warscript 0.0.1-dev.dbb3984 → 0.0.1-dev.dd8349d

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (159) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +2 -3
  6. package/core/types/effect.lua +97 -50
  7. package/core/types/order.d.ts +1 -0
  8. package/core/types/order.lua +11 -1
  9. package/core/types/sound.d.ts +17 -24
  10. package/core/types/sound.lua +99 -24
  11. package/core/types/timer.d.ts +6 -7
  12. package/core/types/timer.lua +18 -21
  13. package/core/util.d.ts +1 -1
  14. package/core/util.lua +12 -1
  15. package/decl/native.d.ts +840 -786
  16. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  17. package/engine/behaviour/ability/always-enabled.lua +31 -0
  18. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  19. package/engine/behaviour/ability/apply-buff.lua +32 -0
  20. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  21. package/engine/behaviour/ability/damage.d.ts +9 -3
  22. package/engine/behaviour/ability/damage.lua +26 -38
  23. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  24. package/engine/behaviour/ability/emulate-impact.lua +35 -0
  25. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  26. package/engine/behaviour/ability/instant-impact.lua +4 -19
  27. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  28. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  29. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  30. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  31. package/engine/behaviour/ability.d.ts +20 -4
  32. package/engine/behaviour/ability.lua +111 -38
  33. package/engine/behaviour/unit.d.ts +16 -0
  34. package/engine/behaviour/unit.lua +109 -4
  35. package/engine/buff.d.ts +56 -41
  36. package/engine/buff.lua +295 -228
  37. package/engine/internal/ability.d.ts +15 -2
  38. package/engine/internal/ability.lua +84 -4
  39. package/engine/internal/item/ability.lua +112 -4
  40. package/engine/internal/item.d.ts +6 -4
  41. package/engine/internal/item.lua +127 -28
  42. package/engine/internal/mechanics/ability-duration.lua +1 -1
  43. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  44. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  45. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  46. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  47. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  48. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  49. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  50. package/engine/internal/object-data/evasion-probability.lua +16 -0
  51. package/engine/internal/unit/ability.d.ts +10 -1
  52. package/engine/internal/unit/ability.lua +36 -0
  53. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  54. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  55. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  56. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  57. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  58. package/engine/internal/unit/allowed-targets.lua +9 -1
  59. package/engine/internal/unit/bonus.d.ts +2 -0
  60. package/engine/internal/unit/bonus.lua +17 -0
  61. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  62. package/engine/internal/unit/ignore-events-items.lua +5 -0
  63. package/engine/internal/unit/item.lua +6 -12
  64. package/engine/internal/unit+damage.d.ts +2 -11
  65. package/engine/internal/unit+damage.lua +10 -14
  66. package/engine/internal/unit+spellSteal.lua +1 -2
  67. package/engine/internal/unit-missile-launch.lua +1 -1
  68. package/engine/internal/unit.d.ts +29 -5
  69. package/engine/internal/unit.lua +232 -50
  70. package/engine/internal/utility.lua +12 -0
  71. package/engine/lightning.d.ts +12 -5
  72. package/engine/lightning.lua +48 -14
  73. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  74. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  75. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  76. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  77. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  78. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  79. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  80. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  81. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  82. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  83. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  84. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  85. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  86. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  87. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  88. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  89. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  90. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  91. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  92. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  93. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  94. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  95. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  96. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  97. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  98. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  99. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  100. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  101. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  102. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  103. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  104. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  105. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  106. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  107. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  108. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  109. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  110. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  111. package/engine/object-data/entry/ability-type/web.lua +52 -0
  112. package/engine/object-data/entry/ability-type.d.ts +19 -17
  113. package/engine/object-data/entry/ability-type.lua +89 -33
  114. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  115. package/engine/object-data/entry/buff-type.d.ts +6 -12
  116. package/engine/object-data/entry/buff-type.lua +13 -29
  117. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  118. package/engine/object-data/entry/item-type.d.ts +3 -1
  119. package/engine/object-data/entry/item-type.lua +15 -2
  120. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  121. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  122. package/engine/object-data/entry/sound-preset.lua +140 -0
  123. package/engine/object-data/entry/unit-type.d.ts +10 -3
  124. package/engine/object-data/entry/unit-type.lua +155 -92
  125. package/engine/object-data/entry/upgrade.d.ts +1 -1
  126. package/engine/object-data/entry/upgrade.lua +4 -4
  127. package/engine/object-data/entry.d.ts +16 -14
  128. package/engine/object-data/entry.lua +60 -32
  129. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  130. package/engine/object-field/ability.d.ts +10 -4
  131. package/engine/object-field/ability.lua +3 -0
  132. package/engine/object-field/unit.d.ts +46 -3
  133. package/engine/object-field/unit.lua +173 -7
  134. package/engine/object-field.d.ts +11 -3
  135. package/engine/object-field.lua +162 -76
  136. package/engine/standard/entries/buff-type.d.ts +3 -0
  137. package/engine/standard/entries/buff-type.lua +3 -0
  138. package/engine/standard/entries/sound-preset.d.ts +10 -0
  139. package/engine/standard/entries/sound-preset.lua +10 -0
  140. package/engine/standard/fields/ability.d.ts +2 -0
  141. package/engine/standard/fields/ability.lua +2 -0
  142. package/engine/unit.d.ts +1 -0
  143. package/engine/unit.lua +1 -0
  144. package/objutil/buff.lua +1 -2
  145. package/objutil/unit.lua +8 -0
  146. package/package.json +2 -2
  147. package/utility/arrays.d.ts +1 -0
  148. package/utility/arrays.lua +3 -0
  149. package/utility/functions.d.ts +1 -0
  150. package/utility/functions.lua +1 -0
  151. package/utility/lazy.d.ts +2 -0
  152. package/utility/lazy.lua +14 -0
  153. package/utility/linked-set.d.ts +1 -0
  154. package/utility/linked-set.lua +3 -0
  155. package/utility/lua-maps.d.ts +3 -0
  156. package/utility/lua-maps.lua +16 -0
  157. package/utility/lua-sets.d.ts +1 -0
  158. package/utility/lua-sets.lua +3 -0
  159. package/utility/reflection.lua +11 -7
@@ -51,12 +51,19 @@ local ____arrays = require("utility.arrays")
51
51
  local forEach = ____arrays.forEach
52
52
  local ____math = require("math")
53
53
  local min = ____math.min
54
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
55
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
56
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
57
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
58
+ local nativeToAttackType = ____attack_2Dtype.nativeToAttackType
59
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
60
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
61
+ local ____attributes = require("attributes")
62
+ local isAttribute = ____attributes.isAttribute
54
63
  local match = string.match
55
64
  local ____tostring = _G.tostring
56
65
  local setUnitAnimation = SetUnitAnimation
57
- local setUnitAnimationWithRarity = SetUnitAnimationWithRarity
58
66
  local setUnitAnimationByIndex = SetUnitAnimationByIndex
59
- local queueUnitAnimation = QueueUnitAnimation
60
67
  local getUnitIntegerField = BlzGetUnitIntegerField
61
68
  local getUnitRealField = BlzGetUnitRealField
62
69
  local getHeroStr = GetHeroStr
@@ -75,9 +82,9 @@ local setUnitScale = SetUnitScale
75
82
  local setUnitPosition = SetUnitPosition
76
83
  local setUnitTimeScale = SetUnitTimeScale
77
84
  local getHandleId = GetHandleId
85
+ local getUnitCurrentOrder = GetUnitCurrentOrder
78
86
  local createUnit = CreateUnit
79
87
  local killUnit = KillUnit
80
- local setUnitExploded = SetUnitExploded
81
88
  local removeUnit = RemoveUnit
82
89
  local getUnitTypeId = GetUnitTypeId
83
90
  local isHeroUnitId = IsHeroUnitId
@@ -93,8 +100,6 @@ local getSpellTargetItem = GetSpellTargetItem
93
100
  local getSpellTargetDestructable = GetSpellTargetDestructable
94
101
  local isUnitInRangeXY = IsUnitInRangeXY
95
102
  local isUnitInRange = IsUnitInRange
96
- local setResourceAmount = SetResourceAmount
97
- local getResourceAmount = GetResourceAmount
98
103
  local getUnitWeaponRealField = BlzGetUnitWeaponRealField
99
104
  local setUnitWeaponRealField = BlzSetUnitWeaponRealField
100
105
  local getUnitWeaponStringField = BlzGetUnitWeaponStringField
@@ -125,8 +130,6 @@ local isUnitType = IsUnitType
125
130
  local isUnitAlly = IsUnitAlly
126
131
  local isUnitEnemy = IsUnitEnemy
127
132
  local getOwningPlayer = GetOwningPlayer
128
- local setUnitColor = SetUnitColor
129
- local showUnitTeamGlow = BlzShowUnitTeamGlow
130
133
  ____exports.UnitClassification = {}
131
134
  local UnitClassification = ____exports.UnitClassification
132
135
  do
@@ -136,6 +139,7 @@ do
136
139
  UnitClassification.GROUND = UNIT_TYPE_GROUND
137
140
  UnitClassification.SUMMONED = UNIT_TYPE_SUMMONED
138
141
  UnitClassification.MECHANICAL = UNIT_TYPE_MECHANICAL
142
+ UnitClassification.WORKER = UNIT_TYPE_PEON
139
143
  UnitClassification.ANCIENT = UNIT_TYPE_ANCIENT
140
144
  UnitClassification.SUICIDAL = UNIT_TYPE_SAPPER
141
145
  UnitClassification.TAUREN = UNIT_TYPE_TAUREN
@@ -343,6 +347,9 @@ local function dispatchAbility(event)
343
347
  }
344
348
  )
345
349
  end
350
+ local function damagingEventPreventRetaliation(self)
351
+ self[0] = true
352
+ end
346
353
  local function damageEventPreventDeath(self, callback, ...)
347
354
  if self[0] ~= nil then
348
355
  return
@@ -354,7 +361,14 @@ local function damageEventPreventDeath(self, callback, ...)
354
361
  rawset(self, 1 + i, (select(i, ...)))
355
362
  end
356
363
  end
357
- local damageSetters = {amount = BlzSetEventDamage, attackType = BlzSetEventAttackType, damageType = BlzSetEventDamageType, weaponType = BlzSetEventWeaponType}
364
+ local damageSetters = {
365
+ amount = BlzSetEventDamage,
366
+ attackType = function(attackType)
367
+ return BlzSetEventAttackType(attackTypeToNative(attackType))
368
+ end,
369
+ damageType = BlzSetEventDamageType,
370
+ weaponType = BlzSetEventWeaponType
371
+ }
358
372
  local jlimitopByOperator = {
359
373
  [0] = LESS_THAN_OR_EQUAL,
360
374
  [1] = LESS_THAN_OR_EQUAL,
@@ -432,6 +446,19 @@ __TS__SetDescriptor(
432
446
  },
433
447
  true
434
448
  )
449
+ __TS__SetDescriptor(
450
+ UnitWeapon.prototype,
451
+ "allowedTargetCombatClassifications",
452
+ {
453
+ get = function(self)
454
+ return BlzGetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index)
455
+ end,
456
+ set = function(self, allowedTargetCombatClassifications)
457
+ BlzSetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index, allowedTargetCombatClassifications)
458
+ end
459
+ },
460
+ true
461
+ )
435
462
  __TS__SetDescriptor(
436
463
  UnitWeapon.prototype,
437
464
  "damageBase",
@@ -636,7 +663,8 @@ local function delayHealthChecksCallback(unit)
636
663
  end
637
664
  end
638
665
  local nextSyncId = 1
639
- local unitBySyncId = setmetatable({}, {__mode = "k"})
666
+ local unitBySyncId = setmetatable({}, {__mode = "v"})
667
+ local damagingEventByTarget = setmetatable({}, {__mode = "k"})
640
668
  ____exports.Unit = __TS__Class()
641
669
  local Unit = ____exports.Unit
642
670
  Unit.name = "Unit"
@@ -677,6 +705,8 @@ function Unit.prototype.getEvent(self, event, collector)
677
705
  end
678
706
  function Unit.prototype.onDestroy(self)
679
707
  local handle = self.handle
708
+ self[107] = getUnitX(handle)
709
+ self[108] = getUnitY(handle)
680
710
  if not self._owner then
681
711
  self._owner = Player:of(getOwningPlayer(handle))
682
712
  end
@@ -787,13 +817,25 @@ function Unit.prototype.playAnimation(self, animation, rarity)
787
817
  if type(animation) == "number" then
788
818
  setUnitAnimationByIndex(self.handle, animation)
789
819
  elseif rarity then
790
- setUnitAnimationWithRarity(self.handle, animation, rarity)
820
+ SetUnitAnimationWithRarity(self.handle, animation, rarity)
791
821
  else
792
822
  setUnitAnimation(self.handle, animation)
793
823
  end
794
824
  end
825
+ function Unit.prototype.resetAnimation(self)
826
+ ResetUnitAnimation(self.handle)
827
+ end
795
828
  function Unit.prototype.queueAnimation(self, animation)
796
- queueUnitAnimation(self.handle, animation)
829
+ QueueUnitAnimation(self.handle, animation)
830
+ end
831
+ function Unit.prototype.chooseWeapon(self, target)
832
+ if target:isAllowedTarget(self, self.firstWeapon.allowedTargetCombatClassifications) then
833
+ return self.firstWeapon
834
+ end
835
+ if target:isAllowedTarget(target, self.secondWeapon.allowedTargetCombatClassifications) then
836
+ return self.secondWeapon
837
+ end
838
+ return nil
797
839
  end
798
840
  function Unit.prototype.delayHealthChecks(self)
799
841
  self[103] = (self[103] or 0) + 1
@@ -806,7 +848,7 @@ function Unit.prototype.isSelected(self, player)
806
848
  return IsUnitSelected(self.handle, player.handle)
807
849
  end
808
850
  function Unit.prototype.explode(self)
809
- setUnitExploded(self.handle, true)
851
+ SetUnitExploded(self.handle, true)
810
852
  killUnit(self.handle)
811
853
  end
812
854
  function Unit.prototype.kill(self)
@@ -929,8 +971,15 @@ function Unit.prototype.interruptAttack(self)
929
971
  unitInterruptAttack(self.handle)
930
972
  end
931
973
  function Unit.prototype.interruptCast(self, abilityId)
932
- unitDisableAbility(self.handle, abilityId, true, false)
933
- unitDisableAbility(self.handle, abilityId, false, false)
974
+ local handle = self.handle
975
+ unitDisableAbility(handle, abilityId, true, false)
976
+ Timer:run(
977
+ unitDisableAbility,
978
+ handle,
979
+ abilityId,
980
+ false,
981
+ false
982
+ )
934
983
  end
935
984
  function Unit.prototype.getDistanceTo(self, target)
936
985
  local handle = self.handle
@@ -1195,6 +1244,14 @@ __TS__SetDescriptor(
1195
1244
  end},
1196
1245
  true
1197
1246
  )
1247
+ __TS__SetDescriptor(
1248
+ Unit.prototype,
1249
+ "isStunned",
1250
+ {get = function(self)
1251
+ return getUnitCurrentOrder(self.handle) == orderId("stunned")
1252
+ end},
1253
+ true
1254
+ )
1198
1255
  __TS__SetDescriptor(
1199
1256
  Unit.prototype,
1200
1257
  "combatClassifications",
@@ -1268,6 +1325,19 @@ __TS__SetDescriptor(
1268
1325
  },
1269
1326
  true
1270
1327
  )
1328
+ __TS__SetDescriptor(
1329
+ Unit.prototype,
1330
+ "primaryAttribute",
1331
+ {
1332
+ get = function(self)
1333
+ return getUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE)
1334
+ end,
1335
+ set = function(self, primaryAttribute)
1336
+ setUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE, primaryAttribute)
1337
+ end
1338
+ },
1339
+ true
1340
+ )
1271
1341
  __TS__SetDescriptor(
1272
1342
  Unit.prototype,
1273
1343
  "strengthBase",
@@ -1392,7 +1462,7 @@ __TS__SetDescriptor(
1392
1462
  return not self[106]
1393
1463
  end,
1394
1464
  set = function(self, isTeamGlowVisible)
1395
- showUnitTeamGlow(self.handle, isTeamGlowVisible)
1465
+ BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
1396
1466
  local ____temp_6
1397
1467
  if not isTeamGlowVisible then
1398
1468
  ____temp_6 = true
@@ -1408,9 +1478,9 @@ __TS__SetDescriptor(
1408
1478
  Unit.prototype,
1409
1479
  "color",
1410
1480
  {set = function(self, color)
1411
- setUnitColor(self.handle, color.handle)
1481
+ SetUnitColor(self.handle, color.handle)
1412
1482
  if self[106] then
1413
- showUnitTeamGlow(self.handle, false)
1483
+ BlzShowUnitTeamGlow(self.handle, false)
1414
1484
  end
1415
1485
  end},
1416
1486
  true
@@ -1579,7 +1649,7 @@ __TS__SetDescriptor(
1579
1649
  "x",
1580
1650
  {
1581
1651
  get = function(self)
1582
- return getUnitX(self.handle)
1652
+ return self[107] or getUnitX(self.handle)
1583
1653
  end,
1584
1654
  set = function(self, v)
1585
1655
  SetUnitX(self.handle, v)
@@ -1592,7 +1662,7 @@ __TS__SetDescriptor(
1592
1662
  "y",
1593
1663
  {
1594
1664
  get = function(self)
1595
- return getUnitY(self.handle)
1665
+ return self[108] or getUnitY(self.handle)
1596
1666
  end,
1597
1667
  set = function(self, v)
1598
1668
  SetUnitY(self.handle, v)
@@ -1678,10 +1748,10 @@ __TS__SetDescriptor(
1678
1748
  "gold",
1679
1749
  {
1680
1750
  get = function(self)
1681
- return getResourceAmount(self.handle)
1751
+ return GetResourceAmount(self.handle)
1682
1752
  end,
1683
1753
  set = function(self, gold)
1684
- setResourceAmount(self.handle, gold)
1754
+ SetResourceAmount(self.handle, gold)
1685
1755
  end
1686
1756
  },
1687
1757
  true
@@ -1809,6 +1879,19 @@ __TS__SetDescriptor(
1809
1879
  end},
1810
1880
  true
1811
1881
  )
1882
+ __TS__SetDescriptor(
1883
+ Unit.prototype,
1884
+ "movementType",
1885
+ {
1886
+ get = function(self)
1887
+ return getUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE)
1888
+ end,
1889
+ set = function(self, movementType)
1890
+ setUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE, movementType)
1891
+ end
1892
+ },
1893
+ true
1894
+ )
1812
1895
  __TS__SetDescriptor(
1813
1896
  Unit.prototype,
1814
1897
  "pathing",
@@ -1990,6 +2073,14 @@ __TS__SetDescriptor(
1990
2073
  end},
1991
2074
  true
1992
2075
  )
2076
+ __TS__SetDescriptor(
2077
+ Unit.prototype,
2078
+ "targetAcquiredEvent",
2079
+ {get = function(self)
2080
+ return self:getEvent(EVENT_UNIT_ACQUIRED_TARGET)
2081
+ end},
2082
+ true
2083
+ )
1993
2084
  __TS__SetDescriptor(
1994
2085
  Unit.prototype,
1995
2086
  "onSelect",
@@ -2315,10 +2406,12 @@ Unit.onImmediateOrder = dispatchId(__TS__New(
2315
2406
  ____exports.UnitTriggerEvent,
2316
2407
  EVENT_PLAYER_UNIT_ISSUED_ORDER,
2317
2408
  function()
2318
- local unit = ____exports.Unit:of(getOrderedUnit())
2319
- local issuedOrderId = getIssuedOrderId()
2320
- if unit ~= nil and unit.state == 1 then
2321
- return unit, issuedOrderId
2409
+ local handle = getOrderedUnit()
2410
+ if handle ~= nil and getUnitTypeId(handle) ~= dummyUnitId then
2411
+ local unit = ____exports.Unit:of(handle)
2412
+ if unit.state == 1 then
2413
+ return unit, getIssuedOrderId()
2414
+ end
2322
2415
  end
2323
2416
  return IgnoreEvent
2324
2417
  end
@@ -2349,13 +2442,19 @@ Unit.onDamaging = (function()
2349
2442
  if source and source.typeId == dummyUnitId then
2350
2443
  source = nil
2351
2444
  end
2352
- local target = BlzGetEventDamageTarget()
2445
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2446
+ local metadata = damageMetadataByTarget[target]
2447
+ damageMetadataByTarget[target] = nil
2353
2448
  local data = {
2354
2449
  amount = GetEventDamage(),
2355
- attackType = BlzGetEventAttackType(),
2450
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2356
2451
  damageType = BlzGetEventDamageType(),
2357
2452
  weaponType = BlzGetEventWeaponType(),
2358
- isAttack = BlzGetEventIsAttack()
2453
+ metadata = metadata,
2454
+ isAttack = BlzGetEventIsAttack(),
2455
+ originalAmount = GetEventDamage(),
2456
+ originalMetadata = metadata,
2457
+ preventRetaliation = damagingEventPreventRetaliation
2359
2458
  }
2360
2459
  if data.isAttack and source then
2361
2460
  local weapon = BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 1) and (BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 0) and -1 or 1) or 0
@@ -2369,18 +2468,36 @@ Unit.onDamaging = (function()
2369
2468
  invoke(
2370
2469
  event,
2371
2470
  source,
2372
- ____exports.Unit:of(target),
2471
+ target,
2373
2472
  setmetatable(
2374
2473
  {},
2375
2474
  {
2376
2475
  __index = data,
2377
2476
  __newindex = function(self, key, value)
2378
- damageSetters[key](value)
2477
+ local damageSetter = damageSetters[key]
2478
+ if damageSetter ~= nil then
2479
+ damageSetter(value)
2480
+ end
2379
2481
  data[key] = value
2380
2482
  end
2381
2483
  }
2382
2484
  )
2383
2485
  )
2486
+ if data[0] and source then
2487
+ local sourceOwner = source.owner.handle
2488
+ data[1] = sourceOwner
2489
+ local targetOwner = target.owner.handle
2490
+ data[2] = targetOwner
2491
+ if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2492
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2493
+ data[3] = true
2494
+ end
2495
+ if not GetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE) then
2496
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, true)
2497
+ data[4] = true
2498
+ end
2499
+ end
2500
+ damagingEventByTarget[target] = data
2384
2501
  return
2385
2502
  end
2386
2503
  BlzSetEventDamage(0)
@@ -2388,7 +2505,7 @@ Unit.onDamaging = (function()
2388
2505
  BlzSetEventDamageType(DAMAGE_TYPE_UNKNOWN)
2389
2506
  BlzSetEventWeaponType(WEAPON_TYPE_WHOKNOWS)
2390
2507
  local sourceOwner = source.owner.handle
2391
- local targetOwner = GetOwningPlayer(target)
2508
+ local targetOwner = target.owner.handle
2392
2509
  if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2393
2510
  SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2394
2511
  Timer:run(function()
@@ -2404,23 +2521,19 @@ Unit.onDamaging = (function()
2404
2521
  for ____, ____value in ipairs(source._attackHandlers) do
2405
2522
  local condition = ____value[1]
2406
2523
  local action = ____value[2]
2407
- if condition(
2408
- source,
2409
- ____exports.Unit:of(target),
2410
- data
2411
- ) then
2524
+ if condition(source, target, data) then
2412
2525
  action(
2413
2526
  source,
2414
- ____exports.Unit:of(target),
2527
+ target,
2415
2528
  setmetatable(
2416
2529
  {fire = function()
2417
2530
  UnitDamageTarget(
2418
2531
  source.handle,
2419
- target,
2532
+ target.handle,
2420
2533
  data.amount,
2421
2534
  true,
2422
2535
  true,
2423
- data.attackType,
2536
+ attackTypeToNative(data.attackType),
2424
2537
  data.damageType,
2425
2538
  data.weaponType
2426
2539
  )
@@ -2447,26 +2560,50 @@ Unit.onDamage = __TS__New(
2447
2560
  if source and source.typeId == dummyUnitId then
2448
2561
  source = nil
2449
2562
  end
2563
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2564
+ local damagingEvent = damagingEventByTarget[target]
2565
+ damagingEventByTarget[target] = nil
2450
2566
  local data = {
2451
2567
  amount = GetEventDamage(),
2452
- attackType = BlzGetEventAttackType(),
2568
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2453
2569
  damageType = BlzGetEventDamageType(),
2454
2570
  weaponType = BlzGetEventWeaponType(),
2571
+ metadata = damagingEvent and damagingEvent.metadata,
2455
2572
  isAttack = BlzGetEventIsAttack(),
2456
- originalAmount = GetEventDamage(),
2573
+ originalAmount = damagingEvent and damagingEvent.originalAmount or GetEventDamage(),
2574
+ originalMetadata = damagingEvent and damagingEvent.originalMetadata,
2457
2575
  preventDeath = damageEventPreventDeath
2458
2576
  }
2577
+ if damagingEvent then
2578
+ for key, value in pairs(damagingEvent) do
2579
+ if isAttribute(key) then
2580
+ data[key] = value
2581
+ end
2582
+ end
2583
+ local sourceOwner = damagingEvent[1]
2584
+ if sourceOwner then
2585
+ local targetOwner = damagingEvent[2]
2586
+ if damagingEvent[3] then
2587
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, false)
2588
+ end
2589
+ if damagingEvent[4] then
2590
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, false)
2591
+ end
2592
+ end
2593
+ end
2459
2594
  local evData = setmetatable(
2460
2595
  {},
2461
2596
  {
2462
2597
  __index = data,
2463
2598
  __newindex = function(self, key, value)
2464
- damageSetters[key](value)
2599
+ local damageSetter = damageSetters[key]
2600
+ if damageSetter ~= nil then
2601
+ damageSetter(value)
2602
+ end
2465
2603
  data[key] = value
2466
2604
  end
2467
2605
  }
2468
2606
  )
2469
- local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2470
2607
  invoke(event, source, target, evData)
2471
2608
  if evData[0] ~= nil and target.health - evData.amount < 0.405 then
2472
2609
  local bonusHealth = math.ceil(evData.amount)
@@ -2509,8 +2646,9 @@ Unit.itemDroppedEvent = __TS__New(
2509
2646
  EVENT_PLAYER_UNIT_DROP_ITEM,
2510
2647
  function()
2511
2648
  local unit = getTriggerUnit()
2512
- if getUnitTypeId(unit) ~= dummyUnitId then
2513
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2649
+ local item = getManipulatedItem()
2650
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2651
+ return ____exports.Unit:of(unit), Item:of(item)
2514
2652
  end
2515
2653
  return IgnoreEvent
2516
2654
  end
@@ -2520,8 +2658,9 @@ Unit.itemPickedUpEvent = __TS__New(
2520
2658
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2521
2659
  function()
2522
2660
  local unit = getTriggerUnit()
2523
- if getUnitTypeId(unit) ~= dummyUnitId then
2524
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2661
+ local item = getManipulatedItem()
2662
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2663
+ return ____exports.Unit:of(unit), Item:of(item)
2525
2664
  end
2526
2665
  return IgnoreEvent
2527
2666
  end
@@ -2529,7 +2668,14 @@ Unit.itemPickedUpEvent = __TS__New(
2529
2668
  Unit.itemUsedEvent = __TS__New(
2530
2669
  ____exports.UnitTriggerEvent,
2531
2670
  EVENT_PLAYER_UNIT_USE_ITEM,
2532
- function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2671
+ function()
2672
+ local unit = getTriggerUnit()
2673
+ local item = getManipulatedItem()
2674
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2675
+ return ____exports.Unit:of(unit), Item:of(item)
2676
+ end
2677
+ return IgnoreEvent
2678
+ end
2533
2679
  )
2534
2680
  Unit.itemStackedEvent = __TS__New(
2535
2681
  ____exports.UnitTriggerEvent,
@@ -2538,7 +2684,43 @@ Unit.itemStackedEvent = __TS__New(
2538
2684
  )
2539
2685
  __TS__ObjectDefineProperty(
2540
2686
  Unit,
2541
- "itemMovedEvent",
2687
+ "itemChargesChangedEvent",
2688
+ {get = function(self)
2689
+ local event = __TS__New(Event)
2690
+ Item.chargesChangedEvent:addListener(function(item)
2691
+ local unit = item.owner
2692
+ if unit ~= nil then
2693
+ invoke(event, unit, item)
2694
+ end
2695
+ end)
2696
+ rawset(self, "itemChargesChangedEvent", event)
2697
+ return event
2698
+ end}
2699
+ )
2700
+ __TS__ObjectDefineProperty(
2701
+ Unit,
2702
+ "itemUseOrderEvent",
2703
+ {get = function(self)
2704
+ local event = __TS__New(Event)
2705
+ for order = orderId("useslot0"), orderId("useslot5") do
2706
+ local slot = order - orderId("useslot0")
2707
+ local function listener(unit)
2708
+ local item = unit.items[slot + 1]
2709
+ if item ~= nil then
2710
+ invoke(event, unit, item)
2711
+ end
2712
+ end
2713
+ self.onImmediateOrder[order]:addListener(listener)
2714
+ self.onTargetOrder[order]:addListener(listener)
2715
+ self.onPointOrder[order]:addListener(listener)
2716
+ end
2717
+ rawset(self, "itemUseOrderEvent", event)
2718
+ return event
2719
+ end}
2720
+ )
2721
+ __TS__ObjectDefineProperty(
2722
+ Unit,
2723
+ "itemMoveOrderEvent",
2542
2724
  {get = function(self)
2543
2725
  local event = __TS__New(Event)
2544
2726
  for order = orderId("moveslot0"), orderId("moveslot5") do
@@ -2556,7 +2738,7 @@ __TS__ObjectDefineProperty(
2556
2738
  end
2557
2739
  end)
2558
2740
  end
2559
- rawset(self, "itemMovedEvent", event)
2741
+ rawset(self, "itemMoveOrderEvent", event)
2560
2742
  return event
2561
2743
  end}
2562
2744
  )
@@ -1,6 +1,8 @@
1
1
  local ____exports = {}
2
2
  local getUnitAbility = BlzGetUnitAbility
3
3
  local unitAddAbility = UnitAddAbility
4
+ local unitInventorySize = UnitInventorySize
5
+ local unitItemInSlot = UnitItemInSlot
4
6
  local unitMakeAbilityPermanent = UnitMakeAbilityPermanent
5
7
  ---
6
8
  -- @internal For use by internal systems only.
@@ -10,4 +12,14 @@ ____exports.addInternalAbility = function(unit, abilityTypeId)
10
12
  end
11
13
  return getUnitAbility(unit, abilityTypeId)
12
14
  end
15
+ ---
16
+ -- @internal For use by internal systems only.
17
+ ____exports.findUnitItemSlot = function(unit, item)
18
+ for slot = 0, unitInventorySize(unit) - 1 do
19
+ if item == unitItemInSlot(unit, slot) then
20
+ return slot
21
+ end
22
+ end
23
+ return nil
24
+ end
13
25
  return ____exports
@@ -1,7 +1,7 @@
1
1
  /** @noSelfInFile */
2
2
  import { LightningTypeId } from "./object-data/entry/lightning-type";
3
- import { Handle, HandleDestructor } from "../core/types/handle";
4
3
  import { Unit } from "../core/types/unit";
4
+ import { AbstractDestroyable, Destructor } from "../destroyable";
5
5
  declare const enum LightningPropertyKey {
6
6
  CHECK_VISIBILITY = 100,
7
7
  SOURCE_UNIT = 101,
@@ -12,10 +12,12 @@ declare const enum LightningPropertyKey {
12
12
  TARGET_X = 106,
13
13
  TARGET_Y = 107,
14
14
  TARGET_Z = 108,
15
- DURATION = 109
15
+ DURATION = 109,
16
+ FADING = 110
16
17
  }
17
18
  export type LightningConstructor<T extends Lightning> = typeof Lightning & (new (handle: jlightning, typeId: LightningTypeId) => T);
18
- export declare class Lightning extends Handle<jlightning> {
19
+ export declare class Lightning extends AbstractDestroyable {
20
+ readonly handle: jlightning;
19
21
  readonly typeId: LightningTypeId;
20
22
  private [LightningPropertyKey.CHECK_VISIBILITY]?;
21
23
  private [LightningPropertyKey.SOURCE_UNIT]?;
@@ -27,8 +29,9 @@ export declare class Lightning extends Handle<jlightning> {
27
29
  private [LightningPropertyKey.TARGET_Y]?;
28
30
  private [LightningPropertyKey.TARGET_Z]?;
29
31
  private [LightningPropertyKey.DURATION]?;
32
+ private [LightningPropertyKey.FADING]?;
30
33
  constructor(handle: jlightning, typeId: LightningTypeId);
31
- protected onDestroy(): HandleDestructor;
34
+ protected onDestroy(): Destructor;
32
35
  static create<T extends Lightning>(this: LightningConstructor<T>, typeId: LightningTypeId, ...parameters: [
33
36
  ...checkVisibility: [boolean] | [],
34
37
  ...sourceAndTarget: [sourceX: number, sourceY: number, targetX: number, targetY: number] | [
@@ -46,6 +49,10 @@ export declare class Lightning extends Handle<jlightning> {
46
49
  target: Unit
47
50
  ]
48
51
  ]): T;
49
- static flash(...parameters: [...parameters: Parameters<(typeof Lightning)["create"]>, duration: number]): void;
52
+ static flash(...parameters: [
53
+ ...parameters: Parameters<(typeof Lightning)["create"]>,
54
+ duration: number,
55
+ fading?: boolean
56
+ ]): void;
50
57
  }
51
58
  export {};