webgl2-sdf 0.0.1 → 0.0.3

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Files changed (183) hide show
  1. package/browser/index.min.js +1 -0
  2. package/node/bezier/bezier-curves-to-line-segs.js +31 -0
  3. package/node/bezier/bezier-curves-to-line-segs.js.map +1 -0
  4. package/node/bezier/eval-de-casteljau.js +61 -0
  5. package/node/bezier/eval-de-casteljau.js.map +1 -0
  6. package/node/bezier/from-to/from-to-2.js +134 -0
  7. package/node/bezier/from-to/from-to-2.js.map +1 -0
  8. package/node/bezier/from-to/from-to-3.js +159 -0
  9. package/node/bezier/from-to/from-to-3.js.map +1 -0
  10. package/node/bezier/from-to/from-to.js +21 -0
  11. package/node/bezier/from-to/from-to.js.map +1 -0
  12. package/node/bezier/is-cubic-obtuse.js +24 -0
  13. package/node/bezier/is-cubic-obtuse.js.map +1 -0
  14. package/node/bezier/is-quad-obtuse.js +20 -0
  15. package/node/bezier/is-quad-obtuse.js.map +1 -0
  16. package/node/bezier/is-really-point.js +19 -0
  17. package/node/bezier/is-really-point.js.map +1 -0
  18. package/node/bezier/split-by-deviation-from-straight-line-cubic.js +85 -0
  19. package/node/bezier/split-by-deviation-from-straight-line-cubic.js.map +1 -0
  20. package/node/bezier/split-by-deviation-from-straight-line-quad.js +50 -0
  21. package/node/bezier/split-by-deviation-from-straight-line-quad.js.map +1 -0
  22. package/node/bezier/split-into-line-segments.js +29 -0
  23. package/node/bezier/split-into-line-segments.js.map +1 -0
  24. package/node/generate-sdf.js +57 -0
  25. package/node/generate-sdf.js.map +1 -0
  26. package/node/index.js +2 -0
  27. package/node/index.js.map +1 -0
  28. package/node/main-program.js +100 -0
  29. package/node/main-program.js.map +1 -0
  30. package/node/max-aspect-ratio-before-stretch.js +3 -0
  31. package/node/max-aspect-ratio-before-stretch.js.map +1 -0
  32. package/node/prepare-buffers.js +114 -0
  33. package/node/prepare-buffers.js.map +1 -0
  34. package/node/row-count.js +4 -0
  35. package/node/row-count.js.map +1 -0
  36. package/node/shaders/main.fragment.js +149 -0
  37. package/node/shaders/main.fragment.js.map +1 -0
  38. package/node/shaders/main.vertex.js +53 -0
  39. package/node/shaders/main.vertex.js.map +1 -0
  40. package/node/svg/get-beziers-from-raw-paths.js +91 -0
  41. package/node/svg/get-beziers-from-raw-paths.js.map +1 -0
  42. package/node/svg/get-paths-from-str.js +14 -0
  43. package/node/svg/get-paths-from-str.js.map +1 -0
  44. package/node/svg/path-data-polyfill/parse-number.js +101 -0
  45. package/node/svg/path-data-polyfill/parse-number.js.map +1 -0
  46. package/node/svg/path-data-polyfill/parse-path-data-string.js +21 -0
  47. package/node/svg/path-data-polyfill/parse-path-data-string.js.map +1 -0
  48. package/node/svg/path-data-polyfill/source.js +147 -0
  49. package/node/svg/path-data-polyfill/source.js.map +1 -0
  50. package/node/svg/path-segment/c.js +29 -0
  51. package/node/svg/path-segment/c.js.map +1 -0
  52. package/node/svg/path-segment/h.js +23 -0
  53. package/node/svg/path-segment/h.js.map +1 -0
  54. package/node/svg/path-segment/l.js +24 -0
  55. package/node/svg/path-segment/l.js.map +1 -0
  56. package/node/svg/path-segment/q.js +23 -0
  57. package/node/svg/path-segment/q.js.map +1 -0
  58. package/node/svg/path-segment/s.js +34 -0
  59. package/node/svg/path-segment/s.js.map +1 -0
  60. package/node/svg/path-segment/t.js +28 -0
  61. package/node/svg/path-segment/t.js.map +1 -0
  62. package/node/svg/path-segment/v.js +23 -0
  63. package/node/svg/path-segment/v.js.map +1 -0
  64. package/node/svg/path-segment/z.js +21 -0
  65. package/node/svg/path-segment/z.js.map +1 -0
  66. package/node/svg/path-state.js +2 -0
  67. package/node/svg/path-state.js.map +1 -0
  68. package/node/tex-width.js +12 -0
  69. package/node/tex-width.js.map +1 -0
  70. package/node/types/attribute.js +2 -0
  71. package/node/types/attribute.js.map +1 -0
  72. package/node/types/cell.js +2 -0
  73. package/node/types/cell.js.map +1 -0
  74. package/node/types/gl-context.js +2 -0
  75. package/node/types/gl-context.js.map +1 -0
  76. package/node/types/gl-type.js +2 -0
  77. package/node/types/gl-type.js.map +1 -0
  78. package/node/types/gl-usage.js +2 -0
  79. package/node/types/gl-usage.js.map +1 -0
  80. package/node/types/program.d.ts +2 -2
  81. package/node/types/program.js +2 -0
  82. package/node/types/program.js.map +1 -0
  83. package/node/types/strip.js +2 -0
  84. package/node/types/strip.js.map +1 -0
  85. package/node/types/texture.js +2 -0
  86. package/node/types/texture.js.map +1 -0
  87. package/node/utils/calc-circs.js +97 -0
  88. package/node/utils/calc-circs.js.map +1 -0
  89. package/node/utils/clip-line-segment-to-grid.d.ts +1 -1
  90. package/node/utils/clip-line-segment-to-grid.js +98 -0
  91. package/node/utils/clip-line-segment-to-grid.js.map +1 -0
  92. package/node/utils/clip-line-segment-to-strips.d.ts +1 -1
  93. package/node/utils/clip-line-segment-to-strips.js +150 -0
  94. package/node/utils/clip-line-segment-to-strips.js.map +1 -0
  95. package/node/utils/create-empty-grid.d.ts +1 -1
  96. package/node/utils/create-empty-grid.js +24 -0
  97. package/node/utils/create-empty-grid.js.map +1 -0
  98. package/node/utils/create-empty-strips.d.ts +1 -1
  99. package/node/utils/create-empty-strips.js +16 -0
  100. package/node/utils/create-empty-strips.js.map +1 -0
  101. package/node/utils/distance-seg-to-p.js +35 -0
  102. package/node/utils/distance-seg-to-p.js.map +1 -0
  103. package/node/utils/find-close-cells.d.ts +1 -1
  104. package/node/utils/find-close-cells.js +130 -0
  105. package/node/utils/find-close-cells.js.map +1 -0
  106. package/node/utils/find-crossing-cells.d.ts +1 -1
  107. package/node/utils/find-crossing-cells.js +31 -0
  108. package/node/utils/find-crossing-cells.js.map +1 -0
  109. package/node/utils/get-distance-to-line-function.js +45 -0
  110. package/node/utils/get-distance-to-line-function.js.map +1 -0
  111. package/node/utils/jump-idx.js +81 -0
  112. package/node/utils/jump-idx.js.map +1 -0
  113. package/node/utils/map-to-viewbox.js +29 -0
  114. package/node/utils/map-to-viewbox.js.map +1 -0
  115. package/node/utils/seg-box-x.js +69 -0
  116. package/node/utils/seg-box-x.js.map +1 -0
  117. package/node/utils/seg-strip-x.js +58 -0
  118. package/node/utils/seg-strip-x.js.map +1 -0
  119. package/node/vector/dot.js +11 -0
  120. package/node/vector/dot.js.map +1 -0
  121. package/node/vector/from-to-vec.js +11 -0
  122. package/node/vector/from-to-vec.js.map +1 -0
  123. package/node/vector/len.js +9 -0
  124. package/node/vector/len.js.map +1 -0
  125. package/node/webgl-utils/compile-shader.js +8 -0
  126. package/node/webgl-utils/compile-shader.js.map +1 -0
  127. package/node/webgl-utils/get-gl-context.d.ts +1 -1
  128. package/node/webgl-utils/get-gl-context.js +43 -0
  129. package/node/webgl-utils/get-gl-context.js.map +1 -0
  130. package/node/webgl-utils/set-attribute.d.ts +3 -3
  131. package/node/webgl-utils/set-attribute.js +52 -0
  132. package/node/webgl-utils/set-attribute.js.map +1 -0
  133. package/node/webgl-utils/set-uniform-block.d.ts +1 -1
  134. package/node/webgl-utils/set-uniform-block.js +31 -0
  135. package/node/webgl-utils/set-uniform-block.js.map +1 -0
  136. package/node/webgl-utils/set-uniform.d.ts +2 -2
  137. package/node/webgl-utils/set-uniform.js +11 -0
  138. package/node/webgl-utils/set-uniform.js.map +1 -0
  139. package/node/webgl-utils/uniform-block.js +2 -0
  140. package/node/webgl-utils/uniform-block.js.map +1 -0
  141. package/node/webgl-utils/uniform-type.js +2 -0
  142. package/node/webgl-utils/uniform-type.js.map +1 -0
  143. package/node/webgl-utils/use-program.d.ts +2 -2
  144. package/node/webgl-utils/use-program.js +31 -0
  145. package/node/webgl-utils/use-program.js.map +1 -0
  146. package/node/webgl-utils/use-texture.js +25 -0
  147. package/node/webgl-utils/use-texture.js.map +1 -0
  148. package/package.json +4 -5
  149. package/src/bezier/is-cubic-obtuse.ts +2 -2
  150. package/src/bezier/is-quad-obtuse.ts +2 -2
  151. package/src/bezier/split-by-deviation-from-straight-line-quad.ts +3 -3
  152. package/src/bezier/split-into-line-segments.ts +3 -3
  153. package/src/debug-shaders.ts +2 -2
  154. package/src/shaders/main.fragment.ts +1 -1
  155. package/src/shaders/main.vertex.ts +1 -1
  156. package/src/types/program.ts +2 -2
  157. package/src/utils/calc-circs.ts +3 -3
  158. package/src/utils/clip-line-segment-to-grid.ts +2 -3
  159. package/src/utils/clip-line-segment-to-strips.ts +2 -2
  160. package/src/utils/create-empty-grid.ts +2 -2
  161. package/src/utils/create-empty-strips.ts +2 -2
  162. package/src/utils/find-close-cells.ts +5 -5
  163. package/src/utils/find-crossing-cells.ts +2 -2
  164. package/src/utils/jump-idx.ts +1 -1
  165. package/src/webgl-utils/get-gl-context.ts +3 -3
  166. package/src/webgl-utils/set-attribute.ts +3 -3
  167. package/src/webgl-utils/set-uniform-block.ts +1 -1
  168. package/src/webgl-utils/set-uniform.ts +2 -2
  169. package/src/webgl-utils/use-program.ts +5 -5
  170. package/node/helpers/calc-circs.d.ts +0 -11
  171. package/node/helpers/clip-line-segment-to-grid.d.ts +0 -14
  172. package/node/helpers/clip-line-segment-to-strips.d.ts +0 -13
  173. package/node/helpers/create-empty-grid.d.ts +0 -8
  174. package/node/helpers/create-empty-strips.d.ts +0 -7
  175. package/node/helpers/distance-seg-to-p.d.ts +0 -5
  176. package/node/helpers/find-close-cells.d.ts +0 -3
  177. package/node/helpers/find-crossing-cells.d.ts +0 -3
  178. package/node/helpers/get-distance-to-line-function.d.ts +0 -10
  179. package/node/helpers/jump-idx.d.ts +0 -2
  180. package/node/helpers/map-to-viewbox.d.ts +0 -2
  181. package/node/helpers/seg-box-x.d.ts +0 -10
  182. package/node/helpers/seg-strip-x.d.ts +0 -9
  183. package/src/utils/path.ts +0 -137
@@ -1,5 +1,5 @@
1
- import { ROW_COUNT } from "../row-count";
2
- import { Strip } from "../types/strip";
1
+ import { ROW_COUNT } from "../row-count.js";
2
+ import { Strip } from "../types/strip.js";
3
3
 
4
4
 
5
5
  /**
@@ -1,8 +1,8 @@
1
- import type { Cell } from "../types/cell";
2
- import { ROW_COUNT } from "../row-count";
3
- import { circsCache } from "./calc-circs";
4
- import { distanceSegToP } from "./distance-seg-to-p";
5
- import { jumpIdx } from "./jump-idx";
1
+ import type { Cell } from "../types/cell.js";
2
+ import { ROW_COUNT } from "../row-count.js";
3
+ import { circsCache } from "./calc-circs.js";
4
+ import { distanceSegToP } from "./distance-seg-to-p.js";
5
+ import { jumpIdx } from "./jump-idx.js";
6
6
 
7
7
 
8
8
  const { min, SQRT2 } = Math;
@@ -1,5 +1,5 @@
1
- import { ROW_COUNT } from "../row-count";
2
- import type { Cell } from "../types/cell";
1
+ import { ROW_COUNT } from "../row-count.js";
2
+ import type { Cell } from "../types/cell.js";
3
3
 
4
4
 
5
5
  // TODO - simplify?
@@ -1,4 +1,4 @@
1
- import { circsCache } from "./calc-circs";
1
+ import { circsCache } from "./calc-circs.js";
2
2
 
3
3
  const { trunc, max, E } = Math;
4
4
 
@@ -1,6 +1,6 @@
1
- import type { Texture } from "../types/texture";
2
- import type { Program } from "../types/program";
3
- import type { GlContext } from "../types/gl-context";
1
+ import type { Texture } from "../types/texture.js";
2
+ import type { Program } from "../types/program.js";
3
+ import type { GlContext } from "../types/gl-context.js";
4
4
 
5
5
 
6
6
  const cache = new WeakMap<WebGL2RenderingContext, GlContext>();
@@ -1,6 +1,6 @@
1
- import { Program } from "../types/program";
2
- import { GLattrType } from "../types/gl-type";
3
- import { GLusage } from "../types/gl-usage";
1
+ import { Program } from "../types/program.js";
2
+ import { GLattrType } from "../types/gl-type.js";
3
+ import { GLusage } from "../types/gl-usage.js";
4
4
 
5
5
 
6
6
  const {
@@ -1,4 +1,4 @@
1
- import { Program } from "../types/program";
1
+ import { Program } from "../types/program.js";
2
2
 
3
3
 
4
4
  /**
@@ -1,5 +1,5 @@
1
- import { Program } from "../types/program";
2
- import { UniformType } from "./uniform-type";
1
+ import { Program } from "../types/program.js";
2
+ import { UniformType } from "./uniform-type.js";
3
3
 
4
4
 
5
5
  function setUniform(
@@ -1,8 +1,8 @@
1
- import type { Program } from "../types/program";
2
- import type { Attribute } from "../types/attribute";
3
- import type { UniformBlock } from "./uniform-block";
4
- import type { GlContext } from "../types/gl-context";
5
- import { compileShader } from "./compile-shader";
1
+ import type { Program } from "../types/program.js";
2
+ import type { Attribute } from "../types/attribute.js";
3
+ import type { UniformBlock } from "./uniform-block.js";
4
+ import type { GlContext } from "../types/gl-context.js";
5
+ import { compileShader } from "./compile-shader.js";
6
6
 
7
7
 
8
8
  /**
@@ -1,11 +0,0 @@
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- /**
2
- * Represents the max distance (in cell side length units) from one corner of
3
- * the viewbox to the opposing corner.
4
- */
5
- declare const circsCache: Range[];
6
- interface Range {
7
- readonly from: number;
8
- readonly u: number;
9
- readonly v: number;
10
- }
11
- export { circsCache };
@@ -1,14 +0,0 @@
1
- import type { Cell } from "../types/cell";
2
- /**
3
- * Clips a line segment to grid boundaries and returns multiple segments.
4
- *
5
- * * modifies grid by adding line segments to cells
6
- * * size/count *must* be a power of 2
7
- *
8
- * @param count the number of grid cells per dimension
9
- * @param width
10
- * @param height
11
- * @param seg the line segment (array of 2 points)
12
- */
13
- declare function clipLineSegmentToGrid(grid: Cell[][], width: number, height: number, colCount: number, cellSize: number, seg: number[][], padCount: number): void;
14
- export { clipLineSegmentToGrid };
@@ -1,13 +0,0 @@
1
- import type { Strip } from "../types/strip";
2
- /**
3
- * Clips a line segment to strip boundaries and returns multiple segments.
4
- *
5
- * * modifies strips by adding line segments to each strip
6
- * * size/count *must* be a power of 2
7
- *
8
- * @param count the number of strips
9
- * @param height the height of a strip
10
- * @param seg the line segment (array of 2 points)
11
- */
12
- declare function clipLineSegmentToStrips(strips: Strip[], height: number, seg: number[][]): void;
13
- export { clipLineSegmentToStrips };
@@ -1,8 +0,0 @@
1
- import { Cell } from "../types/cell";
2
- /**
3
- *
4
- * @param colCount
5
- * @param padCount
6
- */
7
- declare function createEmptyGrid(colCount: number, padCount: number): Cell[][];
8
- export { createEmptyGrid };
@@ -1,7 +0,0 @@
1
- import { Strip } from "../types/strip";
2
- /**
3
- *
4
- * @param count the number of strips
5
- */
6
- declare function createEmptyStrips(): Strip[];
7
- export { createEmptyStrips };
@@ -1,5 +0,0 @@
1
- /**
2
- * Returns the minimum distance from the given line segment to the origin.
3
- */
4
- declare function distanceSegToP(seg: number[][], p: number[]): number;
5
- export { distanceSegToP };
@@ -1,3 +0,0 @@
1
- import type { Cell } from "../types/cell";
2
- declare function findCloseCells(grid: Cell[][], colCount: number, cellSize: number, maxDistance: number, padCount: number): void;
3
- export { findCloseCells };
@@ -1,3 +0,0 @@
1
- import type { Cell } from "../types/cell";
2
- declare function findCrossingCells(grid: Cell[][], colCount: number, padCount: number): void;
3
- export { findCrossingCells };
@@ -1,10 +0,0 @@
1
- /**
2
- * Returns a function that returns the signed distance to the given line from
3
- * the given point.
4
- *
5
- * @param pS a point on the line
6
- * @param pE a different point on the line; if `pS` is the same as `pE` then
7
- * the distance to the point `pS` (or `pE`) will be returned.
8
- */
9
- declare function getDistanceToLineFunction(pS: number[], pE: number[]): (p: number[]) => number;
10
- export { getDistanceToLineFunction };
@@ -1,2 +0,0 @@
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- declare function jumpIdx(c: number): number;
2
- export { jumpIdx };
@@ -1,2 +0,0 @@
1
- declare function mapToViewbox(viewbox: [number, number, number, number], width: number, height: number, psss: (number[][])[][]): (number[][])[][];
2
- export { mapToViewbox };
@@ -1,10 +0,0 @@
1
- /**
2
- * Returns the ordered (by t-value) intersection points of the given line
3
- * segment and square.
4
- *
5
- * @param seg a line segment given by its endpoints
6
- * @param square a square given by its two opposing corner points, min-x, min-y
7
- * first
8
- */
9
- declare function segBoxX(seg: number[][], square: number[][]): number[][];
10
- export { segBoxX };
@@ -1,9 +0,0 @@
1
- /**
2
- * Returns the ordered (by t-value) intersection points of the given line
3
- * segment and half-open strip.
4
- *
5
- * @param seg a line segment given by its endpoints
6
- * @param strip a half-open strip given by max-x, min-y, max-y
7
- */
8
- declare function segStripX(seg: number[][], strip: number[]): number[][];
9
- export { segStripX };
package/src/utils/path.ts DELETED
@@ -1,137 +0,0 @@
1
-
2
- // /**
3
- // * Find the point on a quadratic bezier curve at t where t is in the range [0, 1]
4
- // */
5
- // function pointOnQuadraticBezier (
6
- // x0: number, y0: number, x1: number, y1: number, x2: number, y2: number, t: number,
7
- // pointOut: { x: number; y: number }) {
8
-
9
- // const t2 = 1 - t
10
- // pointOut.x = t2*t2*x0 + 2*t2*t*x1 + t*t*x2;
11
- // pointOut.y = t2*t2*y0 + 2*t2*t*y1 + t*t*y2;
12
- // }
13
-
14
-
15
- // /**
16
- // * Find the point on a cubic bezier curve at t where t is in the range [0, 1]
17
- // */
18
- // function pointOnCubicBezier (
19
- // x0: number, y0: number, x1: number, y1: number,
20
- // x2: number, y2: number, x3: number, y3: number,
21
- // t: number,
22
- // pointOut: { x: number; y: number }) {
23
-
24
- // const t2 = 1 - t;
25
- // pointOut.x = t2*t2*t2*x0 + 3*t2*t2*t*x1 + 3*t2*t*t*x2 + t*t*t*x3;
26
- // pointOut.y = t2*t2*t2*y0 + 3*t2*t2*t*y1 + 3*t2*t*t*y2 + t*t*t*y3;
27
- // }
28
-
29
-
30
- // /**
31
- // * Parse a path string into its constituent line/curve commands, invoking a callback for each.
32
- // * @param {string} pathString - An SVG-like path string to parse; should only contain commands: M/L/Q/C/Z
33
- // * @param {function(
34
- // * command: 'L'|'Q'|'C',
35
- // * startX: number,
36
- // * startY: number,
37
- // * endX: number,
38
- // * endY: number,
39
- // * ctrl1X?: number,
40
- // * ctrl1Y?: number,
41
- // * ctrl2X?: number,
42
- // * ctrl2Y?: number
43
- // * )} commandCallback - A callback function that will be called once for each parsed path command, passing the
44
- // * command identifier (only L/Q/C commands) and its numeric arguments.
45
- // */
46
- // export function forEachPathCommand(
47
- // pathString: string, commandCallback: Function) {
48
-
49
- // const segmentRE = /([MLQCZ])([^MLQCZ]*)/g
50
- // let match, firstX, firstY, prevX, prevY
51
- // while ((match = segmentRE.exec(pathString))) {
52
- // const args = match[2].split(/[,\s]+/)
53
- // switch (match[1]) {
54
- // case 'M':
55
- // prevX = firstX = +args[0]
56
- // prevY = firstY = +args[1]
57
- // break
58
- // case 'L':
59
- // if (+args[0] !== prevX || +args[1] !== prevY) { // yup, some fonts have zero-length line commands
60
- // commandCallback('L', prevX, prevY, (prevX = +args[0]), (prevY = +args[1]))
61
- // }
62
- // break
63
- // case 'Q': {
64
- // commandCallback('Q', prevX, prevY, (prevX = +args[2]), (prevY = +args[3]), +args[0], +args[1])
65
- // break
66
- // }
67
- // case 'C': {
68
- // commandCallback('C', prevX, prevY, (prevX = +args[4]), (prevY = +args[5]), +args[0], +args[1], +args[2], +args[3])
69
- // break
70
- // }
71
- // case 'Z':
72
- // if (prevX !== firstX || prevY !== firstY) {
73
- // commandCallback('L', prevX, prevY, firstX, firstY)
74
- // }
75
- // break
76
- // }
77
- // }
78
- // }
79
-
80
-
81
- // /**
82
- // * Convert a path string to a series of straight line segments
83
- // * @param {string} pathString - An SVG-like path string to parse; should only contain commands: M/L/Q/C/Z
84
- // * @param {function(x1:number, y1:number, x2:number, y2:number)} segmentCallback - A callback
85
- // * function that will be called once for every line segment
86
- // * @param {number} [curvePoints] - How many straight line segments to use when approximating a
87
- // * bezier curve in the path. Defaults to 16.
88
- // */
89
- // export function pathToLineSegments (pathString: any, segmentCallback: any, curvePoints = 16) {
90
- // const tempPoint = { x: 0, y: 0 }
91
- // forEachPathCommand(
92
- // pathString,
93
- // (command: any, startX: any, startY: any, endX: any, endY: any,
94
- // ctrl1X: any, ctrl1Y: any, ctrl2X: any, ctrl2Y: any) => {
95
-
96
- // switch (command) {
97
- // case 'L':
98
- // segmentCallback(startX, startY, endX, endY);
99
- // break;
100
- // case 'Q': {
101
- // let prevCurveX = startX
102
- // let prevCurveY = startY
103
- // for (let i = 1; i < curvePoints; i++) {
104
- // pointOnQuadraticBezier(
105
- // startX, startY,
106
- // ctrl1X, ctrl1Y,
107
- // endX, endY,
108
- // i / (curvePoints - 1),
109
- // tempPoint
110
- // )
111
- // segmentCallback(prevCurveX, prevCurveY, tempPoint.x, tempPoint.y)
112
- // prevCurveX = tempPoint.x
113
- // prevCurveY = tempPoint.y
114
- // }
115
- // break;
116
- // }
117
- // case 'C': {
118
- // let prevCurveX = startX
119
- // let prevCurveY = startY
120
- // for (let i = 1; i < curvePoints; i++) {
121
- // pointOnCubicBezier(
122
- // startX, startY,
123
- // ctrl1X, ctrl1Y,
124
- // ctrl2X, ctrl2Y,
125
- // endX, endY,
126
- // i / (curvePoints - 1),
127
- // tempPoint
128
- // )
129
- // segmentCallback(prevCurveX, prevCurveY, tempPoint.x, tempPoint.y)
130
- // prevCurveX = tempPoint.x
131
- // prevCurveY = tempPoint.y
132
- // }
133
- // break
134
- // }
135
- // }
136
- // });
137
- // }