warscript 0.0.1-dev.ed60fea → 0.0.1-dev.effa673
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/config.d.ts +5 -0
- package/config.lua +10 -0
- package/core/types/effect.d.ts +1 -3
- package/core/types/effect.lua +26 -29
- package/core/types/sound.d.ts +17 -24
- package/core/types/sound.lua +94 -24
- package/core/util.lua +6 -1
- package/engine/behaviour/ability/apply-buff.d.ts +5 -0
- package/engine/behaviour/ability/apply-buff.lua +32 -0
- package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
- package/engine/behaviour/ability/damage.d.ts +3 -0
- package/engine/behaviour/ability/damage.lua +2 -2
- package/engine/behaviour/ability.d.ts +7 -2
- package/engine/behaviour/ability.lua +34 -7
- package/engine/behaviour/unit.d.ts +2 -0
- package/engine/buff.d.ts +56 -41
- package/engine/buff.lua +295 -228
- package/engine/internal/ability.lua +0 -2
- package/engine/internal/item/ability.lua +19 -3
- package/engine/internal/item.d.ts +2 -2
- package/engine/internal/item.lua +56 -25
- package/engine/internal/mechanics/ability-duration.lua +1 -1
- package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
- package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
- package/engine/internal/object-data/evasion-probability.d.ts +2 -0
- package/engine/internal/object-data/evasion-probability.lua +16 -0
- package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
- package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot.lua +52 -0
- package/engine/internal/unit/bonus.d.ts +2 -0
- package/engine/internal/unit/bonus.lua +17 -0
- package/engine/internal/unit/ignore-events-items.d.ts +2 -0
- package/engine/internal/unit/ignore-events-items.lua +5 -0
- package/engine/internal/unit/item.lua +3 -4
- package/engine/internal/unit.d.ts +7 -1
- package/engine/internal/unit.lua +28 -8
- package/engine/lightning.d.ts +12 -5
- package/engine/lightning.lua +48 -14
- package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
- package/engine/object-data/auxiliary/animation-name.lua +16 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
- package/engine/object-data/auxiliary/attachment-preset.lua +2 -2
- package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
- package/engine/object-data/auxiliary/sound-eax.lua +2 -0
- package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
- package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
- package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
- package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
- package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
- package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
- package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
- package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
- package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
- package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
- package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
- package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
- package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
- package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
- package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
- package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
- package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
- package/engine/object-data/entry/ability-type/web.d.ts +12 -0
- package/engine/object-data/entry/ability-type/web.lua +52 -0
- package/engine/object-data/entry/ability-type.d.ts +19 -17
- package/engine/object-data/entry/ability-type.lua +74 -21
- package/engine/object-data/entry/buff-type/applicable.lua +13 -37
- package/engine/object-data/entry/buff-type.d.ts +1 -1
- package/engine/object-data/entry/buff-type.lua +2 -2
- package/engine/object-data/entry/destructible-type.d.ts +1 -1
- package/engine/object-data/entry/item-type.d.ts +1 -1
- package/engine/object-data/entry/item-type.lua +4 -4
- package/engine/object-data/entry/lightning-type.d.ts +1 -1
- package/engine/object-data/entry/sound-preset.d.ts +33 -0
- package/engine/object-data/entry/sound-preset.lua +140 -0
- package/engine/object-data/entry/unit-type.d.ts +8 -1
- package/engine/object-data/entry/unit-type.lua +61 -8
- package/engine/object-data/entry/upgrade.d.ts +1 -1
- package/engine/object-data/entry/upgrade.lua +4 -4
- package/engine/object-data/entry.d.ts +16 -14
- package/engine/object-data/entry.lua +60 -32
- package/engine/standard/entries/sound-preset.d.ts +10 -0
- package/engine/standard/entries/sound-preset.lua +10 -0
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +1 -0
- package/objutil/unit.lua +8 -0
- package/package.json +2 -2
- package/utility/reflection.lua +11 -7
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@@ -36,4 +36,30 @@ __TS__SetDescriptor(
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},
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true
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)
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__TS__SetDescriptor(
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ShockWaveAbilityType.prototype,
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"distance",
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{
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get = function(self)
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return self:getNumberLevelField("Osh3")
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end,
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set = function(self, distance)
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self:setNumberLevelField("Osh3", distance)
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end
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},
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true
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)
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__TS__SetDescriptor(
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ShockWaveAbilityType.prototype,
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"finalAreaOfEffect",
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{
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get = function(self)
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return self:getNumberLevelField("Osh4")
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end,
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set = function(self, finalAreaOfEffect)
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self:setNumberLevelField("Osh4", finalAreaOfEffect)
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end
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},
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true
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)
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return ____exports
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@@ -15,10 +15,10 @@ __TS__SetDescriptor(
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"summonedUnitTypeId",
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{
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get = function(self)
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return self:
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return self:getObjectDataEntryNumericIdLevelField("Hwe1")
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end,
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set = function(self, summonedUnitTypeId)
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self:
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self:setObjectDataEntryNumericIdLevelField("Hwe1", summonedUnitTypeId)
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end
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},
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true
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@@ -15,10 +15,10 @@ __TS__SetDescriptor(
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"summonedUnitTypeId",
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{
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get = function(self)
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return self:
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return self:getObjectDataEntryNumericIdLevelField("Hwe1")
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end,
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set = function(self, summonedUnitTypeId)
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self:
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self:setObjectDataEntryNumericIdLevelField("Hwe1", summonedUnitTypeId)
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end
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},
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true
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@@ -0,0 +1,12 @@
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1
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/** @noSelfInFile */
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import { AbilityType, AbilityTypeId } from "../ability-type";
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import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
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export declare class WebAbilityType extends AbilityType {
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static readonly BASE_ID: AbilityTypeId;
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get airUnitLoweringDuration(): number[];
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set airUnitLoweringDuration(airUnitLoweringDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
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get airUnitHeight(): number[];
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set airUnitHeight(airUnitHeight: ObjectDataEntryLevelFieldValueSupplier<number>);
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get meleeAttackRange(): number[];
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set meleeAttackRange(meleeAttackRange: ObjectDataEntryLevelFieldValueSupplier<number>);
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}
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@@ -0,0 +1,52 @@
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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local ____exports = {}
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local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
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local AbilityType = ____ability_2Dtype.AbilityType
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____exports.WebAbilityType = __TS__Class()
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local WebAbilityType = ____exports.WebAbilityType
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WebAbilityType.name = "WebAbilityType"
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__TS__ClassExtends(WebAbilityType, AbilityType)
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WebAbilityType.BASE_ID = fourCC("Aweb")
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__TS__SetDescriptor(
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WebAbilityType.prototype,
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"airUnitLoweringDuration",
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{
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get = function(self)
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return self:getNumberLevelField("Ens1")
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end,
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set = function(self, airUnitLoweringDuration)
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self:setNumberLevelField("Ens1", airUnitLoweringDuration)
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end
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},
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true
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)
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__TS__SetDescriptor(
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WebAbilityType.prototype,
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"airUnitHeight",
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{
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get = function(self)
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return self:getNumberLevelField("Ens2")
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end,
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set = function(self, airUnitHeight)
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self:setNumberLevelField("Ens2", airUnitHeight)
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end
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},
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true
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)
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__TS__SetDescriptor(
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WebAbilityType.prototype,
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"meleeAttackRange",
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{
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get = function(self)
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return self:getNumberLevelField("Ens3")
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end,
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set = function(self, meleeAttackRange)
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self:setNumberLevelField("Ens3", meleeAttackRange)
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end
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},
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true
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)
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return ____exports
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import { TupleOf } from "../../../utility/types";
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import { AnimationName } from "../auxiliary/animation-name";
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import { AnimationQualifier } from "../auxiliary/animation-qualifier";
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import {
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import { AttachmentPresetInput, EffectPresetWithParameters, EffectPresetWithParametersInput } from "../auxiliary/attachment-preset";
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import { CombatClassifications } from "../auxiliary/combat-classification";
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import { Race } from "../auxiliary/race";
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import { SoundPresetName } from "../auxiliary/sound-preset-name";
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import { TechTreeDependency, TechTreeDependencyInput } from "../auxiliary/tech-tree-dependency";
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import { ObjectDataEntry, ObjectDataEntryId, ObjectDataEntryLevelFieldValueSupplier } from "../entry";
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import { BuffTypeId } from "./buff-type";
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import { LightningTypeId } from "./lightning-type";
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import { SoundPresetId } from "./sound-preset";
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export type AbilityTypeId = ObjectDataEntryId & number & {
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readonly __abilityTypeId: unique symbol;
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};
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export declare abstract class AbilityType extends ObjectDataEntry<AbilityTypeId> {
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set buttonPositionX(buttonPositionX: number);
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get buttonPositionY(): number;
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set buttonPositionY(buttonPositionY: number);
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get casterCastingEffectPresets():
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set casterCastingEffectPresets(casterCastingEffectPresets:
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get casterChannelingEffectPresets():
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set casterChannelingEffectPresets(casterChannelingEffectPresets:
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get casterAttachmentPresets(): TupleOf<
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get casterCastingEffectPresets(): EffectPresetWithParameters[];
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set casterCastingEffectPresets(casterCastingEffectPresets: EffectPresetWithParametersInput[]);
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get casterChannelingEffectPresets(): EffectPresetWithParameters[];
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set casterChannelingEffectPresets(casterChannelingEffectPresets: EffectPresetWithParametersInput[]);
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get casterAttachmentPresets(): TupleOf<EffectPresetWithParameters, 0 | 1 | 2>;
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set casterAttachmentPresets(casterAttachmentPresets: TupleOf<AttachmentPresetInput, 0 | 1 | 2>);
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get effectModelPaths(): string[];
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set effectModelPaths(effectModelPaths: string[]);
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set missileMovementArc(missileMovementArc: number);
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get missileMovementSpeed(): number;
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set missileMovementSpeed(missileMovementSpeed: number);
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get specialAttachmentPreset():
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get specialAttachmentPreset(): EffectPresetWithParameters | undefined;
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set specialAttachmentPreset(specialAttachmentPreset: AttachmentPresetInput | undefined);
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get targetCastingEffectPresets():
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get targetCastingEffectPresets(): EffectPresetWithParameters[];
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set targetCastingEffectPresets(targetCastingEffectPresets: AttachmentPresetInput[]);
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get targetEffectPresets(): TupleOf<
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get targetEffectPresets(): TupleOf<EffectPresetWithParameters, 0 | 1 | 2 | 3 | 4 | 5 | 6>;
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set targetEffectPresets(targetEffectPresets: TupleOf<AttachmentPresetInput, 0 | 1 | 2 | 3 | 4 | 5 | 6>);
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get targetEffectPresetsSD(): TupleOf<
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get targetEffectPresetsSD(): TupleOf<EffectPresetWithParameters, 0 | 1 | 2 | 3 | 4 | 5 | 6>;
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set targetEffectPresetsSD(targetEffectPresetsSD: TupleOf<AttachmentPresetInput, 0 | 1 | 2 | 3 | 4 | 5 | 6>);
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get targetEffectPresetsHD(): TupleOf<
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get targetEffectPresetsHD(): TupleOf<EffectPresetWithParameters, 0 | 1 | 2 | 3 | 4 | 5 | 6>;
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set targetEffectPresetsHD(targetEffectPresetsHD: TupleOf<AttachmentPresetInput, 0 | 1 | 2 | 3 | 4 | 5 | 6>);
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get turnOffButtonPositionX(): number;
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set turnOffButtonPositionX(buttonPositionX: number);
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set turnOffTooltipText(turnOffTooltipText: ObjectDataEntryLevelFieldValueSupplier<string>);
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get turnOffTooltipExtendedText(): string[];
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set turnOffTooltipExtendedText(turnOffTooltipExtendedText: ObjectDataEntryLevelFieldValueSupplier<string>);
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get
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set
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get
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set
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get casterEffectSoundPresetId(): SoundPresetId | undefined;
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set casterEffectSoundPresetId(casterEffectSoundPresetId: SoundPresetId | undefined);
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get casterEffectLoopingSoundPresetId(): SoundPresetId;
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set casterEffectLoopingSoundPresetId(casterEffectLoopingSoundPresetId: SoundPresetId);
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get targetEffectSoundPresetId(): SoundPresetId | undefined;
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set targetEffectSoundPresetId(targetEffectSoundPresetId: SoundPresetId | undefined);
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get allowedTargetCombatClassifications(): CombatClassifications[];
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set allowedTargetCombatClassifications(allowedTargetCombatClassifications: ObjectDataEntryLevelFieldValueSupplier<CombatClassifications>);
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get areaOfEffect(): number[];
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@@ -2,6 +2,7 @@ local ____lualib = require("lualib_bundle")
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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local __TS__InstanceOf = ____lualib.__TS__InstanceOf
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local ____exports = {}
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____attachment_2Dpreset = require("engine.object-data.auxiliary.attachment-preset")
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local extractAttachmentPresetInputModelPath = ____attachment_2Dpreset.extractAttachmentPresetInputModelPath
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local extractAttachmentPresetInputNodeFQN = ____attachment_2Dpreset.extractAttachmentPresetInputNodeFQN
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local
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local toEffectPreset = ____attachment_2Dpreset.toEffectPreset
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local ____combat_2Dclassification = require("engine.object-data.auxiliary.combat-classification")
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local combatClassificationsToStringArray = ____combat_2Dclassification.combatClassificationsToStringArray
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local stringArrayToCombatClassifications = ____combat_2Dclassification.stringArrayToCombatClassifications
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@@ -33,11 +34,15 @@ local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.u
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local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilityTypeIdGenerator
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local ____upgrade = require("engine.object-data.entry.upgrade")
|
|
35
36
|
local Upgrade = ____upgrade.Upgrade
|
|
37
|
+
local ____sound = require("core.types.sound")
|
|
38
|
+
local Sound3D = ____sound.Sound3D
|
|
39
|
+
local SoundSettings = ____sound.SoundSettings
|
|
36
40
|
local castAnimationFQNByAbilityTypeId = {}
|
|
37
41
|
local isButtonVisibleFalseAbilityTypes = {}
|
|
38
42
|
local casterCastingEffectPresetsByAbilityTypeId = {}
|
|
39
43
|
local casterChannelingEffectPresetsByAbilityTypeId = {}
|
|
40
44
|
local targetCastingEffectPresetsByAbilityTypeId = {}
|
|
45
|
+
local targetEffectSoundPresetByAbilityTypeId = {}
|
|
41
46
|
____exports.AbilityType = __TS__Class()
|
|
42
47
|
local AbilityType = ____exports.AbilityType
|
|
43
48
|
AbilityType.name = "AbilityType"
|
|
@@ -113,7 +118,7 @@ __TS__SetDescriptor(
|
|
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113
118
|
return casterCastingEffectPresetsByAbilityTypeId[self.id] or ({})
|
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114
119
|
end,
|
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120
|
set = function(self, casterCastingEffectPresets)
|
|
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|
-
casterCastingEffectPresetsByAbilityTypeId[self.id] = map(casterCastingEffectPresets,
|
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121
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+
casterCastingEffectPresetsByAbilityTypeId[self.id] = map(casterCastingEffectPresets, toEffectPreset)
|
|
117
122
|
end
|
|
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123
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},
|
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119
124
|
true
|
|
@@ -126,7 +131,7 @@ __TS__SetDescriptor(
|
|
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126
131
|
return casterChannelingEffectPresetsByAbilityTypeId[self.id] or ({})
|
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127
132
|
end,
|
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128
133
|
set = function(self, casterChannelingEffectPresets)
|
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|
-
casterChannelingEffectPresetsByAbilityTypeId[self.id] = map(casterChannelingEffectPresets,
|
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+
casterChannelingEffectPresetsByAbilityTypeId[self.id] = map(casterChannelingEffectPresets, toEffectPreset)
|
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135
|
end
|
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},
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true
|
|
@@ -271,10 +276,10 @@ __TS__SetDescriptor(
|
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276
|
"lightningTypeIds",
|
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277
|
{
|
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get = function(self)
|
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|
-
return self:
|
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|
+
return self:getObjectDataEntryNumericIdsField("alig")
|
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|
end,
|
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|
set = function(self, lightningTypeIds)
|
|
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|
-
self:
|
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|
+
self:setObjectDataEntryNumericIdsField("alig", lightningTypeIds)
|
|
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283
|
end
|
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|
},
|
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285
|
true
|
|
@@ -365,7 +370,7 @@ __TS__SetDescriptor(
|
|
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365
370
|
return targetCastingEffectPresetsByAbilityTypeId[self.id] or ({})
|
|
366
371
|
end,
|
|
367
372
|
set = function(self, targetCastingEffectPresets)
|
|
368
|
-
targetCastingEffectPresetsByAbilityTypeId[self.id] = map(targetCastingEffectPresets,
|
|
373
|
+
targetCastingEffectPresetsByAbilityTypeId[self.id] = map(targetCastingEffectPresets, toEffectPreset)
|
|
369
374
|
end
|
|
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375
|
},
|
|
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376
|
true
|
|
@@ -508,7 +513,7 @@ __TS__SetDescriptor(
|
|
|
508
513
|
"techTreeDependencies",
|
|
509
514
|
{
|
|
510
515
|
get = function(self)
|
|
511
|
-
local techTreeDependencyIds = self:
|
|
516
|
+
local techTreeDependencyIds = self:getObjectDataEntryNumericIdsField("areq")
|
|
512
517
|
local techTreeDependencyInternalLevels = self:getNumbersField("arqa")
|
|
513
518
|
return mapIndexed(
|
|
514
519
|
techTreeDependencyIds,
|
|
@@ -528,7 +533,7 @@ __TS__SetDescriptor(
|
|
|
528
533
|
map(techTreeDependencies, extractTechTreeDependencyInputLevel),
|
|
529
534
|
function(techTreeDependencyLevel) return techTreeDependencyLevel + 1 end
|
|
530
535
|
)
|
|
531
|
-
self:
|
|
536
|
+
self:setObjectDataEntryNumericIdsField("areq", techTreeDependencyIds)
|
|
532
537
|
self:setNumbersField("arqa", techTreeDependencyInternalLevels)
|
|
533
538
|
end
|
|
534
539
|
},
|
|
@@ -718,26 +723,40 @@ __TS__SetDescriptor(
|
|
|
718
723
|
)
|
|
719
724
|
__TS__SetDescriptor(
|
|
720
725
|
AbilityType.prototype,
|
|
721
|
-
"
|
|
726
|
+
"casterEffectSoundPresetId",
|
|
722
727
|
{
|
|
723
728
|
get = function(self)
|
|
724
|
-
|
|
729
|
+
local casterEffectSoundPresetId = self:getStringField("aefs")
|
|
730
|
+
return casterEffectSoundPresetId ~= "" and casterEffectSoundPresetId or nil
|
|
725
731
|
end,
|
|
726
|
-
set = function(self,
|
|
727
|
-
self:setStringField("aefs",
|
|
732
|
+
set = function(self, casterEffectSoundPresetId)
|
|
733
|
+
self:setStringField("aefs", casterEffectSoundPresetId or "")
|
|
728
734
|
end
|
|
729
735
|
},
|
|
730
736
|
true
|
|
731
737
|
)
|
|
732
738
|
__TS__SetDescriptor(
|
|
733
739
|
AbilityType.prototype,
|
|
734
|
-
"
|
|
740
|
+
"casterEffectLoopingSoundPresetId",
|
|
735
741
|
{
|
|
736
742
|
get = function(self)
|
|
737
743
|
return self:getStringField("aefl")
|
|
738
744
|
end,
|
|
739
|
-
set = function(self,
|
|
740
|
-
self:setStringField("aefl",
|
|
745
|
+
set = function(self, casterEffectLoopingSoundPresetId)
|
|
746
|
+
self:setStringField("aefl", casterEffectLoopingSoundPresetId)
|
|
747
|
+
end
|
|
748
|
+
},
|
|
749
|
+
true
|
|
750
|
+
)
|
|
751
|
+
__TS__SetDescriptor(
|
|
752
|
+
AbilityType.prototype,
|
|
753
|
+
"targetEffectSoundPresetId",
|
|
754
|
+
{
|
|
755
|
+
get = function(self)
|
|
756
|
+
return targetEffectSoundPresetByAbilityTypeId[self.id]
|
|
757
|
+
end,
|
|
758
|
+
set = function(self, targetEffectSoundPresetId)
|
|
759
|
+
targetEffectSoundPresetByAbilityTypeId[self.id] = targetEffectSoundPresetId
|
|
741
760
|
end
|
|
742
761
|
},
|
|
743
762
|
true
|
|
@@ -796,10 +815,10 @@ __TS__SetDescriptor(
|
|
|
796
815
|
"buffTypeIds",
|
|
797
816
|
{
|
|
798
817
|
get = function(self)
|
|
799
|
-
return self:
|
|
818
|
+
return self:getObjectDataEntryNumericIdsLevelField("abuf")
|
|
800
819
|
end,
|
|
801
820
|
set = function(self, buffTypeIds)
|
|
802
|
-
self:
|
|
821
|
+
self:setObjectDataEntryNumericIdsLevelField("abuf", buffTypeIds)
|
|
803
822
|
end
|
|
804
823
|
},
|
|
805
824
|
true
|
|
@@ -848,10 +867,10 @@ __TS__SetDescriptor(
|
|
|
848
867
|
"effectBuffTypeIds",
|
|
849
868
|
{
|
|
850
869
|
get = function(self)
|
|
851
|
-
return self:
|
|
870
|
+
return self:getObjectDataEntryNumericIdsLevelField("aeff")
|
|
852
871
|
end,
|
|
853
872
|
set = function(self, effectBuffTypeIds)
|
|
854
|
-
self:
|
|
873
|
+
self:setObjectDataEntryNumericIdsLevelField("aeff", effectBuffTypeIds)
|
|
855
874
|
end
|
|
856
875
|
},
|
|
857
876
|
true
|
|
@@ -966,6 +985,26 @@ for abilityTypeId, animationFQN in pairs(postcompile(function() return castAnima
|
|
|
966
985
|
end
|
|
967
986
|
)
|
|
968
987
|
end
|
|
988
|
+
for abilityTypeId, soundPresetId in pairs(postcompile(function() return targetEffectSoundPresetByAbilityTypeId end)) do
|
|
989
|
+
if soundPresetId ~= nil then
|
|
990
|
+
Unit.abilityWidgetTargetChannelingStartEvent[abilityTypeId]:addListener(
|
|
991
|
+
4,
|
|
992
|
+
function(caster, ability, target)
|
|
993
|
+
if __TS__InstanceOf(target, Unit) then
|
|
994
|
+
Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, target)
|
|
995
|
+
else
|
|
996
|
+
Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, target.x, target.y)
|
|
997
|
+
end
|
|
998
|
+
end
|
|
999
|
+
)
|
|
1000
|
+
Unit.abilityPointTargetChannelingStartEvent[abilityTypeId]:addListener(
|
|
1001
|
+
4,
|
|
1002
|
+
function(caster, ability, x, y)
|
|
1003
|
+
Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, x, y)
|
|
1004
|
+
end
|
|
1005
|
+
)
|
|
1006
|
+
end
|
|
1007
|
+
end
|
|
969
1008
|
local casterCastingEffectModelPathsByAbilityTypeId = postcompile(function()
|
|
970
1009
|
return mapValues(
|
|
971
1010
|
casterCastingEffectPresetsByAbilityTypeId,
|
|
@@ -978,10 +1017,17 @@ local casterCastingEffectAttachmentPointsByAbilityTypeId = postcompile(function(
|
|
|
978
1017
|
function(casterCastingEffectPresets) return map(casterCastingEffectPresets, extractAttachmentPresetInputNodeFQN) end
|
|
979
1018
|
)
|
|
980
1019
|
end)
|
|
1020
|
+
local casterCastingEffectParametersByAbilityTypeId = postcompile(function()
|
|
1021
|
+
return mapValues(
|
|
1022
|
+
casterCastingEffectPresetsByAbilityTypeId,
|
|
1023
|
+
function(casterCastingEffectPresets) return map(casterCastingEffectPresets, "parameters") end
|
|
1024
|
+
)
|
|
1025
|
+
end)
|
|
981
1026
|
local casterCastingEffectsByCaster = {}
|
|
982
1027
|
local function handleAbilityCastingStartEvent(caster, ability)
|
|
983
1028
|
local effectModelPaths = casterCastingEffectModelPathsByAbilityTypeId[ability.typeId]
|
|
984
1029
|
local attachmentPoints = casterCastingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
|
|
1030
|
+
local parameters = casterCastingEffectParametersByAbilityTypeId[ability.typeId]
|
|
985
1031
|
local effects = {}
|
|
986
1032
|
if effectModelPaths ~= nil then
|
|
987
1033
|
for i = 1, #effectModelPaths do
|
|
@@ -990,7 +1036,7 @@ local function handleAbilityCastingStartEvent(caster, ability)
|
|
|
990
1036
|
if attachmentPoint == nil or attachmentPoint == "" then
|
|
991
1037
|
attachmentPoint = "origin"
|
|
992
1038
|
end
|
|
993
|
-
effects[i] = Effect:
|
|
1039
|
+
effects[i] = Effect:create(effectModelPath, caster, attachmentPoint, parameters and parameters[i])
|
|
994
1040
|
end
|
|
995
1041
|
end
|
|
996
1042
|
casterCastingEffectsByCaster[caster] = effects
|
|
@@ -1021,10 +1067,17 @@ local casterChannelingEffectAttachmentPointsByAbilityTypeId = postcompile(functi
|
|
|
1021
1067
|
function(casterChannelingEffectPresets) return map(casterChannelingEffectPresets, extractAttachmentPresetInputNodeFQN) end
|
|
1022
1068
|
)
|
|
1023
1069
|
end)
|
|
1070
|
+
local casterChannelingEffectParametersByAbilityTypeId = postcompile(function()
|
|
1071
|
+
return mapValues(
|
|
1072
|
+
casterChannelingEffectPresetsByAbilityTypeId,
|
|
1073
|
+
function(casterChannelingEffectPresets) return map(casterChannelingEffectPresets, "parameters") end
|
|
1074
|
+
)
|
|
1075
|
+
end)
|
|
1024
1076
|
local casterChannelingEffectsByCaster = {}
|
|
1025
1077
|
local function handleAbilityChannelingStartEvent(caster, ability)
|
|
1026
1078
|
local effectModelPaths = casterChannelingEffectModelPathsByAbilityTypeId[ability.typeId]
|
|
1027
1079
|
local attachmentPoints = casterChannelingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
|
|
1080
|
+
local parameters = casterChannelingEffectParametersByAbilityTypeId[ability.typeId]
|
|
1028
1081
|
local effects = {}
|
|
1029
1082
|
if effectModelPaths ~= nil then
|
|
1030
1083
|
for i = 1, #effectModelPaths do
|
|
@@ -1033,7 +1086,7 @@ local function handleAbilityChannelingStartEvent(caster, ability)
|
|
|
1033
1086
|
if attachmentPoint == nil or attachmentPoint == "" then
|
|
1034
1087
|
attachmentPoint = "origin"
|
|
1035
1088
|
end
|
|
1036
|
-
effects[i] = Effect:
|
|
1089
|
+
effects[i] = Effect:create(effectModelPath, caster, attachmentPoint, parameters and parameters[i])
|
|
1037
1090
|
end
|
|
1038
1091
|
end
|
|
1039
1092
|
casterChannelingEffectsByCaster[caster] = effects
|
|
@@ -10,8 +10,8 @@ local ____exports = {}
|
|
|
10
10
|
local preparePhysicalPositiveApplicatorAbility
|
|
11
11
|
local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
|
|
12
12
|
local AbilityType = ____ability_2Dtype.AbilityType
|
|
13
|
-
local
|
|
14
|
-
local
|
|
13
|
+
local ____curse = require("engine.object-data.entry.ability-type.curse")
|
|
14
|
+
local CurseAbilityType = ____curse.CurseAbilityType
|
|
15
15
|
local ____searing_2Darrows = require("engine.object-data.entry.ability-type.searing-arrows")
|
|
16
16
|
local SearingArrowsAbilityType = ____searing_2Darrows.SearingArrowsAbilityType
|
|
17
17
|
local ____slow_2Dpoison = require("engine.object-data.entry.ability-type.slow-poison")
|
|
@@ -30,7 +30,6 @@ local ____arrays = require("utility.arrays")
|
|
|
30
30
|
local chunked = ____arrays.chunked
|
|
31
31
|
local map = ____arrays.map
|
|
32
32
|
local max = ____arrays.max
|
|
33
|
-
local toLuaSet = ____arrays.toLuaSet
|
|
34
33
|
local ____blood_2Dlust = require("engine.object-data.entry.ability-type.blood-lust")
|
|
35
34
|
local BloodLustAbilityType = ____blood_2Dlust.BloodLustAbilityType
|
|
36
35
|
local ____berserk = require("engine.object-data.entry.ability-type.berserk")
|
|
@@ -43,22 +42,11 @@ local ____permanent_2Dimmolation = require("engine.object-data.entry.ability-typ
|
|
|
43
42
|
local PermanentImmolationAbilityType = ____permanent_2Dimmolation.PermanentImmolationAbilityType
|
|
44
43
|
local ____cast_2Dability = require("engine.internal.mechanics.cast-ability")
|
|
45
44
|
local castAbility = ____cast_2Dability.castAbility
|
|
46
|
-
local createItem = CreateItem
|
|
47
|
-
local getAbilityId = BlzGetAbilityId
|
|
48
|
-
local getItemAbility = BlzGetItemAbility
|
|
49
|
-
local getOwningPlayer = GetOwningPlayer
|
|
50
|
-
local getUnitAbilityByIndex = BlzGetUnitAbilityByIndex
|
|
51
|
-
local itemAddAbility = BlzItemAddAbility
|
|
52
|
-
local removeItem = RemoveItem
|
|
53
45
|
local setAbilityIntegerField = BlzSetAbilityIntegerField
|
|
54
46
|
local setAbilityRealLevelField = BlzSetAbilityRealLevelField
|
|
55
|
-
local setItemBooleanField = BlzSetItemBooleanField
|
|
56
47
|
local setPlayerTechResearched = SetPlayerTechResearched
|
|
57
48
|
local unitAddAbility = UnitAddAbility
|
|
58
|
-
local unitAddItem = UnitAddItem
|
|
59
49
|
local unitDisableAbility = BlzUnitDisableAbility
|
|
60
|
-
local unitDropItemSlot = UnitDropItemSlot
|
|
61
|
-
local unitInventorySize = UnitInventorySize
|
|
62
50
|
local unitRemoveAbility = UnitRemoveAbility
|
|
63
51
|
local compiletimeApplicableBuffTypes = {}
|
|
64
52
|
____exports.ApplicableBuffType = __TS__Class()
|
|
@@ -86,7 +74,7 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
|
|
|
86
74
|
abilityType.buttonPositionY = -11
|
|
87
75
|
abilityType.casterAttachmentPresets = {}
|
|
88
76
|
abilityType.targetEffectPresets = {}
|
|
89
|
-
abilityType.
|
|
77
|
+
abilityType.casterEffectSoundPresetId = nil
|
|
90
78
|
abilityType.learnLevelMinimum = 6
|
|
91
79
|
abilityType.race = "other"
|
|
92
80
|
abilityType.shouldCheckTechTreeDependencies = false
|
|
@@ -113,12 +101,10 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
|
|
|
113
101
|
local applicatorAbilityTypeIdByApplicatorType = {}
|
|
114
102
|
if applicableBuffType.resistanceType == 1 or applicableBuffType.resistanceType == nil then
|
|
115
103
|
if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
|
|
116
|
-
local applicatorAbilityType = prepareAbilityType(
|
|
117
|
-
applicatorAbilityType.
|
|
118
|
-
applicatorAbilityType.attackSpeedDecreaseFactor = 0
|
|
119
|
-
applicatorAbilityType.damageDecreaseFactor = 0
|
|
104
|
+
local applicatorAbilityType = prepareAbilityType(CurseAbilityType, applicableBuffType)
|
|
105
|
+
applicatorAbilityType.missProbability = 0
|
|
120
106
|
applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
|
|
121
|
-
applicatorAbilityTypeIdByApplicatorType[
|
|
107
|
+
applicatorAbilityTypeIdByApplicatorType[852190] = applicatorAbilityType.id
|
|
122
108
|
end
|
|
123
109
|
if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
|
|
124
110
|
local applicatorAbilityType = prepareAbilityType(BloodLustAbilityType, applicableBuffType)
|
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@@ -204,15 +190,6 @@ local EVASION_ABILITY_TYPE_IDS = postcompile(function()
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"AIcs"
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}, fourCC))
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end)
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-
local INVENTORY_ABILITY_TYPE_IDS = postcompile(function()
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return toLuaSet(AbilityType:getAllIdsByBaseIds(map({
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"AInv",
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"Aihn",
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"Aien",
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"Aion",
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"Aiun"
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}, fourCC)))
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-
end)
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local SEARING_ARROWS_DUMMY_ABILITY_TYPE_ID = compiletime(function()
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local abilityType = SearingArrowsAbilityType:create()
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abilityType.isInternal = true
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@@ -244,8 +221,8 @@ Unit.abilityCastingStartEvent[SEARING_ARROWS_DUMMY_ABILITY_TYPE_ID]:addListener(
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)
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---
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-- @internal For use by internal systems only.
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-
____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, resistanceType, level, duration, spellStealPriority, learnLevelMinimum,
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local applicatorType = polarity == 1 and (resistanceType == 1 and 852101 or 852100) or (polarity == 2 and (resistanceType == 1 and
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____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, resistanceType, level, duration, spellStealPriority, learnLevelMinimum, missProbability)
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local applicatorType = polarity == 1 and (resistanceType == 1 and 852101 or 852100) or (polarity == 2 and (resistanceType == 1 and 852190 or 852173) or 0)
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local ____opt_1 = applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId[applicableBuffTypeId]
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local applicatorAbilityTypeId = ____opt_1 and ____opt_1[applicatorType]
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if applicatorAbilityTypeId == nil then
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@@ -267,8 +244,7 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
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applicatorAbilityTypeId,
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preparePhysicalPositiveApplicatorAbility,
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level,
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duration or 0
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-
movementSpeedIncreaseFactor
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duration or 0
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)
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if level ~= nil and level > 0 then
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local upgradeId = applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId]
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@@ -298,6 +274,9 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
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ability:setField(ABILITY_RLF_DURATION_HERO, level, actualDuration)
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ability:setField(ABILITY_IF_PRIORITY, spellStealPriority or 0)
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ability:setField(ABILITY_IF_REQUIRED_LEVEL, learnLevelMinimum or 6)
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if missProbability ~= nil and applicatorType == 852190 then
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ability:setField(ABILITY_RLF_CHANCE_TO_MISS_CRS, missProbability)
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end
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end,
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applicatorType,
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unit
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@@ -309,16 +288,13 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
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end
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return success
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end
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preparePhysicalPositiveApplicatorAbility = function(ability, level, duration
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+
preparePhysicalPositiveApplicatorAbility = function(ability, level, duration)
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if level == nil then
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setAbilityIntegerField(ability, ABILITY_IF_LEVELS, 1)
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level = 1
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end
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setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_NORMAL, level, duration)
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setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_HERO, level, duration)
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if movementSpeedIncreaseFactor ~= nil then
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setAbilityRealLevelField(ability, ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1, level, movementSpeedIncreaseFactor)
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-
end
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end
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---
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-- @internal For use by internal systems only.
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@@ -5,7 +5,7 @@ import { Race } from "../auxiliary/race";
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5
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import { SoundPresetName } from "../auxiliary/sound-preset-name";
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import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
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import { LightningTypeId } from "./lightning-type";
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-
export type BuffTypeId = ObjectDataEntryId & {
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export type BuffTypeId = ObjectDataEntryId & number & {
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readonly __buffTypeId: unique symbol;
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};
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export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> extends ObjectDataEntry<Id> {
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@@ -94,10 +94,10 @@ __TS__SetDescriptor(
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"lightningTypeIds",
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{
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get = function(self)
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return self:
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return self:getObjectDataEntryNumericIdsField("flig")
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end,
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set = function(self, lightningTypeIds)
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self:
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self:setObjectDataEntryNumericIdsField("flig", lightningTypeIds)
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end
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},
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true
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@@ -2,7 +2,7 @@
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2
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import { ArmorSoundType } from "../auxiliary/armor-sound-type";
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import { CombatClassifications } from "../auxiliary/combat-classification";
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import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
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5
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-
export type DestructibleTypeId = ObjectDataEntryId & {
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export type DestructibleTypeId = ObjectDataEntryId & number & {
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readonly __destructibleTypeId: unique symbol;
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};
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export declare abstract class DestructibleType extends ObjectDataEntry<DestructibleTypeId> {
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@@ -2,7 +2,7 @@
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import { ArmorSoundType } from "../auxiliary/armor-sound-type";
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import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
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import type { AbilityTypeId } from "./ability-type";
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export type ItemTypeId = ObjectDataEntryId & {
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export type ItemTypeId = ObjectDataEntryId & number & {
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readonly __itemTypeId: unique symbol;
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};
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export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
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@@ -27,10 +27,10 @@ __TS__SetDescriptor(
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"abilityTypeIds",
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{
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get = function(self)
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return self:
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return self:getObjectDataEntryNumericIdsField("iabi")
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end,
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set = function(self, abilityTypeIds)
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self:
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self:setObjectDataEntryNumericIdsField("iabi", abilityTypeIds)
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end
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},
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true
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@@ -261,10 +261,10 @@ __TS__SetDescriptor(
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"cooldownGroupId",
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{
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get = function(self)
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return self:
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return self:getObjectDataEntryNumericIdField("icid")
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end,
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set = function(self, cooldownGroupId)
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self:
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self:setObjectDataEntryNumericIdField("icid", cooldownGroupId)
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end
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},
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true
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@@ -1,7 +1,7 @@
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1
1
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/** @noSelfInFile */
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2
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import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
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import { Color } from "../../../core/types/color";
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4
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-
export type LightningTypeId = ObjectDataEntryId & {
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4
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export type LightningTypeId = ObjectDataEntryId & number & {
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readonly __lightningTypeId: unique symbol;
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};
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7
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export type StandardLightningTypeId = LightningTypeId & {
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