webgl2-sdf 0.0.1 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (183) hide show
  1. package/browser/index.min.js +1 -0
  2. package/node/bezier/bezier-curves-to-line-segs.js +31 -0
  3. package/node/bezier/bezier-curves-to-line-segs.js.map +1 -0
  4. package/node/bezier/eval-de-casteljau.js +61 -0
  5. package/node/bezier/eval-de-casteljau.js.map +1 -0
  6. package/node/bezier/from-to/from-to-2.js +134 -0
  7. package/node/bezier/from-to/from-to-2.js.map +1 -0
  8. package/node/bezier/from-to/from-to-3.js +159 -0
  9. package/node/bezier/from-to/from-to-3.js.map +1 -0
  10. package/node/bezier/from-to/from-to.js +21 -0
  11. package/node/bezier/from-to/from-to.js.map +1 -0
  12. package/node/bezier/is-cubic-obtuse.js +24 -0
  13. package/node/bezier/is-cubic-obtuse.js.map +1 -0
  14. package/node/bezier/is-quad-obtuse.js +20 -0
  15. package/node/bezier/is-quad-obtuse.js.map +1 -0
  16. package/node/bezier/is-really-point.js +19 -0
  17. package/node/bezier/is-really-point.js.map +1 -0
  18. package/node/bezier/split-by-deviation-from-straight-line-cubic.js +85 -0
  19. package/node/bezier/split-by-deviation-from-straight-line-cubic.js.map +1 -0
  20. package/node/bezier/split-by-deviation-from-straight-line-quad.js +50 -0
  21. package/node/bezier/split-by-deviation-from-straight-line-quad.js.map +1 -0
  22. package/node/bezier/split-into-line-segments.js +29 -0
  23. package/node/bezier/split-into-line-segments.js.map +1 -0
  24. package/node/generate-sdf.js +57 -0
  25. package/node/generate-sdf.js.map +1 -0
  26. package/node/index.js +2 -0
  27. package/node/index.js.map +1 -0
  28. package/node/main-program.js +100 -0
  29. package/node/main-program.js.map +1 -0
  30. package/node/max-aspect-ratio-before-stretch.js +3 -0
  31. package/node/max-aspect-ratio-before-stretch.js.map +1 -0
  32. package/node/prepare-buffers.js +114 -0
  33. package/node/prepare-buffers.js.map +1 -0
  34. package/node/row-count.js +4 -0
  35. package/node/row-count.js.map +1 -0
  36. package/node/shaders/main.fragment.js +149 -0
  37. package/node/shaders/main.fragment.js.map +1 -0
  38. package/node/shaders/main.vertex.js +53 -0
  39. package/node/shaders/main.vertex.js.map +1 -0
  40. package/node/svg/get-beziers-from-raw-paths.js +91 -0
  41. package/node/svg/get-beziers-from-raw-paths.js.map +1 -0
  42. package/node/svg/get-paths-from-str.js +14 -0
  43. package/node/svg/get-paths-from-str.js.map +1 -0
  44. package/node/svg/path-data-polyfill/parse-number.js +101 -0
  45. package/node/svg/path-data-polyfill/parse-number.js.map +1 -0
  46. package/node/svg/path-data-polyfill/parse-path-data-string.js +21 -0
  47. package/node/svg/path-data-polyfill/parse-path-data-string.js.map +1 -0
  48. package/node/svg/path-data-polyfill/source.js +147 -0
  49. package/node/svg/path-data-polyfill/source.js.map +1 -0
  50. package/node/svg/path-segment/c.js +29 -0
  51. package/node/svg/path-segment/c.js.map +1 -0
  52. package/node/svg/path-segment/h.js +23 -0
  53. package/node/svg/path-segment/h.js.map +1 -0
  54. package/node/svg/path-segment/l.js +24 -0
  55. package/node/svg/path-segment/l.js.map +1 -0
  56. package/node/svg/path-segment/q.js +23 -0
  57. package/node/svg/path-segment/q.js.map +1 -0
  58. package/node/svg/path-segment/s.js +34 -0
  59. package/node/svg/path-segment/s.js.map +1 -0
  60. package/node/svg/path-segment/t.js +28 -0
  61. package/node/svg/path-segment/t.js.map +1 -0
  62. package/node/svg/path-segment/v.js +23 -0
  63. package/node/svg/path-segment/v.js.map +1 -0
  64. package/node/svg/path-segment/z.js +21 -0
  65. package/node/svg/path-segment/z.js.map +1 -0
  66. package/node/svg/path-state.js +2 -0
  67. package/node/svg/path-state.js.map +1 -0
  68. package/node/tex-width.js +12 -0
  69. package/node/tex-width.js.map +1 -0
  70. package/node/types/attribute.js +2 -0
  71. package/node/types/attribute.js.map +1 -0
  72. package/node/types/cell.js +2 -0
  73. package/node/types/cell.js.map +1 -0
  74. package/node/types/gl-context.js +2 -0
  75. package/node/types/gl-context.js.map +1 -0
  76. package/node/types/gl-type.js +2 -0
  77. package/node/types/gl-type.js.map +1 -0
  78. package/node/types/gl-usage.js +2 -0
  79. package/node/types/gl-usage.js.map +1 -0
  80. package/node/types/program.d.ts +2 -2
  81. package/node/types/program.js +2 -0
  82. package/node/types/program.js.map +1 -0
  83. package/node/types/strip.js +2 -0
  84. package/node/types/strip.js.map +1 -0
  85. package/node/types/texture.js +2 -0
  86. package/node/types/texture.js.map +1 -0
  87. package/node/utils/calc-circs.js +97 -0
  88. package/node/utils/calc-circs.js.map +1 -0
  89. package/node/utils/clip-line-segment-to-grid.d.ts +1 -1
  90. package/node/utils/clip-line-segment-to-grid.js +98 -0
  91. package/node/utils/clip-line-segment-to-grid.js.map +1 -0
  92. package/node/utils/clip-line-segment-to-strips.d.ts +1 -1
  93. package/node/utils/clip-line-segment-to-strips.js +150 -0
  94. package/node/utils/clip-line-segment-to-strips.js.map +1 -0
  95. package/node/utils/create-empty-grid.d.ts +1 -1
  96. package/node/utils/create-empty-grid.js +24 -0
  97. package/node/utils/create-empty-grid.js.map +1 -0
  98. package/node/utils/create-empty-strips.d.ts +1 -1
  99. package/node/utils/create-empty-strips.js +16 -0
  100. package/node/utils/create-empty-strips.js.map +1 -0
  101. package/node/utils/distance-seg-to-p.js +35 -0
  102. package/node/utils/distance-seg-to-p.js.map +1 -0
  103. package/node/utils/find-close-cells.d.ts +1 -1
  104. package/node/utils/find-close-cells.js +130 -0
  105. package/node/utils/find-close-cells.js.map +1 -0
  106. package/node/utils/find-crossing-cells.d.ts +1 -1
  107. package/node/utils/find-crossing-cells.js +31 -0
  108. package/node/utils/find-crossing-cells.js.map +1 -0
  109. package/node/utils/get-distance-to-line-function.js +45 -0
  110. package/node/utils/get-distance-to-line-function.js.map +1 -0
  111. package/node/utils/jump-idx.js +81 -0
  112. package/node/utils/jump-idx.js.map +1 -0
  113. package/node/utils/map-to-viewbox.js +29 -0
  114. package/node/utils/map-to-viewbox.js.map +1 -0
  115. package/node/utils/seg-box-x.js +69 -0
  116. package/node/utils/seg-box-x.js.map +1 -0
  117. package/node/utils/seg-strip-x.js +58 -0
  118. package/node/utils/seg-strip-x.js.map +1 -0
  119. package/node/vector/dot.js +11 -0
  120. package/node/vector/dot.js.map +1 -0
  121. package/node/vector/from-to-vec.js +11 -0
  122. package/node/vector/from-to-vec.js.map +1 -0
  123. package/node/vector/len.js +9 -0
  124. package/node/vector/len.js.map +1 -0
  125. package/node/webgl-utils/compile-shader.js +8 -0
  126. package/node/webgl-utils/compile-shader.js.map +1 -0
  127. package/node/webgl-utils/get-gl-context.d.ts +1 -1
  128. package/node/webgl-utils/get-gl-context.js +43 -0
  129. package/node/webgl-utils/get-gl-context.js.map +1 -0
  130. package/node/webgl-utils/set-attribute.d.ts +3 -3
  131. package/node/webgl-utils/set-attribute.js +52 -0
  132. package/node/webgl-utils/set-attribute.js.map +1 -0
  133. package/node/webgl-utils/set-uniform-block.d.ts +1 -1
  134. package/node/webgl-utils/set-uniform-block.js +31 -0
  135. package/node/webgl-utils/set-uniform-block.js.map +1 -0
  136. package/node/webgl-utils/set-uniform.d.ts +2 -2
  137. package/node/webgl-utils/set-uniform.js +11 -0
  138. package/node/webgl-utils/set-uniform.js.map +1 -0
  139. package/node/webgl-utils/uniform-block.js +2 -0
  140. package/node/webgl-utils/uniform-block.js.map +1 -0
  141. package/node/webgl-utils/uniform-type.js +2 -0
  142. package/node/webgl-utils/uniform-type.js.map +1 -0
  143. package/node/webgl-utils/use-program.d.ts +2 -2
  144. package/node/webgl-utils/use-program.js +31 -0
  145. package/node/webgl-utils/use-program.js.map +1 -0
  146. package/node/webgl-utils/use-texture.js +25 -0
  147. package/node/webgl-utils/use-texture.js.map +1 -0
  148. package/package.json +4 -5
  149. package/src/bezier/is-cubic-obtuse.ts +2 -2
  150. package/src/bezier/is-quad-obtuse.ts +2 -2
  151. package/src/bezier/split-by-deviation-from-straight-line-quad.ts +3 -3
  152. package/src/bezier/split-into-line-segments.ts +3 -3
  153. package/src/debug-shaders.ts +2 -2
  154. package/src/shaders/main.fragment.ts +1 -1
  155. package/src/shaders/main.vertex.ts +1 -1
  156. package/src/types/program.ts +2 -2
  157. package/src/utils/calc-circs.ts +3 -3
  158. package/src/utils/clip-line-segment-to-grid.ts +2 -3
  159. package/src/utils/clip-line-segment-to-strips.ts +2 -2
  160. package/src/utils/create-empty-grid.ts +2 -2
  161. package/src/utils/create-empty-strips.ts +2 -2
  162. package/src/utils/find-close-cells.ts +5 -5
  163. package/src/utils/find-crossing-cells.ts +2 -2
  164. package/src/utils/jump-idx.ts +1 -1
  165. package/src/webgl-utils/get-gl-context.ts +3 -3
  166. package/src/webgl-utils/set-attribute.ts +3 -3
  167. package/src/webgl-utils/set-uniform-block.ts +1 -1
  168. package/src/webgl-utils/set-uniform.ts +2 -2
  169. package/src/webgl-utils/use-program.ts +5 -5
  170. package/node/helpers/calc-circs.d.ts +0 -11
  171. package/node/helpers/clip-line-segment-to-grid.d.ts +0 -14
  172. package/node/helpers/clip-line-segment-to-strips.d.ts +0 -13
  173. package/node/helpers/create-empty-grid.d.ts +0 -8
  174. package/node/helpers/create-empty-strips.d.ts +0 -7
  175. package/node/helpers/distance-seg-to-p.d.ts +0 -5
  176. package/node/helpers/find-close-cells.d.ts +0 -3
  177. package/node/helpers/find-crossing-cells.d.ts +0 -3
  178. package/node/helpers/get-distance-to-line-function.d.ts +0 -10
  179. package/node/helpers/jump-idx.d.ts +0 -2
  180. package/node/helpers/map-to-viewbox.d.ts +0 -2
  181. package/node/helpers/seg-box-x.d.ts +0 -10
  182. package/node/helpers/seg-strip-x.d.ts +0 -9
  183. package/src/utils/path.ts +0 -137
@@ -0,0 +1,69 @@
1
+ /**
2
+ * Returns the ordered (by t-value) intersection points of the given line
3
+ * segment and square.
4
+ *
5
+ * @param seg a line segment given by its endpoints
6
+ * @param square a square given by its two opposing corner points, min-x, min-y
7
+ * first
8
+ */
9
+ function segBoxX(seg, square) {
10
+ const [p0, p1] = seg;
11
+ const [x0, y0] = p0;
12
+ const [x1, y1] = p1;
13
+ const [[minX, minY], [maxX, maxY]] = square;
14
+ // Check if line segment intersects any of the four square edges
15
+ const dx = x1 - x0;
16
+ const dy = y1 - y0;
17
+ // Parametric line equation: P(t) = P1 + t*(P2-P1), where 0 <= t <= 1
18
+ const ts = [];
19
+ const ps = [];
20
+ if (dx !== 0) {
21
+ // Check intersection with left edge (x = minX)
22
+ const tL = (minX - x0) / dx;
23
+ if (tL >= 0 && tL <= 1) {
24
+ const y = y0 + tL * dy;
25
+ if (y >= minY && y <= maxY) {
26
+ ts.push(tL);
27
+ ps.push([minX, y]);
28
+ }
29
+ }
30
+ // Check intersection with right edge (x = maxX)
31
+ const tR = (maxX - x0) / dx;
32
+ if (tR >= 0 && tR <= 1) {
33
+ const y = y0 + tR * dy;
34
+ if (y >= minY && y <= maxY) {
35
+ ts.push(tR);
36
+ ps.push([maxX, y]);
37
+ }
38
+ }
39
+ }
40
+ if (dy !== 0) {
41
+ // Check intersection with bottom edge (y = minY)
42
+ const tT = (minY - y0) / dy;
43
+ if (tT >= 0 && tT <= 1) {
44
+ const x = x0 + tT * dx;
45
+ if (x >= minX && x <= maxX) {
46
+ ts.push(tT);
47
+ ps.push([x, minY]);
48
+ }
49
+ }
50
+ // Check intersection with top edge (y = maxY)
51
+ const tB = (maxY - y0) / dy;
52
+ if (tB >= 0 && tB <= 1) {
53
+ const x = x0 + tB * dx;
54
+ if (x >= minX && x <= maxX) {
55
+ ts.push(tB);
56
+ ps.push([x, maxY]);
57
+ }
58
+ }
59
+ }
60
+ // TODO might be more than 2!!
61
+ if (ts.length === 2) {
62
+ return ts[0] < ts[1]
63
+ ? ps
64
+ : [ps[1], ps[0]];
65
+ }
66
+ return ps;
67
+ }
68
+ export { segBoxX };
69
+ //# sourceMappingURL=seg-box-x.js.map
@@ -0,0 +1 @@
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@@ -0,0 +1,58 @@
1
+ /**
2
+ * Returns the ordered (by t-value) intersection points of the given line
3
+ * segment and half-open strip.
4
+ *
5
+ * @param seg a line segment given by its endpoints
6
+ * @param strip a half-open strip given by max-x, min-y, max-y
7
+ */
8
+ function segStripX(seg, strip) {
9
+ const [p0, p1] = seg;
10
+ const [x0, y0] = p0;
11
+ const [x1, y1] = p1;
12
+ const [maxX, minY, maxY] = strip;
13
+ // Check if line segment intersects any of the four square edges
14
+ const dx = x1 - x0;
15
+ const dy = y1 - y0;
16
+ // Parametric line equation: P(t) = P1 + t*(P2-P1), where 0 <= t <= 1
17
+ const ts = [];
18
+ const ps = [];
19
+ if (dx !== 0) {
20
+ // Check intersection with right edge (x = maxX)
21
+ const tL = (maxX - x0) / dx;
22
+ if (tL >= 0 && tL <= 1) {
23
+ const y = y0 + tL * dy;
24
+ if (y >= minY && y <= maxY) {
25
+ ts.push(tL);
26
+ ps.push([maxX, y]);
27
+ }
28
+ }
29
+ }
30
+ if (dy !== 0) {
31
+ // Check intersection with bottom edge (y = minY)
32
+ const tT = (minY - y0) / dy;
33
+ if (tT >= 0 && tT <= 1) {
34
+ const x = x0 + tT * dx;
35
+ if (x <= maxX) {
36
+ ts.push(tT);
37
+ ps.push([x, minY]);
38
+ }
39
+ }
40
+ // Check intersection with top edge (y = maxY)
41
+ const tB = (maxY - y0) / dy;
42
+ if (tB >= 0 && tB <= 1) {
43
+ const x = x0 + tB * dx;
44
+ if (x <= maxX) {
45
+ ts.push(tB);
46
+ ps.push([x, maxY]);
47
+ }
48
+ }
49
+ }
50
+ if (ts.length === 2) {
51
+ return ts[0] < ts[1]
52
+ ? ps
53
+ : [ps[1], ps[0]];
54
+ }
55
+ return ps;
56
+ }
57
+ export { segStripX };
58
+ //# sourceMappingURL=seg-strip-x.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"seg-strip-x.js","sourceRoot":"","sources":["../../src/utils/seg-strip-x.ts"],"names":[],"mappings":"AACA;;;;;;GAMG;AACH,SAAS,SAAS,CACV,GAAe,EACf,KAAe;IAEnB,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,GAAG,GAAG,CAAC;IACrB,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC;IACpB,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC;IAEpB,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,GAAG,KAAK,CAAC;IAEjC,gEAAgE;IAChE,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;IACnB,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;IAEnB,qEAAqE;IAErE,MAAM,EAAE,GAAa,EAAE,CAAC;IACxB,MAAM,EAAE,GAAe,EAAE,CAAC;IAE1B,IAAI,EAAE,KAAK,CAAC,EAAE,CAAC;QACX,gDAAgD;QAChD,MAAM,EAAE,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAC,EAAE,CAAC;QAC1B,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC;YACrB,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAC,EAAE,CAAC;YACrB,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,IAAI,IAAI,EAAE,CAAC;gBACzB,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;gBACZ,EAAE,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC;YACvB,CAAC;QACL,CAAC;IACL,CAAC;IAED,IAAI,EAAE,KAAK,CAAC,EAAE,CAAC;QACX,iDAAiD;QACjD,MAAM,EAAE,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAC,EAAE,CAAC;QAC1B,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC;YACrB,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAC,EAAE,CAAC;YACrB,IAAI,CAAC,IAAI,IAAI,EAAE,CAAC;gBACZ,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;gBACZ,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;YACvB,CAAC;QACL,CAAC;QAED,8CAA8C;QAC9C,MAAM,EAAE,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAC,EAAE,CAAC;QAC1B,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC;YACrB,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAC,EAAE,CAAC;YACrB,IAAI,CAAC,IAAI,IAAI,EAAE,CAAC;gBACZ,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;gBACZ,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;YACvB,CAAC;QACL,CAAC;IACL,CAAC;IAED,IAAI,EAAE,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QAClB,OAAO,EAAE,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;YAChB,CAAC,CAAC,EAAE;YACJ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;IACxB,CAAC;IAED,OAAO,EAAE,CAAC;AACd,CAAC;AAGD,OAAO,EAAE,SAAS,EAAE,CAAA"}
@@ -0,0 +1,11 @@
1
+ /**
2
+ * Returns the dot (inner) product between two 2-vectors.
3
+ *
4
+ * @param a the first vector
5
+ * @param b the second vector
6
+ */
7
+ function dot(a, b) {
8
+ return a[0] * b[0] + a[1] * b[1];
9
+ }
10
+ export { dot };
11
+ //# sourceMappingURL=dot.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"dot.js","sourceRoot":"","sources":["../../src/vector/dot.ts"],"names":[],"mappings":"AACA;;;;;GAKG;AACH,SAAS,GAAG,CAAC,CAAW,EAAE,CAAW;IACjC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AACjC,CAAC;AAGD,OAAO,EAAE,GAAG,EAAE,CAAA"}
@@ -0,0 +1,11 @@
1
+ /**
2
+ * Returns the second 2-vector minus the first.
3
+ *
4
+ * @param p the first vector
5
+ * @param q the second vector
6
+ */
7
+ function fromToVec(p, q) {
8
+ return [q[0] - p[0], q[1] - p[1]];
9
+ }
10
+ export { fromToVec };
11
+ //# sourceMappingURL=from-to-vec.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"from-to-vec.js","sourceRoot":"","sources":["../../src/vector/from-to-vec.ts"],"names":[],"mappings":"AACA;;;;;IAKI;AACJ,SAAS,SAAS,CAAC,CAAW,EAAE,CAAW;IACvC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AACtC,CAAC;AAGD,OAAO,EAAE,SAAS,EAAE,CAAA"}
@@ -0,0 +1,9 @@
1
+ /**
2
+ * Returns the length of the given 2-vector.
3
+ * @param p a 2d vector
4
+ */
5
+ function len(p) {
6
+ return Math.sqrt(p[0] * p[0] + p[1] * p[1]);
7
+ }
8
+ export { len };
9
+ //# sourceMappingURL=len.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"len.js","sourceRoot":"","sources":["../../src/vector/len.ts"],"names":[],"mappings":"AACA;;;GAGG;AACH,SAAS,GAAG,CAAC,CAAW;IACpB,OAAO,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,GAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AAC5C,CAAC;AAGD,OAAO,EAAE,GAAG,EAAE,CAAA"}
@@ -0,0 +1,8 @@
1
+ function compileShader(gl, src, type) {
2
+ const shader = gl.createShader(type);
3
+ gl.shaderSource(shader, src);
4
+ gl.compileShader(shader);
5
+ return shader;
6
+ }
7
+ export { compileShader };
8
+ //# sourceMappingURL=compile-shader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"compile-shader.js","sourceRoot":"","sources":["../../src/webgl-utils/compile-shader.ts"],"names":[],"mappings":"AACA,SAAS,aAAa,CACd,EAA0B,EAC1B,GAAW,EACX,IAAyD;IAE7D,MAAM,MAAM,GAAG,EAAE,CAAC,YAAY,CAAC,IAAI,CAAE,CAAC;IACtC,EAAE,CAAC,YAAY,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;IAC7B,EAAE,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;IAEzB,OAAO,MAAM,CAAC;AAClB,CAAC;AAGD,OAAO,EAAE,aAAa,EAAE,CAAA"}
@@ -1,4 +1,4 @@
1
- import type { GlContext } from "../types/gl-context";
1
+ import type { GlContext } from "../types/gl-context.js";
2
2
  /**
3
3
  * Returns a `GlContext` by reference via a cache of `WebGL2RenderingContext`s.
4
4
  * * if `gl` doesn't exist in the cache yet a new context is created.
@@ -0,0 +1,43 @@
1
+ const cache = new WeakMap();
2
+ /**
3
+ * Returns a `GlContext` by reference via a cache of `WebGL2RenderingContext`s.
4
+ * * if `gl` doesn't exist in the cache yet a new context is created.
5
+ *
6
+ * @param gl the `WebGL2RenderingContext` context to wrap
7
+ * @param callback
8
+ */
9
+ function getWebGLContext(gl) {
10
+ {
11
+ const glContext = cache.get(gl);
12
+ if (glContext) {
13
+ return glContext;
14
+ }
15
+ }
16
+ const programs = {};
17
+ const textures = {};
18
+ const framebufferStack = [];
19
+ gl.canvas.addEventListener('webglcontextlost', e => {
20
+ handleContextLoss();
21
+ e.preventDefault();
22
+ }, false);
23
+ const glContext = {
24
+ gl,
25
+ onContextLoss: handleContextLoss,
26
+ textures,
27
+ programs,
28
+ framebufferStack
29
+ };
30
+ cache.set(gl, glContext);
31
+ return glContext;
32
+ ////////////////////////
33
+ function handleContextLoss() {
34
+ deleteAllProps(programs);
35
+ deleteAllProps(textures);
36
+ framebufferStack.length = 0;
37
+ }
38
+ }
39
+ function deleteAllProps(o) {
40
+ Object.keys(o).forEach(key => { delete o[key]; });
41
+ }
42
+ export { getWebGLContext };
43
+ //# sourceMappingURL=get-gl-context.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"get-gl-context.js","sourceRoot":"","sources":["../../src/webgl-utils/get-gl-context.ts"],"names":[],"mappings":"AAKA,MAAM,KAAK,GAAG,IAAI,OAAO,EAAqC,CAAC;AAG/D;;;;;;GAMG;AACH,SAAS,eAAe,CAChB,EAA0B;IAE9B,CAAC;QACG,MAAM,SAAS,GAAG,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAChC,IAAI,SAAS,EAAE,CAAC;YAAC,OAAO,SAAS,CAAC;QAAC,CAAC;IACxC,CAAC;IAED,MAAM,QAAQ,GAAgC,EAAE,CAAC;IACjD,MAAM,QAAQ,GAAgC,EAAE,CAAC;IACjD,MAAM,gBAAgB,GAAuB,EAAE,CAAC;IAEhD,EAAE,CAAC,MAAM,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,CAAC,CAAC,EAAE;QAC/C,iBAAiB,EAAE,CAAC;QACpB,CAAC,CAAC,cAAc,EAAE,CAAC;IACvB,CAAC,EAAE,KAAK,CAAC,CAAC;IAEV,MAAM,SAAS,GAAc;QACzB,EAAE;QACF,aAAa,EAAE,iBAAiB;QAChC,QAAQ;QACR,QAAQ;QACR,gBAAgB;KACnB,CAAC;IAEF,KAAK,CAAC,GAAG,CAAC,EAAE,EAAE,SAAS,CAAC,CAAC;IAEzB,OAAO,SAAS,CAAC;IAGjB,wBAAwB;IAExB,SAAS,iBAAiB;QACtB,cAAc,CAAC,QAAQ,CAAC,CAAC;QACzB,cAAc,CAAC,QAAQ,CAAC,CAAC;QACzB,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC;IAChC,CAAC;AACL,CAAC;AAGD,SAAS,cAAc,CAAC,CAA6B;IACjD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AACtD,CAAC;AAGD,OAAO,EAAE,eAAe,EAAE,CAAA"}
@@ -1,6 +1,6 @@
1
- import { Program } from "../types/program";
2
- import { GLattrType } from "../types/gl-type";
3
- import { GLusage } from "../types/gl-usage";
1
+ import { Program } from "../types/program.js";
2
+ import { GLattrType } from "../types/gl-type.js";
3
+ import { GLusage } from "../types/gl-usage.js";
4
4
  /**
5
5
  *
6
6
  * @param name name used in glsl shaders
@@ -0,0 +1,52 @@
1
+ const {
2
+ // Integer types
3
+ BYTE, // 5120
4
+ UNSIGNED_BYTE, // 5121
5
+ SHORT, // 5122
6
+ UNSIGNED_SHORT, // 5123
7
+ INT, // 5124
8
+ UNSIGNED_INT, // 5125
9
+ // Float types
10
+ FLOAT, // 5126
11
+ HALF_FLOAT, // 5131
12
+ INT_2_10_10_10_REV, // 36255
13
+ UNSIGNED_INT_2_10_10_10_REV // 33640
14
+ } = WebGL2RenderingContext;
15
+ /**
16
+ *
17
+ * @param name name used in glsl shaders
18
+ * @param size the number of components per vertex attribute. Must be 1, 2, 3, or 4.
19
+ * @param usage one of `gl.STATIC_DRAW`, `gl.DYNAMIC_DRAW`, `gl.STREAM_DRAW`, etc.
20
+ * @param data
21
+ * @param instancingDivisor defaults to 0; 0, 1, ...
22
+ * @param stride defaults to 0;
23
+ * @param offset defaults to 0;
24
+ */
25
+ function setAttribute(program) {
26
+ return (name, size, type, usage, data, instancingDivisor = 0, stride = 0, offset = 0) => {
27
+ const { gl, attributes } = program;
28
+ const attr = attributes[name] = attributes[name] ?? {
29
+ buf: gl.createBuffer(), // TODO should we destroy our buffers?
30
+ loc: gl.getAttribLocation(program.program, name),
31
+ data: null
32
+ };
33
+ const { loc, buf } = attr;
34
+ gl.bindBuffer(gl.ARRAY_BUFFER, buf);
35
+ if (type === FLOAT || type === HALF_FLOAT) {
36
+ gl.vertexAttribPointer(loc, size, type, false, stride, offset);
37
+ }
38
+ else {
39
+ gl.vertexAttribIPointer(loc, size, type, stride, offset);
40
+ }
41
+ gl.enableVertexAttribArray(loc);
42
+ if (instancingDivisor !== 0) {
43
+ gl.vertexAttribDivisor(loc, instancingDivisor);
44
+ }
45
+ if (data !== attr.data) {
46
+ gl.bufferData(gl.ARRAY_BUFFER, data, usage);
47
+ attr.data = data;
48
+ }
49
+ };
50
+ }
51
+ export { setAttribute };
52
+ //# sourceMappingURL=set-attribute.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"set-attribute.js","sourceRoot":"","sources":["../../src/webgl-utils/set-attribute.ts"],"names":[],"mappings":"AAKA,MAAM;AACF,gBAAgB;AAChB,IAAI,EAAa,OAAO;AACxB,aAAa,EAAI,OAAO;AACxB,KAAK,EAAY,OAAO;AACxB,cAAc,EAAG,OAAO;AACxB,GAAG,EAAc,OAAO;AACxB,YAAY,EAAK,OAAO;AACxB,cAAc;AACd,KAAK,EAAY,OAAO;AACxB,UAAU,EAAO,OAAO;AAExB,kBAAkB,EAAY,QAAQ;AACtC,2BAA2B,CAAG,QAAQ;EACzC,GAAG,sBAAsB,CAAC;AAG3B;;;;;;;;;GASG;AACH,SAAS,YAAY,CACb,OAAgB;IAEpB,OAAO,CAAC,IAAY,EACZ,IAAY,EACZ,IAAgB,EAChB,KAAc,EACd,IAAoC,EACpC,iBAAiB,GAAG,CAAC,EACrB,MAAM,GAAG,CAAC,EACV,MAAM,GAAG,CAAC,EAAE,EAAE;QAElB,MAAM,EAAE,EAAE,EAAE,UAAU,EAAE,GAAG,OAAO,CAAC;QAEnC,MAAM,IAAI,GAAG,UAAU,CAAC,IAAI,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC,IAAI;YAChD,GAAG,EAAE,EAAE,CAAC,YAAY,EAAE,EAAE,sCAAsC;YAC9D,GAAG,EAAE,EAAE,CAAC,iBAAiB,CAAC,OAAO,CAAC,OAAO,EAAE,IAAI,CAAC;YAChD,IAAI,EAAE,IAAI;SACb,CAAA;QAED,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,IAAI,CAAC;QAE1B,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,YAAY,EAAE,GAAG,CAAC,CAAC;QACpC,IAAI,IAAI,KAAK,KAAK,IAAI,IAAI,KAAK,UAAU,EAAE,CAAC;YACxC,EAAE,CAAC,mBAAmB,CAAC,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QACnE,CAAC;aAAM,CAAC;YACJ,EAAE,CAAC,oBAAoB,CAAC,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAC7D,CAAC;QACD,EAAE,CAAC,uBAAuB,CAAC,GAAG,CAAC,CAAC;QAChC,IAAI,iBAAiB,KAAK,CAAC,EAAE,CAAC;YAC1B,EAAE,CAAC,mBAAmB,CAAC,GAAG,EAAE,iBAAiB,CAAC,CAAC;QACnD,CAAC;QAED,IAAI,IAAI,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;YACrB,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,YAAY,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;YAC5C,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACrB,CAAC;IACL,CAAC,CAAA;AACL,CAAC;AAGD,OAAO,EAAE,YAAY,EAAE,CAAA"}
@@ -1,4 +1,4 @@
1
- import { Program } from "../types/program";
1
+ import { Program } from "../types/program.js";
2
2
  /**
3
3
  *
4
4
  * @param program_
@@ -0,0 +1,31 @@
1
+ /**
2
+ *
3
+ * @param program_
4
+ * @param blockName used both as reference within the `Program` and within
5
+ * the GLSL shaders
6
+ */
7
+ function setUniformBlock(program_) {
8
+ return (blockName, bindingPoint, buffer) => {
9
+ const { gl, uniformBlocks, program } = program_;
10
+ // const sizeInBytes = buffer.byteLength;
11
+ let uniformBlock = uniformBlocks[blockName];
12
+ if (uniformBlocks[blockName] === undefined) {
13
+ const blockIndex = gl.getUniformBlockIndex(program, blockName);
14
+ gl.uniformBlockBinding(program, blockIndex, bindingPoint);
15
+ const buf = gl.createBuffer();
16
+ gl.bindBuffer(gl.UNIFORM_BUFFER, buf);
17
+ uniformBlock = { blockName, blockIndex, buf };
18
+ uniformBlocks[blockName] = uniformBlock;
19
+ }
20
+ else {
21
+ gl.bindBuffer(gl.UNIFORM_BUFFER, uniformBlock.buf);
22
+ }
23
+ const { buf } = uniformBlock;
24
+ gl.bufferData(gl.UNIFORM_BUFFER, buffer, gl.DYNAMIC_DRAW);
25
+ // gl.bindBuffer(gl.UNIFORM_BUFFER, null);
26
+ gl.bindBufferBase(gl.UNIFORM_BUFFER, bindingPoint, buf);
27
+ // gl.bindBufferRange(gl.UNIFORM_BUFFER, bindingPoint, ubo, 0, sizeInBytes);
28
+ };
29
+ }
30
+ export { setUniformBlock };
31
+ //# sourceMappingURL=set-uniform-block.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"set-uniform-block.js","sourceRoot":"","sources":["../../src/webgl-utils/set-uniform-block.ts"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,SAAS,eAAe,CAChB,QAAiB;IAErB,OAAO,CAAC,SAAiB,EACjB,YAAoB,EACpB,MAA+B,EAAE,EAAE;QAEvC,MAAM,EAAE,EAAE,EAAE,aAAa,EAAE,OAAO,EAAE,GAAG,QAAQ,CAAC;QAEhD,yCAAyC;QAEzC,IAAI,YAAY,GAAG,aAAa,CAAC,SAAS,CAAC,CAAC;QAC5C,IAAI,aAAa,CAAC,SAAS,CAAC,KAAK,SAAS,EAAE,CAAC;YACzC,MAAM,UAAU,GAAG,EAAE,CAAC,oBAAoB,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;YAC/D,EAAE,CAAC,mBAAmB,CAAC,OAAO,EAAE,UAAU,EAAE,YAAY,CAAC,CAAC;YAC1D,MAAM,GAAG,GAAG,EAAE,CAAC,YAAY,EAAE,CAAC;YAE9B,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,cAAc,EAAE,GAAG,CAAC,CAAC;YAEtC,YAAY,GAAG,EAAE,SAAS,EAAE,UAAU,EAAE,GAAG,EAAE,CAAC;YAC9C,aAAa,CAAC,SAAS,CAAC,GAAG,YAAY,CAAC;QAC5C,CAAC;aAAM,CAAC;YACJ,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,cAAc,EAAE,YAAY,CAAC,GAAG,CAAC,CAAC;QACvD,CAAC;QAED,MAAM,EAAE,GAAG,EAAE,GAAG,YAAY,CAAC;QAE7B,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,cAAc,EAAE,MAAM,EAAE,EAAE,CAAC,YAAY,CAAC,CAAC;QAC1D,0CAA0C;QAC1C,EAAE,CAAC,cAAc,CAAC,EAAE,CAAC,cAAc,EAAE,YAAY,EAAE,GAAG,CAAC,CAAC;QACxD,4EAA4E;IAChF,CAAC,CAAA;AACL,CAAC;AAGD,OAAO,EAAE,eAAe,EAAE,CAAA"}
@@ -1,4 +1,4 @@
1
- import { Program } from "../types/program";
2
- import { UniformType } from "./uniform-type";
1
+ import { Program } from "../types/program.js";
2
+ import { UniformType } from "./uniform-type.js";
3
3
  declare function setUniform(program: Program): (type: UniformType, name: string, ...values: any[]) => void;
4
4
  export { setUniform };
@@ -0,0 +1,11 @@
1
+ function setUniform(program) {
2
+ return (type, name, ...values) => {
3
+ const { gl, uniforms } = program;
4
+ const uniformLoc = uniforms[name] ||
5
+ (uniforms[name] = gl.getUniformLocation(program.program, name));
6
+ // @ts-ignore
7
+ gl[`uniform${type}`](uniformLoc, ...values);
8
+ };
9
+ }
10
+ export { setUniform };
11
+ //# sourceMappingURL=set-uniform.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"set-uniform.js","sourceRoot":"","sources":["../../src/webgl-utils/set-uniform.ts"],"names":[],"mappings":"AAIA,SAAS,UAAU,CACX,OAAgB;IAEpB,OAAO,CAAC,IAAiB,EACjB,IAAY,EACZ,GAAG,MAAa,EAAQ,EAAE;QAE9B,MAAM,EAAE,EAAE,EAAE,QAAQ,EAAE,GAAG,OAAO,CAAC;QAEjC,MAAM,UAAU,GACZ,QAAQ,CAAC,IAAI,CAAC;YACd,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,kBAAkB,CAAC,OAAO,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC,CAAC;QAEpE,aAAa;QACb,EAAE,CAAC,UAAU,IAAI,EAAE,CAAC,CAAC,UAAU,EAAE,GAAG,MAAM,CAAC,CAAC;IAChD,CAAC,CAAA;AACL,CAAC;AAGD,OAAO,EAAE,UAAU,EAAE,CAAA"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=uniform-block.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"uniform-block.js","sourceRoot":"","sources":["../../src/webgl-utils/uniform-block.ts"],"names":[],"mappings":""}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=uniform-type.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"uniform-type.js","sourceRoot":"","sources":["../../src/webgl-utils/uniform-type.ts"],"names":[],"mappings":""}
@@ -1,5 +1,5 @@
1
- import type { Program } from "../types/program";
2
- import type { GlContext } from "../types/gl-context";
1
+ import type { Program } from "../types/program.js";
2
+ import type { GlContext } from "../types/gl-context.js";
3
3
  /**
4
4
  * Initiates a WebGL2 program by:
5
5
  *
@@ -0,0 +1,31 @@
1
+ import { compileShader } from "./compile-shader.js";
2
+ /**
3
+ * Initiates a WebGL2 program by:
4
+ *
5
+ * * keeping track of `attributes` and `uniforms` locally (within the returned `Program`)
6
+ * * GL: `createProgram`
7
+ * * GL: `compileShader` and `attachShader` (for both Vertex and Fragment shaders)
8
+ * * GL: `linkProgram`
9
+ *
10
+ * @param glContext a context encapsulating our WebGl2 context
11
+ * @param name a name for us to refer to this program
12
+ * @param vert the vertex shader for this program
13
+ * @param frag the fragment shader for this program
14
+ */
15
+ function initProgram(glContext, name, vert, frag) {
16
+ const { gl, programs } = glContext;
17
+ if (programs[name]) {
18
+ return programs[name];
19
+ }
20
+ const attributes = {};
21
+ const uniforms = {};
22
+ const uniformBlocks = {};
23
+ const program = gl.createProgram();
24
+ gl.attachShader(program, compileShader(gl, vert, gl.VERTEX_SHADER));
25
+ gl.attachShader(program, compileShader(gl, frag, gl.FRAGMENT_SHADER));
26
+ gl.linkProgram(program);
27
+ programs[name] = { gl, program, attributes, uniforms, uniformBlocks };
28
+ return programs[name];
29
+ }
30
+ export { initProgram };
31
+ //# sourceMappingURL=use-program.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"use-program.js","sourceRoot":"","sources":["../../src/webgl-utils/use-program.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AAGpD;;;;;;;;;;;;GAYG;AACH,SAAS,WAAW,CACR,SAAoB,EACpB,IAAY,EACZ,IAAY,EACZ,IAAY;IAEpB,MAAM,EAAE,EAAE,EAAE,QAAQ,EAAE,GAAG,SAAS,CAAC;IAEnC,IAAI,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC;QACjB,OAAO,QAAQ,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC;IAED,MAAM,UAAU,GAAkC,EAAE,CAAC;IACrD,MAAM,QAAQ,GAAoD,EAAE,CAAC;IACrE,MAAM,aAAa,GAAqC,EAAE,CAAC;IAE3D,MAAM,OAAO,GAAG,EAAE,CAAC,aAAa,EAAE,CAAC;IACnC,EAAE,CAAC,YAAY,CAAC,OAAO,EAAE,aAAa,CAAC,EAAE,EAAE,IAAI,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC,CAAC;IACpE,EAAE,CAAC,YAAY,CAAC,OAAO,EAAE,aAAa,CAAC,EAAE,EAAE,IAAI,EAAE,EAAE,CAAC,eAAe,CAAC,CAAC,CAAC;IACtE,EAAE,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;IAExB,QAAQ,CAAC,IAAI,CAAC,GAAG,EAAE,EAAE,EAAE,OAAO,EAAE,UAAU,EAAE,QAAQ,EAAE,aAAa,EAAE,CAAC;IAEtE,OAAO,QAAQ,CAAC,IAAI,CAAC,CAAC;AAC1B,CAAC;AAGD,OAAO,EAAE,WAAW,EAAE,CAAA"}
@@ -0,0 +1,25 @@
1
+ /**
2
+ *
3
+ * @param glContext
4
+ * @param textureIndex the texture index to use on the GPU
5
+ * @param name a custom name to give to the texture for caching
6
+ */
7
+ function useTexture(glContext, textureIndex, name) {
8
+ const { gl, textures } = glContext;
9
+ gl.activeTexture(gl.TEXTURE0 + textureIndex);
10
+ let texture = textures[name];
11
+ if (!texture) {
12
+ texture = textures[name] = { tex: gl.createTexture() };
13
+ gl.bindTexture(gl.TEXTURE_2D, texture.tex);
14
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
15
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
16
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
17
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
18
+ }
19
+ else {
20
+ gl.bindTexture(gl.TEXTURE_2D, texture.tex);
21
+ }
22
+ return texture;
23
+ }
24
+ export { useTexture };
25
+ //# sourceMappingURL=use-texture.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"use-texture.js","sourceRoot":"","sources":["../../src/webgl-utils/use-texture.ts"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,SAAS,UAAU,CACX,SAAoB,EACpB,YAAoB,EACpB,IAAY;IAEhB,MAAM,EAAE,EAAE,EAAE,QAAQ,EAAE,GAAG,SAAS,CAAC;IACnC,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,QAAQ,GAAG,YAAY,CAAC,CAAC;IAC7C,IAAI,OAAO,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;IAE7B,IAAI,CAAC,OAAO,EAAE,CAAC;QACX,OAAO,GAAG,QAAQ,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE,CAAC,aAAa,EAAE,EAAE,CAAC;QACvD,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;QAC3C,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,OAAO,CAAC,CAAC;QACnE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,OAAO,CAAC,CAAC;QACnE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;QACrE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;IACzE,CAAC;SAAM,CAAC;QACJ,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;IAC/C,CAAC;IAED,OAAO,OAAO,CAAC;AACnB,CAAC;AAGD,OAAO,EAAE,UAAU,EAAE,CAAA"}
package/package.json CHANGED
@@ -2,14 +2,14 @@
2
2
  "name": "webgl2-sdf",
3
3
  "sideEffects": false,
4
4
  "description": "Fast sdf generator from bezier curves or svg string.",
5
- "version": "0.0.1",
5
+ "version": "0.0.3",
6
6
  "author": {
7
7
  "name": "Floris Steenkamp"
8
8
  },
9
9
  "license": "MIT",
10
10
  "type": "module",
11
- "main": "./dist/index.js",
12
- "exports": "./dist/index.js",
11
+ "main": "./node/index.js",
12
+ "exports": "./node/index.js",
13
13
  "engines": {
14
14
  "node": "^12.20.0 || ^14.13.1 || >=16.0.0"
15
15
  },
@@ -29,8 +29,7 @@
29
29
  "webgl",
30
30
  "webgl2"
31
31
  ],
32
- "dependencies": {
33
- },
32
+ "dependencies": {},
34
33
  "devDependencies": {
35
34
  "@types/node": "^25.0.9",
36
35
  "c8": "^10.1.3",
@@ -1,5 +1,5 @@
1
- import { fromToVec } from '../vector/from-to-vec';
2
- import { dot } from "../vector/dot";
1
+ import { fromToVec } from '../vector/from-to-vec.js';
2
+ import { dot } from "../vector/dot.js";
3
3
 
4
4
 
5
5
  /**
@@ -1,5 +1,5 @@
1
- import { fromToVec } from '../vector/from-to-vec';
2
- import { dot } from "../vector/dot";
1
+ import { fromToVec } from '../vector/from-to-vec.js';
2
+ import { dot } from "../vector/dot.js";
3
3
 
4
4
 
5
5
  /**
@@ -1,7 +1,7 @@
1
1
  import { getDistanceToLineFunction } from '../utils/get-distance-to-line-function.js';
2
- import { evalDeCasteljau } from './eval-de-casteljau';
3
- import { fromTo } from './from-to/from-to';
4
- import { isQuadObtuse } from './is-quad-obtuse';
2
+ import { evalDeCasteljau } from './eval-de-casteljau.js';
3
+ import { fromTo } from './from-to/from-to.js';
4
+ import { isQuadObtuse } from './is-quad-obtuse.js';
5
5
 
6
6
  const { abs } = Math;
7
7
 
@@ -1,7 +1,7 @@
1
- import { evalDeCasteljau } from './eval-de-casteljau';
2
- import { splitByDeviationFromStraighLine_Cubic_Crude } from './split-by-deviation-from-straight-line-cubic';
1
+ import { evalDeCasteljau } from './eval-de-casteljau.js';
2
+ import { splitByDeviationFromStraighLine_Cubic_Crude } from './split-by-deviation-from-straight-line-cubic.js';
3
3
  // import { splitByDeviationFromStraighLine_Cubic_Precise } from './split-by-deviation-from-straight-line-cubic';
4
- import { splitByDeviationFromStraighLine_Quad } from './split-by-deviation-from-straight-line-quad';
4
+ import { splitByDeviationFromStraighLine_Quad } from './split-by-deviation-from-straight-line-quad.js';
5
5
 
6
6
 
7
7
  /**
@@ -1,5 +1,5 @@
1
- import { getMainFragment } from "./shaders/main.fragment";
2
- import { main_Vertex } from "./shaders/main.vertex";
1
+ import { getMainFragment } from "./shaders/main.fragment.js";
2
+ import { main_Vertex } from "./shaders/main.vertex.js";
3
3
 
4
4
 
5
5
  /**
@@ -1,4 +1,4 @@
1
- import { ROW_COUNT } from "../row-count"
1
+ import { ROW_COUNT } from "../row-count.js";
2
2
 
3
3
 
4
4
  const cache: { [padCount_times_colCount: number]: string } = {};
@@ -1,4 +1,4 @@
1
- import { ROW_COUNT } from "../row-count";
1
+ import { ROW_COUNT } from "../row-count.js";
2
2
 
3
3
  const main_Vertex = /*glsl*/`#version 300 es
4
4
 
@@ -1,5 +1,5 @@
1
- import type { Attribute } from "./attribute";
2
- import type { UniformBlock } from "../webgl-utils/uniform-block";
1
+ import type { Attribute } from "./attribute.js";
2
+ import type { UniformBlock } from "../webgl-utils/uniform-block.js";
3
3
 
4
4
 
5
5
  interface Program {
@@ -1,6 +1,6 @@
1
- import { MAX_ASPECT_RATIO_BEFORE_STRETCH } from '../max-aspect-ratio-before-stretch';
2
- import { ROW_COUNT } from '../row-count';
3
- import { len } from '../vector/len';
1
+ import { MAX_ASPECT_RATIO_BEFORE_STRETCH } from '../max-aspect-ratio-before-stretch.js';
2
+ import { ROW_COUNT } from '../row-count.js';
3
+ import { len } from '../vector/len.js';
4
4
 
5
5
 
6
6
  /**
@@ -1,6 +1,5 @@
1
- import type { Cell } from "../types/cell";
2
- import { ROW_COUNT } from "../row-count";
3
- import { segBoxX } from "./seg-box-x";
1
+ import type { Cell } from "../types/cell.js";
2
+ import { segBoxX } from "./seg-box-x.js";
4
3
 
5
4
 
6
5
  const { floor, ceil } = Math;
@@ -1,5 +1,5 @@
1
- import type { Strip } from "../types/strip";
2
- import { segStripX } from "./seg-strip-x";
1
+ import type { Strip } from "../types/strip.js";
2
+ import { segStripX } from "./seg-strip-x.js";
3
3
 
4
4
 
5
5
  const { floor, ceil } = Math;
@@ -1,5 +1,5 @@
1
- import { ROW_COUNT } from "../row-count";
2
- import { Cell } from "../types/cell";
1
+ import { ROW_COUNT } from "../row-count.js";
2
+ import { Cell } from "../types/cell.js";
3
3
 
4
4
 
5
5
  /**