warscript 0.0.1-dev.ea69747 → 0.0.1-dev.eb6b18a

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (249) hide show
  1. package/attributes.d.ts +17 -0
  2. package/attributes.lua +23 -0
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -1
  10. package/core/types/frame.lua +93 -1
  11. package/core/types/group.d.ts +0 -1
  12. package/core/types/handle.d.ts +2 -1
  13. package/core/types/handle.lua +5 -0
  14. package/core/types/image.d.ts +0 -1
  15. package/core/types/missile.d.ts +2 -2
  16. package/core/types/missile.lua +8 -2
  17. package/core/types/sound.d.ts +17 -24
  18. package/core/types/sound.lua +99 -24
  19. package/core/types/timer.d.ts +6 -7
  20. package/core/types/timer.lua +18 -21
  21. package/core/types/unit.lua +8 -0
  22. package/core/util.d.ts +1 -1
  23. package/core/util.lua +18 -1
  24. package/decl/index.d.ts +1 -0
  25. package/decl/native.d.ts +840 -786
  26. package/engine/ability.d.ts +1 -1
  27. package/engine/behavior.d.ts +10 -10
  28. package/engine/behavior.lua +6 -6
  29. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  30. package/engine/behaviour/ability/always-enabled.lua +31 -0
  31. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  32. package/engine/behaviour/ability/apply-buff.lua +32 -0
  33. package/engine/behaviour/ability/apply-unit-behavior.d.ts +13 -4
  34. package/engine/behaviour/ability/apply-unit-behavior.lua +32 -9
  35. package/engine/behaviour/ability/damage.d.ts +39 -11
  36. package/engine/behaviour/ability/damage.lua +83 -37
  37. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  38. package/engine/behaviour/ability/emulate-impact.lua +42 -0
  39. package/engine/behaviour/ability/heal.d.ts +33 -6
  40. package/engine/behaviour/ability/heal.lua +89 -10
  41. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  42. package/engine/behaviour/ability/instant-impact.lua +4 -15
  43. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  44. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  45. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  46. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  47. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  48. package/engine/behaviour/ability/restore-mana.lua +29 -0
  49. package/engine/behaviour/ability.d.ts +27 -4
  50. package/engine/behaviour/ability.lua +152 -26
  51. package/engine/behaviour/unit/stun-immunity.d.ts +5 -4
  52. package/engine/behaviour/unit/stun-immunity.lua +43 -27
  53. package/engine/behaviour/unit.d.ts +34 -2
  54. package/engine/behaviour/unit.lua +181 -0
  55. package/engine/buff.d.ts +103 -41
  56. package/engine/buff.lua +465 -212
  57. package/engine/game-map.d.ts +7 -0
  58. package/engine/game-map.lua +32 -0
  59. package/engine/internal/ability.d.ts +21 -14
  60. package/engine/internal/ability.lua +97 -76
  61. package/engine/internal/item/ability.lua +112 -4
  62. package/engine/internal/item+owner.lua +2 -2
  63. package/engine/internal/item.d.ts +7 -4
  64. package/engine/internal/item.lua +131 -28
  65. package/engine/internal/mechanics/ability-duration.d.ts +1 -3
  66. package/engine/internal/mechanics/ability-duration.lua +3 -1
  67. package/engine/internal/mechanics/cast-ability.d.ts +2 -0
  68. package/engine/internal/mechanics/cast-ability.lua +86 -0
  69. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  70. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  71. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  72. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  73. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  74. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  75. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  76. package/engine/internal/object-data/evasion-probability.lua +16 -0
  77. package/engine/internal/unit/ability.d.ts +45 -1
  78. package/engine/internal/unit/ability.lua +98 -14
  79. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  80. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  81. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  82. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  83. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  84. package/engine/internal/unit/allowed-targets.lua +9 -1
  85. package/engine/internal/unit/bonus.d.ts +11 -8
  86. package/engine/internal/unit/bonus.lua +23 -1
  87. package/engine/internal/unit/detach-missiles.d.ts +7 -0
  88. package/engine/internal/unit/detach-missiles.lua +30 -0
  89. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  90. package/engine/internal/unit/ignore-events-items.lua +5 -0
  91. package/engine/internal/unit/item.d.ts +24 -0
  92. package/engine/internal/unit/item.lua +78 -0
  93. package/engine/internal/unit/main-selected.d.ts +13 -0
  94. package/engine/internal/unit/main-selected.lua +51 -0
  95. package/engine/internal/unit/order.d.ts +20 -0
  96. package/engine/internal/unit/order.lua +136 -0
  97. package/engine/internal/unit+ability.lua +2 -2
  98. package/engine/internal/unit+damage.d.ts +2 -11
  99. package/engine/internal/unit+damage.lua +10 -14
  100. package/engine/internal/unit+spellSteal.lua +1 -2
  101. package/engine/internal/unit+transport.lua +4 -10
  102. package/engine/internal/unit-missile-launch.lua +25 -6
  103. package/engine/internal/unit.d.ts +85 -19
  104. package/engine/internal/unit.lua +555 -167
  105. package/engine/internal/utility.lua +12 -0
  106. package/engine/lightning.d.ts +12 -5
  107. package/engine/lightning.lua +48 -14
  108. package/engine/local-client.d.ts +7 -2
  109. package/engine/local-client.lua +82 -0
  110. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  111. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  112. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  113. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  114. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  115. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  116. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  117. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  118. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  119. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  120. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  121. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  122. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  123. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  124. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  125. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  126. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  127. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  128. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  129. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  130. package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
  131. package/engine/object-data/entry/ability-type/blink.lua +39 -0
  132. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  133. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  134. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  135. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  136. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +4 -4
  137. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  138. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  139. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  140. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  141. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  142. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  143. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  144. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  145. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  146. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  147. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  148. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  149. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  150. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  151. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  152. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  153. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  154. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  155. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  156. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  157. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  158. package/engine/object-data/entry/ability-type/web.lua +52 -0
  159. package/engine/object-data/entry/ability-type.d.ts +20 -18
  160. package/engine/object-data/entry/ability-type.lua +90 -33
  161. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  162. package/engine/object-data/entry/buff-type/applicable.lua +39 -102
  163. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  164. package/engine/object-data/entry/buff-type.d.ts +6 -13
  165. package/engine/object-data/entry/buff-type.lua +13 -29
  166. package/engine/object-data/entry/destructible-type.d.ts +1 -2
  167. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  168. package/engine/object-data/entry/item-type.d.ts +15 -2
  169. package/engine/object-data/entry/item-type.lua +93 -2
  170. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  171. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  172. package/engine/object-data/entry/sound-preset.lua +140 -0
  173. package/engine/object-data/entry/unit-type.d.ts +50 -3
  174. package/engine/object-data/entry/unit-type.lua +452 -61
  175. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  176. package/engine/object-data/entry/upgrade.d.ts +1 -2
  177. package/engine/object-data/entry/upgrade.lua +4 -4
  178. package/engine/object-data/entry.d.ts +18 -17
  179. package/engine/object-data/entry.lua +60 -32
  180. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  181. package/engine/object-field/ability.d.ts +33 -8
  182. package/engine/object-field/ability.lua +60 -1
  183. package/engine/object-field/unit.d.ts +50 -2
  184. package/engine/object-field/unit.lua +186 -4
  185. package/engine/object-field.d.ts +21 -8
  186. package/engine/object-field.lua +221 -97
  187. package/engine/random.d.ts +1 -0
  188. package/engine/random.lua +9 -0
  189. package/engine/standard/entries/buff-type.d.ts +3 -0
  190. package/engine/standard/entries/buff-type.lua +3 -0
  191. package/engine/standard/entries/sound-preset.d.ts +10 -0
  192. package/engine/standard/entries/sound-preset.lua +10 -0
  193. package/engine/standard/entries/unit-type.d.ts +42 -1
  194. package/engine/standard/entries/unit-type.lua +42 -1
  195. package/engine/standard/fields/ability.d.ts +3 -1
  196. package/engine/standard/fields/ability.lua +3 -1
  197. package/engine/standard/fields/unit.d.ts +3 -0
  198. package/engine/standard/fields/unit.lua +5 -0
  199. package/engine/text-tag.d.ts +36 -2
  200. package/engine/text-tag.lua +175 -10
  201. package/engine/unit.d.ts +5 -0
  202. package/engine/unit.lua +14 -2
  203. package/event.d.ts +2 -3
  204. package/event.lua +9 -5
  205. package/exception.d.ts +2 -0
  206. package/exception.lua +4 -0
  207. package/global/vec2.lua +1 -0
  208. package/index.d.ts +1 -0
  209. package/index.lua +1 -0
  210. package/lualib_bundle.lua +146 -42
  211. package/math/vec2.d.ts +2 -9
  212. package/math.d.ts +0 -2
  213. package/net/socket.d.ts +7 -1
  214. package/net/socket.lua +45 -4
  215. package/network.d.ts +1 -0
  216. package/network.lua +3 -2
  217. package/objutil/ability.d.ts +0 -1
  218. package/objutil/buff.d.ts +0 -1
  219. package/objutil/buff.lua +2 -3
  220. package/objutil/object.d.ts +0 -1
  221. package/objutil/unit.d.ts +0 -1
  222. package/objutil/unit.lua +8 -0
  223. package/package.json +13 -14
  224. package/patch-lua.d.ts +0 -0
  225. package/patch-lua.lua +10 -0
  226. package/property.d.ts +55 -0
  227. package/property.lua +374 -0
  228. package/string.d.ts +30 -0
  229. package/string.lua +14 -0
  230. package/util/stream.d.ts +0 -1
  231. package/utility/arrays.d.ts +13 -6
  232. package/utility/arrays.lua +41 -4
  233. package/utility/bit-set.d.ts +0 -2
  234. package/utility/functions.d.ts +1 -0
  235. package/utility/functions.lua +1 -0
  236. package/utility/lazy.d.ts +2 -0
  237. package/utility/lazy.lua +14 -0
  238. package/utility/linked-set.d.ts +32 -9
  239. package/utility/linked-set.lua +24 -2
  240. package/utility/lua-maps.d.ts +5 -2
  241. package/utility/lua-maps.lua +20 -0
  242. package/utility/lua-sets.d.ts +2 -2
  243. package/utility/lua-sets.lua +3 -0
  244. package/utility/reflection.lua +11 -7
  245. package/utility/types.d.ts +3 -2
  246. package/core/mapbounds.d.ts +0 -8
  247. package/core/mapbounds.lua +0 -12
  248. package/core/types/order.d.ts +0 -25
  249. package/core/types/order.lua +0 -55
@@ -6,9 +6,8 @@ local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  local ____event = require("event")
8
8
  local Event = ____event.Event
9
- local ____mapbounds = require("core.mapbounds")
10
- local boundMax = ____mapbounds.boundMax
11
- local boundRegion = ____mapbounds.boundRegion
9
+ local ____game_2Dmap = require("engine.game-map")
10
+ local GameMap = ____game_2Dmap.GameMap
12
11
  local eventInvoke = Event.invoke
13
12
  local tableRemove = table.remove
14
13
  local ____assert = _G.assert
@@ -58,8 +57,8 @@ triggerAddCondition(
58
57
  deboard(unit)
59
58
  end
60
59
  if not unitAlive(handle) then
61
- unit.x = boundMax.x
62
- unit.y = boundMax.y
60
+ unit.x = GameMap.worldBoundsRect.maxX
61
+ unit.y = GameMap.worldBoundsRect.maxY
63
62
  end
64
63
  local transport = Unit:of(getTransportUnit())
65
64
  transportByUnit[unit] = transport
@@ -68,11 +67,6 @@ triggerAddCondition(
68
67
  eventInvoke(onBoardEvent, unit, transport)
69
68
  end)
70
69
  )
71
- boundRegion.onUnitEnter:addListener(function(unit)
72
- if transportByUnit[unit] ~= nil and not isUnitLoaded(unit.handle) then
73
- deboard(unit)
74
- end
75
- end)
76
70
  Unit.deathEvent:addListener(function(unit)
77
71
  if transportByUnit[unit] ~= nil then
78
72
  deboard(unit)
@@ -7,14 +7,33 @@ local ____event = require("event")
7
7
  local Event = ____event.Event
8
8
  local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
+ local ____lua_2Dsets = require("utility.lua-sets")
11
+ local luaSetOf = ____lua_2Dsets.luaSetOf
10
12
  local autoAttackFinishEvent = __TS__New(Event)
11
13
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
12
14
  local eventTimerByUnit = {}
13
- local function reset(source)
14
- local eventTimer = eventTimerByUnit[source]
15
- if eventTimer then
16
- eventTimer:destroy()
17
- eventTimerByUnit[source] = nil
15
+ local instantOrderIds = luaSetOf(
16
+ orderId("avatar"),
17
+ orderId("berserk"),
18
+ orderId("divineshield"),
19
+ orderId("immolation"),
20
+ orderId("moveslot0"),
21
+ orderId("moveslot1"),
22
+ orderId("moveslot2"),
23
+ orderId("moveslot3"),
24
+ orderId("moveslot4"),
25
+ orderId("moveslot5"),
26
+ orderId("unavatar"),
27
+ orderId("undivineshield"),
28
+ orderId("unimmolation")
29
+ )
30
+ local function reset(source, orderId)
31
+ if not (instantOrderIds[orderId] ~= nil) then
32
+ local eventTimer = eventTimerByUnit[source]
33
+ if eventTimer then
34
+ eventTimer:destroy()
35
+ eventTimerByUnit[source] = nil
36
+ end
18
37
  end
19
38
  end
20
39
  Unit.onImmediateOrder:addListener(reset)
@@ -25,7 +44,7 @@ local function timerCallback(source, target)
25
44
  Event.invoke(autoAttackFinishEvent, source, target)
26
45
  end
27
46
  Unit.autoAttackStartEvent:addListener(function(source, target)
28
- local attackPoint = source.weapons[1].attackPoint
47
+ local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
29
48
  local timer = Timer:simple(attackPoint, timerCallback, source, target)
30
49
  eventTimerByUnit[source] = timer
31
50
  end)
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Handle, HandleDestructor } from "../../core/types/handle";
4
3
  import { Player } from "../../core/types/player";
@@ -12,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
12
11
  import { Widget } from "../../core/types/widget";
13
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
14
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
15
18
  export type UnitClassification = junittype;
16
19
  export declare namespace UnitClassification {
17
20
  const STRUCTURE: junittype;
@@ -20,6 +23,7 @@ export declare namespace UnitClassification {
20
23
  const GROUND: junittype;
21
24
  const SUMMONED: junittype;
22
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
23
27
  const ANCIENT: junittype;
24
28
  const SUICIDAL: junittype;
25
29
  const TAUREN: junittype;
@@ -37,14 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
37
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
38
42
  };
39
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
40
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
41
45
  amount: number;
42
- attackType: jattacktype;
46
+ attackType: AttackType;
43
47
  damageType: jdamagetype;
44
48
  weaponType: jweapontype;
49
+ metadata: unknown;
45
50
  readonly isAttack: boolean;
51
+ readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
46
54
  }
47
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
48
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
49
57
  };
50
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -68,25 +76,57 @@ declare const modifiers: {
68
76
  speed: (unit: junit, value: number) => void;
69
77
  armor: (unit: junit, value: number) => void;
70
78
  };
71
- interface UnitWeapon {
79
+ export declare class UnitWeapon {
80
+ readonly unit: Unit;
72
81
  readonly index: 0 | 1;
73
- cooldown: number;
74
- projectileArc: number;
75
- projectileArt: string;
76
- projectileSpeed: number;
77
- attackPoint: number;
82
+ constructor(unit: Unit, index: 0 | 1);
83
+ get cooldown(): number;
84
+ set cooldown(cooldown: number);
85
+ get damage(): [minimumDamage: number, maximumDamage: number];
86
+ set damage([minimumDamage, maximumDamage]: [number, number]);
87
+ get allowedTargetCombatClassifications(): CombatClassifications;
88
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
89
+ get damageBase(): number;
90
+ set damageBase(damageBase: number);
91
+ get damageDiceCount(): number;
92
+ set damageDiceCount(damageDiceCount: number);
93
+ get damageDiceSideCount(): number;
94
+ set damageDiceSideCount(damageDiceSideCount: number);
95
+ get range(): number;
96
+ set range(range: number);
97
+ get impactDelay(): number;
98
+ set impactDelay(impactDelay: number);
99
+ get missileArc(): number;
100
+ set missileArc(missileArc: number);
101
+ get missileModelPath(): string;
102
+ set missileModelPath(missileModelPath: string);
103
+ get missileSpeed(): number;
104
+ set missileSpeed(missileSpeed: number);
78
105
  }
79
106
  declare const enum UnitPropertyKey {
80
- IS_PAUSED = 100,
81
- STUN_COUNTER = 101,
82
- PREVENT_DEATH_HEALTH_BONUS = 102,
83
- IS_TEAM_GLOW_HIDDEN = 103
107
+ SYNC_ID = 100,
108
+ IS_PAUSED = 101,
109
+ STUN_COUNTER = 102,
110
+ DELAY_HEALTH_CHECKS_COUNTER = 103,
111
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
112
+ PREVENT_DEATH_HEALTH_BONUS = 105,
113
+ IS_TEAM_GLOW_HIDDEN = 106,
114
+ LAST_X = 107,
115
+ LAST_Y = 108
84
116
  }
117
+ export type UnitSyncId = number & {
118
+ readonly __unitSyncId: unique symbol;
119
+ };
85
120
  export declare class Unit extends Handle<junit> {
121
+ readonly syncId: UnitSyncId;
86
122
  private [UnitPropertyKey.IS_PAUSED]?;
87
123
  private [UnitPropertyKey.STUN_COUNTER]?;
124
+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
125
+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
88
126
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
89
127
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
128
+ private [UnitPropertyKey.LAST_X]?;
129
+ private [UnitPropertyKey.LAST_Y]?;
90
130
  private _owner?;
91
131
  private _timeScale?;
92
132
  private events?;
@@ -107,6 +147,7 @@ export declare class Unit extends Handle<junit> {
107
147
  get isAlive(): boolean;
108
148
  get isDead(): boolean;
109
149
  get isIllusion(): boolean;
150
+ get isStunned(): boolean;
110
151
  get combatClassifications(): CombatClassifications;
111
152
  set combatClassifications(combatClassifications: CombatClassifications);
112
153
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -121,12 +162,18 @@ export declare class Unit extends Handle<junit> {
121
162
  isEnemyOf(unit: Unit): boolean;
122
163
  playAnimation(animation: string, rarity?: jraritycontrol): void;
123
164
  playAnimation(animation: number): void;
165
+ resetAnimation(): void;
124
166
  queueAnimation(animation: string): void;
125
167
  get weapons(): [UnitWeapon, UnitWeapon];
168
+ get firstWeapon(): UnitWeapon;
169
+ get secondWeapon(): UnitWeapon;
170
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
126
171
  get level(): number;
127
172
  set level(v: number);
128
173
  get xp(): number;
129
174
  set xp(v: number);
175
+ get primaryAttribute(): UnitAttribute;
176
+ set primaryAttribute(primaryAttribute: UnitAttribute);
130
177
  get strengthBase(): number;
131
178
  set strengthBase(strengthBase: number);
132
179
  get strengthBonus(): number;
@@ -148,6 +195,10 @@ export declare class Unit extends Handle<junit> {
148
195
  set color(color: PlayerColor);
149
196
  get acquisitionRange(): number;
150
197
  set acquisitionRange(v: number);
198
+ /**
199
+ * Keeps this unit alive even if its health becomes negative until the current game thread yields.
200
+ */
201
+ delayHealthChecks(): void;
151
202
  get maxHealth(): number;
152
203
  set maxHealth(maxHealth: number);
153
204
  get healthRegenerationRate(): number;
@@ -197,11 +248,13 @@ export declare class Unit extends Handle<junit> {
197
248
  set timeScale(v: number);
198
249
  get collisionSize(): number;
199
250
  get pathingCollisionRange(): number;
251
+ get movementType(): MovementType;
252
+ set movementType(movementType: MovementType);
200
253
  set pathing(v: boolean);
201
254
  isSelected(player: Player): boolean;
202
255
  explode(): void;
203
256
  kill(): void;
204
- revive(pos: Vec2, doEffect: boolean): void;
257
+ revive(x: number, y: number, doEffect?: boolean): void;
205
258
  healTarget(target: Widget, amount: number): void;
206
259
  useItem(item: Item): boolean;
207
260
  issueImmediateOrder(order: number): boolean;
@@ -222,8 +275,10 @@ export declare class Unit extends Handle<junit> {
222
275
  getAbilityById(abilityId: number): UnitAbility | undefined;
223
276
  removeAbility(abilityId: number): boolean;
224
277
  hideAbility(abilityId: number, flag: boolean): void;
278
+ getAbilityRemainingCooldown(abilityId: number): number;
225
279
  startAbilityCooldown(abilityId: number, cooldown: number): void;
226
280
  endAbilityCooldown(abilityId: number): void;
281
+ interruptMovement(): void;
227
282
  interruptAttack(): void;
228
283
  interruptCast(abilityId: number): void;
229
284
  getDistanceTo(target: Unit | Vec2): number;
@@ -246,6 +301,7 @@ export declare class Unit extends Handle<junit> {
246
301
  get onUnitInRange(): Record<number, Event<[Unit]>>;
247
302
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
248
303
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
304
+ get targetAcquiredEvent(): Event;
249
305
  get onSelect(): Event;
250
306
  get onDeselect(): Event;
251
307
  get onImmediateOrder(): Event<[number]>;
@@ -260,7 +316,7 @@ export declare class Unit extends Handle<junit> {
260
316
  static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
261
317
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
262
318
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
263
- static getSelectionOf(player: Player): Unit[];
319
+ static getSelectionOf(player: Player, target?: Unit[]): Unit[];
264
320
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
265
321
  static readonly onDecay: UnitTriggerEvent<[]>;
266
322
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -295,9 +351,18 @@ export declare class Unit extends Handle<junit> {
295
351
  static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
296
352
  static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
297
353
  static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
298
- static onItemDrop: UnitTriggerEvent<[Item]>;
299
- static onItemPickup: UnitTriggerEvent<[Item]>;
300
- static onItemUse: UnitTriggerEvent<[Item]>;
354
+ static itemDroppedEvent: UnitTriggerEvent<[Item]>;
355
+ static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
356
+ static itemUsedEvent: UnitTriggerEvent<[Item]>;
357
+ static itemStackedEvent: UnitTriggerEvent<[Item]>;
358
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
359
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
360
+ static get itemMoveOrderEvent(): Event<[
361
+ unit: Unit,
362
+ item: Item,
363
+ slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
364
+ slotTo: 0 | 1 | 2 | 3 | 4 | 5
365
+ ]>;
301
366
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
302
367
  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
303
368
  getField(field: junitintegerfield | junitrealfield): number;
@@ -308,5 +373,6 @@ export declare class Unit extends Handle<junit> {
308
373
  setField(field: junitbooleanfield, value: boolean): boolean;
309
374
  setField(field: junitstringfield, value: string): boolean;
310
375
  toString(): string;
376
+ static getBySyncId(syncId: UnitSyncId): Unit | undefined;
311
377
  }
312
378
  export {};