warscript 0.0.1-dev.fd21394 → 0.0.1-dev.fe0aeea
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/binaryreader.d.ts +1 -0
- package/binaryreader.lua +3 -0
- package/config.d.ts +5 -0
- package/config.lua +10 -0
- package/core/types/effect.d.ts +14 -6
- package/core/types/effect.lua +131 -35
- package/core/types/frame.d.ts +8 -0
- package/core/types/frame.lua +93 -1
- package/core/types/sound.d.ts +17 -24
- package/core/types/sound.lua +94 -24
- package/core/util.d.ts +1 -1
- package/core/util.lua +18 -1
- package/engine/behavior.d.ts +2 -2
- package/engine/behavior.lua +6 -6
- package/engine/behaviour/ability/always-enabled.d.ts +7 -0
- package/engine/behaviour/ability/always-enabled.lua +31 -0
- package/engine/behaviour/ability/apply-buff.d.ts +8 -5
- package/engine/behaviour/ability/apply-buff.lua +32 -0
- package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
- package/engine/behaviour/ability/damage.d.ts +36 -11
- package/engine/behaviour/ability/damage.lua +90 -32
- package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
- package/engine/behaviour/ability/emulate-impact.lua +28 -0
- package/engine/behaviour/ability/heal.d.ts +33 -6
- package/engine/behaviour/ability/heal.lua +89 -10
- package/engine/behaviour/ability/instant-impact.d.ts +2 -2
- package/engine/behaviour/ability/instant-impact.lua +4 -19
- package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
- package/engine/behaviour/ability/on-command-impact.lua +25 -0
- package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
- package/engine/behaviour/ability/remove-buffs.lua +28 -0
- package/engine/behaviour/ability/restore-mana.d.ts +15 -0
- package/engine/behaviour/ability/restore-mana.lua +29 -0
- package/engine/behaviour/ability.d.ts +20 -4
- package/engine/behaviour/ability.lua +111 -38
- package/engine/behaviour/unit.d.ts +7 -0
- package/engine/behaviour/unit.lua +20 -0
- package/engine/buff.d.ts +101 -39
- package/engine/buff.lua +458 -203
- package/engine/game-map.d.ts +7 -0
- package/engine/game-map.lua +32 -0
- package/engine/internal/ability.d.ts +16 -13
- package/engine/internal/ability.lua +80 -76
- package/engine/internal/item/ability.lua +106 -0
- package/engine/internal/item+owner.lua +2 -2
- package/engine/internal/item.d.ts +2 -2
- package/engine/internal/item.lua +56 -25
- package/engine/internal/mechanics/ability-duration.lua +1 -1
- package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
- package/engine/internal/misc/ability-disable-counter.lua +13 -0
- package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
- package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
- package/engine/internal/object-data/evasion-probability.d.ts +2 -0
- package/engine/internal/object-data/evasion-probability.lua +16 -0
- package/engine/internal/unit/ability.d.ts +10 -1
- package/engine/internal/unit/ability.lua +36 -14
- package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
- package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot.lua +52 -0
- package/engine/internal/unit/bonus.d.ts +6 -2
- package/engine/internal/unit/bonus.lua +23 -1
- package/engine/internal/unit/ignore-events-items.d.ts +2 -0
- package/engine/internal/unit/ignore-events-items.lua +5 -0
- package/engine/internal/unit/item.d.ts +24 -0
- package/engine/internal/unit/item.lua +78 -0
- package/engine/internal/unit/main-selected.d.ts +13 -0
- package/engine/internal/unit/main-selected.lua +51 -0
- package/engine/internal/unit+ability.lua +2 -2
- package/engine/internal/unit+transport.lua +4 -10
- package/engine/internal/unit-missile-launch.lua +24 -5
- package/engine/internal/unit.d.ts +31 -10
- package/engine/internal/unit.lua +170 -83
- package/engine/internal/utility.lua +12 -0
- package/engine/lightning.d.ts +12 -5
- package/engine/lightning.lua +48 -14
- package/engine/local-client.d.ts +7 -2
- package/engine/local-client.lua +82 -0
- package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
- package/engine/object-data/auxiliary/animation-name.lua +16 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
- package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
- package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
- package/engine/object-data/auxiliary/sound-eax.lua +2 -0
- package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
- package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
- package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
- package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
- package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
- package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
- package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
- package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
- package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
- package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
- package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
- package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
- package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
- package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
- package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
- package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
- package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
- package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
- package/engine/object-data/entry/ability-type/web.d.ts +12 -0
- package/engine/object-data/entry/ability-type/web.lua +52 -0
- package/engine/object-data/entry/ability-type.d.ts +19 -17
- package/engine/object-data/entry/ability-type.lua +82 -33
- package/engine/object-data/entry/buff-type/applicable.lua +13 -37
- package/engine/object-data/entry/buff-type.d.ts +1 -1
- package/engine/object-data/entry/buff-type.lua +2 -2
- package/engine/object-data/entry/destructible-type.d.ts +1 -1
- package/engine/object-data/entry/item-type.d.ts +15 -1
- package/engine/object-data/entry/item-type.lua +93 -2
- package/engine/object-data/entry/lightning-type.d.ts +1 -1
- package/engine/object-data/entry/sound-preset.d.ts +33 -0
- package/engine/object-data/entry/sound-preset.lua +140 -0
- package/engine/object-data/entry/unit-type.d.ts +8 -1
- package/engine/object-data/entry/unit-type.lua +61 -8
- package/engine/object-data/entry/upgrade.d.ts +1 -1
- package/engine/object-data/entry/upgrade.lua +4 -4
- package/engine/object-data/entry.d.ts +16 -14
- package/engine/object-data/entry.lua +60 -32
- package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
- package/engine/object-field/ability.d.ts +26 -3
- package/engine/object-field/ability.lua +54 -1
- package/engine/object-field.d.ts +2 -2
- package/engine/object-field.lua +4 -0
- package/engine/standard/entries/sound-preset.d.ts +10 -0
- package/engine/standard/entries/sound-preset.lua +10 -0
- package/engine/standard/fields/ability.d.ts +2 -0
- package/engine/standard/fields/ability.lua +2 -0
- package/engine/unit.d.ts +3 -0
- package/engine/unit.lua +3 -0
- package/index.d.ts +1 -0
- package/index.lua +1 -0
- package/lualib_bundle.lua +7 -2
- package/net/socket.d.ts +7 -1
- package/net/socket.lua +45 -4
- package/network.d.ts +1 -0
- package/network.lua +3 -2
- package/objutil/buff.lua +1 -1
- package/objutil/unit.lua +8 -0
- package/package.json +2 -2
- package/patch-lua.d.ts +0 -0
- package/patch-lua.lua +10 -0
- package/property.d.ts +55 -0
- package/property.lua +374 -0
- package/utility/arrays.d.ts +8 -1
- package/utility/arrays.lua +34 -3
- package/utility/lazy.d.ts +2 -0
- package/utility/lazy.lua +14 -0
- package/utility/linked-set.d.ts +11 -2
- package/utility/linked-set.lua +5 -2
- package/utility/reflection.lua +11 -7
- package/utility/types.d.ts +1 -0
- package/core/mapbounds.d.ts +0 -8
- package/core/mapbounds.lua +0 -12
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@@ -9,42 +9,117 @@ local Unit = ____unit.Unit
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local ____ability = require("engine.standard.fields.ability")
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local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
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local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
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local DamageAbilityBehavior = __TS__Class()
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DamageAbilityBehavior.name = "DamageAbilityBehavior"
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__TS__ClassExtends(DamageAbilityBehavior, AbilityBehavior)
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function DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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AbilityBehavior.prototype.____constructor(self, ability)
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self.damage = damage
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self.parameters = parameters
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end
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function DamageAbilityBehavior.prototype.calculateDamage(self, caster)
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local parameters = self.parameters
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local damage = self:resolveCurrentAbilityDependentValue(self.damage)
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local damagePerStrength = self:resolveCurrentAbilityDependentValue(parameters and parameters.damagePerStrength or 0)
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if damagePerStrength ~= 0 then
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damage = damage + damagePerStrength * caster.strength
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end
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local damagePerAgility = self:resolveCurrentAbilityDependentValue(parameters and parameters.damagePerAgility or 0)
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if damagePerAgility ~= 0 then
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damage = damage + damagePerAgility * caster.agility
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end
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local damagePerIntelligence = self:resolveCurrentAbilityDependentValue(parameters and parameters.damagePerIntelligence or 0)
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if damagePerIntelligence ~= 0 then
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damage = damage + damagePerIntelligence * caster.intelligence
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end
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return damage
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end
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____exports.DamageSelfAbilityBehavior = __TS__Class()
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local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
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DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
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__TS__ClassExtends(DamageSelfAbilityBehavior,
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function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage)
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self.damage = damage
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__TS__ClassExtends(DamageSelfAbilityBehavior, DamageAbilityBehavior)
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function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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end
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function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
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local parameters = self.parameters
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caster:damageTarget(
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caster,
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self:
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self:calculateDamage(caster),
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nil,
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nil,
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parameters and parameters.attackType,
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parameters and parameters.damageType,
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parameters and parameters.weaponType
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)
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end
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____exports.DamageTargetAbilityBehavior = __TS__Class()
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local DamageTargetAbilityBehavior = ____exports.DamageTargetAbilityBehavior
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DamageTargetAbilityBehavior.name = "DamageTargetAbilityBehavior"
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__TS__ClassExtends(DamageTargetAbilityBehavior,
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function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage)
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self.damage = damage
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__TS__ClassExtends(DamageTargetAbilityBehavior, DamageAbilityBehavior)
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function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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end
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function DamageTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
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local parameters = self.parameters
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caster:damageTarget(
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target,
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self:
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self:calculateDamage(caster),
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nil,
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nil,
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parameters and parameters.attackType,
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parameters and parameters.damageType,
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parameters and parameters.weaponType
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)
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end
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local DamageAreaAbilityBehavior = __TS__Class()
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DamageAreaAbilityBehavior.name = "DamageAreaAbilityBehavior"
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__TS__ClassExtends(DamageAreaAbilityBehavior, DamageAbilityBehavior)
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function DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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end
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function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
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local parameters = self.parameters
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local targets = Unit.getAllowedTargetsInCollisionRange(
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caster,
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self:resolveCurrentAbilityDependentValue(parameters and parameters.allowedTargetCombatClassifications or ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
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x,
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y,
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self:resolveCurrentAbilityDependentValue(parameters and parameters.areaOfEffect or AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
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)
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local damage = self:calculateDamage(caster)
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local maximumDamage = self:resolveCurrentAbilityDependentValue(parameters and parameters.maximumDamage or 0)
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if maximumDamage ~= 0 and damage > maximumDamage then
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damage = maximumDamage / #targets
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end
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for ____, target in ipairs(targets) do
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caster:damageTarget(
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target,
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damage,
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nil,
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nil,
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parameters and parameters.attackType,
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parameters and parameters.damageType,
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parameters and parameters.weaponType
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)
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end
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end
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____exports.DamageSelfAreaAbilityBehavior = __TS__Class()
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local DamageSelfAreaAbilityBehavior = ____exports.DamageSelfAreaAbilityBehavior
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DamageSelfAreaAbilityBehavior.name = "DamageSelfAreaAbilityBehavior"
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__TS__ClassExtends(DamageSelfAreaAbilityBehavior, DamageAreaAbilityBehavior)
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function DamageSelfAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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end
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function DamageSelfAreaAbilityBehavior.prototype.onImpact(self, caster)
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self:damageArea(caster, caster.x, caster.y)
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end
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____exports.DamageTargetAreaAbilityBehavior = __TS__Class()
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local DamageTargetAreaAbilityBehavior = ____exports.DamageTargetAreaAbilityBehavior
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DamageTargetAreaAbilityBehavior.name = "DamageTargetAreaAbilityBehavior"
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__TS__ClassExtends(DamageTargetAreaAbilityBehavior,
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function DamageTargetAreaAbilityBehavior.prototype.____constructor(self, ability, damage,
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self.damage = damage
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self.maximumDamage = maximumDamage
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__TS__ClassExtends(DamageTargetAreaAbilityBehavior, DamageAreaAbilityBehavior)
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function DamageTargetAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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end
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function DamageTargetAreaAbilityBehavior.prototype.onNoTargetImpact(self, caster)
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self:damageArea(caster, caster.x, caster.y)
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function DamageTargetAreaAbilityBehavior.prototype.onPointTargetImpact(self, caster, x, y)
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end
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function DamageTargetAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
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local targets = Unit.getAllowedTargetsInCollisionRange(
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caster,
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self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
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local damage = self:resolveCurrentAbilityDependentValue(self.damage)
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damage = maximumDamage / #targets
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end
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end
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return ____exports
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local ____exports = {}
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local ____ability = require("engine.behaviour.ability")
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local AbilityBehavior = ____ability.AbilityBehavior
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local ____ability = require("engine.standard.fields.ability")
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local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
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local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
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local ____math = require("math")
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local max = ____math.max
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local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
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____exports.EmulateImpactAbilityBehavior = __TS__Class()
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local EmulateImpactAbilityBehavior = ____exports.EmulateImpactAbilityBehavior
|
|
15
|
+
EmulateImpactAbilityBehavior.name = "EmulateImpactAbilityBehavior"
|
|
16
|
+
__TS__ClassExtends(EmulateImpactAbilityBehavior, AbilityBehavior)
|
|
17
|
+
function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
|
|
18
|
+
local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
|
|
19
|
+
local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
|
|
20
|
+
if self.ability.cooldownRemaining ~= 0 or caster.mana < manaCost then
|
|
21
|
+
return
|
|
22
|
+
end
|
|
23
|
+
caster.mana = caster.mana - manaCost
|
|
24
|
+
self.ability.cooldownRemaining = max(cooldown, MINIMUM_POSITIVE_NORMALIZED_FLOAT)
|
|
25
|
+
self:flashCasterEffect(caster)
|
|
26
|
+
AbilityBehavior:forAll(self.ability, "onImpact", caster)
|
|
27
|
+
end
|
|
28
|
+
return ____exports
|
|
@@ -4,13 +4,40 @@ import { Ability } from "../../internal/ability";
|
|
|
4
4
|
import { Unit } from "../../internal/unit";
|
|
5
5
|
import { AbilityDependentValue } from "../../object-field/ability";
|
|
6
6
|
import { AbilityBehavior } from "../ability";
|
|
7
|
-
export
|
|
8
|
-
|
|
9
|
-
|
|
7
|
+
export type HealAbilityBehaviorParameters = {
|
|
8
|
+
healingPerStrength?: AbilityDependentValue<number>;
|
|
9
|
+
healingPerAgility?: AbilityDependentValue<number>;
|
|
10
|
+
healingPerIntelligence?: AbilityDependentValue<number>;
|
|
11
|
+
};
|
|
12
|
+
export type HealAreaAbilityBehaviorParameters = HealAbilityBehaviorParameters & {
|
|
13
|
+
maximumHealing?: AbilityDependentValue<number>;
|
|
14
|
+
};
|
|
15
|
+
declare abstract class HealAbilityBehavior<T extends HealAbilityBehaviorParameters = HealAbilityBehaviorParameters> extends AbilityBehavior {
|
|
16
|
+
protected readonly healing: AbilityDependentValue<number>;
|
|
17
|
+
protected readonly parameters?: T | undefined;
|
|
18
|
+
protected constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: T | undefined);
|
|
19
|
+
protected calculateHealing(caster: Unit): number;
|
|
20
|
+
}
|
|
21
|
+
export declare class HealSelfAbilityBehavior extends HealAbilityBehavior {
|
|
22
|
+
constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAbilityBehaviorParameters);
|
|
23
|
+
onImpact(caster: Unit): void;
|
|
24
|
+
}
|
|
25
|
+
export declare class HealTargetAbilityBehavior extends HealAbilityBehavior {
|
|
26
|
+
constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAbilityBehaviorParameters);
|
|
27
|
+
onWidgetTargetImpact(caster: Unit, target: Widget): void;
|
|
28
|
+
}
|
|
29
|
+
declare abstract class HealAreaAbilityBehavior extends HealAbilityBehavior<HealAreaAbilityBehaviorParameters> {
|
|
30
|
+
protected constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
|
|
31
|
+
protected healArea(caster: Unit, x: number, y: number): void;
|
|
32
|
+
}
|
|
33
|
+
export declare class HealSelfAreaAbilityBehavior extends HealAreaAbilityBehavior {
|
|
34
|
+
constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
|
|
10
35
|
onImpact(caster: Unit): void;
|
|
11
36
|
}
|
|
12
|
-
export declare class
|
|
13
|
-
|
|
14
|
-
|
|
37
|
+
export declare class HealTargetAreaAbilityBehavior extends HealAreaAbilityBehavior {
|
|
38
|
+
constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
|
|
39
|
+
onNoTargetImpact(caster: Unit): void;
|
|
15
40
|
onWidgetTargetImpact(caster: Unit, target: Widget): void;
|
|
41
|
+
onPointTargetImpact(caster: Unit, x: number, y: number): void;
|
|
16
42
|
}
|
|
43
|
+
export {};
|
|
@@ -2,34 +2,113 @@ local ____lualib = require("lualib_bundle")
|
|
|
2
2
|
local __TS__Class = ____lualib.__TS__Class
|
|
3
3
|
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
4
|
local ____exports = {}
|
|
5
|
+
local ____unit = require("engine.internal.unit")
|
|
6
|
+
local Unit = ____unit.Unit
|
|
5
7
|
local ____ability = require("engine.behaviour.ability")
|
|
6
8
|
local AbilityBehavior = ____ability.AbilityBehavior
|
|
9
|
+
local ____ability = require("engine.standard.fields.ability")
|
|
10
|
+
local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
|
|
11
|
+
local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
|
|
12
|
+
local HealAbilityBehavior = __TS__Class()
|
|
13
|
+
HealAbilityBehavior.name = "HealAbilityBehavior"
|
|
14
|
+
__TS__ClassExtends(HealAbilityBehavior, AbilityBehavior)
|
|
15
|
+
function HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
|
|
16
|
+
AbilityBehavior.prototype.____constructor(self, ability)
|
|
17
|
+
self.healing = healing
|
|
18
|
+
self.parameters = parameters
|
|
19
|
+
end
|
|
20
|
+
function HealAbilityBehavior.prototype.calculateHealing(self, caster)
|
|
21
|
+
local parameters = self.parameters
|
|
22
|
+
local healing = self:resolveCurrentAbilityDependentValue(self.healing)
|
|
23
|
+
local healingPerStrength = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerStrength or 0)
|
|
24
|
+
if healingPerStrength ~= 0 then
|
|
25
|
+
healing = healing + healingPerStrength * caster.strength
|
|
26
|
+
end
|
|
27
|
+
local healingPerAgility = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerAgility or 0)
|
|
28
|
+
if healingPerAgility ~= 0 then
|
|
29
|
+
healing = healing + healingPerAgility * caster.agility
|
|
30
|
+
end
|
|
31
|
+
local healingPerIntelligence = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerIntelligence or 0)
|
|
32
|
+
if healingPerIntelligence ~= 0 then
|
|
33
|
+
healing = healing + healingPerIntelligence * caster.intelligence
|
|
34
|
+
end
|
|
35
|
+
return healing
|
|
36
|
+
end
|
|
7
37
|
____exports.HealSelfAbilityBehavior = __TS__Class()
|
|
8
38
|
local HealSelfAbilityBehavior = ____exports.HealSelfAbilityBehavior
|
|
9
39
|
HealSelfAbilityBehavior.name = "HealSelfAbilityBehavior"
|
|
10
|
-
__TS__ClassExtends(HealSelfAbilityBehavior,
|
|
11
|
-
function HealSelfAbilityBehavior.prototype.____constructor(self, ability, healing)
|
|
12
|
-
|
|
13
|
-
self.healing = healing
|
|
40
|
+
__TS__ClassExtends(HealSelfAbilityBehavior, HealAbilityBehavior)
|
|
41
|
+
function HealSelfAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
|
|
42
|
+
HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
|
|
14
43
|
end
|
|
15
44
|
function HealSelfAbilityBehavior.prototype.onImpact(self, caster)
|
|
16
45
|
caster:healTarget(
|
|
17
46
|
caster,
|
|
18
|
-
self:
|
|
47
|
+
self:calculateHealing(caster)
|
|
19
48
|
)
|
|
20
49
|
end
|
|
21
50
|
____exports.HealTargetAbilityBehavior = __TS__Class()
|
|
22
51
|
local HealTargetAbilityBehavior = ____exports.HealTargetAbilityBehavior
|
|
23
52
|
HealTargetAbilityBehavior.name = "HealTargetAbilityBehavior"
|
|
24
|
-
__TS__ClassExtends(HealTargetAbilityBehavior,
|
|
25
|
-
function HealTargetAbilityBehavior.prototype.____constructor(self, ability, healing)
|
|
26
|
-
|
|
27
|
-
self.healing = healing
|
|
53
|
+
__TS__ClassExtends(HealTargetAbilityBehavior, HealAbilityBehavior)
|
|
54
|
+
function HealTargetAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
|
|
55
|
+
HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
|
|
28
56
|
end
|
|
29
57
|
function HealTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
|
|
30
58
|
caster:healTarget(
|
|
31
59
|
target,
|
|
32
|
-
self:
|
|
60
|
+
self:calculateHealing(caster)
|
|
61
|
+
)
|
|
62
|
+
end
|
|
63
|
+
local HealAreaAbilityBehavior = __TS__Class()
|
|
64
|
+
HealAreaAbilityBehavior.name = "HealAreaAbilityBehavior"
|
|
65
|
+
__TS__ClassExtends(HealAreaAbilityBehavior, HealAbilityBehavior)
|
|
66
|
+
function HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
|
|
67
|
+
HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
|
|
68
|
+
end
|
|
69
|
+
function HealAreaAbilityBehavior.prototype.healArea(self, caster, x, y)
|
|
70
|
+
local targets = Unit.getAllowedTargetsInCollisionRange(
|
|
71
|
+
caster,
|
|
72
|
+
self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
|
|
73
|
+
x,
|
|
74
|
+
y,
|
|
75
|
+
self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
|
|
33
76
|
)
|
|
77
|
+
local healing = self:calculateHealing(caster)
|
|
78
|
+
local ____self_resolveCurrentAbilityDependentValue_8 = self.resolveCurrentAbilityDependentValue
|
|
79
|
+
local ____opt_6 = self.parameters
|
|
80
|
+
local maximumHealing = ____self_resolveCurrentAbilityDependentValue_8(self, ____opt_6 and ____opt_6.maximumHealing or 0)
|
|
81
|
+
if maximumHealing ~= 0 and healing > maximumHealing then
|
|
82
|
+
healing = maximumHealing / #targets
|
|
83
|
+
end
|
|
84
|
+
for ____, target in ipairs(targets) do
|
|
85
|
+
caster:healTarget(target, healing)
|
|
86
|
+
end
|
|
87
|
+
end
|
|
88
|
+
____exports.HealSelfAreaAbilityBehavior = __TS__Class()
|
|
89
|
+
local HealSelfAreaAbilityBehavior = ____exports.HealSelfAreaAbilityBehavior
|
|
90
|
+
HealSelfAreaAbilityBehavior.name = "HealSelfAreaAbilityBehavior"
|
|
91
|
+
__TS__ClassExtends(HealSelfAreaAbilityBehavior, HealAreaAbilityBehavior)
|
|
92
|
+
function HealSelfAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
|
|
93
|
+
HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
|
|
94
|
+
end
|
|
95
|
+
function HealSelfAreaAbilityBehavior.prototype.onImpact(self, caster)
|
|
96
|
+
self:healArea(caster, caster.x, caster.y)
|
|
97
|
+
end
|
|
98
|
+
____exports.HealTargetAreaAbilityBehavior = __TS__Class()
|
|
99
|
+
local HealTargetAreaAbilityBehavior = ____exports.HealTargetAreaAbilityBehavior
|
|
100
|
+
HealTargetAreaAbilityBehavior.name = "HealTargetAreaAbilityBehavior"
|
|
101
|
+
__TS__ClassExtends(HealTargetAreaAbilityBehavior, HealAreaAbilityBehavior)
|
|
102
|
+
function HealTargetAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
|
|
103
|
+
HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
|
|
104
|
+
end
|
|
105
|
+
function HealTargetAreaAbilityBehavior.prototype.onNoTargetImpact(self, caster)
|
|
106
|
+
self:healArea(caster, caster.x, caster.y)
|
|
107
|
+
end
|
|
108
|
+
function HealTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
|
|
109
|
+
self:healArea(caster, target.x, target.y)
|
|
110
|
+
end
|
|
111
|
+
function HealTargetAreaAbilityBehavior.prototype.onPointTargetImpact(self, caster, x, y)
|
|
112
|
+
self:healArea(caster, x, y)
|
|
34
113
|
end
|
|
35
114
|
return ____exports
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
|
-
import { AbilityBehavior } from "../ability";
|
|
3
2
|
import { Unit } from "../../internal/unit";
|
|
4
|
-
|
|
3
|
+
import { EmulateImpactAbilityBehavior } from "./emulate-impact";
|
|
4
|
+
export declare class InstantImpactAbilityBehavior extends EmulateImpactAbilityBehavior {
|
|
5
5
|
onCastingStart(caster: Unit): void;
|
|
6
6
|
}
|
|
@@ -2,28 +2,13 @@ local ____lualib = require("lualib_bundle")
|
|
|
2
2
|
local __TS__Class = ____lualib.__TS__Class
|
|
3
3
|
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
4
|
local ____exports = {}
|
|
5
|
-
local
|
|
6
|
-
local
|
|
7
|
-
local ____ability = require("engine.standard.fields.ability")
|
|
8
|
-
local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
|
|
9
|
-
local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
|
|
5
|
+
local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
|
|
6
|
+
local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
|
|
10
7
|
____exports.InstantImpactAbilityBehavior = __TS__Class()
|
|
11
8
|
local InstantImpactAbilityBehavior = ____exports.InstantImpactAbilityBehavior
|
|
12
9
|
InstantImpactAbilityBehavior.name = "InstantImpactAbilityBehavior"
|
|
13
|
-
__TS__ClassExtends(InstantImpactAbilityBehavior,
|
|
10
|
+
__TS__ClassExtends(InstantImpactAbilityBehavior, EmulateImpactAbilityBehavior)
|
|
14
11
|
function InstantImpactAbilityBehavior.prototype.onCastingStart(self, caster)
|
|
15
|
-
|
|
16
|
-
local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
|
|
17
|
-
local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
|
|
18
|
-
if caster:getAbilityRemainingCooldown(abilityTypeId) ~= 0 or caster.mana < manaCost then
|
|
19
|
-
return
|
|
20
|
-
end
|
|
21
|
-
caster.mana = caster.mana - manaCost
|
|
22
|
-
if cooldown == 0 then
|
|
23
|
-
caster:interruptCast(self.ability.typeId)
|
|
24
|
-
else
|
|
25
|
-
caster:startAbilityCooldown(self.ability.typeId, cooldown)
|
|
26
|
-
end
|
|
27
|
-
AbilityBehavior:forAll(self.ability, "onImpact", caster)
|
|
12
|
+
self:emulateImpact(caster)
|
|
28
13
|
end
|
|
29
14
|
return ____exports
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { Unit } from "../../internal/unit";
|
|
3
|
+
import { EmulateImpactAbilityBehavior } from "./emulate-impact";
|
|
4
|
+
import { Ability } from "../../internal/ability";
|
|
5
|
+
export declare class OnCommandImpactAbilityBehavior extends EmulateImpactAbilityBehavior {
|
|
6
|
+
constructor(ability: Ability);
|
|
7
|
+
onCommand(caster: Unit): void;
|
|
8
|
+
}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
+
local ____exports = {}
|
|
5
|
+
local ____unit = require("engine.internal.unit")
|
|
6
|
+
local Unit = ____unit.Unit
|
|
7
|
+
local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
|
|
8
|
+
local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
|
|
9
|
+
____exports.OnCommandImpactAbilityBehavior = __TS__Class()
|
|
10
|
+
local OnCommandImpactAbilityBehavior = ____exports.OnCommandImpactAbilityBehavior
|
|
11
|
+
OnCommandImpactAbilityBehavior.name = "OnCommandImpactAbilityBehavior"
|
|
12
|
+
__TS__ClassExtends(OnCommandImpactAbilityBehavior, EmulateImpactAbilityBehavior)
|
|
13
|
+
function OnCommandImpactAbilityBehavior.prototype.____constructor(self, ability)
|
|
14
|
+
EmulateImpactAbilityBehavior.prototype.____constructor(self, ability)
|
|
15
|
+
self:registerCommandEvent()
|
|
16
|
+
end
|
|
17
|
+
function OnCommandImpactAbilityBehavior.prototype.onCommand(self, caster)
|
|
18
|
+
self:emulateImpact(caster)
|
|
19
|
+
end
|
|
20
|
+
Unit.itemUseOrderEvent:addListener(function(unit, item)
|
|
21
|
+
for ____, ability in ipairs(item.abilities) do
|
|
22
|
+
____exports.OnCommandImpactAbilityBehavior:forAll(ability, "onCommand", unit)
|
|
23
|
+
end
|
|
24
|
+
end)
|
|
25
|
+
return ____exports
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { AbilityBehavior } from "../ability";
|
|
3
|
+
import { Unit } from "../../internal/unit";
|
|
4
|
+
import { Ability } from "../../internal/ability";
|
|
5
|
+
import { AbilityDependentValue } from "../../object-field/ability";
|
|
6
|
+
import { BuffPolarity } from "../../object-data/auxiliary/buff-polarity";
|
|
7
|
+
import { BuffResistanceType } from "../../object-data/auxiliary/buff-resistance-type";
|
|
8
|
+
export declare class RemoveBuffsSelfAbilityBehavior extends AbilityBehavior {
|
|
9
|
+
private readonly polarity?;
|
|
10
|
+
private readonly resistanceType?;
|
|
11
|
+
private readonly includeExpirationTimers?;
|
|
12
|
+
private readonly includeAuras?;
|
|
13
|
+
private readonly autoDispel?;
|
|
14
|
+
constructor(ability: Ability, polarity?: AbilityDependentValue<BuffPolarity> | undefined, resistanceType?: AbilityDependentValue<BuffResistanceType> | undefined, includeExpirationTimers?: AbilityDependentValue<boolean> | undefined, includeAuras?: AbilityDependentValue<boolean> | undefined, autoDispel?: AbilityDependentValue<boolean> | undefined);
|
|
15
|
+
onImpact(caster: Unit): void;
|
|
16
|
+
}
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
+
local ____exports = {}
|
|
5
|
+
local ____ability = require("engine.behaviour.ability")
|
|
6
|
+
local AbilityBehavior = ____ability.AbilityBehavior
|
|
7
|
+
____exports.RemoveBuffsSelfAbilityBehavior = __TS__Class()
|
|
8
|
+
local RemoveBuffsSelfAbilityBehavior = ____exports.RemoveBuffsSelfAbilityBehavior
|
|
9
|
+
RemoveBuffsSelfAbilityBehavior.name = "RemoveBuffsSelfAbilityBehavior"
|
|
10
|
+
__TS__ClassExtends(RemoveBuffsSelfAbilityBehavior, AbilityBehavior)
|
|
11
|
+
function RemoveBuffsSelfAbilityBehavior.prototype.____constructor(self, ability, polarity, resistanceType, includeExpirationTimers, includeAuras, autoDispel)
|
|
12
|
+
AbilityBehavior.prototype.____constructor(self, ability)
|
|
13
|
+
self.polarity = polarity
|
|
14
|
+
self.resistanceType = resistanceType
|
|
15
|
+
self.includeExpirationTimers = includeExpirationTimers
|
|
16
|
+
self.includeAuras = includeAuras
|
|
17
|
+
self.autoDispel = autoDispel
|
|
18
|
+
end
|
|
19
|
+
function RemoveBuffsSelfAbilityBehavior.prototype.onImpact(self, caster)
|
|
20
|
+
caster:removeBuffs(
|
|
21
|
+
self:resolveCurrentAbilityDependentValue(self.polarity),
|
|
22
|
+
self:resolveCurrentAbilityDependentValue(self.resistanceType),
|
|
23
|
+
self:resolveCurrentAbilityDependentValue(self.includeExpirationTimers),
|
|
24
|
+
self:resolveCurrentAbilityDependentValue(self.includeAuras),
|
|
25
|
+
self:resolveCurrentAbilityDependentValue(self.autoDispel)
|
|
26
|
+
)
|
|
27
|
+
end
|
|
28
|
+
return ____exports
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { Ability } from "../../internal/ability";
|
|
3
|
+
import { Unit } from "../../internal/unit";
|
|
4
|
+
import { AbilityDependentValue } from "../../object-field/ability";
|
|
5
|
+
import { AbilityBehavior } from "../ability";
|
|
6
|
+
export declare class RestoreManaSelfAbilityBehavior extends AbilityBehavior {
|
|
7
|
+
private readonly mana;
|
|
8
|
+
constructor(ability: Ability, mana: AbilityDependentValue<number>);
|
|
9
|
+
onImpact(caster: Unit): void;
|
|
10
|
+
}
|
|
11
|
+
export declare class RestoreManaAbilityBehavior extends AbilityBehavior {
|
|
12
|
+
private readonly mana;
|
|
13
|
+
constructor(ability: Ability, mana: AbilityDependentValue<number>);
|
|
14
|
+
onUnitTargetImpact(caster: Unit, target: Unit): void;
|
|
15
|
+
}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
+
local ____exports = {}
|
|
5
|
+
local ____ability = require("engine.behaviour.ability")
|
|
6
|
+
local AbilityBehavior = ____ability.AbilityBehavior
|
|
7
|
+
____exports.RestoreManaSelfAbilityBehavior = __TS__Class()
|
|
8
|
+
local RestoreManaSelfAbilityBehavior = ____exports.RestoreManaSelfAbilityBehavior
|
|
9
|
+
RestoreManaSelfAbilityBehavior.name = "RestoreManaSelfAbilityBehavior"
|
|
10
|
+
__TS__ClassExtends(RestoreManaSelfAbilityBehavior, AbilityBehavior)
|
|
11
|
+
function RestoreManaSelfAbilityBehavior.prototype.____constructor(self, ability, mana)
|
|
12
|
+
AbilityBehavior.prototype.____constructor(self, ability)
|
|
13
|
+
self.mana = mana
|
|
14
|
+
end
|
|
15
|
+
function RestoreManaSelfAbilityBehavior.prototype.onImpact(self, caster)
|
|
16
|
+
caster.mana = caster.mana + self:resolveCurrentAbilityDependentValue(self.mana)
|
|
17
|
+
end
|
|
18
|
+
____exports.RestoreManaAbilityBehavior = __TS__Class()
|
|
19
|
+
local RestoreManaAbilityBehavior = ____exports.RestoreManaAbilityBehavior
|
|
20
|
+
RestoreManaAbilityBehavior.name = "RestoreManaAbilityBehavior"
|
|
21
|
+
__TS__ClassExtends(RestoreManaAbilityBehavior, AbilityBehavior)
|
|
22
|
+
function RestoreManaAbilityBehavior.prototype.____constructor(self, ability, mana)
|
|
23
|
+
AbilityBehavior.prototype.____constructor(self, ability)
|
|
24
|
+
self.mana = mana
|
|
25
|
+
end
|
|
26
|
+
function RestoreManaAbilityBehavior.prototype.onUnitTargetImpact(self, caster, target)
|
|
27
|
+
target.mana = target.mana + self:resolveCurrentAbilityDependentValue(self.mana)
|
|
28
|
+
end
|
|
29
|
+
return ____exports
|
|
@@ -7,24 +7,40 @@ import { Widget } from "../../core/types/widget";
|
|
|
7
7
|
import { Item } from "../internal/item";
|
|
8
8
|
import { Destructable } from "../../core/types/destructable";
|
|
9
9
|
import { EffectParameters } from "../../core/types/effect";
|
|
10
|
-
import { AbilityDependentValue } from "../object-field/ability";
|
|
10
|
+
import { AbilityDependentValue, ReadonlySubscribableAbilityDependentValue, SubscribableAbilityDependentValue } from "../object-field/ability";
|
|
11
|
+
import { Destructor } from "../../destroyable";
|
|
11
12
|
export type AbilityBehaviorConstructor<Args extends any[]> = new (ability: Ability, ...args: Args) => AbilityBehavior;
|
|
13
|
+
export type AbilityBehaviorParameters = {
|
|
14
|
+
isExclusiveOnImpactHandler?: boolean;
|
|
15
|
+
};
|
|
12
16
|
export declare abstract class AbilityBehavior<Parameters extends {
|
|
13
17
|
periodicActionParameters?: any[];
|
|
14
18
|
missileParameters?: any[];
|
|
15
19
|
} = {}> extends Behavior<Ability, NonNullable<Parameters["periodicActionParameters"]>> {
|
|
16
|
-
constructor(ability: Ability);
|
|
20
|
+
constructor(ability: Ability, parameters?: AbilityBehaviorParameters);
|
|
21
|
+
protected onDestroy(): Destructor;
|
|
22
|
+
protected subscribe<T extends boolean | number | string>(value: SubscribableAbilityDependentValue<T>): void;
|
|
23
|
+
protected registerCommandEvent(orderTypeStringId?: string): void;
|
|
17
24
|
get ability(): Ability;
|
|
25
|
+
get unit(): Unit | undefined;
|
|
18
26
|
protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
|
|
27
|
+
protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value?: AbilityDependentValue<T>): T | undefined;
|
|
28
|
+
protected flashCasterEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
|
|
29
|
+
protected flashTargetEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
|
|
19
30
|
protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
|
|
20
31
|
protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
|
|
21
|
-
protected flashSpecialEffect(...args: [
|
|
32
|
+
protected flashSpecialEffect(...args: [
|
|
33
|
+
...pointOrWidget: [x: number, y: number] | [widget: Widget],
|
|
34
|
+
...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]
|
|
35
|
+
]): void;
|
|
22
36
|
private static MissileLaunchConfig;
|
|
23
37
|
private get missileLaunchConfig();
|
|
24
|
-
protected
|
|
38
|
+
protected onCreate(): void;
|
|
39
|
+
onValueChange(_value: ReadonlySubscribableAbilityDependentValue<string | number | boolean>): void;
|
|
25
40
|
onMissileArrival(...parameters: NonNullable<Parameters["missileParameters"]>): void;
|
|
26
41
|
onUnitGainAbility(_unit: Unit): void;
|
|
27
42
|
onUnitLoseAbility(_unit: Unit): void;
|
|
43
|
+
onCommand(caster: Unit, orderTypeStringId: string): void;
|
|
28
44
|
onCastingStart(caster: Unit): void;
|
|
29
45
|
onCastingFinish(caster: Unit): void;
|
|
30
46
|
onChannelingStart(caster: Unit): void;
|