warscript 0.0.1-dev.ed60fea → 0.0.1-dev.ee6f224

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (174) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +1 -3
  6. package/core/types/effect.lua +26 -29
  7. package/core/types/frame.lua +24 -21
  8. package/core/types/player.lua +3 -1
  9. package/core/types/playerCamera.d.ts +2 -0
  10. package/core/types/playerCamera.lua +123 -5
  11. package/core/types/sound.d.ts +17 -24
  12. package/core/types/sound.lua +99 -24
  13. package/core/types/tileCell.d.ts +9 -0
  14. package/core/types/tileCell.lua +92 -0
  15. package/core/types/timer.d.ts +8 -8
  16. package/core/types/timer.lua +39 -23
  17. package/core/util.lua +6 -1
  18. package/decl/native.d.ts +846 -790
  19. package/engine/behavior.d.ts +5 -0
  20. package/engine/behavior.lua +106 -27
  21. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  22. package/engine/behaviour/ability/apply-buff.lua +32 -0
  23. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  24. package/engine/behaviour/ability/damage.d.ts +9 -3
  25. package/engine/behaviour/ability/damage.lua +26 -38
  26. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  27. package/engine/behaviour/ability/emulate-impact.lua +18 -3
  28. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  29. package/engine/behaviour/ability/restore-mana.lua +6 -6
  30. package/engine/behaviour/ability.d.ts +7 -2
  31. package/engine/behaviour/ability.lua +42 -24
  32. package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
  33. package/engine/behaviour/unit/stun-immunity.lua +43 -27
  34. package/engine/behaviour/unit.d.ts +32 -0
  35. package/engine/behaviour/unit.lua +185 -4
  36. package/engine/buff.d.ts +57 -44
  37. package/engine/buff.lua +273 -221
  38. package/engine/internal/ability.d.ts +7 -1
  39. package/engine/internal/ability.lua +49 -11
  40. package/engine/internal/item/ability.lua +82 -14
  41. package/engine/internal/item+owner.lua +12 -6
  42. package/engine/internal/item.d.ts +8 -7
  43. package/engine/internal/item.lua +153 -51
  44. package/engine/internal/mechanics/ability-duration.lua +1 -1
  45. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  46. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  47. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  48. package/engine/internal/misc/frame-coordinates.lua +21 -0
  49. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  50. package/engine/internal/misc/get-terrain-z.lua +11 -0
  51. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  52. package/engine/internal/misc/player-local-handle.lua +5 -0
  53. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  54. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  55. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  56. package/engine/internal/object-data/evasion-probability.lua +16 -0
  57. package/engine/internal/unit/ability.d.ts +35 -0
  58. package/engine/internal/unit/ability.lua +63 -1
  59. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  60. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  61. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  62. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  63. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  64. package/engine/internal/unit/allowed-targets.lua +9 -1
  65. package/engine/internal/unit/bonus.d.ts +2 -0
  66. package/engine/internal/unit/bonus.lua +17 -0
  67. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  68. package/engine/internal/unit/ignore-events-items.lua +5 -0
  69. package/engine/internal/unit/item.lua +3 -4
  70. package/engine/internal/unit/order.d.ts +20 -0
  71. package/engine/internal/unit/order.lua +136 -0
  72. package/engine/internal/unit+ability.lua +10 -1
  73. package/engine/internal/unit+damage.d.ts +2 -11
  74. package/engine/internal/unit+damage.lua +10 -14
  75. package/engine/internal/unit+spellSteal.lua +1 -2
  76. package/engine/internal/unit-missile-launch.lua +9 -2
  77. package/engine/internal/unit.d.ts +33 -10
  78. package/engine/internal/unit.lua +274 -113
  79. package/engine/lightning.d.ts +12 -5
  80. package/engine/lightning.lua +48 -14
  81. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  82. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  83. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  84. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  85. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  86. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  87. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  88. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  89. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  90. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  91. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  92. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  93. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  94. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  95. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  96. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  97. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  98. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  99. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  100. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  101. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  102. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  103. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  104. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  105. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  106. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  107. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  108. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  109. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  110. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  111. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  112. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  113. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  114. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  115. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  116. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  117. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  118. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  119. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  120. package/engine/object-data/entry/ability-type/web.lua +52 -0
  121. package/engine/object-data/entry/ability-type.d.ts +19 -17
  122. package/engine/object-data/entry/ability-type.lua +82 -24
  123. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  124. package/engine/object-data/entry/buff-type.d.ts +6 -12
  125. package/engine/object-data/entry/buff-type.lua +13 -29
  126. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  127. package/engine/object-data/entry/item-type.d.ts +1 -1
  128. package/engine/object-data/entry/item-type.lua +4 -4
  129. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  130. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  131. package/engine/object-data/entry/sound-preset.lua +140 -0
  132. package/engine/object-data/entry/unit-type.d.ts +21 -5
  133. package/engine/object-data/entry/unit-type.lua +214 -93
  134. package/engine/object-data/entry/upgrade.d.ts +1 -1
  135. package/engine/object-data/entry/upgrade.lua +4 -4
  136. package/engine/object-data/entry.d.ts +16 -14
  137. package/engine/object-data/entry.lua +60 -32
  138. package/engine/object-field/ability.d.ts +4 -4
  139. package/engine/object-field/ability.lua +7 -6
  140. package/engine/object-field/unit.d.ts +57 -3
  141. package/engine/object-field/unit.lua +207 -7
  142. package/engine/object-field.d.ts +17 -6
  143. package/engine/object-field.lua +188 -92
  144. package/engine/random.d.ts +9 -0
  145. package/engine/random.lua +13 -0
  146. package/engine/standard/entries/buff-type.d.ts +3 -0
  147. package/engine/standard/entries/buff-type.lua +3 -0
  148. package/engine/standard/entries/sound-preset.d.ts +10 -0
  149. package/engine/standard/entries/sound-preset.lua +10 -0
  150. package/engine/standard/fields/unit.d.ts +4 -0
  151. package/engine/standard/fields/unit.lua +7 -0
  152. package/engine/text-tag.d.ts +36 -2
  153. package/engine/text-tag.lua +249 -10
  154. package/engine/unit.d.ts +2 -0
  155. package/engine/unit.lua +2 -0
  156. package/objutil/buff.lua +1 -2
  157. package/objutil/unit.lua +8 -0
  158. package/package.json +2 -2
  159. package/patch-lualib.lua +1 -1
  160. package/utility/arrays.d.ts +1 -0
  161. package/utility/arrays.lua +3 -0
  162. package/utility/callback-array.d.ts +13 -0
  163. package/utility/callback-array.lua +46 -0
  164. package/utility/functions.d.ts +8 -0
  165. package/utility/functions.lua +13 -0
  166. package/utility/linked-set.d.ts +1 -0
  167. package/utility/linked-set.lua +3 -0
  168. package/utility/lua-maps.d.ts +15 -2
  169. package/utility/lua-maps.lua +53 -2
  170. package/utility/lua-sets.d.ts +2 -0
  171. package/utility/lua-sets.lua +7 -0
  172. package/utility/reflection.lua +11 -7
  173. package/core/types/order.d.ts +0 -25
  174. package/core/types/order.lua +0 -55
@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
7
7
  local Player = ____player.Player
8
8
  local ____dummy = require("objutil.dummy")
9
9
  local dummyUnitId = ____dummy.dummyUnitId
10
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
11
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
12
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
13
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
10
14
  local createUnit = CreateUnit
11
15
  local getOwningPlayer = GetOwningPlayer
12
16
  local showUnit = ShowUnit
13
17
  local unitDamageTarget = UnitDamageTarget
14
- ____exports.AttackType = {}
15
- local AttackType = ____exports.AttackType
16
- do
17
- AttackType.SPELL = ATTACK_TYPE_NORMAL
18
- AttackType.NORMAL = ATTACK_TYPE_MELEE
19
- AttackType.PIERCE = ATTACK_TYPE_PIERCE
20
- AttackType.SIEGE = ATTACK_TYPE_SIEGE
21
- AttackType.MAGIC = ATTACK_TYPE_MAGIC
22
- AttackType.CHAOS = ATTACK_TYPE_CHAOS
23
- AttackType.HERO = ATTACK_TYPE_HERO
24
- end
25
18
  ____exports.DamageType = {}
26
19
  local DamageType = ____exports.DamageType
27
20
  do
@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
88
81
  showUnit(dummy, false)
89
82
  dummies[player] = dummy
90
83
  end
91
- Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
84
+ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
92
85
  if attack == nil then
93
86
  attack = false
94
87
  end
@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
96
89
  ranged = false
97
90
  end
98
91
  if attackType == nil then
99
- attackType = ____exports.AttackType.SPELL
92
+ attackType = 0
100
93
  end
101
94
  if damageType == nil then
102
95
  damageType = ____exports.DamageType.MAGIC
@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
109
102
  if not getOwningPlayer(handle) then
110
103
  handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
111
104
  end
105
+ if __TS__InstanceOf(target, Unit) then
106
+ damageMetadataByTarget[target] = metadata
107
+ end
112
108
  return unitDamageTarget(
113
109
  handle,
114
110
  targetHandle,
115
111
  amount,
116
112
  attack,
117
113
  ranged,
118
- attackType,
114
+ attackTypeToNative(attackType),
119
115
  damageType,
120
116
  weaponType
121
117
  )
@@ -6,7 +6,6 @@ local ____exports = {}
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ____unit_2Bdamage = require("engine.internal.unit+damage")
9
- local AttackType = ____unit_2Bdamage.AttackType
10
9
  local DamageType = ____unit_2Bdamage.DamageType
11
10
  local ____event = require("event")
12
11
  local Event = ____event.Event
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
33
32
  Unit.onDamaging:addListener(function(source, target, event)
34
33
  if event.amount == 0 and source ~= nil then
35
34
  local count = countByUnit[source] or 0
36
- if count > 0 and event.attackType == AttackType.SPELL then
35
+ if count > 0 and event.attackType == 0 then
37
36
  if event.damageType == DamageType.UNKNOWN then
38
37
  spellStealEventStack[#spellStealEventStack + 1] = {
39
38
  sourceBuffIds = source.buffIds,
@@ -9,6 +9,8 @@ local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
10
  local ____lua_2Dsets = require("utility.lua-sets")
11
11
  local luaSetOf = ____lua_2Dsets.luaSetOf
12
+ local ____math = require("math")
13
+ local min = ____math.min
12
14
  local autoAttackFinishEvent = __TS__New(Event)
13
15
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
14
16
  local eventTimerByUnit = {}
@@ -44,8 +46,13 @@ local function timerCallback(source, target)
44
46
  Event.invoke(autoAttackFinishEvent, source, target)
45
47
  end
46
48
  Unit.autoAttackStartEvent:addListener(function(source, target)
47
- local attackPoint = source.weapons[1].impactDelay
48
- local timer = Timer:simple(attackPoint, timerCallback, source, target)
49
+ local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
50
+ local timer = Timer:simple(
51
+ attackPoint + min(0.001, attackPoint / 2),
52
+ timerCallback,
53
+ source,
54
+ target
55
+ )
49
56
  eventTimerByUnit[source] = timer
50
57
  end)
51
58
  return ____exports
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
11
11
  import { Widget } from "../../core/types/widget";
12
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
13
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
14
18
  export type UnitClassification = junittype;
15
19
  export declare namespace UnitClassification {
16
20
  const STRUCTURE: junittype;
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
19
23
  const GROUND: junittype;
20
24
  const SUMMONED: junittype;
21
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
22
27
  const ANCIENT: junittype;
23
28
  const SUICIDAL: junittype;
24
29
  const TAUREN: junittype;
@@ -36,15 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
36
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
37
42
  };
38
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
39
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
40
45
  amount: number;
41
- attackType: jattacktype;
46
+ attackType: AttackType;
42
47
  damageType: jdamagetype;
43
48
  weaponType: jweapontype;
49
+ metadata: unknown;
44
50
  readonly isAttack: boolean;
45
51
  readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
46
54
  }
47
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
48
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
49
57
  };
50
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -76,6 +84,8 @@ export declare class UnitWeapon {
76
84
  set cooldown(cooldown: number);
77
85
  get damage(): [minimumDamage: number, maximumDamage: number];
78
86
  set damage([minimumDamage, maximumDamage]: [number, number]);
87
+ get allowedTargetCombatClassifications(): CombatClassifications;
88
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
79
89
  get damageBase(): number;
80
90
  set damageBase(damageBase: number);
81
91
  get damageDiceCount(): number;
@@ -100,7 +110,9 @@ declare const enum UnitPropertyKey {
100
110
  DELAY_HEALTH_CHECKS_COUNTER = 103,
101
111
  DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
102
112
  PREVENT_DEATH_HEALTH_BONUS = 105,
103
- IS_TEAM_GLOW_HIDDEN = 106
113
+ IS_TEAM_GLOW_HIDDEN = 106,
114
+ LAST_X = 107,
115
+ LAST_Y = 108
104
116
  }
105
117
  export type UnitSyncId = number & {
106
118
  readonly __unitSyncId: unique symbol;
@@ -113,6 +125,8 @@ export declare class Unit extends Handle<junit> {
113
125
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
114
126
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
115
127
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
128
+ private [UnitPropertyKey.LAST_X]?;
129
+ private [UnitPropertyKey.LAST_Y]?;
116
130
  private _owner?;
117
131
  private _timeScale?;
118
132
  private events?;
@@ -133,6 +147,7 @@ export declare class Unit extends Handle<junit> {
133
147
  get isAlive(): boolean;
134
148
  get isDead(): boolean;
135
149
  get isIllusion(): boolean;
150
+ get isStunned(): boolean;
136
151
  get combatClassifications(): CombatClassifications;
137
152
  set combatClassifications(combatClassifications: CombatClassifications);
138
153
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -145,16 +160,19 @@ export declare class Unit extends Handle<junit> {
145
160
  isInRangeOf(unit: Unit, range: number): boolean;
146
161
  isAllyOf(unit: Unit): boolean;
147
162
  isEnemyOf(unit: Unit): boolean;
148
- playAnimation(animation: string, rarity?: jraritycontrol): void;
149
- playAnimation(animation: number): void;
163
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
164
+ resetAnimation(): void;
150
165
  queueAnimation(animation: string): void;
151
166
  get weapons(): [UnitWeapon, UnitWeapon];
152
167
  get firstWeapon(): UnitWeapon;
153
168
  get secondWeapon(): UnitWeapon;
169
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
154
170
  get level(): number;
155
171
  set level(v: number);
156
172
  get xp(): number;
157
173
  set xp(v: number);
174
+ get primaryAttribute(): UnitAttribute;
175
+ set primaryAttribute(primaryAttribute: UnitAttribute);
158
176
  get strengthBase(): number;
159
177
  set strengthBase(strengthBase: number);
160
178
  get strengthBonus(): number;
@@ -229,6 +247,8 @@ export declare class Unit extends Handle<junit> {
229
247
  set timeScale(v: number);
230
248
  get collisionSize(): number;
231
249
  get pathingCollisionRange(): number;
250
+ get movementType(): MovementType;
251
+ set movementType(movementType: MovementType);
232
252
  set pathing(v: boolean);
233
253
  isSelected(player: Player): boolean;
234
254
  explode(): void;
@@ -246,17 +266,18 @@ export declare class Unit extends Handle<junit> {
246
266
  dropItemTarget(item: Item, target: Widget): boolean;
247
267
  dropItemSlot(item: Item, slot: number): boolean;
248
268
  itemInSlot(slot: number): Item | null;
249
- addAbility(abilityId: number): UnitAbility | null;
269
+ addAbility(abilityId: number): UnitAbility | undefined;
250
270
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
251
271
  setAbilityLevel(abilityId: number, level: number): number;
252
272
  getAbilityLevel(abilityId: number): number;
253
273
  hasAbility(abilityId: number): boolean;
254
- getAbilityById(abilityId: number): UnitAbility | undefined;
255
- removeAbility(abilityId: number): boolean;
274
+ getAbility(abilityId: number): UnitAbility | undefined;
275
+ removeAbility(abilityTypeId: number): boolean;
256
276
  hideAbility(abilityId: number, flag: boolean): void;
257
277
  getAbilityRemainingCooldown(abilityId: number): number;
258
278
  startAbilityCooldown(abilityId: number, cooldown: number): void;
259
279
  endAbilityCooldown(abilityId: number): void;
280
+ interruptMovement(): void;
260
281
  interruptAttack(): void;
261
282
  interruptCast(abilityId: number): void;
262
283
  getDistanceTo(target: Unit | Vec2): number;
@@ -279,6 +300,7 @@ export declare class Unit extends Handle<junit> {
279
300
  get onUnitInRange(): Record<number, Event<[Unit]>>;
280
301
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
281
302
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
303
+ get targetAcquiredEvent(): Event;
282
304
  get onSelect(): Event;
283
305
  get onDeselect(): Event;
284
306
  get onImmediateOrder(): Event<[number]>;
@@ -331,7 +353,8 @@ export declare class Unit extends Handle<junit> {
331
353
  static itemDroppedEvent: UnitTriggerEvent<[Item]>;
332
354
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
333
355
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
334
- static itemStackedEvent: UnitTriggerEvent<[Item]>;
356
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
357
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
335
358
  static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
336
359
  static get itemMoveOrderEvent(): Event<[
337
360
  unit: Unit,