warscript 0.0.1-dev.ee2345e → 0.0.1-dev.fa6dee5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (68) hide show
  1. package/attributes.d.ts +0 -1
  2. package/core/types/frame.d.ts +0 -1
  3. package/core/types/group.d.ts +0 -1
  4. package/core/types/image.d.ts +0 -1
  5. package/core/types/missile.d.ts +2 -2
  6. package/core/types/missile.lua +8 -2
  7. package/core/types/unit.lua +8 -0
  8. package/core/util.lua +1 -1
  9. package/engine/ability.d.ts +1 -1
  10. package/engine/behavior.d.ts +6 -6
  11. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  12. package/engine/behaviour/ability/instant-impact.lua +4 -0
  13. package/engine/behaviour/ability.d.ts +8 -1
  14. package/engine/behaviour/ability.lua +62 -0
  15. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  16. package/engine/buff.d.ts +2 -2
  17. package/engine/internal/unit/bonus.d.ts +5 -6
  18. package/engine/internal/unit-missile-launch.lua +1 -1
  19. package/engine/internal/unit.d.ts +36 -9
  20. package/engine/internal/unit.lua +215 -63
  21. package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
  22. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  23. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  24. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  25. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  26. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  27. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  28. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  29. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  30. package/engine/object-data/entry/ability-type.d.ts +0 -1
  31. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  32. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  33. package/engine/object-data/entry/buff-type.d.ts +0 -1
  34. package/engine/object-data/entry/destructible-type.d.ts +0 -1
  35. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  36. package/engine/object-data/entry/item-type.d.ts +0 -1
  37. package/engine/object-data/entry/lightning-type.d.ts +0 -1
  38. package/engine/object-data/entry/unit-type.d.ts +37 -2
  39. package/engine/object-data/entry/unit-type.lua +333 -49
  40. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  41. package/engine/object-data/entry/upgrade.d.ts +0 -1
  42. package/engine/object-data/entry.d.ts +2 -3
  43. package/engine/object-field/ability.d.ts +1 -1
  44. package/engine/object-field.d.ts +0 -1
  45. package/engine/random.d.ts +1 -0
  46. package/engine/random.lua +9 -0
  47. package/engine/standard/entries/unit-type.d.ts +39 -1
  48. package/engine/standard/entries/unit-type.lua +39 -1
  49. package/engine/standard/fields/ability.d.ts +1 -1
  50. package/engine/standard/fields/ability.lua +1 -1
  51. package/engine/unit.lua +9 -2
  52. package/event.d.ts +0 -1
  53. package/lualib_bundle.lua +139 -40
  54. package/math/vec2.d.ts +2 -9
  55. package/math.d.ts +0 -2
  56. package/objutil/ability.d.ts +0 -1
  57. package/objutil/buff.d.ts +0 -1
  58. package/objutil/object.d.ts +0 -1
  59. package/objutil/unit.d.ts +0 -1
  60. package/package.json +13 -14
  61. package/string.d.ts +30 -0
  62. package/string.lua +14 -0
  63. package/util/stream.d.ts +0 -1
  64. package/utility/arrays.d.ts +3 -4
  65. package/utility/bit-set.d.ts +0 -2
  66. package/utility/linked-set.d.ts +1 -2
  67. package/utility/lua-maps.d.ts +1 -2
  68. package/utility/lua-sets.d.ts +1 -2
package/attributes.d.ts CHANGED
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  export type Attribute<T> = {
4
3
  readonly __attribute: unique symbol;
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Handle, HandleDestructor } from "./handle";
4
3
  import { Player } from "./player";
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Widget } from "./widget";
4
3
  import { Unit } from "../../engine/internal/unit";
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Handle, HandleDestructor } from "./handle";
4
3
  import { Color } from "./color";
@@ -5,7 +5,7 @@ export declare class Missile implements Destroyable {
5
5
  readonly retarget: (this: void, target: Unit | Vec2) => void;
6
6
  private readonly update;
7
7
  protected constructor(effect: jeffect, retarget: (this: void, target: Unit | Vec2) => void, update: (this: Missile) => boolean);
8
- static launch(config: Readonly<{
8
+ static launch<T extends any[]>(config: Readonly<{
9
9
  art: string;
10
10
  scale?: number;
11
11
  acceleration?: number;
@@ -15,7 +15,7 @@ export declare class Missile implements Destroyable {
15
15
  maxSpeed?: number;
16
16
  sourceOffset?: Vec2;
17
17
  targetOffset?: Vec2;
18
- }>, source: Unit | Vec2, target: Unit | Vec2, onArrival: (missile: Missile, success: boolean) => void): Missile;
18
+ }>, source: Unit | Vec2, target: Unit | Vec2, onArrival: (missile: Missile, success: boolean, ...parameters: T) => void, ...parameters: T): Missile;
19
19
  destroy(): void;
20
20
  }
21
21
  export declare namespace Missile {
@@ -41,7 +41,8 @@ function Missile.prototype.____constructor(self, effect, retarget, update)
41
41
  end
42
42
  head = self
43
43
  end
44
- function Missile.launch(self, config, source, target, onArrival)
44
+ function Missile.launch(self, config, source, target, onArrival, ...)
45
+ local parameters = {...}
45
46
  local ____opt_0 = config.sourceOffset
46
47
  local offsetX = ____opt_0 and ____opt_0.x or 0
47
48
  local ____opt_2 = config.sourceOffset
@@ -142,7 +143,12 @@ function Missile.launch(self, config, source, target, onArrival)
142
143
  visualPositionArcY = currentVisualTargetY
143
144
  visualPositionArcZ = currentVisualTargetZ
144
145
  retarget = false
145
- safeCall(onArrival, self, true)
146
+ safeCall(
147
+ onArrival,
148
+ self,
149
+ true,
150
+ table.unpack(parameters)
151
+ )
146
152
  return not retarget
147
153
  end
148
154
  if arcVSpeed ~= 0 and (currentTargetX ~= initialTargetX or currentTargetY ~= initialTargetY) then
@@ -21,4 +21,12 @@ do
21
21
  end
22
22
  end
23
23
  end
24
+ do
25
+ local ____export = require("engine.internal.unit+rally")
26
+ for ____exportKey, ____exportValue in pairs(____export) do
27
+ if ____exportKey ~= "default" then
28
+ ____exports[____exportKey] = ____exportValue
29
+ end
30
+ end
31
+ end
24
32
  return ____exports
package/core/util.lua CHANGED
@@ -67,7 +67,7 @@ do
67
67
  local hooked
68
68
  function hooked(func, hooks)
69
69
  return function(...)
70
- local result = func(...)
70
+ local result = func(nil, ...)
71
71
  for i = 1, #hooks do
72
72
  hooks[i](...)
73
73
  end
@@ -2,4 +2,4 @@
2
2
  import { AbilityTypeId } from "./object-data/entry/ability-type";
3
3
  import { UnitAbility } from "./internal/ability";
4
4
  import { Player } from "../core/types/player";
5
- export declare const castAbility: (owner: Player, abilityTypeId: AbilityTypeId, ...args: [x: number, y: number] | [number, x: number, y: number] | [(ability: UnitAbility) => void, x: number, y: number]) => void;
5
+ export declare const castAbility: (owner: Player, abilityTypeId: AbilityTypeId, ...args: [...levelOrAbilityConsumer: [number] | [(ability: UnitAbility) => void] | [], x: number, y: number]) => void;
@@ -1,12 +1,12 @@
1
1
  /** @noSelfInFile */
2
2
  import { AbstractDestroyable, Destructor } from "../destroyable";
3
- export type BehaviorConstructor<T extends Behavior<any>, Parameters extends any[] = any[]> = OmitConstructor<typeof Behavior<any>> & (abstract new (...parameters: Parameters) => T);
3
+ export type BehaviorConstructor<T extends Behavior<AnyNotNil>, Parameters extends any[] = any[]> = OmitConstructor<typeof Behavior<any>> & (abstract new (...parameters: Parameters) => T);
4
4
  declare const enum BehaviorPropertyKey {
5
5
  PREVIOUS_BEHAVIOR = 0,
6
6
  NEXT_BEHAVIOR = 1,
7
7
  TIMER = 2
8
8
  }
9
- export declare abstract class Behavior<T, PeriodicActionParameters extends any[] = any[]> extends AbstractDestroyable {
9
+ export declare abstract class Behavior<T extends AnyNotNil, PeriodicActionParameters extends any[] = any[]> extends AbstractDestroyable {
10
10
  protected readonly object: T;
11
11
  private [BehaviorPropertyKey.PREVIOUS_BEHAVIOR]?;
12
12
  private [BehaviorPropertyKey.NEXT_BEHAVIOR]?;
@@ -16,10 +16,10 @@ export declare abstract class Behavior<T, PeriodicActionParameters extends any[]
16
16
  protected onPeriod(...parameters: PeriodicActionParameters): void;
17
17
  protected startPeriodicAction(interval: number, ...parameters: PeriodicActionParameters): void;
18
18
  protected stopPeriodicAction(): void;
19
- static count<T extends Behavior<any>, ConstructorParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, limit?: number): number;
20
- static getFirst<T extends Behavior<any>, ConstructorParameters extends any[], Count extends [number] | []>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, ...[count]: Count): Count extends [number] ? T[] : T | undefined;
21
- static getLast<T extends Behavior<any>, ConstructorParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never): T | undefined;
22
- static getAll<T extends Behavior<any>, ConstructorParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never): T[];
19
+ static count<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, limit?: number): number;
20
+ static getFirst<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], Count extends [number] | []>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, ...[count]: Count): Count extends [number] ? T[] : T | undefined;
21
+ static getLast<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never): T | undefined;
22
+ static getAll<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never): T[];
23
23
  static forFirst<T extends Behavior<any>, ConstructorParameters extends any[], ConsumerParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, count: number, consumer: (behavior: T, ...parameters: ConsumerParameters) => any, ...parameters: ConsumerParameters): number;
24
24
  static forFirst<T extends Behavior<any>, ConstructorParameters extends any[], K extends KeysOfType<T, (...args: any) => any>>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, count: number, key: K, ...parameters: T[K] extends (...args: any) => any ? Parameters<T[K]> : never): number;
25
25
  static forAll<T extends Behavior<any>, ConstructorParameters extends any[], ConsumerParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, consumer: (behavior: T, ...parameters: ConsumerParameters) => unknown, ...parameters: ConsumerParameters): number;
@@ -3,14 +3,19 @@ import { AbilityBehavior } from "../ability";
3
3
  import { Ability } from "../../internal/ability";
4
4
  import { UnitBehavior } from "../unit";
5
5
  import { Unit } from "../../internal/unit";
6
+ import { MutableKeys } from "../../../utility/types";
6
7
  import { AbilityDependentValue } from "../../object-field/ability";
8
+ type UnitBehaviorParameters<T extends UnitBehavior> = Partial<{
9
+ [K in MutableKeys<T> & KeysOfType<T, boolean | number | string>]: T[K] extends boolean | number | string ? AbilityDependentValue<T[K]> : never;
10
+ }>;
7
11
  export declare class ApplyUnitBehaviorAbilityBehavior<T extends UnitBehavior> extends AbilityBehavior {
8
12
  private readonly unitBehaviorConstructor;
9
13
  private readonly parameters?;
10
14
  private readonly keys?;
11
15
  private unitBehavior?;
12
- constructor(ability: Ability, unitBehaviorConstructor: new (unit: Unit) => T, parameters?: Partial<{ [K in keyof T & { [P in keyof T]-?: (<T_1>() => T_1 extends { [Q in P]: T[P]; } ? 1 : 2) extends <T_2>() => T_2 extends { -readonly [Q_1 in P]: T[P]; } ? 1 : 2 ? P : never; }[keyof T] & KeysOfType<T, string | number | boolean>]: T[K] extends string | number | boolean ? AbilityDependentValue<T[K]> : never; }> | undefined);
16
+ constructor(ability: Ability, unitBehaviorConstructor: new (unit: Unit) => T, parameters?: UnitBehaviorParameters<T> | undefined);
13
17
  update(): void;
14
18
  onUnitGainAbility(unit: Unit): void;
15
19
  onUnitLoseAbility(): void;
16
20
  }
21
+ export {};
@@ -12,8 +12,12 @@ local InstantImpactAbilityBehavior = ____exports.InstantImpactAbilityBehavior
12
12
  InstantImpactAbilityBehavior.name = "InstantImpactAbilityBehavior"
13
13
  __TS__ClassExtends(InstantImpactAbilityBehavior, AbilityBehavior)
14
14
  function InstantImpactAbilityBehavior.prototype.onCastingStart(self, caster)
15
+ local abilityTypeId = self.ability.typeId
15
16
  local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
16
17
  local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
18
+ if caster:getAbilityRemainingCooldown(abilityTypeId) ~= 0 or caster.mana < manaCost then
19
+ return
20
+ end
17
21
  caster.mana = caster.mana - manaCost
18
22
  if cooldown == 0 then
19
23
  caster:interruptCast(self.ability.typeId)
@@ -9,13 +9,20 @@ import { Destructable } from "../../core/types/destructable";
9
9
  import { EffectParameters } from "../../core/types/effect";
10
10
  import { AbilityDependentValue } from "../object-field/ability";
11
11
  export type AbilityBehaviorConstructor<Args extends any[]> = new (ability: Ability, ...args: Args) => AbilityBehavior;
12
- export declare abstract class AbilityBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Ability, PeriodicActionParameters> {
12
+ export declare abstract class AbilityBehavior<Parameters extends {
13
+ periodicActionParameters?: any[];
14
+ missileParameters?: any[];
15
+ } = {}> extends Behavior<Ability, NonNullable<Parameters["periodicActionParameters"]>> {
13
16
  constructor(ability: Ability);
14
17
  get ability(): Ability;
15
18
  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
16
19
  protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
17
20
  protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
18
21
  protected flashSpecialEffect(...args: [...pointOrWidget: [x: number, y: number] | [widget: Widget], duration?: number]): void;
22
+ private static MissileLaunchConfig;
23
+ private get missileLaunchConfig();
24
+ protected launchMissile(source: Unit, target: Unit, ...parameters: NonNullable<Parameters["missileParameters"]>): void;
25
+ onMissileArrival(...parameters: NonNullable<Parameters["missileParameters"]>): void;
19
26
  onUnitGainAbility(_unit: Unit): void;
20
27
  onUnitLoseAbility(_unit: Unit): void;
21
28
  onCastingStart(caster: Unit): void;
@@ -15,13 +15,52 @@ local Effect = ____effect.Effect
15
15
  local ____ability = require("engine.standard.fields.ability")
16
16
  local AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
17
17
  local EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
18
+ local MISSILE_ARC_ABILITY_FLOAT_FIELD = ____ability.MISSILE_ARC_ABILITY_FLOAT_FIELD
19
+ local MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
20
+ local MISSILE_SPEED_ABILITY_INTEGER_FIELD = ____ability.MISSILE_SPEED_ABILITY_INTEGER_FIELD
18
21
  local SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD = ____ability.SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD
19
22
  local SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
20
23
  local ____ability = require("engine.object-field.ability")
21
24
  local resolveCurrentAbilityDependentValue = ____ability.resolveCurrentAbilityDependentValue
22
25
  local ____timer = require("core.types.timer")
23
26
  local Timer = ____timer.Timer
27
+ local ____missile = require("core.types.missile")
28
+ local Missile = ____missile.Missile
24
29
  local createBehaviorFunctionsByAbilityTypeId = {}
30
+ local function invokeOnMissileArrival(_missile, success, abilityBehavior, ...)
31
+ if success then
32
+ abilityBehavior:onMissileArrival(...)
33
+ end
34
+ end
35
+ local ____class_0 = __TS__Class()
36
+ ____class_0.name = ""
37
+ function ____class_0.prototype.____constructor(self, abilityBehavior)
38
+ self.abilityBehavior = abilityBehavior
39
+ end
40
+ __TS__SetDescriptor(
41
+ ____class_0.prototype,
42
+ "art",
43
+ {get = function(self)
44
+ return MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.abilityBehavior.ability, 0)
45
+ end},
46
+ true
47
+ )
48
+ __TS__SetDescriptor(
49
+ ____class_0.prototype,
50
+ "arc",
51
+ {get = function(self)
52
+ return MISSILE_ARC_ABILITY_FLOAT_FIELD:getValue(self.abilityBehavior.ability)
53
+ end},
54
+ true
55
+ )
56
+ __TS__SetDescriptor(
57
+ ____class_0.prototype,
58
+ "speed",
59
+ {get = function(self)
60
+ return MISSILE_SPEED_ABILITY_INTEGER_FIELD:getValue(self.abilityBehavior.ability)
61
+ end},
62
+ true
63
+ )
25
64
  ____exports.AbilityBehavior = __TS__Class()
26
65
  local AbilityBehavior = ____exports.AbilityBehavior
27
66
  AbilityBehavior.name = "AbilityBehavior"
@@ -65,6 +104,18 @@ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDurati
65
104
  )
66
105
  end
67
106
  end
107
+ function AbilityBehavior.prototype.launchMissile(self, source, target, ...)
108
+ Missile:launch(
109
+ self.missileLaunchConfig,
110
+ source,
111
+ target,
112
+ invokeOnMissileArrival,
113
+ self,
114
+ ...
115
+ )
116
+ end
117
+ function AbilityBehavior.prototype.onMissileArrival(self, ...)
118
+ end
68
119
  function AbilityBehavior.prototype.onUnitGainAbility(self, _unit)
69
120
  end
70
121
  function AbilityBehavior.prototype.onUnitLoseAbility(self, _unit)
@@ -127,6 +178,17 @@ __TS__SetDescriptor(
127
178
  return self.object
128
179
  end},
129
180
  true
181
+ )
182
+ AbilityBehavior.MissileLaunchConfig = ____class_0
183
+ __TS__SetDescriptor(
184
+ AbilityBehavior.prototype,
185
+ "missileLaunchConfig",
186
+ {get = function(self)
187
+ local missileLaunchConfig = __TS__New(____exports.AbilityBehavior.MissileLaunchConfig, self)
188
+ rawset(self, "missileLaunchConfig", missileLaunchConfig)
189
+ return missileLaunchConfig
190
+ end},
191
+ true
130
192
  );
131
193
  (function(self)
132
194
  local function createUnitEventListener(key)
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { UnitBehavior } from "../unit";
4
3
  import { Unit } from "../../unit";
package/engine/buff.d.ts CHANGED
@@ -65,7 +65,7 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
65
65
  destroysOnDamage?: BooleanParameterValueType;
66
66
  maximumAutoAttackCount?: IntegerParameterValueType;
67
67
  uniqueGroup?: BuffUniqueGroup;
68
- } : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : {});
68
+ } : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : object);
69
69
  declare const enum BuffPropertyKey {
70
70
  UNIT = 100,
71
71
  SOURCE = 101,
@@ -116,7 +116,7 @@ export type BuffConstructorParameters<AdditionalParameters extends BuffAdditiona
116
116
  parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
117
117
  ] | [parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>]
118
118
  ];
119
- export declare class Buff<AdditionalParameters extends Prohibit<Record<string, any>, keyof BuffParameters> = {}> extends UnitBehavior {
119
+ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, any>, keyof BuffParameters> = object> extends UnitBehavior {
120
120
  private _unit;
121
121
  protected readonly __additionalParametersBrand?: AdditionalParameters;
122
122
  private [BuffPropertyKey.UNIT];
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Unit } from "../unit";
4
3
  import { AbilityTypeId } from "../../object-data/entry/ability-type";
@@ -34,8 +33,8 @@ export declare namespace UnitBonusType {
34
33
  const DAMAGE: UnitBonusType<UnitDamageBonusId>;
35
34
  const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
36
35
  }
37
- export declare const addUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
38
- export declare const removeUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
39
- export declare const updateUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id, value: number) => boolean;
40
- export declare const addOrUpdateOrRemoveUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id | undefined, value: number) => Id | undefined;
41
- export declare const getUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => number;
36
+ export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
37
+ export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
38
+ export declare const updateUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id, value: number) => boolean;
39
+ export declare const addOrUpdateOrRemoveUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id | undefined, value: number) => Id | undefined;
40
+ export declare const getUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => number;
@@ -25,7 +25,7 @@ local function timerCallback(source, target)
25
25
  Event.invoke(autoAttackFinishEvent, source, target)
26
26
  end
27
27
  Unit.autoAttackStartEvent:addListener(function(source, target)
28
- local attackPoint = source.weapons[1].attackPoint
28
+ local attackPoint = source.weapons[1].impactDelay
29
29
  local timer = Timer:simple(attackPoint, timerCallback, source, target)
30
30
  eventTimerByUnit[source] = timer
31
31
  end)
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Handle, HandleDestructor } from "../../core/types/handle";
4
3
  import { Player } from "../../core/types/player";
@@ -68,23 +67,44 @@ declare const modifiers: {
68
67
  speed: (unit: junit, value: number) => void;
69
68
  armor: (unit: junit, value: number) => void;
70
69
  };
71
- interface UnitWeapon {
70
+ export declare class UnitWeapon {
71
+ readonly unit: Unit;
72
72
  readonly index: 0 | 1;
73
- cooldown: number;
74
- projectileArc: number;
75
- projectileArt: string;
76
- projectileSpeed: number;
77
- attackPoint: number;
73
+ constructor(unit: Unit, index: 0 | 1);
74
+ get cooldown(): number;
75
+ set cooldown(cooldown: number);
76
+ get damage(): [minimumDamage: number, maximumDamage: number];
77
+ set damage([minimumDamage, maximumDamage]: [number, number]);
78
+ get damageBase(): number;
79
+ set damageBase(damageBase: number);
80
+ get damageDiceCount(): number;
81
+ set damageDiceCount(damageDiceCount: number);
82
+ get damageDiceSideCount(): number;
83
+ set damageDiceSideCount(damageDiceSideCount: number);
84
+ get range(): number;
85
+ set range(range: number);
86
+ get impactDelay(): number;
87
+ set impactDelay(impactDelay: number);
88
+ get missileArc(): number;
89
+ set missileArc(missileArc: number);
90
+ get missileModelPath(): string;
91
+ set missileModelPath(missileModelPath: string);
92
+ get missileSpeed(): number;
93
+ set missileSpeed(missileSpeed: number);
78
94
  }
79
95
  declare const enum UnitPropertyKey {
80
96
  IS_PAUSED = 100,
81
97
  STUN_COUNTER = 101,
82
- PREVENT_DEATH_HEALTH_BONUS = 102,
83
- IS_TEAM_GLOW_HIDDEN = 103
98
+ DELAY_HEALTH_CHECKS_COUNTER = 102,
99
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 103,
100
+ PREVENT_DEATH_HEALTH_BONUS = 104,
101
+ IS_TEAM_GLOW_HIDDEN = 105
84
102
  }
85
103
  export declare class Unit extends Handle<junit> {
86
104
  private [UnitPropertyKey.IS_PAUSED]?;
87
105
  private [UnitPropertyKey.STUN_COUNTER]?;
106
+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
107
+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
88
108
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
89
109
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
90
110
  private _owner?;
@@ -123,6 +143,8 @@ export declare class Unit extends Handle<junit> {
123
143
  playAnimation(animation: number): void;
124
144
  queueAnimation(animation: string): void;
125
145
  get weapons(): [UnitWeapon, UnitWeapon];
146
+ get firstWeapon(): UnitWeapon;
147
+ get secondWeapon(): UnitWeapon;
126
148
  get level(): number;
127
149
  set level(v: number);
128
150
  get xp(): number;
@@ -148,6 +170,10 @@ export declare class Unit extends Handle<junit> {
148
170
  set color(color: PlayerColor);
149
171
  get acquisitionRange(): number;
150
172
  set acquisitionRange(v: number);
173
+ /**
174
+ * Keeps this unit alive even if its health becomes negative until the current game thread yields.
175
+ */
176
+ delayHealthChecks(): void;
151
177
  get maxHealth(): number;
152
178
  set maxHealth(maxHealth: number);
153
179
  get healthRegenerationRate(): number;
@@ -222,6 +248,7 @@ export declare class Unit extends Handle<junit> {
222
248
  getAbilityById(abilityId: number): UnitAbility | undefined;
223
249
  removeAbility(abilityId: number): boolean;
224
250
  hideAbility(abilityId: number, flag: boolean): void;
251
+ getAbilityRemainingCooldown(abilityId: number): number;
225
252
  startAbilityCooldown(abilityId: number, cooldown: number): void;
226
253
  endAbilityCooldown(abilityId: number): void;
227
254
  interruptAttack(): void;