warscript 0.0.1-dev.dd8349d → 0.0.1-dev.e147c49

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (313) hide show
  1. package/attributes.d.ts +1 -0
  2. package/attributes.lua +9 -0
  3. package/core/types/frame.d.ts +1 -0
  4. package/core/types/frame.lua +136 -58
  5. package/core/types/handle.lua +9 -9
  6. package/core/types/item.d.ts +1 -0
  7. package/core/types/item.lua +1 -0
  8. package/core/types/player.d.ts +18 -1
  9. package/core/types/player.lua +76 -26
  10. package/core/types/playerCamera.d.ts +2 -0
  11. package/core/types/playerCamera.lua +123 -5
  12. package/core/types/playerColor.lua +4 -3
  13. package/core/types/sound.d.ts +1 -1
  14. package/core/types/sound.lua +14 -9
  15. package/core/types/tileCell.d.ts +11 -1
  16. package/core/types/tileCell.lua +97 -0
  17. package/core/types/timer.d.ts +3 -1
  18. package/core/types/timer.lua +27 -2
  19. package/core/types/unit.d.ts +4 -0
  20. package/core/types/unit.lua +4 -0
  21. package/decl/native.d.ts +711 -11
  22. package/destroyable.d.ts +1 -0
  23. package/destroyable.lua +9 -0
  24. package/engine/behavior.d.ts +14 -1
  25. package/engine/behavior.lua +230 -70
  26. package/engine/behaviour/ability/apply-buff.lua +5 -5
  27. package/engine/behaviour/ability/damage.d.ts +3 -0
  28. package/engine/behaviour/ability/damage.lua +18 -15
  29. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  30. package/engine/behaviour/ability/emulate-impact.lua +16 -7
  31. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  32. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  33. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  34. package/engine/behaviour/ability/restore-mana.lua +6 -6
  35. package/engine/behaviour/ability.d.ts +12 -6
  36. package/engine/behaviour/ability.lua +49 -17
  37. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  38. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  39. package/engine/behaviour/unit.d.ts +28 -5
  40. package/engine/behaviour/unit.lua +186 -27
  41. package/engine/buff.d.ts +75 -28
  42. package/engine/buff.lua +433 -196
  43. package/engine/index.d.ts +2 -1
  44. package/engine/internal/ability.d.ts +9 -1
  45. package/engine/internal/ability.lua +96 -44
  46. package/engine/internal/item/ability.lua +51 -1
  47. package/engine/internal/item/fields.d.ts +12 -0
  48. package/engine/internal/item/fields.lua +33 -0
  49. package/engine/internal/item+owner.d.ts +1 -0
  50. package/engine/internal/item+owner.lua +19 -6
  51. package/engine/internal/item.d.ts +24 -14
  52. package/engine/internal/item.lua +176 -85
  53. package/engine/internal/mechanics/cast-ability.lua +6 -3
  54. package/engine/internal/misc/frame-coordinates.lua +21 -0
  55. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  56. package/engine/internal/misc/get-terrain-z.lua +11 -0
  57. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  58. package/engine/internal/misc/player-local-handle.lua +5 -0
  59. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  60. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  61. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  62. package/engine/internal/object-data/health-bonus.lua +16 -0
  63. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  64. package/engine/internal/object-data/mana-bonus.lua +16 -0
  65. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  66. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  67. package/engine/internal/unit/ability.d.ts +35 -0
  68. package/engine/internal/unit/ability.lua +113 -12
  69. package/engine/internal/unit/appearance.d.ts +15 -0
  70. package/engine/internal/unit/appearance.lua +85 -0
  71. package/engine/internal/unit/attributes.d.ts +17 -0
  72. package/engine/internal/unit/attributes.lua +46 -0
  73. package/engine/internal/unit/bag.d.ts +18 -0
  74. package/engine/internal/unit/bag.lua +63 -0
  75. package/engine/internal/unit/bonus.d.ts +6 -0
  76. package/engine/internal/unit/bonus.lua +33 -3
  77. package/engine/internal/unit/buff.d.ts +2 -2
  78. package/engine/internal/unit/buff.lua +34 -19
  79. package/engine/internal/unit/equipment.d.ts +36 -0
  80. package/engine/internal/unit/equipment.lua +169 -0
  81. package/engine/internal/unit/fly-height.d.ts +7 -0
  82. package/engine/internal/unit/fly-height.lua +20 -0
  83. package/engine/internal/unit/interrupts.d.ts +12 -0
  84. package/engine/internal/unit/interrupts.lua +28 -0
  85. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +3 -3
  86. package/engine/internal/unit/{item.lua → inventory.lua} +25 -26
  87. package/engine/internal/unit/main-selected.lua +12 -27
  88. package/engine/internal/unit/order.d.ts +20 -0
  89. package/engine/internal/unit/order.lua +136 -0
  90. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  91. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  92. package/engine/internal/unit/range-event.d.ts +12 -0
  93. package/engine/internal/unit/range-event.lua +90 -0
  94. package/engine/internal/unit/scale.d.ts +7 -0
  95. package/engine/internal/unit/scale.lua +20 -0
  96. package/engine/internal/unit+ability.lua +10 -1
  97. package/engine/internal/unit+bonus.lua +3 -3
  98. package/engine/internal/unit+damage.d.ts +9 -0
  99. package/engine/internal/unit+damage.lua +33 -0
  100. package/engine/internal/unit-missile-data.lua +58 -32
  101. package/engine/internal/unit-missile-launch.lua +52 -14
  102. package/engine/internal/unit.d.ts +19 -24
  103. package/engine/internal/unit.lua +233 -246
  104. package/engine/local-client.d.ts +27 -0
  105. package/engine/local-client.lua +518 -54
  106. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  107. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  108. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  109. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  110. package/engine/object-data/auxiliary/equipment-type.d.ts +13 -0
  111. package/engine/object-data/auxiliary/equipment-type.lua +2 -0
  112. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  113. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  114. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  115. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  116. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  117. package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
  118. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  119. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  120. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  121. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  122. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  123. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  124. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  125. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  126. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  127. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  128. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  129. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  130. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  131. package/engine/object-data/entry/ability-type/blank-configurable.lua +30 -0
  132. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  133. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  134. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  135. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  136. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  137. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  138. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  139. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  140. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  141. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  142. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  143. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  144. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  145. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  146. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  147. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  148. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  149. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  150. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  151. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  152. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  153. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  154. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  155. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  156. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  157. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  158. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  159. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  160. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  161. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  162. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  163. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  164. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  165. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  166. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  167. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  168. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  169. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  170. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  171. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  172. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  173. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  174. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  175. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  176. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  177. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  178. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  179. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  180. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  181. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  182. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  183. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  184. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  185. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  186. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  187. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  188. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  189. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  190. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  191. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  192. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  193. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  194. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  195. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  196. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  197. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  198. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  199. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  200. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  201. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  202. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  203. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  204. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  205. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  206. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  207. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  208. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  209. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  210. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  211. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  212. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  213. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  214. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  215. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  216. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  217. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  218. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  219. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  220. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  221. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  222. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  223. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  224. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  225. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  226. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  227. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  228. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  229. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  230. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  231. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  232. package/engine/object-data/entry/ability-type.d.ts +12 -3
  233. package/engine/object-data/entry/ability-type.lua +142 -8
  234. package/engine/object-data/entry/buff-type/applicable.lua +113 -109
  235. package/engine/object-data/entry/buff-type.d.ts +6 -2
  236. package/engine/object-data/entry/buff-type.lua +26 -0
  237. package/engine/object-data/entry/destructible-type.d.ts +32 -2
  238. package/engine/object-data/entry/destructible-type.lua +181 -0
  239. package/engine/object-data/entry/item-type.d.ts +12 -3
  240. package/engine/object-data/entry/item-type.lua +52 -0
  241. package/engine/object-data/entry/lightning-type.d.ts +2 -2
  242. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  243. package/engine/object-data/entry/unit-type.d.ts +62 -4
  244. package/engine/object-data/entry/unit-type.lua +474 -38
  245. package/engine/object-data/entry/upgrade.d.ts +2 -2
  246. package/engine/object-data/entry.d.ts +4 -1
  247. package/engine/object-field/ability.d.ts +3 -3
  248. package/engine/object-field/ability.lua +9 -8
  249. package/engine/object-field/item.d.ts +22 -0
  250. package/engine/object-field/item.lua +118 -0
  251. package/engine/object-field/unit.d.ts +31 -5
  252. package/engine/object-field/unit.lua +95 -0
  253. package/engine/object-field.d.ts +18 -7
  254. package/engine/object-field.lua +294 -135
  255. package/engine/random.d.ts +10 -0
  256. package/engine/random.lua +21 -0
  257. package/engine/standard/entries/ability-type.d.ts +3102 -7
  258. package/engine/standard/entries/ability-type.lua +0 -6
  259. package/engine/standard/entries/item-type.d.ts +1299 -0
  260. package/engine/standard/entries/item-type.lua +2 -0
  261. package/engine/standard/entries/unit-type.d.ts +5 -0
  262. package/engine/standard/entries/unit-type.lua +5 -0
  263. package/engine/standard/fields/ability.d.ts +2 -2
  264. package/engine/standard/fields/ability.lua +2 -2
  265. package/engine/standard/fields/item.d.ts +4 -0
  266. package/engine/standard/fields/item.lua +6 -0
  267. package/engine/standard/fields/unit.d.ts +12 -0
  268. package/engine/standard/fields/unit.lua +20 -0
  269. package/engine/synchronization.d.ts +11 -0
  270. package/engine/synchronization.lua +77 -0
  271. package/engine/text-tag.d.ts +36 -2
  272. package/engine/text-tag.lua +250 -10
  273. package/engine/unit.d.ts +10 -1
  274. package/engine/unit.lua +10 -1
  275. package/event.d.ts +1 -1
  276. package/lualib_bundle.lua +1 -1
  277. package/math.d.ts +2 -0
  278. package/math.lua +14 -0
  279. package/net/socket.lua +1 -1
  280. package/network.lua +25 -1
  281. package/objutil/buff.lua +10 -8
  282. package/objutil/object.lua +1 -1
  283. package/operation.d.ts +8 -1
  284. package/operation.lua +38 -18
  285. package/package.json +3 -23
  286. package/patch-lua.lua +15 -0
  287. package/patch-lualib.lua +1 -1
  288. package/utility/arrays.d.ts +1 -0
  289. package/utility/arrays.lua +8 -0
  290. package/utility/callback-array.d.ts +17 -0
  291. package/utility/callback-array.lua +61 -0
  292. package/utility/functions.d.ts +7 -0
  293. package/utility/functions.lua +12 -0
  294. package/utility/linked-map.d.ts +35 -0
  295. package/utility/linked-map.lua +107 -0
  296. package/utility/linked-set.d.ts +4 -1
  297. package/utility/linked-set.lua +46 -1
  298. package/utility/lua-maps.d.ts +12 -2
  299. package/utility/lua-maps.lua +37 -2
  300. package/utility/lua-sets.d.ts +1 -0
  301. package/utility/lua-sets.lua +4 -0
  302. package/utility/random.d.ts +102 -0
  303. package/utility/random.lua +273 -0
  304. package/utility/records.lua +20 -1
  305. package/utility/types.d.ts +3 -0
  306. package/utility/unordered-map.d.ts +27 -0
  307. package/utility/unordered-map.lua +99 -0
  308. package/core/types/order.d.ts +0 -26
  309. package/core/types/order.lua +0 -65
  310. /package/engine/internal/{object-data/armor-increase.d.ts → misc/frame-coordinates.d.ts} +0 -0
  311. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  312. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  313. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ scale: number;
5
+ }
6
+ }
7
+ export {};
@@ -0,0 +1,20 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____unit = require("engine.internal.unit")
5
+ local Unit = ____unit.Unit
6
+ local ____unit = require("engine.standard.fields.unit")
7
+ local SCALING_VALUE_UNIT_FIELD = ____unit.SCALING_VALUE_UNIT_FIELD
8
+ __TS__ObjectDefineProperty(
9
+ Unit.prototype,
10
+ "scale",
11
+ {
12
+ get = function(self)
13
+ return SCALING_VALUE_UNIT_FIELD:getValue(self)
14
+ end,
15
+ set = function(self, value)
16
+ SCALING_VALUE_UNIT_FIELD:setValue(self, value)
17
+ end
18
+ }
19
+ )
20
+ return ____exports
@@ -7,8 +7,8 @@ local UnitAbility = ____ability.UnitAbility
7
7
  local ____unit = require("engine.internal.unit")
8
8
  local Unit = ____unit.Unit
9
9
  local ____event = require("event")
10
- local Event = ____event.Event
11
10
  local createDispatchingEvent = ____event.createDispatchingEvent
11
+ local Event = ____event.Event
12
12
  local abilityGainedEvent = createDispatchingEvent(
13
13
  __TS__New(Event),
14
14
  function(unit, ability) return ability.typeId end
@@ -40,6 +40,15 @@ ItemAbility.onCreate:addListener(
40
40
  end
41
41
  end
42
42
  )
43
+ ItemAbility.destroyEvent:addListener(
44
+ 4,
45
+ function(ability)
46
+ local unit = ability.owner.owner
47
+ if unit ~= nil then
48
+ Event.invoke(abilityLostEvent, unit, ability)
49
+ end
50
+ end
51
+ )
43
52
  Unit.itemPickedUpEvent:addListener(
44
53
  0,
45
54
  function(unit, item)
@@ -3,9 +3,9 @@ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
3
  local ____exports = {}
4
4
  local ____unit = require("engine.internal.unit")
5
5
  local Unit = ____unit.Unit
6
- local ____armor_2Dincrease = require("engine.internal.object-data.armor-increase")
7
- local ARMOR_BONUS_DUMMY_ABILITY_FIELD = ____armor_2Dincrease.ARMOR_BONUS_DUMMY_ABILITY_FIELD
8
- local ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID = ____armor_2Dincrease.ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID
6
+ local ____armor_2Dbonus = require("engine.internal.object-data.armor-bonus")
7
+ local ARMOR_BONUS_DUMMY_ABILITY_FIELD = ____armor_2Dbonus.ARMOR_BONUS_DUMMY_ABILITY_FIELD
8
+ local ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID = ____armor_2Dbonus.ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID
9
9
  local getUnitAbility = BlzGetUnitAbility
10
10
  local setAbilityRealLevelField = BlzSetAbilityRealLevelField
11
11
  local unitAddAbility = UnitAddAbility
@@ -1,6 +1,8 @@
1
1
  /** @noSelfInFile */
2
+ import "./unit/allowed-targets";
2
3
  import { Widget } from "../../core/types/widget";
3
4
  import { AttackType } from "../object-data/auxiliary/attack-type";
5
+ import { CombatClassifications } from "../object-data/auxiliary/combat-classification";
4
6
  export type DamageType = jdamagetype;
5
7
  export declare namespace DamageType {
6
8
  const UNKNOWN: jdamagetype;
@@ -56,5 +58,12 @@ export declare namespace WeaponType {
56
58
  declare module "./unit" {
57
59
  interface Unit {
58
60
  damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
61
+ /**
62
+ * Deals amount to each allowed unit in collision range of (x, y).
63
+ * A positive maximumDamage caps the total requested damage, shared equally
64
+ * between the targets. Zero or omitted means unlimited; damage mitigation
65
+ * and damage-event modifiers are applied afterward by damageTarget.
66
+ */
67
+ damageArea(x: number, y: number, range: number, allowedTargetCombatClassifications: CombatClassifications, amount: number, maximumDamage?: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): void;
59
68
  }
60
69
  }
@@ -3,6 +3,7 @@ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
3
3
  local ____exports = {}
4
4
  local ____unit = require("engine.internal.unit")
5
5
  local Unit = ____unit.Unit
6
+ require("engine.internal.unit.allowed-targets")
6
7
  local ____player = require("core.types.player")
7
8
  local Player = ____player.Player
8
9
  local ____dummy = require("objutil.dummy")
@@ -11,6 +12,8 @@ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
11
12
  local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
12
13
  local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
13
14
  local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
15
+ local ____math = require("math")
16
+ local min = ____math.min
14
17
  local createUnit = CreateUnit
15
18
  local getOwningPlayer = GetOwningPlayer
16
19
  local showUnit = ShowUnit
@@ -116,4 +119,34 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
116
119
  weaponType
117
120
  )
118
121
  end
122
+ Unit.prototype.damageArea = function(self, x, y, range, allowedTargetCombatClassifications, amount, maximumDamage, attack, ranged, attackType, damageType, weaponType, metadata)
123
+ if maximumDamage == nil then
124
+ maximumDamage = 0
125
+ end
126
+ local targets = Unit.getAllowedTargetsInCollisionRange(
127
+ self,
128
+ allowedTargetCombatClassifications,
129
+ x,
130
+ y,
131
+ range
132
+ )
133
+ if #targets == 0 then
134
+ return
135
+ end
136
+ if maximumDamage > 0 then
137
+ amount = min(amount, maximumDamage / #targets)
138
+ end
139
+ for ____, target in ipairs(targets) do
140
+ self:damageTarget(
141
+ target,
142
+ amount,
143
+ attack,
144
+ ranged,
145
+ attackType,
146
+ damageType,
147
+ weaponType,
148
+ metadata
149
+ )
150
+ end
151
+ end
119
152
  return ____exports
@@ -44,58 +44,84 @@ ____exports.MISSILE_DATA_BY_UNIT_TYPE_ID = (function()
44
44
  UnitType:getAll(),
45
45
  function(unitType) return unitType.id end,
46
46
  function(unitType)
47
- local ____ = unitType.missileImpactOffsetZSD
48
- local ____ = unitType.missileImpactOffsetZHD
49
47
  return {
50
48
  [0] = unitType.missileImpactOffsetZSD ~= ____exports.DEFAULT_MISSILE_IMPACT_OFFSET_Z and unitType.missileImpactOffsetZSD or nil,
51
49
  [1] = unitType.missileImpactOffsetZHD ~= unitType.missileImpactOffsetZSD and unitType.missileImpactOffsetZHD or nil,
52
- [2] = unitType.missileLaunchOffsetX ~= ____exports.DEFAULT_MISSILE_LAUNCH_OFFSET_X and unitType.missileLaunchOffsetX or nil,
53
- [3] = unitType.missileLaunchOffsetY ~= ____exports.DEFAULT_MISSILE_LAUNCH_OFFSET_Y and unitType.missileLaunchOffsetY or nil,
54
- [4] = unitType.missileLaunchOffsetZSD ~= ____exports.DEFAULT_MISSILE_LAUNCH_OFFSET_Z and unitType.missileLaunchOffsetZSD or nil,
55
- [5] = unitType.missileLaunchOffsetZHD ~= unitType.missileLaunchOffsetZSD and unitType.missileLaunchOffsetZHD or nil,
56
- [6] = unitType.missileLaunchVisualOffsetXSD ~= ____exports.DEFAULT_MISSILE_LAUNCH_VISUAL_OFFSET_X and unitType.missileLaunchVisualOffsetXSD or nil,
57
- [7] = unitType.missileLaunchVisualOffsetXHD ~= unitType.missileLaunchVisualOffsetXSD and unitType.missileLaunchVisualOffsetXHD or nil,
58
- [8] = unitType.missileLaunchVisualOffsetYSD ~= ____exports.DEFAULT_MISSILE_LAUNCH_VISUAL_OFFSET_Y and unitType.missileLaunchVisualOffsetYSD or nil,
59
- [9] = unitType.missileLaunchVisualOffsetYHD ~= unitType.missileLaunchVisualOffsetYSD and unitType.missileLaunchVisualOffsetYHD or nil
50
+ [2] = unitType.missileImpactOffsetZDE ~= unitType.missileImpactOffsetZSD and unitType.missileImpactOffsetZDE or nil,
51
+ [3] = unitType.missileLaunchOffsetX ~= ____exports.DEFAULT_MISSILE_LAUNCH_OFFSET_X and unitType.missileLaunchOffsetX or nil,
52
+ [4] = unitType.missileLaunchOffsetY ~= ____exports.DEFAULT_MISSILE_LAUNCH_OFFSET_Y and unitType.missileLaunchOffsetY or nil,
53
+ [5] = unitType.missileLaunchOffsetZSD ~= ____exports.DEFAULT_MISSILE_LAUNCH_OFFSET_Z and unitType.missileLaunchOffsetZSD or nil,
54
+ [6] = unitType.missileLaunchOffsetZHD ~= unitType.missileLaunchOffsetZSD and unitType.missileLaunchOffsetZHD or nil,
55
+ [7] = unitType.missileLaunchOffsetZDE ~= unitType.missileLaunchOffsetZSD and unitType.missileLaunchOffsetZDE or nil,
56
+ [8] = unitType.missileLaunchVisualOffsetXSD ~= ____exports.DEFAULT_MISSILE_LAUNCH_VISUAL_OFFSET_X and unitType.missileLaunchVisualOffsetXSD or nil,
57
+ [9] = unitType.missileLaunchVisualOffsetXHD ~= unitType.missileLaunchVisualOffsetXSD and unitType.missileLaunchVisualOffsetXHD or nil,
58
+ [10] = unitType.missileLaunchVisualOffsetXDE ~= unitType.missileLaunchVisualOffsetXSD and unitType.missileLaunchVisualOffsetXDE or nil,
59
+ [11] = unitType.missileLaunchVisualOffsetYSD ~= ____exports.DEFAULT_MISSILE_LAUNCH_VISUAL_OFFSET_Y and unitType.missileLaunchVisualOffsetYSD or nil,
60
+ [12] = unitType.missileLaunchVisualOffsetYHD ~= unitType.missileLaunchVisualOffsetYSD and unitType.missileLaunchVisualOffsetYHD or nil,
61
+ [13] = unitType.missileLaunchVisualOffsetYDE ~= unitType.missileLaunchVisualOffsetYSD and unitType.missileLaunchVisualOffsetYDE or nil
60
62
  }
61
63
  end
62
64
  )
63
65
  end),
64
66
  function(data)
65
- local ____setmetatable_6 = setmetatable
66
- local ____LocalClient_isHD_0
67
+ local ____setmetatable_10 = setmetatable
68
+ local ____LocalClient_isHD_1
67
69
  if LocalClient.isHD then
68
- ____LocalClient_isHD_0 = data[1] or data[0]
70
+ ____LocalClient_isHD_1 = data[1] or data[0]
69
71
  else
70
- ____LocalClient_isHD_0 = data[0]
72
+ local ____LocalClient_isDE_0
73
+ if LocalClient.isDE then
74
+ ____LocalClient_isDE_0 = data[2] or data[0]
75
+ else
76
+ ____LocalClient_isDE_0 = data[0]
77
+ end
78
+ ____LocalClient_isHD_1 = ____LocalClient_isDE_0
71
79
  end
72
- local ____data__2_4 = data[2]
73
- local ____data__3_5 = data[3]
74
- local ____LocalClient_isHD_1
80
+ local ____data__3_8 = data[3]
81
+ local ____data__4_9 = data[4]
82
+ local ____LocalClient_isHD_3
75
83
  if LocalClient.isHD then
76
- ____LocalClient_isHD_1 = data[5] or data[4]
84
+ ____LocalClient_isHD_3 = data[6] or data[5]
77
85
  else
78
- ____LocalClient_isHD_1 = data[4]
86
+ local ____LocalClient_isDE_2
87
+ if LocalClient.isDE then
88
+ ____LocalClient_isDE_2 = data[7] or data[5]
89
+ else
90
+ ____LocalClient_isDE_2 = data[5]
91
+ end
92
+ ____LocalClient_isHD_3 = ____LocalClient_isDE_2
79
93
  end
80
- local ____LocalClient_isHD_2
94
+ local ____LocalClient_isHD_5
81
95
  if LocalClient.isHD then
82
- ____LocalClient_isHD_2 = data[7] or data[6]
96
+ ____LocalClient_isHD_5 = data[9] or data[8]
83
97
  else
84
- ____LocalClient_isHD_2 = data[6]
98
+ local ____LocalClient_isDE_4
99
+ if LocalClient.isDE then
100
+ ____LocalClient_isDE_4 = data[10] or data[8]
101
+ else
102
+ ____LocalClient_isDE_4 = data[8]
103
+ end
104
+ ____LocalClient_isHD_5 = ____LocalClient_isDE_4
85
105
  end
86
- local ____LocalClient_isHD_3
106
+ local ____LocalClient_isHD_7
87
107
  if LocalClient.isHD then
88
- ____LocalClient_isHD_3 = data[9] or data[8]
108
+ ____LocalClient_isHD_7 = data[12] or data[11]
89
109
  else
90
- ____LocalClient_isHD_3 = data[8]
110
+ local ____LocalClient_isDE_6
111
+ if LocalClient.isDE then
112
+ ____LocalClient_isDE_6 = data[13] or data[11]
113
+ else
114
+ ____LocalClient_isDE_6 = data[11]
115
+ end
116
+ ____LocalClient_isHD_7 = ____LocalClient_isDE_6
91
117
  end
92
- return ____setmetatable_6({
93
- impactOffsetZ = ____LocalClient_isHD_0,
94
- launchOffsetX = ____data__2_4,
95
- launchOffsetY = ____data__3_5,
96
- launchOffsetZ = ____LocalClient_isHD_1,
97
- launchVisualOffsetX = ____LocalClient_isHD_2,
98
- launchVisualOffsetY = ____LocalClient_isHD_3
118
+ return ____setmetatable_10({
119
+ impactOffsetZ = ____LocalClient_isHD_1,
120
+ launchOffsetX = ____data__3_8,
121
+ launchOffsetY = ____data__4_9,
122
+ launchOffsetZ = ____LocalClient_isHD_3,
123
+ launchVisualOffsetX = ____LocalClient_isHD_5,
124
+ launchVisualOffsetY = ____LocalClient_isHD_7
99
125
  }, METATABLE)
100
126
  end
101
127
  ),
@@ -9,9 +9,18 @@ local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
10
  local ____lua_2Dsets = require("utility.lua-sets")
11
11
  local luaSetOf = ____lua_2Dsets.luaSetOf
12
+ local ____attributes = require("attributes")
13
+ local attribute = ____attributes.attribute
14
+ local ____linked_2Dset = require("utility.linked-set")
15
+ local LinkedSet = ____linked_2Dset.LinkedSet
16
+ local ____math = require("math")
17
+ local ceil = ____math.ceil
12
18
  local autoAttackFinishEvent = __TS__New(Event)
13
19
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
14
- local eventTimerByUnit = {}
20
+ local units = __TS__New(LinkedSet)
21
+ local targetAttribute = attribute()
22
+ local impactDelayAttribute = attribute()
23
+ local passedTimeAttribute = attribute()
15
24
  local instantOrderIds = luaSetOf(
16
25
  orderId("avatar"),
17
26
  orderId("berserk"),
@@ -27,25 +36,54 @@ local instantOrderIds = luaSetOf(
27
36
  orderId("undivineshield"),
28
37
  orderId("unimmolation")
29
38
  )
30
- local function reset(source, orderId)
39
+ ---
40
+ -- @internal For use by internal systems only.
41
+ ____exports.resetAutoAttackTimer = function(unit)
42
+ if units:remove(unit) then
43
+ unit[targetAttribute] = nil
44
+ unit[impactDelayAttribute] = nil
45
+ unit[passedTimeAttribute] = nil
46
+ end
47
+ end
48
+ local function reset(unit, orderId)
31
49
  if not (instantOrderIds[orderId] ~= nil) then
32
- local eventTimer = eventTimerByUnit[source]
33
- if eventTimer then
34
- eventTimer:destroy()
35
- eventTimerByUnit[source] = nil
36
- end
50
+ ____exports.resetAutoAttackTimer(unit)
37
51
  end
38
52
  end
39
53
  Unit.onImmediateOrder:addListener(reset)
40
54
  Unit.onPointOrder:addListener(reset)
41
55
  Unit.onTargetOrder:addListener(reset)
42
- local function timerCallback(source, target)
43
- eventTimerByUnit[source] = nil
44
- Event.invoke(autoAttackFinishEvent, source, target)
56
+ local timerPeriod = 1 / 64
57
+ local function invokeEvent(unit)
58
+ units:remove(unit)
59
+ local target = unit[targetAttribute]
60
+ unit[targetAttribute] = nil
61
+ unit[impactDelayAttribute] = nil
62
+ unit[passedTimeAttribute] = nil
63
+ Event.invoke(autoAttackFinishEvent, unit, target)
64
+ end
65
+ local function checkUnit(unit)
66
+ local passedTime = unit[passedTimeAttribute] + timerPeriod
67
+ local impactDelay = unit[impactDelayAttribute]
68
+ if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
69
+ invokeEvent(unit)
70
+ else
71
+ unit[passedTimeAttribute] = passedTime
72
+ end
45
73
  end
46
- Unit.autoAttackStartEvent:addListener(function(source, target)
47
- local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
48
- local timer = Timer:simple(attackPoint, timerCallback, source, target)
49
- eventTimerByUnit[source] = timer
74
+ Timer.onPeriod[timerPeriod]:addListener(function()
75
+ units:forEach(checkUnit)
50
76
  end)
77
+ Unit.autoAttackStartEvent:addListener(
78
+ 999999,
79
+ function(source, target)
80
+ if source[targetAttribute] ~= nil then
81
+ invokeEvent(source)
82
+ end
83
+ source[targetAttribute] = target
84
+ source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
85
+ source[passedTimeAttribute] = -timerPeriod
86
+ units:add(source)
87
+ end
88
+ )
51
89
  return ____exports
@@ -80,6 +80,8 @@ export declare class UnitWeapon {
80
80
  readonly unit: Unit;
81
81
  readonly index: 0 | 1;
82
82
  constructor(unit: Unit, index: 0 | 1);
83
+ get isEnabled(): boolean;
84
+ set isEnabled(isEnabled: boolean);
83
85
  get cooldown(): number;
84
86
  set cooldown(cooldown: number);
85
87
  get damage(): [minimumDamage: number, maximumDamage: number];
@@ -107,12 +109,13 @@ declare const enum UnitPropertyKey {
107
109
  SYNC_ID = 100,
108
110
  IS_PAUSED = 101,
109
111
  STUN_COUNTER = 102,
110
- DELAY_HEALTH_CHECKS_COUNTER = 103,
111
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
112
- PREVENT_DEATH_HEALTH_BONUS = 105,
113
- IS_TEAM_GLOW_HIDDEN = 106,
114
- LAST_X = 107,
115
- LAST_Y = 108
112
+ FORCE_STUN_COUNTER = 103,
113
+ DELAY_HEALTH_CHECKS_COUNTER = 104,
114
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
115
+ PREVENT_DEATH_HEALTH_BONUS = 106,
116
+ IS_TEAM_GLOW_HIDDEN = 107,
117
+ LAST_X = 108,
118
+ LAST_Y = 109
116
119
  }
117
120
  export type UnitSyncId = number & {
118
121
  readonly __unitSyncId: unique symbol;
@@ -121,6 +124,7 @@ export declare class Unit extends Handle<junit> {
121
124
  readonly syncId: UnitSyncId;
122
125
  private [UnitPropertyKey.IS_PAUSED]?;
123
126
  private [UnitPropertyKey.STUN_COUNTER]?;
127
+ private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
124
128
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
125
129
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
126
130
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
@@ -135,6 +139,7 @@ export declare class Unit extends Handle<junit> {
135
139
  private _fields?;
136
140
  private getEvent;
137
141
  constructor(handle: junit);
142
+ private saveData;
138
143
  protected onDestroy(): HandleDestructor;
139
144
  addAttackHandler(condition: AttackHandlerCondition, action: AttackHandlerAction): AttackHandler;
140
145
  removeAttackHandler(handler: AttackHandler): boolean;
@@ -160,8 +165,7 @@ export declare class Unit extends Handle<junit> {
160
165
  isInRangeOf(unit: Unit, range: number): boolean;
161
166
  isAllyOf(unit: Unit): boolean;
162
167
  isEnemyOf(unit: Unit): boolean;
163
- playAnimation(animation: string, rarity?: jraritycontrol): void;
164
- playAnimation(animation: number): void;
168
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
165
169
  resetAnimation(): void;
166
170
  queueAnimation(animation: string): void;
167
171
  get weapons(): [UnitWeapon, UnitWeapon];
@@ -174,16 +178,10 @@ export declare class Unit extends Handle<junit> {
174
178
  set xp(v: number);
175
179
  get primaryAttribute(): UnitAttribute;
176
180
  set primaryAttribute(primaryAttribute: UnitAttribute);
177
- get strengthBase(): number;
178
- set strengthBase(strengthBase: number);
179
181
  get strengthBonus(): number;
180
182
  get strength(): number;
181
- get agilityBase(): number;
182
- set agilityBase(agilityBase: number);
183
183
  get agilityBonus(): number;
184
184
  get agility(): number;
185
- get intelligenceBase(): number;
186
- set intelligenceBase(intelligenceBase: number);
187
185
  get intelligenceBonus(): number;
188
186
  get intelligence(): number;
189
187
  get name(): string;
@@ -217,8 +215,6 @@ export declare class Unit extends Handle<junit> {
217
215
  set facing(v: number);
218
216
  get speed(): number;
219
217
  set speed(v: number);
220
- get flyHeight(): number;
221
- set flyHeight(v: number);
222
218
  get x(): number;
223
219
  set x(v: number);
224
220
  get y(): number;
@@ -242,8 +238,6 @@ export declare class Unit extends Handle<junit> {
242
238
  get isInvulnerable(): boolean;
243
239
  get vertexColor(): Color;
244
240
  set vertexColor(v: Color);
245
- get scale(): number;
246
- set scale(v: number);
247
241
  get timeScale(): number;
248
242
  set timeScale(v: number);
249
243
  get collisionSize(): number;
@@ -267,18 +261,17 @@ export declare class Unit extends Handle<junit> {
267
261
  dropItemTarget(item: Item, target: Widget): boolean;
268
262
  dropItemSlot(item: Item, slot: number): boolean;
269
263
  itemInSlot(slot: number): Item | null;
270
- addAbility(abilityId: number): UnitAbility | null;
264
+ addAbility(abilityId: number): UnitAbility | undefined;
271
265
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
272
266
  setAbilityLevel(abilityId: number, level: number): number;
273
267
  getAbilityLevel(abilityId: number): number;
274
268
  hasAbility(abilityId: number): boolean;
275
- getAbilityById(abilityId: number): UnitAbility | undefined;
276
- removeAbility(abilityId: number): boolean;
269
+ getAbility(abilityId: number): UnitAbility | undefined;
270
+ removeAbility(abilityTypeId: number): boolean;
277
271
  hideAbility(abilityId: number, flag: boolean): void;
278
272
  getAbilityRemainingCooldown(abilityId: number): number;
279
273
  startAbilityCooldown(abilityId: number, cooldown: number): void;
280
274
  endAbilityCooldown(abilityId: number): void;
281
- interruptAttack(): void;
282
275
  interruptCast(abilityId: number): void;
283
276
  getDistanceTo(target: Unit | Vec2): number;
284
277
  getCollisionDistanceTo(...target: [Unit] | [targetX: number, targetY: number]): number;
@@ -292,12 +285,13 @@ export declare class Unit extends Handle<junit> {
292
285
  unpauseEx(): void;
293
286
  incrementStunCounter(): void;
294
287
  decrementStunCounter(): void;
288
+ incrementForceStunCounter(): void;
289
+ decrementForceStunCounter(): void;
295
290
  set waygateActive(v: boolean);
296
291
  get waygateActive(): boolean;
297
292
  set waygateDestination(v: Vec2);
298
293
  get waygateDestination(): Vec2;
299
294
  get abilities(): ReadonlyArray<UnitAbility>;
300
- get onUnitInRange(): Record<number, Event<[Unit]>>;
301
295
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
302
296
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
303
297
  get targetAcquiredEvent(): Event;
@@ -316,6 +310,7 @@ export declare class Unit extends Handle<junit> {
316
310
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
317
311
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
318
312
  static getSelectionOf(player: Player, target?: Unit[]): Unit[];
313
+ static readonly levelChangedEvent: UnitTriggerEvent<[]>;
319
314
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
320
315
  static readonly onDecay: UnitTriggerEvent<[]>;
321
316
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -353,7 +348,6 @@ export declare class Unit extends Handle<junit> {
353
348
  static itemDroppedEvent: UnitTriggerEvent<[Item]>;
354
349
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
355
350
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
356
- static itemStackedEvent: UnitTriggerEvent<[Item]>;
357
351
  static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
358
352
  static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
359
353
  static get itemMoveOrderEvent(): Event<[
@@ -373,5 +367,6 @@ export declare class Unit extends Handle<junit> {
373
367
  setField(field: junitstringfield, value: string): boolean;
374
368
  toString(): string;
375
369
  static getBySyncId(syncId: UnitSyncId): Unit | undefined;
370
+ static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
376
371
  }
377
372
  export {};