warscript 0.0.1-dev.e4a5fce → 0.0.1-dev.e561d29
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +5 -0
- package/attributes.lua +8 -1
- package/config.d.ts +5 -0
- package/config.lua +10 -0
- package/core/types/effect.d.ts +2 -3
- package/core/types/effect.lua +95 -48
- package/core/types/sound.d.ts +17 -24
- package/core/types/sound.lua +99 -24
- package/core/types/timer.d.ts +8 -8
- package/core/types/timer.lua +25 -23
- package/core/util.d.ts +1 -1
- package/core/util.lua +12 -1
- package/decl/native.d.ts +844 -788
- package/engine/behavior.d.ts +2 -0
- package/engine/behavior.lua +53 -27
- package/engine/behaviour/ability/apply-buff.d.ts +5 -0
- package/engine/behaviour/ability/apply-buff.lua +32 -0
- package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
- package/engine/behaviour/ability/damage.d.ts +9 -3
- package/engine/behaviour/ability/damage.lua +26 -38
- package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
- package/engine/behaviour/ability/emulate-impact.lua +22 -9
- package/engine/behaviour/ability/on-command-impact.lua +7 -0
- package/engine/behaviour/ability.d.ts +12 -3
- package/engine/behaviour/ability.lua +74 -24
- package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
- package/engine/behaviour/unit/stun-immunity.lua +43 -27
- package/engine/behaviour/unit.d.ts +28 -0
- package/engine/behaviour/unit.lua +163 -4
- package/engine/buff.d.ts +57 -41
- package/engine/buff.lua +301 -228
- package/engine/internal/ability.d.ts +15 -1
- package/engine/internal/ability.lua +90 -2
- package/engine/internal/item/ability.lua +162 -4
- package/engine/internal/item.d.ts +7 -4
- package/engine/internal/item.lua +131 -28
- package/engine/internal/mechanics/ability-duration.lua +1 -1
- package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
- package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
- package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
- package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
- package/engine/internal/object-data/evasion-probability.d.ts +2 -0
- package/engine/internal/object-data/evasion-probability.lua +16 -0
- package/engine/internal/unit/ability.d.ts +35 -0
- package/engine/internal/unit/ability.lua +62 -0
- package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
- package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot.lua +52 -0
- package/engine/internal/unit/allowed-targets.d.ts +1 -1
- package/engine/internal/unit/allowed-targets.lua +9 -1
- package/engine/internal/unit/bonus.d.ts +2 -0
- package/engine/internal/unit/bonus.lua +17 -0
- package/engine/internal/unit/ignore-events-items.d.ts +2 -0
- package/engine/internal/unit/ignore-events-items.lua +5 -0
- package/engine/internal/unit/item.lua +6 -12
- package/engine/internal/unit/order.d.ts +20 -0
- package/engine/internal/unit/order.lua +136 -0
- package/engine/internal/unit+damage.d.ts +2 -11
- package/engine/internal/unit+damage.lua +10 -14
- package/engine/internal/unit+spellSteal.lua +1 -2
- package/engine/internal/unit-missile-launch.lua +9 -2
- package/engine/internal/unit.d.ts +32 -8
- package/engine/internal/unit.lua +302 -107
- package/engine/internal/utility.lua +12 -0
- package/engine/lightning.d.ts +12 -5
- package/engine/lightning.lua +48 -14
- package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
- package/engine/object-data/auxiliary/animation-name.lua +16 -0
- package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
- package/engine/object-data/auxiliary/armor-type.lua +46 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
- package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
- package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
- package/engine/object-data/auxiliary/attack-type.lua +42 -0
- package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
- package/engine/object-data/auxiliary/movement-type.lua +22 -0
- package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
- package/engine/object-data/auxiliary/sound-eax.lua +2 -0
- package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
- package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
- package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
- package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
- package/engine/object-data/entry/ability-type/berserk.lua +13 -0
- package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
- package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
- package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
- package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
- package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
- package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
- package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
- package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
- package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
- package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
- package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
- package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
- package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
- package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
- package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
- package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
- package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
- package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
- package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
- package/engine/object-data/entry/ability-type/web.d.ts +12 -0
- package/engine/object-data/entry/ability-type/web.lua +52 -0
- package/engine/object-data/entry/ability-type.d.ts +19 -17
- package/engine/object-data/entry/ability-type.lua +90 -36
- package/engine/object-data/entry/buff-type/applicable.lua +18 -37
- package/engine/object-data/entry/buff-type.d.ts +6 -12
- package/engine/object-data/entry/buff-type.lua +13 -29
- package/engine/object-data/entry/destructible-type.d.ts +1 -1
- package/engine/object-data/entry/item-type.d.ts +3 -1
- package/engine/object-data/entry/item-type.lua +15 -2
- package/engine/object-data/entry/lightning-type.d.ts +1 -1
- package/engine/object-data/entry/sound-preset.d.ts +33 -0
- package/engine/object-data/entry/sound-preset.lua +140 -0
- package/engine/object-data/entry/unit-type.d.ts +21 -5
- package/engine/object-data/entry/unit-type.lua +214 -93
- package/engine/object-data/entry/upgrade.d.ts +1 -1
- package/engine/object-data/entry/upgrade.lua +4 -4
- package/engine/object-data/entry.d.ts +16 -14
- package/engine/object-data/entry.lua +60 -32
- package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
- package/engine/object-field/ability.d.ts +6 -3
- package/engine/object-field/ability.lua +3 -0
- package/engine/object-field/unit.d.ts +57 -3
- package/engine/object-field/unit.lua +207 -7
- package/engine/object-field.d.ts +17 -6
- package/engine/object-field.lua +187 -89
- package/engine/standard/entries/buff-type.d.ts +3 -0
- package/engine/standard/entries/buff-type.lua +3 -0
- package/engine/standard/entries/sound-preset.d.ts +10 -0
- package/engine/standard/entries/sound-preset.lua +10 -0
- package/engine/standard/fields/unit.d.ts +4 -0
- package/engine/standard/fields/unit.lua +7 -0
- package/engine/text-tag.d.ts +36 -2
- package/engine/text-tag.lua +175 -10
- package/engine/unit.d.ts +2 -0
- package/engine/unit.lua +2 -0
- package/objutil/buff.lua +1 -2
- package/objutil/unit.lua +8 -0
- package/package.json +2 -2
- package/utility/arrays.d.ts +1 -0
- package/utility/arrays.lua +3 -0
- package/utility/functions.d.ts +6 -0
- package/utility/functions.lua +6 -0
- package/utility/linked-set.d.ts +1 -0
- package/utility/linked-set.lua +3 -0
- package/utility/lua-maps.d.ts +4 -0
- package/utility/lua-maps.lua +20 -0
- package/utility/lua-sets.d.ts +1 -0
- package/utility/lua-sets.lua +3 -0
- package/utility/reflection.lua +11 -7
- package/core/types/order.d.ts +0 -25
- package/core/types/order.lua +0 -55
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@@ -9,6 +9,8 @@ local ____timer = require("core.types.timer")
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local Timer = ____timer.Timer
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local ____lua_2Dsets = require("utility.lua-sets")
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local luaSetOf = ____lua_2Dsets.luaSetOf
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local ____math = require("math")
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local min = ____math.min
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local autoAttackFinishEvent = __TS__New(Event)
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rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
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local eventTimerByUnit = {}
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@@ -44,8 +46,13 @@ local function timerCallback(source, target)
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Event.invoke(autoAttackFinishEvent, source, target)
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end
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Unit.autoAttackStartEvent:addListener(function(source, target)
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local attackPoint = source.
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local timer = Timer:simple(
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local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
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local timer = Timer:simple(
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attackPoint + min(0.001, attackPoint / 2),
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timerCallback,
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source,
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target
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)
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eventTimerByUnit[source] = timer
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end)
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return ____exports
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@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
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import { Widget } from "../../core/types/widget";
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import type { UnitTypeId } from "../object-data/entry/unit-type";
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import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
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import { MovementType } from "../object-data/auxiliary/movement-type";
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import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
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import { AttackType } from "../object-data/auxiliary/attack-type";
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import { AttributesHolder } from "../../attributes";
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export type UnitClassification = junittype;
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export declare namespace UnitClassification {
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const STRUCTURE: junittype;
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const GROUND: junittype;
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const SUMMONED: junittype;
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const MECHANICAL: junittype;
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const WORKER: junittype;
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const ANCIENT: junittype;
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const SUICIDAL: junittype;
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const TAUREN: junittype;
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readonly [id: number]: Event<[Unit, Ability, ...T]>;
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};
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type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
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export interface DamagingEvent {
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export interface DamagingEvent extends AttributesHolder {
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amount: number;
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attackType:
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attackType: AttackType;
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damageType: jdamagetype;
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weaponType: jweapontype;
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metadata: unknown;
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readonly isAttack: boolean;
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readonly originalAmount: number;
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readonly originalMetadata: unknown;
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}
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export type DamageEvent = DamagingEvent & {
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export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
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preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
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};
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export type AttackDamageEvent = DamagingEvent & {
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set cooldown(cooldown: number);
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get damage(): [minimumDamage: number, maximumDamage: number];
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set damage([minimumDamage, maximumDamage]: [number, number]);
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get allowedTargetCombatClassifications(): CombatClassifications;
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set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
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get damageBase(): number;
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set damageBase(damageBase: number);
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get damageDiceCount(): number;
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DELAY_HEALTH_CHECKS_COUNTER = 103,
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DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
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PREVENT_DEATH_HEALTH_BONUS = 105,
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IS_TEAM_GLOW_HIDDEN = 106
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IS_TEAM_GLOW_HIDDEN = 106,
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LAST_Y = 108
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}
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export type UnitSyncId = number & {
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readonly __unitSyncId: unique symbol;
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private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
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private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
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private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
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private [UnitPropertyKey.LAST_X]?;
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private [UnitPropertyKey.LAST_Y]?;
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private _owner?;
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private _timeScale?;
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private events?;
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get isAlive(): boolean;
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get isDead(): boolean;
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get isIllusion(): boolean;
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get isStunned(): boolean;
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get combatClassifications(): CombatClassifications;
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set combatClassifications(combatClassifications: CombatClassifications);
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hasCombatClassification(combatClassification: CombatClassification): boolean;
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isInRangeOf(unit: Unit, range: number): boolean;
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isAllyOf(unit: Unit): boolean;
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isEnemyOf(unit: Unit): boolean;
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playAnimation(animation: string, rarity?: jraritycontrol): void;
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playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
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queueAnimation(animation: string): void;
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get weapons(): [UnitWeapon, UnitWeapon];
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get firstWeapon(): UnitWeapon;
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get secondWeapon(): UnitWeapon;
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chooseWeapon(target: Unit): UnitWeapon | undefined;
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get level(): number;
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set level(v: number);
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get xp(): number;
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set xp(v: number);
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get primaryAttribute(): UnitAttribute;
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get strengthBase(): number;
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set strengthBase(strengthBase: number);
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get strengthBonus(): number;
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get collisionSize(): number;
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get pathingCollisionRange(): number;
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set pathing(v: boolean);
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isSelected(player: Player): boolean;
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explode(): void;
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itemInSlot(slot: number): Item | null;
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addAbility(abilityId: number): UnitAbility | undefined;
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setAbilityLevel(abilityId: number, level: number): number;
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getAbilityLevel(abilityId: number): number;
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startAbilityCooldown(abilityId: number, cooldown: number): void;
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endAbilityCooldown(abilityId: number): void;
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getDistanceTo(target: Unit | Vec2): number;
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get onManaEqual(): Record<number, Event<[Unit, number]>>;
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get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
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get targetAcquiredEvent(): Event;
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get onSelect(): Event;
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get onImmediateOrder(): Event<[number]>;
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static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
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static itemStackedEvent: UnitTriggerEvent<[Item]>;
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static get
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static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
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static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
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static get itemMoveOrderEvent(): Event<[
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item: Item,
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338
362
|
slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
|