warscript 0.0.1-dev.dbb3984 → 0.0.1-dev.e4a5fce

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -41,10 +41,10 @@ local function setSpecialEffectPitchDegrees(effect, pitch)
41
41
  -mathRad(pitch)
42
42
  )
43
43
  end
44
- local function setSpecialEffectRollDegrees(effect, pitch)
44
+ local function setSpecialEffectRollDegrees(effect, roll)
45
45
  setSpecialEffectRoll(
46
46
  effect,
47
- -mathRad(pitch)
47
+ -mathRad(roll)
48
48
  )
49
49
  end
50
50
  local animTypeByAnimationName = {
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityBehavior } from "../ability";
3
+ import { Destructor } from "../../../destroyable";
4
+ export declare class AlwaysEnabledAbilityBehavior extends AbilityBehavior {
5
+ protected onCreate(): void;
6
+ protected onDestroy(): Destructor;
7
+ }
@@ -0,0 +1,31 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
5
+ local ____exports = {}
6
+ local ____ability = require("engine.behaviour.ability")
7
+ local AbilityBehavior = ____ability.AbilityBehavior
8
+ local ____ability = require("engine.internal.ability")
9
+ local UnitAbility = ____ability.UnitAbility
10
+ local ____ability_2Ddisable_2Dcounter = require("engine.internal.misc.ability-disable-counter")
11
+ local increaseAbilityDisableCounter = ____ability_2Ddisable_2Dcounter.increaseAbilityDisableCounter
12
+ ____exports.AlwaysEnabledAbilityBehavior = __TS__Class()
13
+ local AlwaysEnabledAbilityBehavior = ____exports.AlwaysEnabledAbilityBehavior
14
+ AlwaysEnabledAbilityBehavior.name = "AlwaysEnabledAbilityBehavior"
15
+ __TS__ClassExtends(AlwaysEnabledAbilityBehavior, AbilityBehavior)
16
+ function AlwaysEnabledAbilityBehavior.prototype.onCreate(self)
17
+ local ability = self.ability
18
+ if not __TS__InstanceOf(ability, UnitAbility) then
19
+ return
20
+ end
21
+ increaseAbilityDisableCounter(ability.owner.handle, ability.typeId, -10)
22
+ end
23
+ function AlwaysEnabledAbilityBehavior.prototype.onDestroy(self)
24
+ local ability = self.ability
25
+ if not __TS__InstanceOf(ability, UnitAbility) then
26
+ return AbilityBehavior.prototype.onDestroy(self)
27
+ end
28
+ increaseAbilityDisableCounter(ability.owner.handle, ability.typeId, 10)
29
+ return AbilityBehavior.prototype.onDestroy(self)
30
+ end
31
+ return ____exports
@@ -0,0 +1,6 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityBehavior } from "../ability";
3
+ import { Unit } from "../../internal/unit";
4
+ export declare abstract class EmulateImpactAbilityBehavior extends AbilityBehavior {
5
+ protected emulateImpact(caster: Unit): void;
6
+ }
@@ -0,0 +1,30 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____ability = require("engine.behaviour.ability")
6
+ local AbilityBehavior = ____ability.AbilityBehavior
7
+ local ____ability = require("engine.standard.fields.ability")
8
+ local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
9
+ local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
10
+ ____exports.EmulateImpactAbilityBehavior = __TS__Class()
11
+ local EmulateImpactAbilityBehavior = ____exports.EmulateImpactAbilityBehavior
12
+ EmulateImpactAbilityBehavior.name = "EmulateImpactAbilityBehavior"
13
+ __TS__ClassExtends(EmulateImpactAbilityBehavior, AbilityBehavior)
14
+ function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
15
+ local abilityTypeId = self.ability.typeId
16
+ local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
17
+ local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
18
+ if caster:getAbilityRemainingCooldown(abilityTypeId) ~= 0 or caster.mana < manaCost then
19
+ return
20
+ end
21
+ caster.mana = caster.mana - manaCost
22
+ if cooldown == 0 then
23
+ caster:interruptCast(self.ability.typeId)
24
+ else
25
+ caster:startAbilityCooldown(self.ability.typeId, cooldown)
26
+ end
27
+ self:flashCasterEffect(caster)
28
+ AbilityBehavior:forAll(self.ability, "onImpact", caster)
29
+ end
30
+ return ____exports
@@ -1,6 +1,6 @@
1
1
  /** @noSelfInFile */
2
- import { AbilityBehavior } from "../ability";
3
2
  import { Unit } from "../../internal/unit";
4
- export declare class InstantImpactAbilityBehavior extends AbilityBehavior {
3
+ import { EmulateImpactAbilityBehavior } from "./emulate-impact";
4
+ export declare class InstantImpactAbilityBehavior extends EmulateImpactAbilityBehavior {
5
5
  onCastingStart(caster: Unit): void;
6
6
  }
@@ -2,28 +2,13 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
- local ____ability = require("engine.behaviour.ability")
6
- local AbilityBehavior = ____ability.AbilityBehavior
7
- local ____ability = require("engine.standard.fields.ability")
8
- local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
9
- local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
5
+ local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
6
+ local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
10
7
  ____exports.InstantImpactAbilityBehavior = __TS__Class()
11
8
  local InstantImpactAbilityBehavior = ____exports.InstantImpactAbilityBehavior
12
9
  InstantImpactAbilityBehavior.name = "InstantImpactAbilityBehavior"
13
- __TS__ClassExtends(InstantImpactAbilityBehavior, AbilityBehavior)
10
+ __TS__ClassExtends(InstantImpactAbilityBehavior, EmulateImpactAbilityBehavior)
14
11
  function InstantImpactAbilityBehavior.prototype.onCastingStart(self, caster)
15
- local abilityTypeId = self.ability.typeId
16
- local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
17
- local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
18
- if caster:getAbilityRemainingCooldown(abilityTypeId) ~= 0 or caster.mana < manaCost then
19
- return
20
- end
21
- caster.mana = caster.mana - manaCost
22
- if cooldown == 0 then
23
- caster:interruptCast(self.ability.typeId)
24
- else
25
- caster:startAbilityCooldown(self.ability.typeId, cooldown)
26
- end
27
- AbilityBehavior:forAll(self.ability, "onImpact", caster)
12
+ self:emulateImpact(caster)
28
13
  end
29
14
  return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { Unit } from "../../internal/unit";
3
+ import { EmulateImpactAbilityBehavior } from "./emulate-impact";
4
+ import { Ability } from "../../internal/ability";
5
+ export declare class OnCommandImpactAbilityBehavior extends EmulateImpactAbilityBehavior {
6
+ constructor(ability: Ability);
7
+ onCommand(caster: Unit): void;
8
+ }
@@ -0,0 +1,18 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
6
+ local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
7
+ ____exports.OnCommandImpactAbilityBehavior = __TS__Class()
8
+ local OnCommandImpactAbilityBehavior = ____exports.OnCommandImpactAbilityBehavior
9
+ OnCommandImpactAbilityBehavior.name = "OnCommandImpactAbilityBehavior"
10
+ __TS__ClassExtends(OnCommandImpactAbilityBehavior, EmulateImpactAbilityBehavior)
11
+ function OnCommandImpactAbilityBehavior.prototype.____constructor(self, ability)
12
+ EmulateImpactAbilityBehavior.prototype.____constructor(self, ability)
13
+ self:registerCommandEvent()
14
+ end
15
+ function OnCommandImpactAbilityBehavior.prototype.onCommand(self, caster)
16
+ self:emulateImpact(caster)
17
+ end
18
+ return ____exports
@@ -0,0 +1,16 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityBehavior } from "../ability";
3
+ import { Unit } from "../../internal/unit";
4
+ import { Ability } from "../../internal/ability";
5
+ import { AbilityDependentValue } from "../../object-field/ability";
6
+ import { BuffPolarity } from "../../object-data/auxiliary/buff-polarity";
7
+ import { BuffResistanceType } from "../../object-data/auxiliary/buff-resistance-type";
8
+ export declare class RemoveBuffsSelfAbilityBehavior extends AbilityBehavior {
9
+ private readonly polarity?;
10
+ private readonly resistanceType?;
11
+ private readonly includeExpirationTimers?;
12
+ private readonly includeAuras?;
13
+ private readonly autoDispel?;
14
+ constructor(ability: Ability, polarity?: AbilityDependentValue<BuffPolarity> | undefined, resistanceType?: AbilityDependentValue<BuffResistanceType> | undefined, includeExpirationTimers?: AbilityDependentValue<boolean> | undefined, includeAuras?: AbilityDependentValue<boolean> | undefined, autoDispel?: AbilityDependentValue<boolean> | undefined);
15
+ onImpact(caster: Unit): void;
16
+ }
@@ -0,0 +1,28 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____ability = require("engine.behaviour.ability")
6
+ local AbilityBehavior = ____ability.AbilityBehavior
7
+ ____exports.RemoveBuffsSelfAbilityBehavior = __TS__Class()
8
+ local RemoveBuffsSelfAbilityBehavior = ____exports.RemoveBuffsSelfAbilityBehavior
9
+ RemoveBuffsSelfAbilityBehavior.name = "RemoveBuffsSelfAbilityBehavior"
10
+ __TS__ClassExtends(RemoveBuffsSelfAbilityBehavior, AbilityBehavior)
11
+ function RemoveBuffsSelfAbilityBehavior.prototype.____constructor(self, ability, polarity, resistanceType, includeExpirationTimers, includeAuras, autoDispel)
12
+ AbilityBehavior.prototype.____constructor(self, ability)
13
+ self.polarity = polarity
14
+ self.resistanceType = resistanceType
15
+ self.includeExpirationTimers = includeExpirationTimers
16
+ self.includeAuras = includeAuras
17
+ self.autoDispel = autoDispel
18
+ end
19
+ function RemoveBuffsSelfAbilityBehavior.prototype.onImpact(self, caster)
20
+ caster:removeBuffs(
21
+ self:resolveCurrentAbilityDependentValue(self.polarity),
22
+ self:resolveCurrentAbilityDependentValue(self.resistanceType),
23
+ self:resolveCurrentAbilityDependentValue(self.includeExpirationTimers),
24
+ self:resolveCurrentAbilityDependentValue(self.includeAuras),
25
+ self:resolveCurrentAbilityDependentValue(self.autoDispel)
26
+ )
27
+ end
28
+ return ____exports
@@ -9,22 +9,29 @@ import { Destructable } from "../../core/types/destructable";
9
9
  import { EffectParameters } from "../../core/types/effect";
10
10
  import { AbilityDependentValue } from "../object-field/ability";
11
11
  export type AbilityBehaviorConstructor<Args extends any[]> = new (ability: Ability, ...args: Args) => AbilityBehavior;
12
+ export type AbilityBehaviorParameters = {
13
+ isExclusiveOnImpactHandler?: boolean;
14
+ };
12
15
  export declare abstract class AbilityBehavior<Parameters extends {
13
16
  periodicActionParameters?: any[];
14
17
  missileParameters?: any[];
15
18
  } = {}> extends Behavior<Ability, NonNullable<Parameters["periodicActionParameters"]>> {
16
- constructor(ability: Ability);
19
+ constructor(ability: Ability, parameters?: AbilityBehaviorParameters);
20
+ protected registerCommandEvent(orderTypeStringId?: string): void;
17
21
  get ability(): Ability;
18
22
  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
23
+ protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value?: AbilityDependentValue<T>): T | undefined;
24
+ protected flashCasterEffect(widget: Widget): void;
19
25
  protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
20
26
  protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
21
27
  protected flashSpecialEffect(...args: [...pointOrWidget: [x: number, y: number] | [widget: Widget], duration?: number]): void;
22
28
  private static MissileLaunchConfig;
23
29
  private get missileLaunchConfig();
24
- protected launchMissile(source: Unit, target: Unit, ...parameters: NonNullable<Parameters["missileParameters"]>): void;
30
+ protected onCreate(): void;
25
31
  onMissileArrival(...parameters: NonNullable<Parameters["missileParameters"]>): void;
26
32
  onUnitGainAbility(_unit: Unit): void;
27
33
  onUnitLoseAbility(_unit: Unit): void;
34
+ onCommand(caster: Unit, orderTypeStringId: string): void;
28
35
  onCastingStart(caster: Unit): void;
29
36
  onCastingFinish(caster: Unit): void;
30
37
  onChannelingStart(caster: Unit): void;
@@ -4,6 +4,7 @@ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local __TS__New = ____lualib.__TS__New
5
5
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
6
  local ____exports = {}
7
+ local createUnitEventListener
7
8
  local ____behavior = require("engine.behavior")
8
9
  local Behavior = ____behavior.Behavior
9
10
  local ____unit = require("engine.unit")
@@ -14,6 +15,8 @@ local ____effect = require("core.types.effect")
14
15
  local Effect = ____effect.Effect
15
16
  local ____ability = require("engine.standard.fields.ability")
16
17
  local AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
18
+ local CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD = ____ability.CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD
19
+ local CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
17
20
  local EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
18
21
  local MISSILE_ARC_ABILITY_FLOAT_FIELD = ____ability.MISSILE_ARC_ABILITY_FLOAT_FIELD
19
22
  local MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
@@ -24,21 +27,27 @@ local ____ability = require("engine.object-field.ability")
24
27
  local resolveCurrentAbilityDependentValue = ____ability.resolveCurrentAbilityDependentValue
25
28
  local ____timer = require("core.types.timer")
26
29
  local Timer = ____timer.Timer
27
- local ____missile = require("core.types.missile")
28
- local Missile = ____missile.Missile
29
30
  local createBehaviorFunctionsByAbilityTypeId = {}
30
- local function invokeOnMissileArrival(_missile, success, abilityBehavior, ...)
31
- if success then
32
- abilityBehavior:onMissileArrival(...)
31
+ local exclusiveOnImpactHandlerAbilityBehaviorByAbility = setmetatable({}, {__mode = "k"})
32
+ local function createZeroTimerUnitEventListener(key)
33
+ local unitEventListener = createUnitEventListener(key)
34
+ return function(unit, ability, ...)
35
+ Timer:run(unitEventListener, unit, ability, ...)
33
36
  end
34
37
  end
35
- local ____class_0 = __TS__Class()
36
- ____class_0.name = ""
37
- function ____class_0.prototype.____constructor(self, abilityBehavior)
38
+ createUnitEventListener = function(key)
39
+ return function(unit, ability, ...)
40
+ ____exports.AbilityBehavior:forAll(ability, key, unit, ...)
41
+ end
42
+ end
43
+ local registeredCommandEventIds = {}
44
+ local ____class_2 = __TS__Class()
45
+ ____class_2.name = ""
46
+ function ____class_2.prototype.____constructor(self, abilityBehavior)
38
47
  self.abilityBehavior = abilityBehavior
39
48
  end
40
49
  __TS__SetDescriptor(
41
- ____class_0.prototype,
50
+ ____class_2.prototype,
42
51
  "art",
43
52
  {get = function(self)
44
53
  return MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.abilityBehavior.ability, 0)
@@ -46,7 +55,7 @@ __TS__SetDescriptor(
46
55
  true
47
56
  )
48
57
  __TS__SetDescriptor(
49
- ____class_0.prototype,
58
+ ____class_2.prototype,
50
59
  "arc",
51
60
  {get = function(self)
52
61
  return MISSILE_ARC_ABILITY_FLOAT_FIELD:getValue(self.abilityBehavior.ability)
@@ -54,7 +63,7 @@ __TS__SetDescriptor(
54
63
  true
55
64
  )
56
65
  __TS__SetDescriptor(
57
- ____class_0.prototype,
66
+ ____class_2.prototype,
58
67
  "speed",
59
68
  {get = function(self)
60
69
  return MISSILE_SPEED_ABILITY_INTEGER_FIELD:getValue(self.abilityBehavior.ability)
@@ -65,12 +74,34 @@ ____exports.AbilityBehavior = __TS__Class()
65
74
  local AbilityBehavior = ____exports.AbilityBehavior
66
75
  AbilityBehavior.name = "AbilityBehavior"
67
76
  __TS__ClassExtends(AbilityBehavior, Behavior)
68
- function AbilityBehavior.prototype.____constructor(self, ability)
77
+ function AbilityBehavior.prototype.____constructor(self, ability, parameters)
69
78
  Behavior.prototype.____constructor(self, ability)
79
+ if parameters and parameters.isExclusiveOnImpactHandler then
80
+ exclusiveOnImpactHandlerAbilityBehaviorByAbility[ability] = self
81
+ end
82
+ self:onCreate()
83
+ end
84
+ function AbilityBehavior.prototype.registerCommandEvent(self, orderTypeStringId)
85
+ if orderTypeStringId == nil then
86
+ orderTypeStringId = self.ability.orderTypeStringId
87
+ end
88
+ local commandEventId = (tostring(self.ability.typeId) .. "#") .. orderTypeStringId
89
+ if not (registeredCommandEventIds[commandEventId] ~= nil) then
90
+ registeredCommandEventIds[commandEventId] = true
91
+ Unit.abilityCommandEvent[self.ability.typeId][orderTypeStringId]:addListener(createUnitEventListener("onCommand"))
92
+ end
70
93
  end
71
94
  function AbilityBehavior.prototype.resolveCurrentAbilityDependentValue(self, value)
72
95
  return resolveCurrentAbilityDependentValue(self.ability, value)
73
96
  end
97
+ function AbilityBehavior.prototype.flashCasterEffect(self, widget)
98
+ local attachmentPoint = CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
99
+ Effect:flash(
100
+ CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
101
+ widget,
102
+ attachmentPoint ~= "" and attachmentPoint or "origin"
103
+ )
104
+ end
74
105
  function AbilityBehavior.prototype.flashAreaEffect(self, x, y, ...)
75
106
  Effect:flash(
76
107
  AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
@@ -104,15 +135,7 @@ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDurati
104
135
  )
105
136
  end
106
137
  end
107
- function AbilityBehavior.prototype.launchMissile(self, source, target, ...)
108
- Missile:launch(
109
- self.missileLaunchConfig,
110
- source,
111
- target,
112
- invokeOnMissileArrival,
113
- self,
114
- ...
115
- )
138
+ function AbilityBehavior.prototype.onCreate(self)
116
139
  end
117
140
  function AbilityBehavior.prototype.onMissileArrival(self, ...)
118
141
  end
@@ -120,6 +143,8 @@ function AbilityBehavior.prototype.onUnitGainAbility(self, _unit)
120
143
  end
121
144
  function AbilityBehavior.prototype.onUnitLoseAbility(self, _unit)
122
145
  end
146
+ function AbilityBehavior.prototype.onCommand(self, caster, orderTypeStringId)
147
+ end
123
148
  function AbilityBehavior.prototype.onCastingStart(self, caster)
124
149
  end
125
150
  function AbilityBehavior.prototype.onCastingFinish(self, caster)
@@ -179,7 +204,7 @@ __TS__SetDescriptor(
179
204
  end},
180
205
  true
181
206
  )
182
- AbilityBehavior.MissileLaunchConfig = ____class_0
207
+ AbilityBehavior.MissileLaunchConfig = ____class_2
183
208
  __TS__SetDescriptor(
184
209
  AbilityBehavior.prototype,
185
210
  "missileLaunchConfig",
@@ -191,17 +216,6 @@ __TS__SetDescriptor(
191
216
  true
192
217
  );
193
218
  (function(self)
194
- local function createUnitEventListener(key)
195
- return function(unit, ability, ...)
196
- ____exports.AbilityBehavior:forAll(ability, key, unit, ...)
197
- end
198
- end
199
- local function createZeroTimerUnitEventListener(key)
200
- local unitEventListener = createUnitEventListener(key)
201
- return function(unit, ability, ...)
202
- Timer:run(unitEventListener, unit, ability, ...)
203
- end
204
- end
205
219
  Unit.abilityGainedEvent:addListener(createUnitEventListener("onUnitGainAbility"))
206
220
  Unit.abilityLostEvent:addListener(createUnitEventListener("onUnitLoseAbility"))
207
221
  Unit.abilityCastingStartEvent:addListener(createUnitEventListener("onCastingStart"))
package/engine/buff.lua CHANGED
@@ -515,7 +515,7 @@ function Buff.prototype.flashEffect(self, widgetOrXOrParametersOrDuration, yOrPa
515
515
  )
516
516
  local ____isWidgetProvided_38
517
517
  if isWidgetProvided then
518
- ____isWidgetProvided_38 = parametersOrDuration
518
+ ____isWidgetProvided_38 = yOrParametersOrDuration
519
519
  else
520
520
  ____isWidgetProvided_38 = widgetOrXOrParametersOrDuration
521
521
  end
@@ -12,7 +12,8 @@ export declare abstract class Ability extends Handle<jability> {
12
12
  protected constructor(handle: jability, typeId: number);
13
13
  toString(): string;
14
14
  get parentTypeId(): number;
15
- get orderId(): number;
15
+ get orderTypeStringId(): string;
16
+ get orderTypeId(): number;
16
17
  abstract readonly owner: Unit | Item;
17
18
  getSnapshot(): AbilitySnapshot;
18
19
  hasField(field: jabilityfield | number): boolean;
@@ -296,10 +296,18 @@ __TS__SetDescriptor(
296
296
  )
297
297
  __TS__SetDescriptor(
298
298
  Ability.prototype,
299
- "orderId",
299
+ "orderTypeStringId",
300
300
  {get = function(self)
301
301
  local field = orderIdFieldByParentTypeId[self.parentTypeId]
302
- return order2orderId(field ~= nil and getAbilityStringLevelField(self.handle, ABILITY_SLF_BASE_ORDER_ID_NCL6, self.level) or (orders[self.parentTypeId] or ""))
302
+ return field ~= nil and getAbilityStringLevelField(self.handle, field, self.level) or (orders[self.parentTypeId] or "")
303
+ end},
304
+ true
305
+ )
306
+ __TS__SetDescriptor(
307
+ Ability.prototype,
308
+ "orderTypeId",
309
+ {get = function(self)
310
+ return order2orderId(self.orderTypeStringId)
303
311
  end},
304
312
  true
305
313
  )
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,13 @@
1
+ local ____exports = {}
2
+ local disableAbility = BlzUnitDisableAbility
3
+ ---
4
+ -- @internal For use by internal systems only.
5
+ ____exports.increaseAbilityDisableCounter = function(unit, abilityTypeId, times)
6
+ for _ = 1, times do
7
+ disableAbility(unit, abilityTypeId, true, false)
8
+ end
9
+ for _ = times, -1 do
10
+ disableAbility(unit, abilityTypeId, false, false)
11
+ end
12
+ end
13
+ return ____exports
@@ -3,7 +3,7 @@ import { Ability } from "../ability";
3
3
  import { Destructable } from "../../../core/types/destructable";
4
4
  import { Item } from "../item";
5
5
  import { Widget } from "../../../core/types/widget";
6
- import { DispatchingEvent } from "../../../event";
6
+ import { DispatchingEvent, Event } from "../../../event";
7
7
  declare module "../unit" {
8
8
  namespace Unit {
9
9
  const abilityCastingStartEvent: DispatchingEvent<[Unit, Ability]>;
@@ -141,3 +141,12 @@ declare module "../unit" {
141
141
  const abilityStopEvent: DispatchingEvent<[Unit, Ability]>;
142
142
  }
143
143
  }
144
+ declare module "../unit" {
145
+ namespace Unit {
146
+ const abilityCommandEvent: {
147
+ readonly [abilityTypeId: number]: {
148
+ readonly [orderTypeStringId: string]: Event<[Unit, Ability, string]>;
149
+ };
150
+ };
151
+ }
152
+ }
@@ -15,8 +15,15 @@ local UnitTriggerEvent = ____unit.UnitTriggerEvent
15
15
  local ____event = require("event")
16
16
  local createDispatchingEvent = ____event.createDispatchingEvent
17
17
  local DependentInitializingEvent = ____event.DependentInitializingEvent
18
+ local Event = ____event.Event
19
+ local InitializingEvent = ____event.InitializingEvent
18
20
  local ____preconditions = require("utility.preconditions")
19
21
  local checkNotNull = ____preconditions.checkNotNull
22
+ local ____lazy = require("utility.lazy")
23
+ local lazyRecord = ____lazy.lazyRecord
24
+ local eventInvoke = Event.invoke
25
+ local condition = Condition
26
+ local createTrigger = CreateTrigger
20
27
  local getItemAbility = BlzGetItemAbility
21
28
  local getSpellAbility = GetSpellAbility
22
29
  local getSpellAbilityId = GetSpellAbilityId
@@ -26,6 +33,8 @@ local getSpellTargetUnit = GetSpellTargetUnit
26
33
  local getSpellTargetX = GetSpellTargetX
27
34
  local getSpellTargetY = GetSpellTargetY
28
35
  local getTriggerUnit = GetTriggerUnit
36
+ local triggerAddCondition = TriggerAddCondition
37
+ local triggerRegisterCommandEvent = TriggerRegisterCommandEvent
29
38
  local unitInventorySize = UnitInventorySize
30
39
  local unitItemInSlot = UnitItemInSlot
31
40
  local function retrieveAbility(unit, ability, abilityId)
@@ -352,4 +361,31 @@ rawset(
352
361
  extractAbilityTypeId
353
362
  )
354
363
  )
364
+ rawset(
365
+ Unit,
366
+ "abilityCommandEvent",
367
+ lazyRecord(function(abilityTypeId)
368
+ return lazyRecord(function(orderTypeStringId)
369
+ return __TS__New(
370
+ InitializingEvent,
371
+ function(event)
372
+ local trigger = createTrigger()
373
+ triggerRegisterCommandEvent(trigger, abilityTypeId, orderTypeStringId)
374
+ triggerAddCondition(
375
+ trigger,
376
+ condition(function()
377
+ local unit = Unit:of(getTriggerUnit())
378
+ if unit ~= nil then
379
+ local ability = unit:getAbilityById(abilityTypeId)
380
+ if ability ~= nil then
381
+ eventInvoke(event, unit, ability, orderTypeStringId)
382
+ end
383
+ end
384
+ end)
385
+ )
386
+ end
387
+ )
388
+ end)
389
+ end)
390
+ )
355
391
  return ____exports
@@ -4,5 +4,9 @@ export declare const enum SoundPresetName {
4
4
  ABOMINATION_PISSED = "AbominationPissed",
5
5
  ABOMINATION_READY = "AbominationReady",
6
6
  ABOMINATION_WAR_CRY = "AbominationWarcry",
7
- AXE_MEDIUM_CHOP_WOOD = "AxeMediumChopWood"
7
+ AXE_MEDIUM_CHOP_WOOD = "AxeMediumChopWood",
8
+ IMPALE = "Impale",
9
+ IMPALE_HIT = "ImpaleHit",
10
+ IMPALE_LAND = "ImpaleLand",
11
+ IMPALE_CAST = "ImpaleCast"
8
12
  }
@@ -131,4 +131,7 @@ export declare class AbilityCombatClassificationsLevelField extends AbilityLevel
131
131
  protected setNativeFieldValue(instance: Ability, level: number, value: CombatClassifications): boolean;
132
132
  }
133
133
  export type AbilityDependentValue<ValueType extends boolean | number | string> = ValueType | AbilityField<ValueType> | AbilityLevelField<ValueType> | ((ability: Ability) => ValueType);
134
- export declare const resolveCurrentAbilityDependentValue: <ValueType extends boolean | number | string>(ability: Ability, value: AbilityDependentValue<ValueType>) => ValueType;
134
+ export declare const resolveCurrentAbilityDependentValue: {
135
+ <ValueType extends boolean | number | string>(ability: Ability, value: AbilityDependentValue<ValueType>): ValueType;
136
+ <ValueType extends boolean | number | string>(ability: Ability, value?: AbilityDependentValue<ValueType>): ValueType | undefined;
137
+ };
@@ -687,6 +687,8 @@ export declare const DISABLE_OTHER_ABILITIES_ABILITY_BOOLEAN_LEVEL_FIELD: Abilit
687
687
  export declare const ALLOW_BOUNTY_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
688
688
  export declare const ICON_NORMAL_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
689
689
  export declare const CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD: AbilityStringArrayField & symbol;
690
+ export declare const CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD: AbilityStringField & symbol;
691
+ export declare const CASTER_EFFECT_SECOND_ATTACHMENT_POINT_STRING_FIELD: AbilityStringField & symbol;
690
692
  export declare const TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD: AbilityStringArrayField & symbol;
691
693
  export declare const TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD: AbilityStringField & symbol;
692
694
  export declare const TARGET_EFFECT_SECOND_ATTACHMENT_POINT_STRING_FIELD: AbilityStringField & symbol;
@@ -698,6 +698,8 @@ ____exports.DISABLE_OTHER_ABILITIES_ABILITY_BOOLEAN_LEVEL_FIELD = AbilityBoolean
698
698
  ____exports.ALLOW_BOUNTY_ABILITY_BOOLEAN_LEVEL_FIELD = AbilityBooleanLevelField:create(fourCC("Ntm4"))
699
699
  ____exports.ICON_NORMAL_ABILITY_STRING_LEVEL_FIELD = AbilityStringLevelField:create(fourCC("aart"))
700
700
  ____exports.CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = AbilityStringArrayField:create(fourCC("acat"))
701
+ ____exports.CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD = AbilityStringField:create(fourCC("acap"))
702
+ ____exports.CASTER_EFFECT_SECOND_ATTACHMENT_POINT_STRING_FIELD = AbilityStringField:create(fourCC("aca1"))
701
703
  ____exports.TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = AbilityStringArrayField:create(fourCC("atat"))
702
704
  ____exports.TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD = AbilityStringField:create(fourCC("ata0"))
703
705
  ____exports.TARGET_EFFECT_SECOND_ATTACHMENT_POINT_STRING_FIELD = AbilityStringField:create(fourCC("ata1"))
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "$schema": "https://json.schemastore.org/package",
3
3
  "name": "warscript",
4
- "version": "0.0.1-dev.dbb3984",
4
+ "version": "0.0.1-dev.e4a5fce",
5
5
  "description": "A typescript library for Warcraft III using Warpack.",
6
6
  "keywords": [
7
7
  "warcraft",
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export declare const lazyRecord: <K extends keyof any, V>(initializer: (key: K) => V) => Readonly<Record<K, V>>;
@@ -0,0 +1,14 @@
1
+ local ____exports = {}
2
+ local rawset = _G.rawset
3
+ local setmetatable = _G.setmetatable
4
+ ____exports.lazyRecord = function(initializer)
5
+ return setmetatable(
6
+ {},
7
+ {__index = function(self, key)
8
+ local value = initializer(key)
9
+ rawset(self, key, value)
10
+ return value
11
+ end}
12
+ )
13
+ end
14
+ return ____exports