warscript 0.0.1-dev.ee6f224 → 0.0.1-dev.ef189a5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (63) hide show
  1. package/attributes.d.ts +1 -0
  2. package/attributes.lua +9 -0
  3. package/core/types/player.d.ts +16 -0
  4. package/core/types/player.lua +57 -14
  5. package/core/types/tileCell.d.ts +2 -1
  6. package/core/types/tileCell.lua +5 -0
  7. package/core/types/timer.d.ts +3 -2
  8. package/core/types/timer.lua +8 -2
  9. package/engine/behavior.d.ts +7 -1
  10. package/engine/behavior.lua +88 -65
  11. package/engine/behaviour/ability/apply-buff.lua +4 -4
  12. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  13. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  14. package/engine/behaviour/ability.d.ts +2 -1
  15. package/engine/behaviour/ability.lua +2 -1
  16. package/engine/behaviour/unit/stun-immunity.d.ts +8 -4
  17. package/engine/behaviour/unit/stun-immunity.lua +12 -3
  18. package/engine/behaviour/unit.d.ts +9 -3
  19. package/engine/behaviour/unit.lua +94 -22
  20. package/engine/buff.d.ts +12 -2
  21. package/engine/buff.lua +80 -17
  22. package/engine/internal/item.d.ts +12 -12
  23. package/engine/internal/item.lua +41 -26
  24. package/engine/internal/unit/ability.d.ts +14 -14
  25. package/engine/internal/unit/ability.lua +72 -45
  26. package/engine/internal/unit/fly-height.d.ts +7 -0
  27. package/engine/internal/unit/fly-height.lua +20 -0
  28. package/engine/internal/unit/main-selected.lua +12 -27
  29. package/engine/internal/unit/scale.d.ts +7 -0
  30. package/engine/internal/unit/scale.lua +20 -0
  31. package/engine/internal/unit-missile-launch.lua +44 -20
  32. package/engine/internal/unit.d.ts +13 -10
  33. package/engine/internal/unit.lua +83 -64
  34. package/engine/local-client.d.ts +2 -0
  35. package/engine/local-client.lua +30 -0
  36. package/engine/object-data/entry/ability-type.lua +4 -1
  37. package/engine/object-data/entry/destructible-type.d.ts +5 -1
  38. package/engine/object-data/entry/destructible-type.lua +12 -0
  39. package/engine/object-data/entry/unit-type.d.ts +4 -0
  40. package/engine/object-data/entry/unit-type.lua +76 -32
  41. package/engine/object-field/unit.d.ts +13 -1
  42. package/engine/object-field/unit.lua +57 -0
  43. package/engine/object-field.d.ts +7 -1
  44. package/engine/object-field.lua +199 -112
  45. package/engine/standard/fields/ability.d.ts +2 -2
  46. package/engine/standard/fields/ability.lua +2 -2
  47. package/engine/standard/fields/unit.d.ts +3 -1
  48. package/engine/standard/fields/unit.lua +4 -0
  49. package/engine/synchronization.d.ts +11 -0
  50. package/engine/synchronization.lua +77 -0
  51. package/engine/text-tag.lua +3 -2
  52. package/engine/unit.d.ts +2 -0
  53. package/engine/unit.lua +2 -0
  54. package/net/socket.lua +1 -1
  55. package/objutil/buff.lua +1 -1
  56. package/package.json +2 -2
  57. package/utility/arrays.d.ts +1 -0
  58. package/utility/arrays.lua +8 -0
  59. package/utility/callback-array.d.ts +5 -1
  60. package/utility/callback-array.lua +16 -1
  61. package/utility/linked-set.d.ts +1 -0
  62. package/utility/linked-set.lua +19 -1
  63. package/utility/types.d.ts +3 -0
@@ -62,6 +62,8 @@ local ____attributes = require("attributes")
62
62
  local isAttribute = ____attributes.isAttribute
63
63
  local ____ability = require("engine.internal.item.ability")
64
64
  local doUnitAbilityAction = ____ability.doUnitAbilityAction
65
+ local ____synchronization = require("engine.synchronization")
66
+ local synchronizer = ____synchronization.synchronizer
65
67
  local match = string.match
66
68
  local ____tostring = _G.tostring
67
69
  local setUnitAnimation = SetUnitAnimation
@@ -410,6 +412,19 @@ function UnitWeapon.prototype.____constructor(self, unit, index)
410
412
  self.unit = unit
411
413
  self.index = index
412
414
  end
415
+ __TS__SetDescriptor(
416
+ UnitWeapon.prototype,
417
+ "isEnabled",
418
+ {
419
+ get = function(self)
420
+ return BlzGetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index)
421
+ end,
422
+ set = function(self, isEnabled)
423
+ BlzSetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index, isEnabled)
424
+ end
425
+ },
426
+ true
427
+ )
413
428
  __TS__SetDescriptor(
414
429
  UnitWeapon.prototype,
415
430
  "cooldown",
@@ -644,15 +659,15 @@ for ____, player in ipairs(Player.all) do
644
659
  dummies[player] = dummy
645
660
  end
646
661
  local function delayHealthChecksCallback(unit)
647
- local counter = (unit[103] or 0) - 1
662
+ local counter = (unit[104] or 0) - 1
648
663
  if counter ~= 0 then
649
- unit[103] = counter
664
+ unit[104] = counter
650
665
  return
651
666
  end
652
- unit[103] = nil
653
- local healthBonus = unit[104]
667
+ unit[104] = nil
668
+ local healthBonus = unit[105]
654
669
  if healthBonus ~= nil then
655
- unit[104] = nil
670
+ unit[105] = nil
656
671
  local handle = unit.handle
657
672
  BlzSetUnitMaxHP(
658
673
  handle,
@@ -712,8 +727,8 @@ function Unit.prototype.getEvent(self, event, collector)
712
727
  end
713
728
  function Unit.prototype.onDestroy(self)
714
729
  local handle = self.handle
715
- self[107] = getUnitX(handle)
716
- self[108] = getUnitY(handle)
730
+ self[108] = getUnitX(handle)
731
+ self[109] = getUnitY(handle)
717
732
  if not self._owner then
718
733
  self._owner = Player:of(getOwningPlayer(handle))
719
734
  end
@@ -836,16 +851,18 @@ function Unit.prototype.queueAnimation(self, animation)
836
851
  QueueUnitAnimation(self.handle, animation)
837
852
  end
838
853
  function Unit.prototype.chooseWeapon(self, target)
839
- if target:isAllowedTarget(self, self.firstWeapon.allowedTargetCombatClassifications) then
840
- return self.firstWeapon
854
+ local firstWeapon = self.firstWeapon
855
+ if firstWeapon.isEnabled and target:isAllowedTarget(self, firstWeapon.allowedTargetCombatClassifications) then
856
+ return firstWeapon
841
857
  end
842
- if target:isAllowedTarget(target, self.secondWeapon.allowedTargetCombatClassifications) then
843
- return self.secondWeapon
858
+ local secondWeapon = self.secondWeapon
859
+ if secondWeapon.isEnabled and target:isAllowedTarget(target, secondWeapon.allowedTargetCombatClassifications) then
860
+ return secondWeapon
844
861
  end
845
862
  return nil
846
863
  end
847
864
  function Unit.prototype.delayHealthChecks(self)
848
- self[103] = (self[103] or 0) + 1
865
+ self[104] = (self[104] or 0) + 1
849
866
  Timer:run(delayHealthChecksCallback, self)
850
867
  end
851
868
  function Unit.prototype.setPosition(self, x, y)
@@ -1051,18 +1068,44 @@ function Unit.prototype.unpauseEx(self)
1051
1068
  end
1052
1069
  function Unit.prototype.incrementStunCounter(self)
1053
1070
  local stunCounter = self[102] or 0
1054
- if not self[101] or stunCounter >= 0 then
1071
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 0 then
1055
1072
  BlzPauseUnitEx(self.handle, true)
1056
1073
  end
1057
1074
  self[102] = stunCounter + 1
1058
1075
  end
1059
1076
  function Unit.prototype.decrementStunCounter(self)
1060
1077
  local stunCounter = self[102] or 0
1061
- if not self[101] or stunCounter >= 1 then
1078
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 1 then
1062
1079
  BlzPauseUnitEx(self.handle, false)
1063
1080
  end
1064
1081
  self[102] = stunCounter - 1
1065
1082
  end
1083
+ function Unit.prototype.incrementForceStunCounter(self)
1084
+ local forceStunCounter = self[103] or 0
1085
+ if forceStunCounter == 0 then
1086
+ local handle = self.handle
1087
+ if not self[101] then
1088
+ for _ = self[102] or 0, -1 do
1089
+ BlzPauseUnitEx(handle, true)
1090
+ end
1091
+ end
1092
+ BlzPauseUnitEx(handle, true)
1093
+ end
1094
+ self[103] = forceStunCounter + 1
1095
+ end
1096
+ function Unit.prototype.decrementForceStunCounter(self)
1097
+ local forceStunCounter = self[103] or 0
1098
+ if forceStunCounter == 1 then
1099
+ local handle = self.handle
1100
+ if not self[101] then
1101
+ for _ = self[102] or 0, -1 do
1102
+ BlzPauseUnitEx(handle, false)
1103
+ end
1104
+ end
1105
+ BlzPauseUnitEx(handle, false)
1106
+ end
1107
+ self[103] = forceStunCounter - 1
1108
+ end
1066
1109
  function Unit.create(self, owner, id, x, y, facing, skinId)
1067
1110
  local handle = skinId and BlzCreateUnitWithSkin(
1068
1111
  owner.handle,
@@ -1470,7 +1513,7 @@ __TS__SetDescriptor(
1470
1513
  "isTeamGlowVisible",
1471
1514
  {
1472
1515
  get = function(self)
1473
- return not self[106]
1516
+ return not self[107]
1474
1517
  end,
1475
1518
  set = function(self, isTeamGlowVisible)
1476
1519
  BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
@@ -1480,7 +1523,7 @@ __TS__SetDescriptor(
1480
1523
  else
1481
1524
  ____temp_7 = nil
1482
1525
  end
1483
- self[106] = ____temp_7
1526
+ self[107] = ____temp_7
1484
1527
  end
1485
1528
  },
1486
1529
  true
@@ -1490,7 +1533,7 @@ __TS__SetDescriptor(
1490
1533
  "color",
1491
1534
  {set = function(self, color)
1492
1535
  SetUnitColor(self.handle, color.handle)
1493
- if self[106] then
1536
+ if self[107] then
1494
1537
  BlzShowUnitTeamGlow(self.handle, false)
1495
1538
  end
1496
1539
  end},
@@ -1514,14 +1557,14 @@ __TS__SetDescriptor(
1514
1557
  "maxHealth",
1515
1558
  {
1516
1559
  get = function(self)
1517
- return BlzGetUnitMaxHP(self.handle) - (self[104] or 0) - (self[105] or 0)
1560
+ return BlzGetUnitMaxHP(self.handle) - (self[105] or 0) - (self[106] or 0)
1518
1561
  end,
1519
1562
  set = function(self, maxHealth)
1520
- if maxHealth < 1 and self[103] ~= nil then
1521
- self[104] = (self[104] or 0) + (1 - maxHealth)
1563
+ if maxHealth < 1 and self[104] ~= nil then
1564
+ self[105] = (self[105] or 0) + (1 - maxHealth)
1522
1565
  maxHealth = 1
1523
1566
  end
1524
- BlzSetUnitMaxHP(self.handle, maxHealth + (self[105] or 0))
1567
+ BlzSetUnitMaxHP(self.handle, maxHealth + (self[106] or 0))
1525
1568
  end
1526
1569
  },
1527
1570
  true
@@ -1563,10 +1606,10 @@ __TS__SetDescriptor(
1563
1606
  "health",
1564
1607
  {
1565
1608
  get = function(self)
1566
- return GetWidgetLife(self.handle) - (self[105] or 0)
1609
+ return GetWidgetLife(self.handle) - (self[106] or 0)
1567
1610
  end,
1568
1611
  set = function(self, health)
1569
- SetWidgetLife(self.handle, health + (self[105] or 0))
1612
+ SetWidgetLife(self.handle, health + (self[106] or 0))
1570
1613
  end
1571
1614
  },
1572
1615
  true
@@ -1642,25 +1685,12 @@ __TS__SetDescriptor(
1642
1685
  },
1643
1686
  true
1644
1687
  )
1645
- __TS__SetDescriptor(
1646
- Unit.prototype,
1647
- "flyHeight",
1648
- {
1649
- get = function(self)
1650
- return getUnitFlyHeight(self.handle)
1651
- end,
1652
- set = function(self, v)
1653
- SetUnitFlyHeight(self.handle, v, 100000)
1654
- end
1655
- },
1656
- true
1657
- )
1658
1688
  __TS__SetDescriptor(
1659
1689
  Unit.prototype,
1660
1690
  "x",
1661
1691
  {
1662
1692
  get = function(self)
1663
- return self[107] or getUnitX(self.handle)
1693
+ return self[108] or getUnitX(self.handle)
1664
1694
  end,
1665
1695
  set = function(self, v)
1666
1696
  SetUnitX(self.handle, v)
@@ -1673,7 +1703,7 @@ __TS__SetDescriptor(
1673
1703
  "y",
1674
1704
  {
1675
1705
  get = function(self)
1676
- return self[108] or getUnitY(self.handle)
1706
+ return self[109] or getUnitY(self.handle)
1677
1707
  end,
1678
1708
  set = function(self, v)
1679
1709
  SetUnitY(self.handle, v)
@@ -1778,14 +1808,18 @@ __TS__SetDescriptor(
1778
1808
  local handle = self.handle
1779
1809
  if isPaused and not IsUnitPaused(handle) then
1780
1810
  self[101] = true
1781
- for _ = self[102] or 0, -1 do
1782
- BlzPauseUnitEx(handle, true)
1811
+ if (self[103] or 0) <= 0 then
1812
+ for _ = self[102] or 0, -1 do
1813
+ BlzPauseUnitEx(handle, true)
1814
+ end
1783
1815
  end
1784
1816
  PauseUnit(handle, true)
1785
1817
  elseif not isPaused and IsUnitPaused(handle) then
1786
1818
  PauseUnit(handle, false)
1787
- for _ = self[102] or 0, -1 do
1788
- BlzPauseUnitEx(handle, false)
1819
+ if (self[103] or 0) <= 0 then
1820
+ for _ = self[102] or 0, -1 do
1821
+ BlzPauseUnitEx(handle, false)
1822
+ end
1789
1823
  end
1790
1824
  self[101] = nil
1791
1825
  end
@@ -1843,20 +1877,6 @@ __TS__SetDescriptor(
1843
1877
  },
1844
1878
  true
1845
1879
  )
1846
- __TS__SetDescriptor(
1847
- Unit.prototype,
1848
- "scale",
1849
- {
1850
- get = function(self)
1851
- return getUnitRealField(self.handle, UNIT_RF_SCALING_VALUE)
1852
- end,
1853
- set = function(self, v)
1854
- setUnitScale(self.handle, v, v, v)
1855
- setUnitRealField(self.handle, UNIT_RF_SCALING_VALUE, v)
1856
- end
1857
- },
1858
- true
1859
- )
1860
1880
  __TS__SetDescriptor(
1861
1881
  Unit.prototype,
1862
1882
  "timeScale",
@@ -2468,12 +2488,7 @@ Unit.onDamaging = (function()
2468
2488
  preventRetaliation = damagingEventPreventRetaliation
2469
2489
  }
2470
2490
  if data.isAttack and source then
2471
- local weapon = BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 1) and (BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 0) and -1 or 1) or 0
2472
- if weapon == -1 then
2473
- local targetsAllowed = BlzGetUnitWeaponIntegerField(source.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, 0)
2474
- weapon = 0
2475
- end
2476
- data.weapon = assert(source.weapons[weapon + 1])
2491
+ data.weapon = source:chooseWeapon(target)
2477
2492
  end
2478
2493
  if not data.isAttack or not source or not source._attackHandlers then
2479
2494
  invoke(
@@ -2618,7 +2633,7 @@ Unit.onDamage = __TS__New(
2618
2633
  invoke(event, source, target, evData)
2619
2634
  if evData[0] ~= nil and target.health - evData.amount < 0.405 then
2620
2635
  local bonusHealth = math.ceil(evData.amount)
2621
- target[105] = (target[105] or 0) + bonusHealth
2636
+ target[106] = (target[106] or 0) + bonusHealth
2622
2637
  BlzSetUnitMaxHP(
2623
2638
  target.handle,
2624
2639
  BlzGetUnitMaxHP(target.handle) + bonusHealth
@@ -2632,7 +2647,7 @@ Unit.onDamage = __TS__New(
2632
2647
  evData[0],
2633
2648
  table.unpack(evData, 1 + 1, 1 + (evData[1] or 0))
2634
2649
  )
2635
- target[105] = (target[105] or 0) - bonusHealth
2650
+ target[106] = (target[106] or 0) - bonusHealth
2636
2651
  SetWidgetLife(
2637
2652
  target.handle,
2638
2653
  GetWidgetLife(target.handle) - bonusHealth
@@ -2782,6 +2797,10 @@ __TS__ObjectDefineProperty(
2782
2797
  rawset(self, "destroyEvent", destroyEvent)
2783
2798
  return destroyEvent
2784
2799
  end}
2800
+ )
2801
+ Unit.synchronize = synchronizer(
2802
+ function(unit) return unit.syncId end,
2803
+ function(syncId) return unitBySyncId[syncId] end
2785
2804
  );
2786
2805
  (function(self)
2787
2806
  local leaveAbilityIds = postcompile(function()
@@ -3,6 +3,7 @@ import { Unit } from "../core/types/unit";
3
3
  import { Async } from "../core/types/async";
4
4
  import { Event, TriggerEvent } from "../event";
5
5
  import { GraphicsMode } from "./index";
6
+ import { Color } from "../core/types/color";
6
7
  export declare class LocalClient {
7
8
  private constructor();
8
9
  static readonly locale: string;
@@ -11,6 +12,7 @@ export declare class LocalClient {
11
12
  static get isHD(): boolean;
12
13
  static get graphicsMode(): GraphicsMode;
13
14
  static get isActive(): boolean;
15
+ static pingMinimap(x: number, y: number, duration: number, ...parameters: [] | [red: number, green: number, blue: number, extraEffects?: boolean] | [color: Color, extraEffects?: boolean]): void;
14
16
  static get mouseFocusUnit(): Async<Unit> | undefined;
15
17
  static get mainSelectedUnit(): Async<Unit> | undefined;
16
18
  static get mainSelectedUnitChangeEvent(): Event<[
@@ -1,6 +1,7 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__ArrayMap = ____lualib.__TS__ArrayMap
3
3
  local __TS__Class = ____lualib.__TS__Class
4
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
4
5
  local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
5
6
  local __TS__New = ____lualib.__TS__New
6
7
  local ____exports = {}
@@ -15,6 +16,8 @@ local ____player = require("core.types.player")
15
16
  local Player = ____player.Player
16
17
  local ____timer = require("core.types.timer")
17
18
  local Timer = ____timer.Timer
19
+ local ____color = require("core.types.color")
20
+ local Color = ____color.Color
18
21
  local loadTOCFile = BlzLoadTOCFile
19
22
  local getLocalClientWidth = BlzGetLocalClientWidth
20
23
  local getLocalClientHeight = BlzGetLocalClientHeight
@@ -25,6 +28,8 @@ local getMouseFocusUnit = BlzGetMouseFocusUnit
25
28
  local getUnitRealField = BlzGetUnitRealField
26
29
  local getUnitTypeId = GetUnitTypeId
27
30
  local getLocale = BlzGetLocale
31
+ local pingMinimap = PingMinimap
32
+ local pingMinimapEx = PingMinimapEx
28
33
  local tableSort = table.sort
29
34
  local tocPath = "_warscript\\IsHD.toc"
30
35
  compiletime(function()
@@ -62,6 +67,31 @@ local LocalClient = ____exports.LocalClient
62
67
  LocalClient.name = "LocalClient"
63
68
  function LocalClient.prototype.____constructor(self)
64
69
  end
70
+ function LocalClient.pingMinimap(self, x, y, duration, redOrColor, greenOrExtraEffects, blue, extraEffects)
71
+ if redOrColor == nil then
72
+ pingMinimap(x, y, duration)
73
+ elseif __TS__InstanceOf(redOrColor, Color) then
74
+ pingMinimapEx(
75
+ x,
76
+ y,
77
+ duration,
78
+ redOrColor.r,
79
+ redOrColor.g,
80
+ redOrColor.b,
81
+ greenOrExtraEffects or false
82
+ )
83
+ else
84
+ pingMinimapEx(
85
+ x,
86
+ y,
87
+ duration,
88
+ redOrColor,
89
+ greenOrExtraEffects,
90
+ blue,
91
+ extraEffects or false
92
+ )
93
+ end
94
+ end
65
95
  LocalClient.locale = getLocale()
66
96
  __TS__ObjectDefineProperty(
67
97
  LocalClient,
@@ -38,6 +38,8 @@ local ____sound = require("core.types.sound")
38
38
  local isSoundLabelCustom = ____sound.isSoundLabelCustom
39
39
  local Sound3D = ____sound.Sound3D
40
40
  local SoundSettings = ____sound.SoundSettings
41
+ local ____lua_2Dsets = require("utility.lua-sets")
42
+ local luaSetOf = ____lua_2Dsets.luaSetOf
41
43
  local castAnimationFQNByAbilityTypeId = {}
42
44
  local isButtonVisibleFalseAbilityTypes = {}
43
45
  local casterCastingEffectPresetsByAbilityTypeId = {}
@@ -1004,9 +1006,10 @@ for abilityTypeId, soundPresetId in pairs(postcompile(function() return targetEf
1004
1006
  )
1005
1007
  end
1006
1008
  end
1009
+ local unsupportedEffectSoundAbilityTypeIds = luaSetOf(fourCC("AAns"))
1007
1010
  Unit.abilityChannelingStartEvent:addListener(function(caster, ability)
1008
1011
  local soundPresetId = ability:getField(ABILITY_SF_EFFECT_SOUND)
1009
- if isSoundLabelCustom(soundPresetId) then
1012
+ if isSoundLabelCustom(soundPresetId) or soundPresetId ~= "" and unsupportedEffectSoundAbilityTypeIds[ability.parentTypeId] ~= nil then
1010
1013
  Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
1011
1014
  end
1012
1015
  end)
@@ -1,11 +1,15 @@
1
1
  /** @noSelfInFile */
2
2
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
3
3
  import { CombatClassifications } from "../auxiliary/combat-classification";
4
- import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
4
+ import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
5
5
  export type DestructibleTypeId = ObjectDataEntryId & number & {
6
6
  readonly __destructibleTypeId: unique symbol;
7
7
  };
8
+ export type StandardDestructibleTypeId = DestructibleTypeId & {
9
+ readonly __standardDestructibleTypeId: unique symbol;
10
+ };
8
11
  export declare abstract class DestructibleType extends ObjectDataEntry<DestructibleTypeId> {
12
+ static readonly [id: StandardDestructibleTypeId]: ObjectDataEntryConstructor<DestructibleType>;
9
13
  private static readonly idGenerator;
10
14
  protected static generateId(): number;
11
15
  protected static getObjectData(map: WarMap): WarObjects;
@@ -11,6 +11,8 @@ local ____entry = require("engine.object-data.entry")
11
11
  local ObjectDataEntry = ____entry.ObjectDataEntry
12
12
  local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
13
13
  local ObjectDataEntryIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.ObjectDataEntryIdGenerator
14
+ local ____reflection = require("utility.reflection")
15
+ local implementReadonlyNumberIndexSupplier = ____reflection.implementReadonlyNumberIndexSupplier
14
16
  ____exports.DestructibleType = __TS__Class()
15
17
  local DestructibleType = ____exports.DestructibleType
16
18
  DestructibleType.name = "DestructibleType"
@@ -80,4 +82,14 @@ __TS__SetDescriptor(
80
82
  },
81
83
  true
82
84
  )
85
+ implementReadonlyNumberIndexSupplier(
86
+ ____exports.DestructibleType,
87
+ function(id)
88
+ local ____class_0 = __TS__Class()
89
+ ____class_0.name = ____class_0.name
90
+ __TS__ClassExtends(____class_0, ____exports.DestructibleType)
91
+ ____class_0.BASE_ID = id
92
+ return ____class_0
93
+ end
94
+ )
83
95
  return ____exports
@@ -42,6 +42,10 @@ export declare class UnitTypeWeapon {
42
42
  set impactDelay(impactDelay: number);
43
43
  get missileModelPath(): string;
44
44
  set missileModelPath(missileModelPath: string);
45
+ get missileModelPathSD(): string;
46
+ set missileModelPathSD(missileModelPathSD: string);
47
+ get missileModelPathHD(): string;
48
+ set missileModelPathHD(missileModelPathHD: string);
45
49
  get range(): number;
46
50
  set range(range: number);
47
51
  get soundType(): WeaponSoundType;
@@ -238,21 +238,21 @@ __TS__SetDescriptor(
238
238
  )
239
239
  __TS__SetDescriptor(
240
240
  UnitTypeWeapon.prototype,
241
- "range",
241
+ "missileModelPathSD",
242
242
  {
243
243
  get = function(self)
244
244
  local ____self_17 = self.unitType
245
- return ____self_17.getNumberField(
245
+ return ____self_17.getStringField(
246
246
  ____self_17,
247
- ("ua" .. tostring(self.index)) .. "r"
247
+ ("ua" .. tostring(self.index)) .. "m:sd"
248
248
  )
249
249
  end,
250
- set = function(self, range)
250
+ set = function(self, missileModelPathSD)
251
251
  local ____self_18 = self.unitType
252
- ____self_18.setNumberField(
252
+ ____self_18.setStringField(
253
253
  ____self_18,
254
- ("ua" .. tostring(self.index)) .. "r",
255
- range
254
+ ("ua" .. tostring(self.index)) .. "m:sd",
255
+ missileModelPathSD
256
256
  )
257
257
  end
258
258
  },
@@ -260,21 +260,21 @@ __TS__SetDescriptor(
260
260
  )
261
261
  __TS__SetDescriptor(
262
262
  UnitTypeWeapon.prototype,
263
- "soundType",
263
+ "missileModelPathHD",
264
264
  {
265
265
  get = function(self)
266
266
  local ____self_19 = self.unitType
267
267
  return ____self_19.getStringField(
268
268
  ____self_19,
269
- "ucs" .. tostring(self.index)
269
+ ("ua" .. tostring(self.index)) .. "m:hd"
270
270
  )
271
271
  end,
272
- set = function(self, soundType)
272
+ set = function(self, missileModelPathHD)
273
273
  local ____self_20 = self.unitType
274
274
  ____self_20.setStringField(
275
275
  ____self_20,
276
- "ucs" .. tostring(self.index),
277
- soundType
276
+ ("ua" .. tostring(self.index)) .. "m:hd",
277
+ missileModelPathHD
278
278
  )
279
279
  end
280
280
  },
@@ -282,21 +282,21 @@ __TS__SetDescriptor(
282
282
  )
283
283
  __TS__SetDescriptor(
284
284
  UnitTypeWeapon.prototype,
285
- "soundTypeSD",
285
+ "range",
286
286
  {
287
287
  get = function(self)
288
288
  local ____self_21 = self.unitType
289
- return ____self_21.getStringField(
289
+ return ____self_21.getNumberField(
290
290
  ____self_21,
291
- ("ucs" .. tostring(self.index)) .. ":sd"
291
+ ("ua" .. tostring(self.index)) .. "r"
292
292
  )
293
293
  end,
294
- set = function(self, soundTypeSD)
294
+ set = function(self, range)
295
295
  local ____self_22 = self.unitType
296
- ____self_22.setStringField(
296
+ ____self_22.setNumberField(
297
297
  ____self_22,
298
- ("ucs" .. tostring(self.index)) .. ":sd",
299
- soundTypeSD
298
+ ("ua" .. tostring(self.index)) .. "r",
299
+ range
300
300
  )
301
301
  end
302
302
  },
@@ -304,19 +304,63 @@ __TS__SetDescriptor(
304
304
  )
305
305
  __TS__SetDescriptor(
306
306
  UnitTypeWeapon.prototype,
307
- "soundTypeHD",
307
+ "soundType",
308
308
  {
309
309
  get = function(self)
310
310
  local ____self_23 = self.unitType
311
311
  return ____self_23.getStringField(
312
312
  ____self_23,
313
- ("ucs" .. tostring(self.index)) .. ":hd"
313
+ "ucs" .. tostring(self.index)
314
314
  )
315
315
  end,
316
- set = function(self, soundTypeHD)
316
+ set = function(self, soundType)
317
317
  local ____self_24 = self.unitType
318
318
  ____self_24.setStringField(
319
319
  ____self_24,
320
+ "ucs" .. tostring(self.index),
321
+ soundType
322
+ )
323
+ end
324
+ },
325
+ true
326
+ )
327
+ __TS__SetDescriptor(
328
+ UnitTypeWeapon.prototype,
329
+ "soundTypeSD",
330
+ {
331
+ get = function(self)
332
+ local ____self_25 = self.unitType
333
+ return ____self_25.getStringField(
334
+ ____self_25,
335
+ ("ucs" .. tostring(self.index)) .. ":sd"
336
+ )
337
+ end,
338
+ set = function(self, soundTypeSD)
339
+ local ____self_26 = self.unitType
340
+ ____self_26.setStringField(
341
+ ____self_26,
342
+ ("ucs" .. tostring(self.index)) .. ":sd",
343
+ soundTypeSD
344
+ )
345
+ end
346
+ },
347
+ true
348
+ )
349
+ __TS__SetDescriptor(
350
+ UnitTypeWeapon.prototype,
351
+ "soundTypeHD",
352
+ {
353
+ get = function(self)
354
+ local ____self_27 = self.unitType
355
+ return ____self_27.getStringField(
356
+ ____self_27,
357
+ ("ucs" .. tostring(self.index)) .. ":hd"
358
+ )
359
+ end,
360
+ set = function(self, soundTypeHD)
361
+ local ____self_28 = self.unitType
362
+ ____self_28.setStringField(
363
+ ____self_28,
320
364
  ("ucs" .. tostring(self.index)) .. ":hd",
321
365
  soundTypeHD
322
366
  )
@@ -1680,11 +1724,11 @@ __TS__SetDescriptor(
1680
1724
  implementReadonlyNumberIndexSupplier(
1681
1725
  ____exports.UnitType,
1682
1726
  function(id)
1683
- local ____class_25 = __TS__Class()
1684
- ____class_25.name = ____class_25.name
1685
- __TS__ClassExtends(____class_25, ____exports.UnitType)
1686
- ____class_25.BASE_ID = id
1687
- return ____class_25
1727
+ local ____class_29 = __TS__Class()
1728
+ ____class_29.name = ____class_29.name
1729
+ __TS__ClassExtends(____class_29, ____exports.UnitType)
1730
+ ____class_29.BASE_ID = id
1731
+ return ____class_29
1688
1732
  end
1689
1733
  )
1690
1734
  ____exports.HeroUnitType = __TS__Class()
@@ -1745,11 +1789,11 @@ __TS__SetDescriptor(
1745
1789
  implementReadonlyNumberIndexSupplier(
1746
1790
  ____exports.HeroUnitType,
1747
1791
  function(id)
1748
- local ____class_26 = __TS__Class()
1749
- ____class_26.name = ____class_26.name
1750
- __TS__ClassExtends(____class_26, ____exports.HeroUnitType)
1751
- ____class_26.BASE_ID = id
1752
- return ____class_26
1792
+ local ____class_30 = __TS__Class()
1793
+ ____class_30.name = ____class_30.name
1794
+ __TS__ClassExtends(____class_30, ____exports.HeroUnitType)
1795
+ ____class_30.BASE_ID = id
1796
+ return ____class_30
1753
1797
  end
1754
1798
  )
1755
1799
  return ____exports