warscript 0.0.1-dev.fd21394 → 0.0.1-dev.fe0aeea

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (157) hide show
  1. package/binaryreader.d.ts +1 -0
  2. package/binaryreader.lua +3 -0
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +14 -6
  6. package/core/types/effect.lua +131 -35
  7. package/core/types/frame.d.ts +8 -0
  8. package/core/types/frame.lua +93 -1
  9. package/core/types/sound.d.ts +17 -24
  10. package/core/types/sound.lua +94 -24
  11. package/core/util.d.ts +1 -1
  12. package/core/util.lua +18 -1
  13. package/engine/behavior.d.ts +2 -2
  14. package/engine/behavior.lua +6 -6
  15. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  16. package/engine/behaviour/ability/always-enabled.lua +31 -0
  17. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  18. package/engine/behaviour/ability/apply-buff.lua +32 -0
  19. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  20. package/engine/behaviour/ability/damage.d.ts +36 -11
  21. package/engine/behaviour/ability/damage.lua +90 -32
  22. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  23. package/engine/behaviour/ability/emulate-impact.lua +28 -0
  24. package/engine/behaviour/ability/heal.d.ts +33 -6
  25. package/engine/behaviour/ability/heal.lua +89 -10
  26. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  27. package/engine/behaviour/ability/instant-impact.lua +4 -19
  28. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  29. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  30. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  31. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  32. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  33. package/engine/behaviour/ability/restore-mana.lua +29 -0
  34. package/engine/behaviour/ability.d.ts +20 -4
  35. package/engine/behaviour/ability.lua +111 -38
  36. package/engine/behaviour/unit.d.ts +7 -0
  37. package/engine/behaviour/unit.lua +20 -0
  38. package/engine/buff.d.ts +101 -39
  39. package/engine/buff.lua +458 -203
  40. package/engine/game-map.d.ts +7 -0
  41. package/engine/game-map.lua +32 -0
  42. package/engine/internal/ability.d.ts +16 -13
  43. package/engine/internal/ability.lua +80 -76
  44. package/engine/internal/item/ability.lua +106 -0
  45. package/engine/internal/item+owner.lua +2 -2
  46. package/engine/internal/item.d.ts +2 -2
  47. package/engine/internal/item.lua +56 -25
  48. package/engine/internal/mechanics/ability-duration.lua +1 -1
  49. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  50. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  51. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  52. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  53. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  54. package/engine/internal/object-data/evasion-probability.lua +16 -0
  55. package/engine/internal/unit/ability.d.ts +10 -1
  56. package/engine/internal/unit/ability.lua +36 -14
  57. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  58. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  59. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  60. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  61. package/engine/internal/unit/bonus.d.ts +6 -2
  62. package/engine/internal/unit/bonus.lua +23 -1
  63. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  64. package/engine/internal/unit/ignore-events-items.lua +5 -0
  65. package/engine/internal/unit/item.d.ts +24 -0
  66. package/engine/internal/unit/item.lua +78 -0
  67. package/engine/internal/unit/main-selected.d.ts +13 -0
  68. package/engine/internal/unit/main-selected.lua +51 -0
  69. package/engine/internal/unit+ability.lua +2 -2
  70. package/engine/internal/unit+transport.lua +4 -10
  71. package/engine/internal/unit-missile-launch.lua +24 -5
  72. package/engine/internal/unit.d.ts +31 -10
  73. package/engine/internal/unit.lua +170 -83
  74. package/engine/internal/utility.lua +12 -0
  75. package/engine/lightning.d.ts +12 -5
  76. package/engine/lightning.lua +48 -14
  77. package/engine/local-client.d.ts +7 -2
  78. package/engine/local-client.lua +82 -0
  79. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  80. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  81. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  82. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  83. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  84. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  85. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  86. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  87. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  88. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  89. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  90. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  91. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  92. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  93. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  94. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  95. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  96. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  97. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  98. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  99. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  100. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  101. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  102. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  103. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  104. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  105. package/engine/object-data/entry/ability-type/web.lua +52 -0
  106. package/engine/object-data/entry/ability-type.d.ts +19 -17
  107. package/engine/object-data/entry/ability-type.lua +82 -33
  108. package/engine/object-data/entry/buff-type/applicable.lua +13 -37
  109. package/engine/object-data/entry/buff-type.d.ts +1 -1
  110. package/engine/object-data/entry/buff-type.lua +2 -2
  111. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  112. package/engine/object-data/entry/item-type.d.ts +15 -1
  113. package/engine/object-data/entry/item-type.lua +93 -2
  114. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  115. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  116. package/engine/object-data/entry/sound-preset.lua +140 -0
  117. package/engine/object-data/entry/unit-type.d.ts +8 -1
  118. package/engine/object-data/entry/unit-type.lua +61 -8
  119. package/engine/object-data/entry/upgrade.d.ts +1 -1
  120. package/engine/object-data/entry/upgrade.lua +4 -4
  121. package/engine/object-data/entry.d.ts +16 -14
  122. package/engine/object-data/entry.lua +60 -32
  123. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  124. package/engine/object-field/ability.d.ts +26 -3
  125. package/engine/object-field/ability.lua +54 -1
  126. package/engine/object-field.d.ts +2 -2
  127. package/engine/object-field.lua +4 -0
  128. package/engine/standard/entries/sound-preset.d.ts +10 -0
  129. package/engine/standard/entries/sound-preset.lua +10 -0
  130. package/engine/standard/fields/ability.d.ts +2 -0
  131. package/engine/standard/fields/ability.lua +2 -0
  132. package/engine/unit.d.ts +3 -0
  133. package/engine/unit.lua +3 -0
  134. package/index.d.ts +1 -0
  135. package/index.lua +1 -0
  136. package/lualib_bundle.lua +7 -2
  137. package/net/socket.d.ts +7 -1
  138. package/net/socket.lua +45 -4
  139. package/network.d.ts +1 -0
  140. package/network.lua +3 -2
  141. package/objutil/buff.lua +1 -1
  142. package/objutil/unit.lua +8 -0
  143. package/package.json +2 -2
  144. package/patch-lua.d.ts +0 -0
  145. package/patch-lua.lua +10 -0
  146. package/property.d.ts +55 -0
  147. package/property.lua +374 -0
  148. package/utility/arrays.d.ts +8 -1
  149. package/utility/arrays.lua +34 -3
  150. package/utility/lazy.d.ts +2 -0
  151. package/utility/lazy.lua +14 -0
  152. package/utility/linked-set.d.ts +11 -2
  153. package/utility/linked-set.lua +5 -2
  154. package/utility/reflection.lua +11 -7
  155. package/utility/types.d.ts +1 -0
  156. package/core/mapbounds.d.ts +0 -8
  157. package/core/mapbounds.lua +0 -12
@@ -10,5 +10,7 @@ ____exports.AUTO_ATTACK_SPEED_INCREASE_DUMMY_ABILITY_TYPE_ID = compiletime(funct
10
10
  abilityType.autoAttackSpeedIncreaseFactor = 0
11
11
  return abilityType.id
12
12
  end)
13
+ ---
14
+ -- @internal For use by internal systems.
13
15
  ____exports.AUTO_ATTACK_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ABILITY_RLF_ATTACK_SPEED_INCREASE_ISX1
14
16
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,16 @@
1
+ local ____exports = {}
2
+ local ____evasion = require("engine.object-data.entry.ability-type.evasion")
3
+ local EvasionAbilityType = ____evasion.EvasionAbilityType
4
+ ---
5
+ -- @internal For use by internal systems.
6
+ ____exports.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = EvasionAbilityType:create()
8
+ abilityType.isInternal = true
9
+ abilityType.isButtonVisible = false
10
+ abilityType.evasionProbability = 0
11
+ return abilityType.id
12
+ end)
13
+ ---
14
+ -- @internal For use by internal systems.
15
+ ____exports.EVASION_PROBABILITY_ABILITY_FIELD = ABILITY_RLF_CHANCE_TO_EVADE_EEV1
16
+ return ____exports
@@ -3,7 +3,7 @@ import { Ability } from "../ability";
3
3
  import { Destructable } from "../../../core/types/destructable";
4
4
  import { Item } from "../item";
5
5
  import { Widget } from "../../../core/types/widget";
6
- import { DispatchingEvent } from "../../../event";
6
+ import { DispatchingEvent, Event } from "../../../event";
7
7
  declare module "../unit" {
8
8
  namespace Unit {
9
9
  const abilityCastingStartEvent: DispatchingEvent<[Unit, Ability]>;
@@ -141,3 +141,12 @@ declare module "../unit" {
141
141
  const abilityStopEvent: DispatchingEvent<[Unit, Ability]>;
142
142
  }
143
143
  }
144
+ declare module "../unit" {
145
+ namespace Unit {
146
+ const abilityCommandEvent: {
147
+ readonly [abilityTypeId: number]: {
148
+ readonly [orderTypeStringId: string]: Event<[Unit, Ability, string]>;
149
+ };
150
+ };
151
+ }
152
+ }
@@ -15,8 +15,15 @@ local UnitTriggerEvent = ____unit.UnitTriggerEvent
15
15
  local ____event = require("event")
16
16
  local createDispatchingEvent = ____event.createDispatchingEvent
17
17
  local DependentInitializingEvent = ____event.DependentInitializingEvent
18
+ local Event = ____event.Event
19
+ local InitializingEvent = ____event.InitializingEvent
18
20
  local ____preconditions = require("utility.preconditions")
19
21
  local checkNotNull = ____preconditions.checkNotNull
22
+ local ____lazy = require("utility.lazy")
23
+ local lazyRecord = ____lazy.lazyRecord
24
+ local eventInvoke = Event.invoke
25
+ local condition = Condition
26
+ local createTrigger = CreateTrigger
20
27
  local getItemAbility = BlzGetItemAbility
21
28
  local getSpellAbility = GetSpellAbility
22
29
  local getSpellAbilityId = GetSpellAbilityId
@@ -26,11 +33,10 @@ local getSpellTargetUnit = GetSpellTargetUnit
26
33
  local getSpellTargetX = GetSpellTargetX
27
34
  local getSpellTargetY = GetSpellTargetY
28
35
  local getTriggerUnit = GetTriggerUnit
29
- local getUnitAbility = BlzGetUnitAbility
30
- local unitAddAbility = UnitAddAbility
36
+ local triggerAddCondition = TriggerAddCondition
37
+ local triggerRegisterCommandEvent = TriggerRegisterCommandEvent
31
38
  local unitInventorySize = UnitInventorySize
32
39
  local unitItemInSlot = UnitItemInSlot
33
- local unitRemoveAbility = UnitRemoveAbility
34
40
  local function retrieveAbility(unit, ability, abilityId)
35
41
  if ability == nil then
36
42
  return __TS__New(
@@ -39,17 +45,6 @@ local function retrieveAbility(unit, ability, abilityId)
39
45
  Unit:of(unit)
40
46
  )
41
47
  end
42
- if not unitAddAbility(unit, abilityId) then
43
- if getUnitAbility(unit, abilityId) == ability then
44
- return UnitAbility:of(
45
- ability,
46
- abilityId,
47
- Unit:of(unit)
48
- )
49
- end
50
- else
51
- unitRemoveAbility(unit, abilityId)
52
- end
53
48
  for i = 0, unitInventorySize(unit) - 1 do
54
49
  local item = unitItemInSlot(unit, i)
55
50
  if getItemAbility(item, abilityId) == ability then
@@ -366,4 +361,31 @@ rawset(
366
361
  extractAbilityTypeId
367
362
  )
368
363
  )
364
+ rawset(
365
+ Unit,
366
+ "abilityCommandEvent",
367
+ lazyRecord(function(abilityTypeId)
368
+ return lazyRecord(function(orderTypeStringId)
369
+ return __TS__New(
370
+ InitializingEvent,
371
+ function(event)
372
+ local trigger = createTrigger()
373
+ triggerRegisterCommandEvent(trigger, abilityTypeId, orderTypeStringId)
374
+ triggerAddCondition(
375
+ trigger,
376
+ condition(function()
377
+ local unit = Unit:of(getTriggerUnit())
378
+ if unit ~= nil then
379
+ local ability = unit:getAbilityById(abilityTypeId)
380
+ if ability ~= nil then
381
+ eventInvoke(event, unit, ability, orderTypeStringId)
382
+ end
383
+ end
384
+ end)
385
+ )
386
+ end
387
+ )
388
+ end)
389
+ end)
390
+ )
369
391
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,23 @@
1
+ local ____exports = {}
2
+ local ____unit = require("engine.internal.unit")
3
+ local Unit = ____unit.Unit
4
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
5
+ local fillerItems = ____add_2Ditem_2Dto_2Dslot.fillerItems
6
+ local unitsWithFillerItems = ____add_2Ditem_2Dto_2Dslot.unitsWithFillerItems
7
+ local setItemVisible = SetItemVisible
8
+ local unitRemoveItem = UnitRemoveItem
9
+ Unit.itemPickedUpEvent:addListener(
10
+ 4,
11
+ function(unit)
12
+ local handle = unit.handle
13
+ if unitsWithFillerItems[handle] ~= nil then
14
+ for previousSlot = 1, 6 do
15
+ local fillerItem = fillerItems[previousSlot]
16
+ unitRemoveItem(handle, fillerItem)
17
+ setItemVisible(fillerItem, false)
18
+ end
19
+ unitsWithFillerItems[handle] = nil
20
+ end
21
+ end
22
+ )
23
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,52 @@
1
+ local ____exports = {}
2
+ local ____blank = require("engine.object-data.entry.item-type.blank")
3
+ local BlankItemType = ____blank.BlankItemType
4
+ local ____arrays = require("utility.arrays")
5
+ local array = ____arrays.array
6
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
7
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
8
+ local setItemVisible = SetItemVisible
9
+ local unitAddItem = UnitAddItem
10
+ local unitItemInSlot = UnitItemInSlot
11
+ local unitRemoveItem = UnitRemoveItem
12
+ ---
13
+ -- @internal For use by internal systems only.
14
+ ____exports.SLOT_FILLER_ITEM_TYPE_ID = compiletime(function()
15
+ local itemType = BlankItemType:create()
16
+ itemType.name = "[Warscript/Dummy] Slot Filler"
17
+ return itemType.id
18
+ end)
19
+ ---
20
+ -- @internal For use by internal systems only.
21
+ ____exports.fillerItems = array(
22
+ 6,
23
+ function()
24
+ local item = CreateItem(____exports.SLOT_FILLER_ITEM_TYPE_ID, 0, 0)
25
+ setItemVisible(item, false)
26
+ ignoreEventsItems[item] = true
27
+ return item
28
+ end
29
+ )
30
+ ---
31
+ -- @internal For use by internal systems only.
32
+ ____exports.unitsWithFillerItems = {}
33
+ ---
34
+ -- @internal For use by internal systems only.
35
+ ____exports.unitAddItemToSlot = function(unit, item, slot)
36
+ for previousSlot = 0, slot - 1 do
37
+ if unitItemInSlot(unit, previousSlot) == nil then
38
+ unitAddItem(unit, ____exports.fillerItems[previousSlot + 1])
39
+ ____exports.unitsWithFillerItems[unit] = true
40
+ end
41
+ end
42
+ unitAddItem(unit, item)
43
+ if ____exports.unitsWithFillerItems[unit] ~= nil then
44
+ for previousSlot = 0, slot - 1 do
45
+ local fillerItem = ____exports.fillerItems[previousSlot + 1]
46
+ unitRemoveItem(unit, fillerItem)
47
+ setItemVisible(fillerItem, false)
48
+ end
49
+ ____exports.unitsWithFillerItems[unit] = nil
50
+ end
51
+ end
52
+ return ____exports
@@ -8,8 +8,10 @@ export type UnitBonusId<Brand extends string = any> = number & {
8
8
  export type UnitArmorBonusId = UnitBonusId<"armor">;
9
9
  export type UnitAttackSpeedFactorBonusId = UnitBonusId<"attackSpeedFactor">;
10
10
  export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
11
- export type UnitDamageBonusId = UnitBonusId<"damage">;
11
+ export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
12
+ export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
12
13
  export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
14
+ export type UnitEvasionProbabilityBonusId = UnitBonusId<"evasionProbability">;
13
15
  export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
14
16
  abilityTypeId: AbilityTypeId;
15
17
  field: jabilityintegerlevelfield;
@@ -30,8 +32,10 @@ export declare namespace UnitBonusType {
30
32
  const ARMOR: UnitBonusType<UnitArmorBonusId>;
31
33
  const ATTACK_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
32
34
  const MOVEMENT_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
33
- const DAMAGE: UnitBonusType<UnitDamageBonusId>;
35
+ const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
36
+ const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
34
37
  const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
38
+ const EVASION_PROBABILITY: UnitBonusType<UnitEvasionProbabilityBonusId>;
35
39
  }
36
40
  export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
37
41
  export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
@@ -21,7 +21,18 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
21
21
  local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
22
22
  local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
23
23
  local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
24
+ local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
25
+ local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
26
+ local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
27
+ local damageFactorByUnit = {}
24
28
  local receivedDamageFactorByUnit = {}
29
+ local function atLeastOnceProbability(array)
30
+ local oppositeEventProbability = 1
31
+ for i = 1, #array do
32
+ oppositeEventProbability = oppositeEventProbability * (1 - array[i])
33
+ end
34
+ return 1 - oppositeEventProbability
35
+ end
25
36
  ____exports.UnitBonusType = {}
26
37
  local UnitBonusType = ____exports.UnitBonusType
27
38
  do
@@ -46,14 +57,22 @@ do
46
57
  reduce = sum,
47
58
  initialValue = 0
48
59
  }
49
- UnitBonusType.DAMAGE = {
60
+ UnitBonusType.AUTO_ATTACK_DAMAGE = {
50
61
  abilityTypeId = AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID,
51
62
  field = AUTO_ATTACK_DAMAGE_INCREASE_ABILITY_FIELD,
52
63
  integer = false,
53
64
  reduce = sum,
54
65
  initialValue = 0
55
66
  }
67
+ UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
56
68
  UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
69
+ UnitBonusType.EVASION_PROBABILITY = {
70
+ abilityTypeId = EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID,
71
+ field = EVASION_PROBABILITY_ABILITY_FIELD,
72
+ integer = false,
73
+ reduce = atLeastOnceProbability,
74
+ initialValue = 0
75
+ }
57
76
  end
58
77
  local bonusesByUnitByBonusType = {}
59
78
  local nextId = 1
@@ -180,6 +199,9 @@ end
180
199
  Unit.onDamage:addListener(
181
200
  4,
182
201
  function(source, target, event)
202
+ if source ~= nil and damageFactorByUnit[source] ~= nil then
203
+ event.amount = event.amount * damageFactorByUnit[source]
204
+ end
183
205
  if receivedDamageFactorByUnit[target] ~= nil then
184
206
  event.amount = event.amount * receivedDamageFactorByUnit[target]
185
207
  end
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.ignoreEventsItems = {}
5
+ return ____exports
@@ -0,0 +1,24 @@
1
+ /** @noSelfInFile */
2
+ import { Item } from "../item";
3
+ export interface UnitItems extends ReadonlyArray<Item | undefined> {
4
+ readonly length: 0 | 1 | 2 | 3 | 4 | 5 | 6;
5
+ [0]: Item | undefined;
6
+ [1]: Item | undefined;
7
+ [2]: Item | undefined;
8
+ [3]: Item | undefined;
9
+ [4]: Item | undefined;
10
+ [5]: Item | undefined;
11
+ }
12
+ export declare class UnitItems {
13
+ constructor(handle: junit);
14
+ findSlot(item: Item): 0 | 1 | 2 | 3 | 4 | 5 | undefined;
15
+ protected __newindex(slot: number, item: Item | undefined): void;
16
+ protected __index(key: string | number): unknown;
17
+ protected __len(): number;
18
+ protected __ipairs(): LuaIterator<LuaMultiReturn<[number, Item | undefined]>, junit>;
19
+ }
20
+ declare module "../unit" {
21
+ interface Unit {
22
+ readonly items: UnitItems;
23
+ }
24
+ }
@@ -0,0 +1,78 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
5
+ local ____exports = {}
6
+ local ____item = require("engine.internal.item")
7
+ local Item = ____item.Item
8
+ local ____unit = require("engine.internal.unit")
9
+ local Unit = ____unit.Unit
10
+ local ____utility = require("engine.internal.utility")
11
+ local findUnitItemSlot = ____utility.findUnitItemSlot
12
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
13
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
14
+ local rawset = _G.rawset
15
+ local ____type = _G.type
16
+ local isItemPowerup = IsItemPowerup
17
+ local setItemBooleanField = BlzSetItemBooleanField
18
+ local unitInventorySize = UnitInventorySize
19
+ local unitItemInSlot = UnitItemInSlot
20
+ local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
21
+ local handleByUnitItems = setmetatable({}, {__mode = "k"})
22
+ local function unitItemsNext(handle, index)
23
+ local slot = index & 7
24
+ if index >> 3 == slot then
25
+ return nil, nil
26
+ end
27
+ return index + 1, Item:of(unitItemInSlot(handle, slot))
28
+ end
29
+ ____exports.UnitItems = __TS__Class()
30
+ local UnitItems = ____exports.UnitItems
31
+ UnitItems.name = "UnitItems"
32
+ function UnitItems.prototype.____constructor(self, handle)
33
+ handleByUnitItems[self] = handle
34
+ end
35
+ function UnitItems.prototype.findSlot(self, item)
36
+ return findUnitItemSlot(handleByUnitItems[self], item.handle)
37
+ end
38
+ function UnitItems.prototype.__newindex(self, slot, item)
39
+ local handle = handleByUnitItems[self]
40
+ if slot < 1 or slot > unitInventorySize(handle) then
41
+ return
42
+ end
43
+ unitRemoveItemFromSlot(handle, slot - 1)
44
+ if item ~= nil then
45
+ local itemHandle = item.handle
46
+ local isPowerup = isItemPowerup(itemHandle)
47
+ if isPowerup then
48
+ setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
49
+ end
50
+ unitAddItemToSlot(handle, itemHandle, slot - 1)
51
+ if isPowerup then
52
+ setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
53
+ end
54
+ end
55
+ end
56
+ function UnitItems.prototype.__index(self, key)
57
+ if ____type(key) == "number" then
58
+ return Item:of(unitItemInSlot(handleByUnitItems[self], key - 1))
59
+ end
60
+ return rawget(____exports.UnitItems.prototype, key)
61
+ end
62
+ function UnitItems.prototype.__len(self)
63
+ return unitInventorySize(handleByUnitItems[self])
64
+ end
65
+ function UnitItems.prototype.__ipairs(self)
66
+ local handle = handleByUnitItems[self]
67
+ return unitItemsNext, handle, unitInventorySize(handle) << 3
68
+ end
69
+ __TS__ObjectDefineProperty(
70
+ Unit.prototype,
71
+ "items",
72
+ {get = function(self)
73
+ local items = __TS__New(____exports.UnitItems, self.handle)
74
+ rawset(self, "items", items)
75
+ return items
76
+ end}
77
+ )
78
+ return ____exports
@@ -0,0 +1,13 @@
1
+ /** @noSelfInFile */
2
+ import { Player } from "../../../core/types/player";
3
+ import { Event } from "../../../event";
4
+ declare module "../unit" {
5
+ namespace Unit {
6
+ const mainSelectedUnitChangeEvent: Event<[Player]>;
7
+ }
8
+ }
9
+ declare module "../unit" {
10
+ namespace Unit {
11
+ const getMainSelectedOf: (player: Player) => Unit | undefined;
12
+ }
13
+ }
@@ -0,0 +1,51 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
3
+ local ____exports = {}
4
+ local ____player = require("core.types.player")
5
+ local Player = ____player.Player
6
+ local ____math = require("math")
7
+ local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
8
+ local MINIMUM_INTEGER = ____math.MINIMUM_INTEGER
9
+ local ____local_2Dclient = require("engine.local-client")
10
+ local LocalClient = ____local_2Dclient.LocalClient
11
+ local ____unit = require("engine.internal.unit")
12
+ local Unit = ____unit.Unit
13
+ local ____event = require("event")
14
+ local Event = ____event.Event
15
+ local mainSelectedUnitChangeEvent = __TS__New(Event)
16
+ rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
17
+ local mainSelectedUnitByPlayer = {}
18
+ local syncSlider = BlzCreateFrameByType(
19
+ "SLIDER",
20
+ "UnitSyncId",
21
+ BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0),
22
+ "",
23
+ 0
24
+ )
25
+ BlzFrameSetMinMaxValue(syncSlider, MINIMUM_INTEGER, MAXIMUM_INTEGER)
26
+ LocalClient.mainSelectedUnitChangeEvent:addListener(function()
27
+ local ____opt_0 = LocalClient.mainSelectedUnit
28
+ local syncId = ____opt_0 and ____opt_0.syncId
29
+ BlzFrameSetValue(syncSlider, syncId or 0)
30
+ end)
31
+ local trg = CreateTrigger()
32
+ BlzTriggerRegisterFrameEvent(trg, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
33
+ TriggerAddAction(
34
+ trg,
35
+ function()
36
+ local player = Player:of(GetTriggerPlayer())
37
+ local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
38
+ if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
39
+ mainSelectedUnitByPlayer[player] = mainSelectedUnit
40
+ Event.invoke(mainSelectedUnitChangeEvent, player)
41
+ end
42
+ end
43
+ )
44
+ rawset(
45
+ Unit,
46
+ "getMainSelectedOf",
47
+ function(player)
48
+ return mainSelectedUnitByPlayer[player]
49
+ end
50
+ )
51
+ return ____exports
@@ -40,7 +40,7 @@ ItemAbility.onCreate:addListener(
40
40
  end
41
41
  end
42
42
  )
43
- Unit.onItemPickup:addListener(
43
+ Unit.itemPickedUpEvent:addListener(
44
44
  0,
45
45
  function(unit, item)
46
46
  for ____, ability in ipairs(item.abilities) do
@@ -48,7 +48,7 @@ Unit.onItemPickup:addListener(
48
48
  end
49
49
  end
50
50
  )
51
- Unit.onItemDrop:addListener(
51
+ Unit.itemDroppedEvent:addListener(
52
52
  4,
53
53
  function(unit, item)
54
54
  for ____, ability in ipairs(item.abilities) do
@@ -6,9 +6,8 @@ local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  local ____event = require("event")
8
8
  local Event = ____event.Event
9
- local ____mapbounds = require("core.mapbounds")
10
- local boundMax = ____mapbounds.boundMax
11
- local boundRegion = ____mapbounds.boundRegion
9
+ local ____game_2Dmap = require("engine.game-map")
10
+ local GameMap = ____game_2Dmap.GameMap
12
11
  local eventInvoke = Event.invoke
13
12
  local tableRemove = table.remove
14
13
  local ____assert = _G.assert
@@ -58,8 +57,8 @@ triggerAddCondition(
58
57
  deboard(unit)
59
58
  end
60
59
  if not unitAlive(handle) then
61
- unit.x = boundMax.x
62
- unit.y = boundMax.y
60
+ unit.x = GameMap.worldBoundsRect.maxX
61
+ unit.y = GameMap.worldBoundsRect.maxY
63
62
  end
64
63
  local transport = Unit:of(getTransportUnit())
65
64
  transportByUnit[unit] = transport
@@ -68,11 +67,6 @@ triggerAddCondition(
68
67
  eventInvoke(onBoardEvent, unit, transport)
69
68
  end)
70
69
  )
71
- boundRegion.onUnitEnter:addListener(function(unit)
72
- if transportByUnit[unit] ~= nil and not isUnitLoaded(unit.handle) then
73
- deboard(unit)
74
- end
75
- end)
76
70
  Unit.deathEvent:addListener(function(unit)
77
71
  if transportByUnit[unit] ~= nil then
78
72
  deboard(unit)
@@ -7,14 +7,33 @@ local ____event = require("event")
7
7
  local Event = ____event.Event
8
8
  local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
+ local ____lua_2Dsets = require("utility.lua-sets")
11
+ local luaSetOf = ____lua_2Dsets.luaSetOf
10
12
  local autoAttackFinishEvent = __TS__New(Event)
11
13
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
12
14
  local eventTimerByUnit = {}
13
- local function reset(source)
14
- local eventTimer = eventTimerByUnit[source]
15
- if eventTimer then
16
- eventTimer:destroy()
17
- eventTimerByUnit[source] = nil
15
+ local instantOrderIds = luaSetOf(
16
+ orderId("avatar"),
17
+ orderId("berserk"),
18
+ orderId("divineshield"),
19
+ orderId("immolation"),
20
+ orderId("moveslot0"),
21
+ orderId("moveslot1"),
22
+ orderId("moveslot2"),
23
+ orderId("moveslot3"),
24
+ orderId("moveslot4"),
25
+ orderId("moveslot5"),
26
+ orderId("unavatar"),
27
+ orderId("undivineshield"),
28
+ orderId("unimmolation")
29
+ )
30
+ local function reset(source, orderId)
31
+ if not (instantOrderIds[orderId] ~= nil) then
32
+ local eventTimer = eventTimerByUnit[source]
33
+ if eventTimer then
34
+ eventTimer:destroy()
35
+ eventTimerByUnit[source] = nil
36
+ end
18
37
  end
19
38
  end
20
39
  Unit.onImmediateOrder:addListener(reset)
@@ -42,6 +42,7 @@ export interface DamagingEvent {
42
42
  damageType: jdamagetype;
43
43
  weaponType: jweapontype;
44
44
  readonly isAttack: boolean;
45
+ readonly originalAmount: number;
45
46
  }
46
47
  export type DamageEvent = DamagingEvent & {
47
48
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
@@ -93,20 +94,29 @@ export declare class UnitWeapon {
93
94
  set missileSpeed(missileSpeed: number);
94
95
  }
95
96
  declare const enum UnitPropertyKey {
96
- IS_PAUSED = 100,
97
- STUN_COUNTER = 101,
98
- DELAY_HEALTH_CHECKS_COUNTER = 102,
99
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 103,
100
- PREVENT_DEATH_HEALTH_BONUS = 104,
101
- IS_TEAM_GLOW_HIDDEN = 105
97
+ SYNC_ID = 100,
98
+ IS_PAUSED = 101,
99
+ STUN_COUNTER = 102,
100
+ DELAY_HEALTH_CHECKS_COUNTER = 103,
101
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
102
+ PREVENT_DEATH_HEALTH_BONUS = 105,
103
+ IS_TEAM_GLOW_HIDDEN = 106,
104
+ LAST_X = 107,
105
+ LAST_Y = 108
102
106
  }
107
+ export type UnitSyncId = number & {
108
+ readonly __unitSyncId: unique symbol;
109
+ };
103
110
  export declare class Unit extends Handle<junit> {
111
+ readonly syncId: UnitSyncId;
104
112
  private [UnitPropertyKey.IS_PAUSED]?;
105
113
  private [UnitPropertyKey.STUN_COUNTER]?;
106
114
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
107
115
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
108
116
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
109
117
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
118
+ private [UnitPropertyKey.LAST_X]?;
119
+ private [UnitPropertyKey.LAST_Y]?;
110
120
  private _owner?;
111
121
  private _timeScale?;
112
122
  private events?;
@@ -127,6 +137,7 @@ export declare class Unit extends Handle<junit> {
127
137
  get isAlive(): boolean;
128
138
  get isDead(): boolean;
129
139
  get isIllusion(): boolean;
140
+ get isStunned(): boolean;
130
141
  get combatClassifications(): CombatClassifications;
131
142
  set combatClassifications(combatClassifications: CombatClassifications);
132
143
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -141,6 +152,7 @@ export declare class Unit extends Handle<junit> {
141
152
  isEnemyOf(unit: Unit): boolean;
142
153
  playAnimation(animation: string, rarity?: jraritycontrol): void;
143
154
  playAnimation(animation: number): void;
155
+ resetAnimation(): void;
144
156
  queueAnimation(animation: string): void;
145
157
  get weapons(): [UnitWeapon, UnitWeapon];
146
158
  get firstWeapon(): UnitWeapon;
@@ -287,7 +299,7 @@ export declare class Unit extends Handle<junit> {
287
299
  static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
288
300
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
289
301
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
290
- static getSelectionOf(player: Player): Unit[];
302
+ static getSelectionOf(player: Player, target?: Unit[]): Unit[];
291
303
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
292
304
  static readonly onDecay: UnitTriggerEvent<[]>;
293
305
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -322,9 +334,17 @@ export declare class Unit extends Handle<junit> {
322
334
  static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
323
335
  static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
324
336
  static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
325
- static onItemDrop: UnitTriggerEvent<[Item]>;
326
- static onItemPickup: UnitTriggerEvent<[Item]>;
327
- static onItemUse: UnitTriggerEvent<[Item]>;
337
+ static itemDroppedEvent: UnitTriggerEvent<[Item]>;
338
+ static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
339
+ static itemUsedEvent: UnitTriggerEvent<[Item]>;
340
+ static itemStackedEvent: UnitTriggerEvent<[Item]>;
341
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
342
+ static get itemMoveOrderEvent(): Event<[
343
+ unit: Unit,
344
+ item: Item,
345
+ slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
346
+ slotTo: 0 | 1 | 2 | 3 | 4 | 5
347
+ ]>;
328
348
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
329
349
  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
330
350
  getField(field: junitintegerfield | junitrealfield): number;
@@ -335,5 +355,6 @@ export declare class Unit extends Handle<junit> {
335
355
  setField(field: junitbooleanfield, value: boolean): boolean;
336
356
  setField(field: junitstringfield, value: string): boolean;
337
357
  toString(): string;
358
+ static getBySyncId(syncId: UnitSyncId): Unit | undefined;
338
359
  }
339
360
  export {};