warscript 0.0.1-dev.dbb3984 → 0.0.1-dev.dc37dce

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (245) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +2 -3
  6. package/core/types/effect.lua +97 -50
  7. package/core/types/frame.lua +24 -21
  8. package/core/types/player.d.ts +16 -0
  9. package/core/types/player.lua +60 -15
  10. package/core/types/playerCamera.d.ts +2 -0
  11. package/core/types/playerCamera.lua +123 -5
  12. package/core/types/sound.d.ts +17 -24
  13. package/core/types/sound.lua +100 -25
  14. package/core/types/tileCell.d.ts +11 -1
  15. package/core/types/tileCell.lua +97 -0
  16. package/core/types/timer.d.ts +9 -8
  17. package/core/types/timer.lua +45 -23
  18. package/core/util.d.ts +1 -1
  19. package/core/util.lua +12 -1
  20. package/decl/native.d.ts +846 -790
  21. package/destroyable.d.ts +1 -0
  22. package/destroyable.lua +9 -0
  23. package/engine/behavior.d.ts +14 -1
  24. package/engine/behavior.lua +230 -70
  25. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  26. package/engine/behaviour/ability/always-enabled.lua +31 -0
  27. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  28. package/engine/behaviour/ability/apply-buff.lua +36 -4
  29. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  30. package/engine/behaviour/ability/damage.d.ts +9 -3
  31. package/engine/behaviour/ability/damage.lua +26 -38
  32. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  33. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  34. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  35. package/engine/behaviour/ability/instant-impact.lua +4 -19
  36. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  37. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  38. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  39. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  40. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  41. package/engine/behaviour/ability/restore-mana.lua +6 -6
  42. package/engine/behaviour/ability.d.ts +28 -7
  43. package/engine/behaviour/ability.lua +137 -43
  44. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  45. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  46. package/engine/behaviour/unit.d.ts +40 -2
  47. package/engine/behaviour/unit.lua +269 -6
  48. package/engine/buff.d.ts +112 -53
  49. package/engine/buff.lua +544 -289
  50. package/engine/internal/ability.d.ts +20 -3
  51. package/engine/internal/ability.lua +126 -13
  52. package/engine/internal/item/ability.lua +162 -4
  53. package/engine/internal/item+owner.lua +12 -6
  54. package/engine/internal/item.d.ts +20 -19
  55. package/engine/internal/item.lua +191 -74
  56. package/engine/internal/mechanics/ability-duration.lua +1 -1
  57. package/engine/internal/mechanics/cast-ability.lua +6 -3
  58. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  59. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  60. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  61. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  62. package/engine/internal/misc/frame-coordinates.lua +21 -0
  63. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  64. package/engine/internal/misc/get-terrain-z.lua +11 -0
  65. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  66. package/engine/internal/misc/player-local-handle.lua +5 -0
  67. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  68. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  69. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  70. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  71. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  72. package/engine/internal/object-data/evasion-probability.lua +16 -0
  73. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  74. package/engine/internal/object-data/health-bonus.lua +16 -0
  75. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  76. package/engine/internal/object-data/mana-bonus.lua +16 -0
  77. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  78. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  79. package/engine/internal/unit/ability.d.ts +45 -1
  80. package/engine/internal/unit/ability.lua +128 -3
  81. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  82. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  83. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  84. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  85. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  86. package/engine/internal/unit/allowed-targets.lua +9 -1
  87. package/engine/internal/unit/attributes.d.ts +17 -0
  88. package/engine/internal/unit/attributes.lua +46 -0
  89. package/engine/internal/unit/bonus.d.ts +8 -0
  90. package/engine/internal/unit/bonus.lua +50 -3
  91. package/engine/internal/unit/fly-height.d.ts +7 -0
  92. package/engine/internal/unit/fly-height.lua +20 -0
  93. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  94. package/engine/internal/unit/ignore-events-items.lua +5 -0
  95. package/engine/internal/unit/interrupts.d.ts +12 -0
  96. package/engine/internal/unit/interrupts.lua +28 -0
  97. package/engine/internal/unit/item.lua +7 -13
  98. package/engine/internal/unit/main-selected.lua +12 -27
  99. package/engine/internal/unit/order.d.ts +20 -0
  100. package/engine/internal/unit/order.lua +136 -0
  101. package/engine/internal/unit/range-event.d.ts +12 -0
  102. package/engine/internal/unit/range-event.lua +90 -0
  103. package/engine/internal/unit/scale.d.ts +7 -0
  104. package/engine/internal/unit/scale.lua +20 -0
  105. package/engine/internal/unit+ability.lua +10 -1
  106. package/engine/internal/unit+bonus.lua +3 -3
  107. package/engine/internal/unit+damage.d.ts +2 -11
  108. package/engine/internal/unit+damage.lua +10 -14
  109. package/engine/internal/unit+spellSteal.lua +1 -2
  110. package/engine/internal/unit-missile-launch.lua +52 -14
  111. package/engine/internal/unit.d.ts +46 -26
  112. package/engine/internal/unit.lua +444 -270
  113. package/engine/internal/utility.lua +12 -0
  114. package/engine/lightning.d.ts +12 -5
  115. package/engine/lightning.lua +48 -14
  116. package/engine/local-client.d.ts +2 -0
  117. package/engine/local-client.lua +30 -0
  118. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  119. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  120. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  121. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  122. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  123. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  124. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  125. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  126. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  127. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  128. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  129. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  130. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  131. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  132. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  133. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  134. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  135. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  136. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
  137. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  138. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  139. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  140. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  141. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  142. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  143. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  144. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  145. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  146. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  147. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  148. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  149. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  150. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  151. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  152. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  153. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  154. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  155. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  156. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  157. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  158. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  159. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  160. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  161. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  162. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  163. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  164. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  165. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  166. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  167. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  168. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  169. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  170. package/engine/object-data/entry/ability-type/web.lua +52 -0
  171. package/engine/object-data/entry/ability-type.d.ts +21 -17
  172. package/engine/object-data/entry/ability-type.lua +177 -40
  173. package/engine/object-data/entry/buff-type/applicable.lua +122 -137
  174. package/engine/object-data/entry/buff-type.d.ts +6 -12
  175. package/engine/object-data/entry/buff-type.lua +13 -29
  176. package/engine/object-data/entry/destructible-type.d.ts +28 -2
  177. package/engine/object-data/entry/destructible-type.lua +155 -0
  178. package/engine/object-data/entry/item-type.d.ts +3 -1
  179. package/engine/object-data/entry/item-type.lua +15 -2
  180. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  181. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  182. package/engine/object-data/entry/sound-preset.lua +140 -0
  183. package/engine/object-data/entry/unit-type.d.ts +25 -5
  184. package/engine/object-data/entry/unit-type.lua +258 -93
  185. package/engine/object-data/entry/upgrade.d.ts +1 -1
  186. package/engine/object-data/entry/upgrade.lua +4 -4
  187. package/engine/object-data/entry.d.ts +16 -14
  188. package/engine/object-data/entry.lua +60 -32
  189. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  190. package/engine/object-field/ability.d.ts +12 -6
  191. package/engine/object-field/ability.lua +8 -4
  192. package/engine/object-field/unit.d.ts +72 -3
  193. package/engine/object-field/unit.lua +268 -7
  194. package/engine/object-field.d.ts +25 -6
  195. package/engine/object-field.lua +359 -116
  196. package/engine/random.d.ts +10 -0
  197. package/engine/random.lua +21 -0
  198. package/engine/standard/entries/buff-type.d.ts +3 -0
  199. package/engine/standard/entries/buff-type.lua +3 -0
  200. package/engine/standard/entries/sound-preset.d.ts +10 -0
  201. package/engine/standard/entries/sound-preset.lua +10 -0
  202. package/engine/standard/fields/ability.d.ts +4 -2
  203. package/engine/standard/fields/ability.lua +4 -2
  204. package/engine/standard/fields/unit.d.ts +12 -0
  205. package/engine/standard/fields/unit.lua +20 -0
  206. package/engine/synchronization.d.ts +11 -0
  207. package/engine/synchronization.lua +77 -0
  208. package/engine/text-tag.d.ts +36 -2
  209. package/engine/text-tag.lua +250 -10
  210. package/engine/unit.d.ts +7 -0
  211. package/engine/unit.lua +7 -0
  212. package/lualib_bundle.lua +118 -47
  213. package/net/socket.lua +1 -1
  214. package/objutil/buff.lua +11 -10
  215. package/objutil/object.lua +1 -1
  216. package/objutil/unit.lua +8 -0
  217. package/operation.lua +23 -17
  218. package/package.json +5 -5
  219. package/patch-lua.lua +15 -0
  220. package/patch-lualib.lua +1 -1
  221. package/utility/arrays.d.ts +2 -0
  222. package/utility/arrays.lua +11 -0
  223. package/utility/callback-array.d.ts +17 -0
  224. package/utility/callback-array.lua +61 -0
  225. package/utility/functions.d.ts +8 -0
  226. package/utility/functions.lua +13 -0
  227. package/utility/lazy.d.ts +2 -0
  228. package/utility/lazy.lua +14 -0
  229. package/utility/linked-map.d.ts +34 -0
  230. package/utility/linked-map.lua +101 -0
  231. package/utility/linked-set.d.ts +4 -1
  232. package/utility/linked-set.lua +43 -1
  233. package/utility/lua-maps.d.ts +15 -2
  234. package/utility/lua-maps.lua +53 -2
  235. package/utility/lua-sets.d.ts +2 -0
  236. package/utility/lua-sets.lua +7 -0
  237. package/utility/records.lua +20 -1
  238. package/utility/reflection.lua +11 -7
  239. package/utility/types.d.ts +3 -0
  240. package/core/types/order.d.ts +0 -25
  241. package/core/types/order.lua +0 -55
  242. /package/engine/internal/{object-data/armor-increase.d.ts → misc/ability-disable-counter.d.ts} +0 -0
  243. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  244. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  245. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -51,33 +51,42 @@ local ____arrays = require("utility.arrays")
51
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  local forEach = ____arrays.forEach
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  local ____math = require("math")
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  local min = ____math.min
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+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
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+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
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+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
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+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
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+ local nativeToAttackType = ____attack_2Dtype.nativeToAttackType
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+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
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+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
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+ local ____attributes = require("attributes")
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+ local isAttribute = ____attributes.isAttribute
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+ local ____ability = require("engine.internal.item.ability")
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+ local doUnitAbilityAction = ____ability.doUnitAbilityAction
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+ local ____synchronization = require("engine.synchronization")
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+ local synchronizer = ____synchronization.synchronizer
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+ local ____linked_2Dmap = require("utility.linked-map")
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+ local LinkedMap = ____linked_2Dmap.LinkedMap
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  local match = string.match
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  local ____tostring = _G.tostring
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  local setUnitAnimation = SetUnitAnimation
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- local setUnitAnimationWithRarity = SetUnitAnimationWithRarity
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  local setUnitAnimationByIndex = SetUnitAnimationByIndex
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- local queueUnitAnimation = QueueUnitAnimation
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  local getUnitIntegerField = BlzGetUnitIntegerField
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  local getUnitRealField = BlzGetUnitRealField
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  local getHeroStr = GetHeroStr
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  local getHeroAgi = GetHeroAgi
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  local getHeroInt = GetHeroInt
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- local setHeroStr = SetHeroStr
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- local setHeroAgi = SetHeroAgi
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- local setHeroInt = SetHeroInt
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  local getUnitBooleanField = BlzGetUnitBooleanField
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  local getUnitStringField = BlzGetUnitStringField
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  local setUnitIntegerField = BlzSetUnitIntegerField
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  local setUnitRealField = BlzSetUnitRealField
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  local setUnitBooleanField = BlzSetUnitBooleanField
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  local setUnitStringField = BlzSetUnitStringField
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- local setUnitScale = SetUnitScale
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  local setUnitPosition = SetUnitPosition
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  local setUnitTimeScale = SetUnitTimeScale
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  local getHandleId = GetHandleId
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+ local getUnitCurrentOrder = GetUnitCurrentOrder
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  local createUnit = CreateUnit
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  local killUnit = KillUnit
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- local setUnitExploded = SetUnitExploded
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  local removeUnit = RemoveUnit
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  local getUnitTypeId = GetUnitTypeId
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  local isHeroUnitId = IsHeroUnitId
@@ -93,15 +102,12 @@ local getSpellTargetItem = GetSpellTargetItem
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  local getSpellTargetDestructable = GetSpellTargetDestructable
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  local isUnitInRangeXY = IsUnitInRangeXY
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  local isUnitInRange = IsUnitInRange
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- local setResourceAmount = SetResourceAmount
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- local getResourceAmount = GetResourceAmount
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  local getUnitWeaponRealField = BlzGetUnitWeaponRealField
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  local setUnitWeaponRealField = BlzSetUnitWeaponRealField
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  local getUnitWeaponStringField = BlzGetUnitWeaponStringField
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  local setUnitWeaponStringField = BlzSetUnitWeaponStringField
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  local getUnitAbilityLevel = GetUnitAbilityLevel
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  local unitDisableAbility = BlzUnitDisableAbility
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- local unitInterruptAttack = BlzUnitInterruptAttack
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  local isUnitInvisible = IsUnitInvisible
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  local isUnitVisible = IsUnitVisible
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  local getUnitX = GetUnitX
@@ -118,15 +124,9 @@ local getOrderedUnit = GetOrderedUnit
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  local getIssuedOrderId = GetIssuedOrderId
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  local isUnitInvulnerable = BlzIsUnitInvulnerable
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  local unitAlive = UnitAlive
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- local unitAddType = UnitAddType
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- local unitRemoveType = UnitRemoveType
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- local isUnitIllusion = IsUnitIllusion
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- local isUnitType = IsUnitType
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  local isUnitAlly = IsUnitAlly
126
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  local isUnitEnemy = IsUnitEnemy
127
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  local getOwningPlayer = GetOwningPlayer
128
- local setUnitColor = SetUnitColor
129
- local showUnitTeamGlow = BlzShowUnitTeamGlow
130
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  ____exports.UnitClassification = {}
131
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  local UnitClassification = ____exports.UnitClassification
132
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  do
@@ -136,6 +136,7 @@ do
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  UnitClassification.GROUND = UNIT_TYPE_GROUND
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  UnitClassification.SUMMONED = UNIT_TYPE_SUMMONED
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  UnitClassification.MECHANICAL = UNIT_TYPE_MECHANICAL
139
+ UnitClassification.WORKER = UNIT_TYPE_PEON
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  UnitClassification.ANCIENT = UNIT_TYPE_ANCIENT
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  UnitClassification.SUICIDAL = UNIT_TYPE_SAPPER
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  UnitClassification.TAUREN = UNIT_TYPE_TAUREN
@@ -343,6 +344,9 @@ local function dispatchAbility(event)
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  }
344
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  )
345
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  end
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+ local function damagingEventPreventRetaliation(self)
348
+ self[0] = true
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+ end
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  local function damageEventPreventDeath(self, callback, ...)
347
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  if self[0] ~= nil then
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  return
@@ -354,7 +358,14 @@ local function damageEventPreventDeath(self, callback, ...)
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  rawset(self, 1 + i, (select(i, ...)))
355
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  end
356
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  end
357
- local damageSetters = {amount = BlzSetEventDamage, attackType = BlzSetEventAttackType, damageType = BlzSetEventDamageType, weaponType = BlzSetEventWeaponType}
361
+ local damageSetters = {
362
+ amount = BlzSetEventDamage,
363
+ attackType = function(attackType)
364
+ return BlzSetEventAttackType(attackTypeToNative(attackType))
365
+ end,
366
+ damageType = BlzSetEventDamageType,
367
+ weaponType = BlzSetEventWeaponType
368
+ }
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  local jlimitopByOperator = {
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  [0] = LESS_THAN_OR_EQUAL,
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  [1] = LESS_THAN_OR_EQUAL,
@@ -372,15 +383,27 @@ local modifiers = {
372
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  end,
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  armor = function(unit, value)
374
385
  if UnitAddAbility(unit, armorBonusAbilityId) then
375
- assert(UnitMakeAbilityPermanent(unit, true, armorBonusAbilityId))
386
+ assert(
387
+ UnitMakeAbilityPermanent(unit, true, armorBonusAbilityId),
388
+ "armor bonus ability must be made permanent",
389
+ unit
390
+ )
376
391
  end
377
- local ability = assert(BlzGetUnitAbility(unit, armorBonusAbilityId))
378
- assert(BlzSetAbilityRealLevelField(
379
- ability,
380
- armorBonusField,
381
- 0,
382
- BlzGetAbilityRealLevelField(ability, armorBonusField, 0) + value
383
- ))
392
+ local ability = assert(
393
+ BlzGetUnitAbility(unit, armorBonusAbilityId),
394
+ "armor bonus ability must be existing",
395
+ unit
396
+ )
397
+ assert(
398
+ BlzSetAbilityRealLevelField(
399
+ ability,
400
+ armorBonusField,
401
+ 0,
402
+ BlzGetAbilityRealLevelField(ability, armorBonusField, 0) + value
403
+ ),
404
+ "armor bonus ability field must be set",
405
+ unit
406
+ )
384
407
  end
385
408
  }
386
409
  local getters = {
@@ -398,6 +421,19 @@ function UnitWeapon.prototype.____constructor(self, unit, index)
398
421
  self.unit = unit
399
422
  self.index = index
400
423
  end
424
+ __TS__SetDescriptor(
425
+ UnitWeapon.prototype,
426
+ "isEnabled",
427
+ {
428
+ get = function(self)
429
+ return BlzGetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index)
430
+ end,
431
+ set = function(self, isEnabled)
432
+ BlzSetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index, isEnabled)
433
+ end
434
+ },
435
+ true
436
+ )
401
437
  __TS__SetDescriptor(
402
438
  UnitWeapon.prototype,
403
439
  "cooldown",
@@ -432,6 +468,19 @@ __TS__SetDescriptor(
432
468
  },
433
469
  true
434
470
  )
471
+ __TS__SetDescriptor(
472
+ UnitWeapon.prototype,
473
+ "allowedTargetCombatClassifications",
474
+ {
475
+ get = function(self)
476
+ return BlzGetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index)
477
+ end,
478
+ set = function(self, allowedTargetCombatClassifications)
479
+ BlzSetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index, allowedTargetCombatClassifications)
480
+ end
481
+ },
482
+ true
483
+ )
435
484
  __TS__SetDescriptor(
436
485
  UnitWeapon.prototype,
437
486
  "damageBase",
@@ -608,26 +657,30 @@ local fieldSetters = {
608
657
  }
609
658
  local dummies = {}
610
659
  for ____, player in ipairs(Player.all) do
611
- local dummy = assert(createUnit(
612
- player.handle,
613
- dummyUnitId,
614
- 0,
615
- 0,
616
- 270
617
- ))
660
+ local dummy = assert(
661
+ createUnit(
662
+ player.handle,
663
+ dummyUnitId,
664
+ 0,
665
+ 0,
666
+ 270
667
+ ),
668
+ "dummy must be created",
669
+ player
670
+ )
618
671
  ShowUnit(dummy, false)
619
672
  dummies[player] = dummy
620
673
  end
621
674
  local function delayHealthChecksCallback(unit)
622
- local counter = (unit[103] or 0) - 1
675
+ local counter = (unit[104] or 0) - 1
623
676
  if counter ~= 0 then
624
- unit[103] = counter
677
+ unit[104] = counter
625
678
  return
626
679
  end
627
- unit[103] = nil
628
- local healthBonus = unit[104]
680
+ unit[104] = nil
681
+ local healthBonus = unit[105]
629
682
  if healthBonus ~= nil then
630
- unit[104] = nil
683
+ unit[105] = nil
631
684
  local handle = unit.handle
632
685
  BlzSetUnitMaxHP(
633
686
  handle,
@@ -636,50 +689,78 @@ local function delayHealthChecksCallback(unit)
636
689
  end
637
690
  end
638
691
  local nextSyncId = 1
639
- local unitBySyncId = setmetatable({}, {__mode = "k"})
692
+ local unitBySyncId = setmetatable({}, {__mode = "v"})
693
+ local damagingEventByTarget = setmetatable({}, {__mode = "k"})
694
+ local function addAbility(unit, abilityTypeId)
695
+ local ____unitAddAbility_result_0
696
+ if unitAddAbility(unit, abilityTypeId) then
697
+ ____unitAddAbility_result_0 = getUnitAbility(unit, abilityTypeId)
698
+ else
699
+ ____unitAddAbility_result_0 = nil
700
+ end
701
+ return ____unitAddAbility_result_0
702
+ end
640
703
  ____exports.Unit = __TS__Class()
641
704
  local Unit = ____exports.Unit
642
705
  Unit.name = "Unit"
643
706
  __TS__ClassExtends(Unit, Handle)
644
707
  function Unit.prototype.____constructor(self, handle)
645
708
  Handle.prototype.____constructor(self, handle)
646
- local ____nextSyncId_0 = nextSyncId
647
- nextSyncId = ____nextSyncId_0 + 1
648
- self.syncId = ____nextSyncId_0
709
+ local ____nextSyncId_1 = nextSyncId
710
+ nextSyncId = ____nextSyncId_1 + 1
711
+ self.syncId = ____nextSyncId_1
649
712
  self._owner = Player:of(getOwningPlayer(handle))
650
- assert(unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId))
651
- assert(unitAddAbility(handle, morphDetectAbilityId))
713
+ assert(
714
+ unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId),
715
+ "leave detection ability must be added",
716
+ self
717
+ )
718
+ assert(
719
+ unitAddAbility(handle, morphDetectAbilityId),
720
+ "morph detection ability must be added",
721
+ self
722
+ )
652
723
  if unitAddAbility(
653
724
  handle,
654
725
  fourCC("Amrf")
655
726
  ) then
656
- assert(unitRemoveAbility(
657
- handle,
658
- fourCC("Amrf")
659
- ))
727
+ assert(
728
+ unitRemoveAbility(
729
+ handle,
730
+ fourCC("Amrf")
731
+ ),
732
+ "fly ability must be removed after addition",
733
+ self
734
+ )
660
735
  end
661
736
  unitBySyncId[self.syncId] = self
662
737
  local ____ = self.abilities
663
738
  end
664
- function Unit.prototype.getEvent(self, event, collector)
665
- self.events = self.events or ({})
666
- local eventId = GetHandleId(event)
667
- if not self.events[eventId] then
668
- self.events[eventId] = __TS__New(
739
+ function Unit.prototype.getEvent(self, jevent, collector)
740
+ self.events = self.events or __TS__New(LinkedMap)
741
+ local eventId = GetHandleId(jevent)
742
+ local event = self.events:get(eventId)
743
+ if event == nil then
744
+ event = __TS__New(
669
745
  TriggerEvent,
670
746
  function(trigger)
671
- TriggerRegisterUnitEvent(trigger, self.handle, event)
747
+ TriggerRegisterUnitEvent(trigger, self.handle, jevent)
672
748
  end,
673
749
  collector or (function() return {} end)
674
750
  )
751
+ self.events:put(eventId, event)
675
752
  end
676
- return self.events[eventId]
753
+ return event
754
+ end
755
+ function Unit.prototype.saveData(self)
756
+ local handle = self.handle
757
+ self[108] = self[108] or getUnitX(handle)
758
+ self[109] = self[109] or getUnitY(handle)
759
+ self._owner = self._owner or Player:of(getOwningPlayer(handle))
677
760
  end
678
761
  function Unit.prototype.onDestroy(self)
679
762
  local handle = self.handle
680
- if not self._owner then
681
- self._owner = Player:of(getOwningPlayer(handle))
682
- end
763
+ self:saveData()
683
764
  local abilities = self.abilities
684
765
  for ____, ability in ipairs(abilities) do
685
766
  ability:destroy()
@@ -715,7 +796,11 @@ function Unit.prototype.addAttackHandler(self, condition, action)
715
796
  self._attackHandlers = handlers
716
797
  if #handlers == 1 then
717
798
  local handle = self.handle
718
- assert(unitAddAbility(handle, attackHandlerAbilityId) and UnitMakeAbilityPermanent(handle, true, attackHandlerAbilityId))
799
+ assert(
800
+ unitAddAbility(handle, attackHandlerAbilityId) and UnitMakeAbilityPermanent(handle, true, attackHandlerAbilityId),
801
+ "attack handler ability must be added",
802
+ self
803
+ )
719
804
  end
720
805
  return handler
721
806
  end
@@ -744,17 +829,17 @@ function Unit.prototype.addModifier(self, property, modifier)
744
829
  end}
745
830
  end
746
831
  function Unit.prototype.hasCombatClassification(self, combatClassification)
747
- local ____combatClassification_1 = combatClassification
748
- return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_1 == ____combatClassification_1
832
+ local ____combatClassification_2 = combatClassification
833
+ return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_2 == ____combatClassification_2
749
834
  end
750
835
  function Unit.prototype.addClassification(self, classification)
751
- return unitAddType(self.handle, classification)
836
+ return UnitAddType(self.handle, classification)
752
837
  end
753
838
  function Unit.prototype.removeClassification(self, classification)
754
- return unitRemoveType(self.handle, classification)
839
+ return UnitRemoveType(self.handle, classification)
755
840
  end
756
841
  function Unit.prototype.hasClassification(self, classification)
757
- return isUnitType(self.handle, classification)
842
+ return IsUnitType(self.handle, classification)
758
843
  end
759
844
  function Unit.prototype.isVisibleTo(self, player)
760
845
  return isUnitVisible(self.handle, player.handle)
@@ -763,13 +848,13 @@ function Unit.prototype.isInvisibleTo(self, player)
763
848
  return isUnitInvisible(self.handle, player.handle)
764
849
  end
765
850
  function Unit.prototype.isInRangeOf(self, x, y, range)
766
- local ____temp_2
851
+ local ____temp_3
767
852
  if type(x) == "number" then
768
- ____temp_2 = isUnitInRangeXY(self.handle, x, y, range)
853
+ ____temp_3 = isUnitInRangeXY(self.handle, x, y, range)
769
854
  else
770
- ____temp_2 = isUnitInRange(self.handle, x.handle, y)
855
+ ____temp_3 = isUnitInRange(self.handle, x.handle, y)
771
856
  end
772
- return ____temp_2
857
+ return ____temp_3
773
858
  end
774
859
  function Unit.prototype.isAllyOf(self, unit)
775
860
  return isUnitAlly(
@@ -787,16 +872,30 @@ function Unit.prototype.playAnimation(self, animation, rarity)
787
872
  if type(animation) == "number" then
788
873
  setUnitAnimationByIndex(self.handle, animation)
789
874
  elseif rarity then
790
- setUnitAnimationWithRarity(self.handle, animation, rarity)
875
+ SetUnitAnimationWithRarity(self.handle, animation, rarity)
791
876
  else
792
877
  setUnitAnimation(self.handle, animation)
793
878
  end
794
879
  end
880
+ function Unit.prototype.resetAnimation(self)
881
+ ResetUnitAnimation(self.handle)
882
+ end
795
883
  function Unit.prototype.queueAnimation(self, animation)
796
- queueUnitAnimation(self.handle, animation)
884
+ QueueUnitAnimation(self.handle, animation)
885
+ end
886
+ function Unit.prototype.chooseWeapon(self, target)
887
+ local firstWeapon = self.firstWeapon
888
+ if firstWeapon.isEnabled and target:isAllowedTarget(self, firstWeapon.allowedTargetCombatClassifications) then
889
+ return firstWeapon
890
+ end
891
+ local secondWeapon = self.secondWeapon
892
+ if secondWeapon.isEnabled and target:isAllowedTarget(target, secondWeapon.allowedTargetCombatClassifications) then
893
+ return secondWeapon
894
+ end
895
+ return nil
797
896
  end
798
897
  function Unit.prototype.delayHealthChecks(self)
799
- self[103] = (self[103] or 0) + 1
898
+ self[104] = (self[104] or 0) + 1
800
899
  Timer:run(delayHealthChecksCallback, self)
801
900
  end
802
901
  function Unit.prototype.setPosition(self, x, y)
@@ -806,21 +905,21 @@ function Unit.prototype.isSelected(self, player)
806
905
  return IsUnitSelected(self.handle, player.handle)
807
906
  end
808
907
  function Unit.prototype.explode(self)
809
- setUnitExploded(self.handle, true)
908
+ SetUnitExploded(self.handle, true)
810
909
  killUnit(self.handle)
811
910
  end
812
911
  function Unit.prototype.kill(self)
813
912
  killUnit(self.handle)
814
913
  end
815
914
  function Unit.prototype.revive(self, x, y, doEffect)
816
- local ____ReviveHero_5 = ReviveHero
817
- local ____array_4 = __TS__SparseArrayNew(self.handle, x, y)
818
- local ____doEffect_3 = doEffect
819
- if ____doEffect_3 == nil then
820
- ____doEffect_3 = false
915
+ local ____ReviveHero_6 = ReviveHero
916
+ local ____array_5 = __TS__SparseArrayNew(self.handle, x, y)
917
+ local ____doEffect_4 = doEffect
918
+ if ____doEffect_4 == nil then
919
+ ____doEffect_4 = false
821
920
  end
822
- __TS__SparseArrayPush(____array_4, ____doEffect_3)
823
- ____ReviveHero_5(__TS__SparseArraySpread(____array_4))
921
+ __TS__SparseArrayPush(____array_5, ____doEffect_4)
922
+ ____ReviveHero_6(__TS__SparseArraySpread(____array_5))
824
923
  end
825
924
  function Unit.prototype.healTarget(self, target, amount)
826
925
  if __TS__InstanceOf(target, ____exports.Unit) and target:hasAbility(fourCC("BIhm")) then
@@ -863,17 +962,16 @@ function Unit.prototype.itemInSlot(self, slot)
863
962
  return Item:of(unitItemInSlot(self.handle, slot))
864
963
  end
865
964
  function Unit.prototype.addAbility(self, abilityId)
866
- if unitAddAbility(self.handle, abilityId) then
867
- local ability = UnitAbility:of(
868
- checkNotNull(getUnitAbility(self.handle, abilityId)),
869
- abilityId,
870
- self
871
- )
965
+ local ability = UnitAbility:of(
966
+ doUnitAbilityAction(self.handle, abilityId, addAbility, abilityId),
967
+ abilityId,
968
+ self
969
+ )
970
+ if ability ~= nil then
872
971
  local abilities = self.abilities
873
972
  abilities[#abilities + 1] = ability
874
- return ability
875
973
  end
876
- return nil
974
+ return ability
877
975
  end
878
976
  function Unit.prototype.makeAbilityPermanent(self, abilityId, permanent)
879
977
  return UnitMakeAbilityPermanent(self.handle, permanent, abilityId)
@@ -887,31 +985,21 @@ end
887
985
  function Unit.prototype.hasAbility(self, abilityId)
888
986
  return getUnitAbilityLevel(self.handle, abilityId) > 0
889
987
  end
890
- function Unit.prototype.getAbilityById(self, abilityId)
891
- local handle = self.handle
892
- if unitAddAbility(handle, abilityId) then
893
- assert(unitRemoveAbility(handle, abilityId))
894
- return nil
895
- end
896
- return UnitAbility:of(
897
- getUnitAbility(self.handle, abilityId),
898
- abilityId,
899
- self
900
- )
988
+ function Unit.prototype.getAbility(self, abilityId)
989
+ local ability = doUnitAbilityAction(self.handle, abilityId, getUnitAbility, abilityId)
990
+ return UnitAbility:of(ability, abilityId, self)
901
991
  end
902
- function Unit.prototype.removeAbility(self, abilityId)
903
- if unitRemoveAbility(self.handle, abilityId) then
904
- local abilities = self.abilities
905
- for i = 1, #abilities do
906
- if abilities[i].typeId == abilityId then
907
- abilities[i]:destroy()
908
- tremove(abilities, i)
909
- return true
910
- end
992
+ function Unit.prototype.removeAbility(self, abilityTypeId)
993
+ local abilities = self.abilities
994
+ for i = 1, #abilities do
995
+ if abilities[i].typeId == abilityTypeId then
996
+ local ability = abilities[i]
997
+ tremove(abilities, i)
998
+ ability:destroy()
999
+ return true
911
1000
  end
912
- return true
913
1001
  end
914
- return false
1002
+ return doUnitAbilityAction(self.handle, abilityTypeId, unitRemoveAbility, abilityTypeId)
915
1003
  end
916
1004
  function Unit.prototype.hideAbility(self, abilityId, flag)
917
1005
  BlzUnitHideAbility(self.handle, abilityId, flag)
@@ -925,12 +1013,16 @@ end
925
1013
  function Unit.prototype.endAbilityCooldown(self, abilityId)
926
1014
  BlzEndUnitAbilityCooldown(self.handle, abilityId)
927
1015
  end
928
- function Unit.prototype.interruptAttack(self)
929
- unitInterruptAttack(self.handle)
930
- end
931
1016
  function Unit.prototype.interruptCast(self, abilityId)
932
- unitDisableAbility(self.handle, abilityId, true, false)
933
- unitDisableAbility(self.handle, abilityId, false, false)
1017
+ local handle = self.handle
1018
+ unitDisableAbility(handle, abilityId, true, false)
1019
+ Timer:run(
1020
+ unitDisableAbility,
1021
+ handle,
1022
+ abilityId,
1023
+ false,
1024
+ false
1025
+ )
934
1026
  end
935
1027
  function Unit.prototype.getDistanceTo(self, target)
936
1028
  local handle = self.handle
@@ -991,18 +1083,44 @@ function Unit.prototype.unpauseEx(self)
991
1083
  end
992
1084
  function Unit.prototype.incrementStunCounter(self)
993
1085
  local stunCounter = self[102] or 0
994
- if not self[101] or stunCounter >= 0 then
1086
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 0 then
995
1087
  BlzPauseUnitEx(self.handle, true)
996
1088
  end
997
1089
  self[102] = stunCounter + 1
998
1090
  end
999
1091
  function Unit.prototype.decrementStunCounter(self)
1000
1092
  local stunCounter = self[102] or 0
1001
- if not self[101] or stunCounter >= 1 then
1093
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 1 then
1002
1094
  BlzPauseUnitEx(self.handle, false)
1003
1095
  end
1004
1096
  self[102] = stunCounter - 1
1005
1097
  end
1098
+ function Unit.prototype.incrementForceStunCounter(self)
1099
+ local forceStunCounter = self[103] or 0
1100
+ if forceStunCounter == 0 then
1101
+ local handle = self.handle
1102
+ if not self[101] then
1103
+ for _ = self[102] or 0, -1 do
1104
+ BlzPauseUnitEx(handle, true)
1105
+ end
1106
+ end
1107
+ BlzPauseUnitEx(handle, true)
1108
+ end
1109
+ self[103] = forceStunCounter + 1
1110
+ end
1111
+ function Unit.prototype.decrementForceStunCounter(self)
1112
+ local forceStunCounter = self[103] or 0
1113
+ if forceStunCounter == 1 then
1114
+ local handle = self.handle
1115
+ if not self[101] then
1116
+ for _ = self[102] or 0, -1 do
1117
+ BlzPauseUnitEx(handle, false)
1118
+ end
1119
+ end
1120
+ BlzPauseUnitEx(handle, false)
1121
+ end
1122
+ self[103] = forceStunCounter - 1
1123
+ end
1006
1124
  function Unit.create(self, owner, id, x, y, facing, skinId)
1007
1125
  local handle = skinId and BlzCreateUnitWithSkin(
1008
1126
  owner.handle,
@@ -1191,7 +1309,15 @@ __TS__SetDescriptor(
1191
1309
  Unit.prototype,
1192
1310
  "isIllusion",
1193
1311
  {get = function(self)
1194
- return isUnitIllusion(self.handle)
1312
+ return IsUnitIllusion(self.handle)
1313
+ end},
1314
+ true
1315
+ )
1316
+ __TS__SetDescriptor(
1317
+ Unit.prototype,
1318
+ "isStunned",
1319
+ {get = function(self)
1320
+ return getUnitCurrentOrder(self.handle) == orderId("stunned")
1195
1321
  end},
1196
1322
  true
1197
1323
  )
@@ -1270,13 +1396,13 @@ __TS__SetDescriptor(
1270
1396
  )
1271
1397
  __TS__SetDescriptor(
1272
1398
  Unit.prototype,
1273
- "strengthBase",
1399
+ "primaryAttribute",
1274
1400
  {
1275
1401
  get = function(self)
1276
- return getHeroStr(self.handle, false)
1402
+ return getUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE)
1277
1403
  end,
1278
- set = function(self, strengthBase)
1279
- setHeroStr(self.handle, strengthBase, true)
1404
+ set = function(self, primaryAttribute)
1405
+ setUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE, primaryAttribute)
1280
1406
  end
1281
1407
  },
1282
1408
  true
@@ -1298,19 +1424,6 @@ __TS__SetDescriptor(
1298
1424
  end},
1299
1425
  true
1300
1426
  )
1301
- __TS__SetDescriptor(
1302
- Unit.prototype,
1303
- "agilityBase",
1304
- {
1305
- get = function(self)
1306
- return getHeroAgi(self.handle, false)
1307
- end,
1308
- set = function(self, agilityBase)
1309
- setHeroAgi(self.handle, agilityBase, true)
1310
- end
1311
- },
1312
- true
1313
- )
1314
1427
  __TS__SetDescriptor(
1315
1428
  Unit.prototype,
1316
1429
  "agilityBonus",
@@ -1328,19 +1441,6 @@ __TS__SetDescriptor(
1328
1441
  end},
1329
1442
  true
1330
1443
  )
1331
- __TS__SetDescriptor(
1332
- Unit.prototype,
1333
- "intelligenceBase",
1334
- {
1335
- get = function(self)
1336
- return getHeroInt(self.handle, false)
1337
- end,
1338
- set = function(self, intelligenceBase)
1339
- setHeroInt(self.handle, intelligenceBase, true)
1340
- end
1341
- },
1342
- true
1343
- )
1344
1444
  __TS__SetDescriptor(
1345
1445
  Unit.prototype,
1346
1446
  "intelligenceBonus",
@@ -1389,17 +1489,17 @@ __TS__SetDescriptor(
1389
1489
  "isTeamGlowVisible",
1390
1490
  {
1391
1491
  get = function(self)
1392
- return not self[106]
1492
+ return not self[107]
1393
1493
  end,
1394
1494
  set = function(self, isTeamGlowVisible)
1395
- showUnitTeamGlow(self.handle, isTeamGlowVisible)
1396
- local ____temp_6
1495
+ BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
1496
+ local ____temp_7
1397
1497
  if not isTeamGlowVisible then
1398
- ____temp_6 = true
1498
+ ____temp_7 = true
1399
1499
  else
1400
- ____temp_6 = nil
1500
+ ____temp_7 = nil
1401
1501
  end
1402
- self[106] = ____temp_6
1502
+ self[107] = ____temp_7
1403
1503
  end
1404
1504
  },
1405
1505
  true
@@ -1408,9 +1508,9 @@ __TS__SetDescriptor(
1408
1508
  Unit.prototype,
1409
1509
  "color",
1410
1510
  {set = function(self, color)
1411
- setUnitColor(self.handle, color.handle)
1412
- if self[106] then
1413
- showUnitTeamGlow(self.handle, false)
1511
+ SetUnitColor(self.handle, color.handle)
1512
+ if self[107] then
1513
+ BlzShowUnitTeamGlow(self.handle, false)
1414
1514
  end
1415
1515
  end},
1416
1516
  true
@@ -1433,14 +1533,14 @@ __TS__SetDescriptor(
1433
1533
  "maxHealth",
1434
1534
  {
1435
1535
  get = function(self)
1436
- return BlzGetUnitMaxHP(self.handle) - (self[104] or 0) - (self[105] or 0)
1536
+ return BlzGetUnitMaxHP(self.handle) - (self[105] or 0) - (self[106] or 0)
1437
1537
  end,
1438
1538
  set = function(self, maxHealth)
1439
- if maxHealth < 1 and self[103] ~= nil then
1440
- self[104] = (self[104] or 0) + (1 - maxHealth)
1539
+ if maxHealth < 1 and self[104] ~= nil then
1540
+ self[105] = (self[105] or 0) + (1 - maxHealth)
1441
1541
  maxHealth = 1
1442
1542
  end
1443
- BlzSetUnitMaxHP(self.handle, maxHealth + (self[105] or 0))
1543
+ BlzSetUnitMaxHP(self.handle, maxHealth + (self[106] or 0))
1444
1544
  end
1445
1545
  },
1446
1546
  true
@@ -1482,10 +1582,10 @@ __TS__SetDescriptor(
1482
1582
  "health",
1483
1583
  {
1484
1584
  get = function(self)
1485
- return GetWidgetLife(self.handle) - (self[105] or 0)
1585
+ return GetWidgetLife(self.handle) - (self[106] or 0)
1486
1586
  end,
1487
1587
  set = function(self, health)
1488
- SetWidgetLife(self.handle, health + (self[105] or 0))
1588
+ SetWidgetLife(self.handle, health + (self[106] or 0))
1489
1589
  end
1490
1590
  },
1491
1591
  true
@@ -1561,25 +1661,12 @@ __TS__SetDescriptor(
1561
1661
  },
1562
1662
  true
1563
1663
  )
1564
- __TS__SetDescriptor(
1565
- Unit.prototype,
1566
- "flyHeight",
1567
- {
1568
- get = function(self)
1569
- return getUnitFlyHeight(self.handle)
1570
- end,
1571
- set = function(self, v)
1572
- SetUnitFlyHeight(self.handle, v, 100000)
1573
- end
1574
- },
1575
- true
1576
- )
1577
1664
  __TS__SetDescriptor(
1578
1665
  Unit.prototype,
1579
1666
  "x",
1580
1667
  {
1581
1668
  get = function(self)
1582
- return getUnitX(self.handle)
1669
+ return self[108] or getUnitX(self.handle)
1583
1670
  end,
1584
1671
  set = function(self, v)
1585
1672
  SetUnitX(self.handle, v)
@@ -1592,7 +1679,7 @@ __TS__SetDescriptor(
1592
1679
  "y",
1593
1680
  {
1594
1681
  get = function(self)
1595
- return getUnitY(self.handle)
1682
+ return self[109] or getUnitY(self.handle)
1596
1683
  end,
1597
1684
  set = function(self, v)
1598
1685
  SetUnitY(self.handle, v)
@@ -1678,10 +1765,10 @@ __TS__SetDescriptor(
1678
1765
  "gold",
1679
1766
  {
1680
1767
  get = function(self)
1681
- return getResourceAmount(self.handle)
1768
+ return GetResourceAmount(self.handle)
1682
1769
  end,
1683
1770
  set = function(self, gold)
1684
- setResourceAmount(self.handle, gold)
1771
+ SetResourceAmount(self.handle, gold)
1685
1772
  end
1686
1773
  },
1687
1774
  true
@@ -1697,14 +1784,18 @@ __TS__SetDescriptor(
1697
1784
  local handle = self.handle
1698
1785
  if isPaused and not IsUnitPaused(handle) then
1699
1786
  self[101] = true
1700
- for _ = self[102] or 0, -1 do
1701
- BlzPauseUnitEx(handle, true)
1787
+ if (self[103] or 0) <= 0 then
1788
+ for _ = self[102] or 0, -1 do
1789
+ BlzPauseUnitEx(handle, true)
1790
+ end
1702
1791
  end
1703
1792
  PauseUnit(handle, true)
1704
1793
  elseif not isPaused and IsUnitPaused(handle) then
1705
1794
  PauseUnit(handle, false)
1706
- for _ = self[102] or 0, -1 do
1707
- BlzPauseUnitEx(handle, false)
1795
+ if (self[103] or 0) <= 0 then
1796
+ for _ = self[102] or 0, -1 do
1797
+ BlzPauseUnitEx(handle, false)
1798
+ end
1708
1799
  end
1709
1800
  self[101] = nil
1710
1801
  end
@@ -1762,20 +1853,6 @@ __TS__SetDescriptor(
1762
1853
  },
1763
1854
  true
1764
1855
  )
1765
- __TS__SetDescriptor(
1766
- Unit.prototype,
1767
- "scale",
1768
- {
1769
- get = function(self)
1770
- return getUnitRealField(self.handle, UNIT_RF_SCALING_VALUE)
1771
- end,
1772
- set = function(self, v)
1773
- setUnitScale(self.handle, v, v, v)
1774
- setUnitRealField(self.handle, UNIT_RF_SCALING_VALUE, v)
1775
- end
1776
- },
1777
- true
1778
- )
1779
1856
  __TS__SetDescriptor(
1780
1857
  Unit.prototype,
1781
1858
  "timeScale",
@@ -1809,6 +1886,19 @@ __TS__SetDescriptor(
1809
1886
  end},
1810
1887
  true
1811
1888
  )
1889
+ __TS__SetDescriptor(
1890
+ Unit.prototype,
1891
+ "movementType",
1892
+ {
1893
+ get = function(self)
1894
+ return getUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE)
1895
+ end,
1896
+ set = function(self, movementType)
1897
+ setUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE, movementType)
1898
+ end
1899
+ },
1900
+ true
1901
+ )
1812
1902
  __TS__SetDescriptor(
1813
1903
  Unit.prototype,
1814
1904
  "pathing",
@@ -1899,30 +1989,6 @@ __TS__SetDescriptor(
1899
1989
  end},
1900
1990
  true
1901
1991
  )
1902
- __TS__SetDescriptor(
1903
- Unit.prototype,
1904
- "onUnitInRange",
1905
- {get = function(self)
1906
- local handle = self.handle
1907
- local onUnitInRange = setmetatable(
1908
- {},
1909
- {__index = function(self, value)
1910
- local event = __TS__New(
1911
- TriggerEvent,
1912
- function(trigger)
1913
- TriggerRegisterUnitInRangeSimple(trigger, value, handle)
1914
- end,
1915
- function() return ____exports.Unit:of(handle) end
1916
- )
1917
- rawset(self, value, event)
1918
- return event
1919
- end}
1920
- )
1921
- rawset(self, "onUnitInRange", onUnitInRange)
1922
- return onUnitInRange
1923
- end},
1924
- true
1925
- )
1926
1992
  __TS__SetDescriptor(
1927
1993
  Unit.prototype,
1928
1994
  "onManaEqual",
@@ -1990,6 +2056,14 @@ __TS__SetDescriptor(
1990
2056
  end},
1991
2057
  true
1992
2058
  )
2059
+ __TS__SetDescriptor(
2060
+ Unit.prototype,
2061
+ "targetAcquiredEvent",
2062
+ {get = function(self)
2063
+ return self:getEvent(EVENT_UNIT_ACQUIRED_TARGET)
2064
+ end},
2065
+ true
2066
+ )
1993
2067
  __TS__SetDescriptor(
1994
2068
  Unit.prototype,
1995
2069
  "onSelect",
@@ -2050,6 +2124,11 @@ __TS__SetDescriptor(
2050
2124
  end},
2051
2125
  true
2052
2126
  )
2127
+ Unit.levelChangedEvent = __TS__New(
2128
+ ____exports.UnitTriggerEvent,
2129
+ EVENT_PLAYER_HERO_LEVEL,
2130
+ function() return ____exports.Unit:of(getTriggerUnit()) end
2131
+ )
2053
2132
  Unit.deathEvent = __TS__New(
2054
2133
  ____exports.UnitTriggerEvent,
2055
2134
  EVENT_PLAYER_UNIT_DEATH,
@@ -2125,25 +2204,25 @@ Unit.onTargetCast = dispatchId(__TS__New(
2125
2204
  InitializingEvent,
2126
2205
  function(event)
2127
2206
  local function listener(unit, id)
2128
- local ____GetSpellTargetUnit_result_9
2207
+ local ____GetSpellTargetUnit_result_10
2129
2208
  if GetSpellTargetUnit() then
2130
- ____GetSpellTargetUnit_result_9 = ____exports.Unit:of(GetSpellTargetUnit())
2209
+ ____GetSpellTargetUnit_result_10 = ____exports.Unit:of(GetSpellTargetUnit())
2131
2210
  else
2132
- local ____GetSpellTargetItem_result_8
2211
+ local ____GetSpellTargetItem_result_9
2133
2212
  if GetSpellTargetItem() then
2134
- ____GetSpellTargetItem_result_8 = Item:of(GetSpellTargetItem())
2213
+ ____GetSpellTargetItem_result_9 = Item:of(GetSpellTargetItem())
2135
2214
  else
2136
- local ____GetSpellTargetDestructable_result_7
2215
+ local ____GetSpellTargetDestructable_result_8
2137
2216
  if GetSpellTargetDestructable() then
2138
- ____GetSpellTargetDestructable_result_7 = Destructable:of(GetSpellTargetDestructable())
2217
+ ____GetSpellTargetDestructable_result_8 = Destructable:of(GetSpellTargetDestructable())
2139
2218
  else
2140
- ____GetSpellTargetDestructable_result_7 = nil
2219
+ ____GetSpellTargetDestructable_result_8 = nil
2141
2220
  end
2142
- ____GetSpellTargetItem_result_8 = ____GetSpellTargetDestructable_result_7
2221
+ ____GetSpellTargetItem_result_9 = ____GetSpellTargetDestructable_result_8
2143
2222
  end
2144
- ____GetSpellTargetUnit_result_9 = ____GetSpellTargetItem_result_8
2223
+ ____GetSpellTargetUnit_result_10 = ____GetSpellTargetItem_result_9
2145
2224
  end
2146
- local target = ____GetSpellTargetUnit_result_9
2225
+ local target = ____GetSpellTargetUnit_result_10
2147
2226
  if target then
2148
2227
  invoke(event, unit, id, target)
2149
2228
  end
@@ -2315,10 +2394,12 @@ Unit.onImmediateOrder = dispatchId(__TS__New(
2315
2394
  ____exports.UnitTriggerEvent,
2316
2395
  EVENT_PLAYER_UNIT_ISSUED_ORDER,
2317
2396
  function()
2318
- local unit = ____exports.Unit:of(getOrderedUnit())
2319
- local issuedOrderId = getIssuedOrderId()
2320
- if unit ~= nil and unit.state == 1 then
2321
- return unit, issuedOrderId
2397
+ local handle = getOrderedUnit()
2398
+ if handle ~= nil and getUnitTypeId(handle) ~= dummyUnitId then
2399
+ local unit = ____exports.Unit:of(handle)
2400
+ if unit.state == 1 then
2401
+ return unit, getIssuedOrderId()
2402
+ end
2322
2403
  end
2323
2404
  return IgnoreEvent
2324
2405
  end
@@ -2349,38 +2430,57 @@ Unit.onDamaging = (function()
2349
2430
  if source and source.typeId == dummyUnitId then
2350
2431
  source = nil
2351
2432
  end
2352
- local target = BlzGetEventDamageTarget()
2433
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2434
+ local metadata = damageMetadataByTarget[target]
2435
+ damageMetadataByTarget[target] = nil
2353
2436
  local data = {
2354
2437
  amount = GetEventDamage(),
2355
- attackType = BlzGetEventAttackType(),
2438
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2356
2439
  damageType = BlzGetEventDamageType(),
2357
2440
  weaponType = BlzGetEventWeaponType(),
2358
- isAttack = BlzGetEventIsAttack()
2441
+ metadata = metadata,
2442
+ isAttack = BlzGetEventIsAttack(),
2443
+ originalAmount = GetEventDamage(),
2444
+ originalMetadata = metadata,
2445
+ preventRetaliation = damagingEventPreventRetaliation
2359
2446
  }
2360
2447
  if data.isAttack and source then
2361
- local weapon = BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 1) and (BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 0) and -1 or 1) or 0
2362
- if weapon == -1 then
2363
- local targetsAllowed = BlzGetUnitWeaponIntegerField(source.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, 0)
2364
- weapon = 0
2365
- end
2366
- data.weapon = assert(source.weapons[weapon + 1])
2448
+ data.weapon = source:chooseWeapon(target)
2367
2449
  end
2368
2450
  if not data.isAttack or not source or not source._attackHandlers then
2369
2451
  invoke(
2370
2452
  event,
2371
2453
  source,
2372
- ____exports.Unit:of(target),
2454
+ target,
2373
2455
  setmetatable(
2374
2456
  {},
2375
2457
  {
2376
2458
  __index = data,
2377
2459
  __newindex = function(self, key, value)
2378
- damageSetters[key](value)
2460
+ local damageSetter = damageSetters[key]
2461
+ if damageSetter ~= nil then
2462
+ damageSetter(value)
2463
+ end
2379
2464
  data[key] = value
2380
2465
  end
2381
2466
  }
2382
2467
  )
2383
2468
  )
2469
+ if data[0] and source then
2470
+ local sourceOwner = source.owner.handle
2471
+ data[1] = sourceOwner
2472
+ local targetOwner = target.owner.handle
2473
+ data[2] = targetOwner
2474
+ if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2475
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2476
+ data[3] = true
2477
+ end
2478
+ if not GetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE) then
2479
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, true)
2480
+ data[4] = true
2481
+ end
2482
+ end
2483
+ damagingEventByTarget[target] = data
2384
2484
  return
2385
2485
  end
2386
2486
  BlzSetEventDamage(0)
@@ -2388,7 +2488,7 @@ Unit.onDamaging = (function()
2388
2488
  BlzSetEventDamageType(DAMAGE_TYPE_UNKNOWN)
2389
2489
  BlzSetEventWeaponType(WEAPON_TYPE_WHOKNOWS)
2390
2490
  local sourceOwner = source.owner.handle
2391
- local targetOwner = GetOwningPlayer(target)
2491
+ local targetOwner = target.owner.handle
2392
2492
  if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2393
2493
  SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2394
2494
  Timer:run(function()
@@ -2404,23 +2504,19 @@ Unit.onDamaging = (function()
2404
2504
  for ____, ____value in ipairs(source._attackHandlers) do
2405
2505
  local condition = ____value[1]
2406
2506
  local action = ____value[2]
2407
- if condition(
2408
- source,
2409
- ____exports.Unit:of(target),
2410
- data
2411
- ) then
2507
+ if condition(source, target, data) then
2412
2508
  action(
2413
2509
  source,
2414
- ____exports.Unit:of(target),
2510
+ target,
2415
2511
  setmetatable(
2416
2512
  {fire = function()
2417
2513
  UnitDamageTarget(
2418
2514
  source.handle,
2419
- target,
2515
+ target.handle,
2420
2516
  data.amount,
2421
2517
  true,
2422
2518
  true,
2423
- data.attackType,
2519
+ attackTypeToNative(data.attackType),
2424
2520
  data.damageType,
2425
2521
  data.weaponType
2426
2522
  )
@@ -2447,30 +2543,54 @@ Unit.onDamage = __TS__New(
2447
2543
  if source and source.typeId == dummyUnitId then
2448
2544
  source = nil
2449
2545
  end
2546
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2547
+ local damagingEvent = damagingEventByTarget[target]
2548
+ damagingEventByTarget[target] = nil
2450
2549
  local data = {
2451
2550
  amount = GetEventDamage(),
2452
- attackType = BlzGetEventAttackType(),
2551
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2453
2552
  damageType = BlzGetEventDamageType(),
2454
2553
  weaponType = BlzGetEventWeaponType(),
2554
+ metadata = damagingEvent and damagingEvent.metadata,
2455
2555
  isAttack = BlzGetEventIsAttack(),
2456
- originalAmount = GetEventDamage(),
2556
+ originalAmount = damagingEvent and damagingEvent.originalAmount or GetEventDamage(),
2557
+ originalMetadata = damagingEvent and damagingEvent.originalMetadata,
2457
2558
  preventDeath = damageEventPreventDeath
2458
2559
  }
2560
+ if damagingEvent then
2561
+ for key, value in pairs(damagingEvent) do
2562
+ if isAttribute(key) then
2563
+ data[key] = value
2564
+ end
2565
+ end
2566
+ local sourceOwner = damagingEvent[1]
2567
+ if sourceOwner then
2568
+ local targetOwner = damagingEvent[2]
2569
+ if damagingEvent[3] then
2570
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, false)
2571
+ end
2572
+ if damagingEvent[4] then
2573
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, false)
2574
+ end
2575
+ end
2576
+ end
2459
2577
  local evData = setmetatable(
2460
2578
  {},
2461
2579
  {
2462
2580
  __index = data,
2463
2581
  __newindex = function(self, key, value)
2464
- damageSetters[key](value)
2582
+ local damageSetter = damageSetters[key]
2583
+ if damageSetter ~= nil then
2584
+ damageSetter(value)
2585
+ end
2465
2586
  data[key] = value
2466
2587
  end
2467
2588
  }
2468
2589
  )
2469
- local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2470
2590
  invoke(event, source, target, evData)
2471
2591
  if evData[0] ~= nil and target.health - evData.amount < 0.405 then
2472
2592
  local bonusHealth = math.ceil(evData.amount)
2473
- target[105] = (target[105] or 0) + bonusHealth
2593
+ target[106] = (target[106] or 0) + bonusHealth
2474
2594
  BlzSetUnitMaxHP(
2475
2595
  target.handle,
2476
2596
  BlzGetUnitMaxHP(target.handle) + bonusHealth
@@ -2484,7 +2604,7 @@ Unit.onDamage = __TS__New(
2484
2604
  evData[0],
2485
2605
  table.unpack(evData, 1 + 1, 1 + (evData[1] or 0))
2486
2606
  )
2487
- target[105] = (target[105] or 0) - bonusHealth
2607
+ target[106] = (target[106] or 0) - bonusHealth
2488
2608
  SetWidgetLife(
2489
2609
  target.handle,
2490
2610
  GetWidgetLife(target.handle) - bonusHealth
@@ -2509,8 +2629,9 @@ Unit.itemDroppedEvent = __TS__New(
2509
2629
  EVENT_PLAYER_UNIT_DROP_ITEM,
2510
2630
  function()
2511
2631
  local unit = getTriggerUnit()
2512
- if getUnitTypeId(unit) ~= dummyUnitId then
2513
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2632
+ local item = getManipulatedItem()
2633
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2634
+ return ____exports.Unit:of(unit), Item:of(item)
2514
2635
  end
2515
2636
  return IgnoreEvent
2516
2637
  end
@@ -2519,9 +2640,14 @@ Unit.itemPickedUpEvent = __TS__New(
2519
2640
  ____exports.UnitTriggerEvent,
2520
2641
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2521
2642
  function()
2522
- local unit = getTriggerUnit()
2523
- if getUnitTypeId(unit) ~= dummyUnitId then
2524
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2643
+ local unitHandle = getTriggerUnit()
2644
+ local itemHandle = getManipulatedItem()
2645
+ if getUnitTypeId(unitHandle) ~= dummyUnitId and not (ignoreEventsItems[itemHandle] ~= nil) then
2646
+ local unit = ____exports.Unit:of(unitHandle)
2647
+ local item = Item:of(itemHandle)
2648
+ if item.owner ~= unit then
2649
+ return unit, item
2650
+ end
2525
2651
  end
2526
2652
  return IgnoreEvent
2527
2653
  end
@@ -2529,16 +2655,59 @@ Unit.itemPickedUpEvent = __TS__New(
2529
2655
  Unit.itemUsedEvent = __TS__New(
2530
2656
  ____exports.UnitTriggerEvent,
2531
2657
  EVENT_PLAYER_UNIT_USE_ITEM,
2532
- function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2658
+ function()
2659
+ local unit = getTriggerUnit()
2660
+ local item = getManipulatedItem()
2661
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2662
+ return ____exports.Unit:of(unit), Item:of(item)
2663
+ end
2664
+ return IgnoreEvent
2665
+ end
2533
2666
  )
2534
2667
  Unit.itemStackedEvent = __TS__New(
2535
2668
  ____exports.UnitTriggerEvent,
2536
2669
  EVENT_PLAYER_UNIT_STACK_ITEM,
2537
- function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2670
+ function() return ____exports.Unit:of(getTriggerUnit()), Item:of(BlzGetStackingItemTarget()), Item:of(BlzGetStackingItemSource()) end
2671
+ )
2672
+ __TS__ObjectDefineProperty(
2673
+ Unit,
2674
+ "itemChargesChangedEvent",
2675
+ {get = function(self)
2676
+ local event = __TS__New(Event)
2677
+ Item.chargesChangedEvent:addListener(function(item)
2678
+ local unit = item.owner
2679
+ if unit ~= nil then
2680
+ invoke(event, unit, item)
2681
+ end
2682
+ end)
2683
+ rawset(self, "itemChargesChangedEvent", event)
2684
+ return event
2685
+ end}
2538
2686
  )
2539
2687
  __TS__ObjectDefineProperty(
2540
2688
  Unit,
2541
- "itemMovedEvent",
2689
+ "itemUseOrderEvent",
2690
+ {get = function(self)
2691
+ local event = __TS__New(Event)
2692
+ for order = orderId("useslot0"), orderId("useslot5") do
2693
+ local slot = order - orderId("useslot0")
2694
+ local function listener(unit)
2695
+ local item = unit.items[slot + 1]
2696
+ if item ~= nil then
2697
+ invoke(event, unit, item)
2698
+ end
2699
+ end
2700
+ self.onImmediateOrder[order]:addListener(listener)
2701
+ self.onTargetOrder[order]:addListener(listener)
2702
+ self.onPointOrder[order]:addListener(listener)
2703
+ end
2704
+ rawset(self, "itemUseOrderEvent", event)
2705
+ return event
2706
+ end}
2707
+ )
2708
+ __TS__ObjectDefineProperty(
2709
+ Unit,
2710
+ "itemMoveOrderEvent",
2542
2711
  {get = function(self)
2543
2712
  local event = __TS__New(Event)
2544
2713
  for order = orderId("moveslot0"), orderId("moveslot5") do
@@ -2556,7 +2725,7 @@ __TS__ObjectDefineProperty(
2556
2725
  end
2557
2726
  end)
2558
2727
  end
2559
- rawset(self, "itemMovedEvent", event)
2728
+ rawset(self, "itemMoveOrderEvent", event)
2560
2729
  return event
2561
2730
  end}
2562
2731
  )
@@ -2585,6 +2754,10 @@ __TS__ObjectDefineProperty(
2585
2754
  rawset(self, "destroyEvent", destroyEvent)
2586
2755
  return destroyEvent
2587
2756
  end}
2757
+ )
2758
+ Unit.synchronize = synchronizer(
2759
+ function(unit) return unit.syncId end,
2760
+ function(syncId) return unitBySyncId[syncId] end
2588
2761
  );
2589
2762
  (function(self)
2590
2763
  local leaveAbilityIds = postcompile(function()
@@ -2614,7 +2787,8 @@ __TS__ObjectDefineProperty(
2614
2787
  return
2615
2788
  end
2616
2789
  end
2617
- unit:destroy()
2790
+ unit:saveData()
2791
+ Timer:run(unit, "destroy")
2618
2792
  end)
2619
2793
  end
2620
2794
  end)(Unit)