webgl2-sdf 0.0.1 → 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/browser/index.min.js +1 -0
- package/node/bezier/bezier-curves-to-line-segs.js +31 -0
- package/node/bezier/bezier-curves-to-line-segs.js.map +1 -0
- package/node/bezier/eval-de-casteljau.js +61 -0
- package/node/bezier/eval-de-casteljau.js.map +1 -0
- package/node/bezier/from-to/from-to-2.js +134 -0
- package/node/bezier/from-to/from-to-2.js.map +1 -0
- package/node/bezier/from-to/from-to-3.js +159 -0
- package/node/bezier/from-to/from-to-3.js.map +1 -0
- package/node/bezier/from-to/from-to.js +21 -0
- package/node/bezier/from-to/from-to.js.map +1 -0
- package/node/bezier/is-cubic-obtuse.js +24 -0
- package/node/bezier/is-cubic-obtuse.js.map +1 -0
- package/node/bezier/is-quad-obtuse.js +20 -0
- package/node/bezier/is-quad-obtuse.js.map +1 -0
- package/node/bezier/is-really-point.js +19 -0
- package/node/bezier/is-really-point.js.map +1 -0
- package/node/bezier/split-by-deviation-from-straight-line-cubic.js +85 -0
- package/node/bezier/split-by-deviation-from-straight-line-cubic.js.map +1 -0
- package/node/bezier/split-by-deviation-from-straight-line-quad.js +50 -0
- package/node/bezier/split-by-deviation-from-straight-line-quad.js.map +1 -0
- package/node/bezier/split-into-line-segments.js +29 -0
- package/node/bezier/split-into-line-segments.js.map +1 -0
- package/node/generate-sdf.js +57 -0
- package/node/generate-sdf.js.map +1 -0
- package/node/index.js +2 -0
- package/node/index.js.map +1 -0
- package/node/main-program.js +100 -0
- package/node/main-program.js.map +1 -0
- package/node/max-aspect-ratio-before-stretch.js +3 -0
- package/node/max-aspect-ratio-before-stretch.js.map +1 -0
- package/node/prepare-buffers.js +114 -0
- package/node/prepare-buffers.js.map +1 -0
- package/node/row-count.js +4 -0
- package/node/row-count.js.map +1 -0
- package/node/shaders/main.fragment.js +149 -0
- package/node/shaders/main.fragment.js.map +1 -0
- package/node/shaders/main.vertex.js +53 -0
- package/node/shaders/main.vertex.js.map +1 -0
- package/node/svg/get-beziers-from-raw-paths.js +91 -0
- package/node/svg/get-beziers-from-raw-paths.js.map +1 -0
- package/node/svg/get-paths-from-str.js +14 -0
- package/node/svg/get-paths-from-str.js.map +1 -0
- package/node/svg/path-data-polyfill/parse-number.js +101 -0
- package/node/svg/path-data-polyfill/parse-number.js.map +1 -0
- package/node/svg/path-data-polyfill/parse-path-data-string.js +21 -0
- package/node/svg/path-data-polyfill/parse-path-data-string.js.map +1 -0
- package/node/svg/path-data-polyfill/source.js +147 -0
- package/node/svg/path-data-polyfill/source.js.map +1 -0
- package/node/svg/path-segment/c.js +29 -0
- package/node/svg/path-segment/c.js.map +1 -0
- package/node/svg/path-segment/h.js +23 -0
- package/node/svg/path-segment/h.js.map +1 -0
- package/node/svg/path-segment/l.js +24 -0
- package/node/svg/path-segment/l.js.map +1 -0
- package/node/svg/path-segment/q.js +23 -0
- package/node/svg/path-segment/q.js.map +1 -0
- package/node/svg/path-segment/s.js +34 -0
- package/node/svg/path-segment/s.js.map +1 -0
- package/node/svg/path-segment/t.js +28 -0
- package/node/svg/path-segment/t.js.map +1 -0
- package/node/svg/path-segment/v.js +23 -0
- package/node/svg/path-segment/v.js.map +1 -0
- package/node/svg/path-segment/z.js +21 -0
- package/node/svg/path-segment/z.js.map +1 -0
- package/node/svg/path-state.js +2 -0
- package/node/svg/path-state.js.map +1 -0
- package/node/tex-width.js +12 -0
- package/node/tex-width.js.map +1 -0
- package/node/types/attribute.js +2 -0
- package/node/types/attribute.js.map +1 -0
- package/node/types/cell.js +2 -0
- package/node/types/cell.js.map +1 -0
- package/node/types/gl-context.js +2 -0
- package/node/types/gl-context.js.map +1 -0
- package/node/types/gl-type.js +2 -0
- package/node/types/gl-type.js.map +1 -0
- package/node/types/gl-usage.js +2 -0
- package/node/types/gl-usage.js.map +1 -0
- package/node/types/program.d.ts +2 -2
- package/node/types/program.js +2 -0
- package/node/types/program.js.map +1 -0
- package/node/types/strip.js +2 -0
- package/node/types/strip.js.map +1 -0
- package/node/types/texture.js +2 -0
- package/node/types/texture.js.map +1 -0
- package/node/utils/calc-circs.js +97 -0
- package/node/utils/calc-circs.js.map +1 -0
- package/node/utils/clip-line-segment-to-grid.d.ts +1 -1
- package/node/utils/clip-line-segment-to-grid.js +98 -0
- package/node/utils/clip-line-segment-to-grid.js.map +1 -0
- package/node/utils/clip-line-segment-to-strips.d.ts +1 -1
- package/node/utils/clip-line-segment-to-strips.js +150 -0
- package/node/utils/clip-line-segment-to-strips.js.map +1 -0
- package/node/utils/create-empty-grid.d.ts +1 -1
- package/node/utils/create-empty-grid.js +24 -0
- package/node/utils/create-empty-grid.js.map +1 -0
- package/node/utils/create-empty-strips.d.ts +1 -1
- package/node/utils/create-empty-strips.js +16 -0
- package/node/utils/create-empty-strips.js.map +1 -0
- package/node/utils/distance-seg-to-p.js +35 -0
- package/node/utils/distance-seg-to-p.js.map +1 -0
- package/node/utils/find-close-cells.d.ts +1 -1
- package/node/utils/find-close-cells.js +130 -0
- package/node/utils/find-close-cells.js.map +1 -0
- package/node/utils/find-crossing-cells.d.ts +1 -1
- package/node/utils/find-crossing-cells.js +31 -0
- package/node/utils/find-crossing-cells.js.map +1 -0
- package/node/utils/get-distance-to-line-function.js +45 -0
- package/node/utils/get-distance-to-line-function.js.map +1 -0
- package/node/utils/jump-idx.js +81 -0
- package/node/utils/jump-idx.js.map +1 -0
- package/node/utils/map-to-viewbox.js +29 -0
- package/node/utils/map-to-viewbox.js.map +1 -0
- package/node/utils/seg-box-x.js +69 -0
- package/node/utils/seg-box-x.js.map +1 -0
- package/node/utils/seg-strip-x.js +58 -0
- package/node/utils/seg-strip-x.js.map +1 -0
- package/node/vector/dot.js +11 -0
- package/node/vector/dot.js.map +1 -0
- package/node/vector/from-to-vec.js +11 -0
- package/node/vector/from-to-vec.js.map +1 -0
- package/node/vector/len.js +9 -0
- package/node/vector/len.js.map +1 -0
- package/node/webgl-utils/compile-shader.js +8 -0
- package/node/webgl-utils/compile-shader.js.map +1 -0
- package/node/webgl-utils/get-gl-context.d.ts +1 -1
- package/node/webgl-utils/get-gl-context.js +43 -0
- package/node/webgl-utils/get-gl-context.js.map +1 -0
- package/node/webgl-utils/set-attribute.d.ts +3 -3
- package/node/webgl-utils/set-attribute.js +52 -0
- package/node/webgl-utils/set-attribute.js.map +1 -0
- package/node/webgl-utils/set-uniform-block.d.ts +1 -1
- package/node/webgl-utils/set-uniform-block.js +31 -0
- package/node/webgl-utils/set-uniform-block.js.map +1 -0
- package/node/webgl-utils/set-uniform.d.ts +2 -2
- package/node/webgl-utils/set-uniform.js +11 -0
- package/node/webgl-utils/set-uniform.js.map +1 -0
- package/node/webgl-utils/uniform-block.js +2 -0
- package/node/webgl-utils/uniform-block.js.map +1 -0
- package/node/webgl-utils/uniform-type.js +2 -0
- package/node/webgl-utils/uniform-type.js.map +1 -0
- package/node/webgl-utils/use-program.d.ts +2 -2
- package/node/webgl-utils/use-program.js +31 -0
- package/node/webgl-utils/use-program.js.map +1 -0
- package/node/webgl-utils/use-texture.js +25 -0
- package/node/webgl-utils/use-texture.js.map +1 -0
- package/package.json +4 -5
- package/src/bezier/is-cubic-obtuse.ts +2 -2
- package/src/bezier/is-quad-obtuse.ts +2 -2
- package/src/bezier/split-by-deviation-from-straight-line-quad.ts +3 -3
- package/src/bezier/split-into-line-segments.ts +3 -3
- package/src/debug-shaders.ts +2 -2
- package/src/shaders/main.fragment.ts +1 -1
- package/src/shaders/main.vertex.ts +1 -1
- package/src/types/program.ts +2 -2
- package/src/utils/calc-circs.ts +3 -3
- package/src/utils/clip-line-segment-to-grid.ts +2 -3
- package/src/utils/clip-line-segment-to-strips.ts +2 -2
- package/src/utils/create-empty-grid.ts +2 -2
- package/src/utils/create-empty-strips.ts +2 -2
- package/src/utils/find-close-cells.ts +5 -5
- package/src/utils/find-crossing-cells.ts +2 -2
- package/src/utils/jump-idx.ts +1 -1
- package/src/webgl-utils/get-gl-context.ts +3 -3
- package/src/webgl-utils/set-attribute.ts +3 -3
- package/src/webgl-utils/set-uniform-block.ts +1 -1
- package/src/webgl-utils/set-uniform.ts +2 -2
- package/src/webgl-utils/use-program.ts +5 -5
- package/node/helpers/calc-circs.d.ts +0 -11
- package/node/helpers/clip-line-segment-to-grid.d.ts +0 -14
- package/node/helpers/clip-line-segment-to-strips.d.ts +0 -13
- package/node/helpers/create-empty-grid.d.ts +0 -8
- package/node/helpers/create-empty-strips.d.ts +0 -7
- package/node/helpers/distance-seg-to-p.d.ts +0 -5
- package/node/helpers/find-close-cells.d.ts +0 -3
- package/node/helpers/find-crossing-cells.d.ts +0 -3
- package/node/helpers/get-distance-to-line-function.d.ts +0 -10
- package/node/helpers/jump-idx.d.ts +0 -2
- package/node/helpers/map-to-viewbox.d.ts +0 -2
- package/node/helpers/seg-box-x.d.ts +0 -10
- package/node/helpers/seg-strip-x.d.ts +0 -9
- package/src/utils/path.ts +0 -137
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/**
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* Returns the ordered (by t-value) intersection points of the given line
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* segment and square.
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*
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* @param seg a line segment given by its endpoints
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* @param square a square given by its two opposing corner points, min-x, min-y
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* first
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*/
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function segBoxX(seg, square) {
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const [p0, p1] = seg;
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const [x0, y0] = p0;
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const [x1, y1] = p1;
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const [[minX, minY], [maxX, maxY]] = square;
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// Check if line segment intersects any of the four square edges
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const dx = x1 - x0;
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const dy = y1 - y0;
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// Parametric line equation: P(t) = P1 + t*(P2-P1), where 0 <= t <= 1
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const ts = [];
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const ps = [];
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if (dx !== 0) {
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// Check intersection with left edge (x = minX)
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const tL = (minX - x0) / dx;
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if (tL >= 0 && tL <= 1) {
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const y = y0 + tL * dy;
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if (y >= minY && y <= maxY) {
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ts.push(tL);
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ps.push([minX, y]);
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}
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}
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// Check intersection with right edge (x = maxX)
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const tR = (maxX - x0) / dx;
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if (tR >= 0 && tR <= 1) {
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const y = y0 + tR * dy;
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if (y >= minY && y <= maxY) {
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ts.push(tR);
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ps.push([maxX, y]);
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}
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}
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}
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if (dy !== 0) {
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// Check intersection with bottom edge (y = minY)
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const tT = (minY - y0) / dy;
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if (tT >= 0 && tT <= 1) {
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const x = x0 + tT * dx;
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if (x >= minX && x <= maxX) {
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ts.push(tT);
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ps.push([x, minY]);
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}
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}
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// Check intersection with top edge (y = maxY)
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const tB = (maxY - y0) / dy;
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if (tB >= 0 && tB <= 1) {
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const x = x0 + tB * dx;
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if (x >= minX && x <= maxX) {
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ts.push(tB);
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ps.push([x, maxY]);
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}
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}
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}
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// TODO might be more than 2!!
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if (ts.length === 2) {
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return ts[0] < ts[1]
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? ps
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: [ps[1], ps[0]];
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}
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return ps;
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}
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export { segBoxX };
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//# sourceMappingURL=seg-box-x.js.map
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/**
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* Returns the ordered (by t-value) intersection points of the given line
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* segment and half-open strip.
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*
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* @param seg a line segment given by its endpoints
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* @param strip a half-open strip given by max-x, min-y, max-y
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*/
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function segStripX(seg, strip) {
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const [p0, p1] = seg;
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const [x0, y0] = p0;
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const [x1, y1] = p1;
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const [maxX, minY, maxY] = strip;
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// Check if line segment intersects any of the four square edges
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const dx = x1 - x0;
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const dy = y1 - y0;
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// Parametric line equation: P(t) = P1 + t*(P2-P1), where 0 <= t <= 1
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const ts = [];
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const ps = [];
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if (dx !== 0) {
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// Check intersection with right edge (x = maxX)
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const tL = (maxX - x0) / dx;
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if (tL >= 0 && tL <= 1) {
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+
const y = y0 + tL * dy;
|
|
24
|
+
if (y >= minY && y <= maxY) {
|
|
25
|
+
ts.push(tL);
|
|
26
|
+
ps.push([maxX, y]);
|
|
27
|
+
}
|
|
28
|
+
}
|
|
29
|
+
}
|
|
30
|
+
if (dy !== 0) {
|
|
31
|
+
// Check intersection with bottom edge (y = minY)
|
|
32
|
+
const tT = (minY - y0) / dy;
|
|
33
|
+
if (tT >= 0 && tT <= 1) {
|
|
34
|
+
const x = x0 + tT * dx;
|
|
35
|
+
if (x <= maxX) {
|
|
36
|
+
ts.push(tT);
|
|
37
|
+
ps.push([x, minY]);
|
|
38
|
+
}
|
|
39
|
+
}
|
|
40
|
+
// Check intersection with top edge (y = maxY)
|
|
41
|
+
const tB = (maxY - y0) / dy;
|
|
42
|
+
if (tB >= 0 && tB <= 1) {
|
|
43
|
+
const x = x0 + tB * dx;
|
|
44
|
+
if (x <= maxX) {
|
|
45
|
+
ts.push(tB);
|
|
46
|
+
ps.push([x, maxY]);
|
|
47
|
+
}
|
|
48
|
+
}
|
|
49
|
+
}
|
|
50
|
+
if (ts.length === 2) {
|
|
51
|
+
return ts[0] < ts[1]
|
|
52
|
+
? ps
|
|
53
|
+
: [ps[1], ps[0]];
|
|
54
|
+
}
|
|
55
|
+
return ps;
|
|
56
|
+
}
|
|
57
|
+
export { segStripX };
|
|
58
|
+
//# sourceMappingURL=seg-strip-x.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"seg-strip-x.js","sourceRoot":"","sources":["../../src/utils/seg-strip-x.ts"],"names":[],"mappings":"AACA;;;;;;GAMG;AACH,SAAS,SAAS,CACV,GAAe,EACf,KAAe;IAEnB,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,GAAG,GAAG,CAAC;IACrB,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC;IACpB,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC;IAEpB,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,GAAG,KAAK,CAAC;IAEjC,gEAAgE;IAChE,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;IACnB,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;IAEnB,qEAAqE;IAErE,MAAM,EAAE,GAAa,EAAE,CAAC;IACxB,MAAM,EAAE,GAAe,EAAE,CAAC;IAE1B,IAAI,EAAE,KAAK,CAAC,EAAE,CAAC;QACX,gDAAgD;QAChD,MAAM,EAAE,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAC,EAAE,CAAC;QAC1B,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC;YACrB,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAC,EAAE,CAAC;YACrB,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,IAAI,IAAI,EAAE,CAAC;gBACzB,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;gBACZ,EAAE,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC;YACvB,CAAC;QACL,CAAC;IACL,CAAC;IAED,IAAI,EAAE,KAAK,CAAC,EAAE,CAAC;QACX,iDAAiD;QACjD,MAAM,EAAE,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAC,EAAE,CAAC;QAC1B,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC;YACrB,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAC,EAAE,CAAC;YACrB,IAAI,CAAC,IAAI,IAAI,EAAE,CAAC;gBACZ,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;gBACZ,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;YACvB,CAAC;QACL,CAAC;QAED,8CAA8C;QAC9C,MAAM,EAAE,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAC,EAAE,CAAC;QAC1B,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC;YACrB,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAC,EAAE,CAAC;YACrB,IAAI,CAAC,IAAI,IAAI,EAAE,CAAC;gBACZ,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;gBACZ,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;YACvB,CAAC;QACL,CAAC;IACL,CAAC;IAED,IAAI,EAAE,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QAClB,OAAO,EAAE,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;YAChB,CAAC,CAAC,EAAE;YACJ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;IACxB,CAAC;IAED,OAAO,EAAE,CAAC;AACd,CAAC;AAGD,OAAO,EAAE,SAAS,EAAE,CAAA"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"dot.js","sourceRoot":"","sources":["../../src/vector/dot.ts"],"names":[],"mappings":"AACA;;;;;GAKG;AACH,SAAS,GAAG,CAAC,CAAW,EAAE,CAAW;IACjC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AACjC,CAAC;AAGD,OAAO,EAAE,GAAG,EAAE,CAAA"}
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Returns the second 2-vector minus the first.
|
|
3
|
+
*
|
|
4
|
+
* @param p the first vector
|
|
5
|
+
* @param q the second vector
|
|
6
|
+
*/
|
|
7
|
+
function fromToVec(p, q) {
|
|
8
|
+
return [q[0] - p[0], q[1] - p[1]];
|
|
9
|
+
}
|
|
10
|
+
export { fromToVec };
|
|
11
|
+
//# sourceMappingURL=from-to-vec.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"from-to-vec.js","sourceRoot":"","sources":["../../src/vector/from-to-vec.ts"],"names":[],"mappings":"AACA;;;;;IAKI;AACJ,SAAS,SAAS,CAAC,CAAW,EAAE,CAAW;IACvC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AACtC,CAAC;AAGD,OAAO,EAAE,SAAS,EAAE,CAAA"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"len.js","sourceRoot":"","sources":["../../src/vector/len.ts"],"names":[],"mappings":"AACA;;;GAGG;AACH,SAAS,GAAG,CAAC,CAAW;IACpB,OAAO,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,GAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AAC5C,CAAC;AAGD,OAAO,EAAE,GAAG,EAAE,CAAA"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"compile-shader.js","sourceRoot":"","sources":["../../src/webgl-utils/compile-shader.ts"],"names":[],"mappings":"AACA,SAAS,aAAa,CACd,EAA0B,EAC1B,GAAW,EACX,IAAyD;IAE7D,MAAM,MAAM,GAAG,EAAE,CAAC,YAAY,CAAC,IAAI,CAAE,CAAC;IACtC,EAAE,CAAC,YAAY,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;IAC7B,EAAE,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;IAEzB,OAAO,MAAM,CAAC;AAClB,CAAC;AAGD,OAAO,EAAE,aAAa,EAAE,CAAA"}
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
const cache = new WeakMap();
|
|
2
|
+
/**
|
|
3
|
+
* Returns a `GlContext` by reference via a cache of `WebGL2RenderingContext`s.
|
|
4
|
+
* * if `gl` doesn't exist in the cache yet a new context is created.
|
|
5
|
+
*
|
|
6
|
+
* @param gl the `WebGL2RenderingContext` context to wrap
|
|
7
|
+
* @param callback
|
|
8
|
+
*/
|
|
9
|
+
function getWebGLContext(gl) {
|
|
10
|
+
{
|
|
11
|
+
const glContext = cache.get(gl);
|
|
12
|
+
if (glContext) {
|
|
13
|
+
return glContext;
|
|
14
|
+
}
|
|
15
|
+
}
|
|
16
|
+
const programs = {};
|
|
17
|
+
const textures = {};
|
|
18
|
+
const framebufferStack = [];
|
|
19
|
+
gl.canvas.addEventListener('webglcontextlost', e => {
|
|
20
|
+
handleContextLoss();
|
|
21
|
+
e.preventDefault();
|
|
22
|
+
}, false);
|
|
23
|
+
const glContext = {
|
|
24
|
+
gl,
|
|
25
|
+
onContextLoss: handleContextLoss,
|
|
26
|
+
textures,
|
|
27
|
+
programs,
|
|
28
|
+
framebufferStack
|
|
29
|
+
};
|
|
30
|
+
cache.set(gl, glContext);
|
|
31
|
+
return glContext;
|
|
32
|
+
////////////////////////
|
|
33
|
+
function handleContextLoss() {
|
|
34
|
+
deleteAllProps(programs);
|
|
35
|
+
deleteAllProps(textures);
|
|
36
|
+
framebufferStack.length = 0;
|
|
37
|
+
}
|
|
38
|
+
}
|
|
39
|
+
function deleteAllProps(o) {
|
|
40
|
+
Object.keys(o).forEach(key => { delete o[key]; });
|
|
41
|
+
}
|
|
42
|
+
export { getWebGLContext };
|
|
43
|
+
//# sourceMappingURL=get-gl-context.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"get-gl-context.js","sourceRoot":"","sources":["../../src/webgl-utils/get-gl-context.ts"],"names":[],"mappings":"AAKA,MAAM,KAAK,GAAG,IAAI,OAAO,EAAqC,CAAC;AAG/D;;;;;;GAMG;AACH,SAAS,eAAe,CAChB,EAA0B;IAE9B,CAAC;QACG,MAAM,SAAS,GAAG,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAChC,IAAI,SAAS,EAAE,CAAC;YAAC,OAAO,SAAS,CAAC;QAAC,CAAC;IACxC,CAAC;IAED,MAAM,QAAQ,GAAgC,EAAE,CAAC;IACjD,MAAM,QAAQ,GAAgC,EAAE,CAAC;IACjD,MAAM,gBAAgB,GAAuB,EAAE,CAAC;IAEhD,EAAE,CAAC,MAAM,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,CAAC,CAAC,EAAE;QAC/C,iBAAiB,EAAE,CAAC;QACpB,CAAC,CAAC,cAAc,EAAE,CAAC;IACvB,CAAC,EAAE,KAAK,CAAC,CAAC;IAEV,MAAM,SAAS,GAAc;QACzB,EAAE;QACF,aAAa,EAAE,iBAAiB;QAChC,QAAQ;QACR,QAAQ;QACR,gBAAgB;KACnB,CAAC;IAEF,KAAK,CAAC,GAAG,CAAC,EAAE,EAAE,SAAS,CAAC,CAAC;IAEzB,OAAO,SAAS,CAAC;IAGjB,wBAAwB;IAExB,SAAS,iBAAiB;QACtB,cAAc,CAAC,QAAQ,CAAC,CAAC;QACzB,cAAc,CAAC,QAAQ,CAAC,CAAC;QACzB,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC;IAChC,CAAC;AACL,CAAC;AAGD,SAAS,cAAc,CAAC,CAA6B;IACjD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AACtD,CAAC;AAGD,OAAO,EAAE,eAAe,EAAE,CAAA"}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
import { Program } from "../types/program";
|
|
2
|
-
import { GLattrType } from "../types/gl-type";
|
|
3
|
-
import { GLusage } from "../types/gl-usage";
|
|
1
|
+
import { Program } from "../types/program.js";
|
|
2
|
+
import { GLattrType } from "../types/gl-type.js";
|
|
3
|
+
import { GLusage } from "../types/gl-usage.js";
|
|
4
4
|
/**
|
|
5
5
|
*
|
|
6
6
|
* @param name name used in glsl shaders
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
const {
|
|
2
|
+
// Integer types
|
|
3
|
+
BYTE, // 5120
|
|
4
|
+
UNSIGNED_BYTE, // 5121
|
|
5
|
+
SHORT, // 5122
|
|
6
|
+
UNSIGNED_SHORT, // 5123
|
|
7
|
+
INT, // 5124
|
|
8
|
+
UNSIGNED_INT, // 5125
|
|
9
|
+
// Float types
|
|
10
|
+
FLOAT, // 5126
|
|
11
|
+
HALF_FLOAT, // 5131
|
|
12
|
+
INT_2_10_10_10_REV, // 36255
|
|
13
|
+
UNSIGNED_INT_2_10_10_10_REV // 33640
|
|
14
|
+
} = WebGL2RenderingContext;
|
|
15
|
+
/**
|
|
16
|
+
*
|
|
17
|
+
* @param name name used in glsl shaders
|
|
18
|
+
* @param size the number of components per vertex attribute. Must be 1, 2, 3, or 4.
|
|
19
|
+
* @param usage one of `gl.STATIC_DRAW`, `gl.DYNAMIC_DRAW`, `gl.STREAM_DRAW`, etc.
|
|
20
|
+
* @param data
|
|
21
|
+
* @param instancingDivisor defaults to 0; 0, 1, ...
|
|
22
|
+
* @param stride defaults to 0;
|
|
23
|
+
* @param offset defaults to 0;
|
|
24
|
+
*/
|
|
25
|
+
function setAttribute(program) {
|
|
26
|
+
return (name, size, type, usage, data, instancingDivisor = 0, stride = 0, offset = 0) => {
|
|
27
|
+
const { gl, attributes } = program;
|
|
28
|
+
const attr = attributes[name] = attributes[name] ?? {
|
|
29
|
+
buf: gl.createBuffer(), // TODO should we destroy our buffers?
|
|
30
|
+
loc: gl.getAttribLocation(program.program, name),
|
|
31
|
+
data: null
|
|
32
|
+
};
|
|
33
|
+
const { loc, buf } = attr;
|
|
34
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, buf);
|
|
35
|
+
if (type === FLOAT || type === HALF_FLOAT) {
|
|
36
|
+
gl.vertexAttribPointer(loc, size, type, false, stride, offset);
|
|
37
|
+
}
|
|
38
|
+
else {
|
|
39
|
+
gl.vertexAttribIPointer(loc, size, type, stride, offset);
|
|
40
|
+
}
|
|
41
|
+
gl.enableVertexAttribArray(loc);
|
|
42
|
+
if (instancingDivisor !== 0) {
|
|
43
|
+
gl.vertexAttribDivisor(loc, instancingDivisor);
|
|
44
|
+
}
|
|
45
|
+
if (data !== attr.data) {
|
|
46
|
+
gl.bufferData(gl.ARRAY_BUFFER, data, usage);
|
|
47
|
+
attr.data = data;
|
|
48
|
+
}
|
|
49
|
+
};
|
|
50
|
+
}
|
|
51
|
+
export { setAttribute };
|
|
52
|
+
//# sourceMappingURL=set-attribute.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"set-attribute.js","sourceRoot":"","sources":["../../src/webgl-utils/set-attribute.ts"],"names":[],"mappings":"AAKA,MAAM;AACF,gBAAgB;AAChB,IAAI,EAAa,OAAO;AACxB,aAAa,EAAI,OAAO;AACxB,KAAK,EAAY,OAAO;AACxB,cAAc,EAAG,OAAO;AACxB,GAAG,EAAc,OAAO;AACxB,YAAY,EAAK,OAAO;AACxB,cAAc;AACd,KAAK,EAAY,OAAO;AACxB,UAAU,EAAO,OAAO;AAExB,kBAAkB,EAAY,QAAQ;AACtC,2BAA2B,CAAG,QAAQ;EACzC,GAAG,sBAAsB,CAAC;AAG3B;;;;;;;;;GASG;AACH,SAAS,YAAY,CACb,OAAgB;IAEpB,OAAO,CAAC,IAAY,EACZ,IAAY,EACZ,IAAgB,EAChB,KAAc,EACd,IAAoC,EACpC,iBAAiB,GAAG,CAAC,EACrB,MAAM,GAAG,CAAC,EACV,MAAM,GAAG,CAAC,EAAE,EAAE;QAElB,MAAM,EAAE,EAAE,EAAE,UAAU,EAAE,GAAG,OAAO,CAAC;QAEnC,MAAM,IAAI,GAAG,UAAU,CAAC,IAAI,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC,IAAI;YAChD,GAAG,EAAE,EAAE,CAAC,YAAY,EAAE,EAAE,sCAAsC;YAC9D,GAAG,EAAE,EAAE,CAAC,iBAAiB,CAAC,OAAO,CAAC,OAAO,EAAE,IAAI,CAAC;YAChD,IAAI,EAAE,IAAI;SACb,CAAA;QAED,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,IAAI,CAAC;QAE1B,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,YAAY,EAAE,GAAG,CAAC,CAAC;QACpC,IAAI,IAAI,KAAK,KAAK,IAAI,IAAI,KAAK,UAAU,EAAE,CAAC;YACxC,EAAE,CAAC,mBAAmB,CAAC,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QACnE,CAAC;aAAM,CAAC;YACJ,EAAE,CAAC,oBAAoB,CAAC,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAC7D,CAAC;QACD,EAAE,CAAC,uBAAuB,CAAC,GAAG,CAAC,CAAC;QAChC,IAAI,iBAAiB,KAAK,CAAC,EAAE,CAAC;YAC1B,EAAE,CAAC,mBAAmB,CAAC,GAAG,EAAE,iBAAiB,CAAC,CAAC;QACnD,CAAC;QAED,IAAI,IAAI,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;YACrB,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,YAAY,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;YAC5C,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACrB,CAAC;IACL,CAAC,CAAA;AACL,CAAC;AAGD,OAAO,EAAE,YAAY,EAAE,CAAA"}
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
/**
|
|
2
|
+
*
|
|
3
|
+
* @param program_
|
|
4
|
+
* @param blockName used both as reference within the `Program` and within
|
|
5
|
+
* the GLSL shaders
|
|
6
|
+
*/
|
|
7
|
+
function setUniformBlock(program_) {
|
|
8
|
+
return (blockName, bindingPoint, buffer) => {
|
|
9
|
+
const { gl, uniformBlocks, program } = program_;
|
|
10
|
+
// const sizeInBytes = buffer.byteLength;
|
|
11
|
+
let uniformBlock = uniformBlocks[blockName];
|
|
12
|
+
if (uniformBlocks[blockName] === undefined) {
|
|
13
|
+
const blockIndex = gl.getUniformBlockIndex(program, blockName);
|
|
14
|
+
gl.uniformBlockBinding(program, blockIndex, bindingPoint);
|
|
15
|
+
const buf = gl.createBuffer();
|
|
16
|
+
gl.bindBuffer(gl.UNIFORM_BUFFER, buf);
|
|
17
|
+
uniformBlock = { blockName, blockIndex, buf };
|
|
18
|
+
uniformBlocks[blockName] = uniformBlock;
|
|
19
|
+
}
|
|
20
|
+
else {
|
|
21
|
+
gl.bindBuffer(gl.UNIFORM_BUFFER, uniformBlock.buf);
|
|
22
|
+
}
|
|
23
|
+
const { buf } = uniformBlock;
|
|
24
|
+
gl.bufferData(gl.UNIFORM_BUFFER, buffer, gl.DYNAMIC_DRAW);
|
|
25
|
+
// gl.bindBuffer(gl.UNIFORM_BUFFER, null);
|
|
26
|
+
gl.bindBufferBase(gl.UNIFORM_BUFFER, bindingPoint, buf);
|
|
27
|
+
// gl.bindBufferRange(gl.UNIFORM_BUFFER, bindingPoint, ubo, 0, sizeInBytes);
|
|
28
|
+
};
|
|
29
|
+
}
|
|
30
|
+
export { setUniformBlock };
|
|
31
|
+
//# sourceMappingURL=set-uniform-block.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"set-uniform-block.js","sourceRoot":"","sources":["../../src/webgl-utils/set-uniform-block.ts"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,SAAS,eAAe,CAChB,QAAiB;IAErB,OAAO,CAAC,SAAiB,EACjB,YAAoB,EACpB,MAA+B,EAAE,EAAE;QAEvC,MAAM,EAAE,EAAE,EAAE,aAAa,EAAE,OAAO,EAAE,GAAG,QAAQ,CAAC;QAEhD,yCAAyC;QAEzC,IAAI,YAAY,GAAG,aAAa,CAAC,SAAS,CAAC,CAAC;QAC5C,IAAI,aAAa,CAAC,SAAS,CAAC,KAAK,SAAS,EAAE,CAAC;YACzC,MAAM,UAAU,GAAG,EAAE,CAAC,oBAAoB,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;YAC/D,EAAE,CAAC,mBAAmB,CAAC,OAAO,EAAE,UAAU,EAAE,YAAY,CAAC,CAAC;YAC1D,MAAM,GAAG,GAAG,EAAE,CAAC,YAAY,EAAE,CAAC;YAE9B,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,cAAc,EAAE,GAAG,CAAC,CAAC;YAEtC,YAAY,GAAG,EAAE,SAAS,EAAE,UAAU,EAAE,GAAG,EAAE,CAAC;YAC9C,aAAa,CAAC,SAAS,CAAC,GAAG,YAAY,CAAC;QAC5C,CAAC;aAAM,CAAC;YACJ,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,cAAc,EAAE,YAAY,CAAC,GAAG,CAAC,CAAC;QACvD,CAAC;QAED,MAAM,EAAE,GAAG,EAAE,GAAG,YAAY,CAAC;QAE7B,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,cAAc,EAAE,MAAM,EAAE,EAAE,CAAC,YAAY,CAAC,CAAC;QAC1D,0CAA0C;QAC1C,EAAE,CAAC,cAAc,CAAC,EAAE,CAAC,cAAc,EAAE,YAAY,EAAE,GAAG,CAAC,CAAC;QACxD,4EAA4E;IAChF,CAAC,CAAA;AACL,CAAC;AAGD,OAAO,EAAE,eAAe,EAAE,CAAA"}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { Program } from "../types/program";
|
|
2
|
-
import { UniformType } from "./uniform-type";
|
|
1
|
+
import { Program } from "../types/program.js";
|
|
2
|
+
import { UniformType } from "./uniform-type.js";
|
|
3
3
|
declare function setUniform(program: Program): (type: UniformType, name: string, ...values: any[]) => void;
|
|
4
4
|
export { setUniform };
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
function setUniform(program) {
|
|
2
|
+
return (type, name, ...values) => {
|
|
3
|
+
const { gl, uniforms } = program;
|
|
4
|
+
const uniformLoc = uniforms[name] ||
|
|
5
|
+
(uniforms[name] = gl.getUniformLocation(program.program, name));
|
|
6
|
+
// @ts-ignore
|
|
7
|
+
gl[`uniform${type}`](uniformLoc, ...values);
|
|
8
|
+
};
|
|
9
|
+
}
|
|
10
|
+
export { setUniform };
|
|
11
|
+
//# sourceMappingURL=set-uniform.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"set-uniform.js","sourceRoot":"","sources":["../../src/webgl-utils/set-uniform.ts"],"names":[],"mappings":"AAIA,SAAS,UAAU,CACX,OAAgB;IAEpB,OAAO,CAAC,IAAiB,EACjB,IAAY,EACZ,GAAG,MAAa,EAAQ,EAAE;QAE9B,MAAM,EAAE,EAAE,EAAE,QAAQ,EAAE,GAAG,OAAO,CAAC;QAEjC,MAAM,UAAU,GACZ,QAAQ,CAAC,IAAI,CAAC;YACd,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,kBAAkB,CAAC,OAAO,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC,CAAC;QAEpE,aAAa;QACb,EAAE,CAAC,UAAU,IAAI,EAAE,CAAC,CAAC,UAAU,EAAE,GAAG,MAAM,CAAC,CAAC;IAChD,CAAC,CAAA;AACL,CAAC;AAGD,OAAO,EAAE,UAAU,EAAE,CAAA"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"uniform-block.js","sourceRoot":"","sources":["../../src/webgl-utils/uniform-block.ts"],"names":[],"mappings":""}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"uniform-type.js","sourceRoot":"","sources":["../../src/webgl-utils/uniform-type.ts"],"names":[],"mappings":""}
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
import { compileShader } from "./compile-shader.js";
|
|
2
|
+
/**
|
|
3
|
+
* Initiates a WebGL2 program by:
|
|
4
|
+
*
|
|
5
|
+
* * keeping track of `attributes` and `uniforms` locally (within the returned `Program`)
|
|
6
|
+
* * GL: `createProgram`
|
|
7
|
+
* * GL: `compileShader` and `attachShader` (for both Vertex and Fragment shaders)
|
|
8
|
+
* * GL: `linkProgram`
|
|
9
|
+
*
|
|
10
|
+
* @param glContext a context encapsulating our WebGl2 context
|
|
11
|
+
* @param name a name for us to refer to this program
|
|
12
|
+
* @param vert the vertex shader for this program
|
|
13
|
+
* @param frag the fragment shader for this program
|
|
14
|
+
*/
|
|
15
|
+
function initProgram(glContext, name, vert, frag) {
|
|
16
|
+
const { gl, programs } = glContext;
|
|
17
|
+
if (programs[name]) {
|
|
18
|
+
return programs[name];
|
|
19
|
+
}
|
|
20
|
+
const attributes = {};
|
|
21
|
+
const uniforms = {};
|
|
22
|
+
const uniformBlocks = {};
|
|
23
|
+
const program = gl.createProgram();
|
|
24
|
+
gl.attachShader(program, compileShader(gl, vert, gl.VERTEX_SHADER));
|
|
25
|
+
gl.attachShader(program, compileShader(gl, frag, gl.FRAGMENT_SHADER));
|
|
26
|
+
gl.linkProgram(program);
|
|
27
|
+
programs[name] = { gl, program, attributes, uniforms, uniformBlocks };
|
|
28
|
+
return programs[name];
|
|
29
|
+
}
|
|
30
|
+
export { initProgram };
|
|
31
|
+
//# sourceMappingURL=use-program.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"use-program.js","sourceRoot":"","sources":["../../src/webgl-utils/use-program.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AAGpD;;;;;;;;;;;;GAYG;AACH,SAAS,WAAW,CACR,SAAoB,EACpB,IAAY,EACZ,IAAY,EACZ,IAAY;IAEpB,MAAM,EAAE,EAAE,EAAE,QAAQ,EAAE,GAAG,SAAS,CAAC;IAEnC,IAAI,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC;QACjB,OAAO,QAAQ,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC;IAED,MAAM,UAAU,GAAkC,EAAE,CAAC;IACrD,MAAM,QAAQ,GAAoD,EAAE,CAAC;IACrE,MAAM,aAAa,GAAqC,EAAE,CAAC;IAE3D,MAAM,OAAO,GAAG,EAAE,CAAC,aAAa,EAAE,CAAC;IACnC,EAAE,CAAC,YAAY,CAAC,OAAO,EAAE,aAAa,CAAC,EAAE,EAAE,IAAI,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC,CAAC;IACpE,EAAE,CAAC,YAAY,CAAC,OAAO,EAAE,aAAa,CAAC,EAAE,EAAE,IAAI,EAAE,EAAE,CAAC,eAAe,CAAC,CAAC,CAAC;IACtE,EAAE,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;IAExB,QAAQ,CAAC,IAAI,CAAC,GAAG,EAAE,EAAE,EAAE,OAAO,EAAE,UAAU,EAAE,QAAQ,EAAE,aAAa,EAAE,CAAC;IAEtE,OAAO,QAAQ,CAAC,IAAI,CAAC,CAAC;AAC1B,CAAC;AAGD,OAAO,EAAE,WAAW,EAAE,CAAA"}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
/**
|
|
2
|
+
*
|
|
3
|
+
* @param glContext
|
|
4
|
+
* @param textureIndex the texture index to use on the GPU
|
|
5
|
+
* @param name a custom name to give to the texture for caching
|
|
6
|
+
*/
|
|
7
|
+
function useTexture(glContext, textureIndex, name) {
|
|
8
|
+
const { gl, textures } = glContext;
|
|
9
|
+
gl.activeTexture(gl.TEXTURE0 + textureIndex);
|
|
10
|
+
let texture = textures[name];
|
|
11
|
+
if (!texture) {
|
|
12
|
+
texture = textures[name] = { tex: gl.createTexture() };
|
|
13
|
+
gl.bindTexture(gl.TEXTURE_2D, texture.tex);
|
|
14
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
|
15
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
|
16
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
17
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
18
|
+
}
|
|
19
|
+
else {
|
|
20
|
+
gl.bindTexture(gl.TEXTURE_2D, texture.tex);
|
|
21
|
+
}
|
|
22
|
+
return texture;
|
|
23
|
+
}
|
|
24
|
+
export { useTexture };
|
|
25
|
+
//# sourceMappingURL=use-texture.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"use-texture.js","sourceRoot":"","sources":["../../src/webgl-utils/use-texture.ts"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,SAAS,UAAU,CACX,SAAoB,EACpB,YAAoB,EACpB,IAAY;IAEhB,MAAM,EAAE,EAAE,EAAE,QAAQ,EAAE,GAAG,SAAS,CAAC;IACnC,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,QAAQ,GAAG,YAAY,CAAC,CAAC;IAC7C,IAAI,OAAO,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;IAE7B,IAAI,CAAC,OAAO,EAAE,CAAC;QACX,OAAO,GAAG,QAAQ,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE,CAAC,aAAa,EAAE,EAAE,CAAC;QACvD,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;QAC3C,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,OAAO,CAAC,CAAC;QACnE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,OAAO,CAAC,CAAC;QACnE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;QACrE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;IACzE,CAAC;SAAM,CAAC;QACJ,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;IAC/C,CAAC;IAED,OAAO,OAAO,CAAC;AACnB,CAAC;AAGD,OAAO,EAAE,UAAU,EAAE,CAAA"}
|
package/package.json
CHANGED
|
@@ -2,14 +2,14 @@
|
|
|
2
2
|
"name": "webgl2-sdf",
|
|
3
3
|
"sideEffects": false,
|
|
4
4
|
"description": "Fast sdf generator from bezier curves or svg string.",
|
|
5
|
-
"version": "0.0.
|
|
5
|
+
"version": "0.0.3",
|
|
6
6
|
"author": {
|
|
7
7
|
"name": "Floris Steenkamp"
|
|
8
8
|
},
|
|
9
9
|
"license": "MIT",
|
|
10
10
|
"type": "module",
|
|
11
|
-
"main": "./
|
|
12
|
-
"exports": "./
|
|
11
|
+
"main": "./node/index.js",
|
|
12
|
+
"exports": "./node/index.js",
|
|
13
13
|
"engines": {
|
|
14
14
|
"node": "^12.20.0 || ^14.13.1 || >=16.0.0"
|
|
15
15
|
},
|
|
@@ -29,8 +29,7 @@
|
|
|
29
29
|
"webgl",
|
|
30
30
|
"webgl2"
|
|
31
31
|
],
|
|
32
|
-
"dependencies": {
|
|
33
|
-
},
|
|
32
|
+
"dependencies": {},
|
|
34
33
|
"devDependencies": {
|
|
35
34
|
"@types/node": "^25.0.9",
|
|
36
35
|
"c8": "^10.1.3",
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import { getDistanceToLineFunction } from '../utils/get-distance-to-line-function.js';
|
|
2
|
-
import { evalDeCasteljau } from './eval-de-casteljau';
|
|
3
|
-
import { fromTo } from './from-to/from-to';
|
|
4
|
-
import { isQuadObtuse } from './is-quad-obtuse';
|
|
2
|
+
import { evalDeCasteljau } from './eval-de-casteljau.js';
|
|
3
|
+
import { fromTo } from './from-to/from-to.js';
|
|
4
|
+
import { isQuadObtuse } from './is-quad-obtuse.js';
|
|
5
5
|
|
|
6
6
|
const { abs } = Math;
|
|
7
7
|
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import { evalDeCasteljau } from './eval-de-casteljau';
|
|
2
|
-
import { splitByDeviationFromStraighLine_Cubic_Crude } from './split-by-deviation-from-straight-line-cubic';
|
|
1
|
+
import { evalDeCasteljau } from './eval-de-casteljau.js';
|
|
2
|
+
import { splitByDeviationFromStraighLine_Cubic_Crude } from './split-by-deviation-from-straight-line-cubic.js';
|
|
3
3
|
// import { splitByDeviationFromStraighLine_Cubic_Precise } from './split-by-deviation-from-straight-line-cubic';
|
|
4
|
-
import { splitByDeviationFromStraighLine_Quad } from './split-by-deviation-from-straight-line-quad';
|
|
4
|
+
import { splitByDeviationFromStraighLine_Quad } from './split-by-deviation-from-straight-line-quad.js';
|
|
5
5
|
|
|
6
6
|
|
|
7
7
|
/**
|
package/src/debug-shaders.ts
CHANGED
package/src/types/program.ts
CHANGED
package/src/utils/calc-circs.ts
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
import { MAX_ASPECT_RATIO_BEFORE_STRETCH } from '../max-aspect-ratio-before-stretch';
|
|
2
|
-
import { ROW_COUNT } from '../row-count';
|
|
3
|
-
import { len } from '../vector/len';
|
|
1
|
+
import { MAX_ASPECT_RATIO_BEFORE_STRETCH } from '../max-aspect-ratio-before-stretch.js';
|
|
2
|
+
import { ROW_COUNT } from '../row-count.js';
|
|
3
|
+
import { len } from '../vector/len.js';
|
|
4
4
|
|
|
5
5
|
|
|
6
6
|
/**
|