warscript 0.0.1-dev.ed60fea → 0.0.1-dev.ee6f224

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (174) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +1 -3
  6. package/core/types/effect.lua +26 -29
  7. package/core/types/frame.lua +24 -21
  8. package/core/types/player.lua +3 -1
  9. package/core/types/playerCamera.d.ts +2 -0
  10. package/core/types/playerCamera.lua +123 -5
  11. package/core/types/sound.d.ts +17 -24
  12. package/core/types/sound.lua +99 -24
  13. package/core/types/tileCell.d.ts +9 -0
  14. package/core/types/tileCell.lua +92 -0
  15. package/core/types/timer.d.ts +8 -8
  16. package/core/types/timer.lua +39 -23
  17. package/core/util.lua +6 -1
  18. package/decl/native.d.ts +846 -790
  19. package/engine/behavior.d.ts +5 -0
  20. package/engine/behavior.lua +106 -27
  21. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  22. package/engine/behaviour/ability/apply-buff.lua +32 -0
  23. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  24. package/engine/behaviour/ability/damage.d.ts +9 -3
  25. package/engine/behaviour/ability/damage.lua +26 -38
  26. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  27. package/engine/behaviour/ability/emulate-impact.lua +18 -3
  28. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  29. package/engine/behaviour/ability/restore-mana.lua +6 -6
  30. package/engine/behaviour/ability.d.ts +7 -2
  31. package/engine/behaviour/ability.lua +42 -24
  32. package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
  33. package/engine/behaviour/unit/stun-immunity.lua +43 -27
  34. package/engine/behaviour/unit.d.ts +32 -0
  35. package/engine/behaviour/unit.lua +185 -4
  36. package/engine/buff.d.ts +57 -44
  37. package/engine/buff.lua +273 -221
  38. package/engine/internal/ability.d.ts +7 -1
  39. package/engine/internal/ability.lua +49 -11
  40. package/engine/internal/item/ability.lua +82 -14
  41. package/engine/internal/item+owner.lua +12 -6
  42. package/engine/internal/item.d.ts +8 -7
  43. package/engine/internal/item.lua +153 -51
  44. package/engine/internal/mechanics/ability-duration.lua +1 -1
  45. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  46. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  47. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  48. package/engine/internal/misc/frame-coordinates.lua +21 -0
  49. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  50. package/engine/internal/misc/get-terrain-z.lua +11 -0
  51. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  52. package/engine/internal/misc/player-local-handle.lua +5 -0
  53. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  54. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  55. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  56. package/engine/internal/object-data/evasion-probability.lua +16 -0
  57. package/engine/internal/unit/ability.d.ts +35 -0
  58. package/engine/internal/unit/ability.lua +63 -1
  59. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  60. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  61. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  62. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  63. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  64. package/engine/internal/unit/allowed-targets.lua +9 -1
  65. package/engine/internal/unit/bonus.d.ts +2 -0
  66. package/engine/internal/unit/bonus.lua +17 -0
  67. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  68. package/engine/internal/unit/ignore-events-items.lua +5 -0
  69. package/engine/internal/unit/item.lua +3 -4
  70. package/engine/internal/unit/order.d.ts +20 -0
  71. package/engine/internal/unit/order.lua +136 -0
  72. package/engine/internal/unit+ability.lua +10 -1
  73. package/engine/internal/unit+damage.d.ts +2 -11
  74. package/engine/internal/unit+damage.lua +10 -14
  75. package/engine/internal/unit+spellSteal.lua +1 -2
  76. package/engine/internal/unit-missile-launch.lua +9 -2
  77. package/engine/internal/unit.d.ts +33 -10
  78. package/engine/internal/unit.lua +274 -113
  79. package/engine/lightning.d.ts +12 -5
  80. package/engine/lightning.lua +48 -14
  81. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  82. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  83. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  84. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  85. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  86. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  87. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  88. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  89. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  90. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  91. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  92. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  93. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  94. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  95. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  96. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  97. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  98. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  99. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  100. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  101. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  102. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  103. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  104. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  105. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  106. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  107. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  108. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  109. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  110. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  111. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  112. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  113. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  114. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  115. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  116. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  117. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  118. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  119. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  120. package/engine/object-data/entry/ability-type/web.lua +52 -0
  121. package/engine/object-data/entry/ability-type.d.ts +19 -17
  122. package/engine/object-data/entry/ability-type.lua +82 -24
  123. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  124. package/engine/object-data/entry/buff-type.d.ts +6 -12
  125. package/engine/object-data/entry/buff-type.lua +13 -29
  126. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  127. package/engine/object-data/entry/item-type.d.ts +1 -1
  128. package/engine/object-data/entry/item-type.lua +4 -4
  129. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  130. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  131. package/engine/object-data/entry/sound-preset.lua +140 -0
  132. package/engine/object-data/entry/unit-type.d.ts +21 -5
  133. package/engine/object-data/entry/unit-type.lua +214 -93
  134. package/engine/object-data/entry/upgrade.d.ts +1 -1
  135. package/engine/object-data/entry/upgrade.lua +4 -4
  136. package/engine/object-data/entry.d.ts +16 -14
  137. package/engine/object-data/entry.lua +60 -32
  138. package/engine/object-field/ability.d.ts +4 -4
  139. package/engine/object-field/ability.lua +7 -6
  140. package/engine/object-field/unit.d.ts +57 -3
  141. package/engine/object-field/unit.lua +207 -7
  142. package/engine/object-field.d.ts +17 -6
  143. package/engine/object-field.lua +188 -92
  144. package/engine/random.d.ts +9 -0
  145. package/engine/random.lua +13 -0
  146. package/engine/standard/entries/buff-type.d.ts +3 -0
  147. package/engine/standard/entries/buff-type.lua +3 -0
  148. package/engine/standard/entries/sound-preset.d.ts +10 -0
  149. package/engine/standard/entries/sound-preset.lua +10 -0
  150. package/engine/standard/fields/unit.d.ts +4 -0
  151. package/engine/standard/fields/unit.lua +7 -0
  152. package/engine/text-tag.d.ts +36 -2
  153. package/engine/text-tag.lua +249 -10
  154. package/engine/unit.d.ts +2 -0
  155. package/engine/unit.lua +2 -0
  156. package/objutil/buff.lua +1 -2
  157. package/objutil/unit.lua +8 -0
  158. package/package.json +2 -2
  159. package/patch-lualib.lua +1 -1
  160. package/utility/arrays.d.ts +1 -0
  161. package/utility/arrays.lua +3 -0
  162. package/utility/callback-array.d.ts +13 -0
  163. package/utility/callback-array.lua +46 -0
  164. package/utility/functions.d.ts +8 -0
  165. package/utility/functions.lua +13 -0
  166. package/utility/linked-set.d.ts +1 -0
  167. package/utility/linked-set.lua +3 -0
  168. package/utility/lua-maps.d.ts +15 -2
  169. package/utility/lua-maps.lua +53 -2
  170. package/utility/lua-sets.d.ts +2 -0
  171. package/utility/lua-sets.lua +7 -0
  172. package/utility/reflection.lua +11 -7
  173. package/core/types/order.d.ts +0 -25
  174. package/core/types/order.lua +0 -55
@@ -12,31 +12,46 @@ local flatMapToLuaSet = ____arrays.flatMapToLuaSet
12
12
  local map = ____arrays.map
13
13
  local ____text_2Dtag = require("engine.text-tag")
14
14
  local TextTag = ____text_2Dtag.TextTag
15
+ local ____timer = require("core.types.timer")
16
+ local Timer = ____timer.Timer
15
17
  local DEFAULT_BUFF_TYPE_IDS = postcompile(function()
16
18
  return flatMapToLuaSet(
17
19
  AbilityType:getAllByBaseIds(map({
18
- "Aslo",
19
- "AHtc",
20
- "Aens",
21
- "Aprg",
22
- "Apg2",
23
- "AOeq",
24
- "SNeq",
25
- "Aweb",
26
- "Afra",
27
- "Afrb",
28
- "Afrc",
29
- "Afr2",
30
- "Acri",
31
- "Scri",
32
- "AUfn",
33
- "Aspo",
34
- "AEer",
35
- "ACwb"
20
+ "AHtb",
21
+ "AHbh",
22
+ "AOws",
23
+ "AOw2",
24
+ "AUim",
25
+ "Acyc",
26
+ "ANfb",
27
+ "ANsb",
28
+ "ANcs",
29
+ "ANc1",
30
+ "ANc2",
31
+ "ANc3",
32
+ "ACbh",
33
+ "ANbh",
34
+ "SCc1",
35
+ "ACcy",
36
+ "ANb2",
37
+ "Awrs",
38
+ "Awrh",
39
+ "Awrg",
40
+ "ACtb",
41
+ "ACcb"
36
42
  }, fourCC)),
37
43
  function(abilityType) return __TS__ArrayFlat(abilityType.buffTypeIds) end
38
44
  )
39
45
  end)
46
+ local function process(behavior)
47
+ local hasRemovedBuffs = false
48
+ for buffTypeId in pairs(behavior.parameters.buffTypeIds or DEFAULT_BUFF_TYPE_IDS) do
49
+ hasRemovedBuffs = hasRemovedBuffs or behavior.unit:removeBuff(buffTypeId)
50
+ end
51
+ if hasRemovedBuffs and behavior.parameters.textTagText ~= nil then
52
+ TextTag:flash(TextTag.MISS, behavior.parameters.textTagText, behavior.unit.x, behavior.unit.y)
53
+ end
54
+ end
40
55
  ____exports.StunImmunityUnitBehavior = __TS__Class()
41
56
  local StunImmunityUnitBehavior = ____exports.StunImmunityUnitBehavior
42
57
  StunImmunityUnitBehavior.name = "StunImmunityUnitBehavior"
@@ -48,20 +63,21 @@ function StunImmunityUnitBehavior.prototype.____constructor(self, unit, paramete
48
63
  UnitBehavior.prototype.____constructor(self, unit)
49
64
  self.parameters = parameters
50
65
  unit:decrementStunCounter()
51
- self:onBuffsCheck()
66
+ process(self)
52
67
  end
53
68
  function StunImmunityUnitBehavior.prototype.onDestroy(self)
54
69
  self.unit:incrementStunCounter()
55
70
  return UnitBehavior.prototype.onDestroy(self)
56
71
  end
57
- function StunImmunityUnitBehavior.prototype.onBuffsCheck(self)
58
- local hasRemovedBuffs = false
59
- for buffTypeId in pairs(self.parameters.buffTypeIds or DEFAULT_BUFF_TYPE_IDS) do
60
- hasRemovedBuffs = hasRemovedBuffs or self.unit:removeBuff(buffTypeId)
61
- end
62
- if hasRemovedBuffs and self.parameters.textTagText ~= nil then
63
- TextTag:flash(TextTag.MISS, self.parameters.textTagText, self.unit.x, self.unit.y)
64
- end
72
+ function StunImmunityUnitBehavior.prototype.onDamageReceived(self)
73
+ process(self)
74
+ Timer:run(process, self)
75
+ end
76
+ function StunImmunityUnitBehavior.prototype.onTargetingAbilityChannelingStart(self)
77
+ process(self)
78
+ end
79
+ function StunImmunityUnitBehavior.prototype.onTargetingAbilityImpact(self)
80
+ process(self)
65
81
  end
66
82
  StunImmunityUnitBehavior.defaultParameters = {buffTypeIds = DEFAULT_BUFF_TYPE_IDS, textTagPreset = TextTag.MISS, textTagText = nil}
67
83
  return ____exports
@@ -5,22 +5,54 @@ import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
5
5
  import "../internal/unit+ability";
6
6
  import "../internal/unit-missile-launch";
7
7
  import { Item } from "../internal/item";
8
+ import type { AbilityBehavior } from "./ability";
9
+ import { Event } from "../../event";
10
+ import { Destructor } from "../../destroyable";
11
+ import type { Widget } from "../../core/types/widget";
12
+ import { Destructable } from "../../core/types/destructable";
13
+ import type { Buff } from "../buff";
14
+ import { UnitBonusType } from "../internal/unit/bonus";
8
15
  export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
9
16
  export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
17
+ readonly sourceAbilityBehavior?: AbilityBehavior;
18
+ private _bonusIdByBonusType?;
10
19
  constructor(unit: Unit);
20
+ protected onDestroy(): Destructor;
11
21
  get unit(): Unit;
22
+ protected getUnitBonus(bonusType: UnitBonusType): number;
23
+ protected addOrUpdateOrRemoveUnitBonus(bonusType: UnitBonusType, value: number): void;
24
+ protected registerInRangeUnitEvent<T extends string, Args extends any[]>(this: UnitBehavior<PeriodicActionParameters> & Record<T, (this: this, ...args: Args) => unknown>, event: Event<[...Args]>, extractUnit: (...args: Args) => Unit | undefined, range: number, listener: T): void;
25
+ onImmediateOrder(orderId: number): void;
26
+ onTargetOrder(orderId: number, target: Widget): void;
27
+ onPointOrder(orderId: number, x: number, y: number): void;
12
28
  onAutoAttackStart(target: Unit): void;
13
29
  onAutoAttackFinish(target: Unit): void;
30
+ onTargetingAutoAttackStart(source: Unit): void;
31
+ onTargetingAutoAttackFinish(source: Unit): void;
14
32
  onDamageDealing(target: Unit, event: DamagingEvent): void;
15
33
  onDamageDealt(target: Unit, event: DamageEvent): void;
16
34
  onDamageReceiving(source: Unit | undefined, event: DamagingEvent): void;
17
35
  onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
18
36
  onAbilityGained(ability: Ability): void;
19
37
  onAbilityLost(ability: Ability): void;
38
+ onAbilityChannelingStart(ability: Ability): void;
39
+ onAbilityImpact(ability: Ability): void;
40
+ onAbilityWidgetTargetImpact(ability: Ability, target: Widget): void;
41
+ onAbilityUnitTargetImpact(ability: Ability, target: Unit): void;
42
+ onAbilityItemTargetImpact(ability: Ability, target: Item): void;
43
+ onAbilityDestructibleTargetImpact(ability: Ability, target: Destructable): void;
44
+ onAbilityPointTargetImpact(ability: Ability, x: number, y: number): void;
45
+ onAbilityNoTargetImpact(ability: Ability): void;
46
+ onAbilityChannelingFinish(ability: Ability): void;
47
+ onAbilityStop(ability: Ability): void;
48
+ onTargetingAbilityChannelingStart(ability: Ability, source: Unit): void;
49
+ onTargetingAbilityImpact(ability: Ability, source: Unit): void;
50
+ onBuffGained(buff: Buff): void;
20
51
  onItemDropped(item: Item): void;
21
52
  onItemPickedUp(item: Item): void;
22
53
  onItemUsed(item: Item): void;
23
54
  onItemStacked(item: Item): void;
55
+ onItemChargesChanged(item: Item): void;
24
56
  onKill(target: Unit): void;
25
57
  onDeath(source: Unit | undefined): void;
26
58
  }
@@ -1,6 +1,7 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__New = ____lualib.__TS__New
4
5
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
6
  local ____exports = {}
6
7
  local ____behavior = require("engine.behavior")
@@ -9,6 +10,22 @@ local ____unit = require("engine.internal.unit")
9
10
  local Unit = ____unit.Unit
10
11
  require("engine.internal.unit+ability")
11
12
  require("engine.internal.unit-missile-launch")
13
+ local ____linked_2Dset = require("utility.linked-set")
14
+ local LinkedSet = ____linked_2Dset.LinkedSet
15
+ local ____lua_2Dmaps = require("utility.lua-maps")
16
+ local getOrPut = ____lua_2Dmaps.getOrPut
17
+ local mutableLuaMap = ____lua_2Dmaps.mutableLuaMap
18
+ local ____lua_2Dsets = require("utility.lua-sets")
19
+ local mutableLuaSet = ____lua_2Dsets.mutableLuaSet
20
+ local ____bonus = require("engine.internal.unit.bonus")
21
+ local addOrUpdateOrRemoveUnitBonus = ____bonus.addOrUpdateOrRemoveUnitBonus
22
+ local getUnitBonus = ____bonus.getUnitBonus
23
+ local removeUnitBonus = ____bonus.removeUnitBonus
24
+ local safeCall = warpack.safeCall
25
+ local behaviorsByEvent = {}
26
+ local rangeByBehaviorByEvent = {}
27
+ local listenerByBehaviorByEvent = {}
28
+ local eventsByBehavior = {}
12
29
  ____exports.UnitBehavior = __TS__Class()
13
30
  local UnitBehavior = ____exports.UnitBehavior
14
31
  UnitBehavior.name = "UnitBehavior"
@@ -16,10 +33,86 @@ __TS__ClassExtends(UnitBehavior, Behavior)
16
33
  function UnitBehavior.prototype.____constructor(self, unit)
17
34
  Behavior.prototype.____constructor(self, unit)
18
35
  end
36
+ function UnitBehavior.prototype.onDestroy(self)
37
+ local events = eventsByBehavior[self]
38
+ if events ~= nil then
39
+ for event in pairs(events) do
40
+ local ____opt_0 = behaviorsByEvent[event]
41
+ if ____opt_0 ~= nil then
42
+ ____opt_0:remove(self)
43
+ end
44
+ local ____opt_2 = rangeByBehaviorByEvent[event]
45
+ if ____opt_2 ~= nil then
46
+ ____opt_2[self] = nil
47
+ end
48
+ local ____opt_4 = listenerByBehaviorByEvent[event]
49
+ if ____opt_4 ~= nil then
50
+ ____opt_4[self] = nil
51
+ end
52
+ end
53
+ eventsByBehavior[self] = nil
54
+ end
55
+ if self._bonusIdByBonusType ~= nil then
56
+ for bonusType, bonusId in pairs(self._bonusIdByBonusType) do
57
+ removeUnitBonus(self.object, bonusType, bonusId)
58
+ end
59
+ end
60
+ return Behavior.prototype.onDestroy(self)
61
+ end
62
+ function UnitBehavior.prototype.getUnitBonus(self, bonusType)
63
+ local ____opt_6 = self._bonusIdByBonusType
64
+ local bonusId = ____opt_6 and ____opt_6[bonusType]
65
+ return bonusId == nil and 0 or getUnitBonus(self.object, bonusType, bonusId)
66
+ end
67
+ function UnitBehavior.prototype.addOrUpdateOrRemoveUnitBonus(self, bonusType, value)
68
+ local bonusIdByBonusType = self._bonusIdByBonusType
69
+ if bonusIdByBonusType == nil then
70
+ bonusIdByBonusType = {}
71
+ self._bonusIdByBonusType = bonusIdByBonusType
72
+ end
73
+ bonusIdByBonusType[bonusType] = addOrUpdateOrRemoveUnitBonus(self.object, bonusType, bonusIdByBonusType[bonusType], value)
74
+ end
75
+ function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, extractUnit, range, listener)
76
+ local rangeByBehavior = getOrPut(rangeByBehaviorByEvent, event, mutableLuaMap)
77
+ rangeByBehavior[self] = range
78
+ local listenerByBehavior = getOrPut(listenerByBehaviorByEvent, event, mutableLuaMap)
79
+ listenerByBehavior[self] = listener
80
+ getOrPut(eventsByBehavior, self, mutableLuaSet)[event] = true
81
+ local behaviors = behaviorsByEvent[event]
82
+ if behaviors == nil then
83
+ event:addListener(function(...)
84
+ local behaviors = behaviorsByEvent[event]
85
+ if behaviors ~= nil then
86
+ local unit = extractUnit(...)
87
+ if unit ~= nil then
88
+ for behavior in pairs(behaviors) do
89
+ local range = rangeByBehavior[behavior]
90
+ if range ~= nil and unit:getCollisionDistanceTo(behavior.unit) <= range then
91
+ safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
92
+ end
93
+ end
94
+ end
95
+ end
96
+ end)
97
+ behaviors = __TS__New(LinkedSet)
98
+ behaviorsByEvent[event] = behaviors
99
+ end
100
+ behaviors:add(self)
101
+ end
102
+ function UnitBehavior.prototype.onImmediateOrder(self, orderId)
103
+ end
104
+ function UnitBehavior.prototype.onTargetOrder(self, orderId, target)
105
+ end
106
+ function UnitBehavior.prototype.onPointOrder(self, orderId, x, y)
107
+ end
19
108
  function UnitBehavior.prototype.onAutoAttackStart(self, target)
20
109
  end
21
110
  function UnitBehavior.prototype.onAutoAttackFinish(self, target)
22
111
  end
112
+ function UnitBehavior.prototype.onTargetingAutoAttackStart(self, source)
113
+ end
114
+ function UnitBehavior.prototype.onTargetingAutoAttackFinish(self, source)
115
+ end
23
116
  function UnitBehavior.prototype.onDamageDealing(self, target, event)
24
117
  end
25
118
  function UnitBehavior.prototype.onDamageDealt(self, target, event)
@@ -32,6 +125,32 @@ function UnitBehavior.prototype.onAbilityGained(self, ability)
32
125
  end
33
126
  function UnitBehavior.prototype.onAbilityLost(self, ability)
34
127
  end
128
+ function UnitBehavior.prototype.onAbilityChannelingStart(self, ability)
129
+ end
130
+ function UnitBehavior.prototype.onAbilityImpact(self, ability)
131
+ end
132
+ function UnitBehavior.prototype.onAbilityWidgetTargetImpact(self, ability, target)
133
+ end
134
+ function UnitBehavior.prototype.onAbilityUnitTargetImpact(self, ability, target)
135
+ end
136
+ function UnitBehavior.prototype.onAbilityItemTargetImpact(self, ability, target)
137
+ end
138
+ function UnitBehavior.prototype.onAbilityDestructibleTargetImpact(self, ability, target)
139
+ end
140
+ function UnitBehavior.prototype.onAbilityPointTargetImpact(self, ability, x, y)
141
+ end
142
+ function UnitBehavior.prototype.onAbilityNoTargetImpact(self, ability)
143
+ end
144
+ function UnitBehavior.prototype.onAbilityChannelingFinish(self, ability)
145
+ end
146
+ function UnitBehavior.prototype.onAbilityStop(self, ability)
147
+ end
148
+ function UnitBehavior.prototype.onTargetingAbilityChannelingStart(self, ability, source)
149
+ end
150
+ function UnitBehavior.prototype.onTargetingAbilityImpact(self, ability, source)
151
+ end
152
+ function UnitBehavior.prototype.onBuffGained(self, buff)
153
+ end
35
154
  function UnitBehavior.prototype.onItemDropped(self, item)
36
155
  end
37
156
  function UnitBehavior.prototype.onItemPickedUp(self, item)
@@ -40,6 +159,8 @@ function UnitBehavior.prototype.onItemUsed(self, item)
40
159
  end
41
160
  function UnitBehavior.prototype.onItemStacked(self, item)
42
161
  end
162
+ function UnitBehavior.prototype.onItemChargesChanged(self, item)
163
+ end
43
164
  function UnitBehavior.prototype.onKill(self, target)
44
165
  end
45
166
  function UnitBehavior.prototype.onDeath(self, source)
@@ -53,11 +174,28 @@ __TS__SetDescriptor(
53
174
  true
54
175
  );
55
176
  (function(self)
177
+ Unit.onImmediateOrder:addListener(function(source, orderId)
178
+ ____exports.UnitBehavior:forAll(source, "onImmediateOrder", orderId)
179
+ end)
180
+ Unit.onTargetOrder:addListener(function(source, orderId, target)
181
+ ____exports.UnitBehavior:forAll(source, "onTargetOrder", orderId, target)
182
+ end)
183
+ Unit.onPointOrder:addListener(function(source, orderId, x, y)
184
+ ____exports.UnitBehavior:forAll(
185
+ source,
186
+ "onPointOrder",
187
+ orderId,
188
+ x,
189
+ y
190
+ )
191
+ end)
56
192
  Unit.autoAttackStartEvent:addListener(function(source, target)
57
193
  ____exports.UnitBehavior:forAll(source, "onAutoAttackStart", target)
194
+ ____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackStart", source)
58
195
  end)
59
196
  Unit.autoAttackFinishEvent:addListener(function(source, target)
60
197
  ____exports.UnitBehavior:forAll(source, "onAutoAttackFinish", target)
198
+ ____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackFinish", source)
61
199
  end)
62
200
  Unit.onDamaging:addListener(function(source, target, event)
63
201
  if source ~= nil then
@@ -71,11 +209,51 @@ __TS__SetDescriptor(
71
209
  end
72
210
  ____exports.UnitBehavior:forAll(target, "onDamageReceived", source, event)
73
211
  end)
74
- Unit.abilityGainedEvent:addListener(function(source, target)
75
- ____exports.UnitBehavior:forAll(source, "onAbilityGained", target)
212
+ Unit.abilityGainedEvent:addListener(function(source, ability)
213
+ ____exports.UnitBehavior:forAll(source, "onAbilityGained", ability)
214
+ end)
215
+ Unit.abilityLostEvent:addListener(function(source, ability)
216
+ ____exports.UnitBehavior:forAll(source, "onAbilityLost", ability)
217
+ end)
218
+ Unit.abilityChannelingStartEvent:addListener(function(source, ability)
219
+ ____exports.UnitBehavior:forAll(source, "onAbilityChannelingStart", ability)
76
220
  end)
77
- Unit.abilityLostEvent:addListener(function(source, target)
78
- ____exports.UnitBehavior:forAll(source, "onAbilityLost", target)
221
+ Unit.abilityUnitTargetChannelingStartEvent:addListener(function(source, ability, target)
222
+ ____exports.UnitBehavior:forAll(target, "onTargetingAbilityChannelingStart", ability, source)
223
+ end)
224
+ Unit.abilityImpactEvent:addListener(function(source, ability)
225
+ ____exports.UnitBehavior:forAll(source, "onAbilityImpact", ability)
226
+ end)
227
+ Unit.abilityWidgetTargetImpactEvent:addListener(function(source, ability, target)
228
+ ____exports.UnitBehavior:forAll(source, "onAbilityWidgetTargetImpact", ability, target)
229
+ end)
230
+ Unit.abilityUnitTargetImpactEvent:addListener(function(source, ability, target)
231
+ ____exports.UnitBehavior:forAll(source, "onAbilityUnitTargetImpact", ability, target)
232
+ ____exports.UnitBehavior:forAll(target, "onTargetingAbilityImpact", ability, source)
233
+ end)
234
+ Unit.abilityItemTargetImpactEvent:addListener(function(source, ability, target)
235
+ ____exports.UnitBehavior:forAll(source, "onAbilityItemTargetImpact", ability, target)
236
+ end)
237
+ Unit.abilityDestructibleTargetImpactEvent:addListener(function(source, ability, target)
238
+ ____exports.UnitBehavior:forAll(source, "onAbilityDestructibleTargetImpact", ability, target)
239
+ end)
240
+ Unit.abilityPointTargetImpactEvent:addListener(function(source, ability, x, y)
241
+ ____exports.UnitBehavior:forAll(
242
+ source,
243
+ "onAbilityPointTargetImpact",
244
+ ability,
245
+ x,
246
+ y
247
+ )
248
+ end)
249
+ Unit.abilityNoTargetImpactEvent:addListener(function(source, ability)
250
+ ____exports.UnitBehavior:forAll(source, "onAbilityNoTargetImpact", ability)
251
+ end)
252
+ Unit.abilityChannelingFinishEvent:addListener(function(source, ability)
253
+ ____exports.UnitBehavior:forAll(source, "onAbilityChannelingFinish", ability)
254
+ end)
255
+ Unit.abilityStopEvent:addListener(function(source, ability)
256
+ ____exports.UnitBehavior:forAll(source, "onAbilityStop", ability)
79
257
  end)
80
258
  Unit.deathEvent:addListener(function(target, source)
81
259
  if source ~= nil then
@@ -95,6 +273,9 @@ __TS__SetDescriptor(
95
273
  Unit.itemStackedEvent:addListener(function(unit, item)
96
274
  ____exports.UnitBehavior:forAll(unit, "onItemStacked", item)
97
275
  end)
276
+ Unit.itemChargesChangedEvent:addListener(function(unit, item)
277
+ ____exports.UnitBehavior:forAll(unit, "onItemChargesChanged", item)
278
+ end)
98
279
  end)(UnitBehavior)
99
280
  Unit.destroyEvent:addListener(function(unit)
100
281
  ____exports.UnitBehavior:forAll(unit, "destroy")
package/engine/buff.d.ts CHANGED
@@ -12,6 +12,7 @@ import { EffectParameters } from "../core/types/effect";
12
12
  import { UnitBehavior } from "./behaviour/unit";
13
13
  import type { Widget } from "../core/types/widget";
14
14
  import { Destructor } from "../destroyable";
15
+ import { Event } from "../event";
15
16
  export type BuffConstructor<T extends Buff<any> = Buff<any>, Args extends any[] = any> = OmitConstructor<typeof Buff<any>> & (new (...args: Args) => T);
16
17
  type EnumParameterValueType<T extends number> = T | AbilityEnumLevelField<T>;
17
18
  type NumberParameterValueType = number | AbilityNumberField | AbilityNumberLevelField;
@@ -55,12 +56,15 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
55
56
  armorIncreaseFactor?: NumberParameterValueType;
56
57
  attackSpeedIncreaseFactor?: NumberParameterValueType;
57
58
  movementSpeedIncreaseFactor?: NumberParameterValueType;
59
+ evasionProbability?: NumberParameterValueType;
60
+ missProbability?: NumberParameterValueType;
58
61
  damageFactor?: NumberParameterValueType;
59
62
  receivedDamageFactor?: NumberParameterValueType;
60
63
  receivedMagicDamageFactor?: NumberParameterValueType;
61
64
  durationIncreaseOnAutoAttack?: NumberParameterValueType;
62
65
  maximumRemainingDuration?: NumberParameterValueType;
63
66
  maximumDuration?: NumberParameterValueType;
67
+ turnsIntoGhost?: BooleanParameterValueType;
64
68
  stuns?: BooleanParameterValueType;
65
69
  ignoresStunImmunity?: BooleanParameterValueType;
66
70
  providesStunImmunity?: BooleanParameterValueType;
@@ -78,46 +82,49 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
78
82
  uniqueGroup?: BuffUniqueGroup;
79
83
  } : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : object);
80
84
  declare const enum BuffPropertyKey {
81
- UNIT = 100,
82
- SOURCE = 101,
83
- DURATION = 102,
84
- UNIQUE_GROUP = 103,
85
- EFFECT_MODEL_PATH = 104,
86
- SPECIAL_EFFECT_MODEL_PATH = 105,
87
- DURATION_INCREASE_ON_AUTO_ATTACK = 106,
88
- MAXIMUM_DURATION = 107,
89
- MAXIMUM_REMAINING_DURATION = 108,
90
- DAMAGE_OVER_DURATION = 109,
91
- DAMAGE_PER_INTERVAL = 110,
92
- DAMAGE_INTERVAL = 111,
93
- REMAINING_DAMAGE_OVER_DURATION = 112,
94
- DAMAGE_INTERVAL_TIMER = 113,
95
- HEALING_OVER_DURATION = 114,
96
- HEALING_PER_INTERVAL = 115,
97
- HEALING_INTERVAL = 116,
98
- REMAINING_HEALING_OVER_DURATION = 117,
99
- HEALING_INTERVAL_TIMER = 118,
100
- DAMAGE_ON_EXPIRATION = 119,
101
- HEALING_ON_EXPIRATION = 120,
102
- DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 121,
103
- DAMAGE_UPON_DEATH = 122,
104
- DAMAGE_UPON_DEATH_RANGE = 123,
105
- MEDIUM_DAMAGE_UPON_DEATH = 124,
106
- MEDIUM_DAMAGE_UPON_DEATH_RANGE = 125,
107
- SMALL_DAMAGE_UPON_DEATH = 126,
108
- SMALL_DAMAGE_UPON_DEATH_RANGE = 127,
109
- AUTO_ATTACK_COUNT = 128,
110
- MAXIMUM_AUTO_ATTACK_COUNT = 129,
111
- DAMAGE_DEALT_EVENT_COUNT = 130,
112
- MAXIMUM_DAMAGE_DEALT_EVENT_COUNT = 131,
113
- DAMAGE_RECEIVED_EVENT_COUNT = 132,
114
- MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT = 133,
115
- STUNS = 134,
116
- IGNORES_STUN_IMMUNITY = 135,
117
- DISABLES_AUTO_ATTACK = 136,
118
- PROVIDES_INVULNERABILITY = 137,
119
- KILLS_ON_EXPIRATION = 138,
120
- EXPLODES_ON_EXPIRATION = 139
85
+ STATE = 100,
86
+ UNIT = 101,
87
+ SOURCE = 102,
88
+ DURATION = 103,
89
+ UNIQUE_GROUP = 104,
90
+ EFFECT_MODEL_PATH = 105,
91
+ SPECIAL_EFFECT_MODEL_PATH = 106,
92
+ DURATION_INCREASE_ON_AUTO_ATTACK = 107,
93
+ MAXIMUM_DURATION = 108,
94
+ MAXIMUM_REMAINING_DURATION = 109,
95
+ DAMAGE_OVER_DURATION = 110,
96
+ DAMAGE_PER_INTERVAL = 111,
97
+ DAMAGE_INTERVAL = 112,
98
+ REMAINING_DAMAGE_OVER_DURATION = 113,
99
+ DAMAGE_INTERVAL_TIMER = 114,
100
+ HEALING_OVER_DURATION = 115,
101
+ HEALING_PER_INTERVAL = 116,
102
+ HEALING_INTERVAL = 117,
103
+ REMAINING_HEALING_OVER_DURATION = 118,
104
+ HEALING_INTERVAL_TIMER = 119,
105
+ DAMAGE_ON_EXPIRATION = 120,
106
+ HEALING_ON_EXPIRATION = 121,
107
+ DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 122,
108
+ DAMAGE_UPON_DEATH = 123,
109
+ DAMAGE_UPON_DEATH_RANGE = 124,
110
+ MEDIUM_DAMAGE_UPON_DEATH = 125,
111
+ MEDIUM_DAMAGE_UPON_DEATH_RANGE = 126,
112
+ SMALL_DAMAGE_UPON_DEATH = 127,
113
+ SMALL_DAMAGE_UPON_DEATH_RANGE = 128,
114
+ AUTO_ATTACK_COUNT = 129,
115
+ MAXIMUM_AUTO_ATTACK_COUNT = 130,
116
+ DAMAGE_DEALT_EVENT_COUNT = 131,
117
+ MAXIMUM_DAMAGE_DEALT_EVENT_COUNT = 132,
118
+ DAMAGE_RECEIVED_EVENT_COUNT = 133,
119
+ MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT = 134,
120
+ TURNS_INTO_GHOST = 135,
121
+ STUNS = 136,
122
+ IGNORES_STUN_IMMUNITY = 137,
123
+ DISABLES_AUTO_ATTACK = 138,
124
+ PROVIDES_INVULNERABILITY = 139,
125
+ KILLS_ON_EXPIRATION = 140,
126
+ EXPLODES_ON_EXPIRATION = 141,
127
+ MISS_PROBABILITY = 142
121
128
  }
122
129
  export declare const enum BuffTypeIdSelectionPolicy {
123
130
  LEAST_DURATION = 0
@@ -131,13 +138,14 @@ export type BuffConstructorParameters<AdditionalParameters extends BuffAdditiona
131
138
  polarity: BuffPolarityParameterType,
132
139
  resistanceType: BuffResistanceTypeParameterType,
133
140
  ...abilityOrParameters: [
134
- ability: Ability,
141
+ ability?: Ability,
135
142
  parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
136
143
  ] | [parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>]
137
144
  ];
138
145
  export declare class Buff<AdditionalParameters extends Prohibit<Record<string, any>, keyof BuffParameters> = object> extends UnitBehavior {
139
146
  private _unit;
140
147
  protected readonly __additionalParametersBrand?: AdditionalParameters;
148
+ private [BuffPropertyKey.STATE];
141
149
  private [BuffPropertyKey.UNIT];
142
150
  private [BuffPropertyKey.SOURCE]?;
143
151
  private [BuffPropertyKey.DURATION];
@@ -172,6 +180,7 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
172
180
  private [BuffPropertyKey.DAMAGE_DEALT_EVENT_COUNT]?;
173
181
  private [BuffPropertyKey.MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT]?;
174
182
  private [BuffPropertyKey.DAMAGE_RECEIVED_EVENT_COUNT]?;
183
+ private [BuffPropertyKey.TURNS_INTO_GHOST]?;
175
184
  private [BuffPropertyKey.STUNS]?;
176
185
  private [BuffPropertyKey.IGNORES_STUN_IMMUNITY]?;
177
186
  private [BuffPropertyKey.DISABLES_AUTO_ATTACK]?;
@@ -191,11 +200,9 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
191
200
  private readonly _level?;
192
201
  private readonly _spellStealPriority?;
193
202
  private readonly _learnLevelMinimum?;
194
- private _bonusIdByBonusType?;
203
+ private readonly [BuffPropertyKey.MISS_PROBABILITY]?;
195
204
  private readonly _abilityTypeIds?;
196
205
  private _behaviors?;
197
- private getUnitBonus;
198
- private addOrUpdateOrRemoveUnitBonus;
199
206
  constructor(target: Unit, ...parameters: BuffConstructorParameters<AdditionalParameters>);
200
207
  get level(): number;
201
208
  get remainingDamageOverDuration(): number;
@@ -224,6 +231,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
224
231
  set receivedDamageFactor(receivedDamageFactor: number);
225
232
  get armorIncrease(): number;
226
233
  set armorIncrease(armorIncrease: number);
234
+ get turnsIntoGhost(): boolean;
235
+ set turnsIntoGhost(turnsIntoGhost: boolean);
227
236
  get stuns(): boolean;
228
237
  set stuns(stuns: boolean);
229
238
  get ignoresStunImmunity(): boolean;
@@ -248,6 +257,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
248
257
  set attackSpeedIncreaseFactor(attackSpeedIncreaseFactor: number);
249
258
  get movementSpeedIncreaseFactor(): number;
250
259
  set movementSpeedIncreaseFactor(movementSpeedIncreaseFactor: number);
260
+ get evasionProbability(): number;
261
+ set evasionProbability(evasionProbability: number);
251
262
  get duration(): number;
252
263
  get remainingDuration(): number;
253
264
  set remainingDuration(remainingDuration: number);
@@ -264,5 +275,7 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
264
275
  onDeath(source: Unit | undefined): void;
265
276
  onDamageDealt(target: Unit, event: DamageEvent): void;
266
277
  onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
278
+ static readonly createdEvent: Event<[Buff<object>]>;
279
+ static readonly beingDestroyedEvent: Event<[Buff<object>]>;
267
280
  }
268
281
  export {};