warscript 0.0.1-dev.e4a5fce → 0.0.1-dev.ea10f2b

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (97) hide show
  1. package/config.d.ts +5 -0
  2. package/config.lua +10 -0
  3. package/core/types/effect.d.ts +1 -0
  4. package/core/types/effect.lua +80 -30
  5. package/core/types/sound.d.ts +17 -24
  6. package/core/types/sound.lua +94 -24
  7. package/core/util.d.ts +1 -1
  8. package/core/util.lua +12 -1
  9. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  10. package/engine/behaviour/ability/apply-buff.lua +32 -0
  11. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  12. package/engine/behaviour/ability/damage.d.ts +3 -0
  13. package/engine/behaviour/ability/damage.lua +2 -2
  14. package/engine/behaviour/ability/emulate-impact.lua +5 -7
  15. package/engine/behaviour/ability/on-command-impact.lua +7 -0
  16. package/engine/behaviour/ability.d.ts +12 -3
  17. package/engine/behaviour/ability.lua +66 -7
  18. package/engine/behaviour/unit.d.ts +2 -0
  19. package/engine/buff.d.ts +56 -41
  20. package/engine/buff.lua +295 -228
  21. package/engine/internal/ability.d.ts +11 -1
  22. package/engine/internal/ability.lua +67 -2
  23. package/engine/internal/item/ability.lua +106 -0
  24. package/engine/internal/item.d.ts +2 -2
  25. package/engine/internal/item.lua +56 -25
  26. package/engine/internal/mechanics/ability-duration.lua +1 -1
  27. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  28. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  29. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  30. package/engine/internal/object-data/evasion-probability.lua +16 -0
  31. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  32. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  33. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  34. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  35. package/engine/internal/unit/bonus.d.ts +2 -0
  36. package/engine/internal/unit/bonus.lua +17 -0
  37. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  38. package/engine/internal/unit/ignore-events-items.lua +5 -0
  39. package/engine/internal/unit/item.lua +6 -12
  40. package/engine/internal/unit.d.ts +9 -2
  41. package/engine/internal/unit.lua +71 -15
  42. package/engine/internal/utility.lua +12 -0
  43. package/engine/lightning.d.ts +12 -5
  44. package/engine/lightning.lua +48 -14
  45. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  46. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  47. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  48. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  49. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  50. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  51. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  52. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  53. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  54. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  55. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  56. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  57. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  58. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  59. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  60. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  61. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  62. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  63. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  64. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  65. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  66. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  67. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  68. package/engine/object-data/entry/ability-type/web.lua +52 -0
  69. package/engine/object-data/entry/ability-type.d.ts +8 -6
  70. package/engine/object-data/entry/ability-type.lua +62 -27
  71. package/engine/object-data/entry/buff-type/applicable.lua +13 -37
  72. package/engine/object-data/entry/buff-type.d.ts +1 -1
  73. package/engine/object-data/entry/buff-type.lua +2 -2
  74. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  75. package/engine/object-data/entry/item-type.d.ts +3 -1
  76. package/engine/object-data/entry/item-type.lua +15 -2
  77. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  78. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  79. package/engine/object-data/entry/sound-preset.lua +140 -0
  80. package/engine/object-data/entry/unit-type.d.ts +8 -1
  81. package/engine/object-data/entry/unit-type.lua +61 -8
  82. package/engine/object-data/entry/upgrade.d.ts +1 -1
  83. package/engine/object-data/entry/upgrade.lua +4 -4
  84. package/engine/object-data/entry.d.ts +16 -14
  85. package/engine/object-data/entry.lua +60 -32
  86. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  87. package/engine/object-field/ability.d.ts +5 -2
  88. package/engine/object-field/ability.lua +3 -0
  89. package/engine/object-field.d.ts +2 -2
  90. package/engine/object-field.lua +4 -0
  91. package/engine/standard/entries/sound-preset.d.ts +10 -0
  92. package/engine/standard/entries/sound-preset.lua +10 -0
  93. package/engine/unit.d.ts +1 -0
  94. package/engine/unit.lua +1 -0
  95. package/objutil/unit.lua +8 -0
  96. package/package.json +2 -2
  97. package/utility/reflection.lua +11 -7
@@ -7,12 +7,14 @@ local ____item = require("engine.internal.item")
7
7
  local Item = ____item.Item
8
8
  local ____unit = require("engine.internal.unit")
9
9
  local Unit = ____unit.Unit
10
+ local ____utility = require("engine.internal.utility")
11
+ local findUnitItemSlot = ____utility.findUnitItemSlot
12
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
13
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
10
14
  local rawset = _G.rawset
11
15
  local ____type = _G.type
12
16
  local isItemPowerup = IsItemPowerup
13
17
  local setItemBooleanField = BlzSetItemBooleanField
14
- local unitAddItem = UnitAddItem
15
- local unitDropItemSlot = UnitDropItemSlot
16
18
  local unitInventorySize = UnitInventorySize
17
19
  local unitItemInSlot = UnitItemInSlot
18
20
  local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
@@ -31,14 +33,7 @@ function UnitItems.prototype.____constructor(self, handle)
31
33
  handleByUnitItems[self] = handle
32
34
  end
33
35
  function UnitItems.prototype.findSlot(self, item)
34
- local handle = handleByUnitItems[self]
35
- local itemHandle = item.handle
36
- for slot = 0, unitInventorySize(handle) - 1 do
37
- if itemHandle == unitItemInSlot(handle, slot) then
38
- return slot
39
- end
40
- end
41
- return nil
36
+ return findUnitItemSlot(handleByUnitItems[self], item.handle)
42
37
  end
43
38
  function UnitItems.prototype.__newindex(self, slot, item)
44
39
  local handle = handleByUnitItems[self]
@@ -52,8 +47,7 @@ function UnitItems.prototype.__newindex(self, slot, item)
52
47
  if isPowerup then
53
48
  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
54
49
  end
55
- unitAddItem(handle, itemHandle)
56
- unitDropItemSlot(handle, itemHandle, slot - 1)
50
+ unitAddItemToSlot(handle, itemHandle, slot - 1)
57
51
  if isPowerup then
58
52
  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
59
53
  end
@@ -100,7 +100,9 @@ declare const enum UnitPropertyKey {
100
100
  DELAY_HEALTH_CHECKS_COUNTER = 103,
101
101
  DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
102
102
  PREVENT_DEATH_HEALTH_BONUS = 105,
103
- IS_TEAM_GLOW_HIDDEN = 106
103
+ IS_TEAM_GLOW_HIDDEN = 106,
104
+ LAST_X = 107,
105
+ LAST_Y = 108
104
106
  }
105
107
  export type UnitSyncId = number & {
106
108
  readonly __unitSyncId: unique symbol;
@@ -113,6 +115,8 @@ export declare class Unit extends Handle<junit> {
113
115
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
114
116
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
115
117
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
118
+ private [UnitPropertyKey.LAST_X]?;
119
+ private [UnitPropertyKey.LAST_Y]?;
116
120
  private _owner?;
117
121
  private _timeScale?;
118
122
  private events?;
@@ -133,6 +137,7 @@ export declare class Unit extends Handle<junit> {
133
137
  get isAlive(): boolean;
134
138
  get isDead(): boolean;
135
139
  get isIllusion(): boolean;
140
+ get isStunned(): boolean;
136
141
  get combatClassifications(): CombatClassifications;
137
142
  set combatClassifications(combatClassifications: CombatClassifications);
138
143
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -147,6 +152,7 @@ export declare class Unit extends Handle<junit> {
147
152
  isEnemyOf(unit: Unit): boolean;
148
153
  playAnimation(animation: string, rarity?: jraritycontrol): void;
149
154
  playAnimation(animation: number): void;
155
+ resetAnimation(): void;
150
156
  queueAnimation(animation: string): void;
151
157
  get weapons(): [UnitWeapon, UnitWeapon];
152
158
  get firstWeapon(): UnitWeapon;
@@ -332,7 +338,8 @@ export declare class Unit extends Handle<junit> {
332
338
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
333
339
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
334
340
  static itemStackedEvent: UnitTriggerEvent<[Item]>;
335
- static get itemMovedEvent(): Event<[
341
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
342
+ static get itemMoveOrderEvent(): Event<[
336
343
  unit: Unit,
337
344
  item: Item,
338
345
  slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
@@ -51,11 +51,14 @@ local ____arrays = require("utility.arrays")
51
51
  local forEach = ____arrays.forEach
52
52
  local ____math = require("math")
53
53
  local min = ____math.min
54
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
55
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
54
56
  local match = string.match
55
57
  local ____tostring = _G.tostring
56
58
  local setUnitAnimation = SetUnitAnimation
57
59
  local setUnitAnimationWithRarity = SetUnitAnimationWithRarity
58
60
  local setUnitAnimationByIndex = SetUnitAnimationByIndex
61
+ local resetUnitAnimation = ResetUnitAnimation
59
62
  local queueUnitAnimation = QueueUnitAnimation
60
63
  local getUnitIntegerField = BlzGetUnitIntegerField
61
64
  local getUnitRealField = BlzGetUnitRealField
@@ -75,6 +78,7 @@ local setUnitScale = SetUnitScale
75
78
  local setUnitPosition = SetUnitPosition
76
79
  local setUnitTimeScale = SetUnitTimeScale
77
80
  local getHandleId = GetHandleId
81
+ local getUnitCurrentOrder = GetUnitCurrentOrder
78
82
  local createUnit = CreateUnit
79
83
  local killUnit = KillUnit
80
84
  local setUnitExploded = SetUnitExploded
@@ -677,6 +681,8 @@ function Unit.prototype.getEvent(self, event, collector)
677
681
  end
678
682
  function Unit.prototype.onDestroy(self)
679
683
  local handle = self.handle
684
+ self[107] = getUnitX(handle)
685
+ self[108] = getUnitY(handle)
680
686
  if not self._owner then
681
687
  self._owner = Player:of(getOwningPlayer(handle))
682
688
  end
@@ -792,6 +798,9 @@ function Unit.prototype.playAnimation(self, animation, rarity)
792
798
  setUnitAnimation(self.handle, animation)
793
799
  end
794
800
  end
801
+ function Unit.prototype.resetAnimation(self)
802
+ resetUnitAnimation(self.handle)
803
+ end
795
804
  function Unit.prototype.queueAnimation(self, animation)
796
805
  queueUnitAnimation(self.handle, animation)
797
806
  end
@@ -929,8 +938,15 @@ function Unit.prototype.interruptAttack(self)
929
938
  unitInterruptAttack(self.handle)
930
939
  end
931
940
  function Unit.prototype.interruptCast(self, abilityId)
932
- unitDisableAbility(self.handle, abilityId, true, false)
933
- unitDisableAbility(self.handle, abilityId, false, false)
941
+ local handle = self.handle
942
+ unitDisableAbility(handle, abilityId, true, false)
943
+ Timer:run(
944
+ unitDisableAbility,
945
+ handle,
946
+ abilityId,
947
+ false,
948
+ false
949
+ )
934
950
  end
935
951
  function Unit.prototype.getDistanceTo(self, target)
936
952
  local handle = self.handle
@@ -1195,6 +1211,14 @@ __TS__SetDescriptor(
1195
1211
  end},
1196
1212
  true
1197
1213
  )
1214
+ __TS__SetDescriptor(
1215
+ Unit.prototype,
1216
+ "isStunned",
1217
+ {get = function(self)
1218
+ return getUnitCurrentOrder(self.handle) == orderId("stunned")
1219
+ end},
1220
+ true
1221
+ )
1198
1222
  __TS__SetDescriptor(
1199
1223
  Unit.prototype,
1200
1224
  "combatClassifications",
@@ -1579,7 +1603,7 @@ __TS__SetDescriptor(
1579
1603
  "x",
1580
1604
  {
1581
1605
  get = function(self)
1582
- return getUnitX(self.handle)
1606
+ return self[107] or getUnitX(self.handle)
1583
1607
  end,
1584
1608
  set = function(self, v)
1585
1609
  SetUnitX(self.handle, v)
@@ -1592,7 +1616,7 @@ __TS__SetDescriptor(
1592
1616
  "y",
1593
1617
  {
1594
1618
  get = function(self)
1595
- return getUnitY(self.handle)
1619
+ return self[108] or getUnitY(self.handle)
1596
1620
  end,
1597
1621
  set = function(self, v)
1598
1622
  SetUnitY(self.handle, v)
@@ -2315,10 +2339,12 @@ Unit.onImmediateOrder = dispatchId(__TS__New(
2315
2339
  ____exports.UnitTriggerEvent,
2316
2340
  EVENT_PLAYER_UNIT_ISSUED_ORDER,
2317
2341
  function()
2318
- local unit = ____exports.Unit:of(getOrderedUnit())
2319
- local issuedOrderId = getIssuedOrderId()
2320
- if unit ~= nil and unit.state == 1 then
2321
- return unit, issuedOrderId
2342
+ local handle = getOrderedUnit()
2343
+ if handle ~= nil and getUnitTypeId(handle) ~= dummyUnitId then
2344
+ local unit = ____exports.Unit:of(handle)
2345
+ if unit.state == 1 then
2346
+ return unit, getIssuedOrderId()
2347
+ end
2322
2348
  end
2323
2349
  return IgnoreEvent
2324
2350
  end
@@ -2509,8 +2535,9 @@ Unit.itemDroppedEvent = __TS__New(
2509
2535
  EVENT_PLAYER_UNIT_DROP_ITEM,
2510
2536
  function()
2511
2537
  local unit = getTriggerUnit()
2512
- if getUnitTypeId(unit) ~= dummyUnitId then
2513
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2538
+ local item = getManipulatedItem()
2539
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2540
+ return ____exports.Unit:of(unit), Item:of(item)
2514
2541
  end
2515
2542
  return IgnoreEvent
2516
2543
  end
@@ -2520,8 +2547,9 @@ Unit.itemPickedUpEvent = __TS__New(
2520
2547
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2521
2548
  function()
2522
2549
  local unit = getTriggerUnit()
2523
- if getUnitTypeId(unit) ~= dummyUnitId then
2524
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2550
+ local item = getManipulatedItem()
2551
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2552
+ return ____exports.Unit:of(unit), Item:of(item)
2525
2553
  end
2526
2554
  return IgnoreEvent
2527
2555
  end
@@ -2529,7 +2557,14 @@ Unit.itemPickedUpEvent = __TS__New(
2529
2557
  Unit.itemUsedEvent = __TS__New(
2530
2558
  ____exports.UnitTriggerEvent,
2531
2559
  EVENT_PLAYER_UNIT_USE_ITEM,
2532
- function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2560
+ function()
2561
+ local unit = getTriggerUnit()
2562
+ local item = getManipulatedItem()
2563
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2564
+ return ____exports.Unit:of(unit), Item:of(item)
2565
+ end
2566
+ return IgnoreEvent
2567
+ end
2533
2568
  )
2534
2569
  Unit.itemStackedEvent = __TS__New(
2535
2570
  ____exports.UnitTriggerEvent,
@@ -2538,7 +2573,28 @@ Unit.itemStackedEvent = __TS__New(
2538
2573
  )
2539
2574
  __TS__ObjectDefineProperty(
2540
2575
  Unit,
2541
- "itemMovedEvent",
2576
+ "itemUseOrderEvent",
2577
+ {get = function(self)
2578
+ local event = __TS__New(Event)
2579
+ for order = orderId("useslot0"), orderId("useslot5") do
2580
+ local slot = order - orderId("useslot0")
2581
+ local function listener(unit)
2582
+ local item = unit.items[slot + 1]
2583
+ if item ~= nil then
2584
+ invoke(event, unit, item)
2585
+ end
2586
+ end
2587
+ self.onImmediateOrder[order]:addListener(listener)
2588
+ self.onTargetOrder[order]:addListener(listener)
2589
+ self.onPointOrder[order]:addListener(listener)
2590
+ end
2591
+ rawset(self, "itemUseOrderEvent", event)
2592
+ return event
2593
+ end}
2594
+ )
2595
+ __TS__ObjectDefineProperty(
2596
+ Unit,
2597
+ "itemMoveOrderEvent",
2542
2598
  {get = function(self)
2543
2599
  local event = __TS__New(Event)
2544
2600
  for order = orderId("moveslot0"), orderId("moveslot5") do
@@ -2556,7 +2612,7 @@ __TS__ObjectDefineProperty(
2556
2612
  end
2557
2613
  end)
2558
2614
  end
2559
- rawset(self, "itemMovedEvent", event)
2615
+ rawset(self, "itemMoveOrderEvent", event)
2560
2616
  return event
2561
2617
  end}
2562
2618
  )
@@ -1,6 +1,8 @@
1
1
  local ____exports = {}
2
2
  local getUnitAbility = BlzGetUnitAbility
3
3
  local unitAddAbility = UnitAddAbility
4
+ local unitInventorySize = UnitInventorySize
5
+ local unitItemInSlot = UnitItemInSlot
4
6
  local unitMakeAbilityPermanent = UnitMakeAbilityPermanent
5
7
  ---
6
8
  -- @internal For use by internal systems only.
@@ -10,4 +12,14 @@ ____exports.addInternalAbility = function(unit, abilityTypeId)
10
12
  end
11
13
  return getUnitAbility(unit, abilityTypeId)
12
14
  end
15
+ ---
16
+ -- @internal For use by internal systems only.
17
+ ____exports.findUnitItemSlot = function(unit, item)
18
+ for slot = 0, unitInventorySize(unit) - 1 do
19
+ if item == unitItemInSlot(unit, slot) then
20
+ return slot
21
+ end
22
+ end
23
+ return nil
24
+ end
13
25
  return ____exports
@@ -1,7 +1,7 @@
1
1
  /** @noSelfInFile */
2
2
  import { LightningTypeId } from "./object-data/entry/lightning-type";
3
- import { Handle, HandleDestructor } from "../core/types/handle";
4
3
  import { Unit } from "../core/types/unit";
4
+ import { AbstractDestroyable, Destructor } from "../destroyable";
5
5
  declare const enum LightningPropertyKey {
6
6
  CHECK_VISIBILITY = 100,
7
7
  SOURCE_UNIT = 101,
@@ -12,10 +12,12 @@ declare const enum LightningPropertyKey {
12
12
  TARGET_X = 106,
13
13
  TARGET_Y = 107,
14
14
  TARGET_Z = 108,
15
- DURATION = 109
15
+ DURATION = 109,
16
+ FADING = 110
16
17
  }
17
18
  export type LightningConstructor<T extends Lightning> = typeof Lightning & (new (handle: jlightning, typeId: LightningTypeId) => T);
18
- export declare class Lightning extends Handle<jlightning> {
19
+ export declare class Lightning extends AbstractDestroyable {
20
+ readonly handle: jlightning;
19
21
  readonly typeId: LightningTypeId;
20
22
  private [LightningPropertyKey.CHECK_VISIBILITY]?;
21
23
  private [LightningPropertyKey.SOURCE_UNIT]?;
@@ -27,8 +29,9 @@ export declare class Lightning extends Handle<jlightning> {
27
29
  private [LightningPropertyKey.TARGET_Y]?;
28
30
  private [LightningPropertyKey.TARGET_Z]?;
29
31
  private [LightningPropertyKey.DURATION]?;
32
+ private [LightningPropertyKey.FADING]?;
30
33
  constructor(handle: jlightning, typeId: LightningTypeId);
31
- protected onDestroy(): HandleDestructor;
34
+ protected onDestroy(): Destructor;
32
35
  static create<T extends Lightning>(this: LightningConstructor<T>, typeId: LightningTypeId, ...parameters: [
33
36
  ...checkVisibility: [boolean] | [],
34
37
  ...sourceAndTarget: [sourceX: number, sourceY: number, targetX: number, targetY: number] | [
@@ -46,6 +49,10 @@ export declare class Lightning extends Handle<jlightning> {
46
49
  target: Unit
47
50
  ]
48
51
  ]): T;
49
- static flash(...parameters: [...parameters: Parameters<(typeof Lightning)["create"]>, duration: number]): void;
52
+ static flash(...parameters: [
53
+ ...parameters: Parameters<(typeof Lightning)["create"]>,
54
+ duration: number,
55
+ fading?: boolean
56
+ ]): void;
50
57
  }
51
58
  export {};
@@ -1,15 +1,16 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__New = ____lualib.__TS__New
4
5
  local ____exports = {}
5
- local ____handle = require("core.types.handle")
6
- local Handle = ____handle.Handle
7
6
  local ____timer = require("core.types.timer")
8
7
  local Timer = ____timer.Timer
9
8
  local ____functions = require("utility.functions")
10
9
  local forwardByN = ____functions.forwardByN
11
10
  local ____unit_2Dmissile_2Ddata = require("engine.internal.unit-missile-data")
12
11
  local MISSILE_DATA_BY_UNIT_TYPE_ID = ____unit_2Dmissile_2Ddata.MISSILE_DATA_BY_UNIT_TYPE_ID
12
+ local ____destroyable = require("destroyable")
13
+ local AbstractDestroyable = ____destroyable.AbstractDestroyable
13
14
  local ____type = _G.type
14
15
  local select = _G.select
15
16
  local cos = math.cos
@@ -27,6 +28,11 @@ local getUnitZ = BlzGetUnitZ
27
28
  local getUnitFlyHeight = GetUnitFlyHeight
28
29
  local getLocationZ = GetLocationZ
29
30
  local moveLocation = MoveLocation
31
+ local getLightningColorA = GetLightningColorA
32
+ local getLightningColorR = GetLightningColorR
33
+ local getLightningColorG = GetLightningColorG
34
+ local getLightningColorB = GetLightningColorB
35
+ local setLightningColor = SetLightningColor
30
36
  local location = Location(0, 0)
31
37
  local unitToUnitLightnings = setmetatable({}, {__mode = "k"})
32
38
  local unitToPointLightnings = setmetatable({}, {__mode = "k"})
@@ -36,9 +42,10 @@ local temporaryLightningsCount = 0
36
42
  ____exports.Lightning = __TS__Class()
37
43
  local Lightning = ____exports.Lightning
38
44
  Lightning.name = "Lightning"
39
- __TS__ClassExtends(Lightning, Handle)
45
+ __TS__ClassExtends(Lightning, AbstractDestroyable)
40
46
  function Lightning.prototype.____constructor(self, handle, typeId)
41
- Handle.prototype.____constructor(self, handle)
47
+ AbstractDestroyable.prototype.____constructor(self)
48
+ self.handle = handle
42
49
  self.typeId = typeId
43
50
  end
44
51
  function Lightning.prototype.onDestroy(self)
@@ -46,7 +53,7 @@ function Lightning.prototype.onDestroy(self)
46
53
  unitToPointLightnings[self] = nil
47
54
  pointToUnitLightnings[self] = nil
48
55
  destroyLightning(self.handle)
49
- return Handle.prototype.onDestroy(self)
56
+ return AbstractDestroyable.prototype.onDestroy(self)
50
57
  end
51
58
  function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, sourceYOrTargetXOrTargetUnit, sourceZOrTargetXOrTargetUnitOrTargetY, targetXOrTargetUnitOrTargetYOrTargetZ, targetY, targetZ)
52
59
  if type(checkVisibility) ~= "boolean" then
@@ -62,7 +69,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
62
69
  )
63
70
  end
64
71
  if targetZ ~= nil then
65
- return self:of(
72
+ return __TS__New(
73
+ self,
66
74
  addLightningEx(
67
75
  util.id2s(typeId),
68
76
  checkVisibility,
@@ -79,7 +87,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
79
87
  if targetXOrTargetUnitOrTargetYOrTargetZ ~= nil then
80
88
  if ____type(targetXOrTargetUnitOrTargetYOrTargetZ) == "number" then
81
89
  if ____type(sourceXOrSourceUnit) == "number" then
82
- return self:of(
90
+ return __TS__New(
91
+ self,
83
92
  addLightning(
84
93
  util.id2s(typeId),
85
94
  checkVisibility,
@@ -92,7 +101,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
92
101
  )
93
102
  end
94
103
  local unit = sourceXOrSourceUnit.handle
95
- local lightning = self:of(
104
+ local lightning = __TS__New(
105
+ self,
96
106
  addLightningEx(
97
107
  util.id2s(typeId),
98
108
  checkVisibility,
@@ -117,7 +127,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
117
127
  return lightning
118
128
  end
119
129
  local unit = targetXOrTargetUnitOrTargetYOrTargetZ.handle
120
- local lightning = self:of(
130
+ local lightning = __TS__New(
131
+ self,
121
132
  addLightningEx(
122
133
  util.id2s(typeId),
123
134
  checkVisibility,
@@ -146,7 +157,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
146
157
  local unit = sourceXOrSourceUnit.handle
147
158
  moveLocation(location, sourceYOrTargetXOrTargetUnit, sourceZOrTargetXOrTargetUnitOrTargetY)
148
159
  local z = getLocationZ(location)
149
- local lightning = self:of(
160
+ local lightning = __TS__New(
161
+ self,
150
162
  addLightningEx(
151
163
  util.id2s(typeId),
152
164
  checkVisibility,
@@ -173,7 +185,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
173
185
  local unit = sourceZOrTargetXOrTargetUnitOrTargetY.handle
174
186
  moveLocation(location, sourceXOrSourceUnit, sourceYOrTargetXOrTargetUnit)
175
187
  local z = getLocationZ(location)
176
- local lightning = self:of(
188
+ local lightning = __TS__New(
189
+ self,
177
190
  addLightningEx(
178
191
  util.id2s(typeId),
179
192
  checkVisibility,
@@ -199,7 +212,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
199
212
  end
200
213
  local sourceUnit = sourceXOrSourceUnit.handle
201
214
  local targetUnit = sourceYOrTargetXOrTargetUnit.handle
202
- local lightning = self:of(
215
+ local lightning = __TS__New(
216
+ self,
203
217
  addLightningEx(
204
218
  util.id2s(typeId),
205
219
  checkVisibility,
@@ -225,9 +239,19 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
225
239
  return lightning
226
240
  end
227
241
  function Lightning.flash(self, ...)
228
- local parametersToForwardCount = select("#", ...) - 1
242
+ local parameterOrDuration, durationOrFading = select(-2, ...)
243
+ local hasFading = ____type(durationOrFading) ~= "number"
244
+ local parametersToForwardCount = select("#", ...) - (hasFading and 2 or 1)
229
245
  local lightning = forwardByN[parametersToForwardCount](____exports.Lightning.create, self, ...)
230
- local duration = select(-1, ...)
246
+ local duration
247
+ if hasFading then
248
+ duration = parameterOrDuration
249
+ if durationOrFading then
250
+ lightning[110] = true
251
+ end
252
+ else
253
+ duration = durationOrFading
254
+ end
231
255
  lightning[109] = duration
232
256
  temporaryLightningsCount = temporaryLightningsCount + 1
233
257
  temporaryLightnings[temporaryLightningsCount] = lightning
@@ -295,6 +319,16 @@ Timer.onPeriod[UPDATE_PERIOD]:addListener(function()
295
319
  temporaryLightnings[temporaryLightningsCount] = nil
296
320
  temporaryLightningsCount = temporaryLightningsCount - 1
297
321
  else
322
+ if lightning[110] then
323
+ local handle = lightning.handle
324
+ setLightningColor(
325
+ handle,
326
+ getLightningColorR(handle),
327
+ getLightningColorG(handle),
328
+ getLightningColorB(handle),
329
+ getLightningColorA(handle) * (1 - UPDATE_PERIOD / duration)
330
+ )
331
+ end
298
332
  lightning[109] = duration - UPDATE_PERIOD
299
333
  i = i + 1
300
334
  end
@@ -12,3 +12,4 @@ export declare const enum AnimationName {
12
12
  STAND = "stand",
13
13
  WALK = "walk"
14
14
  }
15
+ export declare const isAnimationName: (value: string) => value is AnimationName;
@@ -1,2 +1,18 @@
1
1
  local ____exports = {}
2
+ local animationNames = {
3
+ attack = true,
4
+ birth = true,
5
+ death = true,
6
+ decay = true,
7
+ dissipate = true,
8
+ morph = true,
9
+ portrait = true,
10
+ sleep = true,
11
+ spell = true,
12
+ stand = true,
13
+ walk = true
14
+ }
15
+ ____exports.isAnimationName = function(value)
16
+ return animationNames[value] ~= nil
17
+ end
2
18
  return ____exports
@@ -0,0 +1,10 @@
1
+ /** @noSelfInFile */
2
+ export declare const enum SoundEax {
3
+ DEFAULT = "DefaultEAXON",
4
+ ACKNOWLEDGEMENTS = "HeroAcksEAX",
5
+ ENVIRONMENT = "DoodadsEAX",
6
+ DRUMS = "KotoDrumsEAX",
7
+ ATTACKS = "CombatSoundsEAX",
8
+ ABILITIES = "SpellsEAX",
9
+ MISSILES = "MissilesEAX"
10
+ }
@@ -0,0 +1,2 @@
1
+ local ____exports = {}
2
+ return ____exports
@@ -12,5 +12,5 @@ export type TechTreeDependency = {
12
12
  level: number;
13
13
  };
14
14
  export type TechTreeDependencyInput = TechTreeDependency | UnitTypeId | UpgradeId;
15
- export declare const extractTechTreeDependencyInputObjectDataEntryId: (techTreeDependencyInput: TechTreeDependencyInput) => ObjectDataEntryId;
15
+ export declare const extractTechTreeDependencyInputObjectDataEntryId: (techTreeDependencyInput: TechTreeDependencyInput) => ObjectDataEntryId & number;
16
16
  export declare const extractTechTreeDependencyInputLevel: (techTreeDependencyInput: TechTreeDependencyInput) => number;
@@ -6,6 +6,8 @@ local __TS__New = ____lualib.__TS__New
6
6
  local ____exports = {}
7
7
  local ____channel = require("engine.object-data.entry.ability-type.channel")
8
8
  local ChannelAbilityType = ____channel.ChannelAbilityType
9
+ local ____animation_2Dname = require("engine.object-data.auxiliary.animation-name")
10
+ local isAnimationName = ____animation_2Dname.isAnimationName
9
11
  local ____order_2Dtype_2Dstring_2Did_2Dfactory = require("engine.object-data.utility.order-type-string-id-factory")
10
12
  local orderTypeStringIdFactory = ____order_2Dtype_2Dstring_2Did_2Dfactory.orderTypeStringIdFactory
11
13
  local ____timer = require("core.types.timer")
@@ -211,7 +213,16 @@ for abilityTypeId, usesAttackAnimation in pairs(postcompile(function()
211
213
  for abilityTypeId, usesAttackAnimation in pairs(usesAttackAnimationByAbilityTypeId) do
212
214
  if usesAttackAnimation then
213
215
  local abilityType = checkNotNull(____exports.BlankConfigurableAbilityType:of(abilityTypeId))
214
- abilityType.channelingAnimation = {"attack"}
216
+ if isAnimationName(abilityType.channelingAnimation[1]) then
217
+ if abilityType.channelingAnimation[1] ~= "attack" then
218
+ abilityType.channelingAnimation = {"attack"}
219
+ end
220
+ else
221
+ abilityType.channelingAnimation = {
222
+ "attack",
223
+ table.unpack(abilityType.channelingAnimation)
224
+ }
225
+ end
215
226
  end
216
227
  end
217
228
  return usesAttackAnimationByAbilityTypeId
@@ -0,0 +1,14 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class CarrionSwarmAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ get damagePerTarget(): number[];
7
+ set damagePerTarget(damagePerTarget: ObjectDataEntryLevelFieldValueSupplier<number>);
8
+ get maximumTotalDamage(): number[];
9
+ set maximumTotalDamage(maximumTotalDamage: ObjectDataEntryLevelFieldValueSupplier<number>);
10
+ get distance(): number[];
11
+ set distance(distance: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ get finalAreaOfEffect(): number[];
13
+ set finalAreaOfEffect(finalAreaOfEffect: ObjectDataEntryLevelFieldValueSupplier<number>);
14
+ }
@@ -0,0 +1,65 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.CarrionSwarmAbilityType = __TS__Class()
9
+ local CarrionSwarmAbilityType = ____exports.CarrionSwarmAbilityType
10
+ CarrionSwarmAbilityType.name = "CarrionSwarmAbilityType"
11
+ __TS__ClassExtends(CarrionSwarmAbilityType, AbilityType)
12
+ CarrionSwarmAbilityType.BASE_ID = fourCC("AUcs")
13
+ __TS__SetDescriptor(
14
+ CarrionSwarmAbilityType.prototype,
15
+ "damagePerTarget",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Ucs1")
19
+ end,
20
+ set = function(self, damagePerTarget)
21
+ self:setNumberLevelField("Ucs1", damagePerTarget)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ CarrionSwarmAbilityType.prototype,
28
+ "maximumTotalDamage",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("Ucs2")
32
+ end,
33
+ set = function(self, maximumTotalDamage)
34
+ self:setNumberLevelField("Ucs2", maximumTotalDamage)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ CarrionSwarmAbilityType.prototype,
41
+ "distance",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("Ucs3")
45
+ end,
46
+ set = function(self, distance)
47
+ self:setNumberLevelField("Ucs3", distance)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ CarrionSwarmAbilityType.prototype,
54
+ "finalAreaOfEffect",
55
+ {
56
+ get = function(self)
57
+ return self:getNumberLevelField("Ucs4")
58
+ end,
59
+ set = function(self, finalAreaOfEffect)
60
+ self:setNumberLevelField("Ucs4", finalAreaOfEffect)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ return ____exports
@@ -54,10 +54,10 @@ __TS__SetDescriptor(
54
54
  "plagueWardUnitTypeId",
55
55
  {
56
56
  get = function(self)
57
- return self:getObjectDataEntryIdLevelField("Aplu")
57
+ return self:getObjectDataEntryNumericIdLevelField("Aplu")
58
58
  end,
59
59
  set = function(self, plagueWardUnitTypeId)
60
- self:setObjectDataEntryIdLevelField("Aplu", plagueWardUnitTypeId)
60
+ self:setObjectDataEntryNumericIdLevelField("Aplu", plagueWardUnitTypeId)
61
61
  end
62
62
  },
63
63
  true