warscript 0.0.1-dev.ff5dbcd → 0.0.1-dev.fff719b
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +6 -0
- package/attributes.lua +17 -1
- package/core/types/effect.d.ts +1 -3
- package/core/types/effect.lua +26 -29
- package/core/types/frame.lua +24 -21
- package/core/types/player.d.ts +16 -0
- package/core/types/player.lua +60 -15
- package/core/types/playerCamera.d.ts +2 -0
- package/core/types/playerCamera.lua +123 -5
- package/core/types/sound.d.ts +17 -25
- package/core/types/sound.lua +85 -44
- package/core/types/tileCell.d.ts +11 -1
- package/core/types/tileCell.lua +97 -0
- package/core/types/timer.d.ts +9 -8
- package/core/types/timer.lua +45 -23
- package/decl/native.d.ts +846 -790
- package/destroyable.d.ts +1 -0
- package/destroyable.lua +9 -0
- package/engine/behavior.d.ts +14 -1
- package/engine/behavior.lua +230 -70
- package/engine/behaviour/ability/apply-buff.lua +5 -5
- package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
- package/engine/behaviour/ability/damage.d.ts +9 -3
- package/engine/behaviour/ability/damage.lua +26 -38
- package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
- package/engine/behaviour/ability/emulate-impact.lua +18 -3
- package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
- package/engine/behaviour/ability/remove-buffs.lua +21 -0
- package/engine/behaviour/ability/restore-mana.d.ts +1 -1
- package/engine/behaviour/ability/restore-mana.lua +6 -6
- package/engine/behaviour/ability.d.ts +7 -2
- package/engine/behaviour/ability.lua +28 -22
- package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
- package/engine/behaviour/unit/stun-immunity.lua +57 -31
- package/engine/behaviour/unit.d.ts +40 -2
- package/engine/behaviour/unit.lua +269 -6
- package/engine/buff.d.ts +32 -14
- package/engine/buff.lua +249 -152
- package/engine/internal/ability.d.ts +7 -1
- package/engine/internal/ability.lua +49 -9
- package/engine/internal/item/ability.lua +63 -11
- package/engine/internal/item+owner.lua +12 -6
- package/engine/internal/item.d.ts +18 -17
- package/engine/internal/item.lua +135 -49
- package/engine/internal/mechanics/ability-duration.lua +1 -1
- package/engine/internal/mechanics/cast-ability.lua +6 -3
- package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
- package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
- package/engine/internal/misc/frame-coordinates.d.ts +2 -0
- package/engine/internal/misc/frame-coordinates.lua +21 -0
- package/engine/internal/misc/get-terrain-z.d.ts +2 -0
- package/engine/internal/misc/get-terrain-z.lua +11 -0
- package/engine/internal/misc/player-local-handle.d.ts +2 -0
- package/engine/internal/misc/player-local-handle.lua +5 -0
- package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
- package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
- package/engine/internal/unit/ability.d.ts +35 -0
- package/engine/internal/unit/ability.lua +98 -9
- package/engine/internal/unit/allowed-targets.d.ts +1 -1
- package/engine/internal/unit/allowed-targets.lua +9 -1
- package/engine/internal/unit/attributes.d.ts +17 -0
- package/engine/internal/unit/attributes.lua +46 -0
- package/engine/internal/unit/bonus.d.ts +2 -0
- package/engine/internal/unit/bonus.lua +10 -0
- package/engine/internal/unit/fly-height.d.ts +7 -0
- package/engine/internal/unit/fly-height.lua +20 -0
- package/engine/internal/unit/interrupts.d.ts +12 -0
- package/engine/internal/unit/interrupts.lua +28 -0
- package/engine/internal/unit/main-selected.lua +12 -27
- package/engine/internal/unit/order.d.ts +20 -0
- package/engine/internal/unit/order.lua +136 -0
- package/engine/internal/unit/scale.d.ts +7 -0
- package/engine/internal/unit/scale.lua +20 -0
- package/engine/internal/unit+ability.lua +10 -1
- package/engine/internal/unit+damage.d.ts +2 -11
- package/engine/internal/unit+damage.lua +10 -14
- package/engine/internal/unit+spellSteal.lua +1 -2
- package/engine/internal/unit-missile-launch.lua +52 -14
- package/engine/internal/unit.d.ts +42 -24
- package/engine/internal/unit.lua +377 -232
- package/engine/local-client.d.ts +2 -0
- package/engine/local-client.lua +30 -0
- package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
- package/engine/object-data/auxiliary/armor-type.lua +46 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
- package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
- package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
- package/engine/object-data/auxiliary/attack-type.lua +42 -0
- package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
- package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
- package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
- package/engine/object-data/auxiliary/movement-type.lua +22 -0
- package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
- package/engine/object-data/auxiliary/sound-eax.lua +2 -0
- package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
- package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
- package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
- package/engine/object-data/entry/ability-type/berserk.lua +13 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
- package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
- package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
- package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
- package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
- package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
- package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
- package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
- package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
- package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
- package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
- package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
- package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
- package/engine/object-data/entry/ability-type/web.d.ts +12 -0
- package/engine/object-data/entry/ability-type/web.lua +52 -0
- package/engine/object-data/entry/ability-type.d.ts +11 -11
- package/engine/object-data/entry/ability-type.lua +35 -13
- package/engine/object-data/entry/buff-type/applicable.lua +5 -0
- package/engine/object-data/entry/buff-type.d.ts +5 -11
- package/engine/object-data/entry/buff-type.lua +11 -27
- package/engine/object-data/entry/destructible-type.d.ts +27 -1
- package/engine/object-data/entry/destructible-type.lua +155 -0
- package/engine/object-data/entry/sound-preset.d.ts +17 -0
- package/engine/object-data/entry/sound-preset.lua +104 -0
- package/engine/object-data/entry/unit-type.d.ts +17 -4
- package/engine/object-data/entry/unit-type.lua +197 -85
- package/engine/object-field/ability.d.ts +4 -4
- package/engine/object-field/ability.lua +7 -6
- package/engine/object-field/unit.d.ts +72 -3
- package/engine/object-field/unit.lua +268 -7
- package/engine/object-field.d.ts +25 -6
- package/engine/object-field.lua +357 -118
- package/engine/random.d.ts +9 -0
- package/engine/random.lua +13 -0
- package/engine/standard/entries/buff-type.d.ts +3 -0
- package/engine/standard/entries/buff-type.lua +3 -0
- package/engine/standard/fields/ability.d.ts +2 -2
- package/engine/standard/fields/ability.lua +2 -2
- package/engine/standard/fields/unit.d.ts +12 -0
- package/engine/standard/fields/unit.lua +20 -0
- package/engine/synchronization.d.ts +11 -0
- package/engine/synchronization.lua +77 -0
- package/engine/text-tag.d.ts +36 -2
- package/engine/text-tag.lua +250 -10
- package/engine/unit.d.ts +5 -0
- package/engine/unit.lua +5 -0
- package/net/socket.lua +1 -1
- package/objutil/buff.lua +11 -10
- package/package.json +2 -2
- package/patch-lua.lua +9 -0
- package/patch-lualib.lua +1 -1
- package/utility/arrays.d.ts +2 -0
- package/utility/arrays.lua +11 -0
- package/utility/callback-array.d.ts +17 -0
- package/utility/callback-array.lua +61 -0
- package/utility/functions.d.ts +8 -0
- package/utility/functions.lua +13 -0
- package/utility/linked-map.d.ts +26 -0
- package/utility/linked-map.lua +66 -0
- package/utility/linked-set.d.ts +2 -0
- package/utility/linked-set.lua +26 -1
- package/utility/lua-maps.d.ts +15 -2
- package/utility/lua-maps.lua +53 -2
- package/utility/lua-sets.d.ts +2 -0
- package/utility/lua-sets.lua +7 -0
- package/utility/records.lua +20 -1
- package/utility/types.d.ts +3 -0
- package/core/types/order.d.ts +0 -25
- package/core/types/order.lua +0 -55
package/engine/internal/unit.lua
CHANGED
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@@ -53,34 +53,40 @@ local ____math = require("math")
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local min = ____math.min
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local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
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local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
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local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
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local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
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local nativeToAttackType = ____attack_2Dtype.nativeToAttackType
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local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
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local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
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local ____attributes = require("attributes")
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local isAttribute = ____attributes.isAttribute
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local ____ability = require("engine.internal.item.ability")
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local doUnitAbilityAction = ____ability.doUnitAbilityAction
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local ____synchronization = require("engine.synchronization")
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local synchronizer = ____synchronization.synchronizer
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local ____linked_2Dmap = require("utility.linked-map")
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local LinkedMap = ____linked_2Dmap.LinkedMap
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local match = string.match
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local ____tostring = _G.tostring
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local setUnitAnimation = SetUnitAnimation
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-
local setUnitAnimationWithRarity = SetUnitAnimationWithRarity
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local setUnitAnimationByIndex = SetUnitAnimationByIndex
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-
local queueUnitAnimation = QueueUnitAnimation
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local getUnitIntegerField = BlzGetUnitIntegerField
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local getUnitRealField = BlzGetUnitRealField
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local getHeroStr = GetHeroStr
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local getHeroAgi = GetHeroAgi
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local getHeroInt = GetHeroInt
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-
local setHeroStr = SetHeroStr
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-
local setHeroAgi = SetHeroAgi
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-
local setHeroInt = SetHeroInt
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local getUnitBooleanField = BlzGetUnitBooleanField
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local getUnitStringField = BlzGetUnitStringField
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local setUnitIntegerField = BlzSetUnitIntegerField
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local setUnitRealField = BlzSetUnitRealField
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local setUnitBooleanField = BlzSetUnitBooleanField
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local setUnitStringField = BlzSetUnitStringField
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-
local setUnitScale = SetUnitScale
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local setUnitPosition = SetUnitPosition
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local setUnitTimeScale = SetUnitTimeScale
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local getHandleId = GetHandleId
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local getUnitCurrentOrder = GetUnitCurrentOrder
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local createUnit = CreateUnit
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local killUnit = KillUnit
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-
local setUnitExploded = SetUnitExploded
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local removeUnit = RemoveUnit
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local getUnitTypeId = GetUnitTypeId
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local isHeroUnitId = IsHeroUnitId
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@@ -96,15 +102,12 @@ local getSpellTargetItem = GetSpellTargetItem
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local getSpellTargetDestructable = GetSpellTargetDestructable
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local isUnitInRangeXY = IsUnitInRangeXY
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local isUnitInRange = IsUnitInRange
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-
local setResourceAmount = SetResourceAmount
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-
local getResourceAmount = GetResourceAmount
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local getUnitWeaponRealField = BlzGetUnitWeaponRealField
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106
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local setUnitWeaponRealField = BlzSetUnitWeaponRealField
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107
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local getUnitWeaponStringField = BlzGetUnitWeaponStringField
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local setUnitWeaponStringField = BlzSetUnitWeaponStringField
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109
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local getUnitAbilityLevel = GetUnitAbilityLevel
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110
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local unitDisableAbility = BlzUnitDisableAbility
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-
local unitInterruptAttack = BlzUnitInterruptAttack
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local isUnitInvisible = IsUnitInvisible
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112
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local isUnitVisible = IsUnitVisible
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113
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local getUnitX = GetUnitX
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@@ -121,15 +124,9 @@ local getOrderedUnit = GetOrderedUnit
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local getIssuedOrderId = GetIssuedOrderId
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125
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local isUnitInvulnerable = BlzIsUnitInvulnerable
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126
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local unitAlive = UnitAlive
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124
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-
local unitAddType = UnitAddType
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-
local unitRemoveType = UnitRemoveType
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126
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-
local isUnitIllusion = IsUnitIllusion
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127
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-
local isUnitType = IsUnitType
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127
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local isUnitAlly = IsUnitAlly
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128
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local isUnitEnemy = IsUnitEnemy
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129
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local getOwningPlayer = GetOwningPlayer
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-
local setUnitColor = SetUnitColor
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local showUnitTeamGlow = BlzShowUnitTeamGlow
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____exports.UnitClassification = {}
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local UnitClassification = ____exports.UnitClassification
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do
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@@ -139,6 +136,7 @@ do
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136
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UnitClassification.GROUND = UNIT_TYPE_GROUND
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UnitClassification.SUMMONED = UNIT_TYPE_SUMMONED
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UnitClassification.MECHANICAL = UNIT_TYPE_MECHANICAL
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+
UnitClassification.WORKER = UNIT_TYPE_PEON
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140
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UnitClassification.ANCIENT = UNIT_TYPE_ANCIENT
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UnitClassification.SUICIDAL = UNIT_TYPE_SAPPER
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UnitClassification.TAUREN = UNIT_TYPE_TAUREN
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@@ -346,6 +344,9 @@ local function dispatchAbility(event)
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}
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)
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end
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347
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local function damagingEventPreventRetaliation(self)
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348
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self[0] = true
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end
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350
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local function damageEventPreventDeath(self, callback, ...)
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350
351
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if self[0] ~= nil then
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return
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@@ -357,7 +358,14 @@ local function damageEventPreventDeath(self, callback, ...)
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357
358
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rawset(self, 1 + i, (select(i, ...)))
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end
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end
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360
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-
local damageSetters = {
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361
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local damageSetters = {
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362
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amount = BlzSetEventDamage,
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attackType = function(attackType)
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return BlzSetEventAttackType(attackTypeToNative(attackType))
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end,
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damageType = BlzSetEventDamageType,
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weaponType = BlzSetEventWeaponType
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}
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local jlimitopByOperator = {
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[0] = LESS_THAN_OR_EQUAL,
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[1] = LESS_THAN_OR_EQUAL,
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@@ -375,15 +383,27 @@ local modifiers = {
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375
383
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end,
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376
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armor = function(unit, value)
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377
385
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if UnitAddAbility(unit, armorBonusAbilityId) then
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378
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-
assert(
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386
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assert(
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UnitMakeAbilityPermanent(unit, true, armorBonusAbilityId),
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388
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"armor bonus ability must be made permanent",
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389
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unit
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390
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)
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379
391
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end
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380
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-
local ability = assert(
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381
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-
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ability,
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383
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-
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-
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-
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386
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-
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392
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local ability = assert(
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BlzGetUnitAbility(unit, armorBonusAbilityId),
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394
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"armor bonus ability must be existing",
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395
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unit
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396
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)
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397
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assert(
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398
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BlzSetAbilityRealLevelField(
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399
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ability,
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400
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armorBonusField,
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401
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0,
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402
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BlzGetAbilityRealLevelField(ability, armorBonusField, 0) + value
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403
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),
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404
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"armor bonus ability field must be set",
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unit
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)
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387
407
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end
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388
408
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}
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389
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local getters = {
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@@ -401,6 +421,19 @@ function UnitWeapon.prototype.____constructor(self, unit, index)
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401
421
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self.unit = unit
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self.index = index
|
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403
423
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end
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424
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+
__TS__SetDescriptor(
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425
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UnitWeapon.prototype,
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426
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"isEnabled",
|
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427
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{
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428
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get = function(self)
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429
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return BlzGetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index)
|
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430
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+
end,
|
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431
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set = function(self, isEnabled)
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432
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BlzSetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index, isEnabled)
|
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433
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+
end
|
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434
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+
},
|
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435
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true
|
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436
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)
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404
437
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__TS__SetDescriptor(
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405
438
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UnitWeapon.prototype,
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406
439
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"cooldown",
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@@ -435,6 +468,19 @@ __TS__SetDescriptor(
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435
468
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},
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436
469
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true
|
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437
470
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)
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471
|
+
__TS__SetDescriptor(
|
|
472
|
+
UnitWeapon.prototype,
|
|
473
|
+
"allowedTargetCombatClassifications",
|
|
474
|
+
{
|
|
475
|
+
get = function(self)
|
|
476
|
+
return BlzGetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index)
|
|
477
|
+
end,
|
|
478
|
+
set = function(self, allowedTargetCombatClassifications)
|
|
479
|
+
BlzSetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index, allowedTargetCombatClassifications)
|
|
480
|
+
end
|
|
481
|
+
},
|
|
482
|
+
true
|
|
483
|
+
)
|
|
438
484
|
__TS__SetDescriptor(
|
|
439
485
|
UnitWeapon.prototype,
|
|
440
486
|
"damageBase",
|
|
@@ -611,26 +657,30 @@ local fieldSetters = {
|
|
|
611
657
|
}
|
|
612
658
|
local dummies = {}
|
|
613
659
|
for ____, player in ipairs(Player.all) do
|
|
614
|
-
local dummy = assert(
|
|
615
|
-
|
|
616
|
-
|
|
617
|
-
|
|
618
|
-
|
|
619
|
-
|
|
620
|
-
|
|
660
|
+
local dummy = assert(
|
|
661
|
+
createUnit(
|
|
662
|
+
player.handle,
|
|
663
|
+
dummyUnitId,
|
|
664
|
+
0,
|
|
665
|
+
0,
|
|
666
|
+
270
|
|
667
|
+
),
|
|
668
|
+
"dummy must be created",
|
|
669
|
+
player
|
|
670
|
+
)
|
|
621
671
|
ShowUnit(dummy, false)
|
|
622
672
|
dummies[player] = dummy
|
|
623
673
|
end
|
|
624
674
|
local function delayHealthChecksCallback(unit)
|
|
625
|
-
local counter = (unit[
|
|
675
|
+
local counter = (unit[104] or 0) - 1
|
|
626
676
|
if counter ~= 0 then
|
|
627
|
-
unit[
|
|
677
|
+
unit[104] = counter
|
|
628
678
|
return
|
|
629
679
|
end
|
|
630
|
-
unit[
|
|
631
|
-
local healthBonus = unit[
|
|
680
|
+
unit[104] = nil
|
|
681
|
+
local healthBonus = unit[105]
|
|
632
682
|
if healthBonus ~= nil then
|
|
633
|
-
unit[
|
|
683
|
+
unit[105] = nil
|
|
634
684
|
local handle = unit.handle
|
|
635
685
|
BlzSetUnitMaxHP(
|
|
636
686
|
handle,
|
|
@@ -639,47 +689,73 @@ local function delayHealthChecksCallback(unit)
|
|
|
639
689
|
end
|
|
640
690
|
end
|
|
641
691
|
local nextSyncId = 1
|
|
642
|
-
local unitBySyncId = setmetatable({}, {__mode = "
|
|
692
|
+
local unitBySyncId = setmetatable({}, {__mode = "v"})
|
|
693
|
+
local damagingEventByTarget = setmetatable({}, {__mode = "k"})
|
|
694
|
+
local function addAbility(unit, abilityTypeId)
|
|
695
|
+
local ____unitAddAbility_result_0
|
|
696
|
+
if unitAddAbility(unit, abilityTypeId) then
|
|
697
|
+
____unitAddAbility_result_0 = getUnitAbility(unit, abilityTypeId)
|
|
698
|
+
else
|
|
699
|
+
____unitAddAbility_result_0 = nil
|
|
700
|
+
end
|
|
701
|
+
return ____unitAddAbility_result_0
|
|
702
|
+
end
|
|
643
703
|
____exports.Unit = __TS__Class()
|
|
644
704
|
local Unit = ____exports.Unit
|
|
645
705
|
Unit.name = "Unit"
|
|
646
706
|
__TS__ClassExtends(Unit, Handle)
|
|
647
707
|
function Unit.prototype.____constructor(self, handle)
|
|
648
708
|
Handle.prototype.____constructor(self, handle)
|
|
649
|
-
local
|
|
650
|
-
nextSyncId =
|
|
651
|
-
self.syncId =
|
|
709
|
+
local ____nextSyncId_1 = nextSyncId
|
|
710
|
+
nextSyncId = ____nextSyncId_1 + 1
|
|
711
|
+
self.syncId = ____nextSyncId_1
|
|
652
712
|
self._owner = Player:of(getOwningPlayer(handle))
|
|
653
|
-
assert(
|
|
654
|
-
|
|
713
|
+
assert(
|
|
714
|
+
unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId),
|
|
715
|
+
"leave detection ability must be added",
|
|
716
|
+
self
|
|
717
|
+
)
|
|
718
|
+
assert(
|
|
719
|
+
unitAddAbility(handle, morphDetectAbilityId),
|
|
720
|
+
"morph detection ability must be added",
|
|
721
|
+
self
|
|
722
|
+
)
|
|
655
723
|
if unitAddAbility(
|
|
656
724
|
handle,
|
|
657
725
|
fourCC("Amrf")
|
|
658
726
|
) then
|
|
659
|
-
assert(
|
|
660
|
-
|
|
661
|
-
|
|
662
|
-
|
|
727
|
+
assert(
|
|
728
|
+
unitRemoveAbility(
|
|
729
|
+
handle,
|
|
730
|
+
fourCC("Amrf")
|
|
731
|
+
),
|
|
732
|
+
"fly ability must be removed after addition",
|
|
733
|
+
self
|
|
734
|
+
)
|
|
663
735
|
end
|
|
664
736
|
unitBySyncId[self.syncId] = self
|
|
665
737
|
local ____ = self.abilities
|
|
666
738
|
end
|
|
667
|
-
function Unit.prototype.getEvent(self,
|
|
668
|
-
self.events = self.events or (
|
|
669
|
-
local eventId = GetHandleId(
|
|
670
|
-
|
|
671
|
-
|
|
739
|
+
function Unit.prototype.getEvent(self, jevent, collector)
|
|
740
|
+
self.events = self.events or __TS__New(LinkedMap)
|
|
741
|
+
local eventId = GetHandleId(jevent)
|
|
742
|
+
local event = self.events:get(eventId)
|
|
743
|
+
if event == nil then
|
|
744
|
+
event = __TS__New(
|
|
672
745
|
TriggerEvent,
|
|
673
746
|
function(trigger)
|
|
674
|
-
TriggerRegisterUnitEvent(trigger, self.handle,
|
|
747
|
+
TriggerRegisterUnitEvent(trigger, self.handle, jevent)
|
|
675
748
|
end,
|
|
676
749
|
collector or (function() return {} end)
|
|
677
750
|
)
|
|
751
|
+
self.events:put(eventId, event)
|
|
678
752
|
end
|
|
679
|
-
return
|
|
753
|
+
return event
|
|
680
754
|
end
|
|
681
755
|
function Unit.prototype.onDestroy(self)
|
|
682
756
|
local handle = self.handle
|
|
757
|
+
self[108] = getUnitX(handle)
|
|
758
|
+
self[109] = getUnitY(handle)
|
|
683
759
|
if not self._owner then
|
|
684
760
|
self._owner = Player:of(getOwningPlayer(handle))
|
|
685
761
|
end
|
|
@@ -718,7 +794,11 @@ function Unit.prototype.addAttackHandler(self, condition, action)
|
|
|
718
794
|
self._attackHandlers = handlers
|
|
719
795
|
if #handlers == 1 then
|
|
720
796
|
local handle = self.handle
|
|
721
|
-
assert(
|
|
797
|
+
assert(
|
|
798
|
+
unitAddAbility(handle, attackHandlerAbilityId) and UnitMakeAbilityPermanent(handle, true, attackHandlerAbilityId),
|
|
799
|
+
"attack handler ability must be added",
|
|
800
|
+
self
|
|
801
|
+
)
|
|
722
802
|
end
|
|
723
803
|
return handler
|
|
724
804
|
end
|
|
@@ -747,17 +827,17 @@ function Unit.prototype.addModifier(self, property, modifier)
|
|
|
747
827
|
end}
|
|
748
828
|
end
|
|
749
829
|
function Unit.prototype.hasCombatClassification(self, combatClassification)
|
|
750
|
-
local
|
|
751
|
-
return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) &
|
|
830
|
+
local ____combatClassification_2 = combatClassification
|
|
831
|
+
return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_2 == ____combatClassification_2
|
|
752
832
|
end
|
|
753
833
|
function Unit.prototype.addClassification(self, classification)
|
|
754
|
-
return
|
|
834
|
+
return UnitAddType(self.handle, classification)
|
|
755
835
|
end
|
|
756
836
|
function Unit.prototype.removeClassification(self, classification)
|
|
757
|
-
return
|
|
837
|
+
return UnitRemoveType(self.handle, classification)
|
|
758
838
|
end
|
|
759
839
|
function Unit.prototype.hasClassification(self, classification)
|
|
760
|
-
return
|
|
840
|
+
return IsUnitType(self.handle, classification)
|
|
761
841
|
end
|
|
762
842
|
function Unit.prototype.isVisibleTo(self, player)
|
|
763
843
|
return isUnitVisible(self.handle, player.handle)
|
|
@@ -766,13 +846,13 @@ function Unit.prototype.isInvisibleTo(self, player)
|
|
|
766
846
|
return isUnitInvisible(self.handle, player.handle)
|
|
767
847
|
end
|
|
768
848
|
function Unit.prototype.isInRangeOf(self, x, y, range)
|
|
769
|
-
local
|
|
849
|
+
local ____temp_3
|
|
770
850
|
if type(x) == "number" then
|
|
771
|
-
|
|
851
|
+
____temp_3 = isUnitInRangeXY(self.handle, x, y, range)
|
|
772
852
|
else
|
|
773
|
-
|
|
853
|
+
____temp_3 = isUnitInRange(self.handle, x.handle, y)
|
|
774
854
|
end
|
|
775
|
-
return
|
|
855
|
+
return ____temp_3
|
|
776
856
|
end
|
|
777
857
|
function Unit.prototype.isAllyOf(self, unit)
|
|
778
858
|
return isUnitAlly(
|
|
@@ -790,16 +870,30 @@ function Unit.prototype.playAnimation(self, animation, rarity)
|
|
|
790
870
|
if type(animation) == "number" then
|
|
791
871
|
setUnitAnimationByIndex(self.handle, animation)
|
|
792
872
|
elseif rarity then
|
|
793
|
-
|
|
873
|
+
SetUnitAnimationWithRarity(self.handle, animation, rarity)
|
|
794
874
|
else
|
|
795
875
|
setUnitAnimation(self.handle, animation)
|
|
796
876
|
end
|
|
797
877
|
end
|
|
878
|
+
function Unit.prototype.resetAnimation(self)
|
|
879
|
+
ResetUnitAnimation(self.handle)
|
|
880
|
+
end
|
|
798
881
|
function Unit.prototype.queueAnimation(self, animation)
|
|
799
|
-
|
|
882
|
+
QueueUnitAnimation(self.handle, animation)
|
|
883
|
+
end
|
|
884
|
+
function Unit.prototype.chooseWeapon(self, target)
|
|
885
|
+
local firstWeapon = self.firstWeapon
|
|
886
|
+
if firstWeapon.isEnabled and target:isAllowedTarget(self, firstWeapon.allowedTargetCombatClassifications) then
|
|
887
|
+
return firstWeapon
|
|
888
|
+
end
|
|
889
|
+
local secondWeapon = self.secondWeapon
|
|
890
|
+
if secondWeapon.isEnabled and target:isAllowedTarget(target, secondWeapon.allowedTargetCombatClassifications) then
|
|
891
|
+
return secondWeapon
|
|
892
|
+
end
|
|
893
|
+
return nil
|
|
800
894
|
end
|
|
801
895
|
function Unit.prototype.delayHealthChecks(self)
|
|
802
|
-
self[
|
|
896
|
+
self[104] = (self[104] or 0) + 1
|
|
803
897
|
Timer:run(delayHealthChecksCallback, self)
|
|
804
898
|
end
|
|
805
899
|
function Unit.prototype.setPosition(self, x, y)
|
|
@@ -809,21 +903,21 @@ function Unit.prototype.isSelected(self, player)
|
|
|
809
903
|
return IsUnitSelected(self.handle, player.handle)
|
|
810
904
|
end
|
|
811
905
|
function Unit.prototype.explode(self)
|
|
812
|
-
|
|
906
|
+
SetUnitExploded(self.handle, true)
|
|
813
907
|
killUnit(self.handle)
|
|
814
908
|
end
|
|
815
909
|
function Unit.prototype.kill(self)
|
|
816
910
|
killUnit(self.handle)
|
|
817
911
|
end
|
|
818
912
|
function Unit.prototype.revive(self, x, y, doEffect)
|
|
819
|
-
local
|
|
820
|
-
local
|
|
821
|
-
local
|
|
822
|
-
if
|
|
823
|
-
|
|
913
|
+
local ____ReviveHero_6 = ReviveHero
|
|
914
|
+
local ____array_5 = __TS__SparseArrayNew(self.handle, x, y)
|
|
915
|
+
local ____doEffect_4 = doEffect
|
|
916
|
+
if ____doEffect_4 == nil then
|
|
917
|
+
____doEffect_4 = false
|
|
824
918
|
end
|
|
825
|
-
__TS__SparseArrayPush(
|
|
826
|
-
|
|
919
|
+
__TS__SparseArrayPush(____array_5, ____doEffect_4)
|
|
920
|
+
____ReviveHero_6(__TS__SparseArraySpread(____array_5))
|
|
827
921
|
end
|
|
828
922
|
function Unit.prototype.healTarget(self, target, amount)
|
|
829
923
|
if __TS__InstanceOf(target, ____exports.Unit) and target:hasAbility(fourCC("BIhm")) then
|
|
@@ -866,17 +960,16 @@ function Unit.prototype.itemInSlot(self, slot)
|
|
|
866
960
|
return Item:of(unitItemInSlot(self.handle, slot))
|
|
867
961
|
end
|
|
868
962
|
function Unit.prototype.addAbility(self, abilityId)
|
|
869
|
-
|
|
870
|
-
|
|
871
|
-
|
|
872
|
-
|
|
873
|
-
|
|
874
|
-
|
|
963
|
+
local ability = UnitAbility:of(
|
|
964
|
+
doUnitAbilityAction(self.handle, abilityId, addAbility, abilityId),
|
|
965
|
+
abilityId,
|
|
966
|
+
self
|
|
967
|
+
)
|
|
968
|
+
if ability ~= nil then
|
|
875
969
|
local abilities = self.abilities
|
|
876
970
|
abilities[#abilities + 1] = ability
|
|
877
|
-
return ability
|
|
878
971
|
end
|
|
879
|
-
return
|
|
972
|
+
return ability
|
|
880
973
|
end
|
|
881
974
|
function Unit.prototype.makeAbilityPermanent(self, abilityId, permanent)
|
|
882
975
|
return UnitMakeAbilityPermanent(self.handle, permanent, abilityId)
|
|
@@ -890,31 +983,21 @@ end
|
|
|
890
983
|
function Unit.prototype.hasAbility(self, abilityId)
|
|
891
984
|
return getUnitAbilityLevel(self.handle, abilityId) > 0
|
|
892
985
|
end
|
|
893
|
-
function Unit.prototype.
|
|
894
|
-
local
|
|
895
|
-
|
|
896
|
-
assert(unitRemoveAbility(handle, abilityId))
|
|
897
|
-
return nil
|
|
898
|
-
end
|
|
899
|
-
return UnitAbility:of(
|
|
900
|
-
getUnitAbility(self.handle, abilityId),
|
|
901
|
-
abilityId,
|
|
902
|
-
self
|
|
903
|
-
)
|
|
986
|
+
function Unit.prototype.getAbility(self, abilityId)
|
|
987
|
+
local ability = doUnitAbilityAction(self.handle, abilityId, getUnitAbility, abilityId)
|
|
988
|
+
return UnitAbility:of(ability, abilityId, self)
|
|
904
989
|
end
|
|
905
|
-
function Unit.prototype.removeAbility(self,
|
|
906
|
-
|
|
907
|
-
|
|
908
|
-
|
|
909
|
-
|
|
910
|
-
|
|
911
|
-
|
|
912
|
-
|
|
913
|
-
end
|
|
990
|
+
function Unit.prototype.removeAbility(self, abilityTypeId)
|
|
991
|
+
local abilities = self.abilities
|
|
992
|
+
for i = 1, #abilities do
|
|
993
|
+
if abilities[i].typeId == abilityTypeId then
|
|
994
|
+
local ability = abilities[i]
|
|
995
|
+
tremove(abilities, i)
|
|
996
|
+
ability:destroy()
|
|
997
|
+
return true
|
|
914
998
|
end
|
|
915
|
-
return true
|
|
916
999
|
end
|
|
917
|
-
return
|
|
1000
|
+
return doUnitAbilityAction(self.handle, abilityTypeId, unitRemoveAbility, abilityTypeId)
|
|
918
1001
|
end
|
|
919
1002
|
function Unit.prototype.hideAbility(self, abilityId, flag)
|
|
920
1003
|
BlzUnitHideAbility(self.handle, abilityId, flag)
|
|
@@ -928,9 +1011,6 @@ end
|
|
|
928
1011
|
function Unit.prototype.endAbilityCooldown(self, abilityId)
|
|
929
1012
|
BlzEndUnitAbilityCooldown(self.handle, abilityId)
|
|
930
1013
|
end
|
|
931
|
-
function Unit.prototype.interruptAttack(self)
|
|
932
|
-
unitInterruptAttack(self.handle)
|
|
933
|
-
end
|
|
934
1014
|
function Unit.prototype.interruptCast(self, abilityId)
|
|
935
1015
|
local handle = self.handle
|
|
936
1016
|
unitDisableAbility(handle, abilityId, true, false)
|
|
@@ -1001,18 +1081,44 @@ function Unit.prototype.unpauseEx(self)
|
|
|
1001
1081
|
end
|
|
1002
1082
|
function Unit.prototype.incrementStunCounter(self)
|
|
1003
1083
|
local stunCounter = self[102] or 0
|
|
1004
|
-
if not self[101] or stunCounter >= 0 then
|
|
1084
|
+
if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 0 then
|
|
1005
1085
|
BlzPauseUnitEx(self.handle, true)
|
|
1006
1086
|
end
|
|
1007
1087
|
self[102] = stunCounter + 1
|
|
1008
1088
|
end
|
|
1009
1089
|
function Unit.prototype.decrementStunCounter(self)
|
|
1010
1090
|
local stunCounter = self[102] or 0
|
|
1011
|
-
if not self[101] or stunCounter >= 1 then
|
|
1091
|
+
if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 1 then
|
|
1012
1092
|
BlzPauseUnitEx(self.handle, false)
|
|
1013
1093
|
end
|
|
1014
1094
|
self[102] = stunCounter - 1
|
|
1015
1095
|
end
|
|
1096
|
+
function Unit.prototype.incrementForceStunCounter(self)
|
|
1097
|
+
local forceStunCounter = self[103] or 0
|
|
1098
|
+
if forceStunCounter == 0 then
|
|
1099
|
+
local handle = self.handle
|
|
1100
|
+
if not self[101] then
|
|
1101
|
+
for _ = self[102] or 0, -1 do
|
|
1102
|
+
BlzPauseUnitEx(handle, true)
|
|
1103
|
+
end
|
|
1104
|
+
end
|
|
1105
|
+
BlzPauseUnitEx(handle, true)
|
|
1106
|
+
end
|
|
1107
|
+
self[103] = forceStunCounter + 1
|
|
1108
|
+
end
|
|
1109
|
+
function Unit.prototype.decrementForceStunCounter(self)
|
|
1110
|
+
local forceStunCounter = self[103] or 0
|
|
1111
|
+
if forceStunCounter == 1 then
|
|
1112
|
+
local handle = self.handle
|
|
1113
|
+
if not self[101] then
|
|
1114
|
+
for _ = self[102] or 0, -1 do
|
|
1115
|
+
BlzPauseUnitEx(handle, false)
|
|
1116
|
+
end
|
|
1117
|
+
end
|
|
1118
|
+
BlzPauseUnitEx(handle, false)
|
|
1119
|
+
end
|
|
1120
|
+
self[103] = forceStunCounter - 1
|
|
1121
|
+
end
|
|
1016
1122
|
function Unit.create(self, owner, id, x, y, facing, skinId)
|
|
1017
1123
|
local handle = skinId and BlzCreateUnitWithSkin(
|
|
1018
1124
|
owner.handle,
|
|
@@ -1201,7 +1307,7 @@ __TS__SetDescriptor(
|
|
|
1201
1307
|
Unit.prototype,
|
|
1202
1308
|
"isIllusion",
|
|
1203
1309
|
{get = function(self)
|
|
1204
|
-
return
|
|
1310
|
+
return IsUnitIllusion(self.handle)
|
|
1205
1311
|
end},
|
|
1206
1312
|
true
|
|
1207
1313
|
)
|
|
@@ -1288,13 +1394,13 @@ __TS__SetDescriptor(
|
|
|
1288
1394
|
)
|
|
1289
1395
|
__TS__SetDescriptor(
|
|
1290
1396
|
Unit.prototype,
|
|
1291
|
-
"
|
|
1397
|
+
"primaryAttribute",
|
|
1292
1398
|
{
|
|
1293
1399
|
get = function(self)
|
|
1294
|
-
return
|
|
1400
|
+
return getUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE)
|
|
1295
1401
|
end,
|
|
1296
|
-
set = function(self,
|
|
1297
|
-
|
|
1402
|
+
set = function(self, primaryAttribute)
|
|
1403
|
+
setUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE, primaryAttribute)
|
|
1298
1404
|
end
|
|
1299
1405
|
},
|
|
1300
1406
|
true
|
|
@@ -1316,19 +1422,6 @@ __TS__SetDescriptor(
|
|
|
1316
1422
|
end},
|
|
1317
1423
|
true
|
|
1318
1424
|
)
|
|
1319
|
-
__TS__SetDescriptor(
|
|
1320
|
-
Unit.prototype,
|
|
1321
|
-
"agilityBase",
|
|
1322
|
-
{
|
|
1323
|
-
get = function(self)
|
|
1324
|
-
return getHeroAgi(self.handle, false)
|
|
1325
|
-
end,
|
|
1326
|
-
set = function(self, agilityBase)
|
|
1327
|
-
setHeroAgi(self.handle, agilityBase, true)
|
|
1328
|
-
end
|
|
1329
|
-
},
|
|
1330
|
-
true
|
|
1331
|
-
)
|
|
1332
1425
|
__TS__SetDescriptor(
|
|
1333
1426
|
Unit.prototype,
|
|
1334
1427
|
"agilityBonus",
|
|
@@ -1346,19 +1439,6 @@ __TS__SetDescriptor(
|
|
|
1346
1439
|
end},
|
|
1347
1440
|
true
|
|
1348
1441
|
)
|
|
1349
|
-
__TS__SetDescriptor(
|
|
1350
|
-
Unit.prototype,
|
|
1351
|
-
"intelligenceBase",
|
|
1352
|
-
{
|
|
1353
|
-
get = function(self)
|
|
1354
|
-
return getHeroInt(self.handle, false)
|
|
1355
|
-
end,
|
|
1356
|
-
set = function(self, intelligenceBase)
|
|
1357
|
-
setHeroInt(self.handle, intelligenceBase, true)
|
|
1358
|
-
end
|
|
1359
|
-
},
|
|
1360
|
-
true
|
|
1361
|
-
)
|
|
1362
1442
|
__TS__SetDescriptor(
|
|
1363
1443
|
Unit.prototype,
|
|
1364
1444
|
"intelligenceBonus",
|
|
@@ -1407,17 +1487,17 @@ __TS__SetDescriptor(
|
|
|
1407
1487
|
"isTeamGlowVisible",
|
|
1408
1488
|
{
|
|
1409
1489
|
get = function(self)
|
|
1410
|
-
return not self[
|
|
1490
|
+
return not self[107]
|
|
1411
1491
|
end,
|
|
1412
1492
|
set = function(self, isTeamGlowVisible)
|
|
1413
|
-
|
|
1414
|
-
local
|
|
1493
|
+
BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
|
|
1494
|
+
local ____temp_7
|
|
1415
1495
|
if not isTeamGlowVisible then
|
|
1416
|
-
|
|
1496
|
+
____temp_7 = true
|
|
1417
1497
|
else
|
|
1418
|
-
|
|
1498
|
+
____temp_7 = nil
|
|
1419
1499
|
end
|
|
1420
|
-
self[
|
|
1500
|
+
self[107] = ____temp_7
|
|
1421
1501
|
end
|
|
1422
1502
|
},
|
|
1423
1503
|
true
|
|
@@ -1426,9 +1506,9 @@ __TS__SetDescriptor(
|
|
|
1426
1506
|
Unit.prototype,
|
|
1427
1507
|
"color",
|
|
1428
1508
|
{set = function(self, color)
|
|
1429
|
-
|
|
1430
|
-
if self[
|
|
1431
|
-
|
|
1509
|
+
SetUnitColor(self.handle, color.handle)
|
|
1510
|
+
if self[107] then
|
|
1511
|
+
BlzShowUnitTeamGlow(self.handle, false)
|
|
1432
1512
|
end
|
|
1433
1513
|
end},
|
|
1434
1514
|
true
|
|
@@ -1451,14 +1531,14 @@ __TS__SetDescriptor(
|
|
|
1451
1531
|
"maxHealth",
|
|
1452
1532
|
{
|
|
1453
1533
|
get = function(self)
|
|
1454
|
-
return BlzGetUnitMaxHP(self.handle) - (self[
|
|
1534
|
+
return BlzGetUnitMaxHP(self.handle) - (self[105] or 0) - (self[106] or 0)
|
|
1455
1535
|
end,
|
|
1456
1536
|
set = function(self, maxHealth)
|
|
1457
|
-
if maxHealth < 1 and self[
|
|
1458
|
-
self[
|
|
1537
|
+
if maxHealth < 1 and self[104] ~= nil then
|
|
1538
|
+
self[105] = (self[105] or 0) + (1 - maxHealth)
|
|
1459
1539
|
maxHealth = 1
|
|
1460
1540
|
end
|
|
1461
|
-
BlzSetUnitMaxHP(self.handle, maxHealth + (self[
|
|
1541
|
+
BlzSetUnitMaxHP(self.handle, maxHealth + (self[106] or 0))
|
|
1462
1542
|
end
|
|
1463
1543
|
},
|
|
1464
1544
|
true
|
|
@@ -1500,10 +1580,10 @@ __TS__SetDescriptor(
|
|
|
1500
1580
|
"health",
|
|
1501
1581
|
{
|
|
1502
1582
|
get = function(self)
|
|
1503
|
-
return GetWidgetLife(self.handle) - (self[
|
|
1583
|
+
return GetWidgetLife(self.handle) - (self[106] or 0)
|
|
1504
1584
|
end,
|
|
1505
1585
|
set = function(self, health)
|
|
1506
|
-
SetWidgetLife(self.handle, health + (self[
|
|
1586
|
+
SetWidgetLife(self.handle, health + (self[106] or 0))
|
|
1507
1587
|
end
|
|
1508
1588
|
},
|
|
1509
1589
|
true
|
|
@@ -1579,25 +1659,12 @@ __TS__SetDescriptor(
|
|
|
1579
1659
|
},
|
|
1580
1660
|
true
|
|
1581
1661
|
)
|
|
1582
|
-
__TS__SetDescriptor(
|
|
1583
|
-
Unit.prototype,
|
|
1584
|
-
"flyHeight",
|
|
1585
|
-
{
|
|
1586
|
-
get = function(self)
|
|
1587
|
-
return getUnitFlyHeight(self.handle)
|
|
1588
|
-
end,
|
|
1589
|
-
set = function(self, v)
|
|
1590
|
-
SetUnitFlyHeight(self.handle, v, 100000)
|
|
1591
|
-
end
|
|
1592
|
-
},
|
|
1593
|
-
true
|
|
1594
|
-
)
|
|
1595
1662
|
__TS__SetDescriptor(
|
|
1596
1663
|
Unit.prototype,
|
|
1597
1664
|
"x",
|
|
1598
1665
|
{
|
|
1599
1666
|
get = function(self)
|
|
1600
|
-
return getUnitX(self.handle)
|
|
1667
|
+
return self[108] or getUnitX(self.handle)
|
|
1601
1668
|
end,
|
|
1602
1669
|
set = function(self, v)
|
|
1603
1670
|
SetUnitX(self.handle, v)
|
|
@@ -1610,7 +1677,7 @@ __TS__SetDescriptor(
|
|
|
1610
1677
|
"y",
|
|
1611
1678
|
{
|
|
1612
1679
|
get = function(self)
|
|
1613
|
-
return getUnitY(self.handle)
|
|
1680
|
+
return self[109] or getUnitY(self.handle)
|
|
1614
1681
|
end,
|
|
1615
1682
|
set = function(self, v)
|
|
1616
1683
|
SetUnitY(self.handle, v)
|
|
@@ -1696,10 +1763,10 @@ __TS__SetDescriptor(
|
|
|
1696
1763
|
"gold",
|
|
1697
1764
|
{
|
|
1698
1765
|
get = function(self)
|
|
1699
|
-
return
|
|
1766
|
+
return GetResourceAmount(self.handle)
|
|
1700
1767
|
end,
|
|
1701
1768
|
set = function(self, gold)
|
|
1702
|
-
|
|
1769
|
+
SetResourceAmount(self.handle, gold)
|
|
1703
1770
|
end
|
|
1704
1771
|
},
|
|
1705
1772
|
true
|
|
@@ -1715,14 +1782,18 @@ __TS__SetDescriptor(
|
|
|
1715
1782
|
local handle = self.handle
|
|
1716
1783
|
if isPaused and not IsUnitPaused(handle) then
|
|
1717
1784
|
self[101] = true
|
|
1718
|
-
|
|
1719
|
-
|
|
1785
|
+
if (self[103] or 0) <= 0 then
|
|
1786
|
+
for _ = self[102] or 0, -1 do
|
|
1787
|
+
BlzPauseUnitEx(handle, true)
|
|
1788
|
+
end
|
|
1720
1789
|
end
|
|
1721
1790
|
PauseUnit(handle, true)
|
|
1722
1791
|
elseif not isPaused and IsUnitPaused(handle) then
|
|
1723
1792
|
PauseUnit(handle, false)
|
|
1724
|
-
|
|
1725
|
-
|
|
1793
|
+
if (self[103] or 0) <= 0 then
|
|
1794
|
+
for _ = self[102] or 0, -1 do
|
|
1795
|
+
BlzPauseUnitEx(handle, false)
|
|
1796
|
+
end
|
|
1726
1797
|
end
|
|
1727
1798
|
self[101] = nil
|
|
1728
1799
|
end
|
|
@@ -1780,20 +1851,6 @@ __TS__SetDescriptor(
|
|
|
1780
1851
|
},
|
|
1781
1852
|
true
|
|
1782
1853
|
)
|
|
1783
|
-
__TS__SetDescriptor(
|
|
1784
|
-
Unit.prototype,
|
|
1785
|
-
"scale",
|
|
1786
|
-
{
|
|
1787
|
-
get = function(self)
|
|
1788
|
-
return getUnitRealField(self.handle, UNIT_RF_SCALING_VALUE)
|
|
1789
|
-
end,
|
|
1790
|
-
set = function(self, v)
|
|
1791
|
-
setUnitScale(self.handle, v, v, v)
|
|
1792
|
-
setUnitRealField(self.handle, UNIT_RF_SCALING_VALUE, v)
|
|
1793
|
-
end
|
|
1794
|
-
},
|
|
1795
|
-
true
|
|
1796
|
-
)
|
|
1797
1854
|
__TS__SetDescriptor(
|
|
1798
1855
|
Unit.prototype,
|
|
1799
1856
|
"timeScale",
|
|
@@ -1827,6 +1884,19 @@ __TS__SetDescriptor(
|
|
|
1827
1884
|
end},
|
|
1828
1885
|
true
|
|
1829
1886
|
)
|
|
1887
|
+
__TS__SetDescriptor(
|
|
1888
|
+
Unit.prototype,
|
|
1889
|
+
"movementType",
|
|
1890
|
+
{
|
|
1891
|
+
get = function(self)
|
|
1892
|
+
return getUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE)
|
|
1893
|
+
end,
|
|
1894
|
+
set = function(self, movementType)
|
|
1895
|
+
setUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE, movementType)
|
|
1896
|
+
end
|
|
1897
|
+
},
|
|
1898
|
+
true
|
|
1899
|
+
)
|
|
1830
1900
|
__TS__SetDescriptor(
|
|
1831
1901
|
Unit.prototype,
|
|
1832
1902
|
"pathing",
|
|
@@ -2008,6 +2078,14 @@ __TS__SetDescriptor(
|
|
|
2008
2078
|
end},
|
|
2009
2079
|
true
|
|
2010
2080
|
)
|
|
2081
|
+
__TS__SetDescriptor(
|
|
2082
|
+
Unit.prototype,
|
|
2083
|
+
"targetAcquiredEvent",
|
|
2084
|
+
{get = function(self)
|
|
2085
|
+
return self:getEvent(EVENT_UNIT_ACQUIRED_TARGET)
|
|
2086
|
+
end},
|
|
2087
|
+
true
|
|
2088
|
+
)
|
|
2011
2089
|
__TS__SetDescriptor(
|
|
2012
2090
|
Unit.prototype,
|
|
2013
2091
|
"onSelect",
|
|
@@ -2068,6 +2146,11 @@ __TS__SetDescriptor(
|
|
|
2068
2146
|
end},
|
|
2069
2147
|
true
|
|
2070
2148
|
)
|
|
2149
|
+
Unit.levelChangedEvent = __TS__New(
|
|
2150
|
+
____exports.UnitTriggerEvent,
|
|
2151
|
+
EVENT_PLAYER_HERO_LEVEL,
|
|
2152
|
+
function() return ____exports.Unit:of(getTriggerUnit()) end
|
|
2153
|
+
)
|
|
2071
2154
|
Unit.deathEvent = __TS__New(
|
|
2072
2155
|
____exports.UnitTriggerEvent,
|
|
2073
2156
|
EVENT_PLAYER_UNIT_DEATH,
|
|
@@ -2143,25 +2226,25 @@ Unit.onTargetCast = dispatchId(__TS__New(
|
|
|
2143
2226
|
InitializingEvent,
|
|
2144
2227
|
function(event)
|
|
2145
2228
|
local function listener(unit, id)
|
|
2146
|
-
local
|
|
2229
|
+
local ____GetSpellTargetUnit_result_10
|
|
2147
2230
|
if GetSpellTargetUnit() then
|
|
2148
|
-
|
|
2231
|
+
____GetSpellTargetUnit_result_10 = ____exports.Unit:of(GetSpellTargetUnit())
|
|
2149
2232
|
else
|
|
2150
|
-
local
|
|
2233
|
+
local ____GetSpellTargetItem_result_9
|
|
2151
2234
|
if GetSpellTargetItem() then
|
|
2152
|
-
|
|
2235
|
+
____GetSpellTargetItem_result_9 = Item:of(GetSpellTargetItem())
|
|
2153
2236
|
else
|
|
2154
|
-
local
|
|
2237
|
+
local ____GetSpellTargetDestructable_result_8
|
|
2155
2238
|
if GetSpellTargetDestructable() then
|
|
2156
|
-
|
|
2239
|
+
____GetSpellTargetDestructable_result_8 = Destructable:of(GetSpellTargetDestructable())
|
|
2157
2240
|
else
|
|
2158
|
-
|
|
2241
|
+
____GetSpellTargetDestructable_result_8 = nil
|
|
2159
2242
|
end
|
|
2160
|
-
|
|
2243
|
+
____GetSpellTargetItem_result_9 = ____GetSpellTargetDestructable_result_8
|
|
2161
2244
|
end
|
|
2162
|
-
|
|
2245
|
+
____GetSpellTargetUnit_result_10 = ____GetSpellTargetItem_result_9
|
|
2163
2246
|
end
|
|
2164
|
-
local target =
|
|
2247
|
+
local target = ____GetSpellTargetUnit_result_10
|
|
2165
2248
|
if target then
|
|
2166
2249
|
invoke(event, unit, id, target)
|
|
2167
2250
|
end
|
|
@@ -2369,38 +2452,57 @@ Unit.onDamaging = (function()
|
|
|
2369
2452
|
if source and source.typeId == dummyUnitId then
|
|
2370
2453
|
source = nil
|
|
2371
2454
|
end
|
|
2372
|
-
local target = BlzGetEventDamageTarget()
|
|
2455
|
+
local target = ____exports.Unit:of(BlzGetEventDamageTarget())
|
|
2456
|
+
local metadata = damageMetadataByTarget[target]
|
|
2457
|
+
damageMetadataByTarget[target] = nil
|
|
2373
2458
|
local data = {
|
|
2374
2459
|
amount = GetEventDamage(),
|
|
2375
|
-
attackType = BlzGetEventAttackType(),
|
|
2460
|
+
attackType = nativeToAttackType(BlzGetEventAttackType()),
|
|
2376
2461
|
damageType = BlzGetEventDamageType(),
|
|
2377
2462
|
weaponType = BlzGetEventWeaponType(),
|
|
2378
|
-
|
|
2463
|
+
metadata = metadata,
|
|
2464
|
+
isAttack = BlzGetEventIsAttack(),
|
|
2465
|
+
originalAmount = GetEventDamage(),
|
|
2466
|
+
originalMetadata = metadata,
|
|
2467
|
+
preventRetaliation = damagingEventPreventRetaliation
|
|
2379
2468
|
}
|
|
2380
2469
|
if data.isAttack and source then
|
|
2381
|
-
|
|
2382
|
-
if weapon == -1 then
|
|
2383
|
-
local targetsAllowed = BlzGetUnitWeaponIntegerField(source.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, 0)
|
|
2384
|
-
weapon = 0
|
|
2385
|
-
end
|
|
2386
|
-
data.weapon = assert(source.weapons[weapon + 1])
|
|
2470
|
+
data.weapon = source:chooseWeapon(target)
|
|
2387
2471
|
end
|
|
2388
2472
|
if not data.isAttack or not source or not source._attackHandlers then
|
|
2389
2473
|
invoke(
|
|
2390
2474
|
event,
|
|
2391
2475
|
source,
|
|
2392
|
-
|
|
2476
|
+
target,
|
|
2393
2477
|
setmetatable(
|
|
2394
2478
|
{},
|
|
2395
2479
|
{
|
|
2396
2480
|
__index = data,
|
|
2397
2481
|
__newindex = function(self, key, value)
|
|
2398
|
-
damageSetters[key]
|
|
2482
|
+
local damageSetter = damageSetters[key]
|
|
2483
|
+
if damageSetter ~= nil then
|
|
2484
|
+
damageSetter(value)
|
|
2485
|
+
end
|
|
2399
2486
|
data[key] = value
|
|
2400
2487
|
end
|
|
2401
2488
|
}
|
|
2402
2489
|
)
|
|
2403
2490
|
)
|
|
2491
|
+
if data[0] and source then
|
|
2492
|
+
local sourceOwner = source.owner.handle
|
|
2493
|
+
data[1] = sourceOwner
|
|
2494
|
+
local targetOwner = target.owner.handle
|
|
2495
|
+
data[2] = targetOwner
|
|
2496
|
+
if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
|
|
2497
|
+
SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
|
|
2498
|
+
data[3] = true
|
|
2499
|
+
end
|
|
2500
|
+
if not GetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE) then
|
|
2501
|
+
SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, true)
|
|
2502
|
+
data[4] = true
|
|
2503
|
+
end
|
|
2504
|
+
end
|
|
2505
|
+
damagingEventByTarget[target] = data
|
|
2404
2506
|
return
|
|
2405
2507
|
end
|
|
2406
2508
|
BlzSetEventDamage(0)
|
|
@@ -2408,7 +2510,7 @@ Unit.onDamaging = (function()
|
|
|
2408
2510
|
BlzSetEventDamageType(DAMAGE_TYPE_UNKNOWN)
|
|
2409
2511
|
BlzSetEventWeaponType(WEAPON_TYPE_WHOKNOWS)
|
|
2410
2512
|
local sourceOwner = source.owner.handle
|
|
2411
|
-
local targetOwner =
|
|
2513
|
+
local targetOwner = target.owner.handle
|
|
2412
2514
|
if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
|
|
2413
2515
|
SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
|
|
2414
2516
|
Timer:run(function()
|
|
@@ -2424,23 +2526,19 @@ Unit.onDamaging = (function()
|
|
|
2424
2526
|
for ____, ____value in ipairs(source._attackHandlers) do
|
|
2425
2527
|
local condition = ____value[1]
|
|
2426
2528
|
local action = ____value[2]
|
|
2427
|
-
if condition(
|
|
2428
|
-
source,
|
|
2429
|
-
____exports.Unit:of(target),
|
|
2430
|
-
data
|
|
2431
|
-
) then
|
|
2529
|
+
if condition(source, target, data) then
|
|
2432
2530
|
action(
|
|
2433
2531
|
source,
|
|
2434
|
-
|
|
2532
|
+
target,
|
|
2435
2533
|
setmetatable(
|
|
2436
2534
|
{fire = function()
|
|
2437
2535
|
UnitDamageTarget(
|
|
2438
2536
|
source.handle,
|
|
2439
|
-
target,
|
|
2537
|
+
target.handle,
|
|
2440
2538
|
data.amount,
|
|
2441
2539
|
true,
|
|
2442
2540
|
true,
|
|
2443
|
-
data.attackType,
|
|
2541
|
+
attackTypeToNative(data.attackType),
|
|
2444
2542
|
data.damageType,
|
|
2445
2543
|
data.weaponType
|
|
2446
2544
|
)
|
|
@@ -2467,30 +2565,54 @@ Unit.onDamage = __TS__New(
|
|
|
2467
2565
|
if source and source.typeId == dummyUnitId then
|
|
2468
2566
|
source = nil
|
|
2469
2567
|
end
|
|
2568
|
+
local target = ____exports.Unit:of(BlzGetEventDamageTarget())
|
|
2569
|
+
local damagingEvent = damagingEventByTarget[target]
|
|
2570
|
+
damagingEventByTarget[target] = nil
|
|
2470
2571
|
local data = {
|
|
2471
2572
|
amount = GetEventDamage(),
|
|
2472
|
-
attackType = BlzGetEventAttackType(),
|
|
2573
|
+
attackType = nativeToAttackType(BlzGetEventAttackType()),
|
|
2473
2574
|
damageType = BlzGetEventDamageType(),
|
|
2474
2575
|
weaponType = BlzGetEventWeaponType(),
|
|
2576
|
+
metadata = damagingEvent and damagingEvent.metadata,
|
|
2475
2577
|
isAttack = BlzGetEventIsAttack(),
|
|
2476
|
-
originalAmount = GetEventDamage(),
|
|
2578
|
+
originalAmount = damagingEvent and damagingEvent.originalAmount or GetEventDamage(),
|
|
2579
|
+
originalMetadata = damagingEvent and damagingEvent.originalMetadata,
|
|
2477
2580
|
preventDeath = damageEventPreventDeath
|
|
2478
2581
|
}
|
|
2582
|
+
if damagingEvent then
|
|
2583
|
+
for key, value in pairs(damagingEvent) do
|
|
2584
|
+
if isAttribute(key) then
|
|
2585
|
+
data[key] = value
|
|
2586
|
+
end
|
|
2587
|
+
end
|
|
2588
|
+
local sourceOwner = damagingEvent[1]
|
|
2589
|
+
if sourceOwner then
|
|
2590
|
+
local targetOwner = damagingEvent[2]
|
|
2591
|
+
if damagingEvent[3] then
|
|
2592
|
+
SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, false)
|
|
2593
|
+
end
|
|
2594
|
+
if damagingEvent[4] then
|
|
2595
|
+
SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, false)
|
|
2596
|
+
end
|
|
2597
|
+
end
|
|
2598
|
+
end
|
|
2479
2599
|
local evData = setmetatable(
|
|
2480
2600
|
{},
|
|
2481
2601
|
{
|
|
2482
2602
|
__index = data,
|
|
2483
2603
|
__newindex = function(self, key, value)
|
|
2484
|
-
damageSetters[key]
|
|
2604
|
+
local damageSetter = damageSetters[key]
|
|
2605
|
+
if damageSetter ~= nil then
|
|
2606
|
+
damageSetter(value)
|
|
2607
|
+
end
|
|
2485
2608
|
data[key] = value
|
|
2486
2609
|
end
|
|
2487
2610
|
}
|
|
2488
2611
|
)
|
|
2489
|
-
local target = ____exports.Unit:of(BlzGetEventDamageTarget())
|
|
2490
2612
|
invoke(event, source, target, evData)
|
|
2491
2613
|
if evData[0] ~= nil and target.health - evData.amount < 0.405 then
|
|
2492
2614
|
local bonusHealth = math.ceil(evData.amount)
|
|
2493
|
-
target[
|
|
2615
|
+
target[106] = (target[106] or 0) + bonusHealth
|
|
2494
2616
|
BlzSetUnitMaxHP(
|
|
2495
2617
|
target.handle,
|
|
2496
2618
|
BlzGetUnitMaxHP(target.handle) + bonusHealth
|
|
@@ -2504,7 +2626,7 @@ Unit.onDamage = __TS__New(
|
|
|
2504
2626
|
evData[0],
|
|
2505
2627
|
table.unpack(evData, 1 + 1, 1 + (evData[1] or 0))
|
|
2506
2628
|
)
|
|
2507
|
-
target[
|
|
2629
|
+
target[106] = (target[106] or 0) - bonusHealth
|
|
2508
2630
|
SetWidgetLife(
|
|
2509
2631
|
target.handle,
|
|
2510
2632
|
GetWidgetLife(target.handle) - bonusHealth
|
|
@@ -2540,10 +2662,14 @@ Unit.itemPickedUpEvent = __TS__New(
|
|
|
2540
2662
|
____exports.UnitTriggerEvent,
|
|
2541
2663
|
EVENT_PLAYER_UNIT_PICKUP_ITEM,
|
|
2542
2664
|
function()
|
|
2543
|
-
local
|
|
2544
|
-
local
|
|
2545
|
-
if getUnitTypeId(
|
|
2546
|
-
|
|
2665
|
+
local unitHandle = getTriggerUnit()
|
|
2666
|
+
local itemHandle = getManipulatedItem()
|
|
2667
|
+
if getUnitTypeId(unitHandle) ~= dummyUnitId and not (ignoreEventsItems[itemHandle] ~= nil) then
|
|
2668
|
+
local unit = ____exports.Unit:of(unitHandle)
|
|
2669
|
+
local item = Item:of(itemHandle)
|
|
2670
|
+
if item.owner ~= unit then
|
|
2671
|
+
return unit, item
|
|
2672
|
+
end
|
|
2547
2673
|
end
|
|
2548
2674
|
return IgnoreEvent
|
|
2549
2675
|
end
|
|
@@ -2563,7 +2689,22 @@ Unit.itemUsedEvent = __TS__New(
|
|
|
2563
2689
|
Unit.itemStackedEvent = __TS__New(
|
|
2564
2690
|
____exports.UnitTriggerEvent,
|
|
2565
2691
|
EVENT_PLAYER_UNIT_STACK_ITEM,
|
|
2566
|
-
function() return ____exports.Unit:of(getTriggerUnit()), Item:of(
|
|
2692
|
+
function() return ____exports.Unit:of(getTriggerUnit()), Item:of(BlzGetStackingItemTarget()), Item:of(BlzGetStackingItemSource()) end
|
|
2693
|
+
)
|
|
2694
|
+
__TS__ObjectDefineProperty(
|
|
2695
|
+
Unit,
|
|
2696
|
+
"itemChargesChangedEvent",
|
|
2697
|
+
{get = function(self)
|
|
2698
|
+
local event = __TS__New(Event)
|
|
2699
|
+
Item.chargesChangedEvent:addListener(function(item)
|
|
2700
|
+
local unit = item.owner
|
|
2701
|
+
if unit ~= nil then
|
|
2702
|
+
invoke(event, unit, item)
|
|
2703
|
+
end
|
|
2704
|
+
end)
|
|
2705
|
+
rawset(self, "itemChargesChangedEvent", event)
|
|
2706
|
+
return event
|
|
2707
|
+
end}
|
|
2567
2708
|
)
|
|
2568
2709
|
__TS__ObjectDefineProperty(
|
|
2569
2710
|
Unit,
|
|
@@ -2635,6 +2776,10 @@ __TS__ObjectDefineProperty(
|
|
|
2635
2776
|
rawset(self, "destroyEvent", destroyEvent)
|
|
2636
2777
|
return destroyEvent
|
|
2637
2778
|
end}
|
|
2779
|
+
)
|
|
2780
|
+
Unit.synchronize = synchronizer(
|
|
2781
|
+
function(unit) return unit.syncId end,
|
|
2782
|
+
function(syncId) return unitBySyncId[syncId] end
|
|
2638
2783
|
);
|
|
2639
2784
|
(function(self)
|
|
2640
2785
|
local leaveAbilityIds = postcompile(function()
|