warscript 0.0.1-dev.e196516 → 0.0.1-dev.e3899e3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +1 -0
- package/attributes.lua +9 -0
- package/core/types/frame.lua +24 -21
- package/core/types/player.d.ts +16 -0
- package/core/types/player.lua +60 -15
- package/core/types/playerCamera.d.ts +2 -0
- package/core/types/playerCamera.lua +123 -5
- package/core/types/tileCell.d.ts +11 -1
- package/core/types/tileCell.lua +97 -0
- package/core/types/timer.d.ts +3 -1
- package/core/types/timer.lua +27 -2
- package/decl/native.d.ts +6 -4
- package/destroyable.d.ts +1 -0
- package/destroyable.lua +9 -0
- package/engine/behavior.d.ts +14 -1
- package/engine/behavior.lua +230 -70
- package/engine/behaviour/ability/apply-buff.lua +5 -5
- package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
- package/engine/behaviour/ability/emulate-impact.lua +2 -1
- package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
- package/engine/behaviour/ability/remove-buffs.lua +21 -0
- package/engine/behaviour/ability/restore-mana.d.ts +1 -1
- package/engine/behaviour/ability/restore-mana.lua +6 -6
- package/engine/behaviour/ability.d.ts +2 -1
- package/engine/behaviour/ability.lua +9 -17
- package/engine/behaviour/unit/stun-immunity.d.ts +11 -5
- package/engine/behaviour/unit/stun-immunity.lua +53 -28
- package/engine/behaviour/unit.d.ts +26 -5
- package/engine/behaviour/unit.lua +170 -27
- package/engine/buff.d.ts +17 -6
- package/engine/buff.lua +160 -97
- package/engine/internal/ability.d.ts +3 -1
- package/engine/internal/ability.lua +34 -11
- package/engine/internal/item/ability.lua +51 -1
- package/engine/internal/item+owner.lua +12 -6
- package/engine/internal/item.d.ts +13 -15
- package/engine/internal/item.lua +63 -49
- package/engine/internal/misc/frame-coordinates.d.ts +2 -0
- package/engine/internal/misc/frame-coordinates.lua +21 -0
- package/engine/internal/misc/get-terrain-z.d.ts +2 -0
- package/engine/internal/misc/get-terrain-z.lua +11 -0
- package/engine/internal/misc/player-local-handle.d.ts +2 -0
- package/engine/internal/misc/player-local-handle.lua +5 -0
- package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
- package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
- package/engine/internal/unit/ability.d.ts +35 -5
- package/engine/internal/unit/ability.lua +96 -21
- package/engine/internal/unit/bonus.d.ts +2 -0
- package/engine/internal/unit/bonus.lua +10 -0
- package/engine/internal/unit/fly-height.d.ts +7 -0
- package/engine/internal/unit/fly-height.lua +20 -0
- package/engine/internal/unit/main-selected.lua +12 -27
- package/engine/internal/unit/order.d.ts +20 -0
- package/engine/internal/unit/order.lua +136 -0
- package/engine/internal/unit/scale.d.ts +7 -0
- package/engine/internal/unit/scale.lua +20 -0
- package/engine/internal/unit+ability.lua +10 -1
- package/engine/internal/unit-missile-launch.lua +45 -14
- package/engine/internal/unit.d.ts +19 -16
- package/engine/internal/unit.lua +170 -136
- package/engine/local-client.d.ts +2 -0
- package/engine/local-client.lua +30 -0
- package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
- package/engine/object-data/auxiliary/armor-type.lua +46 -0
- package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
- package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
- package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
- package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
- package/engine/object-data/entry/ability-type.lua +5 -4
- package/engine/object-data/entry/destructible-type.d.ts +27 -1
- package/engine/object-data/entry/destructible-type.lua +155 -0
- package/engine/object-data/entry/unit-type.d.ts +15 -2
- package/engine/object-data/entry/unit-type.lua +135 -33
- package/engine/object-field/ability.d.ts +3 -3
- package/engine/object-field/ability.lua +7 -6
- package/engine/object-field/unit.d.ts +31 -5
- package/engine/object-field/unit.lua +95 -0
- package/engine/object-field.d.ts +9 -3
- package/engine/object-field.lua +242 -119
- package/engine/random.d.ts +9 -0
- package/engine/random.lua +13 -0
- package/engine/standard/fields/ability.d.ts +2 -2
- package/engine/standard/fields/ability.lua +2 -2
- package/engine/standard/fields/unit.d.ts +7 -0
- package/engine/standard/fields/unit.lua +13 -0
- package/engine/synchronization.d.ts +11 -0
- package/engine/synchronization.lua +77 -0
- package/engine/text-tag.d.ts +26 -3
- package/engine/text-tag.lua +217 -11
- package/engine/unit.d.ts +3 -0
- package/engine/unit.lua +3 -0
- package/net/socket.lua +1 -1
- package/objutil/buff.lua +1 -1
- package/package.json +2 -2
- package/patch-lualib.lua +1 -1
- package/utility/arrays.d.ts +1 -0
- package/utility/arrays.lua +8 -0
- package/utility/callback-array.d.ts +17 -0
- package/utility/callback-array.lua +61 -0
- package/utility/functions.d.ts +7 -0
- package/utility/functions.lua +12 -0
- package/utility/linked-set.d.ts +1 -0
- package/utility/linked-set.lua +19 -1
- package/utility/lua-maps.d.ts +11 -2
- package/utility/lua-maps.lua +33 -2
- package/utility/lua-sets.d.ts +1 -0
- package/utility/lua-sets.lua +4 -0
- package/utility/types.d.ts +3 -0
- package/core/types/order.d.ts +0 -26
- package/core/types/order.lua +0 -65
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@@ -24,6 +24,9 @@ local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspee
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local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
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local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
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local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
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local ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor = require("engine.internal.object-data.mana-regeneration-rate-increase-factor")
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local MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD = ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor.MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD
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local MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor.MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
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local damageFactorByUnit = {}
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local receivedDamageFactorByUnit = {}
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local function atLeastOnceProbability(array)
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@@ -73,6 +76,13 @@ do
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reduce = atLeastOnceProbability,
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initialValue = 0
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}
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UnitBonusType.MANA_REGENERATION_RATE_FACTOR = {
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abilityTypeId = MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID,
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field = MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD,
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integer = false,
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reduce = sum,
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initialValue = 0
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}
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end
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local bonusesByUnitByBonusType = {}
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local nextId = 1
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@@ -0,0 +1,20 @@
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local ____lualib = require("lualib_bundle")
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local ____exports = {}
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____unit = require("engine.standard.fields.unit")
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local FLY_HEIGHT_UNIT_FLOAT_FIELD = ____unit.FLY_HEIGHT_UNIT_FLOAT_FIELD
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"flyHeight",
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{
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get = function(self)
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return FLY_HEIGHT_UNIT_FLOAT_FIELD:getValue(self)
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end,
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set = function(self, value)
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FLY_HEIGHT_UNIT_FLOAT_FIELD:setValue(self, value)
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end
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}
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)
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return ____exports
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local ____lualib = require("lualib_bundle")
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local __TS__New = ____lualib.__TS__New
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local ____exports = {}
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local ____player = require("core.types.player")
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local Player = ____player.Player
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local ____math = require("math")
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local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
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local MINIMUM_INTEGER = ____math.MINIMUM_INTEGER
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local ____local_2Dclient = require("engine.local-client")
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local LocalClient = ____local_2Dclient.LocalClient
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____event = require("event")
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local Event = ____event.Event
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local ____synchronization = require("engine.synchronization")
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local ObjectBus = ____synchronization.ObjectBus
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local mainSelectedUnitChangeEvent = __TS__New(Event)
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rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
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local mainSelectedUnitByPlayer = {}
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local
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-
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"",
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local unitBus = __TS__New(
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ObjectBus,
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function(unit) return unit.syncId end,
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function(syncId) return Unit:getBySyncId(syncId) end
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)
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BlzFrameSetMinMaxValue(syncSlider, MINIMUM_INTEGER, MAXIMUM_INTEGER)
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LocalClient.mainSelectedUnitChangeEvent:addListener(function()
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local syncId = ____opt_0 and ____opt_0.syncId
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BlzFrameSetValue(syncSlider, syncId or 0)
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unitBus:send(LocalClient.mainSelectedUnit)
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end)
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function()
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local player = Player:of(GetTriggerPlayer())
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local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
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if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
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mainSelectedUnitByPlayer[player] = mainSelectedUnit
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Event.invoke(mainSelectedUnitChangeEvent, player)
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end
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unitBus.event:addListener(function(player, unit)
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if unit ~= mainSelectedUnitByPlayer[player] then
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mainSelectedUnitByPlayer[player] = unit
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Event.invoke(mainSelectedUnitChangeEvent, player)
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end
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)
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end)
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rawset(
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Unit,
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"getMainSelectedOf",
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/** @noSelfInFile */
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import { Widget } from "../../../core/types/widget";
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export declare const enum OrderType {
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IMMEDIATE = 0,
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POINT = 1,
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TARGET = 2
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}
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declare module "../unit" {
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interface Unit {
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readonly currentOrderType: OrderType;
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readonly currentOrderId: number;
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readonly currentOrderStartTime: number;
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readonly currentOrderStartX: number;
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readonly currentOrderStartY: number;
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readonly currentOrderTargetX: number;
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readonly currentOrderTargetY: number;
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readonly currentOrderTarget?: Widget;
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issueOrder(...order: [orderType: OrderType.IMMEDIATE, orderId: number] | [orderType: OrderType.POINT, orderId: number, x: number, y: number] | [orderType: OrderType.TARGET, orderId: number, target: Widget]): boolean;
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}
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}
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local ____lualib = require("lualib_bundle")
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local ____exports = {}
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local ____attributes = require("attributes")
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local attribute = ____attributes.attribute
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____game = require("core.game")
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local elapsedTime = ____game.elapsedTime
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local getUnitCurrentOrder = GetUnitCurrentOrder
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local issueImmediateOrderById = IssueImmediateOrderById
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local issuePointOrderById = IssuePointOrderById
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local issueTargetOrderById = IssueTargetOrderById
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local unitLastOrderTypeAttribute = attribute()
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local unitLastOrderIdAttribute = attribute()
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local unitLastOrderStartTimeAttribute = attribute()
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local unitLastOrderStartXAttribute = attribute()
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local unitLastOrderStartYAttribute = attribute()
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local unitLastOrderTargetXAttribute = attribute()
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local unitLastOrderTargetYAttribute = attribute()
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local unitLastOrderTargetAttribute = attribute()
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Unit.onImmediateOrder:addListener(
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4,
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function(unit, orderId)
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unit[unitLastOrderTypeAttribute] = 0
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unit[unitLastOrderIdAttribute] = orderId
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unit[unitLastOrderStartTimeAttribute] = elapsedTime()
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unit[unitLastOrderStartXAttribute] = unit.x
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unit[unitLastOrderStartYAttribute] = unit.y
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unit[unitLastOrderTargetXAttribute] = nil
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unit[unitLastOrderTargetYAttribute] = nil
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unit[unitLastOrderTargetAttribute] = nil
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end
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)
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Unit.onPointOrder:addListener(
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4,
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function(unit, orderId, x, y)
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unit[unitLastOrderTypeAttribute] = 1
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unit[unitLastOrderIdAttribute] = orderId
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unit[unitLastOrderStartTimeAttribute] = elapsedTime()
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unit[unitLastOrderStartXAttribute] = unit.x
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unit[unitLastOrderStartYAttribute] = unit.y
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unit[unitLastOrderTargetXAttribute] = x
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unit[unitLastOrderTargetYAttribute] = y
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unit[unitLastOrderTargetAttribute] = nil
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end
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)
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Unit.onTargetOrder:addListener(
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4,
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function(unit, orderId, target)
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unit[unitLastOrderTypeAttribute] = 2
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unit[unitLastOrderIdAttribute] = orderId
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unit[unitLastOrderStartTimeAttribute] = elapsedTime()
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unit[unitLastOrderStartXAttribute] = unit.x
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unit[unitLastOrderStartYAttribute] = unit.y
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unit[unitLastOrderTargetXAttribute] = target.x
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unit[unitLastOrderTargetYAttribute] = target.y
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unit[unitLastOrderTargetAttribute] = target
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end
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)
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local function toUndefinedIfCurrentOrderDoesNotMatchLast(unit, value)
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local currentOrderId = getUnitCurrentOrder(unit.handle)
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local lastOrderId = unit[unitLastOrderIdAttribute]
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local ____temp_0
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if currentOrderId == lastOrderId or currentOrderId == orderId("patrolAI") and lastOrderId == orderId("patrol") then
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____temp_0 = value
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else
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____temp_0 = nil
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end
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return ____temp_0
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end
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"currentOrderType",
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTypeAttribute]) or 0
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end}
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)
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"currentOrderId",
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderIdAttribute]) or 0
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end}
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)
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"currentOrderStartTime",
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartTimeAttribute]) or 0
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end}
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)
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"currentOrderStartX",
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartXAttribute]) or 0
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|
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|
+
end}
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+
)
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__TS__ObjectDefineProperty(
|
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Unit.prototype,
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"currentOrderStartY",
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{get = function(self)
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|
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartYAttribute]) or 0
|
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|
+
end}
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)
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|
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__TS__ObjectDefineProperty(
|
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Unit.prototype,
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"currentOrderTargetX",
|
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{get = function(self)
|
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|
+
return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetXAttribute]) or 0
|
|
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|
+
end}
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)
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|
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__TS__ObjectDefineProperty(
|
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Unit.prototype,
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"currentOrderTargetY",
|
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{get = function(self)
|
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetYAttribute]) or 0
|
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end}
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)
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"currentOrderTarget",
|
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetAttribute])
|
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end}
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+
)
|
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|
+
local issueOrderByType = {
|
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|
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[0] = issueImmediateOrderById,
|
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[1] = issuePointOrderById,
|
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[2] = function(unitHandle, orderId, widget) return issueTargetOrderById(unitHandle, orderId, widget.handle) end
|
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}
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Unit.prototype.issueOrder = function(self, orderType, orderId, xOrTarget, y)
|
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return issueOrderByType[orderType](self.handle, orderId, xOrTarget, y)
|
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end
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return ____exports
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@@ -0,0 +1,20 @@
|
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1
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+
local ____lualib = require("lualib_bundle")
|
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2
|
+
local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
|
|
3
|
+
local ____exports = {}
|
|
4
|
+
local ____unit = require("engine.internal.unit")
|
|
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|
+
local Unit = ____unit.Unit
|
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6
|
+
local ____unit = require("engine.standard.fields.unit")
|
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7
|
+
local SCALING_VALUE_UNIT_FLOAT_FIELD = ____unit.SCALING_VALUE_UNIT_FLOAT_FIELD
|
|
8
|
+
__TS__ObjectDefineProperty(
|
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|
+
Unit.prototype,
|
|
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|
+
"scale",
|
|
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|
+
{
|
|
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|
+
get = function(self)
|
|
13
|
+
return SCALING_VALUE_UNIT_FLOAT_FIELD:getValue(self)
|
|
14
|
+
end,
|
|
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|
+
set = function(self, value)
|
|
16
|
+
SCALING_VALUE_UNIT_FLOAT_FIELD:setValue(self, value)
|
|
17
|
+
end
|
|
18
|
+
}
|
|
19
|
+
)
|
|
20
|
+
return ____exports
|
|
@@ -7,8 +7,8 @@ local UnitAbility = ____ability.UnitAbility
|
|
|
7
7
|
local ____unit = require("engine.internal.unit")
|
|
8
8
|
local Unit = ____unit.Unit
|
|
9
9
|
local ____event = require("event")
|
|
10
|
-
local Event = ____event.Event
|
|
11
10
|
local createDispatchingEvent = ____event.createDispatchingEvent
|
|
11
|
+
local Event = ____event.Event
|
|
12
12
|
local abilityGainedEvent = createDispatchingEvent(
|
|
13
13
|
__TS__New(Event),
|
|
14
14
|
function(unit, ability) return ability.typeId end
|
|
@@ -40,6 +40,15 @@ ItemAbility.onCreate:addListener(
|
|
|
40
40
|
end
|
|
41
41
|
end
|
|
42
42
|
)
|
|
43
|
+
ItemAbility.destroyEvent:addListener(
|
|
44
|
+
4,
|
|
45
|
+
function(ability)
|
|
46
|
+
local unit = ability.owner.owner
|
|
47
|
+
if unit ~= nil then
|
|
48
|
+
Event.invoke(abilityLostEvent, unit, ability)
|
|
49
|
+
end
|
|
50
|
+
end
|
|
51
|
+
)
|
|
43
52
|
Unit.itemPickedUpEvent:addListener(
|
|
44
53
|
0,
|
|
45
54
|
function(unit, item)
|
|
@@ -9,9 +9,18 @@ local ____timer = require("core.types.timer")
|
|
|
9
9
|
local Timer = ____timer.Timer
|
|
10
10
|
local ____lua_2Dsets = require("utility.lua-sets")
|
|
11
11
|
local luaSetOf = ____lua_2Dsets.luaSetOf
|
|
12
|
+
local ____attributes = require("attributes")
|
|
13
|
+
local attribute = ____attributes.attribute
|
|
14
|
+
local ____linked_2Dset = require("utility.linked-set")
|
|
15
|
+
local LinkedSet = ____linked_2Dset.LinkedSet
|
|
16
|
+
local ____math = require("math")
|
|
17
|
+
local ceil = ____math.ceil
|
|
12
18
|
local autoAttackFinishEvent = __TS__New(Event)
|
|
13
19
|
rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
|
|
14
|
-
local
|
|
20
|
+
local units = __TS__New(LinkedSet)
|
|
21
|
+
local targetAttribute = attribute()
|
|
22
|
+
local impactDelayAttribute = attribute()
|
|
23
|
+
local passedTimeAttribute = attribute()
|
|
15
24
|
local instantOrderIds = luaSetOf(
|
|
16
25
|
orderId("avatar"),
|
|
17
26
|
orderId("berserk"),
|
|
@@ -28,24 +37,46 @@ local instantOrderIds = luaSetOf(
|
|
|
28
37
|
orderId("unimmolation")
|
|
29
38
|
)
|
|
30
39
|
local function reset(source, orderId)
|
|
31
|
-
if not (instantOrderIds[orderId] ~= nil) then
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
eventTimerByUnit[source] = nil
|
|
36
|
-
end
|
|
40
|
+
if not (instantOrderIds[orderId] ~= nil) and units:remove(source) then
|
|
41
|
+
source[targetAttribute] = nil
|
|
42
|
+
source[impactDelayAttribute] = nil
|
|
43
|
+
source[passedTimeAttribute] = nil
|
|
37
44
|
end
|
|
38
45
|
end
|
|
39
46
|
Unit.onImmediateOrder:addListener(reset)
|
|
40
47
|
Unit.onPointOrder:addListener(reset)
|
|
41
48
|
Unit.onTargetOrder:addListener(reset)
|
|
42
|
-
local
|
|
43
|
-
|
|
44
|
-
|
|
49
|
+
local timerPeriod = 1 / 64
|
|
50
|
+
local function invokeEvent(unit)
|
|
51
|
+
units:remove(unit)
|
|
52
|
+
local target = unit[targetAttribute]
|
|
53
|
+
unit[targetAttribute] = nil
|
|
54
|
+
unit[impactDelayAttribute] = nil
|
|
55
|
+
unit[passedTimeAttribute] = nil
|
|
56
|
+
Event.invoke(autoAttackFinishEvent, unit, target)
|
|
57
|
+
end
|
|
58
|
+
local function checkUnit(unit)
|
|
59
|
+
local passedTime = unit[passedTimeAttribute] + timerPeriod
|
|
60
|
+
local impactDelay = unit[impactDelayAttribute]
|
|
61
|
+
if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
|
|
62
|
+
invokeEvent(unit)
|
|
63
|
+
else
|
|
64
|
+
unit[passedTimeAttribute] = passedTime
|
|
65
|
+
end
|
|
45
66
|
end
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
local timer = Timer:simple(attackPoint, timerCallback, source, target)
|
|
49
|
-
eventTimerByUnit[source] = timer
|
|
67
|
+
Timer.onPeriod[timerPeriod]:addListener(function()
|
|
68
|
+
units:forEach(checkUnit)
|
|
50
69
|
end)
|
|
70
|
+
Unit.autoAttackStartEvent:addListener(
|
|
71
|
+
999999,
|
|
72
|
+
function(source, target)
|
|
73
|
+
if source[targetAttribute] ~= nil then
|
|
74
|
+
invokeEvent(source)
|
|
75
|
+
end
|
|
76
|
+
source[targetAttribute] = target
|
|
77
|
+
source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
|
|
78
|
+
source[passedTimeAttribute] = -timerPeriod
|
|
79
|
+
units:add(source)
|
|
80
|
+
end
|
|
81
|
+
)
|
|
51
82
|
return ____exports
|
|
@@ -80,6 +80,8 @@ export declare class UnitWeapon {
|
|
|
80
80
|
readonly unit: Unit;
|
|
81
81
|
readonly index: 0 | 1;
|
|
82
82
|
constructor(unit: Unit, index: 0 | 1);
|
|
83
|
+
get isEnabled(): boolean;
|
|
84
|
+
set isEnabled(isEnabled: boolean);
|
|
83
85
|
get cooldown(): number;
|
|
84
86
|
set cooldown(cooldown: number);
|
|
85
87
|
get damage(): [minimumDamage: number, maximumDamage: number];
|
|
@@ -107,12 +109,13 @@ declare const enum UnitPropertyKey {
|
|
|
107
109
|
SYNC_ID = 100,
|
|
108
110
|
IS_PAUSED = 101,
|
|
109
111
|
STUN_COUNTER = 102,
|
|
110
|
-
|
|
111
|
-
|
|
112
|
-
|
|
113
|
-
|
|
114
|
-
|
|
115
|
-
|
|
112
|
+
FORCE_STUN_COUNTER = 103,
|
|
113
|
+
DELAY_HEALTH_CHECKS_COUNTER = 104,
|
|
114
|
+
DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
|
|
115
|
+
PREVENT_DEATH_HEALTH_BONUS = 106,
|
|
116
|
+
IS_TEAM_GLOW_HIDDEN = 107,
|
|
117
|
+
LAST_X = 108,
|
|
118
|
+
LAST_Y = 109
|
|
116
119
|
}
|
|
117
120
|
export type UnitSyncId = number & {
|
|
118
121
|
readonly __unitSyncId: unique symbol;
|
|
@@ -121,6 +124,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
121
124
|
readonly syncId: UnitSyncId;
|
|
122
125
|
private [UnitPropertyKey.IS_PAUSED]?;
|
|
123
126
|
private [UnitPropertyKey.STUN_COUNTER]?;
|
|
127
|
+
private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
|
|
124
128
|
private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
|
|
125
129
|
private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
|
|
126
130
|
private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
|
|
@@ -160,8 +164,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
160
164
|
isInRangeOf(unit: Unit, range: number): boolean;
|
|
161
165
|
isAllyOf(unit: Unit): boolean;
|
|
162
166
|
isEnemyOf(unit: Unit): boolean;
|
|
163
|
-
playAnimation(animation: string, rarity?: jraritycontrol): void;
|
|
164
|
-
playAnimation(animation: number): void;
|
|
167
|
+
playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
|
|
165
168
|
resetAnimation(): void;
|
|
166
169
|
queueAnimation(animation: string): void;
|
|
167
170
|
get weapons(): [UnitWeapon, UnitWeapon];
|
|
@@ -217,8 +220,6 @@ export declare class Unit extends Handle<junit> {
|
|
|
217
220
|
set facing(v: number);
|
|
218
221
|
get speed(): number;
|
|
219
222
|
set speed(v: number);
|
|
220
|
-
get flyHeight(): number;
|
|
221
|
-
set flyHeight(v: number);
|
|
222
223
|
get x(): number;
|
|
223
224
|
set x(v: number);
|
|
224
225
|
get y(): number;
|
|
@@ -242,8 +243,6 @@ export declare class Unit extends Handle<junit> {
|
|
|
242
243
|
get isInvulnerable(): boolean;
|
|
243
244
|
get vertexColor(): Color;
|
|
244
245
|
set vertexColor(v: Color);
|
|
245
|
-
get scale(): number;
|
|
246
|
-
set scale(v: number);
|
|
247
246
|
get timeScale(): number;
|
|
248
247
|
set timeScale(v: number);
|
|
249
248
|
get collisionSize(): number;
|
|
@@ -267,17 +266,18 @@ export declare class Unit extends Handle<junit> {
|
|
|
267
266
|
dropItemTarget(item: Item, target: Widget): boolean;
|
|
268
267
|
dropItemSlot(item: Item, slot: number): boolean;
|
|
269
268
|
itemInSlot(slot: number): Item | null;
|
|
270
|
-
addAbility(abilityId: number): UnitAbility |
|
|
269
|
+
addAbility(abilityId: number): UnitAbility | undefined;
|
|
271
270
|
makeAbilityPermanent(abilityId: number, permanent: true): boolean;
|
|
272
271
|
setAbilityLevel(abilityId: number, level: number): number;
|
|
273
272
|
getAbilityLevel(abilityId: number): number;
|
|
274
273
|
hasAbility(abilityId: number): boolean;
|
|
275
|
-
|
|
276
|
-
removeAbility(
|
|
274
|
+
getAbility(abilityId: number): UnitAbility | undefined;
|
|
275
|
+
removeAbility(abilityTypeId: number): boolean;
|
|
277
276
|
hideAbility(abilityId: number, flag: boolean): void;
|
|
278
277
|
getAbilityRemainingCooldown(abilityId: number): number;
|
|
279
278
|
startAbilityCooldown(abilityId: number, cooldown: number): void;
|
|
280
279
|
endAbilityCooldown(abilityId: number): void;
|
|
280
|
+
interruptMovement(): void;
|
|
281
281
|
interruptAttack(): void;
|
|
282
282
|
interruptCast(abilityId: number): void;
|
|
283
283
|
getDistanceTo(target: Unit | Vec2): number;
|
|
@@ -292,6 +292,8 @@ export declare class Unit extends Handle<junit> {
|
|
|
292
292
|
unpauseEx(): void;
|
|
293
293
|
incrementStunCounter(): void;
|
|
294
294
|
decrementStunCounter(): void;
|
|
295
|
+
incrementForceStunCounter(): void;
|
|
296
|
+
decrementForceStunCounter(): void;
|
|
295
297
|
set waygateActive(v: boolean);
|
|
296
298
|
get waygateActive(): boolean;
|
|
297
299
|
set waygateDestination(v: Vec2);
|
|
@@ -353,7 +355,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
353
355
|
static itemDroppedEvent: UnitTriggerEvent<[Item]>;
|
|
354
356
|
static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
|
|
355
357
|
static itemUsedEvent: UnitTriggerEvent<[Item]>;
|
|
356
|
-
static itemStackedEvent: UnitTriggerEvent<[Item]>;
|
|
358
|
+
static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
|
|
357
359
|
static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
|
|
358
360
|
static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
|
|
359
361
|
static get itemMoveOrderEvent(): Event<[
|
|
@@ -373,5 +375,6 @@ export declare class Unit extends Handle<junit> {
|
|
|
373
375
|
setField(field: junitstringfield, value: string): boolean;
|
|
374
376
|
toString(): string;
|
|
375
377
|
static getBySyncId(syncId: UnitSyncId): Unit | undefined;
|
|
378
|
+
static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
|
|
376
379
|
}
|
|
377
380
|
export {};
|