warscript 0.0.1-dev.ee2345e → 0.0.1-dev.fae1c72

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (72) hide show
  1. package/attributes.d.ts +0 -1
  2. package/core/types/frame.d.ts +0 -1
  3. package/core/types/group.d.ts +0 -1
  4. package/core/types/image.d.ts +0 -1
  5. package/core/types/missile.d.ts +2 -2
  6. package/core/types/missile.lua +8 -2
  7. package/core/types/unit.lua +8 -0
  8. package/decl/index.d.ts +1 -0
  9. package/engine/ability.d.ts +1 -1
  10. package/engine/behavior.d.ts +10 -10
  11. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  12. package/engine/behaviour/ability/instant-impact.lua +4 -0
  13. package/engine/behaviour/ability.d.ts +8 -1
  14. package/engine/behaviour/ability.lua +62 -0
  15. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  16. package/engine/behaviour/unit.d.ts +3 -2
  17. package/engine/behaviour/unit.lua +7 -0
  18. package/engine/buff.d.ts +2 -2
  19. package/engine/buff.lua +8 -10
  20. package/engine/internal/unit/bonus.d.ts +5 -6
  21. package/engine/internal/unit-missile-launch.lua +1 -1
  22. package/engine/internal/unit.d.ts +36 -9
  23. package/engine/internal/unit.lua +215 -63
  24. package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
  25. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  26. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  27. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  28. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  29. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  30. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  31. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  32. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  33. package/engine/object-data/entry/ability-type.d.ts +0 -1
  34. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  35. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  36. package/engine/object-data/entry/buff-type.d.ts +0 -1
  37. package/engine/object-data/entry/destructible-type.d.ts +0 -1
  38. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  39. package/engine/object-data/entry/item-type.d.ts +0 -1
  40. package/engine/object-data/entry/lightning-type.d.ts +0 -1
  41. package/engine/object-data/entry/unit-type.d.ts +37 -2
  42. package/engine/object-data/entry/unit-type.lua +333 -49
  43. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  44. package/engine/object-data/entry/upgrade.d.ts +0 -1
  45. package/engine/object-data/entry.d.ts +2 -3
  46. package/engine/object-field/ability.d.ts +1 -1
  47. package/engine/object-field.d.ts +0 -1
  48. package/engine/random.d.ts +1 -0
  49. package/engine/random.lua +9 -0
  50. package/engine/standard/entries/unit-type.d.ts +39 -1
  51. package/engine/standard/entries/unit-type.lua +39 -1
  52. package/engine/standard/fields/ability.d.ts +1 -1
  53. package/engine/standard/fields/ability.lua +1 -1
  54. package/engine/unit.lua +9 -2
  55. package/event.d.ts +2 -3
  56. package/event.lua +9 -5
  57. package/lualib_bundle.lua +139 -40
  58. package/math/vec2.d.ts +2 -9
  59. package/math.d.ts +0 -2
  60. package/objutil/ability.d.ts +0 -1
  61. package/objutil/buff.d.ts +0 -1
  62. package/objutil/object.d.ts +0 -1
  63. package/objutil/unit.d.ts +0 -1
  64. package/package.json +13 -14
  65. package/string.d.ts +30 -0
  66. package/string.lua +14 -0
  67. package/util/stream.d.ts +0 -1
  68. package/utility/arrays.d.ts +3 -4
  69. package/utility/bit-set.d.ts +0 -2
  70. package/utility/linked-set.d.ts +1 -2
  71. package/utility/lua-maps.d.ts +1 -2
  72. package/utility/lua-sets.d.ts +1 -2
@@ -3,6 +3,7 @@ local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
4
4
  local __TS__New = ____lualib.__TS__New
5
5
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
6
+ local __TS__ArrayIsArray = ____lualib.__TS__ArrayIsArray
6
7
  local ____exports = {}
7
8
  local ____arrays = require("utility.arrays")
8
9
  local arrayOfNotNull = ____arrays.arrayOfNotNull
@@ -72,21 +73,21 @@ __TS__SetDescriptor(
72
73
  )
73
74
  __TS__SetDescriptor(
74
75
  UnitTypeWeapon.prototype,
75
- "impactDelay",
76
+ "cooldown",
76
77
  {
77
78
  get = function(self)
78
79
  local ____self_4 = self.unitType
79
80
  return ____self_4.getNumberField(
80
81
  ____self_4,
81
- "udp" .. tostring(self.index)
82
+ ("ua" .. tostring(self.index)) .. "c"
82
83
  )
83
84
  end,
84
- set = function(self, impactDelay)
85
+ set = function(self, cooldown)
85
86
  local ____self_5 = self.unitType
86
87
  ____self_5.setNumberField(
87
88
  ____self_5,
88
- "udp" .. tostring(self.index),
89
- impactDelay
89
+ ("ua" .. tostring(self.index)) .. "c",
90
+ cooldown
90
91
  )
91
92
  end
92
93
  },
@@ -94,21 +95,42 @@ __TS__SetDescriptor(
94
95
  )
95
96
  __TS__SetDescriptor(
96
97
  UnitTypeWeapon.prototype,
97
- "missileModelPath",
98
+ "damage",
99
+ {
100
+ get = function(self)
101
+ local minimumDamage = self.damageBase + self.damageDiceCount
102
+ local maximumDamage = self.damageBase + self.damageDiceCount * self.damageDiceSideCount
103
+ return {minimumDamage, maximumDamage}
104
+ end,
105
+ set = function(self, ____bindingPattern0)
106
+ local maximumDamage
107
+ local minimumDamage
108
+ minimumDamage = ____bindingPattern0[1]
109
+ maximumDamage = ____bindingPattern0[2]
110
+ self.damageBase = minimumDamage - 1
111
+ self.damageDiceCount = 1
112
+ self.damageDiceSideCount = maximumDamage - minimumDamage + 1
113
+ end
114
+ },
115
+ true
116
+ )
117
+ __TS__SetDescriptor(
118
+ UnitTypeWeapon.prototype,
119
+ "damageBase",
98
120
  {
99
121
  get = function(self)
100
122
  local ____self_6 = self.unitType
101
- return ____self_6.getStringField(
123
+ return ____self_6.getNumberField(
102
124
  ____self_6,
103
- ("ua" .. tostring(self.index)) .. "m"
125
+ ("ua" .. tostring(self.index)) .. "b"
104
126
  )
105
127
  end,
106
- set = function(self, missileModelPath)
128
+ set = function(self, damageBase)
107
129
  local ____self_7 = self.unitType
108
- ____self_7.setStringField(
130
+ ____self_7.setNumberField(
109
131
  ____self_7,
110
- ("ua" .. tostring(self.index)) .. "m",
111
- missileModelPath
132
+ ("ua" .. tostring(self.index)) .. "b",
133
+ damageBase
112
134
  )
113
135
  end
114
136
  },
@@ -116,19 +138,107 @@ __TS__SetDescriptor(
116
138
  )
117
139
  __TS__SetDescriptor(
118
140
  UnitTypeWeapon.prototype,
119
- "range",
141
+ "damageDiceCount",
120
142
  {
121
143
  get = function(self)
122
144
  local ____self_8 = self.unitType
123
145
  return ____self_8.getNumberField(
124
146
  ____self_8,
125
- ("ua" .. tostring(self.index)) .. "r"
147
+ ("ua" .. tostring(self.index)) .. "d"
126
148
  )
127
149
  end,
128
- set = function(self, range)
150
+ set = function(self, damageDiceNumber)
129
151
  local ____self_9 = self.unitType
130
152
  ____self_9.setNumberField(
131
153
  ____self_9,
154
+ ("ua" .. tostring(self.index)) .. "d",
155
+ damageDiceNumber
156
+ )
157
+ end
158
+ },
159
+ true
160
+ )
161
+ __TS__SetDescriptor(
162
+ UnitTypeWeapon.prototype,
163
+ "damageDiceSideCount",
164
+ {
165
+ get = function(self)
166
+ local ____self_10 = self.unitType
167
+ return ____self_10.getNumberField(
168
+ ____self_10,
169
+ ("ua" .. tostring(self.index)) .. "s"
170
+ )
171
+ end,
172
+ set = function(self, damageDiceSideCount)
173
+ local ____self_11 = self.unitType
174
+ ____self_11.setNumberField(
175
+ ____self_11,
176
+ ("ua" .. tostring(self.index)) .. "s",
177
+ damageDiceSideCount
178
+ )
179
+ end
180
+ },
181
+ true
182
+ )
183
+ __TS__SetDescriptor(
184
+ UnitTypeWeapon.prototype,
185
+ "impactDelay",
186
+ {
187
+ get = function(self)
188
+ local ____self_12 = self.unitType
189
+ return ____self_12.getNumberField(
190
+ ____self_12,
191
+ "udp" .. tostring(self.index)
192
+ )
193
+ end,
194
+ set = function(self, impactDelay)
195
+ local ____self_13 = self.unitType
196
+ ____self_13.setNumberField(
197
+ ____self_13,
198
+ "udp" .. tostring(self.index),
199
+ impactDelay
200
+ )
201
+ end
202
+ },
203
+ true
204
+ )
205
+ __TS__SetDescriptor(
206
+ UnitTypeWeapon.prototype,
207
+ "missileModelPath",
208
+ {
209
+ get = function(self)
210
+ local ____self_14 = self.unitType
211
+ return ____self_14.getStringField(
212
+ ____self_14,
213
+ ("ua" .. tostring(self.index)) .. "m"
214
+ )
215
+ end,
216
+ set = function(self, missileModelPath)
217
+ local ____self_15 = self.unitType
218
+ ____self_15.setStringField(
219
+ ____self_15,
220
+ ("ua" .. tostring(self.index)) .. "m",
221
+ missileModelPath
222
+ )
223
+ end
224
+ },
225
+ true
226
+ )
227
+ __TS__SetDescriptor(
228
+ UnitTypeWeapon.prototype,
229
+ "range",
230
+ {
231
+ get = function(self)
232
+ local ____self_16 = self.unitType
233
+ return ____self_16.getNumberField(
234
+ ____self_16,
235
+ ("ua" .. tostring(self.index)) .. "r"
236
+ )
237
+ end,
238
+ set = function(self, range)
239
+ local ____self_17 = self.unitType
240
+ ____self_17.setNumberField(
241
+ ____self_17,
132
242
  ("ua" .. tostring(self.index)) .. "r",
133
243
  range
134
244
  )
@@ -141,16 +251,16 @@ __TS__SetDescriptor(
141
251
  "soundType",
142
252
  {
143
253
  get = function(self)
144
- local ____self_10 = self.unitType
145
- return ____self_10.getStringField(
146
- ____self_10,
254
+ local ____self_18 = self.unitType
255
+ return ____self_18.getStringField(
256
+ ____self_18,
147
257
  "ucs" .. tostring(self.index)
148
258
  )
149
259
  end,
150
260
  set = function(self, soundType)
151
- local ____self_11 = self.unitType
152
- ____self_11.setStringField(
153
- ____self_11,
261
+ local ____self_19 = self.unitType
262
+ ____self_19.setStringField(
263
+ ____self_19,
154
264
  "ucs" .. tostring(self.index),
155
265
  soundType
156
266
  )
@@ -163,16 +273,16 @@ __TS__SetDescriptor(
163
273
  "soundTypeSD",
164
274
  {
165
275
  get = function(self)
166
- local ____self_12 = self.unitType
167
- return ____self_12.getStringField(
168
- ____self_12,
276
+ local ____self_20 = self.unitType
277
+ return ____self_20.getStringField(
278
+ ____self_20,
169
279
  ("ucs" .. tostring(self.index)) .. ":sd"
170
280
  )
171
281
  end,
172
282
  set = function(self, soundTypeSD)
173
- local ____self_13 = self.unitType
174
- ____self_13.setStringField(
175
- ____self_13,
283
+ local ____self_21 = self.unitType
284
+ ____self_21.setStringField(
285
+ ____self_21,
176
286
  ("ucs" .. tostring(self.index)) .. ":sd",
177
287
  soundTypeSD
178
288
  )
@@ -185,16 +295,16 @@ __TS__SetDescriptor(
185
295
  "soundTypeHD",
186
296
  {
187
297
  get = function(self)
188
- local ____self_14 = self.unitType
189
- return ____self_14.getStringField(
190
- ____self_14,
298
+ local ____self_22 = self.unitType
299
+ return ____self_22.getStringField(
300
+ ____self_22,
191
301
  ("ucs" .. tostring(self.index)) .. ":hd"
192
302
  )
193
303
  end,
194
304
  set = function(self, soundTypeHD)
195
- local ____self_15 = self.unitType
196
- ____self_15.setStringField(
197
- ____self_15,
305
+ local ____self_23 = self.unitType
306
+ ____self_23.setStringField(
307
+ ____self_23,
198
308
  ("ucs" .. tostring(self.index)) .. ":hd",
199
309
  soundTypeHD
200
310
  )
@@ -727,6 +837,45 @@ __TS__SetDescriptor(
727
837
  },
728
838
  true
729
839
  )
840
+ __TS__SetDescriptor(
841
+ UnitType.prototype,
842
+ "runSpeed",
843
+ {
844
+ get = function(self)
845
+ return self:getNumberField("urun")
846
+ end,
847
+ set = function(self, runSpeed)
848
+ self:setNumberField("urun", runSpeed)
849
+ end
850
+ },
851
+ true
852
+ )
853
+ __TS__SetDescriptor(
854
+ UnitType.prototype,
855
+ "runSpeedSD",
856
+ {
857
+ get = function(self)
858
+ return self:getNumberField("urun:sd")
859
+ end,
860
+ set = function(self, runSpeedSD)
861
+ self:setNumberField("urun:sd", runSpeedSD)
862
+ end
863
+ },
864
+ true
865
+ )
866
+ __TS__SetDescriptor(
867
+ UnitType.prototype,
868
+ "runSpeedHD",
869
+ {
870
+ get = function(self)
871
+ return self:getNumberField("urun:hd")
872
+ end,
873
+ set = function(self, runSpeedHD)
874
+ self:setNumberField("urun:hd", runSpeedHD)
875
+ end
876
+ },
877
+ true
878
+ )
730
879
  __TS__SetDescriptor(
731
880
  UnitType.prototype,
732
881
  "selectionCircleScale",
@@ -935,6 +1084,45 @@ __TS__SetDescriptor(
935
1084
  },
936
1085
  true
937
1086
  )
1087
+ __TS__SetDescriptor(
1088
+ UnitType.prototype,
1089
+ "walkSpeed",
1090
+ {
1091
+ get = function(self)
1092
+ return self:getNumberField("uwal")
1093
+ end,
1094
+ set = function(self, walkSpeed)
1095
+ self:setNumberField("uwal", walkSpeed)
1096
+ end
1097
+ },
1098
+ true
1099
+ )
1100
+ __TS__SetDescriptor(
1101
+ UnitType.prototype,
1102
+ "walkSpeedSD",
1103
+ {
1104
+ get = function(self)
1105
+ return self:getNumberField("uwal:sd")
1106
+ end,
1107
+ set = function(self, walkSpeedSD)
1108
+ self:setNumberField("uwal:sd", walkSpeedSD)
1109
+ end
1110
+ },
1111
+ true
1112
+ )
1113
+ __TS__SetDescriptor(
1114
+ UnitType.prototype,
1115
+ "walkSpeedHD",
1116
+ {
1117
+ get = function(self)
1118
+ return self:getNumberField("uwal:hd")
1119
+ end,
1120
+ set = function(self, walkSpeedHD)
1121
+ self:setNumberField("uwal:hd", walkSpeedHD)
1122
+ end
1123
+ },
1124
+ true
1125
+ )
938
1126
  __TS__SetDescriptor(
939
1127
  UnitType.prototype,
940
1128
  "armorSoundType",
@@ -1008,25 +1196,25 @@ __TS__SetDescriptor(
1008
1196
  )
1009
1197
  __TS__SetDescriptor(
1010
1198
  UnitType.prototype,
1011
- "firstWeapon",
1199
+ "weapons",
1012
1200
  {get = function(self)
1013
- return self.weapons[1]
1201
+ return getOrCreateUnitTypeWeapons(self)
1014
1202
  end},
1015
1203
  true
1016
1204
  )
1017
1205
  __TS__SetDescriptor(
1018
1206
  UnitType.prototype,
1019
- "secondWeapon",
1207
+ "firstWeapon",
1020
1208
  {get = function(self)
1021
- return self.weapons[2]
1209
+ return self.weapons[1]
1022
1210
  end},
1023
1211
  true
1024
1212
  )
1025
1213
  __TS__SetDescriptor(
1026
1214
  UnitType.prototype,
1027
- "weapons",
1215
+ "secondWeapon",
1028
1216
  {get = function(self)
1029
- return getOrCreateUnitTypeWeapons(self)
1217
+ return self.weapons[2]
1030
1218
  end},
1031
1219
  true
1032
1220
  )
@@ -1212,6 +1400,71 @@ __TS__SetDescriptor(
1212
1400
  },
1213
1401
  true
1214
1402
  )
1403
+ __TS__SetDescriptor(
1404
+ UnitType.prototype,
1405
+ "healthRegenerationRate",
1406
+ {
1407
+ get = function(self)
1408
+ return self:getNumberField("uhpr")
1409
+ end,
1410
+ set = function(self, healthRegenerationRate)
1411
+ self:setNumberField("uhpr", healthRegenerationRate)
1412
+ end
1413
+ },
1414
+ true
1415
+ )
1416
+ __TS__SetDescriptor(
1417
+ UnitType.prototype,
1418
+ "manaRegenerationRate",
1419
+ {
1420
+ get = function(self)
1421
+ return self:getNumberField("umpr")
1422
+ end,
1423
+ set = function(self, manaRegenerationRate)
1424
+ self:setNumberField("umpr", manaRegenerationRate)
1425
+ end
1426
+ },
1427
+ true
1428
+ )
1429
+ __TS__SetDescriptor(
1430
+ UnitType.prototype,
1431
+ "maximumHealth",
1432
+ {
1433
+ get = function(self)
1434
+ return self:getNumberField("uhpm")
1435
+ end,
1436
+ set = function(self, maximumHealth)
1437
+ self:setNumberField("uhpm", maximumHealth)
1438
+ end
1439
+ },
1440
+ true
1441
+ )
1442
+ __TS__SetDescriptor(
1443
+ UnitType.prototype,
1444
+ "maximumMana",
1445
+ {
1446
+ get = function(self)
1447
+ return self:getNumberField("umpm")
1448
+ end,
1449
+ set = function(self, maximumMana)
1450
+ self:setNumberField("umpm", maximumMana)
1451
+ end
1452
+ },
1453
+ true
1454
+ )
1455
+ __TS__SetDescriptor(
1456
+ UnitType.prototype,
1457
+ "initialMana",
1458
+ {
1459
+ get = function(self)
1460
+ return self:getNumberField("umpi")
1461
+ end,
1462
+ set = function(self, initialMana)
1463
+ self:setNumberField("umpi", initialMana)
1464
+ end
1465
+ },
1466
+ true
1467
+ )
1215
1468
  __TS__SetDescriptor(
1216
1469
  UnitType.prototype,
1217
1470
  "isStructure",
@@ -1306,11 +1559,11 @@ __TS__SetDescriptor(
1306
1559
  implementReadonlyNumberIndexSupplier(
1307
1560
  ____exports.UnitType,
1308
1561
  function(id)
1309
- local ____class_16 = __TS__Class()
1310
- ____class_16.name = ____class_16.name
1311
- __TS__ClassExtends(____class_16, ____exports.UnitType)
1312
- ____class_16.BASE_ID = id
1313
- return ____class_16
1562
+ local ____class_24 = __TS__Class()
1563
+ ____class_24.name = ____class_24.name
1564
+ __TS__ClassExtends(____class_24, ____exports.UnitType)
1565
+ ____class_24.BASE_ID = id
1566
+ return ____class_24
1314
1567
  end
1315
1568
  )
1316
1569
  ____exports.HeroUnitType = __TS__Class()
@@ -1337,14 +1590,45 @@ __TS__SetDescriptor(
1337
1590
  },
1338
1591
  true
1339
1592
  )
1593
+ __TS__SetDescriptor(
1594
+ HeroUnitType.prototype,
1595
+ "properNames",
1596
+ {
1597
+ get = function(self)
1598
+ return self:getStringsField("upro")
1599
+ end,
1600
+ set = function(self, properNames)
1601
+ if __TS__ArrayIsArray(properNames) then
1602
+ self:setStringsField("upro", properNames)
1603
+ self:setNumberField("upru", #properNames)
1604
+ else
1605
+ self:setStringField("upro", properNames)
1606
+ end
1607
+ end
1608
+ },
1609
+ true
1610
+ )
1611
+ __TS__SetDescriptor(
1612
+ HeroUnitType.prototype,
1613
+ "properNameCount",
1614
+ {
1615
+ get = function(self)
1616
+ return self:getNumberField("upru")
1617
+ end,
1618
+ set = function(self, properNameCount)
1619
+ self:setNumberField("upru", properNameCount)
1620
+ end
1621
+ },
1622
+ true
1623
+ )
1340
1624
  implementReadonlyNumberIndexSupplier(
1341
1625
  ____exports.HeroUnitType,
1342
1626
  function(id)
1343
- local ____class_17 = __TS__Class()
1344
- ____class_17.name = ____class_17.name
1345
- __TS__ClassExtends(____class_17, ____exports.HeroUnitType)
1346
- ____class_17.BASE_ID = id
1347
- return ____class_17
1627
+ local ____class_25 = __TS__Class()
1628
+ ____class_25.name = ____class_25.name
1629
+ __TS__ClassExtends(____class_25, ____exports.HeroUnitType)
1630
+ ____class_25.BASE_ID = id
1631
+ return ____class_25
1348
1632
  end
1349
1633
  )
1350
1634
  return ____exports
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { Upgrade, UpgradeId } from "../upgrade";
4
3
  export declare class BlankUpgrade extends Upgrade {
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { TupleOf } from "../../../utility/types";
4
3
  import { TechTreeDependency, TechTreeDependencyInput } from "../auxiliary/tech-tree-dependency";
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { AttachmentPreset, AttachmentPresetInput } from "./auxiliary/attachment-preset";
4
3
  import { MutableKeys } from "../../utility/types";
@@ -10,8 +9,8 @@ export type ObjectDataEntryConstructor<T extends ObjectDataEntry> = OmitConstruc
10
9
  export type ObjectDataEntryAbstractConstructor<T extends ObjectDataEntry> = OmitConstructor<typeof ObjectDataEntry> & (abstract new (object: WarObject) => T);
11
10
  export type ObjectDataEntryProperties<T extends ObjectDataEntry> = Partial<T[MutableKeys<T>]>;
12
11
  export type ObjectDataEntryLevelFieldValueSupplier<ValueType extends string | number | boolean | undefined | Record<string, any>, InputValueType = ValueType> = ValueType | readonly ValueType[] | ((level: number, currentValue: InputValueType) => ValueType);
13
- export declare const extractObjectDataEntryLevelFieldValue: <ValueType extends string | number | boolean | Record<string, any> | undefined, InputValueType = ValueType>(supplier: ObjectDataEntryLevelFieldValueSupplier<ValueType, InputValueType>, level: number, currentValue: InputValueType) => ValueType;
14
- export declare const extractObjectDataEntryLevelArrayFieldValue: <T extends string | number | boolean | Record<string, any> | undefined, S extends T[]>(supplier: ObjectDataEntryLevelFieldValueSupplier<S, S>, level: number, currentValue: S) => S;
12
+ export declare const extractObjectDataEntryLevelFieldValue: <ValueType extends string | number | boolean | undefined | Record<string, any>, InputValueType = ValueType>(supplier: ObjectDataEntryLevelFieldValueSupplier<ValueType, InputValueType>, level: number, currentValue: InputValueType) => ValueType;
13
+ export declare const extractObjectDataEntryLevelArrayFieldValue: <T extends string | number | boolean | undefined | Record<string, any>, S extends T[]>(supplier: ObjectDataEntryLevelFieldValueSupplier<S>, level: number, currentValue: S) => S;
15
14
  export declare abstract class ObjectDataEntry<Id extends ObjectDataEntryId = ObjectDataEntryId> {
16
15
  protected readonly object: WarObject;
17
16
  static readonly BASE_ID: ObjectDataEntryId;
@@ -114,4 +114,4 @@ export declare class AbilityCombatClassificationsLevelField extends AbilityLevel
114
114
  protected setNativeFieldValue(instance: Ability, level: number, value: CombatClassifications): boolean;
115
115
  }
116
116
  export type AbilityDependentValue<ValueType extends boolean | number | string> = ValueType | AbilityField<ValueType> | AbilityLevelField<ValueType> | ((ability: Ability) => ValueType);
117
- export declare const resolveCurrentAbilityDependentValue: <ValueType extends string | number | boolean>(ability: Ability, value: AbilityDependentValue<ValueType>) => ValueType;
117
+ export declare const resolveCurrentAbilityDependentValue: <ValueType extends boolean | number | string>(ability: Ability, value: AbilityDependentValue<ValueType>) => ValueType;
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { DispatchingEvent } from "../event";
4
3
  import { AbstractConstructor } from "../utility/types";
@@ -8,3 +8,4 @@ export declare const randomFloat: {
8
8
  (upperBound?: number): number;
9
9
  (lowerBound: number, upperBound: number): number;
10
10
  };
11
+ export declare const randomXY: (centerX: number, centerY: number, range: number) => LuaMultiReturn<[x: number, y: number]>;
package/engine/random.lua CHANGED
@@ -1,9 +1,18 @@
1
1
  local ____exports = {}
2
2
  local ____math = require("math")
3
3
  local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
4
+ local PI = ____math.PI
4
5
  local getRandomInt = GetRandomInt
5
6
  local getRandomReal = GetRandomReal
7
+ local cos = math.cos
8
+ local sin = math.sin
9
+ local sqrt = math.sqrt
6
10
  ____exports.randomAngle = function() return getRandomReal(0, 360) end
7
11
  ____exports.randomInteger = function(m, n) return n ~= nil and getRandomInt(m, n) or getRandomInt(0, m or MAXIMUM_INTEGER) end
8
12
  ____exports.randomFloat = function(m, n) return n ~= nil and getRandomReal(m, n) or getRandomReal(0, m or MAXIMUM_INTEGER) end
13
+ ____exports.randomXY = function(centerX, centerY, range)
14
+ local r = range * sqrt(getRandomReal(0, 1))
15
+ local t = getRandomReal(0, 1) * 2 * PI
16
+ return centerX + r * cos(t), centerY + r * sin(t)
17
+ end
9
18
  return ____exports
@@ -9,11 +9,33 @@ export declare const RIFLEMAN_UNIT_TYPE_ID: StandardUnitTypeId;
9
9
  export declare const SIEGE_ENGINE_UNIT_TYPE_ID: StandardUnitTypeId;
10
10
  export declare const SORCERESS_UNIT_TYPE_ID: StandardUnitTypeId;
11
11
  export declare const SPELLBREAKER_UNIT_TYPE_ID: StandardUnitTypeId;
12
- export declare const PALADIN_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
13
12
  export declare const ARCHMAGE_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
13
+ export declare const BLOOD_MAGE_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
14
+ export declare const MOUNTAIN_KING_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
15
+ export declare const PALADIN_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
16
+ export declare const ARCHER_HIGH_ELF_UNIT_TYPE_ID: StandardUnitTypeId;
14
17
  export declare const CAPTAIN_UNIT_TYPE_ID: StandardUnitTypeId;
18
+ export declare const SWORDSMAN_UNIT_TYPE_ID: StandardUnitTypeId;
19
+ export declare const ADMIRAL_PROUDMOORE_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
20
+ export declare const ANASTERIAN_SUNSTRIDER_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
21
+ export declare const ANTONIDAS_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
22
+ export declare const ANTONIDAS_GHOST_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
15
23
  export declare const ARTHAS_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
16
24
  export declare const ARTHAS_WITH_FROSTMOURNE_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
25
+ export declare const DAGREN_THE_ORCSLAYER_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
26
+ export declare const HALAHK_THE_LIFEBRINGER_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
27
+ export declare const JAINA_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
28
+ export declare const JENNALLA_DEEMSPRING_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
29
+ export declare const KAEL_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
30
+ export declare const KELEN_THE_SEEKER_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
31
+ export declare const LORD_GARITHOS_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
32
+ export declare const LORD_NICHOLAS_BUZAN_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
33
+ export declare const MAGROTH_THE_DEFENDER_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
34
+ export declare const MURADIN_BRONZEBEARD_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
35
+ export declare const SIR_GREGORY_EDMUNSON_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
36
+ export declare const SYLVANAS_WINDRUNNER_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
37
+ export declare const THALORIEN_DAWNSEEKER_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
38
+ export declare const UTHER_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
17
39
  export declare const BATRIDER_UNIT_TYPE_ID: StandardUnitTypeId;
18
40
  export declare const DEMOLISHER_UNIT_TYPE_ID: StandardUnitTypeId;
19
41
  export declare const GRUNT_UNIT_TYPE_ID: StandardUnitTypeId;
@@ -25,7 +47,22 @@ export declare const SPIRIT_WALKER_UNIT_TYPE_ID: StandardUnitTypeId;
25
47
  export declare const TAUREN_UNIT_TYPE_ID: StandardUnitTypeId;
26
48
  export declare const WIND_RIDER_UNIT_TYPE_ID: StandardUnitTypeId;
27
49
  export declare const WITCH_DOCTOR_UNIT_TYPE_ID: StandardUnitTypeId;
50
+ export declare const ARCHER_UNIT_TYPE_ID: StandardUnitTypeId;
51
+ export declare const CHIMAERA_UNIT_TYPE_ID: StandardUnitTypeId;
52
+ export declare const DRUID_OF_THE_CLAW_UNIT_TYPE_ID: StandardUnitTypeId;
53
+ export declare const DRUID_OF_THE_TALON_UNIT_TYPE_ID: StandardUnitTypeId;
54
+ export declare const DRYAD_UNIT_TYPE_ID: StandardUnitTypeId;
55
+ export declare const FAERIE_DRAGON_UNIT_TYPE_ID: StandardUnitTypeId;
56
+ export declare const GLAIVE_THROWER_UNIT_TYPE_ID: StandardUnitTypeId;
57
+ export declare const HIPPOGRYPH_UNIT_TYPE_ID: StandardUnitTypeId;
58
+ export declare const HIPPOGRYPH_RIDER_UNIT_TYPE_ID: StandardUnitTypeId;
59
+ export declare const HUNTRESS_UNIT_TYPE_ID: StandardUnitTypeId;
60
+ export declare const MOUNTAIN_GIANT_THROWER_UNIT_TYPE_ID: StandardUnitTypeId;
61
+ export declare const WISP_UNIT_TYPE_ID: StandardUnitTypeId;
28
62
  export declare const DEMON_HUNTER_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
63
+ export declare const KEEPER_OF_THE_GROVE_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
64
+ export declare const MOON_PRIESTESS_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
65
+ export declare const WARDEN_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
29
66
  export declare const DEMON_HUNTER_DEMON_FORM_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
30
67
  export declare const ABOMINATION_UNIT_TYPE_ID: StandardUnitTypeId;
31
68
  export declare const GHOUL_UNIT_TYPE_ID: StandardUnitTypeId;
@@ -61,6 +98,7 @@ export declare const WENDIGO_UNIT_TYPE_ID: StandardUnitTypeId;
61
98
  export declare const WENDIGO_SHAMAN_UNIT_TYPE_ID: StandardUnitTypeId;
62
99
  export declare const WILDKIN_UNIT_TYPE_ID: StandardUnitTypeId;
63
100
  export declare const WRAITH_UNIT_TYPE_ID: StandardUnitTypeId;
101
+ export declare const GOBLIN_LAND_MINE_UNIT_TYPE_ID: StandardUnitTypeId;
64
102
  export declare const CIRCLE_OF_POWER_UNIT_TYPE_ID: StandardUnitTypeId;
65
103
  export declare const CIRCLE_OF_POWER_MEDIUM_UNIT_TYPE_ID: StandardUnitTypeId;
66
104
  export declare const CIRCLE_OF_POWER_LARGE_UNIT_TYPE_ID: StandardUnitTypeId;