warscript 0.0.1-dev.ff5dbcd → 0.0.1-dev.fff719b

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (170) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/core/types/effect.d.ts +1 -3
  4. package/core/types/effect.lua +26 -29
  5. package/core/types/frame.lua +24 -21
  6. package/core/types/player.d.ts +16 -0
  7. package/core/types/player.lua +60 -15
  8. package/core/types/playerCamera.d.ts +2 -0
  9. package/core/types/playerCamera.lua +123 -5
  10. package/core/types/sound.d.ts +17 -25
  11. package/core/types/sound.lua +85 -44
  12. package/core/types/tileCell.d.ts +11 -1
  13. package/core/types/tileCell.lua +97 -0
  14. package/core/types/timer.d.ts +9 -8
  15. package/core/types/timer.lua +45 -23
  16. package/decl/native.d.ts +846 -790
  17. package/destroyable.d.ts +1 -0
  18. package/destroyable.lua +9 -0
  19. package/engine/behavior.d.ts +14 -1
  20. package/engine/behavior.lua +230 -70
  21. package/engine/behaviour/ability/apply-buff.lua +5 -5
  22. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  23. package/engine/behaviour/ability/damage.d.ts +9 -3
  24. package/engine/behaviour/ability/damage.lua +26 -38
  25. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  26. package/engine/behaviour/ability/emulate-impact.lua +18 -3
  27. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  28. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  29. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  30. package/engine/behaviour/ability/restore-mana.lua +6 -6
  31. package/engine/behaviour/ability.d.ts +7 -2
  32. package/engine/behaviour/ability.lua +28 -22
  33. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  34. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  35. package/engine/behaviour/unit.d.ts +40 -2
  36. package/engine/behaviour/unit.lua +269 -6
  37. package/engine/buff.d.ts +32 -14
  38. package/engine/buff.lua +249 -152
  39. package/engine/internal/ability.d.ts +7 -1
  40. package/engine/internal/ability.lua +49 -9
  41. package/engine/internal/item/ability.lua +63 -11
  42. package/engine/internal/item+owner.lua +12 -6
  43. package/engine/internal/item.d.ts +18 -17
  44. package/engine/internal/item.lua +135 -49
  45. package/engine/internal/mechanics/ability-duration.lua +1 -1
  46. package/engine/internal/mechanics/cast-ability.lua +6 -3
  47. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  48. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  49. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  50. package/engine/internal/misc/frame-coordinates.lua +21 -0
  51. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  52. package/engine/internal/misc/get-terrain-z.lua +11 -0
  53. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  54. package/engine/internal/misc/player-local-handle.lua +5 -0
  55. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  56. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  57. package/engine/internal/unit/ability.d.ts +35 -0
  58. package/engine/internal/unit/ability.lua +98 -9
  59. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  60. package/engine/internal/unit/allowed-targets.lua +9 -1
  61. package/engine/internal/unit/attributes.d.ts +17 -0
  62. package/engine/internal/unit/attributes.lua +46 -0
  63. package/engine/internal/unit/bonus.d.ts +2 -0
  64. package/engine/internal/unit/bonus.lua +10 -0
  65. package/engine/internal/unit/fly-height.d.ts +7 -0
  66. package/engine/internal/unit/fly-height.lua +20 -0
  67. package/engine/internal/unit/interrupts.d.ts +12 -0
  68. package/engine/internal/unit/interrupts.lua +28 -0
  69. package/engine/internal/unit/main-selected.lua +12 -27
  70. package/engine/internal/unit/order.d.ts +20 -0
  71. package/engine/internal/unit/order.lua +136 -0
  72. package/engine/internal/unit/scale.d.ts +7 -0
  73. package/engine/internal/unit/scale.lua +20 -0
  74. package/engine/internal/unit+ability.lua +10 -1
  75. package/engine/internal/unit+damage.d.ts +2 -11
  76. package/engine/internal/unit+damage.lua +10 -14
  77. package/engine/internal/unit+spellSteal.lua +1 -2
  78. package/engine/internal/unit-missile-launch.lua +52 -14
  79. package/engine/internal/unit.d.ts +42 -24
  80. package/engine/internal/unit.lua +377 -232
  81. package/engine/local-client.d.ts +2 -0
  82. package/engine/local-client.lua +30 -0
  83. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  84. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  85. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  86. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  87. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  88. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  89. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  90. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  91. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  92. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  93. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  94. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  95. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  96. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  97. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  98. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  99. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  100. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  101. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  102. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  103. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  104. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  105. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  106. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  107. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  108. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  109. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  110. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  111. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  112. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  113. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  114. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  115. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  116. package/engine/object-data/entry/ability-type/web.lua +52 -0
  117. package/engine/object-data/entry/ability-type.d.ts +11 -11
  118. package/engine/object-data/entry/ability-type.lua +35 -13
  119. package/engine/object-data/entry/buff-type/applicable.lua +5 -0
  120. package/engine/object-data/entry/buff-type.d.ts +5 -11
  121. package/engine/object-data/entry/buff-type.lua +11 -27
  122. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  123. package/engine/object-data/entry/destructible-type.lua +155 -0
  124. package/engine/object-data/entry/sound-preset.d.ts +17 -0
  125. package/engine/object-data/entry/sound-preset.lua +104 -0
  126. package/engine/object-data/entry/unit-type.d.ts +17 -4
  127. package/engine/object-data/entry/unit-type.lua +197 -85
  128. package/engine/object-field/ability.d.ts +4 -4
  129. package/engine/object-field/ability.lua +7 -6
  130. package/engine/object-field/unit.d.ts +72 -3
  131. package/engine/object-field/unit.lua +268 -7
  132. package/engine/object-field.d.ts +25 -6
  133. package/engine/object-field.lua +357 -118
  134. package/engine/random.d.ts +9 -0
  135. package/engine/random.lua +13 -0
  136. package/engine/standard/entries/buff-type.d.ts +3 -0
  137. package/engine/standard/entries/buff-type.lua +3 -0
  138. package/engine/standard/fields/ability.d.ts +2 -2
  139. package/engine/standard/fields/ability.lua +2 -2
  140. package/engine/standard/fields/unit.d.ts +12 -0
  141. package/engine/standard/fields/unit.lua +20 -0
  142. package/engine/synchronization.d.ts +11 -0
  143. package/engine/synchronization.lua +77 -0
  144. package/engine/text-tag.d.ts +36 -2
  145. package/engine/text-tag.lua +250 -10
  146. package/engine/unit.d.ts +5 -0
  147. package/engine/unit.lua +5 -0
  148. package/net/socket.lua +1 -1
  149. package/objutil/buff.lua +11 -10
  150. package/package.json +2 -2
  151. package/patch-lua.lua +9 -0
  152. package/patch-lualib.lua +1 -1
  153. package/utility/arrays.d.ts +2 -0
  154. package/utility/arrays.lua +11 -0
  155. package/utility/callback-array.d.ts +17 -0
  156. package/utility/callback-array.lua +61 -0
  157. package/utility/functions.d.ts +8 -0
  158. package/utility/functions.lua +13 -0
  159. package/utility/linked-map.d.ts +26 -0
  160. package/utility/linked-map.lua +66 -0
  161. package/utility/linked-set.d.ts +2 -0
  162. package/utility/linked-set.lua +26 -1
  163. package/utility/lua-maps.d.ts +15 -2
  164. package/utility/lua-maps.lua +53 -2
  165. package/utility/lua-sets.d.ts +2 -0
  166. package/utility/lua-sets.lua +7 -0
  167. package/utility/records.lua +20 -1
  168. package/utility/types.d.ts +3 -0
  169. package/core/types/order.d.ts +0 -25
  170. package/core/types/order.lua +0 -55
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
11
11
  import { Widget } from "../../core/types/widget";
12
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
13
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
14
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  export type UnitClassification = junittype;
15
19
  export declare namespace UnitClassification {
16
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  const STRUCTURE: junittype;
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
19
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  const GROUND: junittype;
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  const SUMMONED: junittype;
21
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  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
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  const ANCIENT: junittype;
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  const SUICIDAL: junittype;
24
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  const TAUREN: junittype;
@@ -36,15 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
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  readonly [id: number]: Event<[Unit, Ability, ...T]>;
37
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  };
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  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
39
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
40
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  amount: number;
41
- attackType: jattacktype;
46
+ attackType: AttackType;
42
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  damageType: jdamagetype;
43
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  weaponType: jweapontype;
49
+ metadata: unknown;
44
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  readonly isAttack: boolean;
45
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  readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
46
54
  }
47
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
48
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  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
49
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  };
50
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  export type AttackDamageEvent = DamagingEvent & {
@@ -72,10 +80,14 @@ export declare class UnitWeapon {
72
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  readonly unit: Unit;
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  readonly index: 0 | 1;
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  constructor(unit: Unit, index: 0 | 1);
83
+ get isEnabled(): boolean;
84
+ set isEnabled(isEnabled: boolean);
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  get cooldown(): number;
76
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  set cooldown(cooldown: number);
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  get damage(): [minimumDamage: number, maximumDamage: number];
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  set damage([minimumDamage, maximumDamage]: [number, number]);
89
+ get allowedTargetCombatClassifications(): CombatClassifications;
90
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
79
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  get damageBase(): number;
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  set damageBase(damageBase: number);
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  get damageDiceCount(): number;
@@ -97,10 +109,13 @@ declare const enum UnitPropertyKey {
97
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  SYNC_ID = 100,
98
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  IS_PAUSED = 101,
99
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  STUN_COUNTER = 102,
100
- DELAY_HEALTH_CHECKS_COUNTER = 103,
101
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
102
- PREVENT_DEATH_HEALTH_BONUS = 105,
103
- IS_TEAM_GLOW_HIDDEN = 106
112
+ FORCE_STUN_COUNTER = 103,
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+ DELAY_HEALTH_CHECKS_COUNTER = 104,
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+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
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+ PREVENT_DEATH_HEALTH_BONUS = 106,
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+ IS_TEAM_GLOW_HIDDEN = 107,
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+ LAST_X = 108,
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+ LAST_Y = 109
104
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  }
105
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  export type UnitSyncId = number & {
106
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  readonly __unitSyncId: unique symbol;
@@ -109,10 +124,13 @@ export declare class Unit extends Handle<junit> {
109
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  readonly syncId: UnitSyncId;
110
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  private [UnitPropertyKey.IS_PAUSED]?;
111
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  private [UnitPropertyKey.STUN_COUNTER]?;
127
+ private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
112
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  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
113
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  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
114
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  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
115
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  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
132
+ private [UnitPropertyKey.LAST_X]?;
133
+ private [UnitPropertyKey.LAST_Y]?;
116
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  private _owner?;
117
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  private _timeScale?;
118
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  private events?;
@@ -146,26 +164,23 @@ export declare class Unit extends Handle<junit> {
146
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  isInRangeOf(unit: Unit, range: number): boolean;
147
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  isAllyOf(unit: Unit): boolean;
148
166
  isEnemyOf(unit: Unit): boolean;
149
- playAnimation(animation: string, rarity?: jraritycontrol): void;
150
- playAnimation(animation: number): void;
167
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
168
+ resetAnimation(): void;
151
169
  queueAnimation(animation: string): void;
152
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  get weapons(): [UnitWeapon, UnitWeapon];
153
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  get firstWeapon(): UnitWeapon;
154
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  get secondWeapon(): UnitWeapon;
173
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
155
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  get level(): number;
156
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  set level(v: number);
157
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  get xp(): number;
158
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  set xp(v: number);
159
- get strengthBase(): number;
160
- set strengthBase(strengthBase: number);
178
+ get primaryAttribute(): UnitAttribute;
179
+ set primaryAttribute(primaryAttribute: UnitAttribute);
161
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  get strengthBonus(): number;
162
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  get strength(): number;
163
- get agilityBase(): number;
164
- set agilityBase(agilityBase: number);
165
182
  get agilityBonus(): number;
166
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  get agility(): number;
167
- get intelligenceBase(): number;
168
- set intelligenceBase(intelligenceBase: number);
169
184
  get intelligenceBonus(): number;
170
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  get intelligence(): number;
171
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  get name(): string;
@@ -199,8 +214,6 @@ export declare class Unit extends Handle<junit> {
199
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  set facing(v: number);
200
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  get speed(): number;
201
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  set speed(v: number);
202
- get flyHeight(): number;
203
- set flyHeight(v: number);
204
217
  get x(): number;
205
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  set x(v: number);
206
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  get y(): number;
@@ -224,12 +237,12 @@ export declare class Unit extends Handle<junit> {
224
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  get isInvulnerable(): boolean;
225
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  get vertexColor(): Color;
226
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  set vertexColor(v: Color);
227
- get scale(): number;
228
- set scale(v: number);
229
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  get timeScale(): number;
230
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  set timeScale(v: number);
231
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  get collisionSize(): number;
232
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  get pathingCollisionRange(): number;
244
+ get movementType(): MovementType;
245
+ set movementType(movementType: MovementType);
233
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  set pathing(v: boolean);
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  isSelected(player: Player): boolean;
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  explode(): void;
@@ -247,18 +260,17 @@ export declare class Unit extends Handle<junit> {
247
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  dropItemTarget(item: Item, target: Widget): boolean;
248
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  dropItemSlot(item: Item, slot: number): boolean;
249
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  itemInSlot(slot: number): Item | null;
250
- addAbility(abilityId: number): UnitAbility | null;
263
+ addAbility(abilityId: number): UnitAbility | undefined;
251
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  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
252
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  setAbilityLevel(abilityId: number, level: number): number;
253
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  getAbilityLevel(abilityId: number): number;
254
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  hasAbility(abilityId: number): boolean;
255
- getAbilityById(abilityId: number): UnitAbility | undefined;
256
- removeAbility(abilityId: number): boolean;
268
+ getAbility(abilityId: number): UnitAbility | undefined;
269
+ removeAbility(abilityTypeId: number): boolean;
257
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  hideAbility(abilityId: number, flag: boolean): void;
258
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  getAbilityRemainingCooldown(abilityId: number): number;
259
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  startAbilityCooldown(abilityId: number, cooldown: number): void;
260
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  endAbilityCooldown(abilityId: number): void;
261
- interruptAttack(): void;
262
274
  interruptCast(abilityId: number): void;
263
275
  getDistanceTo(target: Unit | Vec2): number;
264
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  getCollisionDistanceTo(...target: [Unit] | [targetX: number, targetY: number]): number;
@@ -272,6 +284,8 @@ export declare class Unit extends Handle<junit> {
272
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  unpauseEx(): void;
273
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  incrementStunCounter(): void;
274
286
  decrementStunCounter(): void;
287
+ incrementForceStunCounter(): void;
288
+ decrementForceStunCounter(): void;
275
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  set waygateActive(v: boolean);
276
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  get waygateActive(): boolean;
277
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  set waygateDestination(v: Vec2);
@@ -280,6 +294,7 @@ export declare class Unit extends Handle<junit> {
280
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  get onUnitInRange(): Record<number, Event<[Unit]>>;
281
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  get onManaEqual(): Record<number, Event<[Unit, number]>>;
282
296
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
297
+ get targetAcquiredEvent(): Event;
283
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  get onSelect(): Event;
284
299
  get onDeselect(): Event;
285
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  get onImmediateOrder(): Event<[number]>;
@@ -295,6 +310,7 @@ export declare class Unit extends Handle<junit> {
295
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  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
296
311
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
297
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  static getSelectionOf(player: Player, target?: Unit[]): Unit[];
313
+ static readonly levelChangedEvent: UnitTriggerEvent<[]>;
298
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  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
299
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  static readonly onDecay: UnitTriggerEvent<[]>;
300
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  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -332,7 +348,8 @@ export declare class Unit extends Handle<junit> {
332
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  static itemDroppedEvent: UnitTriggerEvent<[Item]>;
333
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  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
334
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  static itemUsedEvent: UnitTriggerEvent<[Item]>;
335
- static itemStackedEvent: UnitTriggerEvent<[Item]>;
351
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
352
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
336
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  static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
337
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  static get itemMoveOrderEvent(): Event<[
338
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  unit: Unit,
@@ -351,5 +368,6 @@ export declare class Unit extends Handle<junit> {
351
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  setField(field: junitstringfield, value: string): boolean;
352
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  toString(): string;
353
370
  static getBySyncId(syncId: UnitSyncId): Unit | undefined;
371
+ static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
354
372
  }
355
373
  export {};