warscript 0.0.1-dev.f9efacb → 0.0.1-dev.fa24390
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +5 -0
- package/attributes.lua +8 -1
- package/config.d.ts +5 -0
- package/config.lua +10 -0
- package/core/types/effect.d.ts +14 -6
- package/core/types/effect.lua +131 -35
- package/core/types/order.d.ts +1 -0
- package/core/types/order.lua +11 -1
- package/core/types/sound.d.ts +17 -24
- package/core/types/sound.lua +99 -24
- package/core/types/timer.d.ts +6 -7
- package/core/types/timer.lua +18 -21
- package/core/util.d.ts +1 -1
- package/core/util.lua +12 -1
- package/decl/native.d.ts +840 -786
- package/engine/behaviour/ability/always-enabled.d.ts +7 -0
- package/engine/behaviour/ability/always-enabled.lua +31 -0
- package/engine/behaviour/ability/apply-buff.d.ts +5 -0
- package/engine/behaviour/ability/apply-buff.lua +32 -0
- package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
- package/engine/behaviour/ability/damage.d.ts +9 -3
- package/engine/behaviour/ability/damage.lua +26 -38
- package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
- package/engine/behaviour/ability/emulate-impact.lua +35 -0
- package/engine/behaviour/ability/instant-impact.d.ts +2 -2
- package/engine/behaviour/ability/instant-impact.lua +4 -19
- package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
- package/engine/behaviour/ability/on-command-impact.lua +25 -0
- package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
- package/engine/behaviour/ability/remove-buffs.lua +28 -0
- package/engine/behaviour/ability.d.ts +20 -4
- package/engine/behaviour/ability.lua +111 -38
- package/engine/behaviour/unit.d.ts +2 -0
- package/engine/buff.d.ts +62 -42
- package/engine/buff.lua +312 -234
- package/engine/internal/ability.d.ts +15 -2
- package/engine/internal/ability.lua +84 -4
- package/engine/internal/item/ability.lua +106 -0
- package/engine/internal/item.d.ts +4 -3
- package/engine/internal/item.lua +56 -25
- package/engine/internal/mechanics/ability-duration.lua +1 -1
- package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
- package/engine/internal/misc/ability-disable-counter.lua +13 -0
- package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
- package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
- package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
- package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
- package/engine/internal/object-data/evasion-probability.d.ts +2 -0
- package/engine/internal/object-data/evasion-probability.lua +16 -0
- package/engine/internal/unit/ability.d.ts +10 -1
- package/engine/internal/unit/ability.lua +36 -14
- package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
- package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot.lua +52 -0
- package/engine/internal/unit/bonus.d.ts +2 -0
- package/engine/internal/unit/bonus.lua +17 -0
- package/engine/internal/unit/ignore-events-items.d.ts +2 -0
- package/engine/internal/unit/ignore-events-items.lua +5 -0
- package/engine/internal/unit/item.lua +6 -12
- package/engine/internal/unit/main-selected.d.ts +6 -0
- package/engine/internal/unit/main-selected.lua +12 -1
- package/engine/internal/unit+damage.d.ts +2 -11
- package/engine/internal/unit+damage.lua +10 -14
- package/engine/internal/unit+spellSteal.lua +1 -2
- package/engine/internal/unit.d.ts +25 -5
- package/engine/internal/unit.lua +195 -61
- package/engine/internal/utility.lua +12 -0
- package/engine/lightning.d.ts +12 -5
- package/engine/lightning.lua +48 -14
- package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
- package/engine/object-data/auxiliary/animation-name.lua +16 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
- package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
- package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
- package/engine/object-data/auxiliary/attack-type.lua +42 -0
- package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
- package/engine/object-data/auxiliary/movement-type.lua +22 -0
- package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
- package/engine/object-data/auxiliary/sound-eax.lua +2 -0
- package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
- package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
- package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
- package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
- package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
- package/engine/object-data/entry/ability-type/berserk.lua +13 -0
- package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
- package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
- package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
- package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
- package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
- package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
- package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
- package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
- package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
- package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
- package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
- package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
- package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
- package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
- package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
- package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
- package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
- package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
- package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
- package/engine/object-data/entry/ability-type/web.d.ts +12 -0
- package/engine/object-data/entry/ability-type/web.lua +52 -0
- package/engine/object-data/entry/ability-type.d.ts +19 -17
- package/engine/object-data/entry/ability-type.lua +89 -33
- package/engine/object-data/entry/buff-type/applicable.lua +18 -37
- package/engine/object-data/entry/buff-type.d.ts +6 -12
- package/engine/object-data/entry/buff-type.lua +13 -29
- package/engine/object-data/entry/destructible-type.d.ts +1 -1
- package/engine/object-data/entry/item-type.d.ts +3 -1
- package/engine/object-data/entry/item-type.lua +15 -2
- package/engine/object-data/entry/lightning-type.d.ts +1 -1
- package/engine/object-data/entry/sound-preset.d.ts +33 -0
- package/engine/object-data/entry/sound-preset.lua +140 -0
- package/engine/object-data/entry/unit-type.d.ts +10 -3
- package/engine/object-data/entry/unit-type.lua +155 -92
- package/engine/object-data/entry/upgrade.d.ts +1 -1
- package/engine/object-data/entry/upgrade.lua +4 -4
- package/engine/object-data/entry.d.ts +16 -14
- package/engine/object-data/entry.lua +60 -32
- package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
- package/engine/object-field/ability.d.ts +10 -4
- package/engine/object-field/ability.lua +3 -0
- package/engine/object-field/unit.d.ts +46 -3
- package/engine/object-field/unit.lua +173 -7
- package/engine/object-field.d.ts +11 -3
- package/engine/object-field.lua +162 -76
- package/engine/standard/entries/buff-type.d.ts +3 -0
- package/engine/standard/entries/buff-type.lua +3 -0
- package/engine/standard/entries/sound-preset.d.ts +10 -0
- package/engine/standard/entries/sound-preset.lua +10 -0
- package/engine/standard/fields/ability.d.ts +2 -0
- package/engine/standard/fields/ability.lua +2 -0
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +1 -0
- package/objutil/buff.lua +1 -2
- package/objutil/unit.lua +8 -0
- package/package.json +2 -2
- package/utility/arrays.d.ts +9 -1
- package/utility/arrays.lua +37 -3
- package/utility/functions.d.ts +1 -0
- package/utility/functions.lua +1 -0
- package/utility/lazy.d.ts +2 -0
- package/utility/lazy.lua +14 -0
- package/utility/linked-set.d.ts +1 -0
- package/utility/linked-set.lua +3 -0
- package/utility/lua-maps.d.ts +3 -0
- package/utility/lua-maps.lua +16 -0
- package/utility/lua-sets.d.ts +1 -0
- package/utility/lua-sets.lua +3 -0
- package/utility/reflection.lua +11 -7
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@@ -0,0 +1,23 @@
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local ____exports = {}
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
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local fillerItems = ____add_2Ditem_2Dto_2Dslot.fillerItems
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local unitsWithFillerItems = ____add_2Ditem_2Dto_2Dslot.unitsWithFillerItems
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local setItemVisible = SetItemVisible
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local unitRemoveItem = UnitRemoveItem
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Unit.itemPickedUpEvent:addListener(
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4,
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function(unit)
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local handle = unit.handle
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if unitsWithFillerItems[handle] ~= nil then
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for previousSlot = 1, 6 do
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local fillerItem = fillerItems[previousSlot]
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unitRemoveItem(handle, fillerItem)
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setItemVisible(fillerItem, false)
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end
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unitsWithFillerItems[handle] = nil
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end
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end
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)
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return ____exports
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@@ -0,0 +1,52 @@
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local ____exports = {}
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local ____blank = require("engine.object-data.entry.item-type.blank")
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local BlankItemType = ____blank.BlankItemType
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local ____arrays = require("utility.arrays")
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local array = ____arrays.array
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local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
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local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
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local setItemVisible = SetItemVisible
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local unitAddItem = UnitAddItem
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local unitItemInSlot = UnitItemInSlot
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local unitRemoveItem = UnitRemoveItem
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---
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-- @internal For use by internal systems only.
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____exports.SLOT_FILLER_ITEM_TYPE_ID = compiletime(function()
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local itemType = BlankItemType:create()
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itemType.name = "[Warscript/Dummy] Slot Filler"
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return itemType.id
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end)
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---
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-- @internal For use by internal systems only.
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____exports.fillerItems = array(
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function()
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local item = CreateItem(____exports.SLOT_FILLER_ITEM_TYPE_ID, 0, 0)
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setItemVisible(item, false)
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ignoreEventsItems[item] = true
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return item
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end
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)
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---
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-- @internal For use by internal systems only.
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____exports.unitsWithFillerItems = {}
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---
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-- @internal For use by internal systems only.
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____exports.unitAddItemToSlot = function(unit, item, slot)
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for previousSlot = 0, slot - 1 do
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if unitItemInSlot(unit, previousSlot) == nil then
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unitAddItem(unit, ____exports.fillerItems[previousSlot + 1])
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____exports.unitsWithFillerItems[unit] = true
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end
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end
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unitAddItem(unit, item)
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if ____exports.unitsWithFillerItems[unit] ~= nil then
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for previousSlot = 0, slot - 1 do
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local fillerItem = ____exports.fillerItems[previousSlot + 1]
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unitRemoveItem(unit, fillerItem)
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setItemVisible(fillerItem, false)
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end
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____exports.unitsWithFillerItems[unit] = nil
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end
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end
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return ____exports
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@@ -11,6 +11,7 @@ export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
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export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
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export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
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export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
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export type UnitEvasionProbabilityBonusId = UnitBonusId<"evasionProbability">;
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export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
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abilityTypeId: AbilityTypeId;
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field: jabilityintegerlevelfield;
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const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
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const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
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const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
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const EVASION_PROBABILITY: UnitBonusType<UnitEvasionProbabilityBonusId>;
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}
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export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
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export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
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@@ -21,8 +21,18 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
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local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
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local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
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local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
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local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
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local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
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local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
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local damageFactorByUnit = {}
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local receivedDamageFactorByUnit = {}
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local function atLeastOnceProbability(array)
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local oppositeEventProbability = 1
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for i = 1, #array do
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oppositeEventProbability = oppositeEventProbability * (1 - array[i])
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end
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return 1 - oppositeEventProbability
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end
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____exports.UnitBonusType = {}
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local UnitBonusType = ____exports.UnitBonusType
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}
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UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
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UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
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UnitBonusType.EVASION_PROBABILITY = {
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abilityTypeId = EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID,
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field = EVASION_PROBABILITY_ABILITY_FIELD,
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integer = false,
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reduce = atLeastOnceProbability,
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initialValue = 0
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}
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end
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local bonusesByUnitByBonusType = {}
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local nextId = 1
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local Item = ____item.Item
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____utility = require("engine.internal.utility")
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local findUnitItemSlot = ____utility.findUnitItemSlot
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local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
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local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
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local rawset = _G.rawset
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local ____type = _G.type
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local isItemPowerup = IsItemPowerup
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local setItemBooleanField = BlzSetItemBooleanField
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local unitAddItem = UnitAddItem
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local unitDropItemSlot = UnitDropItemSlot
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local unitInventorySize = UnitInventorySize
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local unitItemInSlot = UnitItemInSlot
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local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
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handleByUnitItems[self] = handle
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end
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function UnitItems.prototype.findSlot(self, item)
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local itemHandle = item.handle
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for slot = 0, unitInventorySize(handle) - 1 do
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if itemHandle == unitItemInSlot(handle, slot) then
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return slot
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end
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end
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return nil
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return findUnitItemSlot(handleByUnitItems[self], item.handle)
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end
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function UnitItems.prototype.__newindex(self, slot, item)
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local handle = handleByUnitItems[self]
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if isPowerup then
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setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
|
|
54
49
|
end
|
|
55
|
-
|
|
56
|
-
unitDropItemSlot(handle, itemHandle, slot - 1)
|
|
50
|
+
unitAddItemToSlot(handle, itemHandle, slot - 1)
|
|
57
51
|
if isPowerup then
|
|
58
52
|
setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
|
|
59
53
|
end
|
|
@@ -1,5 +1,11 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
2
|
import { Player } from "../../../core/types/player";
|
|
3
|
+
import { Event } from "../../../event";
|
|
4
|
+
declare module "../unit" {
|
|
5
|
+
namespace Unit {
|
|
6
|
+
const mainSelectedUnitChangeEvent: Event<[Player]>;
|
|
7
|
+
}
|
|
8
|
+
}
|
|
3
9
|
declare module "../unit" {
|
|
4
10
|
namespace Unit {
|
|
5
11
|
const getMainSelectedOf: (player: Player) => Unit | undefined;
|
|
@@ -1,3 +1,5 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__New = ____lualib.__TS__New
|
|
1
3
|
local ____exports = {}
|
|
2
4
|
local ____player = require("core.types.player")
|
|
3
5
|
local Player = ____player.Player
|
|
@@ -8,6 +10,10 @@ local ____local_2Dclient = require("engine.local-client")
|
|
|
8
10
|
local LocalClient = ____local_2Dclient.LocalClient
|
|
9
11
|
local ____unit = require("engine.internal.unit")
|
|
10
12
|
local Unit = ____unit.Unit
|
|
13
|
+
local ____event = require("event")
|
|
14
|
+
local Event = ____event.Event
|
|
15
|
+
local mainSelectedUnitChangeEvent = __TS__New(Event)
|
|
16
|
+
rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
|
|
11
17
|
local mainSelectedUnitByPlayer = {}
|
|
12
18
|
local syncSlider = BlzCreateFrameByType(
|
|
13
19
|
"SLIDER",
|
|
@@ -27,7 +33,12 @@ BlzTriggerRegisterFrameEvent(trg, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
|
|
|
27
33
|
TriggerAddAction(
|
|
28
34
|
trg,
|
|
29
35
|
function()
|
|
30
|
-
|
|
36
|
+
local player = Player:of(GetTriggerPlayer())
|
|
37
|
+
local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
|
|
38
|
+
if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
|
|
39
|
+
mainSelectedUnitByPlayer[player] = mainSelectedUnit
|
|
40
|
+
Event.invoke(mainSelectedUnitChangeEvent, player)
|
|
41
|
+
end
|
|
31
42
|
end
|
|
32
43
|
)
|
|
33
44
|
rawset(
|
|
@@ -1,15 +1,6 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
2
|
import { Widget } from "../../core/types/widget";
|
|
3
|
-
|
|
4
|
-
export declare namespace AttackType {
|
|
5
|
-
const SPELL: jattacktype;
|
|
6
|
-
const NORMAL: jattacktype;
|
|
7
|
-
const PIERCE: jattacktype;
|
|
8
|
-
const SIEGE: jattacktype;
|
|
9
|
-
const MAGIC: jattacktype;
|
|
10
|
-
const CHAOS: jattacktype;
|
|
11
|
-
const HERO: jattacktype;
|
|
12
|
-
}
|
|
3
|
+
import { AttackType } from "../object-data/auxiliary/attack-type";
|
|
13
4
|
export type DamageType = jdamagetype;
|
|
14
5
|
export declare namespace DamageType {
|
|
15
6
|
const UNKNOWN: jdamagetype;
|
|
@@ -64,6 +55,6 @@ export declare namespace WeaponType {
|
|
|
64
55
|
}
|
|
65
56
|
declare module "./unit" {
|
|
66
57
|
interface Unit {
|
|
67
|
-
damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
|
|
58
|
+
damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
|
|
68
59
|
}
|
|
69
60
|
}
|
|
@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
|
|
|
7
7
|
local Player = ____player.Player
|
|
8
8
|
local ____dummy = require("objutil.dummy")
|
|
9
9
|
local dummyUnitId = ____dummy.dummyUnitId
|
|
10
|
+
local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
|
|
11
|
+
local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
|
|
12
|
+
local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
|
|
13
|
+
local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
|
|
10
14
|
local createUnit = CreateUnit
|
|
11
15
|
local getOwningPlayer = GetOwningPlayer
|
|
12
16
|
local showUnit = ShowUnit
|
|
13
17
|
local unitDamageTarget = UnitDamageTarget
|
|
14
|
-
____exports.AttackType = {}
|
|
15
|
-
local AttackType = ____exports.AttackType
|
|
16
|
-
do
|
|
17
|
-
AttackType.SPELL = ATTACK_TYPE_NORMAL
|
|
18
|
-
AttackType.NORMAL = ATTACK_TYPE_MELEE
|
|
19
|
-
AttackType.PIERCE = ATTACK_TYPE_PIERCE
|
|
20
|
-
AttackType.SIEGE = ATTACK_TYPE_SIEGE
|
|
21
|
-
AttackType.MAGIC = ATTACK_TYPE_MAGIC
|
|
22
|
-
AttackType.CHAOS = ATTACK_TYPE_CHAOS
|
|
23
|
-
AttackType.HERO = ATTACK_TYPE_HERO
|
|
24
|
-
end
|
|
25
18
|
____exports.DamageType = {}
|
|
26
19
|
local DamageType = ____exports.DamageType
|
|
27
20
|
do
|
|
@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
|
|
|
88
81
|
showUnit(dummy, false)
|
|
89
82
|
dummies[player] = dummy
|
|
90
83
|
end
|
|
91
|
-
Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
|
|
84
|
+
Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
|
|
92
85
|
if attack == nil then
|
|
93
86
|
attack = false
|
|
94
87
|
end
|
|
@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
|
|
|
96
89
|
ranged = false
|
|
97
90
|
end
|
|
98
91
|
if attackType == nil then
|
|
99
|
-
attackType =
|
|
92
|
+
attackType = 0
|
|
100
93
|
end
|
|
101
94
|
if damageType == nil then
|
|
102
95
|
damageType = ____exports.DamageType.MAGIC
|
|
@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
|
|
|
109
102
|
if not getOwningPlayer(handle) then
|
|
110
103
|
handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
|
|
111
104
|
end
|
|
105
|
+
if __TS__InstanceOf(target, Unit) then
|
|
106
|
+
damageMetadataByTarget[target] = metadata
|
|
107
|
+
end
|
|
112
108
|
return unitDamageTarget(
|
|
113
109
|
handle,
|
|
114
110
|
targetHandle,
|
|
115
111
|
amount,
|
|
116
112
|
attack,
|
|
117
113
|
ranged,
|
|
118
|
-
attackType,
|
|
114
|
+
attackTypeToNative(attackType),
|
|
119
115
|
damageType,
|
|
120
116
|
weaponType
|
|
121
117
|
)
|
|
@@ -6,7 +6,6 @@ local ____exports = {}
|
|
|
6
6
|
local ____unit = require("engine.internal.unit")
|
|
7
7
|
local Unit = ____unit.Unit
|
|
8
8
|
local ____unit_2Bdamage = require("engine.internal.unit+damage")
|
|
9
|
-
local AttackType = ____unit_2Bdamage.AttackType
|
|
10
9
|
local DamageType = ____unit_2Bdamage.DamageType
|
|
11
10
|
local ____event = require("event")
|
|
12
11
|
local Event = ____event.Event
|
|
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
|
|
|
33
32
|
Unit.onDamaging:addListener(function(source, target, event)
|
|
34
33
|
if event.amount == 0 and source ~= nil then
|
|
35
34
|
local count = countByUnit[source] or 0
|
|
36
|
-
if count > 0 and event.attackType ==
|
|
35
|
+
if count > 0 and event.attackType == 0 then
|
|
37
36
|
if event.damageType == DamageType.UNKNOWN then
|
|
38
37
|
spellStealEventStack[#spellStealEventStack + 1] = {
|
|
39
38
|
sourceBuffIds = source.buffIds,
|
|
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
|
|
|
11
11
|
import { Widget } from "../../core/types/widget";
|
|
12
12
|
import type { UnitTypeId } from "../object-data/entry/unit-type";
|
|
13
13
|
import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
|
|
14
|
+
import { MovementType } from "../object-data/auxiliary/movement-type";
|
|
15
|
+
import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
|
|
16
|
+
import { AttackType } from "../object-data/auxiliary/attack-type";
|
|
17
|
+
import { AttributesHolder } from "../../attributes";
|
|
14
18
|
export type UnitClassification = junittype;
|
|
15
19
|
export declare namespace UnitClassification {
|
|
16
20
|
const STRUCTURE: junittype;
|
|
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
|
|
|
19
23
|
const GROUND: junittype;
|
|
20
24
|
const SUMMONED: junittype;
|
|
21
25
|
const MECHANICAL: junittype;
|
|
26
|
+
const WORKER: junittype;
|
|
22
27
|
const ANCIENT: junittype;
|
|
23
28
|
const SUICIDAL: junittype;
|
|
24
29
|
const TAUREN: junittype;
|
|
@@ -36,15 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
|
|
|
36
41
|
readonly [id: number]: Event<[Unit, Ability, ...T]>;
|
|
37
42
|
};
|
|
38
43
|
type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
|
|
39
|
-
export interface DamagingEvent {
|
|
44
|
+
export interface DamagingEvent extends AttributesHolder {
|
|
40
45
|
amount: number;
|
|
41
|
-
attackType:
|
|
46
|
+
attackType: AttackType;
|
|
42
47
|
damageType: jdamagetype;
|
|
43
48
|
weaponType: jweapontype;
|
|
49
|
+
metadata: unknown;
|
|
44
50
|
readonly isAttack: boolean;
|
|
45
51
|
readonly originalAmount: number;
|
|
52
|
+
readonly originalMetadata: unknown;
|
|
53
|
+
preventRetaliation(this: DamagingEvent): void;
|
|
46
54
|
}
|
|
47
|
-
export type DamageEvent = DamagingEvent & {
|
|
55
|
+
export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
|
|
48
56
|
preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
|
|
49
57
|
};
|
|
50
58
|
export type AttackDamageEvent = DamagingEvent & {
|
|
@@ -100,7 +108,9 @@ declare const enum UnitPropertyKey {
|
|
|
100
108
|
DELAY_HEALTH_CHECKS_COUNTER = 103,
|
|
101
109
|
DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
|
|
102
110
|
PREVENT_DEATH_HEALTH_BONUS = 105,
|
|
103
|
-
IS_TEAM_GLOW_HIDDEN = 106
|
|
111
|
+
IS_TEAM_GLOW_HIDDEN = 106,
|
|
112
|
+
LAST_X = 107,
|
|
113
|
+
LAST_Y = 108
|
|
104
114
|
}
|
|
105
115
|
export type UnitSyncId = number & {
|
|
106
116
|
readonly __unitSyncId: unique symbol;
|
|
@@ -113,6 +123,8 @@ export declare class Unit extends Handle<junit> {
|
|
|
113
123
|
private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
|
|
114
124
|
private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
|
|
115
125
|
private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
|
|
126
|
+
private [UnitPropertyKey.LAST_X]?;
|
|
127
|
+
private [UnitPropertyKey.LAST_Y]?;
|
|
116
128
|
private _owner?;
|
|
117
129
|
private _timeScale?;
|
|
118
130
|
private events?;
|
|
@@ -133,6 +145,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
133
145
|
get isAlive(): boolean;
|
|
134
146
|
get isDead(): boolean;
|
|
135
147
|
get isIllusion(): boolean;
|
|
148
|
+
get isStunned(): boolean;
|
|
136
149
|
get combatClassifications(): CombatClassifications;
|
|
137
150
|
set combatClassifications(combatClassifications: CombatClassifications);
|
|
138
151
|
hasCombatClassification(combatClassification: CombatClassification): boolean;
|
|
@@ -147,6 +160,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
147
160
|
isEnemyOf(unit: Unit): boolean;
|
|
148
161
|
playAnimation(animation: string, rarity?: jraritycontrol): void;
|
|
149
162
|
playAnimation(animation: number): void;
|
|
163
|
+
resetAnimation(): void;
|
|
150
164
|
queueAnimation(animation: string): void;
|
|
151
165
|
get weapons(): [UnitWeapon, UnitWeapon];
|
|
152
166
|
get firstWeapon(): UnitWeapon;
|
|
@@ -155,6 +169,8 @@ export declare class Unit extends Handle<junit> {
|
|
|
155
169
|
set level(v: number);
|
|
156
170
|
get xp(): number;
|
|
157
171
|
set xp(v: number);
|
|
172
|
+
get primaryAttribute(): UnitAttribute;
|
|
173
|
+
set primaryAttribute(primaryAttribute: UnitAttribute);
|
|
158
174
|
get strengthBase(): number;
|
|
159
175
|
set strengthBase(strengthBase: number);
|
|
160
176
|
get strengthBonus(): number;
|
|
@@ -229,6 +245,8 @@ export declare class Unit extends Handle<junit> {
|
|
|
229
245
|
set timeScale(v: number);
|
|
230
246
|
get collisionSize(): number;
|
|
231
247
|
get pathingCollisionRange(): number;
|
|
248
|
+
get movementType(): MovementType;
|
|
249
|
+
set movementType(movementType: MovementType);
|
|
232
250
|
set pathing(v: boolean);
|
|
233
251
|
isSelected(player: Player): boolean;
|
|
234
252
|
explode(): void;
|
|
@@ -279,6 +297,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
279
297
|
get onUnitInRange(): Record<number, Event<[Unit]>>;
|
|
280
298
|
get onManaEqual(): Record<number, Event<[Unit, number]>>;
|
|
281
299
|
get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
|
|
300
|
+
get targetAcquiredEvent(): Event;
|
|
282
301
|
get onSelect(): Event;
|
|
283
302
|
get onDeselect(): Event;
|
|
284
303
|
get onImmediateOrder(): Event<[number]>;
|
|
@@ -332,7 +351,8 @@ export declare class Unit extends Handle<junit> {
|
|
|
332
351
|
static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
|
|
333
352
|
static itemUsedEvent: UnitTriggerEvent<[Item]>;
|
|
334
353
|
static itemStackedEvent: UnitTriggerEvent<[Item]>;
|
|
335
|
-
static get
|
|
354
|
+
static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
|
|
355
|
+
static get itemMoveOrderEvent(): Event<[
|
|
336
356
|
unit: Unit,
|
|
337
357
|
item: Item,
|
|
338
358
|
slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
|