warscript 0.0.1-dev.f9efacb → 0.0.1-dev.fa24390

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (157) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +14 -6
  6. package/core/types/effect.lua +131 -35
  7. package/core/types/order.d.ts +1 -0
  8. package/core/types/order.lua +11 -1
  9. package/core/types/sound.d.ts +17 -24
  10. package/core/types/sound.lua +99 -24
  11. package/core/types/timer.d.ts +6 -7
  12. package/core/types/timer.lua +18 -21
  13. package/core/util.d.ts +1 -1
  14. package/core/util.lua +12 -1
  15. package/decl/native.d.ts +840 -786
  16. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  17. package/engine/behaviour/ability/always-enabled.lua +31 -0
  18. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  19. package/engine/behaviour/ability/apply-buff.lua +32 -0
  20. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  21. package/engine/behaviour/ability/damage.d.ts +9 -3
  22. package/engine/behaviour/ability/damage.lua +26 -38
  23. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  24. package/engine/behaviour/ability/emulate-impact.lua +35 -0
  25. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  26. package/engine/behaviour/ability/instant-impact.lua +4 -19
  27. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  28. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  29. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  30. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  31. package/engine/behaviour/ability.d.ts +20 -4
  32. package/engine/behaviour/ability.lua +111 -38
  33. package/engine/behaviour/unit.d.ts +2 -0
  34. package/engine/buff.d.ts +62 -42
  35. package/engine/buff.lua +312 -234
  36. package/engine/internal/ability.d.ts +15 -2
  37. package/engine/internal/ability.lua +84 -4
  38. package/engine/internal/item/ability.lua +106 -0
  39. package/engine/internal/item.d.ts +4 -3
  40. package/engine/internal/item.lua +56 -25
  41. package/engine/internal/mechanics/ability-duration.lua +1 -1
  42. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  43. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  44. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  45. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  46. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  47. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  48. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  49. package/engine/internal/object-data/evasion-probability.lua +16 -0
  50. package/engine/internal/unit/ability.d.ts +10 -1
  51. package/engine/internal/unit/ability.lua +36 -14
  52. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  53. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  54. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  55. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  56. package/engine/internal/unit/bonus.d.ts +2 -0
  57. package/engine/internal/unit/bonus.lua +17 -0
  58. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  59. package/engine/internal/unit/ignore-events-items.lua +5 -0
  60. package/engine/internal/unit/item.lua +6 -12
  61. package/engine/internal/unit/main-selected.d.ts +6 -0
  62. package/engine/internal/unit/main-selected.lua +12 -1
  63. package/engine/internal/unit+damage.d.ts +2 -11
  64. package/engine/internal/unit+damage.lua +10 -14
  65. package/engine/internal/unit+spellSteal.lua +1 -2
  66. package/engine/internal/unit.d.ts +25 -5
  67. package/engine/internal/unit.lua +195 -61
  68. package/engine/internal/utility.lua +12 -0
  69. package/engine/lightning.d.ts +12 -5
  70. package/engine/lightning.lua +48 -14
  71. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  72. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  73. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  74. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  75. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  76. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  77. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  78. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  79. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  80. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  81. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  82. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  83. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  84. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  85. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  86. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  87. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  88. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  89. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  90. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  91. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  92. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  93. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  94. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  95. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  96. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  97. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  98. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  99. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  100. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  101. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  102. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  103. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  104. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  105. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  106. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  107. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  108. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  109. package/engine/object-data/entry/ability-type/web.lua +52 -0
  110. package/engine/object-data/entry/ability-type.d.ts +19 -17
  111. package/engine/object-data/entry/ability-type.lua +89 -33
  112. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  113. package/engine/object-data/entry/buff-type.d.ts +6 -12
  114. package/engine/object-data/entry/buff-type.lua +13 -29
  115. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  116. package/engine/object-data/entry/item-type.d.ts +3 -1
  117. package/engine/object-data/entry/item-type.lua +15 -2
  118. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  119. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  120. package/engine/object-data/entry/sound-preset.lua +140 -0
  121. package/engine/object-data/entry/unit-type.d.ts +10 -3
  122. package/engine/object-data/entry/unit-type.lua +155 -92
  123. package/engine/object-data/entry/upgrade.d.ts +1 -1
  124. package/engine/object-data/entry/upgrade.lua +4 -4
  125. package/engine/object-data/entry.d.ts +16 -14
  126. package/engine/object-data/entry.lua +60 -32
  127. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  128. package/engine/object-field/ability.d.ts +10 -4
  129. package/engine/object-field/ability.lua +3 -0
  130. package/engine/object-field/unit.d.ts +46 -3
  131. package/engine/object-field/unit.lua +173 -7
  132. package/engine/object-field.d.ts +11 -3
  133. package/engine/object-field.lua +162 -76
  134. package/engine/standard/entries/buff-type.d.ts +3 -0
  135. package/engine/standard/entries/buff-type.lua +3 -0
  136. package/engine/standard/entries/sound-preset.d.ts +10 -0
  137. package/engine/standard/entries/sound-preset.lua +10 -0
  138. package/engine/standard/fields/ability.d.ts +2 -0
  139. package/engine/standard/fields/ability.lua +2 -0
  140. package/engine/unit.d.ts +1 -0
  141. package/engine/unit.lua +1 -0
  142. package/objutil/buff.lua +1 -2
  143. package/objutil/unit.lua +8 -0
  144. package/package.json +2 -2
  145. package/utility/arrays.d.ts +9 -1
  146. package/utility/arrays.lua +37 -3
  147. package/utility/functions.d.ts +1 -0
  148. package/utility/functions.lua +1 -0
  149. package/utility/lazy.d.ts +2 -0
  150. package/utility/lazy.lua +14 -0
  151. package/utility/linked-set.d.ts +1 -0
  152. package/utility/linked-set.lua +3 -0
  153. package/utility/lua-maps.d.ts +3 -0
  154. package/utility/lua-maps.lua +16 -0
  155. package/utility/lua-sets.d.ts +1 -0
  156. package/utility/lua-sets.lua +3 -0
  157. package/utility/reflection.lua +11 -7
@@ -1,8 +1,8 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
- local __TS__New = ____lualib.__TS__New
5
4
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
6
6
  local ____exports = {}
7
7
  local ____unit = require("engine.internal.unit")
8
8
  local Unit = ____unit.Unit
@@ -20,7 +20,7 @@ local mapIndexed = ____arrays.mapIndexed
20
20
  local ____attachment_2Dpreset = require("engine.object-data.auxiliary.attachment-preset")
21
21
  local extractAttachmentPresetInputModelPath = ____attachment_2Dpreset.extractAttachmentPresetInputModelPath
22
22
  local extractAttachmentPresetInputNodeFQN = ____attachment_2Dpreset.extractAttachmentPresetInputNodeFQN
23
- local toAttachmentPreset = ____attachment_2Dpreset.toAttachmentPreset
23
+ local toEffectPreset = ____attachment_2Dpreset.toEffectPreset
24
24
  local ____combat_2Dclassification = require("engine.object-data.auxiliary.combat-classification")
25
25
  local combatClassificationsToStringArray = ____combat_2Dclassification.combatClassificationsToStringArray
26
26
  local stringArrayToCombatClassifications = ____combat_2Dclassification.stringArrayToCombatClassifications
@@ -31,14 +31,19 @@ local ____entry = require("engine.object-data.entry")
31
31
  local extractObjectDataEntryLevelFieldValue = ____entry.extractObjectDataEntryLevelFieldValue
32
32
  local ObjectDataEntry = ____entry.ObjectDataEntry
33
33
  local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
34
- local ObjectDataEntryIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.ObjectDataEntryIdGenerator
34
+ local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilityTypeIdGenerator
35
35
  local ____upgrade = require("engine.object-data.entry.upgrade")
36
36
  local Upgrade = ____upgrade.Upgrade
37
+ local ____sound = require("core.types.sound")
38
+ local isSoundLabelCustom = ____sound.isSoundLabelCustom
39
+ local Sound3D = ____sound.Sound3D
40
+ local SoundSettings = ____sound.SoundSettings
37
41
  local castAnimationFQNByAbilityTypeId = {}
38
42
  local isButtonVisibleFalseAbilityTypes = {}
39
43
  local casterCastingEffectPresetsByAbilityTypeId = {}
40
44
  local casterChannelingEffectPresetsByAbilityTypeId = {}
41
45
  local targetCastingEffectPresetsByAbilityTypeId = {}
46
+ local targetEffectSoundPresetByAbilityTypeId = {}
42
47
  ____exports.AbilityType = __TS__Class()
43
48
  local AbilityType = ____exports.AbilityType
44
49
  AbilityType.name = "AbilityType"
@@ -53,10 +58,7 @@ end
53
58
  function AbilityType.getObjectData(self, map)
54
59
  return map.objects.ability
55
60
  end
56
- AbilityType.idGenerator = __TS__New(
57
- ObjectDataEntryIdGenerator,
58
- fourCC("A000")
59
- )
61
+ AbilityType.idGenerator = abilityTypeIdGenerator
60
62
  __TS__SetDescriptor(
61
63
  AbilityType.prototype,
62
64
  "channelingAnimation",
@@ -117,7 +119,7 @@ __TS__SetDescriptor(
117
119
  return casterCastingEffectPresetsByAbilityTypeId[self.id] or ({})
118
120
  end,
119
121
  set = function(self, casterCastingEffectPresets)
120
- casterCastingEffectPresetsByAbilityTypeId[self.id] = map(casterCastingEffectPresets, toAttachmentPreset)
122
+ casterCastingEffectPresetsByAbilityTypeId[self.id] = map(casterCastingEffectPresets, toEffectPreset)
121
123
  end
122
124
  },
123
125
  true
@@ -130,7 +132,7 @@ __TS__SetDescriptor(
130
132
  return casterChannelingEffectPresetsByAbilityTypeId[self.id] or ({})
131
133
  end,
132
134
  set = function(self, casterChannelingEffectPresets)
133
- casterChannelingEffectPresetsByAbilityTypeId[self.id] = map(casterChannelingEffectPresets, toAttachmentPreset)
135
+ casterChannelingEffectPresetsByAbilityTypeId[self.id] = map(casterChannelingEffectPresets, toEffectPreset)
134
136
  end
135
137
  },
136
138
  true
@@ -275,10 +277,10 @@ __TS__SetDescriptor(
275
277
  "lightningTypeIds",
276
278
  {
277
279
  get = function(self)
278
- return self:getObjectDataEntryIdsField("alig")
280
+ return self:getObjectDataEntryNumericIdsField("alig")
279
281
  end,
280
282
  set = function(self, lightningTypeIds)
281
- self:setObjectDataEntryIdsField("alig", lightningTypeIds)
283
+ self:setObjectDataEntryNumericIdsField("alig", lightningTypeIds)
282
284
  end
283
285
  },
284
286
  true
@@ -369,7 +371,7 @@ __TS__SetDescriptor(
369
371
  return targetCastingEffectPresetsByAbilityTypeId[self.id] or ({})
370
372
  end,
371
373
  set = function(self, targetCastingEffectPresets)
372
- targetCastingEffectPresetsByAbilityTypeId[self.id] = map(targetCastingEffectPresets, toAttachmentPreset)
374
+ targetCastingEffectPresetsByAbilityTypeId[self.id] = map(targetCastingEffectPresets, toEffectPreset)
373
375
  end
374
376
  },
375
377
  true
@@ -512,7 +514,7 @@ __TS__SetDescriptor(
512
514
  "techTreeDependencies",
513
515
  {
514
516
  get = function(self)
515
- local techTreeDependencyIds = self:getObjectDataEntryIdsField("areq")
517
+ local techTreeDependencyIds = self:getObjectDataEntryNumericIdsField("areq")
516
518
  local techTreeDependencyInternalLevels = self:getNumbersField("arqa")
517
519
  return mapIndexed(
518
520
  techTreeDependencyIds,
@@ -532,7 +534,7 @@ __TS__SetDescriptor(
532
534
  map(techTreeDependencies, extractTechTreeDependencyInputLevel),
533
535
  function(techTreeDependencyLevel) return techTreeDependencyLevel + 1 end
534
536
  )
535
- self:setObjectDataEntryIdsField("areq", techTreeDependencyIds)
537
+ self:setObjectDataEntryNumericIdsField("areq", techTreeDependencyIds)
536
538
  self:setNumbersField("arqa", techTreeDependencyInternalLevels)
537
539
  end
538
540
  },
@@ -722,26 +724,40 @@ __TS__SetDescriptor(
722
724
  )
723
725
  __TS__SetDescriptor(
724
726
  AbilityType.prototype,
725
- "soundPresetName",
727
+ "casterEffectSoundPresetId",
726
728
  {
727
729
  get = function(self)
728
- return self:getStringField("aefs")
730
+ local casterEffectSoundPresetId = self:getStringField("aefs")
731
+ return casterEffectSoundPresetId ~= "" and casterEffectSoundPresetId or nil
729
732
  end,
730
- set = function(self, soundPresetName)
731
- self:setStringField("aefs", soundPresetName)
733
+ set = function(self, casterEffectSoundPresetId)
734
+ self:setStringField("aefs", casterEffectSoundPresetId or "")
732
735
  end
733
736
  },
734
737
  true
735
738
  )
736
739
  __TS__SetDescriptor(
737
740
  AbilityType.prototype,
738
- "loopingSoundPresetName",
741
+ "casterEffectLoopingSoundPresetId",
739
742
  {
740
743
  get = function(self)
741
744
  return self:getStringField("aefl")
742
745
  end,
743
- set = function(self, loopingSoundPresetName)
744
- self:setStringField("aefl", loopingSoundPresetName)
746
+ set = function(self, casterEffectLoopingSoundPresetId)
747
+ self:setStringField("aefl", casterEffectLoopingSoundPresetId)
748
+ end
749
+ },
750
+ true
751
+ )
752
+ __TS__SetDescriptor(
753
+ AbilityType.prototype,
754
+ "targetEffectSoundPresetId",
755
+ {
756
+ get = function(self)
757
+ return targetEffectSoundPresetByAbilityTypeId[self.id]
758
+ end,
759
+ set = function(self, targetEffectSoundPresetId)
760
+ targetEffectSoundPresetByAbilityTypeId[self.id] = targetEffectSoundPresetId
745
761
  end
746
762
  },
747
763
  true
@@ -800,10 +816,10 @@ __TS__SetDescriptor(
800
816
  "buffTypeIds",
801
817
  {
802
818
  get = function(self)
803
- return self:getObjectDataEntryIdsLevelField("abuf")
819
+ return self:getObjectDataEntryNumericIdsLevelField("abuf")
804
820
  end,
805
821
  set = function(self, buffTypeIds)
806
- self:setObjectDataEntryIdsLevelField("abuf", buffTypeIds)
822
+ self:setObjectDataEntryNumericIdsLevelField("abuf", buffTypeIds)
807
823
  end
808
824
  },
809
825
  true
@@ -852,10 +868,10 @@ __TS__SetDescriptor(
852
868
  "effectBuffTypeIds",
853
869
  {
854
870
  get = function(self)
855
- return self:getObjectDataEntryIdsLevelField("aeff")
871
+ return self:getObjectDataEntryNumericIdsLevelField("aeff")
856
872
  end,
857
873
  set = function(self, effectBuffTypeIds)
858
- self:setObjectDataEntryIdsLevelField("aeff", effectBuffTypeIds)
874
+ self:setObjectDataEntryNumericIdsLevelField("aeff", effectBuffTypeIds)
859
875
  end
860
876
  },
861
877
  true
@@ -970,6 +986,32 @@ for abilityTypeId, animationFQN in pairs(postcompile(function() return castAnima
970
986
  end
971
987
  )
972
988
  end
989
+ for abilityTypeId, soundPresetId in pairs(postcompile(function() return targetEffectSoundPresetByAbilityTypeId end)) do
990
+ if soundPresetId ~= nil then
991
+ Unit.abilityWidgetTargetChannelingStartEvent[abilityTypeId]:addListener(
992
+ 4,
993
+ function(caster, ability, target)
994
+ if __TS__InstanceOf(target, Unit) then
995
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, target)
996
+ else
997
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, target.x, target.y)
998
+ end
999
+ end
1000
+ )
1001
+ Unit.abilityPointTargetChannelingStartEvent[abilityTypeId]:addListener(
1002
+ 4,
1003
+ function(caster, ability, x, y)
1004
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, x, y)
1005
+ end
1006
+ )
1007
+ end
1008
+ end
1009
+ Unit.abilityChannelingStartEvent:addListener(function(caster, ability)
1010
+ local soundPresetId = ability:getField(ABILITY_SF_EFFECT_SOUND)
1011
+ if isSoundLabelCustom(soundPresetId) then
1012
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
1013
+ end
1014
+ end)
973
1015
  local casterCastingEffectModelPathsByAbilityTypeId = postcompile(function()
974
1016
  return mapValues(
975
1017
  casterCastingEffectPresetsByAbilityTypeId,
@@ -982,10 +1024,17 @@ local casterCastingEffectAttachmentPointsByAbilityTypeId = postcompile(function(
982
1024
  function(casterCastingEffectPresets) return map(casterCastingEffectPresets, extractAttachmentPresetInputNodeFQN) end
983
1025
  )
984
1026
  end)
1027
+ local casterCastingEffectParametersByAbilityTypeId = postcompile(function()
1028
+ return mapValues(
1029
+ casterCastingEffectPresetsByAbilityTypeId,
1030
+ function(casterCastingEffectPresets) return map(casterCastingEffectPresets, "parameters") end
1031
+ )
1032
+ end)
985
1033
  local casterCastingEffectsByCaster = {}
986
1034
  local function handleAbilityCastingStartEvent(caster, ability)
987
1035
  local effectModelPaths = casterCastingEffectModelPathsByAbilityTypeId[ability.typeId]
988
1036
  local attachmentPoints = casterCastingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
1037
+ local parameters = casterCastingEffectParametersByAbilityTypeId[ability.typeId]
989
1038
  local effects = {}
990
1039
  if effectModelPaths ~= nil then
991
1040
  for i = 1, #effectModelPaths do
@@ -994,12 +1043,12 @@ local function handleAbilityCastingStartEvent(caster, ability)
994
1043
  if attachmentPoint == nil or attachmentPoint == "" then
995
1044
  attachmentPoint = "origin"
996
1045
  end
997
- effects[i] = Effect:createTarget(effectModelPath, caster, attachmentPoint)
1046
+ effects[i] = Effect:create(effectModelPath, caster, attachmentPoint, parameters and parameters[i])
998
1047
  end
999
1048
  end
1000
1049
  casterCastingEffectsByCaster[caster] = effects
1001
1050
  end
1002
- local function handleAbilityStopEvent(caster)
1051
+ local function handleAbilityStopCastingEvent(caster)
1003
1052
  local effects = casterCastingEffectsByCaster[caster]
1004
1053
  if effects ~= nil then
1005
1054
  for i = 1, #effects do
@@ -1010,8 +1059,8 @@ local function handleAbilityStopEvent(caster)
1010
1059
  end
1011
1060
  for abilityTypeId in pairs(casterCastingEffectModelPathsByAbilityTypeId) do
1012
1061
  Unit.abilityCastingStartEvent[abilityTypeId]:addListener(4, handleAbilityCastingStartEvent)
1013
- Unit.abilityChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityStopEvent)
1014
- Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopEvent)
1062
+ Unit.abilityChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityStopCastingEvent)
1063
+ Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopCastingEvent)
1015
1064
  end
1016
1065
  local casterChannelingEffectModelPathsByAbilityTypeId = postcompile(function()
1017
1066
  return mapValues(
@@ -1025,10 +1074,17 @@ local casterChannelingEffectAttachmentPointsByAbilityTypeId = postcompile(functi
1025
1074
  function(casterChannelingEffectPresets) return map(casterChannelingEffectPresets, extractAttachmentPresetInputNodeFQN) end
1026
1075
  )
1027
1076
  end)
1077
+ local casterChannelingEffectParametersByAbilityTypeId = postcompile(function()
1078
+ return mapValues(
1079
+ casterChannelingEffectPresetsByAbilityTypeId,
1080
+ function(casterChannelingEffectPresets) return map(casterChannelingEffectPresets, "parameters") end
1081
+ )
1082
+ end)
1028
1083
  local casterChannelingEffectsByCaster = {}
1029
1084
  local function handleAbilityChannelingStartEvent(caster, ability)
1030
1085
  local effectModelPaths = casterChannelingEffectModelPathsByAbilityTypeId[ability.typeId]
1031
1086
  local attachmentPoints = casterChannelingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
1087
+ local parameters = casterChannelingEffectParametersByAbilityTypeId[ability.typeId]
1032
1088
  local effects = {}
1033
1089
  if effectModelPaths ~= nil then
1034
1090
  for i = 1, #effectModelPaths do
@@ -1037,12 +1093,12 @@ local function handleAbilityChannelingStartEvent(caster, ability)
1037
1093
  if attachmentPoint == nil or attachmentPoint == "" then
1038
1094
  attachmentPoint = "origin"
1039
1095
  end
1040
- effects[i] = Effect:createTarget(effectModelPath, caster, attachmentPoint)
1096
+ effects[i] = Effect:create(effectModelPath, caster, attachmentPoint, parameters and parameters[i])
1041
1097
  end
1042
1098
  end
1043
1099
  casterChannelingEffectsByCaster[caster] = effects
1044
1100
  end
1045
- local function handleAbilityStopEventV2(caster)
1101
+ local function handleAbilityStopChannelingEvent(caster)
1046
1102
  local effects = casterChannelingEffectsByCaster[caster]
1047
1103
  if effects ~= nil then
1048
1104
  for i = 1, #effects do
@@ -1053,7 +1109,7 @@ local function handleAbilityStopEventV2(caster)
1053
1109
  end
1054
1110
  for abilityTypeId in pairs(casterChannelingEffectModelPathsByAbilityTypeId) do
1055
1111
  Unit.abilityChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityChannelingStartEvent)
1056
- Unit.abilityChannelingFinishEvent[abilityTypeId]:addListener(4, handleAbilityStopEventV2)
1057
- Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopEventV2)
1112
+ Unit.abilityChannelingFinishEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1113
+ Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1058
1114
  end
1059
1115
  return ____exports
@@ -10,8 +10,8 @@ local ____exports = {}
10
10
  local preparePhysicalPositiveApplicatorAbility
11
11
  local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
12
12
  local AbilityType = ____ability_2Dtype.AbilityType
13
- local ____cripple = require("engine.object-data.entry.ability-type.cripple")
14
- local CrippleAbilityType = ____cripple.CrippleAbilityType
13
+ local ____curse = require("engine.object-data.entry.ability-type.curse")
14
+ local CurseAbilityType = ____curse.CurseAbilityType
15
15
  local ____searing_2Darrows = require("engine.object-data.entry.ability-type.searing-arrows")
16
16
  local SearingArrowsAbilityType = ____searing_2Darrows.SearingArrowsAbilityType
17
17
  local ____slow_2Dpoison = require("engine.object-data.entry.ability-type.slow-poison")
@@ -30,7 +30,6 @@ local ____arrays = require("utility.arrays")
30
30
  local chunked = ____arrays.chunked
31
31
  local map = ____arrays.map
32
32
  local max = ____arrays.max
33
- local toLuaSet = ____arrays.toLuaSet
34
33
  local ____blood_2Dlust = require("engine.object-data.entry.ability-type.blood-lust")
35
34
  local BloodLustAbilityType = ____blood_2Dlust.BloodLustAbilityType
36
35
  local ____berserk = require("engine.object-data.entry.ability-type.berserk")
@@ -43,22 +42,11 @@ local ____permanent_2Dimmolation = require("engine.object-data.entry.ability-typ
43
42
  local PermanentImmolationAbilityType = ____permanent_2Dimmolation.PermanentImmolationAbilityType
44
43
  local ____cast_2Dability = require("engine.internal.mechanics.cast-ability")
45
44
  local castAbility = ____cast_2Dability.castAbility
46
- local createItem = CreateItem
47
- local getAbilityId = BlzGetAbilityId
48
- local getItemAbility = BlzGetItemAbility
49
- local getOwningPlayer = GetOwningPlayer
50
- local getUnitAbilityByIndex = BlzGetUnitAbilityByIndex
51
- local itemAddAbility = BlzItemAddAbility
52
- local removeItem = RemoveItem
53
45
  local setAbilityIntegerField = BlzSetAbilityIntegerField
54
46
  local setAbilityRealLevelField = BlzSetAbilityRealLevelField
55
- local setItemBooleanField = BlzSetItemBooleanField
56
47
  local setPlayerTechResearched = SetPlayerTechResearched
57
48
  local unitAddAbility = UnitAddAbility
58
- local unitAddItem = UnitAddItem
59
49
  local unitDisableAbility = BlzUnitDisableAbility
60
- local unitDropItemSlot = UnitDropItemSlot
61
- local unitInventorySize = UnitInventorySize
62
50
  local unitRemoveAbility = UnitRemoveAbility
63
51
  local compiletimeApplicableBuffTypes = {}
64
52
  ____exports.ApplicableBuffType = __TS__Class()
@@ -86,7 +74,7 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
86
74
  abilityType.buttonPositionY = -11
87
75
  abilityType.casterAttachmentPresets = {}
88
76
  abilityType.targetEffectPresets = {}
89
- abilityType.soundPresetName = ""
77
+ abilityType.casterEffectSoundPresetId = nil
90
78
  abilityType.learnLevelMinimum = 6
91
79
  abilityType.race = "other"
92
80
  abilityType.shouldCheckTechTreeDependencies = false
@@ -113,12 +101,10 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
113
101
  local applicatorAbilityTypeIdByApplicatorType = {}
114
102
  if applicableBuffType.resistanceType == 1 or applicableBuffType.resistanceType == nil then
115
103
  if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
116
- local applicatorAbilityType = prepareAbilityType(CrippleAbilityType, applicableBuffType)
117
- applicatorAbilityType.movementSpeedDecreaseFactor = 0
118
- applicatorAbilityType.attackSpeedDecreaseFactor = 0
119
- applicatorAbilityType.damageDecreaseFactor = 0
104
+ local applicatorAbilityType = prepareAbilityType(CurseAbilityType, applicableBuffType)
105
+ applicatorAbilityType.missProbability = 0
120
106
  applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
121
- applicatorAbilityTypeIdByApplicatorType[852189] = applicatorAbilityType.id
107
+ applicatorAbilityTypeIdByApplicatorType[852190] = applicatorAbilityType.id
122
108
  end
123
109
  if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
124
110
  local applicatorAbilityType = prepareAbilityType(BloodLustAbilityType, applicableBuffType)
@@ -135,6 +121,10 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
135
121
  applicatorAbilityType.damagePerSecond = 0
136
122
  applicatorAbilityType.movementSpeedDecreaseFactor = 0
137
123
  applicatorAbilityType.attackSpeedDecreaseFactor = 0
124
+ applicatorAbilityType.isDamageStacking = false
125
+ applicatorAbilityType.isMovementSpeedFactorStacking = false
126
+ applicatorAbilityType.isAttackSpeedFactorStacking = false
127
+ applicatorAbilityType.isAbleToKill = false
138
128
  applicatorAbilityType.buffTypeIds = {applicableBuffType.id, applicableBuffType.id}
139
129
  applicatorAbilityTypeIdByApplicatorType[852173] = applicatorAbilityType.id
140
130
  end
@@ -142,6 +132,7 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
142
132
  local applicatorAbilityType = prepareAbilityType(BerserkAbilityType, applicableBuffType)
143
133
  applicatorAbilityType.attackSpeedIncreaseFactor = 0
144
134
  applicatorAbilityType.movementSpeedIncreaseFactor = 0
135
+ applicatorAbilityType.receivedDamageIncreaseFactor = 0
145
136
  applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
146
137
  if applicatorAbilityType.levelCount > 1 then
147
138
  multilevelPhysicalPositiveApplicatorAbilityTypes[#multilevelPhysicalPositiveApplicatorAbilityTypes + 1] = applicatorAbilityType
@@ -204,15 +195,6 @@ local EVASION_ABILITY_TYPE_IDS = postcompile(function()
204
195
  "AIcs"
205
196
  }, fourCC))
206
197
  end)
207
- local INVENTORY_ABILITY_TYPE_IDS = postcompile(function()
208
- return toLuaSet(AbilityType:getAllIdsByBaseIds(map({
209
- "AInv",
210
- "Aihn",
211
- "Aien",
212
- "Aion",
213
- "Aiun"
214
- }, fourCC)))
215
- end)
216
198
  local SEARING_ARROWS_DUMMY_ABILITY_TYPE_ID = compiletime(function()
217
199
  local abilityType = SearingArrowsAbilityType:create()
218
200
  abilityType.isInternal = true
@@ -244,8 +226,8 @@ Unit.abilityCastingStartEvent[SEARING_ARROWS_DUMMY_ABILITY_TYPE_ID]:addListener(
244
226
  )
245
227
  ---
246
228
  -- @internal For use by internal systems only.
247
- ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, resistanceType, level, duration, spellStealPriority, learnLevelMinimum, movementSpeedIncreaseFactor)
248
- local applicatorType = polarity == 1 and (resistanceType == 1 and 852101 or 852100) or (polarity == 2 and (resistanceType == 1 and 852189 or 852173) or 0)
229
+ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, resistanceType, level, duration, spellStealPriority, learnLevelMinimum, missProbability)
230
+ local applicatorType = polarity == 1 and (resistanceType == 1 and 852101 or 852100) or (polarity == 2 and (resistanceType == 1 and 852190 or 852173) or 0)
249
231
  local ____opt_1 = applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId[applicableBuffTypeId]
250
232
  local applicatorAbilityTypeId = ____opt_1 and ____opt_1[applicatorType]
251
233
  if applicatorAbilityTypeId == nil then
@@ -267,8 +249,7 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
267
249
  applicatorAbilityTypeId,
268
250
  preparePhysicalPositiveApplicatorAbility,
269
251
  level,
270
- duration or 0,
271
- movementSpeedIncreaseFactor
252
+ duration or 0
272
253
  )
273
254
  if level ~= nil and level > 0 then
274
255
  local upgradeId = applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId]
@@ -298,6 +279,9 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
298
279
  ability:setField(ABILITY_RLF_DURATION_HERO, level, actualDuration)
299
280
  ability:setField(ABILITY_IF_PRIORITY, spellStealPriority or 0)
300
281
  ability:setField(ABILITY_IF_REQUIRED_LEVEL, learnLevelMinimum or 6)
282
+ if missProbability ~= nil and applicatorType == 852190 then
283
+ ability:setField(ABILITY_RLF_CHANCE_TO_MISS_CRS, missProbability)
284
+ end
301
285
  end,
302
286
  applicatorType,
303
287
  unit
@@ -309,16 +293,13 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
309
293
  end
310
294
  return success
311
295
  end
312
- preparePhysicalPositiveApplicatorAbility = function(ability, level, duration, movementSpeedIncreaseFactor)
296
+ preparePhysicalPositiveApplicatorAbility = function(ability, level, duration)
313
297
  if level == nil then
314
298
  setAbilityIntegerField(ability, ABILITY_IF_LEVELS, 1)
315
299
  level = 1
316
300
  end
317
301
  setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_NORMAL, level, duration)
318
302
  setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_HERO, level, duration)
319
- if movementSpeedIncreaseFactor ~= nil then
320
- setAbilityRealLevelField(ability, ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1, level, movementSpeedIncreaseFactor)
321
- end
322
303
  end
323
304
  ---
324
305
  -- @internal For use by internal systems only.
@@ -3,12 +3,16 @@ import { TupleOf } from "../../../utility/types";
3
3
  import { AttachmentPreset, AttachmentPresetInput } from "../auxiliary/attachment-preset";
4
4
  import { Race } from "../auxiliary/race";
5
5
  import { SoundPresetName } from "../auxiliary/sound-preset-name";
6
- import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
6
+ import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
7
7
  import { LightningTypeId } from "./lightning-type";
8
- export type BuffTypeId = ObjectDataEntryId & {
8
+ export type BuffTypeId = ObjectDataEntryId & number & {
9
9
  readonly __buffTypeId: unique symbol;
10
10
  };
11
+ export type StandardBuffTypeId = BuffTypeId & {
12
+ readonly __standardBuffTypeId: unique symbol;
13
+ };
11
14
  export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> extends ObjectDataEntry<Id> {
15
+ static readonly [id: StandardBuffTypeId]: ObjectDataEntryConstructor<BuffType>;
12
16
  private static readonly idGenerator;
13
17
  protected static generateId(): number;
14
18
  protected static getObjectData(map: WarMap): WarObjects;
@@ -51,13 +55,3 @@ export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> exten
51
55
  get tooltipExtendedText(): string;
52
56
  set tooltipExtendedText(tooltipText: string);
53
57
  }
54
- declare const AvatarBuffType_base: typeof BuffType;
55
- export declare class AvatarBuffType extends AvatarBuffType_base {
56
- }
57
- declare const DevotionAuraBuffType_base: typeof BuffType;
58
- export declare class DevotionAuraBuffType extends DevotionAuraBuffType_base {
59
- }
60
- declare const DivineShieldBuffType_base: typeof BuffType;
61
- export declare class DivineShieldBuffType extends DivineShieldBuffType_base {
62
- }
63
- export {};
@@ -6,6 +6,8 @@ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
6
  local ____exports = {}
7
7
  local ____arrays = require("utility.arrays")
8
8
  local array = ____arrays.array
9
+ local ____reflection = require("utility.reflection")
10
+ local implementReadonlyNumberIndexSupplier = ____reflection.implementReadonlyNumberIndexSupplier
9
11
  local ____entry = require("engine.object-data.entry")
10
12
  local ObjectDataEntry = ____entry.ObjectDataEntry
11
13
  local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
@@ -94,10 +96,10 @@ __TS__SetDescriptor(
94
96
  "lightningTypeIds",
95
97
  {
96
98
  get = function(self)
97
- return self:getObjectDataEntryIdsField("flig")
99
+ return self:getObjectDataEntryNumericIdsField("flig")
98
100
  end,
99
101
  set = function(self, lightningTypeIds)
100
- self:setObjectDataEntryIdsField("flig", lightningTypeIds)
102
+ self:setObjectDataEntryNumericIdsField("flig", lightningTypeIds)
101
103
  end
102
104
  },
103
105
  true
@@ -285,32 +287,14 @@ __TS__SetDescriptor(
285
287
  },
286
288
  true
287
289
  )
288
- local function makeBaseBuffType(id)
289
- local BaseBuffType = __TS__Class()
290
- BaseBuffType.name = "BaseBuffType"
291
- __TS__ClassExtends(BaseBuffType, ____exports.BuffType)
292
- BaseBuffType.BASE_ID = id
293
- return BaseBuffType
294
- end
295
- ____exports.AvatarBuffType = __TS__Class()
296
- local AvatarBuffType = ____exports.AvatarBuffType
297
- AvatarBuffType.name = "AvatarBuffType"
298
- __TS__ClassExtends(
299
- AvatarBuffType,
300
- makeBaseBuffType(fourCC("BHav"))
301
- )
302
- ____exports.DevotionAuraBuffType = __TS__Class()
303
- local DevotionAuraBuffType = ____exports.DevotionAuraBuffType
304
- DevotionAuraBuffType.name = "DevotionAuraBuffType"
305
- __TS__ClassExtends(
306
- DevotionAuraBuffType,
307
- makeBaseBuffType(fourCC("BHad"))
308
- )
309
- ____exports.DivineShieldBuffType = __TS__Class()
310
- local DivineShieldBuffType = ____exports.DivineShieldBuffType
311
- DivineShieldBuffType.name = "DivineShieldBuffType"
312
- __TS__ClassExtends(
313
- DivineShieldBuffType,
314
- makeBaseBuffType(fourCC("BHds"))
290
+ implementReadonlyNumberIndexSupplier(
291
+ ____exports.BuffType,
292
+ function(id)
293
+ local ____class_0 = __TS__Class()
294
+ ____class_0.name = ____class_0.name
295
+ __TS__ClassExtends(____class_0, ____exports.BuffType)
296
+ ____class_0.BASE_ID = id
297
+ return ____class_0
298
+ end
315
299
  )
316
300
  return ____exports
@@ -2,7 +2,7 @@
2
2
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
3
3
  import { CombatClassifications } from "../auxiliary/combat-classification";
4
4
  import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
5
- export type DestructibleTypeId = ObjectDataEntryId & {
5
+ export type DestructibleTypeId = ObjectDataEntryId & number & {
6
6
  readonly __destructibleTypeId: unique symbol;
7
7
  };
8
8
  export declare abstract class DestructibleType extends ObjectDataEntry<DestructibleTypeId> {
@@ -2,7 +2,7 @@
2
2
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
3
3
  import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
4
4
  import type { AbilityTypeId } from "./ability-type";
5
- export type ItemTypeId = ObjectDataEntryId & {
5
+ export type ItemTypeId = ObjectDataEntryId & number & {
6
6
  readonly __itemTypeId: unique symbol;
7
7
  };
8
8
  export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
@@ -45,6 +45,8 @@ export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
45
45
  set tooltipText(tooltipText: string);
46
46
  get tooltipExtendedText(): string;
47
47
  set tooltipExtendedText(tooltipText: string);
48
+ get cooldownGroupId(): number;
49
+ set cooldownGroupId(cooldownGroupId: number);
48
50
  get goldCost(): number;
49
51
  set goldCost(goldCost: number);
50
52
  get lumberCost(): number;
@@ -27,10 +27,10 @@ __TS__SetDescriptor(
27
27
  "abilityTypeIds",
28
28
  {
29
29
  get = function(self)
30
- return self:getObjectDataEntryIdsField("iabi")
30
+ return self:getObjectDataEntryNumericIdsField("iabi")
31
31
  end,
32
32
  set = function(self, abilityTypeIds)
33
- self:setObjectDataEntryIdsField("iabi", abilityTypeIds)
33
+ self:setObjectDataEntryNumericIdsField("iabi", abilityTypeIds)
34
34
  end
35
35
  },
36
36
  true
@@ -256,6 +256,19 @@ __TS__SetDescriptor(
256
256
  },
257
257
  true
258
258
  )
259
+ __TS__SetDescriptor(
260
+ ItemType.prototype,
261
+ "cooldownGroupId",
262
+ {
263
+ get = function(self)
264
+ return self:getObjectDataEntryNumericIdField("icid")
265
+ end,
266
+ set = function(self, cooldownGroupId)
267
+ self:setObjectDataEntryNumericIdField("icid", cooldownGroupId)
268
+ end
269
+ },
270
+ true
271
+ )
259
272
  __TS__SetDescriptor(
260
273
  ItemType.prototype,
261
274
  "goldCost",
@@ -1,7 +1,7 @@
1
1
  /** @noSelfInFile */
2
2
  import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
3
3
  import { Color } from "../../../core/types/color";
4
- export type LightningTypeId = ObjectDataEntryId & {
4
+ export type LightningTypeId = ObjectDataEntryId & number & {
5
5
  readonly __lightningTypeId: unique symbol;
6
6
  };
7
7
  export type StandardLightningTypeId = LightningTypeId & {
@@ -0,0 +1,33 @@
1
+ /** @noSelfInFile */
2
+ import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
3
+ import { SoundEax } from "../auxiliary/sound-eax";
4
+ export type SoundPresetId = ObjectDataEntryId & string & {
5
+ readonly __soundPresetId: unique symbol;
6
+ };
7
+ export type StandardSoundPresetId = SoundPresetId & {
8
+ readonly __standardSoundPresetId: unique symbol;
9
+ };
10
+ export declare class SoundPreset extends ObjectDataEntry<SoundPresetId> {
11
+ static readonly BASE_ID: SoundPresetId;
12
+ private static nextId;
13
+ protected static generateId(): string;
14
+ protected static getObjectData(map: WarMap): WarObjects;
15
+ get filePaths(): string[];
16
+ set filePaths(filePaths: string[]);
17
+ get volume(): number;
18
+ set volume(volume: number);
19
+ get pitch(): number;
20
+ set pitch(pitch: number);
21
+ get priority(): number;
22
+ set priority(priority: number);
23
+ get channel(): number;
24
+ set channel(channel: number);
25
+ get minimumDistance(): number;
26
+ set minimumDistance(minimumDistance: number);
27
+ get maximumDistance(): number;
28
+ set maximumDistance(maximumDistance: number);
29
+ get distanceCutoff(): number;
30
+ set distanceCutoff(distanceCutoff: number);
31
+ get eax(): SoundEax;
32
+ set eax(eax: SoundEax);
33
+ }