warscript 0.0.1-dev.ee2345e → 0.0.1-dev.fae1c72
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +0 -1
- package/core/types/frame.d.ts +0 -1
- package/core/types/group.d.ts +0 -1
- package/core/types/image.d.ts +0 -1
- package/core/types/missile.d.ts +2 -2
- package/core/types/missile.lua +8 -2
- package/core/types/unit.lua +8 -0
- package/decl/index.d.ts +1 -0
- package/engine/ability.d.ts +1 -1
- package/engine/behavior.d.ts +10 -10
- package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
- package/engine/behaviour/ability/instant-impact.lua +4 -0
- package/engine/behaviour/ability.d.ts +8 -1
- package/engine/behaviour/ability.lua +62 -0
- package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
- package/engine/behaviour/unit.d.ts +3 -2
- package/engine/behaviour/unit.lua +7 -0
- package/engine/buff.d.ts +2 -2
- package/engine/buff.lua +8 -10
- package/engine/internal/unit/bonus.d.ts +5 -6
- package/engine/internal/unit-missile-launch.lua +1 -1
- package/engine/internal/unit.d.ts +36 -9
- package/engine/internal/unit.lua +215 -63
- package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
- package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
- package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
- package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
- package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
- package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
- package/engine/object-data/entry/ability-type/mine.lua +39 -0
- package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
- package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
- package/engine/object-data/entry/ability-type.d.ts +0 -1
- package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
- package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
- package/engine/object-data/entry/buff-type.d.ts +0 -1
- package/engine/object-data/entry/destructible-type.d.ts +0 -1
- package/engine/object-data/entry/item-type/blank.d.ts +0 -1
- package/engine/object-data/entry/item-type.d.ts +0 -1
- package/engine/object-data/entry/lightning-type.d.ts +0 -1
- package/engine/object-data/entry/unit-type.d.ts +37 -2
- package/engine/object-data/entry/unit-type.lua +333 -49
- package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
- package/engine/object-data/entry/upgrade.d.ts +0 -1
- package/engine/object-data/entry.d.ts +2 -3
- package/engine/object-field/ability.d.ts +1 -1
- package/engine/object-field.d.ts +0 -1
- package/engine/random.d.ts +1 -0
- package/engine/random.lua +9 -0
- package/engine/standard/entries/unit-type.d.ts +39 -1
- package/engine/standard/entries/unit-type.lua +39 -1
- package/engine/standard/fields/ability.d.ts +1 -1
- package/engine/standard/fields/ability.lua +1 -1
- package/engine/unit.lua +9 -2
- package/event.d.ts +2 -3
- package/event.lua +9 -5
- package/lualib_bundle.lua +139 -40
- package/math/vec2.d.ts +2 -9
- package/math.d.ts +0 -2
- package/objutil/ability.d.ts +0 -1
- package/objutil/buff.d.ts +0 -1
- package/objutil/object.d.ts +0 -1
- package/objutil/unit.d.ts +0 -1
- package/package.json +13 -14
- package/string.d.ts +30 -0
- package/string.lua +14 -0
- package/util/stream.d.ts +0 -1
- package/utility/arrays.d.ts +3 -4
- package/utility/bit-set.d.ts +0 -2
- package/utility/linked-set.d.ts +1 -2
- package/utility/lua-maps.d.ts +1 -2
- package/utility/lua-sets.d.ts +1 -2
package/engine/internal/unit.lua
CHANGED
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@@ -5,9 +5,9 @@ local __TS__ArrayMap = ____lualib.__TS__ArrayMap
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local __TS__New = ____lualib.__TS__New
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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local __TS__ArraySetLength = ____lualib.__TS__ArraySetLength
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local __TS__InstanceOf = ____lualib.__TS__InstanceOf
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-
local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local Set = ____lualib.Set
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local __TS__Spread = ____lualib.__TS__Spread
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@@ -92,6 +92,10 @@ local isUnitInRangeXY = IsUnitInRangeXY
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local isUnitInRange = IsUnitInRange
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local setResourceAmount = SetResourceAmount
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local getResourceAmount = GetResourceAmount
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local getUnitWeaponRealField = BlzGetUnitWeaponRealField
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local setUnitWeaponRealField = BlzSetUnitWeaponRealField
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local getUnitWeaponStringField = BlzGetUnitWeaponStringField
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local setUnitWeaponStringField = BlzSetUnitWeaponStringField
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local getUnitAbilityLevel = GetUnitAbilityLevel
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local unitDisableAbility = BlzUnitDisableAbility
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local unitInterruptAttack = BlzUnitInterruptAttack
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@@ -387,51 +391,158 @@ local getters = {
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return BlzGetUnitArmor(unit)
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end
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}
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-
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____exports.UnitWeapon = __TS__Class()
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local UnitWeapon = ____exports.UnitWeapon
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UnitWeapon.name = "UnitWeapon"
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function UnitWeapon.prototype.____constructor(self, unit, index)
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self.unit = unit
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self.index = index
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end
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__TS__SetDescriptor(
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UnitWeapon.prototype,
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"cooldown",
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{
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get = function(self)
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return getUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_BASE_COOLDOWN, self.index)
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end,
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set = function(self, cooldown)
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setUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_BASE_COOLDOWN, self.index, cooldown)
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end
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},
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true
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)
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__TS__SetDescriptor(
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UnitWeapon.prototype,
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"damage",
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{
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get = function(self)
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local minimumDamage = self.damageBase + self.damageDiceCount
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local maximumDamage = self.damageBase + self.damageDiceCount * self.damageDiceSideCount
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return {minimumDamage, maximumDamage}
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end,
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set = function(self, ____bindingPattern0)
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local maximumDamage
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local minimumDamage
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minimumDamage = ____bindingPattern0[1]
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maximumDamage = ____bindingPattern0[2]
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self.damageBase = minimumDamage - 1
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self.damageDiceCount = 1
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self.damageDiceSideCount = maximumDamage - minimumDamage + 1
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end
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},
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true
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)
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__TS__SetDescriptor(
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UnitWeapon.prototype,
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"damageBase",
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{
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get = function(self)
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return BlzGetUnitBaseDamage(self.unit.handle, self.index)
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end,
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set = function(self, damageBase)
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BlzSetUnitBaseDamage(self.unit.handle, self.index, damageBase)
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end
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},
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true
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)
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__TS__SetDescriptor(
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UnitWeapon.prototype,
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"damageDiceCount",
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{
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get = function(self)
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return BlzGetUnitDiceNumber(self.unit.handle, self.index)
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end,
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set = function(self, damageDiceCount)
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BlzSetUnitDiceNumber(self.unit.handle, self.index, damageDiceCount)
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end
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},
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true
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)
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__TS__SetDescriptor(
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UnitWeapon.prototype,
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"damageDiceSideCount",
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{
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get = function(self)
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return BlzGetUnitDiceSides(self.unit.handle, self.index)
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end,
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set = function(self, damageDiceSideCount)
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BlzSetUnitDiceSides(self.unit.handle, self.index, damageDiceSideCount)
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end
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},
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true
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)
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__TS__SetDescriptor(
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UnitWeapon.prototype,
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"range",
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{
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get = function(self)
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return getUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_RANGE, self.index)
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end,
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set = function(self, range)
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local handle = self.unit.handle
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local index = self.index
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setUnitWeaponRealField(
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handle,
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UNIT_WEAPON_RF_ATTACK_RANGE,
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index + 1,
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getUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_RANGE, index + 1) + (range - getUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_RANGE, index))
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)
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end
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},
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true
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)
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__TS__SetDescriptor(
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UnitWeapon.prototype,
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"impactDelay",
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{
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get = function(self)
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return getUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_DAMAGE_POINT, self.index)
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end,
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set = function(self, impactDelay)
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setUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_DAMAGE_POINT, self.index, impactDelay)
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end
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},
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true
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)
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__TS__SetDescriptor(
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UnitWeapon.prototype,
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"missileArc",
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{
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get = function(self)
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return getUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_ARC, self.index)
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end,
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set = function(self, missileArc)
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setUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_ARC, self.index, missileArc)
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end
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},
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true
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)
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__TS__SetDescriptor(
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UnitWeapon.prototype,
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"missileModelPath",
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{
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get = function(self)
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return getUnitWeaponStringField(self.unit.handle, UNIT_WEAPON_SF_ATTACK_PROJECTILE_ART, self.index)
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end,
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set = function(self, missileModelPath)
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setUnitWeaponStringField(self.unit.handle, UNIT_WEAPON_SF_ATTACK_PROJECTILE_ART, self.index, missileModelPath)
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end
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},
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true
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)
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__TS__SetDescriptor(
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UnitWeapon.prototype,
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"missileSpeed",
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{
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get = function(self)
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return getUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_SPEED, self.index)
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end,
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set = function(self, missileSpeed)
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setUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_SPEED, self.index, missileSpeed)
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end
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},
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true
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)
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local unitInventorySize = UnitInventorySize
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local unitItemInSlot = UnitItemInSlot
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local getItemAbility = BlzGetItemAbility
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@@ -442,8 +553,6 @@ local getAbilityName = GetAbilityName
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local unitAddAbility = UnitAddAbility
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local getUnitGoldCost = GetUnitGoldCost
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local getUnitLumberCost = GetUnitWoodCost
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local unitMakeAbilityPermanent = UnitMakeAbilityPermanent
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local unitAddItem = UnitAddItem
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local unitRemoveAbility = UnitRemoveAbility
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local function retrieveAbility(unit, ability, abilityId)
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if ability == nil then
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@@ -520,6 +629,23 @@ for ____, player in ipairs(Player.all) do
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ShowUnit(dummy, false)
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dummies[player] = dummy
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end
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local function delayHealthChecksCallback(unit)
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local counter = (unit[102] or 0) - 1
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if counter ~= 0 then
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unit[102] = counter
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return
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end
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unit[102] = nil
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local healthBonus = unit[103]
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if healthBonus ~= nil then
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unit[103] = nil
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local handle = unit.handle
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BlzSetUnitMaxHP(
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handle,
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BlzGetUnitMaxHP(handle) - healthBonus
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)
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end
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end
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____exports.Unit = __TS__Class()
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local Unit = ____exports.Unit
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Unit.name = "Unit"
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@@ -674,6 +800,10 @@ end
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function Unit.prototype.queueAnimation(self, animation)
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queueUnitAnimation(self.handle, animation)
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end
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function Unit.prototype.delayHealthChecks(self)
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self[102] = (self[102] or 0) + 1
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805
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Timer:run(delayHealthChecksCallback, self)
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end
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function Unit.prototype.setPosition(self, x, y)
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setUnitPosition(self.handle, x, y)
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end
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@@ -784,6 +914,9 @@ end
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784
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function Unit.prototype.hideAbility(self, abilityId, flag)
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BlzUnitHideAbility(self.handle, abilityId, flag)
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786
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end
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function Unit.prototype.getAbilityRemainingCooldown(self, abilityId)
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return BlzGetUnitAbilityCooldownRemaining(self.handle, abilityId)
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919
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end
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787
920
|
function Unit.prototype.startAbilityCooldown(self, abilityId, cooldown)
|
|
788
921
|
BlzStartUnitAbilityCooldown(self.handle, abilityId, cooldown)
|
|
789
922
|
end
|
|
@@ -1071,12 +1204,27 @@ __TS__SetDescriptor(
|
|
|
1071
1204
|
Unit.prototype,
|
|
1072
1205
|
"weapons",
|
|
1073
1206
|
{get = function(self)
|
|
1074
|
-
|
|
1075
|
-
|
|
1076
|
-
|
|
1077
|
-
|
|
1078
|
-
|
|
1079
|
-
|
|
1207
|
+
return {self.firstWeapon, self.secondWeapon}
|
|
1208
|
+
end},
|
|
1209
|
+
true
|
|
1210
|
+
)
|
|
1211
|
+
__TS__SetDescriptor(
|
|
1212
|
+
Unit.prototype,
|
|
1213
|
+
"firstWeapon",
|
|
1214
|
+
{get = function(self)
|
|
1215
|
+
local weapon = __TS__New(____exports.UnitWeapon, self, 0)
|
|
1216
|
+
rawset(self, "firstWeapon", weapon)
|
|
1217
|
+
return weapon
|
|
1218
|
+
end},
|
|
1219
|
+
true
|
|
1220
|
+
)
|
|
1221
|
+
__TS__SetDescriptor(
|
|
1222
|
+
Unit.prototype,
|
|
1223
|
+
"secondWeapon",
|
|
1224
|
+
{get = function(self)
|
|
1225
|
+
local weapon = __TS__New(____exports.UnitWeapon, self, 1)
|
|
1226
|
+
rawset(self, "secondWeapon", weapon)
|
|
1227
|
+
return weapon
|
|
1080
1228
|
end},
|
|
1081
1229
|
true
|
|
1082
1230
|
)
|
|
@@ -1233,7 +1381,7 @@ __TS__SetDescriptor(
|
|
|
1233
1381
|
"isTeamGlowVisible",
|
|
1234
1382
|
{
|
|
1235
1383
|
get = function(self)
|
|
1236
|
-
return not self[
|
|
1384
|
+
return not self[105]
|
|
1237
1385
|
end,
|
|
1238
1386
|
set = function(self, isTeamGlowVisible)
|
|
1239
1387
|
showUnitTeamGlow(self.handle, isTeamGlowVisible)
|
|
@@ -1243,7 +1391,7 @@ __TS__SetDescriptor(
|
|
|
1243
1391
|
else
|
|
1244
1392
|
____temp_2 = nil
|
|
1245
1393
|
end
|
|
1246
|
-
self[
|
|
1394
|
+
self[105] = ____temp_2
|
|
1247
1395
|
end
|
|
1248
1396
|
},
|
|
1249
1397
|
true
|
|
@@ -1253,7 +1401,7 @@ __TS__SetDescriptor(
|
|
|
1253
1401
|
"color",
|
|
1254
1402
|
{set = function(self, color)
|
|
1255
1403
|
setUnitColor(self.handle, color.handle)
|
|
1256
|
-
if self[
|
|
1404
|
+
if self[105] then
|
|
1257
1405
|
showUnitTeamGlow(self.handle, false)
|
|
1258
1406
|
end
|
|
1259
1407
|
end},
|
|
@@ -1277,10 +1425,14 @@ __TS__SetDescriptor(
|
|
|
1277
1425
|
"maxHealth",
|
|
1278
1426
|
{
|
|
1279
1427
|
get = function(self)
|
|
1280
|
-
return BlzGetUnitMaxHP(self.handle) - (self[
|
|
1428
|
+
return BlzGetUnitMaxHP(self.handle) - (self[103] or 0) - (self[104] or 0)
|
|
1281
1429
|
end,
|
|
1282
1430
|
set = function(self, maxHealth)
|
|
1283
|
-
|
|
1431
|
+
if maxHealth < 1 and self[102] ~= nil then
|
|
1432
|
+
self[103] = (self[103] or 0) + (1 - maxHealth)
|
|
1433
|
+
maxHealth = 1
|
|
1434
|
+
end
|
|
1435
|
+
BlzSetUnitMaxHP(self.handle, maxHealth + (self[104] or 0))
|
|
1284
1436
|
end
|
|
1285
1437
|
},
|
|
1286
1438
|
true
|
|
@@ -1322,10 +1474,10 @@ __TS__SetDescriptor(
|
|
|
1322
1474
|
"health",
|
|
1323
1475
|
{
|
|
1324
1476
|
get = function(self)
|
|
1325
|
-
return GetWidgetLife(self.handle) - (self[
|
|
1477
|
+
return GetWidgetLife(self.handle) - (self[104] or 0)
|
|
1326
1478
|
end,
|
|
1327
1479
|
set = function(self, health)
|
|
1328
|
-
SetWidgetLife(self.handle, health + (self[
|
|
1480
|
+
SetWidgetLife(self.handle, health + (self[104] or 0))
|
|
1329
1481
|
end
|
|
1330
1482
|
},
|
|
1331
1483
|
true
|
|
@@ -2308,7 +2460,7 @@ Unit.onDamage = __TS__New(
|
|
|
2308
2460
|
invoke(event, source, target, evData)
|
|
2309
2461
|
if evData[0] ~= nil and target.health - evData.amount < 0.405 then
|
|
2310
2462
|
local bonusHealth = math.ceil(evData.amount)
|
|
2311
|
-
target[
|
|
2463
|
+
target[104] = (target[104] or 0) + bonusHealth
|
|
2312
2464
|
BlzSetUnitMaxHP(
|
|
2313
2465
|
target.handle,
|
|
2314
2466
|
BlzGetUnitMaxHP(target.handle) + bonusHealth
|
|
@@ -2322,7 +2474,7 @@ Unit.onDamage = __TS__New(
|
|
|
2322
2474
|
evData[0],
|
|
2323
2475
|
table.unpack(evData, 1 + 1, 1 + (evData[1] or 0))
|
|
2324
2476
|
)
|
|
2325
|
-
target[
|
|
2477
|
+
target[104] = (target[104] or 0) - bonusHealth
|
|
2326
2478
|
SetWidgetLife(
|
|
2327
2479
|
target.handle,
|
|
2328
2480
|
GetWidgetLife(target.handle) - bonusHealth
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { AbilityType, AbilityTypeId } from "../ability-type";
|
|
3
|
+
import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
|
|
4
|
+
export declare class MineAbilityType extends AbilityType {
|
|
5
|
+
static readonly BASE_ID: AbilityTypeId;
|
|
6
|
+
get activationDelay(): number[];
|
|
7
|
+
set activationDelay(activationDelay: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
8
|
+
get invisibilityDelay(): number[];
|
|
9
|
+
set invisibilityDelay(invisibilityDelay: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
10
|
+
}
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
+
local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
5
|
+
local ____exports = {}
|
|
6
|
+
local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
|
|
7
|
+
local AbilityType = ____ability_2Dtype.AbilityType
|
|
8
|
+
____exports.MineAbilityType = __TS__Class()
|
|
9
|
+
local MineAbilityType = ____exports.MineAbilityType
|
|
10
|
+
MineAbilityType.name = "MineAbilityType"
|
|
11
|
+
__TS__ClassExtends(MineAbilityType, AbilityType)
|
|
12
|
+
MineAbilityType.BASE_ID = fourCC("Amin")
|
|
13
|
+
__TS__SetDescriptor(
|
|
14
|
+
MineAbilityType.prototype,
|
|
15
|
+
"activationDelay",
|
|
16
|
+
{
|
|
17
|
+
get = function(self)
|
|
18
|
+
return self:getNumberLevelField("Min1")
|
|
19
|
+
end,
|
|
20
|
+
set = function(self, activationDelay)
|
|
21
|
+
self:setNumberLevelField("Min1", activationDelay)
|
|
22
|
+
end
|
|
23
|
+
},
|
|
24
|
+
true
|
|
25
|
+
)
|
|
26
|
+
__TS__SetDescriptor(
|
|
27
|
+
MineAbilityType.prototype,
|
|
28
|
+
"invisibilityDelay",
|
|
29
|
+
{
|
|
30
|
+
get = function(self)
|
|
31
|
+
return self:getNumberLevelField("Min2")
|
|
32
|
+
end,
|
|
33
|
+
set = function(self, invisibilityDelay)
|
|
34
|
+
self:setNumberLevelField("Min2", invisibilityDelay)
|
|
35
|
+
end
|
|
36
|
+
},
|
|
37
|
+
true
|
|
38
|
+
)
|
|
39
|
+
return ____exports
|
|
@@ -7,8 +7,8 @@ export declare class SpiritTouchAbilityType extends AbilityType {
|
|
|
7
7
|
set manaGain(manaGain: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
8
8
|
get manaRequirement(): number[];
|
|
9
9
|
set manaRequirement(manaRequirement: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
10
|
-
get maximumTargetCount(): number[];
|
|
11
|
-
set maximumTargetCount(maximumTargetCount: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
12
10
|
get maximumManaCostFactor(): number[];
|
|
13
11
|
set maximumManaCostFactor(maximumManaCostFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
12
|
+
get maximumTargetCount(): number[];
|
|
13
|
+
set maximumTargetCount(maximumTargetCount: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
14
14
|
}
|
|
@@ -38,26 +38,26 @@ __TS__SetDescriptor(
|
|
|
38
38
|
)
|
|
39
39
|
__TS__SetDescriptor(
|
|
40
40
|
SpiritTouchAbilityType.prototype,
|
|
41
|
-
"
|
|
41
|
+
"maximumManaCostFactor",
|
|
42
42
|
{
|
|
43
43
|
get = function(self)
|
|
44
44
|
return self:getNumberLevelField("Rpb5")
|
|
45
45
|
end,
|
|
46
|
-
set = function(self,
|
|
47
|
-
self:setNumberLevelField("Rpb5",
|
|
46
|
+
set = function(self, maximumManaCostFactor)
|
|
47
|
+
self:setNumberLevelField("Rpb5", maximumManaCostFactor)
|
|
48
48
|
end
|
|
49
49
|
},
|
|
50
50
|
true
|
|
51
51
|
)
|
|
52
52
|
__TS__SetDescriptor(
|
|
53
53
|
SpiritTouchAbilityType.prototype,
|
|
54
|
-
"
|
|
54
|
+
"maximumTargetCount",
|
|
55
55
|
{
|
|
56
56
|
get = function(self)
|
|
57
57
|
return self:getNumberLevelField("Rpb6")
|
|
58
58
|
end,
|
|
59
|
-
set = function(self,
|
|
60
|
-
self:setNumberLevelField("Rpb6",
|
|
59
|
+
set = function(self, maximumTargetCount)
|
|
60
|
+
self:setNumberLevelField("Rpb6", maximumTargetCount)
|
|
61
61
|
end
|
|
62
62
|
},
|
|
63
63
|
true
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
/// <reference types="warpack-types/warpack" />
|
|
2
1
|
/** @noSelfInFile */
|
|
3
2
|
import { TupleOf } from "../../../utility/types";
|
|
4
3
|
import { ArmorSoundType } from "../auxiliary/armor-sound-type";
|
|
@@ -28,6 +27,16 @@ export declare class UnitTypeWeapon {
|
|
|
28
27
|
set attackType(attackType: AttackType);
|
|
29
28
|
get backSwingDuration(): number;
|
|
30
29
|
set backSwingDuration(backSwingDuration: number);
|
|
30
|
+
get cooldown(): number;
|
|
31
|
+
set cooldown(cooldown: number);
|
|
32
|
+
get damage(): [minimumDamage: number, maximumDamage: number];
|
|
33
|
+
set damage([minimumDamage, maximumDamage]: [number, number]);
|
|
34
|
+
get damageBase(): number;
|
|
35
|
+
set damageBase(damageBase: number);
|
|
36
|
+
get damageDiceCount(): number;
|
|
37
|
+
set damageDiceCount(damageDiceNumber: number);
|
|
38
|
+
get damageDiceSideCount(): number;
|
|
39
|
+
set damageDiceSideCount(damageDiceSideCount: number);
|
|
31
40
|
get impactDelay(): number;
|
|
32
41
|
set impactDelay(impactDelay: number);
|
|
33
42
|
get missileModelPath(): string;
|
|
@@ -122,6 +131,12 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
|
|
|
122
131
|
set modelPathSD(modelPathSD: string);
|
|
123
132
|
get modelPathHD(): string;
|
|
124
133
|
set modelPathHD(modelPathHD: string);
|
|
134
|
+
get runSpeed(): number;
|
|
135
|
+
set runSpeed(runSpeed: number);
|
|
136
|
+
get runSpeedSD(): number;
|
|
137
|
+
set runSpeedSD(runSpeedSD: number);
|
|
138
|
+
get runSpeedHD(): number;
|
|
139
|
+
set runSpeedHD(runSpeedHD: number);
|
|
125
140
|
get selectionCircleScale(): number;
|
|
126
141
|
set selectionCircleScale(selectionCircleScale: number);
|
|
127
142
|
get selectionCircleScaleSD(): number;
|
|
@@ -154,6 +169,12 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
|
|
|
154
169
|
set shadowImageXOffset(shadowImageXOffset: number);
|
|
155
170
|
get shadowImageYOffset(): number;
|
|
156
171
|
set shadowImageYOffset(shadowImageYOffset: number);
|
|
172
|
+
get walkSpeed(): number;
|
|
173
|
+
set walkSpeed(walkSpeed: number);
|
|
174
|
+
get walkSpeedSD(): number;
|
|
175
|
+
set walkSpeedSD(walkSpeedSD: number);
|
|
176
|
+
get walkSpeedHD(): number;
|
|
177
|
+
set walkSpeedHD(walkSpeedHD: number);
|
|
157
178
|
get armorSoundType(): ArmorSoundType;
|
|
158
179
|
set armorSoundType(armorSoundType: ArmorSoundType);
|
|
159
180
|
get armorSoundTypeSD(): ArmorSoundType;
|
|
@@ -164,9 +185,9 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
|
|
|
164
185
|
set combatClassifications(combatClassifications: CombatClassifications);
|
|
165
186
|
get unitClassifications(): UnitClassifications;
|
|
166
187
|
set unitClassifications(unitClassifications: UnitClassifications);
|
|
188
|
+
get weapons(): TupleOf<UnitTypeWeapon, 2>;
|
|
167
189
|
get firstWeapon(): UnitTypeWeapon;
|
|
168
190
|
get secondWeapon(): UnitTypeWeapon;
|
|
169
|
-
get weapons(): TupleOf<UnitTypeWeapon, 2>;
|
|
170
191
|
get flyHeight(): number;
|
|
171
192
|
set flyHeight(flyHeight: number);
|
|
172
193
|
get flyHeightMinimum(): number;
|
|
@@ -195,6 +216,16 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
|
|
|
195
216
|
set formationRank(formationRank: number);
|
|
196
217
|
get goldCost(): number;
|
|
197
218
|
set goldCost(goldCost: number);
|
|
219
|
+
get healthRegenerationRate(): number;
|
|
220
|
+
set healthRegenerationRate(healthRegenerationRate: number);
|
|
221
|
+
get manaRegenerationRate(): number;
|
|
222
|
+
set manaRegenerationRate(manaRegenerationRate: number);
|
|
223
|
+
get maximumHealth(): number;
|
|
224
|
+
set maximumHealth(maximumHealth: number);
|
|
225
|
+
get maximumMana(): number;
|
|
226
|
+
set maximumMana(maximumMana: number);
|
|
227
|
+
get initialMana(): number;
|
|
228
|
+
set initialMana(initialMana: number);
|
|
198
229
|
get isStructure(): boolean;
|
|
199
230
|
set isStructure(isStructure: boolean);
|
|
200
231
|
get race(): Race;
|
|
@@ -220,4 +251,8 @@ export declare abstract class HeroUnitType<Id extends HeroUnitTypeId = HeroUnitT
|
|
|
220
251
|
protected static generateId(): number;
|
|
221
252
|
get heroAbilityTypeIds(): AbilityTypeId[];
|
|
222
253
|
set heroAbilityTypeIds(heroAbilityTypeIds: AbilityTypeId[]);
|
|
254
|
+
get properNames(): string[];
|
|
255
|
+
set properNames(properNames: string | string[]);
|
|
256
|
+
get properNameCount(): number;
|
|
257
|
+
set properNameCount(properNameCount: number);
|
|
223
258
|
}
|