
- package/idea_list.txt +13 -0
- package/index.html +17 -0
- package/package.json +20 -0
- package/public/apple.png +0 -0
- package/public/base.png +0 -0
- package/public/car.png +0 -0
- package/public/drop.png +0 -0
- package/public/font16-Sheet.png +0 -0
- package/public/font16-Sheet.txt +52 -0
- package/public/letters-Sheet.png +0 -0
- package/public/letters-Sheet.txt +27 -0
- package/public/letters_Sheet.png +0 -0
- package/public/letters_Sheet.txt +4 -0
- package/public/vite.svg +1 -0
- package/src/App/ResourceSim/car.ts +172 -0
- package/src/App/ResourceSim/grid.ts +993 -0
- package/src/App/ResourceSim/grid_app.ts +1326 -0
- package/src/App/ResourceSim/grid_test.test.ts +18 -0
- package/src/App/ResourceSim/node_graph.ts +293 -0
- package/src/App/ResourceSim/nodes.ts +151 -0
- package/src/App/ResourceSim/resource.ts +8 -0
- package/src/App/ResourceSim/texts.ts +6 -0
- package/src/App/card/card.test.ts +22 -0
- package/src/App/card/card.ts +763 -0
- package/src/App/puzzle_box/app.ts +10 -0
- package/src/App/puzzle_box/engine.ts +374 -0
- package/src/App/puzzle_box/renderer.ts +102 -0
- package/src/App/puzzle_box/test.test.ts +49 -0
- package/src/App/water/water.ts +206 -0
- package/src/Interface/button.ts +345 -0
- package/src/Interface/interface_element.ts +30 -0
- package/src/Interface/internal_window.ts +100 -0
- package/src/Interface/options.ts +332 -0
- package/src/Interface/text_input.ts +183 -0
- package/src/WebGL/Matrix/matrix.test.ts +30 -0
- package/src/WebGL/Matrix/matrix.ts +293 -0
- package/src/WebGL/Shaders/Fragment/Program/circle.ts +49 -0
- package/src/WebGL/Shaders/Fragment/Program/circle_only.ts +47 -0
- package/src/WebGL/Shaders/Fragment/Program/circle_outline.ts +54 -0
- package/src/WebGL/Shaders/Fragment/Program/colour.ts +39 -0
- package/src/WebGL/Shaders/Fragment/Program/colour_alpha.ts +37 -0
- package/src/WebGL/Shaders/Fragment/Program/line.ts +39 -0
- package/src/WebGL/Shaders/Fragment/Program/multi_colour_centre_circle_path.ts +69 -0
- package/src/WebGL/Shaders/Fragment/Program/multi_colour_path.ts +69 -0
- package/src/WebGL/Shaders/Fragment/Program/path_centre_circle.ts +69 -0
- package/src/WebGL/Shaders/Fragment/Program/rect_outline.ts +39 -0
- package/src/WebGL/Shaders/Fragment/Program/solid_path.ts +64 -0
- package/src/WebGL/Shaders/Fragment/Program/sprite_sheet.ts +54 -0
- package/src/WebGL/Shaders/Fragment/Program/sprite_sheet_colour.ts +62 -0
- package/src/WebGL/Shaders/Fragment/Program/texture.ts +34 -0
- package/src/WebGL/Shaders/Fragment/Source/circle.frag +19 -0
- package/src/WebGL/Shaders/Fragment/Source/circle_only.frag +15 -0
- package/src/WebGL/Shaders/Fragment/Source/circle_outline.frag +23 -0
- package/src/WebGL/Shaders/Fragment/Source/colour.frag +9 -0
- package/src/WebGL/Shaders/Fragment/Source/colour_alpha.frag +7 -0
- package/src/WebGL/Shaders/Fragment/Source/fragment.frag +5 -0
- package/src/WebGL/Shaders/Fragment/Source/fragment_source.ts +15 -0
- package/src/WebGL/Shaders/Fragment/Source/line.frag +12 -0
- package/src/WebGL/Shaders/Fragment/Source/multi_colour_centre_circle_path.frag +36 -0
- package/src/WebGL/Shaders/Fragment/Source/multi_colour_path.frag +34 -0
- package/src/WebGL/Shaders/Fragment/Source/path_centre_circle.frag +29 -0
- package/src/WebGL/Shaders/Fragment/Source/rect_outline.frag +20 -0
- package/src/WebGL/Shaders/Fragment/Source/solid_path.frag +24 -0
- package/src/WebGL/Shaders/Fragment/Source/sprite_sheet.frag +17 -0
- package/src/WebGL/Shaders/Fragment/Source/sprite_sheet_colour.frag +19 -0
- package/src/WebGL/Shaders/Fragment/Source/texture.frag +11 -0
- package/src/WebGL/Shaders/Fragment/fragment.ts +43 -0
- package/src/WebGL/Shaders/Fragment/fragment_old.ts +261 -0
- package/src/WebGL/Shaders/Vertex/Program/mvp2d.ts +41 -0
- package/src/WebGL/Shaders/Vertex/Program/transform2d.ts +39 -0
- package/src/WebGL/Shaders/Vertex/Source/mvp2d.vert +17 -0
- package/src/WebGL/Shaders/Vertex/Source/mvp_i_2d.vert +18 -0
- package/src/WebGL/Shaders/Vertex/Source/simple.vert +9 -0
- package/src/WebGL/Shaders/Vertex/Source/transform2d.vert +13 -0
- package/src/WebGL/Shaders/Vertex/Source/transform2d_rel.vert +16 -0
- package/src/WebGL/Shaders/Vertex/Source/translate2d.vert +7 -0
- package/src/WebGL/Shaders/Vertex/Source/vertex_source.ts +13 -0
- package/src/WebGL/Shaders/Vertex/vertex.ts +10 -0
- package/src/WebGL/Shaders/Vertex/vertex_old.ts +289 -0
- package/src/WebGL/Shaders/custom.ts +129 -0
- package/src/WebGL/Shaders/shader.ts +197 -0
- package/src/WebGL/Shapes/Line.ts +29 -0
- package/src/WebGL/Shapes/Shapes.ts +189 -0
- package/src/WebGL/Texture/texture.ts +214 -0
- package/src/WebGL/Util/file.ts +24 -0
- package/src/WebGL/app.ts +150 -0
- package/src/WebGL/colour.ts +71 -0
- package/src/WebGL/globals.ts +353 -0
- package/src/WebGL/index.ts +3 -0
- package/src/WebGL/mixin.ts +2 -0
- package/src/global.d.ts +13 -0
- package/src/index.ts +4 -0
- package/src/main.ts +139 -0
- package/src/utils/array.ts +154 -0
- package/src/utils/assert.ts +8 -0
- package/src/utils/file.ts +0 -0
- package/src/utils/mixin.ts +22 -0
- package/src/utils/numbers.ts +11 -0
- package/src/utils/utils.test.ts +23 -0
- package/src/vite-env.d.ts +1 -0
- package/tsconfig.json +25 -0
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import * as Matrix from "../../WebGL/Matrix/matrix";
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import * as App from "./../../WebGL/app";
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import * as Grid from "./grid";
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//webgl imports
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import * as Shader from "../../WebGL/Shaders/custom";
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import * as Shapes from '../../WebGL/Shapes/Shapes';
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import * as Texture from "../../WebGL/Texture/texture";
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import * as Colour from "../../WebGL/colour";
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import * as WebGL from "../../WebGL/globals";
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import * as Node from "./nodes";
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import * as Resource from "./resource";
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import * as Car from "./car";
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import * as NodeGraph from "./node_graph"
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import * as ArrayUtils from "../../utils/array";
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import * as NumberUtils from "../../utils/numbers";
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import * as Texts from "./texts";
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//interface imports
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import * as Options from "./../../Interface/options";
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import * as InternalWindow from "./../../Interface/internal_window";
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import * as Button from "../../Interface/button";
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import * as TextInput from "../../Interface/text_input";
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interface Point extends Button.Point{};
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type Int32 = number;
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type Float = number;
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type VoidFunction = () => void;
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const EmptyFunction: VoidFunction = () => {};
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function randomPick<T>(arr: T[]): T{
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const p = Math.floor(Math.random()*arr.length);
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return arr[p];
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}
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//filter out any positions that are too close the avoid position, anything within distance
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function filterPositionsTooClose(positions: Grid.GridPosition[], avoid: Grid.GridPosition, distance: number): Grid.GridPosition[]{
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const filtered = [];
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for(const pos of positions){
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if(Grid.GridPosition.manhattanDistance(pos, avoid) >= distance){
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filtered.push(pos);
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}
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}
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return filtered;
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}
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function intersectionGridPosition(arr1: Grid.GridPosition[], arr2: Grid.GridPosition[]): Grid.GridPosition[]{
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const arr1Positions: Map<number, Set<number>> = new Map();
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const intersection = [];
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for(const pos of arr1){
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if(arr1Positions.has(pos.x)){
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arr1Positions.get(pos.x)!.add(pos.y);
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}else{
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arr1Positions.set(pos.x, new Set([pos.y]));
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}
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}
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for(const pos of arr2){
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if(arr1Positions.has(pos.x)){
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if(arr1Positions.get(pos.x)!.has(pos.y)){
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intersection.push(pos);
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}
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}
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}
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return intersection;
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}
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function addIfInside(grid: Grid.RectGrid, positions: Grid.GridPosition[], pos: Grid.GridPosition){
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if(grid.isInsideGrid(pos.x, pos.y)){
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positions.push(pos);
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}
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}
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function getLocationsAway(grid: Grid.RectGrid, pos: Grid.GridPosition, away: number): Grid.GridPosition[]{
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if(away == 0){
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return [new Grid.GridPosition(pos.x, pos.y)];
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}
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const positions: Grid.GridPosition[] = [];
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addIfInside(grid, positions, new Grid.GridPosition(pos.x, pos.y-away));
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for(let i = -away+1; i < 0; i++){
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const dx = i + away;
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addIfInside(grid, positions,new Grid.GridPosition(pos.x-dx, pos.y-i));
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addIfInside(grid, positions,new Grid.GridPosition(pos.x-dx, pos.y+i));
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}
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addIfInside(grid, positions,new Grid.GridPosition(pos.x-away, pos.y));
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addIfInside(grid, positions,new Grid.GridPosition(pos.x+away, pos.y));
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for(let i = 1; i < away; i++){
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const dx = i - away;
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addIfInside(grid, positions,new Grid.GridPosition(pos.x-dx, pos.y-i));
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addIfInside(grid, positions,new Grid.GridPosition(pos.x-dx, pos.y+i));
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}
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addIfInside(grid, positions,new Grid.GridPosition(pos.x, pos.y+away));
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return positions;
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}
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function generateKeyLocations(grid: Grid.RectGrid, n_locations: Int32=5): Grid.GridPosition[]{
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const locations: Grid.GridPosition[] = [];
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locations.push(new Grid.GridPosition(0, 0)); //start at corner
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let away = getLocationsAway(grid, locations.at(-1)!, 8);
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locations.push(randomPick(away));
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while(locations.length < n_locations){
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away = getLocationsAway(grid, locations.at(-1)!, 7);
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const pick = randomPick(away);
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locations.push(pick);
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}
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return locations;
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}
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export class MultiGridObject{
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width: Int32;
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height: Int32;
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active_cells: boolean[];
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constructor(w: Int32, h: Int32){
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this.width = w;
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this.height = h;
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this.active_cells = [];
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}
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}
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const WallEditStateEnum = {
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Default: 0,
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Adding: 1,
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Deleting: 2,
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Selecting: 3
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} as const;
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type WallEditState = (typeof WallEditStateEnum)[keyof typeof WallEditStateEnum];
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const GridCellSectionEnum = {
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...Grid.DirectionEnum,
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Center: 4
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} as const;
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type GridCellSection = (typeof GridCellSectionEnum)[keyof typeof GridCellSectionEnum];
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export class WallEngine extends App.BaseEngine{
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grid: Grid.WallGrid;
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rect_grid: Grid.RectGrid;
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mouse_over_cell: Grid.GridPosition | undefined;
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true_mouse: Matrix.Point2D | undefined;
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grid_true_mouse: Matrix.Point2D | undefined;
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highlighted_positions: Grid.GridPosition[];
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is_circle_positions: boolean;
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key_positions: Grid.GridPosition[];
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adding_position: Grid.GridPosition | undefined;
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adding_path_hori_first: boolean;
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selected_key1: Grid.GridPosition | undefined;
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selected_key2: Grid.GridPosition | undefined;
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test_objects: MultiGridObject[];
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highlight_path: Grid.GridPositionWithDirections[];
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car_collection: Car.CarCollection;
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buttons: Button.ButtonSet;
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toggle_buttons: Button.ToggleButtonSet;
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hovered_node: Node.KeyNode | undefined;
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nodes: Node.KeyNode[];
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node_size: Float;
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view: Matrix.TransformationMatrix3x3;
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overlay_element: HTMLDivElement | undefined;
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last_time: Float;
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node_graph: NodeGraph.RoadGraph;
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active_nodes: Map<Int32, Node.KeyNode>;
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node_id: Int32;
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edit_state: WallEditState;
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hover_grid_side: GridCellSection | undefined;
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selected_nodes: Set<Int32>;
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hovered_car: Int32 | undefined;
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selected_car: Int32 | undefined;
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car_buttons: Button.SingleSelectToggleButtonSet;
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test_text_box: TextInput.TextInput;
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graph_updated_status: boolean;
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//test_options: Options.SingleSelectOptions;
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//edit_state_options: Options.SingleSelectOptions;
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select_options: Options.SingleSelectOptions[];
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test_drop_option: Options.DropdownOptions;
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test_internal_window: InternalWindow.InternalWindow;
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constructor(){
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super();
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const w = 10; const h = 10;
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const s = 80;
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this.test_drop_option = new Options.DropdownOptions(100, 100, 80, 20, []);
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this.grid = new Grid.WallGrid(w,h);
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this.rect_grid = new Grid.RectGrid(w, h, s);
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this.mouse_over_cell = undefined;
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this.highlighted_positions = [];
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this.key_positions = [];
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this.active_nodes = new Map();
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this.node_id = 0;
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this.is_circle_positions = false;
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this.nodes = [];
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this.node_size = 0.15;
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this.car_collection = new Car.CarCollection();
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this.test_objects = [];
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this.adding_path_hori_first = true;
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this.highlight_path = [];
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this.buttons = new Button.ButtonSet();
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this.toggle_buttons = new Button.ToggleButtonSet();
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this.graph_updated_status = false;
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this.test_internal_window = new InternalWindow.InternalWindow(100, 50, 200, 200);
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// adding buttons
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const butt_x = 810;
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this.select_options = [];
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const edit_state_options = new Options.SingleSelectOptions(["Off", "Add", "Del", "Sel"], butt_x+90, 80, 15);
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edit_state_options.onSelected = (id: Int32) => {
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switch(id){
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+
case 0:
|
|
244
|
+
this.edit_state = WallEditStateEnum.Default;
|
|
245
|
+
break;
|
|
246
|
+
case 1:
|
|
247
|
+
this.edit_state = WallEditStateEnum.Adding;
|
|
248
|
+
break;
|
|
249
|
+
case 2:
|
|
250
|
+
this.edit_state = WallEditStateEnum.Deleting;
|
|
251
|
+
break;
|
|
252
|
+
case 3:
|
|
253
|
+
this.edit_state = WallEditStateEnum.Selecting;
|
|
254
|
+
break;
|
|
255
|
+
default:
|
|
256
|
+
break;
|
|
257
|
+
}
|
|
258
|
+
}
|
|
259
|
+
|
|
260
|
+
this.select_options.push(edit_state_options);
|
|
261
|
+
|
|
262
|
+
const car_plan_button = new Button.BasicButton(butt_x, 10, 80, 25, 9);
|
|
263
|
+
car_plan_button.text = "New Plan";
|
|
264
|
+
car_plan_button.onPressed = () => {
|
|
265
|
+
//console.log(this.car.last_key);
|
|
266
|
+
this.key_positions = generateKeyLocations(this.rect_grid, 3);
|
|
267
|
+
/*
|
|
268
|
+
if(this.car.last_key){
|
|
269
|
+
const next_key = this.randomKeyOtherThan1(this.car.last_key);
|
|
270
|
+
const path = this.grid.shortestPath(this.car.last_key, next_key);
|
|
271
|
+
//console.log(path);
|
|
272
|
+
if(path != undefined && this.car.plan == undefined){
|
|
273
|
+
const track = Grid.GridAlgorithms.pathToTrack(path);
|
|
274
|
+
this.car.setPlan(track);
|
|
275
|
+
}
|
|
276
|
+
}*/
|
|
277
|
+
}
|
|
278
|
+
this.buttons.addButton(car_plan_button);
|
|
279
|
+
|
|
280
|
+
const example_plan_button = new Button.BasicButton(butt_x, 130, 80, 25, 7);
|
|
281
|
+
example_plan_button.text = "New Example";
|
|
282
|
+
example_plan_button.onPressed = () => {
|
|
283
|
+
this.clearGrid();
|
|
284
|
+
this.key_positions = generateKeyLocations(this.rect_grid, 3);
|
|
285
|
+
if(this.key_positions.length >= 2){
|
|
286
|
+
for(let i = 1; i < this.key_positions.length; i++){
|
|
287
|
+
const path = Grid.GridPosition.randomPointToPoint1TurnTrack(this.key_positions[i-1], this.key_positions[i]);
|
|
288
|
+
this.grid.addTrack(path);
|
|
289
|
+
this.grid.grid[this.key_positions[i].y][this.key_positions[i].x].is_key = true;
|
|
290
|
+
if(i == this.key_positions.length-1){
|
|
291
|
+
//this.car.setPlan(path);
|
|
292
|
+
}
|
|
293
|
+
}
|
|
294
|
+
this.grid.grid[this.key_positions[0].y][this.key_positions[0].x].is_key = true;
|
|
295
|
+
}
|
|
296
|
+
const sh_path = this.grid.shortestPath(this.key_positions[0], this.key_positions[1]);
|
|
297
|
+
this.createKeyNodes();
|
|
298
|
+
}
|
|
299
|
+
|
|
300
|
+
this.buttons.addButton(example_plan_button);
|
|
301
|
+
|
|
302
|
+
const generate_graph_button = new Button.BasicButton(butt_x, 160, 80, 25, 8);
|
|
303
|
+
generate_graph_button.text = "Gen Graph";
|
|
304
|
+
generate_graph_button.onPressed = () => {
|
|
305
|
+
this.node_graph.generate(this.grid, this.active_nodes);
|
|
306
|
+
this.graph_updated_status = true;
|
|
307
|
+
};
|
|
308
|
+
|
|
309
|
+
this.buttons.addButton(generate_graph_button);
|
|
310
|
+
|
|
311
|
+
const validate_button = new Button.BasicButton(butt_x, 190, 80, 25, 8);
|
|
312
|
+
validate_button.text = "Validate";
|
|
313
|
+
validate_button.onPressed = () => {
|
|
314
|
+
const valid = this.validateGrid();
|
|
315
|
+
console.log(valid);
|
|
316
|
+
};
|
|
317
|
+
this.buttons.addButton(validate_button);
|
|
318
|
+
|
|
319
|
+
const clear_button = new Button.BasicButton(butt_x, 220, 80, 25, 8);
|
|
320
|
+
clear_button.text = "Clear Grid";
|
|
321
|
+
clear_button.onPressed = () => {
|
|
322
|
+
this.clearGrid();
|
|
323
|
+
this.graph_updated_status = false;
|
|
324
|
+
};
|
|
325
|
+
this.buttons.addButton(clear_button);
|
|
326
|
+
|
|
327
|
+
const short_path_button = new Button.BasicButton(butt_x, 250, 80, 25, 6);
|
|
328
|
+
short_path_button.text = "Shortest Path";
|
|
329
|
+
short_path_button.onPressed = () => {
|
|
330
|
+
if(this.selected_nodes.size == 2){
|
|
331
|
+
const it = this.selected_nodes.values();
|
|
332
|
+
const first = it.next().value!;
|
|
333
|
+
const second = it.next().value!;
|
|
334
|
+
console.log(`finding shortest path from ${first} to ${second}`);
|
|
335
|
+
const path = this.node_graph.shortestPath(first, second);
|
|
336
|
+
if(path != undefined){
|
|
337
|
+
//todo
|
|
338
|
+
}
|
|
339
|
+
}else{
|
|
340
|
+
console.log("needs 2 nodes selected");
|
|
341
|
+
}
|
|
342
|
+
}
|
|
343
|
+
this.buttons.addButton(short_path_button);
|
|
344
|
+
|
|
345
|
+
const add_car_button = new Button.BasicButton(butt_x, 280, 80, 25, 8);
|
|
346
|
+
add_car_button.text = "Add car";
|
|
347
|
+
add_car_button.onPressed = () => {
|
|
348
|
+
if(this.selected_nodes.size == 1){
|
|
349
|
+
const id = this.selected_nodes.values().next().value!;
|
|
350
|
+
const node = this.active_nodes.get(id)!;
|
|
351
|
+
console.log(node);
|
|
352
|
+
this.addCar(node);
|
|
353
|
+
//const car = new Car.ResourceCar(node);
|
|
354
|
+
//this.cars.push(car);
|
|
355
|
+
console.log("adding car");
|
|
356
|
+
}
|
|
357
|
+
}
|
|
358
|
+
this.buttons.addButton(add_car_button);
|
|
359
|
+
|
|
360
|
+
const car_path_button = new Button.BasicButton(butt_x, 310, 80, 25, 8);
|
|
361
|
+
car_path_button.text = "Car Path To";
|
|
362
|
+
car_path_button.onPressed = () => {
|
|
363
|
+
if(this.selected_nodes.size == 1 && this.selected_car != undefined){
|
|
364
|
+
const car = this.car_collection.get(this.selected_car)!;
|
|
365
|
+
if(!car.isReadyToGo()){
|
|
366
|
+
console.log("car already on journey");
|
|
367
|
+
|
|
368
|
+
}else if(this.graph_updated_status){
|
|
369
|
+
console.log("Graph not updated to visuals");
|
|
370
|
+
|
|
371
|
+
}else{
|
|
372
|
+
//check graph path to node
|
|
373
|
+
const from_id = car.starting_node.getId();
|
|
374
|
+
const to_id = this.selected_nodes.values().next().value!;
|
|
375
|
+
if(from_id === to_id){
|
|
376
|
+
console.log("car already at location");
|
|
377
|
+
}else{
|
|
378
|
+
const shortest_path = this.node_graph.shortestPath(from_id, to_id);
|
|
379
|
+
console.log(shortest_path);
|
|
380
|
+
|
|
381
|
+
}
|
|
382
|
+
}
|
|
383
|
+
}else{
|
|
384
|
+
console.log("requires selected node and selected car");
|
|
385
|
+
}
|
|
386
|
+
};
|
|
387
|
+
this.buttons.addButton(car_path_button);
|
|
388
|
+
|
|
389
|
+
const car_delete_button = new Button.BasicButton(butt_x, 340, 80, 25, 8);
|
|
390
|
+
car_delete_button.text = "Car Del";
|
|
391
|
+
car_delete_button.onPressed = () => {
|
|
392
|
+
this.deleteSelectedCar();
|
|
393
|
+
};
|
|
394
|
+
this.buttons.addButton(car_delete_button);
|
|
395
|
+
|
|
396
|
+
const add_button = new Button.ToggleButton(butt_x, 45, 80, 20, 10);
|
|
397
|
+
add_button.on_text = "Add On";
|
|
398
|
+
add_button.off_text = "Add Off";
|
|
399
|
+
add_button.onToggleOn = () => {
|
|
400
|
+
delete_button.toggleOff();
|
|
401
|
+
select_button.toggleOff();
|
|
402
|
+
this.edit_state = WallEditStateEnum.Adding;
|
|
403
|
+
};
|
|
404
|
+
add_button.onToggleOff = () => {
|
|
405
|
+
this.edit_state = WallEditStateEnum.Default;
|
|
406
|
+
};
|
|
407
|
+
|
|
408
|
+
this.toggle_buttons.addButton(add_button);
|
|
409
|
+
|
|
410
|
+
const delete_button = new Button.ToggleButton(butt_x, 70, 80, 20, 10);
|
|
411
|
+
delete_button.on_text = "Del On";
|
|
412
|
+
delete_button.off_text = "Del Off";
|
|
413
|
+
delete_button.onToggleOn = () => {
|
|
414
|
+
add_button.toggleOff();
|
|
415
|
+
select_button.toggleOff();
|
|
416
|
+
this.edit_state = WallEditStateEnum.Deleting;
|
|
417
|
+
};
|
|
418
|
+
delete_button.onToggleOff = () => {
|
|
419
|
+
this.edit_state = WallEditStateEnum.Default;
|
|
420
|
+
}
|
|
421
|
+
this.toggle_buttons.addButton(delete_button);
|
|
422
|
+
|
|
423
|
+
const select_button = new Button.ToggleButton(butt_x, 95, 80, 20, 10);
|
|
424
|
+
select_button.on_text = "Sel On";
|
|
425
|
+
select_button.off_text = "Sel Off";
|
|
426
|
+
select_button.onToggleOn = () => {
|
|
427
|
+
delete_button.toggleOff();
|
|
428
|
+
add_button.toggleOff();
|
|
429
|
+
this.edit_state = WallEditStateEnum.Selecting;
|
|
430
|
+
}
|
|
431
|
+
select_button.onToggleOff = () => {
|
|
432
|
+
this.edit_state = WallEditStateEnum.Default;
|
|
433
|
+
}
|
|
434
|
+
|
|
435
|
+
this.toggle_buttons.addButton(select_button);
|
|
436
|
+
|
|
437
|
+
this.car_buttons = new Button.SingleSelectToggleButtonSet();
|
|
438
|
+
|
|
439
|
+
this.view = Matrix.TransformationMatrix3x3.identity();
|
|
440
|
+
|
|
441
|
+
this.last_time = 0;
|
|
442
|
+
|
|
443
|
+
this.node_graph = new NodeGraph.RoadGraph();
|
|
444
|
+
//this.node_graph.generate(this.grid, this.a); // now generated by button press
|
|
445
|
+
|
|
446
|
+
this.edit_state = WallEditStateEnum.Default;
|
|
447
|
+
this.hover_grid_side = undefined;
|
|
448
|
+
|
|
449
|
+
this.selected_nodes = new Set();
|
|
450
|
+
|
|
451
|
+
this.hovered_car = undefined;
|
|
452
|
+
this.selected_car = undefined;
|
|
453
|
+
|
|
454
|
+
this.test_text_box = new TextInput.TextInput(200, 810, 600, 20);
|
|
455
|
+
}
|
|
456
|
+
addKeyNode(node: Node.KeyNode){
|
|
457
|
+
if(this.grid.getNodeId(node.x, node.y) != undefined){
|
|
458
|
+
console.log("node already here");
|
|
459
|
+
return;
|
|
460
|
+
}
|
|
461
|
+
//console.log(node);
|
|
462
|
+
this.grid.setNodeId(node.x, node.y, this.node_id);
|
|
463
|
+
//console.log(this.grid.getTile(node.x, node.y));
|
|
464
|
+
//this.nodes.push(node);
|
|
465
|
+
node.setId(this.node_id);
|
|
466
|
+
this.active_nodes.set(this.node_id, node);
|
|
467
|
+
console.log(`adding node ${this.node_id.toString()}`);
|
|
468
|
+
this.node_id++;
|
|
469
|
+
this.updateHoveredNode();
|
|
470
|
+
|
|
471
|
+
this.graph_updated_status = false;
|
|
472
|
+
}
|
|
473
|
+
deleteKeyNode(node: Node.KeyNode){
|
|
474
|
+
this.selected_nodes.delete(node.getId());
|
|
475
|
+
this.grid.getTile(node.x, node.y)!.clearKey();
|
|
476
|
+
//this.grid.setCellKeyNode(node.x, node.y, false);
|
|
477
|
+
console.log(`clearing node ${this.node_id.toString()}`);
|
|
478
|
+
this.active_nodes.delete(node.getId());
|
|
479
|
+
console.log(`deleting node ${this.node_id.toString()}`);
|
|
480
|
+
this.updateHoveredNode();
|
|
481
|
+
this.graph_updated_status = false;
|
|
482
|
+
}
|
|
483
|
+
clearGrid(){
|
|
484
|
+
this.grid.clear();
|
|
485
|
+
this.clearKeyNodes();
|
|
486
|
+
this.clearCars();
|
|
487
|
+
this.graph_updated_status = false;
|
|
488
|
+
}
|
|
489
|
+
clearKeyNodes(){
|
|
490
|
+
for(const [id, node] of this.active_nodes){
|
|
491
|
+
this.deleteKeyNode(node);
|
|
492
|
+
//todo delete car on node
|
|
493
|
+
}
|
|
494
|
+
this.active_nodes.clear();
|
|
495
|
+
this.graph_updated_status = false;
|
|
496
|
+
}
|
|
497
|
+
clearCars(){
|
|
498
|
+
this.car_collection.clear();
|
|
499
|
+
}
|
|
500
|
+
|
|
501
|
+
deleteSelectedCar(){
|
|
502
|
+
if(this.selected_car != undefined)
|
|
503
|
+
this.car_collection.delete(this.selected_car);
|
|
504
|
+
}
|
|
505
|
+
|
|
506
|
+
addCar(node: Node.KeyNode){
|
|
507
|
+
this.car_collection.addCarOnNode(node);
|
|
508
|
+
}
|
|
509
|
+
|
|
510
|
+
//a valid grid has nodes on all nodes with one direction attached.
|
|
511
|
+
//also requires neighbouring nodes to have opposite directions active
|
|
512
|
+
validateGrid(): boolean{
|
|
513
|
+
for(let y = 0; y < this.grid.width; y++){
|
|
514
|
+
for(let x = 0; x < this.grid.height; x++){
|
|
515
|
+
const tile = this.grid.getTile(x, y)!;
|
|
516
|
+
if(x == 0 && tile.directionHasPath(Grid.DirectionEnum.Left)){
|
|
517
|
+
console.log("Outside map left");
|
|
518
|
+
return false;
|
|
519
|
+
}
|
|
520
|
+
if(y == 0 && tile.directionHasPath(Grid.DirectionEnum.Up)){
|
|
521
|
+
console.log("Outside map up");
|
|
522
|
+
return false;
|
|
523
|
+
}
|
|
524
|
+
if(y == this.grid.height-1 && tile.directionHasPath(Grid.DirectionEnum.Down)){
|
|
525
|
+
console.log("Outside map down");
|
|
526
|
+
return false;
|
|
527
|
+
}
|
|
528
|
+
if(x == this.grid.width-1 && tile.directionHasPath(Grid.DirectionEnum.Right)){
|
|
529
|
+
console.log("Outside map right");
|
|
530
|
+
return false
|
|
531
|
+
}
|
|
532
|
+
for(const dir of tile.getDirections()){
|
|
533
|
+
const pos = new Grid.GridPosition(x, y);
|
|
534
|
+
const next_position = Grid.DirectionUtil.copyMovePosition(dir, pos);
|
|
535
|
+
const next_tile = this.grid.getTile(next_position.x, next_position.y)!;
|
|
536
|
+
const opp = Grid.DirectionUtil.opposite(dir);
|
|
537
|
+
if(!next_tile.directionHasPath(opp)){
|
|
538
|
+
//no connecting
|
|
539
|
+
console.log(`No connecting path from ${pos.x}, ${pos.y} to ${next_position.x}, ${next_position.y}`);
|
|
540
|
+
return false;
|
|
541
|
+
}
|
|
542
|
+
}
|
|
543
|
+
if(tile.getDirections().length == 1 && tile.node_id == undefined){
|
|
544
|
+
console.log(`Position: ${x} ${y} has no key node with only one exit path`);
|
|
545
|
+
return false;
|
|
546
|
+
}
|
|
547
|
+
}
|
|
548
|
+
}
|
|
549
|
+
return true;
|
|
550
|
+
}
|
|
551
|
+
quickFixGrid(){
|
|
552
|
+
//adds unfinished paths, adds nodes on deadends, and removes paths on map edges
|
|
553
|
+
//TODO
|
|
554
|
+
}
|
|
555
|
+
addOverlayElement(overlay: HTMLDivElement){
|
|
556
|
+
this.overlay_element = overlay;
|
|
557
|
+
}
|
|
558
|
+
onFinishLoading(){
|
|
559
|
+
if(this.overlay_element != undefined){
|
|
560
|
+
this.overlay_element.textContent = "";
|
|
561
|
+
}
|
|
562
|
+
}
|
|
563
|
+
createKeyNodes(){
|
|
564
|
+
this.nodes = [];
|
|
565
|
+
const rand_arr = ArrayUtils.random0ToN(this.key_positions.length);
|
|
566
|
+
//console.log(rand_arr);
|
|
567
|
+
const res_node = new Node.ResourceGeneratorNode(this.key_positions[rand_arr[0]].x, this.key_positions[rand_arr[0]].y);
|
|
568
|
+
this.addKeyNode(res_node);
|
|
569
|
+
|
|
570
|
+
const deliver_node = new Node.RequirementNode(this.key_positions[rand_arr[1]].x, this.key_positions[rand_arr[1]].y);
|
|
571
|
+
this.addKeyNode(deliver_node);
|
|
572
|
+
|
|
573
|
+
for(let i = 2; i < this.key_positions.length; i++){
|
|
574
|
+
const node = new Node.KeyNode(this.key_positions[rand_arr[i]].x, this.key_positions[rand_arr[i]].y);
|
|
575
|
+
//this.nodes.push(new Node.KeyNode(this.key_positions[rand_arr[i]].x, this.key_positions[rand_arr[i]].y));
|
|
576
|
+
this.addKeyNode(node);
|
|
577
|
+
}
|
|
578
|
+
|
|
579
|
+
}
|
|
580
|
+
randomKeyOtherThan1(not_included: Grid.GridPosition){
|
|
581
|
+
const others = this.key_positions.filter((p) => {
|
|
582
|
+
return !(not_included.x === p.x && not_included.y === p.y);
|
|
583
|
+
});
|
|
584
|
+
return others[Math.floor(Math.random()*others.length)];
|
|
585
|
+
}
|
|
586
|
+
|
|
587
|
+
addKeyPosition(x: Int32, y: Int32){
|
|
588
|
+
this.key_positions.push(new Grid.GridPosition(x, y));
|
|
589
|
+
}
|
|
590
|
+
|
|
591
|
+
sideOnGrid(pos: WebGL.Matrix.Point2D | undefined): GridCellSection | undefined{
|
|
592
|
+
if(pos != undefined){
|
|
593
|
+
const dx = pos.x % 1;
|
|
594
|
+
const dy = pos.y % 1;
|
|
595
|
+
|
|
596
|
+
|
|
597
|
+
const dist = 0.015;
|
|
598
|
+
if(NumberUtils.distanceSq(dx, dy, 0.5, 0.5) < dist){
|
|
599
|
+
this.hover_grid_side = GridCellSectionEnum.Center;
|
|
600
|
+
}else{
|
|
601
|
+
const dir = Grid.DirectionUtil.fromFloatsInGridDecimal(dx, dy);
|
|
602
|
+
this.hover_grid_side = dir;
|
|
603
|
+
}
|
|
604
|
+
}else{
|
|
605
|
+
this.hover_grid_side = undefined;
|
|
606
|
+
}
|
|
607
|
+
return this.hover_grid_side;
|
|
608
|
+
}
|
|
609
|
+
|
|
610
|
+
protected override handleKeyDown(ev: KeyboardEvent){
|
|
611
|
+
if(ev.key == 'q'){
|
|
612
|
+
this.is_circle_positions = !this.is_circle_positions;
|
|
613
|
+
if(this.mouse_over_cell != undefined){
|
|
614
|
+
this.setHighlightedPositions(this.mouse_over_cell);
|
|
615
|
+
}
|
|
616
|
+
}else if(ev.key == 'w'){
|
|
617
|
+
//run path closest
|
|
618
|
+
if(this.highlight_path.length > 0){
|
|
619
|
+
for(const dir_pos of this.highlight_path){
|
|
620
|
+
this.grid.setCellStateFromActive(dir_pos.position.x, dir_pos.position.y, dir_pos.directions, Grid.TileStateEnum.Path);
|
|
621
|
+
}
|
|
622
|
+
this.highlight_path = [];
|
|
623
|
+
}
|
|
624
|
+
else if(this.selected_key1 != undefined && this.selected_key2 != undefined){
|
|
625
|
+
console.log("find path");
|
|
626
|
+
const path = this.grid.shortestPath(this.selected_key1, this.selected_key2);
|
|
627
|
+
console.log(path);
|
|
628
|
+
if(path != undefined){
|
|
629
|
+
//this.highlight_path = path;
|
|
630
|
+
const dir_path_positions = Grid.GridAlgorithms.positionPathToDirectionPath(path);
|
|
631
|
+
for(const dir_pos of dir_path_positions){
|
|
632
|
+
this.grid.setCellStateFromActive(dir_pos.position.x, dir_pos.position.y, dir_pos.directions, Grid.TileStateEnum.Highlight);
|
|
633
|
+
}
|
|
634
|
+
this.highlight_path = dir_path_positions;
|
|
635
|
+
console.log(dir_path_positions);
|
|
636
|
+
console.log(this.grid);
|
|
637
|
+
}
|
|
638
|
+
}
|
|
639
|
+
}else if(ev.key == 'a'){
|
|
640
|
+
this.view.translate(-this.rect_grid.size, 0);
|
|
641
|
+
}else if(ev.key == 'd'){
|
|
642
|
+
this.view.translate(this.rect_grid.size, 0);
|
|
643
|
+
}else if(ev.key == 'Escape'){
|
|
644
|
+
this.deselectKeyNodes();
|
|
645
|
+
this.deselectCar();
|
|
646
|
+
}
|
|
647
|
+
this.test_text_box.onKeyDown(ev);
|
|
648
|
+
}
|
|
649
|
+
protected override handleMouseMove(ev: MouseEvent): void {
|
|
650
|
+
const true_mouse = new Matrix.Point2D(ev.offsetX, ev.offsetY);
|
|
651
|
+
this.true_mouse = true_mouse;
|
|
652
|
+
const inv = this.view.copy();
|
|
653
|
+
inv.invert();
|
|
654
|
+
this.grid_true_mouse = inv.transformPoint(true_mouse);
|
|
655
|
+
this.grid_true_mouse.x/=this.rect_grid.size;
|
|
656
|
+
this.grid_true_mouse.y/=this.rect_grid.size;
|
|
657
|
+
const side = this.sideOnGrid(this.grid_true_mouse);
|
|
658
|
+
const pos = this.rect_grid.getPosition(ev.offsetX, ev.offsetY);
|
|
659
|
+
if(pos != undefined){
|
|
660
|
+
if(this.mouse_over_cell == undefined || (this.mouse_over_cell.x != pos.x || this.mouse_over_cell.y != pos.y)){
|
|
661
|
+
this.setHighlightedPositions(pos);
|
|
662
|
+
}
|
|
663
|
+
}else{
|
|
664
|
+
this.highlighted_positions = [];
|
|
665
|
+
}
|
|
666
|
+
this.buttons.updateMouse(true_mouse);
|
|
667
|
+
this.toggle_buttons.updateMouse(true_mouse);
|
|
668
|
+
this.mouse_over_cell = pos;
|
|
669
|
+
|
|
670
|
+
const true_grid = this.getGridTruePosition(ev.offsetX, ev.offsetY);
|
|
671
|
+
|
|
672
|
+
this.updateHoveredNode();
|
|
673
|
+
this.test_text_box.onMouseMove(true_mouse);
|
|
674
|
+
for(const opt of this.select_options){
|
|
675
|
+
opt.onMouseMove(true_mouse);
|
|
676
|
+
}
|
|
677
|
+
this.test_internal_window.mouseMove(true_mouse);
|
|
678
|
+
}
|
|
679
|
+
|
|
680
|
+
protected override handleMouseDown(ev: MouseEvent){
|
|
681
|
+
if(this.mouse_over_cell != undefined){
|
|
682
|
+
const cell = this.mouse_over_cell;
|
|
683
|
+
if(this.hovered_car != undefined){
|
|
684
|
+
this.selectCar(this.hovered_car);
|
|
685
|
+
}
|
|
686
|
+
|
|
687
|
+
//node selection
|
|
688
|
+
else if(this.edit_state === WallEditStateEnum.Selecting){
|
|
689
|
+
const grid_tile = this.grid.getTile(this.mouse_over_cell.x, this.mouse_over_cell.y);
|
|
690
|
+
if(grid_tile != undefined && grid_tile.isKeyNode()){
|
|
691
|
+
if(this.selected_nodes.has(grid_tile.node_id!)){
|
|
692
|
+
grid_tile.is_selected = false;
|
|
693
|
+
this.selected_nodes.delete(grid_tile.node_id!);
|
|
694
|
+
}else{
|
|
695
|
+
grid_tile.is_selected = true;
|
|
696
|
+
this.selected_nodes.add(grid_tile.node_id!);
|
|
697
|
+
}
|
|
698
|
+
}
|
|
699
|
+
}
|
|
700
|
+
|
|
701
|
+
// edit walls with mouse input
|
|
702
|
+
else if(this.edit_state === WallEditStateEnum.Adding){
|
|
703
|
+
if(this.hover_grid_side != undefined){
|
|
704
|
+
const changed = this.editSide(cell, this.hover_grid_side, Grid.TileStateEnum.Path);
|
|
705
|
+
console.log(changed);
|
|
706
|
+
//todo use changed, i.e. devalidates graph
|
|
707
|
+
}
|
|
708
|
+
|
|
709
|
+
}else if(this.edit_state === WallEditStateEnum.Deleting){
|
|
710
|
+
if(this.hover_grid_side != undefined){
|
|
711
|
+
const changed = this.editSide(cell, this.hover_grid_side, Grid.TileStateEnum.Nothing);
|
|
712
|
+
console.log(changed);
|
|
713
|
+
//todo use changed, i.e. devalidates graph
|
|
714
|
+
}
|
|
715
|
+
}
|
|
716
|
+
}
|
|
717
|
+
|
|
718
|
+
this.buttons.mouseDown();
|
|
719
|
+
this.toggle_buttons.mouseDown();
|
|
720
|
+
if(this.true_mouse != undefined){
|
|
721
|
+
this.test_text_box.onMouseDown(this.true_mouse);
|
|
722
|
+
for(const opt of this.select_options){
|
|
723
|
+
opt.onMouseDown();
|
|
724
|
+
}
|
|
725
|
+
this.test_internal_window.mouseDown(this.true_mouse);
|
|
726
|
+
}
|
|
727
|
+
}
|
|
728
|
+
|
|
729
|
+
|
|
730
|
+
protected override handleMouseUp(ev: MouseEvent): void {
|
|
731
|
+
this.buttons.mouseUp();
|
|
732
|
+
this.toggle_buttons.mouseUp();
|
|
733
|
+
this.test_text_box.onMouseUp();
|
|
734
|
+
for(const opt of this.select_options){
|
|
735
|
+
opt.onMouseUp();
|
|
736
|
+
}
|
|
737
|
+
this.test_internal_window.mouseUp();
|
|
738
|
+
}
|
|
739
|
+
|
|
740
|
+
|
|
741
|
+
editSide(cell: Grid.GridPosition, side: GridCellSection, value: Grid.TileState): boolean{
|
|
742
|
+
const side_to_direction = {
|
|
743
|
+
[GridCellSectionEnum.Left]: Grid.DirectionEnum.Left,
|
|
744
|
+
[GridCellSectionEnum.Down]: Grid.DirectionEnum.Down,
|
|
745
|
+
[GridCellSectionEnum.Right]: Grid.DirectionEnum.Right,
|
|
746
|
+
[GridCellSectionEnum.Up]: Grid.DirectionEnum.Up
|
|
747
|
+
}
|
|
748
|
+
const tile = this.grid.getTileFromPosition(cell)!;
|
|
749
|
+
let changed = false;
|
|
750
|
+
if(side === GridCellSectionEnum.Center){
|
|
751
|
+
const node_id = this.grid.getNodeId(cell.x, cell.y);
|
|
752
|
+
if(value === Grid.TileStateEnum.Path){
|
|
753
|
+
//adding node
|
|
754
|
+
changed = node_id == undefined;
|
|
755
|
+
const new_node = new Node.KeyNode(cell.x, cell.y);
|
|
756
|
+
this.addKeyNode(new_node);
|
|
757
|
+
}else{
|
|
758
|
+
//deleting node
|
|
759
|
+
changed = node_id != undefined;
|
|
760
|
+
if(node_id != undefined){
|
|
761
|
+
const node = this.active_nodes.get(node_id);
|
|
762
|
+
if(node != undefined) this.deleteKeyNode(node);
|
|
763
|
+
}
|
|
764
|
+
}
|
|
765
|
+
}else{
|
|
766
|
+
changed = tile.getSideState(side) != value;
|
|
767
|
+
this.grid.setCellState(cell.x, cell.y, side_to_direction[side], value);
|
|
768
|
+
}
|
|
769
|
+
return changed;
|
|
770
|
+
}
|
|
771
|
+
updateHoveredNode(){
|
|
772
|
+
this.hovered_node = undefined;
|
|
773
|
+
if(this.grid_true_mouse != undefined){
|
|
774
|
+
for(const [id, node] of this.active_nodes){
|
|
775
|
+
const dist = node.distanceSq(this.grid_true_mouse);
|
|
776
|
+
if(dist < this.node_size*this.node_size){
|
|
777
|
+
this.hovered_node = node;
|
|
778
|
+
}
|
|
779
|
+
}
|
|
780
|
+
}
|
|
781
|
+
}
|
|
782
|
+
|
|
783
|
+
deselectKeyNodes(){
|
|
784
|
+
for(const [id, node] of this.active_nodes){
|
|
785
|
+
this.grid.setSelected(node.x, node.y, false);
|
|
786
|
+
}
|
|
787
|
+
this.selected_nodes.clear();
|
|
788
|
+
}
|
|
789
|
+
deselectCar(){
|
|
790
|
+
if(this.selected_car != undefined){
|
|
791
|
+
this.car_collection.get(this.selected_car)!.is_selected = false;
|
|
792
|
+
this.selected_car = undefined;
|
|
793
|
+
}
|
|
794
|
+
}
|
|
795
|
+
selectCar(car_id: Int32){
|
|
796
|
+
//console.log("select");
|
|
797
|
+
this.car_collection.select(car_id);
|
|
798
|
+
this.selected_car = car_id;
|
|
799
|
+
}
|
|
800
|
+
|
|
801
|
+
|
|
802
|
+
setHighlightedPositions(pos: Grid.GridPosition){
|
|
803
|
+
if(this.is_circle_positions){
|
|
804
|
+
this.highlighted_positions = Grid.GridAlgorithms.positionsWithin2Ranges(20,36).map((p) => new Grid.GridPosition(pos.x+p.x, pos.y+p.y));
|
|
805
|
+
this.highlighted_positions = filterPositionsTooClose(this.highlighted_positions, new Grid.GridPosition(0, 0), 3);
|
|
806
|
+
}else{
|
|
807
|
+
this.highlighted_positions = ArrayUtils.flatten(Grid.GridPosition.allPositionsDistanceAway(pos, 6));
|
|
808
|
+
this.highlighted_positions = Grid.GridPosition.filterInsideGrid(this.highlighted_positions, this.rect_grid);
|
|
809
|
+
this.highlighted_positions = filterPositionsTooClose(this.highlighted_positions, new Grid.GridPosition(0, 0), 3);
|
|
810
|
+
}
|
|
811
|
+
}
|
|
812
|
+
|
|
813
|
+
getGridTruePosition(x: Float, y: Float): Matrix.Point2D{
|
|
814
|
+
const inv = this.view.copy();
|
|
815
|
+
inv.invert();
|
|
816
|
+
this.grid_true_mouse = inv.transformPoint(new Matrix.Point2D(x, y));
|
|
817
|
+
this.grid_true_mouse.x/=this.rect_grid.size;
|
|
818
|
+
this.grid_true_mouse.y/=this.rect_grid.size;
|
|
819
|
+
return this.grid_true_mouse;
|
|
820
|
+
}
|
|
821
|
+
|
|
822
|
+
gridPointCarCollision(grid_point: Matrix.Point2D): Int32 | undefined{
|
|
823
|
+
for(const [id, car] of this.car_collection.cars){
|
|
824
|
+
const left = car.x-car.size*0.5;
|
|
825
|
+
const right = car.x+car.size*0.5;
|
|
826
|
+
const top = car.y-car.size*0.5;
|
|
827
|
+
const bot = car.y+car.size*0.5;
|
|
828
|
+
|
|
829
|
+
if(left < grid_point.x && grid_point.x < right && top < grid_point.y && grid_point.y < bot){
|
|
830
|
+
return id;
|
|
831
|
+
}
|
|
832
|
+
}
|
|
833
|
+
return undefined;
|
|
834
|
+
}
|
|
835
|
+
|
|
836
|
+
update(time: Float){
|
|
837
|
+
const update_time = time - this.last_time;
|
|
838
|
+
for(const [id, node] of this.active_nodes){
|
|
839
|
+
node.update(update_time);
|
|
840
|
+
}
|
|
841
|
+
this.car_collection.update(update_time)
|
|
842
|
+
if(this.grid_true_mouse != undefined){
|
|
843
|
+
const highlighted_car = this.gridPointCarCollision(this.grid_true_mouse);
|
|
844
|
+
this.hovered_car = highlighted_car;
|
|
845
|
+
//console.log(highlighted_car);
|
|
846
|
+
}else{
|
|
847
|
+
this.hovered_car = undefined;
|
|
848
|
+
}
|
|
849
|
+
|
|
850
|
+
TextInput.TextGlobals.update(update_time);
|
|
851
|
+
|
|
852
|
+
this.last_time = time;
|
|
853
|
+
}
|
|
854
|
+
}
|
|
855
|
+
|
|
856
|
+
interface MultiColourTileShader{
|
|
857
|
+
setLeftColour:(r: Float, g: Float, b: Float) => void;
|
|
858
|
+
setBotColour:(r: Float, g: Float, b: Float) => void;
|
|
859
|
+
setRightColour:(r: Float, g: Float, b: Float) => void;
|
|
860
|
+
setTopColour:(r: Float, g: Float, b: Float) => void;
|
|
861
|
+
setMidColour:(r: Float, g: Float, b: Float) => void;
|
|
862
|
+
}
|
|
863
|
+
|
|
864
|
+
interface DirectionTileShader extends TileShader{
|
|
865
|
+
setLeft:(v: number) => void;
|
|
866
|
+
setBot:(v: number) => void;
|
|
867
|
+
setRight:(v: number) => void;
|
|
868
|
+
setTop:(v: number) => void;
|
|
869
|
+
}
|
|
870
|
+
|
|
871
|
+
interface TileShader{
|
|
872
|
+
use: () => void;
|
|
873
|
+
setSize: (s: Float) => void;
|
|
874
|
+
setMvp: (mat: Matrix.Matrix3x3) => void;
|
|
875
|
+
}
|
|
876
|
+
|
|
877
|
+
export class WallRenderer implements App.IEngineRenderer<WallEngine>{
|
|
878
|
+
grid_tile_shader: Shader.MVPSolidPathProgram;
|
|
879
|
+
pri_tile_shader: Shader.MVPPathCenterCircleProgram;
|
|
880
|
+
solid_shader: Shader.MVPColourProgram;
|
|
881
|
+
sprite_sheet_shader: Shader.MVPSpriteSheetProgram;
|
|
882
|
+
multi_colour_tile_shader: Shader.MVPMultiColourPathProgram;
|
|
883
|
+
multi_colour_centre_circle_shader: Shader.MVPMultiColourCentreCirclePathProgram;
|
|
884
|
+
|
|
885
|
+
text_drawer: WebGL.TextDrawer;
|
|
886
|
+
fonts: WebGL.FontLoader;
|
|
887
|
+
|
|
888
|
+
tile_state_colours: Map<Grid.TileState, Colour.ColourRGB>;
|
|
889
|
+
background_colour: Colour.ColourRGB;
|
|
890
|
+
key_colour: Colour.ColourRGB;
|
|
891
|
+
|
|
892
|
+
texture_shader: Shader.MVPTextureProgram;
|
|
893
|
+
vp: Matrix.TransformationMatrix3x3;
|
|
894
|
+
perspective: Matrix.TransformationMatrix3x3;
|
|
895
|
+
draw_width: Int32;
|
|
896
|
+
draw_height: Int32;
|
|
897
|
+
|
|
898
|
+
textures: Texture.TextureCollection;
|
|
899
|
+
|
|
900
|
+
white: Colour.ColourRGB;
|
|
901
|
+
|
|
902
|
+
overlay_element: HTMLDivElement | undefined;
|
|
903
|
+
|
|
904
|
+
constructor(w: Int32, h: Int32){
|
|
905
|
+
this.grid_tile_shader = new Shader.MVPSolidPathProgram();
|
|
906
|
+
this.pri_tile_shader = new Shader.MVPPathCenterCircleProgram();
|
|
907
|
+
this.multi_colour_tile_shader = new Shader.MVPMultiColourPathProgram();
|
|
908
|
+
this.multi_colour_centre_circle_shader = new Shader.MVPMultiColourCentreCirclePathProgram();
|
|
909
|
+
this.solid_shader = new Shader.MVPColourProgram();
|
|
910
|
+
this.sprite_sheet_shader = new Shader.MVPSpriteSheetProgram();
|
|
911
|
+
this.texture_shader = new Shader.MVPTextureProgram();
|
|
912
|
+
|
|
913
|
+
this.text_drawer = new WebGL.TextDrawer();
|
|
914
|
+
this.fonts = new WebGL.FontLoader();
|
|
915
|
+
|
|
916
|
+
this.draw_width = w;
|
|
917
|
+
this.draw_height = h;
|
|
918
|
+
this.perspective = Matrix.TransformationMatrix3x3.orthographic(0, w, h, 0);
|
|
919
|
+
this.vp = Matrix.TransformationMatrix3x3.identity();
|
|
920
|
+
|
|
921
|
+
this.textures = new Texture.TextureCollection();
|
|
922
|
+
|
|
923
|
+
this.tile_state_colours = new Map();
|
|
924
|
+
this.tile_state_colours.set(Grid.TileStateEnum.Nothing, Colour.ColourUtils.yellow());
|
|
925
|
+
this.tile_state_colours.set(Grid.TileStateEnum.Highlight, Colour.ColourUtils.red());
|
|
926
|
+
this.tile_state_colours.set(Grid.TileStateEnum.Path, Colour.ColourUtils.blue());
|
|
927
|
+
this.tile_state_colours.set(Grid.TileStateEnum.Preview, Colour.ColourUtils.fromRGB(0.3, 0.4, 1));
|
|
928
|
+
|
|
929
|
+
this.background_colour = Colour.ColourUtils.yellow();
|
|
930
|
+
this.key_colour = Colour.ColourUtils.pink();
|
|
931
|
+
|
|
932
|
+
//set some default shader properties
|
|
933
|
+
this.multi_colour_centre_circle_shader.use();
|
|
934
|
+
this.multi_colour_centre_circle_shader.setSize(0.1);
|
|
935
|
+
this.multi_colour_centre_circle_shader.setCircleRadius(0.17);
|
|
936
|
+
this.multi_colour_centre_circle_shader.setBackgroundColour(this.background_colour.red, this.background_colour.green, this.background_colour.blue);
|
|
937
|
+
|
|
938
|
+
this.multi_colour_tile_shader.use();
|
|
939
|
+
this.multi_colour_tile_shader.setSize(0.1);
|
|
940
|
+
this.multi_colour_tile_shader.setBackgroundColour(this.background_colour.red, this.background_colour.green, this.background_colour.blue);
|
|
941
|
+
|
|
942
|
+
this.white = WebGL.Colour.ColourUtils.white();
|
|
943
|
+
|
|
944
|
+
}
|
|
945
|
+
resize(w: Int32, h: Int32){
|
|
946
|
+
this.perspective = Matrix.TransformationMatrix3x3.orthographic(0, w, h, 0);
|
|
947
|
+
}
|
|
948
|
+
loadTextures(onLoad:VoidFunction=EmptyFunction){
|
|
949
|
+
//load textures
|
|
950
|
+
if(this.overlay_element != undefined){
|
|
951
|
+
this.overlay_element.textContent = "Loading Textures...";
|
|
952
|
+
}
|
|
953
|
+
setTimeout(() => {
|
|
954
|
+
const texture_names = ["car.png", "base.png"];
|
|
955
|
+
this.textures.addFromUrl("car", "car.png");
|
|
956
|
+
this.textures.addFromUrl("drop", "drop.png");
|
|
957
|
+
this.textures.addFromUrl("apple", "apple.png");
|
|
958
|
+
|
|
959
|
+
this.textures.load(() => this.loadFonts(onLoad));
|
|
960
|
+
}, 200)
|
|
961
|
+
}
|
|
962
|
+
loadFonts(onLoad:VoidFunction=EmptyFunction){
|
|
963
|
+
if(this.overlay_element != undefined){
|
|
964
|
+
this.overlay_element.textContent = "Loading Fonts...";
|
|
965
|
+
}
|
|
966
|
+
setTimeout(() => {
|
|
967
|
+
const font_name = "letters-Sheet.png";
|
|
968
|
+
const fn = "font16-Sheet.png";
|
|
969
|
+
//this.fonts.addFont(font_name);
|
|
970
|
+
this.fonts.addFont(fn);
|
|
971
|
+
this.fonts.loadFonts(() => {
|
|
972
|
+
//this.text_drawer.setFont(this.fonts.getFont(font_name)!);
|
|
973
|
+
this.text_drawer.setFont(this.fonts.getFont(fn)!);
|
|
974
|
+
this.text_drawer.loadFont();
|
|
975
|
+
console.log("finished loading");
|
|
976
|
+
if(onLoad) onLoad();
|
|
977
|
+
});
|
|
978
|
+
}, 100);
|
|
979
|
+
}
|
|
980
|
+
addOverlayElement(overlay: HTMLDivElement){
|
|
981
|
+
this.overlay_element = overlay;
|
|
982
|
+
}
|
|
983
|
+
drawKeyTile(engine: WallEngine, x: Int32, y: Int32){
|
|
984
|
+
//expects shader vars setup
|
|
985
|
+
const gs = engine.rect_grid.size;
|
|
986
|
+
const tx = x*gs;
|
|
987
|
+
const ty = y*gs;
|
|
988
|
+
this.pri_tile_shader.use();
|
|
989
|
+
const is_key1 = engine.selected_key1 != undefined && engine.selected_key1.x == x && engine.selected_key1.y == y;
|
|
990
|
+
const is_key2 = engine.selected_key2 != undefined && engine.selected_key2.x == x && engine.selected_key2.y == y;
|
|
991
|
+
if(is_key1 || is_key2){
|
|
992
|
+
this.pri_tile_shader.setColour(1, 0, 1);
|
|
993
|
+
}else{
|
|
994
|
+
this.pri_tile_shader.setColour(0, 1, 1);
|
|
995
|
+
}
|
|
996
|
+
|
|
997
|
+
const model = Matrix.TransformationMatrix3x3.translate(tx, ty);
|
|
998
|
+
model.multiply(Matrix.TransformationMatrix3x3.scale(gs, gs));
|
|
999
|
+
|
|
1000
|
+
this.setTile(this.pri_tile_shader, engine.grid, x, y);
|
|
1001
|
+
this.pri_tile_shader.setMvp(this.vp.multiplyCopy(model));
|
|
1002
|
+
Shapes.Quad.drawRelative();
|
|
1003
|
+
}
|
|
1004
|
+
drawMultiKeyTile(engine: WallEngine, x: Int32, y: Int32){
|
|
1005
|
+
this.multi_colour_centre_circle_shader.use();
|
|
1006
|
+
const gs = engine.rect_grid.size;
|
|
1007
|
+
const model = WebGL.WebGL.rectangleModel(x*gs, y*gs, gs, gs);
|
|
1008
|
+
this.multi_colour_centre_circle_shader.setMvp(this.vp.multiplyCopy(model));
|
|
1009
|
+
//this.multi_colour_centre_circle_shader.setCircleRadius(0.1);
|
|
1010
|
+
this.setMultiTile(engine, this.multi_colour_centre_circle_shader, x, y, true);
|
|
1011
|
+
Shapes.Quad.draw();
|
|
1012
|
+
//this.setMultiTile(this.multi_colour_centre_circle_shader, engine.grid.grid[y][x].);
|
|
1013
|
+
}
|
|
1014
|
+
drawMultiWallTile(engine: WallEngine, x: Int32, y: Int32){
|
|
1015
|
+
this.multi_colour_tile_shader.use();
|
|
1016
|
+
const gs = engine.rect_grid.size;
|
|
1017
|
+
const model = WebGL.WebGL.rectangleModel(x*gs, y*gs, gs, gs);
|
|
1018
|
+
this.multi_colour_tile_shader.setMvp(this.vp.multiplyCopy(model));
|
|
1019
|
+
this.setMultiTile(engine, this.multi_colour_tile_shader, x, y, false);
|
|
1020
|
+
Shapes.Quad.draw();
|
|
1021
|
+
}
|
|
1022
|
+
drawWallTile(shader: DirectionTileShader, engine: WallEngine, x: Int32, y: Int32){
|
|
1023
|
+
const gs = engine.rect_grid.size;
|
|
1024
|
+
const tx = x*gs;
|
|
1025
|
+
const ty = y*gs;
|
|
1026
|
+
const model = Matrix.TransformationMatrix3x3.translate(tx, ty);
|
|
1027
|
+
model.multiply(Matrix.TransformationMatrix3x3.scale(gs, gs));
|
|
1028
|
+
shader.use();
|
|
1029
|
+
this.setTile(shader, engine.grid, x, y);
|
|
1030
|
+
shader.setSize(0.2);
|
|
1031
|
+
shader.setMvp(this.vp.multiplyCopy(model));
|
|
1032
|
+
Shapes.Quad.drawRelative();
|
|
1033
|
+
}
|
|
1034
|
+
drawCar(car: Car.ResourceCar, engine: WallEngine){
|
|
1035
|
+
const gs = engine.rect_grid.size;
|
|
1036
|
+
const cs = car.size*gs;
|
|
1037
|
+
|
|
1038
|
+
if(car.is_selected){
|
|
1039
|
+
const outline_size = 4;
|
|
1040
|
+
//const half_outline = outline_size*0.5;
|
|
1041
|
+
//draw outline
|
|
1042
|
+
this.solid_shader.use();
|
|
1043
|
+
this.solid_shader.setColour(1, 1, 1);
|
|
1044
|
+
|
|
1045
|
+
const outline_model = WebGL.WebGL.rectangleModel(
|
|
1046
|
+
car.x*gs, car.y*gs,
|
|
1047
|
+
cs+outline_size, cs+outline_size
|
|
1048
|
+
);
|
|
1049
|
+
this.solid_shader.setMvp(this.perspective.multiplyCopy(outline_model));
|
|
1050
|
+
|
|
1051
|
+
WebGL.Shapes.CenterQuad.draw();
|
|
1052
|
+
}
|
|
1053
|
+
|
|
1054
|
+
this.texture_shader.use();
|
|
1055
|
+
this.textures.active("car", 2);
|
|
1056
|
+
this.texture_shader.setTextureId(2);
|
|
1057
|
+
const model = WebGL.WebGL.rectangleModel(car.x*gs, car.y*gs, cs, cs);
|
|
1058
|
+
model.rotate(car.rotation+Math.PI);
|
|
1059
|
+
this.texture_shader.setMvp(this.vp.multiplyCopy(model));
|
|
1060
|
+
Shapes.CenterQuad.draw();
|
|
1061
|
+
}
|
|
1062
|
+
render(engine: WallEngine){
|
|
1063
|
+
//const perspective = Matrix.TransformationMatrix3x3.orthographic(0, 500, 500, 0);
|
|
1064
|
+
const gs = engine.rect_grid.size;
|
|
1065
|
+
this.vp = this.perspective.multiplyCopy(engine.view);
|
|
1066
|
+
|
|
1067
|
+
//const ctx = WebGL.gl;
|
|
1068
|
+
//setup shader vars
|
|
1069
|
+
this.grid_tile_shader.use();
|
|
1070
|
+
this.grid_tile_shader.setBackgroundColour(1.0, 1.0, 0.0);
|
|
1071
|
+
this.grid_tile_shader.setColour(0.0, 0.0, 1.0);
|
|
1072
|
+
|
|
1073
|
+
this.pri_tile_shader.use();
|
|
1074
|
+
this.pri_tile_shader.setCircleRadius(0.18);
|
|
1075
|
+
this.pri_tile_shader.setSize(0.2);
|
|
1076
|
+
this.pri_tile_shader.setColour(0, 1, 1);
|
|
1077
|
+
this.pri_tile_shader.setBackgroundColour(1, 1, 0);
|
|
1078
|
+
|
|
1079
|
+
for(let y = 0; y < engine.grid.height; y++){
|
|
1080
|
+
for(let x = 0; x < engine.grid.width; x++){
|
|
1081
|
+
if(engine.grid.grid[y][x].is_key){
|
|
1082
|
+
this.drawMultiKeyTile(engine, x, y);
|
|
1083
|
+
}
|
|
1084
|
+
else{
|
|
1085
|
+
this.drawMultiWallTile(engine, x, y);
|
|
1086
|
+
}
|
|
1087
|
+
}
|
|
1088
|
+
}
|
|
1089
|
+
|
|
1090
|
+
this.drawGridLines(engine);
|
|
1091
|
+
|
|
1092
|
+
for(const [id, car] of engine.car_collection.cars){
|
|
1093
|
+
this.drawCar(car, engine);
|
|
1094
|
+
}
|
|
1095
|
+
|
|
1096
|
+
this.displayNodeSheet(engine);
|
|
1097
|
+
|
|
1098
|
+
|
|
1099
|
+
//draw buttons
|
|
1100
|
+
engine.buttons.draw(this.perspective, this.solid_shader, this.text_drawer);
|
|
1101
|
+
engine.toggle_buttons.draw(this.perspective, this.solid_shader, this.text_drawer);
|
|
1102
|
+
|
|
1103
|
+
if(engine.true_mouse){
|
|
1104
|
+
//console.log(engine.true_mouse)
|
|
1105
|
+
const text = `x ${engine.true_mouse.x}, y ${engine.true_mouse.y}`;
|
|
1106
|
+
this.text_drawer.drawText(this.vp, 40, 300, text, 15);
|
|
1107
|
+
}
|
|
1108
|
+
if(engine.grid_true_mouse){
|
|
1109
|
+
const text = `x ${engine.grid_true_mouse.x.toFixed(2)}, y ${engine.grid_true_mouse.y.toFixed(2)}`;
|
|
1110
|
+
this.text_drawer.drawText(this.vp, 40, 400, text, 15);
|
|
1111
|
+
}
|
|
1112
|
+
|
|
1113
|
+
if(engine.hover_grid_side != undefined){
|
|
1114
|
+
const text = engine.hover_grid_side === GridCellSectionEnum.Center ? "Center"
|
|
1115
|
+
: Grid.DirectionUtil.toString(engine.hover_grid_side as Grid.GridDirection);
|
|
1116
|
+
this.text_drawer.drawText(this.vp, 20, 700, text, 15);
|
|
1117
|
+
}
|
|
1118
|
+
|
|
1119
|
+
if(engine.hovered_car != undefined){
|
|
1120
|
+
this.displayCarDetails(engine.car_collection.get(engine.hovered_car)!, engine);
|
|
1121
|
+
}
|
|
1122
|
+
|
|
1123
|
+
|
|
1124
|
+
// status texts
|
|
1125
|
+
const graph_status_text = engine.graph_updated_status ? Texts.SimStatus.graph_is_update : Texts.SimStatus.graph_needs_update;
|
|
1126
|
+
this.text_drawer.drawText(this.perspective, 0, 0, graph_status_text, 10);
|
|
1127
|
+
|
|
1128
|
+
engine.test_text_box.draw(this.perspective, this.solid_shader, this.text_drawer);
|
|
1129
|
+
for(const opt of engine.select_options){
|
|
1130
|
+
opt.draw(this.perspective, this.solid_shader, this.text_drawer);
|
|
1131
|
+
}
|
|
1132
|
+
|
|
1133
|
+
engine.test_internal_window.draw(this.perspective, this.solid_shader);
|
|
1134
|
+
this.drawInWindowTest(engine.test_internal_window);
|
|
1135
|
+
engine.test_drop_option.draw(this.perspective, this.solid_shader, this.text_drawer);
|
|
1136
|
+
}
|
|
1137
|
+
drawGridLines(engine: WallEngine){
|
|
1138
|
+
this.solid_shader.use();
|
|
1139
|
+
this.solid_shader.setColour(0.1,0.1,0.1);
|
|
1140
|
+
const line_thickness = 2;
|
|
1141
|
+
const half_thickness = line_thickness/2;
|
|
1142
|
+
for(let y = 0; y <= engine.grid.height; y++){
|
|
1143
|
+
const model = WebGL.WebGL.rectangleModel(0, y*engine.rect_grid.size-half_thickness, engine.rect_grid.pixel_width, line_thickness);
|
|
1144
|
+
this.solid_shader.setMvp(this.vp.multiplyCopy(model));
|
|
1145
|
+
Shapes.Quad.drawRelative();
|
|
1146
|
+
}
|
|
1147
|
+
for(let x = 0; x <= engine.grid.width; x++){
|
|
1148
|
+
const model = WebGL.WebGL.rectangleModel(x*engine.rect_grid.size-half_thickness, 0, line_thickness, engine.rect_grid.pixel_height)
|
|
1149
|
+
this.solid_shader.setMvp(this.vp.multiplyCopy(model));
|
|
1150
|
+
Shapes.Quad.drawRelative();
|
|
1151
|
+
}
|
|
1152
|
+
Shapes.Quad.draw();
|
|
1153
|
+
}
|
|
1154
|
+
setMultiTile(engine: WallEngine, shader: MultiColourTileShader, x: Int32, y: Int32, center_circle: boolean=false){
|
|
1155
|
+
const tile = engine.grid.grid[y][x];
|
|
1156
|
+
const direction_tile_functions = [
|
|
1157
|
+
{var: tile.left, colour_func: shader.setLeftColour},
|
|
1158
|
+
{var: tile.right, colour_func: shader.setRightColour},
|
|
1159
|
+
{var: tile.bottom, colour_func: shader.setTopColour},
|
|
1160
|
+
{var: tile.top, colour_func: shader.setBotColour}
|
|
1161
|
+
];
|
|
1162
|
+
for(const var_func of direction_tile_functions){
|
|
1163
|
+
const colour = this.tile_state_colours.get(var_func.var)!;
|
|
1164
|
+
var_func.colour_func.apply(shader, [colour.red, colour.green, colour.blue]);
|
|
1165
|
+
}
|
|
1166
|
+
if(tile.is_selected){
|
|
1167
|
+
shader.setMidColour(this.key_colour.red, this.key_colour.green, this.key_colour.blue);
|
|
1168
|
+
}else if(!center_circle && tile.bottom == Grid.TileStateEnum.Nothing && tile.left == Grid.TileStateEnum.Nothing
|
|
1169
|
+
&& tile.top == Grid.TileStateEnum.Nothing && tile.right == Grid.TileStateEnum.Nothing){
|
|
1170
|
+
shader.setMidColour(this.background_colour.red, this.background_colour.green, this.background_colour.blue);
|
|
1171
|
+
}else{
|
|
1172
|
+
const c = this.tile_state_colours.get(Grid.TileStateEnum.Path)!;
|
|
1173
|
+
shader.setMidColour(c.red, c.green, c.blue);
|
|
1174
|
+
}
|
|
1175
|
+
//this.setMultiTile(shader, tile.);
|
|
1176
|
+
}
|
|
1177
|
+
drawResource(res: Resource.Resource, x: Float, y: Float, size: Float){
|
|
1178
|
+
this.texture_shader.use();
|
|
1179
|
+
switch(res){
|
|
1180
|
+
case Resource.ResourceEnum.Water:
|
|
1181
|
+
this.textures.active("drop", 3);
|
|
1182
|
+
this.texture_shader.setTextureId(3);
|
|
1183
|
+
break;
|
|
1184
|
+
case Resource.ResourceEnum.Apple:
|
|
1185
|
+
break;
|
|
1186
|
+
}
|
|
1187
|
+
const model = WebGL.WebGL.rectangleModel(x, y, size, size);
|
|
1188
|
+
this.texture_shader.setMvp(this.perspective.multiplyCopy(model));
|
|
1189
|
+
Shapes.Quad.draw();
|
|
1190
|
+
}
|
|
1191
|
+
drawResourceInventory(node: Node.KeyNode, x: Int32, y: Int32, res_size: Int32, num_size: Int32){
|
|
1192
|
+
let rx = x;
|
|
1193
|
+
//const res_size = 15;
|
|
1194
|
+
//const num_size = 5;
|
|
1195
|
+
for(const [res, amount] of node.inventory){
|
|
1196
|
+
this.drawResource(res, rx, y, res_size);
|
|
1197
|
+
const str = amount.toString()
|
|
1198
|
+
const offset = str.length*num_size;
|
|
1199
|
+
this.text_drawer.drawText(this.perspective, rx+res_size-offset, y+res_size-num_size, str, num_size);
|
|
1200
|
+
rx += res_size;
|
|
1201
|
+
}
|
|
1202
|
+
}
|
|
1203
|
+
displayNodeSheet(engine: WallEngine){
|
|
1204
|
+
if(engine.hovered_node != undefined && engine.true_mouse != undefined){
|
|
1205
|
+
//background
|
|
1206
|
+
const text_size = 12;
|
|
1207
|
+
const x = engine.true_mouse.x+20;
|
|
1208
|
+
const y = engine.true_mouse.y;
|
|
1209
|
+
const ui_height = engine.hovered_node.drawNodeUI(this.perspective, this.solid_shader, this.text_drawer, x, y, text_size);
|
|
1210
|
+
this.drawResourceInventory(engine.hovered_node, x, y+ui_height, 20, 10);
|
|
1211
|
+
|
|
1212
|
+
/*
|
|
1213
|
+
if(engine.hovered_node.type === Node.NodeTypeEnum.Resource){
|
|
1214
|
+
const res_node = engine.hovered_node as Node.ResourceGeneratorNode;
|
|
1215
|
+
//show resources in node //TODO
|
|
1216
|
+
this.text_drawer.drawText(this.perspective, x, y+31, "Res", 15);
|
|
1217
|
+
this.drawResource(res_node.resource, x, y+46);
|
|
1218
|
+
this.text_drawer.drawText(this.perspective, x+15, y+46, res_node.getResourceInventory(res_node.resource).toString(), 15);
|
|
1219
|
+
|
|
1220
|
+
}else if(engine.hovered_node.type === Node.NodeTypeEnum.Requirement){
|
|
1221
|
+
const req_node = engine.hovered_node as Node.RequirementNode;
|
|
1222
|
+
this.text_drawer.drawText(this.perspective, x, y+31, "Req", 15);
|
|
1223
|
+
this.drawResource(req_node.require_resource, x, y+46);
|
|
1224
|
+
}*/
|
|
1225
|
+
|
|
1226
|
+
/*
|
|
1227
|
+
this.solid_shader.use();
|
|
1228
|
+
const back_model = WebGL.WebGL.rectangleModel(x, y, 70, 70);
|
|
1229
|
+
this.solid_shader.setColour(0, 0, 0);
|
|
1230
|
+
this.solid_shader.setMvp(this.perspective.multiplyCopy(back_model));
|
|
1231
|
+
Shapes.Quad.draw();
|
|
1232
|
+
|
|
1233
|
+
//details
|
|
1234
|
+
this.text_drawer.drawTextColour(this.perspective, x, y, engine.hovered_node.x.toFixed(0), 15, this.white);
|
|
1235
|
+
this.text_drawer.drawTextColour(this.perspective, x, y+15, engine.hovered_node.y.toFixed(0), 15, this.white);*/
|
|
1236
|
+
}
|
|
1237
|
+
//engine.
|
|
1238
|
+
}
|
|
1239
|
+
displayResourceNodeSheet(engine: WallEngine){
|
|
1240
|
+
if(engine.hovered_node != undefined && engine.true_mouse != undefined){
|
|
1241
|
+
//background
|
|
1242
|
+
const x = engine.true_mouse.x+20;
|
|
1243
|
+
const y = engine.true_mouse.y;
|
|
1244
|
+
engine.hovered_node.drawNodeUI(this.perspective, this.solid_shader, this.text_drawer, x, y);
|
|
1245
|
+
}
|
|
1246
|
+
}
|
|
1247
|
+
displayCarDetails(car: Car.ResourceCar, engine: WallEngine){
|
|
1248
|
+
//displaying on bottom left
|
|
1249
|
+
const y = engine.rect_grid.pixel_height + 10;
|
|
1250
|
+
const text_size = 10;
|
|
1251
|
+
let car_text = `id ${car.id.toString()}`;
|
|
1252
|
+
if(car.is_selected){
|
|
1253
|
+
car_text += " selected";
|
|
1254
|
+
}
|
|
1255
|
+
this.text_drawer.drawText(this.perspective, 10, y, car_text, text_size);
|
|
1256
|
+
const x_text = `x ${car.x.toFixed(2)}`;
|
|
1257
|
+
this.text_drawer.drawText(this.perspective, 10, y+text_size, x_text, text_size);
|
|
1258
|
+
const y_text = `y ${car.y.toFixed(2)}`;
|
|
1259
|
+
this.text_drawer.drawText(this.perspective, 10, y+(text_size*2), y_text, text_size);
|
|
1260
|
+
|
|
1261
|
+
const car_node_id = car.starting_node.getId();
|
|
1262
|
+
const st_node_text = `Start node id ${car_node_id.toString()}`;
|
|
1263
|
+
this.text_drawer.drawText(this.perspective, 10, y+(text_size*3), st_node_text, text_size);
|
|
1264
|
+
|
|
1265
|
+
const target_node_text = car.target_node != undefined ?
|
|
1266
|
+
`Target node id ${car.target_node.getId().toString()}` : "No Target";
|
|
1267
|
+
this.text_drawer.drawText(this.perspective, 10, y+(text_size*4), target_node_text, text_size);
|
|
1268
|
+
}
|
|
1269
|
+
drawInWindowTest(window: InternalWindow.InternalWindow){
|
|
1270
|
+
if(window.visible){
|
|
1271
|
+
const p = window.getWindowPosition();
|
|
1272
|
+
this.text_drawer.drawText(this.perspective, p.x+10, p.y+10, "Hello world", 10);
|
|
1273
|
+
}
|
|
1274
|
+
}
|
|
1275
|
+
/*
|
|
1276
|
+
setMultiTile(shader: MultiColourTileShader, left: boolean, top: boolean, right: boolean, bot: boolean, active_colour: Colour.ColourRGB, inactive_colour: Colour.ColourRGB){
|
|
1277
|
+
if(left || top || right || bot){
|
|
1278
|
+
shader.setMidColour(active_colour.red, active_colour.green, active_colour.blue);
|
|
1279
|
+
}else{
|
|
1280
|
+
shader.setMidColour(inactive_colour.red, inactive_colour.green, inactive_colour.blue);
|
|
1281
|
+
}
|
|
1282
|
+
if(left){
|
|
1283
|
+
shader.setLeftColour(active_colour.red, active_colour.green, active_colour.blue);
|
|
1284
|
+
}else{
|
|
1285
|
+
shader.setLeftColour(inactive_colour.red, inactive_colour.green, inactive_colour.blue);
|
|
1286
|
+
}
|
|
1287
|
+
if(bot){
|
|
1288
|
+
shader.setTopColour(active_colour.red, active_colour.green, active_colour.blue);
|
|
1289
|
+
}else{
|
|
1290
|
+
shader.setTopColour(inactive_colour.red, inactive_colour.green, inactive_colour.blue);
|
|
1291
|
+
}
|
|
1292
|
+
if(right){
|
|
1293
|
+
shader.setRightColour(active_colour.red, active_colour.green, active_colour.blue);
|
|
1294
|
+
}else{
|
|
1295
|
+
shader.setRightColour(inactive_colour.red, inactive_colour.green, inactive_colour.blue);
|
|
1296
|
+
}
|
|
1297
|
+
if(top){
|
|
1298
|
+
shader.setBotColour(active_colour.red, active_colour.green, active_colour.blue);
|
|
1299
|
+
}else{
|
|
1300
|
+
shader.setBotColour(inactive_colour.red, inactive_colour.green, inactive_colour.blue);
|
|
1301
|
+
}
|
|
1302
|
+
}*/
|
|
1303
|
+
setTile(shader: DirectionTileShader, grid: Grid.WallGrid, x: Int32, y: Int32){
|
|
1304
|
+
if(!grid.isInside(x, y)) return;
|
|
1305
|
+
if(grid.grid[y][x].left){
|
|
1306
|
+
shader.setLeft(1.0);
|
|
1307
|
+
}else{
|
|
1308
|
+
shader.setLeft(0.0);
|
|
1309
|
+
}
|
|
1310
|
+
if(grid.grid[y][x].bottom){
|
|
1311
|
+
shader.setTop(1.0);
|
|
1312
|
+
}else{
|
|
1313
|
+
shader.setTop(0.0);
|
|
1314
|
+
}
|
|
1315
|
+
if(grid.grid[y][x].right){
|
|
1316
|
+
shader.setRight(1.0);
|
|
1317
|
+
}else{
|
|
1318
|
+
shader.setRight(0.0);
|
|
1319
|
+
}
|
|
1320
|
+
if(grid.grid[y][x].top){
|
|
1321
|
+
shader.setBot(1.0);
|
|
1322
|
+
}else{
|
|
1323
|
+
shader.setBot(0.0);
|
|
1324
|
+
}
|
|
1325
|
+
}
|
|
1326
|
+
}
|