warscript 0.0.1-dev.f5421e8 → 0.0.1-dev.f70428f

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (122) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/core/types/frame.lua +24 -21
  4. package/core/types/player.d.ts +15 -0
  5. package/core/types/player.lua +56 -14
  6. package/core/types/playerCamera.d.ts +2 -0
  7. package/core/types/playerCamera.lua +123 -5
  8. package/core/types/sound.lua +5 -0
  9. package/core/types/tileCell.d.ts +11 -1
  10. package/core/types/tileCell.lua +97 -0
  11. package/core/types/timer.d.ts +3 -1
  12. package/core/types/timer.lua +27 -2
  13. package/decl/native.d.ts +846 -790
  14. package/engine/behavior.d.ts +12 -1
  15. package/engine/behavior.lua +172 -70
  16. package/engine/behaviour/ability/apply-buff.lua +1 -1
  17. package/engine/behaviour/ability/damage.d.ts +6 -3
  18. package/engine/behaviour/ability/damage.lua +24 -36
  19. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  20. package/engine/behaviour/ability/emulate-impact.lua +18 -3
  21. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  22. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  23. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  24. package/engine/behaviour/ability/restore-mana.lua +6 -6
  25. package/engine/behaviour/ability.lua +8 -17
  26. package/engine/behaviour/unit/stun-immunity.d.ts +11 -5
  27. package/engine/behaviour/unit/stun-immunity.lua +53 -28
  28. package/engine/behaviour/unit.d.ts +34 -2
  29. package/engine/behaviour/unit.lua +192 -6
  30. package/engine/buff.d.ts +12 -5
  31. package/engine/buff.lua +125 -87
  32. package/engine/internal/ability.d.ts +7 -1
  33. package/engine/internal/ability.lua +49 -9
  34. package/engine/internal/item/ability.lua +63 -11
  35. package/engine/internal/item+owner.lua +12 -6
  36. package/engine/internal/item.d.ts +18 -17
  37. package/engine/internal/item.lua +135 -49
  38. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  39. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  40. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  41. package/engine/internal/misc/frame-coordinates.lua +21 -0
  42. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  43. package/engine/internal/misc/get-terrain-z.lua +11 -0
  44. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  45. package/engine/internal/misc/player-local-handle.lua +5 -0
  46. package/engine/internal/unit/ability.d.ts +35 -0
  47. package/engine/internal/unit/ability.lua +98 -9
  48. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  49. package/engine/internal/unit/allowed-targets.lua +9 -1
  50. package/engine/internal/unit/fly-height.d.ts +7 -0
  51. package/engine/internal/unit/fly-height.lua +20 -0
  52. package/engine/internal/unit/main-selected.lua +12 -27
  53. package/engine/internal/unit/order.d.ts +20 -0
  54. package/engine/internal/unit/order.lua +136 -0
  55. package/engine/internal/unit/scale.d.ts +7 -0
  56. package/engine/internal/unit/scale.lua +20 -0
  57. package/engine/internal/unit+ability.lua +10 -1
  58. package/engine/internal/unit+damage.d.ts +2 -11
  59. package/engine/internal/unit+damage.lua +10 -14
  60. package/engine/internal/unit+spellSteal.lua +1 -2
  61. package/engine/internal/unit-missile-launch.lua +45 -14
  62. package/engine/internal/unit.d.ts +39 -19
  63. package/engine/internal/unit.lua +329 -169
  64. package/engine/local-client.d.ts +2 -0
  65. package/engine/local-client.lua +30 -0
  66. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  67. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  68. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  69. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  70. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  71. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  72. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  73. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  74. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  75. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  76. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  77. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  78. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  79. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  80. package/engine/object-data/entry/ability-type.lua +11 -3
  81. package/engine/object-data/entry/buff-type/applicable.lua +5 -0
  82. package/engine/object-data/entry/buff-type.d.ts +5 -11
  83. package/engine/object-data/entry/buff-type.lua +11 -27
  84. package/engine/object-data/entry/unit-type.d.ts +13 -4
  85. package/engine/object-data/entry/unit-type.lua +153 -85
  86. package/engine/object-field/ability.d.ts +4 -4
  87. package/engine/object-field/ability.lua +7 -6
  88. package/engine/object-field/unit.d.ts +69 -3
  89. package/engine/object-field/unit.lua +264 -7
  90. package/engine/object-field.d.ts +23 -6
  91. package/engine/object-field.lua +309 -126
  92. package/engine/random.d.ts +9 -0
  93. package/engine/random.lua +13 -0
  94. package/engine/standard/entries/buff-type.d.ts +3 -0
  95. package/engine/standard/entries/buff-type.lua +3 -0
  96. package/engine/standard/fields/unit.d.ts +6 -0
  97. package/engine/standard/fields/unit.lua +11 -0
  98. package/engine/synchronization.d.ts +11 -0
  99. package/engine/synchronization.lua +77 -0
  100. package/engine/text-tag.d.ts +36 -2
  101. package/engine/text-tag.lua +250 -10
  102. package/engine/unit.d.ts +3 -0
  103. package/engine/unit.lua +3 -0
  104. package/net/socket.lua +1 -1
  105. package/objutil/buff.lua +2 -3
  106. package/package.json +2 -2
  107. package/patch-lualib.lua +1 -1
  108. package/utility/arrays.d.ts +2 -0
  109. package/utility/arrays.lua +11 -0
  110. package/utility/callback-array.d.ts +17 -0
  111. package/utility/callback-array.lua +61 -0
  112. package/utility/functions.d.ts +8 -0
  113. package/utility/functions.lua +13 -0
  114. package/utility/linked-set.d.ts +2 -0
  115. package/utility/linked-set.lua +22 -1
  116. package/utility/lua-maps.d.ts +15 -2
  117. package/utility/lua-maps.lua +53 -2
  118. package/utility/lua-sets.d.ts +2 -0
  119. package/utility/lua-sets.lua +7 -0
  120. package/utility/types.d.ts +3 -0
  121. package/core/types/order.d.ts +0 -25
  122. package/core/types/order.lua +0 -55
@@ -1,5 +1,11 @@
1
1
  /** @noSelfInFile */
2
2
  import { AbstractDestroyable, Destructor } from "../destroyable";
3
+ import { Event } from "../event";
4
+ export declare const enum BehaviorPriority {
5
+ HIGH = 0,
6
+ MEDIUM = 1,
7
+ LOW = 2
8
+ }
3
9
  export type BehaviorConstructor<T extends Behavior<AnyNotNil>, Parameters extends any[] = any[]> = OmitConstructor<typeof Behavior<any>> & (abstract new (...parameters: Parameters) => T);
4
10
  declare const enum BehaviorPropertyKey {
5
11
  PREVIOUS_BEHAVIOR = 0,
@@ -8,11 +14,14 @@ declare const enum BehaviorPropertyKey {
8
14
  }
9
15
  export declare abstract class Behavior<T extends AnyNotNil, PeriodicActionParameters extends any[] = any[]> extends AbstractDestroyable {
10
16
  protected readonly object: T;
17
+ readonly priority: BehaviorPriority;
11
18
  private [BehaviorPropertyKey.PREVIOUS_BEHAVIOR]?;
12
19
  private [BehaviorPropertyKey.NEXT_BEHAVIOR]?;
13
20
  private [BehaviorPropertyKey.TIMER]?;
14
- protected constructor(object: T);
21
+ protected constructor(object: T, priority?: BehaviorPriority);
15
22
  protected onDestroy(): Destructor;
23
+ protected registerEvent<K extends string, Args extends any[]>(this: Behavior<any, PeriodicActionParameters> & Record<K, (this: this, ...args: Args) => unknown>, event: Event<[...Args]>, listener: K): void;
24
+ protected deregisterEvent(event: Event<any>): boolean;
16
25
  protected onPeriod(...parameters: PeriodicActionParameters): void;
17
26
  protected startPeriodicAction(interval: number, ...parameters: PeriodicActionParameters): void;
18
27
  protected stopPeriodicAction(): void;
@@ -24,5 +33,7 @@ export declare abstract class Behavior<T extends AnyNotNil, PeriodicActionParame
24
33
  static forFirst<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], K extends KeysOfType<T, (this: T, ...args: any) => any>>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, count: number, key: K, ...parameters: T[K] extends (this: T, ...args: any) => any ? Parameters<T[K]> : never): number;
25
34
  static forAll<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], ConsumerParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, consumer: (this: void, behavior: T, ...parameters: ConsumerParameters) => unknown, ...parameters: ConsumerParameters): number;
26
35
  static forAll<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], K extends KeysOfType<T, (this: T, ...args: any) => any>>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, key: K, ...parameters: T[K] extends (this: T, ...args: any) => any ? Parameters<T[K]> : never): number;
36
+ static reduce<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], ConsumerParameters extends any[], Accumulator, R>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, operation: (this: void, accumulator: Accumulator, value: R) => Accumulator, initial: Accumulator, consumer: (this: void, behavior: T, ...parameters: ConsumerParameters) => R, ...parameters: ConsumerParameters): Accumulator;
37
+ static reduce<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], Accumulator, R, K extends KeysOfType<T, (this: T, ...args: any) => R>>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, operation: (this: void, accumulator: Accumulator, value: R) => Accumulator, initial: Accumulator, key: K, ...parameters: T[K] extends (this: T, ...args: any) => R ? Parameters<T[K]> : never): Accumulator;
27
38
  }
28
39
  export {};
@@ -1,28 +1,80 @@
1
1
  local ____lualib = require("lualib_bundle")
2
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
2
3
  local __TS__Class = ____lualib.__TS__Class
3
4
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
- local __TS__InstanceOf = ____lualib.__TS__InstanceOf
5
+ local __TS__New = ____lualib.__TS__New
5
6
  local ____exports = {}
6
7
  local ____destroyable = require("destroyable")
7
8
  local AbstractDestroyable = ____destroyable.AbstractDestroyable
8
9
  local ____timer = require("core.types.timer")
9
10
  local Timer = ____timer.Timer
11
+ local ____functions = require("utility.functions")
12
+ local increment = ____functions.increment
13
+ local ____linked_2Dset = require("utility.linked-set")
14
+ local LinkedSet = ____linked_2Dset.LinkedSet
15
+ local ____lua_2Dmaps = require("utility.lua-maps")
16
+ local getOrPut = ____lua_2Dmaps.getOrPut
17
+ local mutableLuaMap = ____lua_2Dmaps.mutableLuaMap
18
+ local ____lua_2Dsets = require("utility.lua-sets")
19
+ local mutableLuaSet = ____lua_2Dsets.mutableLuaSet
10
20
  local safeCall = warpack.safeCall
11
- local firstBehaviorByObject = {}
12
- local lastBehaviorByObject = {}
21
+ local firstBehaviorByObjectByPriority = {[0] = {}, [2] = {}, [1] = {}}
22
+ local lastBehaviorByObjectByPriority = {[0] = {}, [2] = {}, [1] = {}}
13
23
  local function invokeBehaviorOnPeriod(behavior, ...)
14
24
  behavior.onPeriod(behavior, ...)
15
25
  end
26
+ local function reduceBehaviors(behaviorConstructor, object, operation, initial, consumerOrKey, ...)
27
+ local accumulator = initial
28
+ for priority = 0, 2 do
29
+ local behavior = firstBehaviorByObjectByPriority[priority][object]
30
+ if behavior ~= nil then
31
+ if type(consumerOrKey) == "function" then
32
+ repeat
33
+ do
34
+ if __TS__InstanceOf(behavior, behaviorConstructor) then
35
+ local isSuccessful, result = safeCall(consumerOrKey, behavior, ...)
36
+ if isSuccessful then
37
+ accumulator = operation(accumulator, result)
38
+ end
39
+ end
40
+ behavior = behavior[1]
41
+ end
42
+ until not (behavior ~= nil)
43
+ else
44
+ repeat
45
+ do
46
+ if __TS__InstanceOf(behavior, behaviorConstructor) then
47
+ local isSuccessful, result = safeCall(behavior[consumerOrKey], behavior, ...)
48
+ if isSuccessful then
49
+ accumulator = operation(accumulator, result)
50
+ end
51
+ end
52
+ behavior = behavior[1]
53
+ end
54
+ until not (behavior ~= nil)
55
+ end
56
+ end
57
+ end
58
+ return accumulator
59
+ end
60
+ local behaviorsByEvent = {}
61
+ local listenerByBehaviorByEvent = {}
62
+ local eventsByBehavior = {}
16
63
  ____exports.Behavior = __TS__Class()
17
64
  local Behavior = ____exports.Behavior
18
65
  Behavior.name = "Behavior"
19
66
  __TS__ClassExtends(Behavior, AbstractDestroyable)
20
- function Behavior.prototype.____constructor(self, object)
67
+ function Behavior.prototype.____constructor(self, object, priority)
68
+ if priority == nil then
69
+ priority = 1
70
+ end
21
71
  AbstractDestroyable.prototype.____constructor(self)
22
72
  self.object = object
73
+ self.priority = priority
74
+ local lastBehaviorByObject = lastBehaviorByObjectByPriority[priority]
23
75
  local lastBehavior = lastBehaviorByObject[object]
24
76
  if lastBehavior == nil then
25
- firstBehaviorByObject[object] = self
77
+ firstBehaviorByObjectByPriority[priority][object] = self
26
78
  lastBehaviorByObject[object] = self
27
79
  else
28
80
  self[0] = lastBehavior
@@ -35,20 +87,62 @@ function Behavior.prototype.onDestroy(self)
35
87
  if ____opt_0 ~= nil then
36
88
  ____opt_0:destroy()
37
89
  end
90
+ local events = eventsByBehavior[self]
91
+ if events ~= nil then
92
+ for event in pairs(events) do
93
+ local ____opt_2 = behaviorsByEvent[event]
94
+ if ____opt_2 ~= nil then
95
+ ____opt_2:remove(self)
96
+ end
97
+ local ____opt_4 = listenerByBehaviorByEvent[event]
98
+ if ____opt_4 ~= nil then
99
+ ____opt_4[self] = nil
100
+ end
101
+ end
102
+ eventsByBehavior[self] = nil
103
+ end
38
104
  local previousBehavior = self[0]
39
105
  local nextBehavior = self[1]
40
106
  if previousBehavior ~= nil then
41
107
  previousBehavior[1] = nextBehavior
42
108
  else
43
- firstBehaviorByObject[self.object] = nextBehavior
109
+ firstBehaviorByObjectByPriority[self.priority][self.object] = nextBehavior
44
110
  end
45
111
  if nextBehavior ~= nil then
46
112
  nextBehavior[0] = previousBehavior
47
113
  else
48
- lastBehaviorByObject[self.object] = previousBehavior
114
+ lastBehaviorByObjectByPriority[self.priority][self.object] = previousBehavior
49
115
  end
50
116
  return AbstractDestroyable.prototype.onDestroy(self)
51
117
  end
118
+ function Behavior.prototype.registerEvent(self, event, listener)
119
+ local listenerByBehavior = getOrPut(listenerByBehaviorByEvent, event, mutableLuaMap)
120
+ listenerByBehavior[self] = listener
121
+ getOrPut(eventsByBehavior, self, mutableLuaSet)[event] = true
122
+ local behaviors = behaviorsByEvent[event]
123
+ if behaviors == nil then
124
+ event:addListener(function(...)
125
+ local behaviors = behaviorsByEvent[event]
126
+ if behaviors ~= nil then
127
+ for behavior in pairs(behaviors) do
128
+ safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
129
+ end
130
+ end
131
+ end)
132
+ behaviors = __TS__New(LinkedSet)
133
+ behaviorsByEvent[event] = behaviors
134
+ end
135
+ behaviors:add(self)
136
+ end
137
+ function Behavior.prototype.deregisterEvent(self, event)
138
+ local behaviors = behaviorsByEvent[event]
139
+ if behaviors ~= nil and behaviors:remove(self) then
140
+ eventsByBehavior[self][event] = nil
141
+ listenerByBehaviorByEvent[event][self] = nil
142
+ return true
143
+ end
144
+ return false
145
+ end
52
146
  function Behavior.prototype.onPeriod(self, ...)
53
147
  end
54
148
  function Behavior.prototype.startPeriodicAction(self, interval, ...)
@@ -74,108 +168,116 @@ function Behavior.prototype.stopPeriodicAction(self)
74
168
  end
75
169
  function Behavior.count(self, object, limit)
76
170
  local behaviorsCount = 0
77
- local behavior = firstBehaviorByObject[object]
78
- while behavior ~= nil and (limit == nil or behaviorsCount < limit) do
79
- if __TS__InstanceOf(behavior, self) then
80
- behaviorsCount = behaviorsCount + 1
171
+ for priority = 0, 2 do
172
+ local behavior = firstBehaviorByObjectByPriority[priority][object]
173
+ while behavior ~= nil and (limit == nil or behaviorsCount < limit) do
174
+ if __TS__InstanceOf(behavior, self) then
175
+ behaviorsCount = behaviorsCount + 1
176
+ end
177
+ behavior = behavior[1]
81
178
  end
82
- behavior = behavior[1]
83
179
  end
84
180
  return behaviorsCount
85
181
  end
86
182
  function Behavior.getFirst(self, object, countOrPredicate, ...)
87
- local behavior = firstBehaviorByObject[object]
88
183
  if type(countOrPredicate) ~= "number" then
89
- while behavior ~= nil do
90
- if __TS__InstanceOf(behavior, self) and (countOrPredicate == nil or countOrPredicate(behavior, ...)) then
91
- return behavior
184
+ for priority = 0, 2 do
185
+ local behavior = firstBehaviorByObjectByPriority[priority][object]
186
+ while behavior ~= nil do
187
+ if __TS__InstanceOf(behavior, self) and (countOrPredicate == nil or countOrPredicate(behavior, ...)) then
188
+ return behavior
189
+ end
190
+ behavior = behavior[1]
92
191
  end
93
- behavior = behavior[1]
94
192
  end
95
193
  return nil
96
194
  end
97
195
  local behaviors = {}
98
196
  local behaviorsCount = 0
99
- while behavior ~= nil and behaviorsCount < countOrPredicate do
100
- if __TS__InstanceOf(behavior, self) then
101
- behaviorsCount = behaviorsCount + 1
102
- behaviors[behaviorsCount] = behavior
197
+ for priority = 0, 2 do
198
+ local behavior = firstBehaviorByObjectByPriority[priority][object]
199
+ while behavior ~= nil and behaviorsCount < countOrPredicate do
200
+ if __TS__InstanceOf(behavior, self) then
201
+ behaviorsCount = behaviorsCount + 1
202
+ behaviors[behaviorsCount] = behavior
203
+ end
204
+ behavior = behavior[1]
103
205
  end
104
- behavior = behavior[1]
105
206
  end
106
207
  return behaviors
107
208
  end
108
209
  function Behavior.getLast(self, object)
109
- local behavior = lastBehaviorByObject[object]
110
- while behavior ~= nil do
111
- if __TS__InstanceOf(behavior, self) then
112
- return behavior
210
+ for priority = 2, 0, -1 do
211
+ local behavior = lastBehaviorByObjectByPriority[priority][object]
212
+ while behavior ~= nil do
213
+ if __TS__InstanceOf(behavior, self) then
214
+ return behavior
215
+ end
216
+ behavior = behavior[0]
113
217
  end
114
- behavior = behavior[0]
115
218
  end
116
219
  return nil
117
220
  end
118
221
  function Behavior.getAll(self, object, predicate, ...)
119
222
  local behaviors = {}
120
223
  local behaviorsCount = 0
121
- local behavior = firstBehaviorByObject[object]
122
- while behavior ~= nil do
123
- if __TS__InstanceOf(behavior, self) and (predicate == nil or predicate(behavior, ...)) then
124
- behaviorsCount = behaviorsCount + 1
125
- behaviors[behaviorsCount] = behavior
224
+ for priority = 0, 2 do
225
+ local behavior = firstBehaviorByObjectByPriority[priority][object]
226
+ while behavior ~= nil do
227
+ if __TS__InstanceOf(behavior, self) and (predicate == nil or predicate(behavior, ...)) then
228
+ behaviorsCount = behaviorsCount + 1
229
+ behaviors[behaviorsCount] = behavior
230
+ end
231
+ behavior = behavior[1]
126
232
  end
127
- behavior = behavior[1]
128
233
  end
129
234
  return behaviors
130
235
  end
131
236
  function Behavior.forFirst(self, object, count, consumerOrKey, ...)
132
237
  local behaviorsCount = 0
133
- local behavior = firstBehaviorByObject[object]
134
238
  if type(consumerOrKey) == "function" then
135
- while behavior ~= nil and behaviorsCount < count do
136
- if __TS__InstanceOf(behavior, self) then
137
- safeCall(consumerOrKey, behavior, ...)
138
- behaviorsCount = behaviorsCount + 1
239
+ for priority = 0, 2 do
240
+ local behavior = firstBehaviorByObjectByPriority[priority][object]
241
+ while behavior ~= nil and behaviorsCount < count do
242
+ if __TS__InstanceOf(behavior, self) then
243
+ safeCall(consumerOrKey, behavior, ...)
244
+ behaviorsCount = behaviorsCount + 1
245
+ end
246
+ behavior = behavior[1]
139
247
  end
140
- behavior = behavior[1]
141
248
  end
142
249
  else
143
- while behavior ~= nil and behaviorsCount < count do
144
- if __TS__InstanceOf(behavior, self) then
145
- safeCall(behavior[consumerOrKey], behavior, ...)
146
- behaviorsCount = behaviorsCount + 1
250
+ for priority = 0, 2 do
251
+ local behavior = firstBehaviorByObjectByPriority[priority][object]
252
+ while behavior ~= nil and behaviorsCount < count do
253
+ if __TS__InstanceOf(behavior, self) then
254
+ safeCall(behavior[consumerOrKey], behavior, ...)
255
+ behaviorsCount = behaviorsCount + 1
256
+ end
257
+ behavior = behavior[1]
147
258
  end
148
- behavior = behavior[1]
149
259
  end
150
260
  end
151
261
  return behaviorsCount
152
262
  end
153
263
  function Behavior.forAll(self, object, consumerOrKey, ...)
154
- local behaviorsCount = 0
155
- local behavior = firstBehaviorByObject[object]
156
- if behavior ~= nil then
157
- if type(consumerOrKey) == "function" then
158
- repeat
159
- do
160
- if __TS__InstanceOf(behavior, self) then
161
- safeCall(consumerOrKey, behavior, ...)
162
- behaviorsCount = behaviorsCount + 1
163
- end
164
- behavior = behavior[1]
165
- end
166
- until not (behavior ~= nil)
167
- else
168
- repeat
169
- do
170
- if __TS__InstanceOf(behavior, self) then
171
- safeCall(behavior[consumerOrKey], behavior, ...)
172
- behaviorsCount = behaviorsCount + 1
173
- end
174
- behavior = behavior[1]
175
- end
176
- until not (behavior ~= nil)
177
- end
178
- end
179
- return behaviorsCount
264
+ return reduceBehaviors(
265
+ self,
266
+ object,
267
+ increment,
268
+ 0,
269
+ consumerOrKey,
270
+ ...
271
+ )
272
+ end
273
+ function Behavior.reduce(self, object, operation, initial, consumerOrKey, ...)
274
+ return reduceBehaviors(
275
+ self,
276
+ object,
277
+ operation,
278
+ initial,
279
+ consumerOrKey,
280
+ ...
281
+ )
180
282
  end
181
283
  return ____exports
@@ -148,7 +148,7 @@ function ApplyBuffChannelingTargetAbilityBehavior.prototype.onStop(self)
148
148
  self.buff = nil
149
149
  end
150
150
  end
151
- Buff.destroyEvent:addListener(function(buff)
151
+ Buff.beingDestroyedEvent:addListener(function(buff)
152
152
  local behavior = behaviorByBuff[buff]
153
153
  if behavior ~= nil then
154
154
  behaviorByBuff[buff] = nil
@@ -4,26 +4,29 @@ import { Ability } from "../../internal/ability";
4
4
  import { Unit } from "../../internal/unit";
5
5
  import { AbilityDependentValue } from "../../object-field/ability";
6
6
  import { Widget } from "../../../core/types/widget";
7
- import { AttackType, DamageType, WeaponType } from "../../internal/unit+damage";
7
+ import { DamageType, WeaponType } from "../../internal/unit+damage";
8
8
  import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
9
+ import { AttackType } from "../../object-data/auxiliary/attack-type";
9
10
  export type DamageAbilityBehaviorParameters = {
10
11
  damagePerStrength?: AbilityDependentValue<number>;
11
12
  damagePerAgility?: AbilityDependentValue<number>;
12
13
  damagePerIntelligence?: AbilityDependentValue<number>;
13
- attackType?: AttackType;
14
+ attackType?: AbilityDependentValue<AttackType>;
14
15
  damageType?: DamageType;
15
16
  weaponType?: WeaponType;
17
+ metadata?: AbilityDependentValue<string | number | boolean>;
16
18
  };
17
19
  export type DamageAreaAbilityBehaviorParameters = DamageAbilityBehaviorParameters & {
18
20
  maximumDamage?: AbilityDependentValue<number>;
19
21
  areaOfEffect?: AbilityDependentValue<number>;
20
22
  allowedTargetCombatClassifications?: AbilityDependentValue<CombatClassifications>;
21
23
  };
22
- declare abstract class DamageAbilityBehavior<T extends DamageAbilityBehaviorParameters = DamageAbilityBehaviorParameters> extends AbilityBehavior {
24
+ export declare abstract class DamageAbilityBehavior<T extends DamageAbilityBehaviorParameters = DamageAbilityBehaviorParameters> extends AbilityBehavior {
23
25
  protected readonly damage: AbilityDependentValue<number>;
24
26
  protected readonly parameters?: T | undefined;
25
27
  protected constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: T | undefined);
26
28
  protected calculateDamage(caster: Unit): number;
29
+ protected damageTarget(caster: Unit, target: Widget, damage?: number): void;
27
30
  }
28
31
  export declare class DamageSelfAbilityBehavior extends DamageAbilityBehavior {
29
32
  constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAbilityBehaviorParameters);
@@ -9,7 +9,8 @@ local Unit = ____unit.Unit
9
9
  local ____ability = require("engine.standard.fields.ability")
10
10
  local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
11
11
  local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
12
- local DamageAbilityBehavior = __TS__Class()
12
+ ____exports.DamageAbilityBehavior = __TS__Class()
13
+ local DamageAbilityBehavior = ____exports.DamageAbilityBehavior
13
14
  DamageAbilityBehavior.name = "DamageAbilityBehavior"
14
15
  __TS__ClassExtends(DamageAbilityBehavior, AbilityBehavior)
15
16
  function DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
@@ -34,49 +35,44 @@ function DamageAbilityBehavior.prototype.calculateDamage(self, caster)
34
35
  end
35
36
  return damage
36
37
  end
37
- ____exports.DamageSelfAbilityBehavior = __TS__Class()
38
- local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
39
- DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
40
- __TS__ClassExtends(DamageSelfAbilityBehavior, DamageAbilityBehavior)
41
- function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
42
- DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
43
- end
44
- function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
38
+ function DamageAbilityBehavior.prototype.damageTarget(self, caster, target, damage)
45
39
  local parameters = self.parameters
46
40
  caster:damageTarget(
47
- caster,
48
- self:calculateDamage(caster),
41
+ target,
42
+ damage or self:calculateDamage(caster),
49
43
  nil,
50
44
  nil,
51
- parameters and parameters.attackType,
45
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.attackType),
52
46
  parameters and parameters.damageType,
53
- parameters and parameters.weaponType
47
+ parameters and parameters.weaponType,
48
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.metadata)
54
49
  )
55
50
  end
51
+ ____exports.DamageSelfAbilityBehavior = __TS__Class()
52
+ local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
53
+ DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
54
+ __TS__ClassExtends(DamageSelfAbilityBehavior, ____exports.DamageAbilityBehavior)
55
+ function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
56
+ DamageSelfAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
57
+ end
58
+ function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
59
+ self:damageTarget(caster, caster)
60
+ end
56
61
  ____exports.DamageTargetAbilityBehavior = __TS__Class()
57
62
  local DamageTargetAbilityBehavior = ____exports.DamageTargetAbilityBehavior
58
63
  DamageTargetAbilityBehavior.name = "DamageTargetAbilityBehavior"
59
- __TS__ClassExtends(DamageTargetAbilityBehavior, DamageAbilityBehavior)
64
+ __TS__ClassExtends(DamageTargetAbilityBehavior, ____exports.DamageAbilityBehavior)
60
65
  function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
61
- DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
66
+ DamageTargetAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
62
67
  end
63
68
  function DamageTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
64
- local parameters = self.parameters
65
- caster:damageTarget(
66
- target,
67
- self:calculateDamage(caster),
68
- nil,
69
- nil,
70
- parameters and parameters.attackType,
71
- parameters and parameters.damageType,
72
- parameters and parameters.weaponType
73
- )
69
+ self:damageTarget(caster, target)
74
70
  end
75
71
  local DamageAreaAbilityBehavior = __TS__Class()
76
72
  DamageAreaAbilityBehavior.name = "DamageAreaAbilityBehavior"
77
- __TS__ClassExtends(DamageAreaAbilityBehavior, DamageAbilityBehavior)
73
+ __TS__ClassExtends(DamageAreaAbilityBehavior, ____exports.DamageAbilityBehavior)
78
74
  function DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
79
- DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
75
+ DamageAreaAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
80
76
  end
81
77
  function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
82
78
  local parameters = self.parameters
@@ -93,15 +89,7 @@ function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
93
89
  damage = maximumDamage / #targets
94
90
  end
95
91
  for ____, target in ipairs(targets) do
96
- caster:damageTarget(
97
- target,
98
- damage,
99
- nil,
100
- nil,
101
- parameters and parameters.attackType,
102
- parameters and parameters.damageType,
103
- parameters and parameters.weaponType
104
- )
92
+ self:damageTarget(caster, target, damage)
105
93
  end
106
94
  end
107
95
  ____exports.DamageSelfAreaAbilityBehavior = __TS__Class()
@@ -2,5 +2,5 @@
2
2
  import { AbilityBehavior } from "../ability";
3
3
  import { Unit } from "../../internal/unit";
4
4
  export declare abstract class EmulateImpactAbilityBehavior extends AbilityBehavior {
5
- protected emulateImpact(caster: Unit): void;
5
+ protected emulateImpact(caster: Unit): boolean;
6
6
  }
@@ -1,15 +1,25 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
4
5
  local ____exports = {}
5
6
  local ____ability = require("engine.behaviour.ability")
6
7
  local AbilityBehavior = ____ability.AbilityBehavior
8
+ local ____unit = require("engine.internal.unit")
9
+ local Unit = ____unit.Unit
7
10
  local ____ability = require("engine.standard.fields.ability")
8
11
  local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
9
12
  local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
10
13
  local ____math = require("math")
11
14
  local max = ____math.max
12
15
  local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
16
+ local ____sound = require("core.types.sound")
17
+ local Sound3D = ____sound.Sound3D
18
+ local SoundSettings = ____sound.SoundSettings
19
+ local ____ability = require("engine.internal.ability")
20
+ local UnitAbility = ____ability.UnitAbility
21
+ local ____event = require("event")
22
+ local Event = ____event.Event
13
23
  ____exports.EmulateImpactAbilityBehavior = __TS__Class()
14
24
  local EmulateImpactAbilityBehavior = ____exports.EmulateImpactAbilityBehavior
15
25
  EmulateImpactAbilityBehavior.name = "EmulateImpactAbilityBehavior"
@@ -17,12 +27,17 @@ __TS__ClassExtends(EmulateImpactAbilityBehavior, AbilityBehavior)
17
27
  function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
18
28
  local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
19
29
  local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
20
- if self.ability.cooldownRemaining ~= 0 or caster.mana < manaCost then
21
- return
30
+ if self.ability.cooldownRemaining ~= 0 or caster.mana < manaCost or __TS__InstanceOf(self.ability, UnitAbility) and self.ability.isDisabled then
31
+ return false
22
32
  end
23
33
  caster.mana = caster.mana - manaCost
24
34
  self.ability.cooldownRemaining = max(cooldown, MINIMUM_POSITIVE_NORMALIZED_FLOAT)
25
35
  self:flashCasterEffect(caster)
26
- AbilityBehavior:forAll(self.ability, "onImpact", caster)
36
+ local soundPresetId = self.ability:getField(ABILITY_SF_EFFECT_SOUND)
37
+ if soundPresetId ~= "" then
38
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
39
+ end
40
+ Event.invoke(Unit.abilityImpactEvent, caster, self.ability)
41
+ return true
27
42
  end
28
43
  return ____exports
@@ -14,3 +14,12 @@ export declare class RemoveBuffsSelfAbilityBehavior extends AbilityBehavior {
14
14
  constructor(ability: Ability, polarity?: AbilityDependentValue<BuffPolarity> | undefined, resistanceType?: AbilityDependentValue<BuffResistanceType> | undefined, includeExpirationTimers?: AbilityDependentValue<boolean> | undefined, includeAuras?: AbilityDependentValue<boolean> | undefined, autoDispel?: AbilityDependentValue<boolean> | undefined);
15
15
  onImpact(caster: Unit): void;
16
16
  }
17
+ export declare class RemoveBuffsTargetAbilityBehavior extends AbilityBehavior {
18
+ private readonly polarity?;
19
+ private readonly resistanceType?;
20
+ private readonly includeExpirationTimers?;
21
+ private readonly includeAuras?;
22
+ private readonly autoDispel?;
23
+ constructor(ability: Ability, polarity?: AbilityDependentValue<BuffPolarity> | undefined, resistanceType?: AbilityDependentValue<BuffResistanceType> | undefined, includeExpirationTimers?: AbilityDependentValue<boolean> | undefined, includeAuras?: AbilityDependentValue<boolean> | undefined, autoDispel?: AbilityDependentValue<boolean> | undefined);
24
+ onUnitTargetImpact(_: Unit, target: Unit): void;
25
+ }
@@ -25,4 +25,25 @@ function RemoveBuffsSelfAbilityBehavior.prototype.onImpact(self, caster)
25
25
  self:resolveCurrentAbilityDependentValue(self.autoDispel)
26
26
  )
27
27
  end
28
+ ____exports.RemoveBuffsTargetAbilityBehavior = __TS__Class()
29
+ local RemoveBuffsTargetAbilityBehavior = ____exports.RemoveBuffsTargetAbilityBehavior
30
+ RemoveBuffsTargetAbilityBehavior.name = "RemoveBuffsTargetAbilityBehavior"
31
+ __TS__ClassExtends(RemoveBuffsTargetAbilityBehavior, AbilityBehavior)
32
+ function RemoveBuffsTargetAbilityBehavior.prototype.____constructor(self, ability, polarity, resistanceType, includeExpirationTimers, includeAuras, autoDispel)
33
+ AbilityBehavior.prototype.____constructor(self, ability)
34
+ self.polarity = polarity
35
+ self.resistanceType = resistanceType
36
+ self.includeExpirationTimers = includeExpirationTimers
37
+ self.includeAuras = includeAuras
38
+ self.autoDispel = autoDispel
39
+ end
40
+ function RemoveBuffsTargetAbilityBehavior.prototype.onUnitTargetImpact(self, _, target)
41
+ target:removeBuffs(
42
+ self:resolveCurrentAbilityDependentValue(self.polarity),
43
+ self:resolveCurrentAbilityDependentValue(self.resistanceType),
44
+ self:resolveCurrentAbilityDependentValue(self.includeExpirationTimers),
45
+ self:resolveCurrentAbilityDependentValue(self.includeAuras),
46
+ self:resolveCurrentAbilityDependentValue(self.autoDispel)
47
+ )
48
+ end
28
49
  return ____exports
@@ -8,7 +8,7 @@ export declare class RestoreManaSelfAbilityBehavior extends AbilityBehavior {
8
8
  constructor(ability: Ability, mana: AbilityDependentValue<number>);
9
9
  onImpact(caster: Unit): void;
10
10
  }
11
- export declare class RestoreManaAbilityBehavior extends AbilityBehavior {
11
+ export declare class RestoreManaTargetAbilityBehavior extends AbilityBehavior {
12
12
  private readonly mana;
13
13
  constructor(ability: Ability, mana: AbilityDependentValue<number>);
14
14
  onUnitTargetImpact(caster: Unit, target: Unit): void;
@@ -15,15 +15,15 @@ end
15
15
  function RestoreManaSelfAbilityBehavior.prototype.onImpact(self, caster)
16
16
  caster.mana = caster.mana + self:resolveCurrentAbilityDependentValue(self.mana)
17
17
  end
18
- ____exports.RestoreManaAbilityBehavior = __TS__Class()
19
- local RestoreManaAbilityBehavior = ____exports.RestoreManaAbilityBehavior
20
- RestoreManaAbilityBehavior.name = "RestoreManaAbilityBehavior"
21
- __TS__ClassExtends(RestoreManaAbilityBehavior, AbilityBehavior)
22
- function RestoreManaAbilityBehavior.prototype.____constructor(self, ability, mana)
18
+ ____exports.RestoreManaTargetAbilityBehavior = __TS__Class()
19
+ local RestoreManaTargetAbilityBehavior = ____exports.RestoreManaTargetAbilityBehavior
20
+ RestoreManaTargetAbilityBehavior.name = "RestoreManaTargetAbilityBehavior"
21
+ __TS__ClassExtends(RestoreManaTargetAbilityBehavior, AbilityBehavior)
22
+ function RestoreManaTargetAbilityBehavior.prototype.____constructor(self, ability, mana)
23
23
  AbilityBehavior.prototype.____constructor(self, ability)
24
24
  self.mana = mana
25
25
  end
26
- function RestoreManaAbilityBehavior.prototype.onUnitTargetImpact(self, caster, target)
26
+ function RestoreManaTargetAbilityBehavior.prototype.onUnitTargetImpact(self, caster, target)
27
27
  target.mana = target.mana + self:resolveCurrentAbilityDependentValue(self.mana)
28
28
  end
29
29
  return ____exports