warscript 0.0.1-dev.dbb3984 → 0.0.1-dev.dc37dce

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (245) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +2 -3
  6. package/core/types/effect.lua +97 -50
  7. package/core/types/frame.lua +24 -21
  8. package/core/types/player.d.ts +16 -0
  9. package/core/types/player.lua +60 -15
  10. package/core/types/playerCamera.d.ts +2 -0
  11. package/core/types/playerCamera.lua +123 -5
  12. package/core/types/sound.d.ts +17 -24
  13. package/core/types/sound.lua +100 -25
  14. package/core/types/tileCell.d.ts +11 -1
  15. package/core/types/tileCell.lua +97 -0
  16. package/core/types/timer.d.ts +9 -8
  17. package/core/types/timer.lua +45 -23
  18. package/core/util.d.ts +1 -1
  19. package/core/util.lua +12 -1
  20. package/decl/native.d.ts +846 -790
  21. package/destroyable.d.ts +1 -0
  22. package/destroyable.lua +9 -0
  23. package/engine/behavior.d.ts +14 -1
  24. package/engine/behavior.lua +230 -70
  25. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  26. package/engine/behaviour/ability/always-enabled.lua +31 -0
  27. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  28. package/engine/behaviour/ability/apply-buff.lua +36 -4
  29. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  30. package/engine/behaviour/ability/damage.d.ts +9 -3
  31. package/engine/behaviour/ability/damage.lua +26 -38
  32. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  33. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  34. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  35. package/engine/behaviour/ability/instant-impact.lua +4 -19
  36. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  37. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  38. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  39. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  40. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  41. package/engine/behaviour/ability/restore-mana.lua +6 -6
  42. package/engine/behaviour/ability.d.ts +28 -7
  43. package/engine/behaviour/ability.lua +137 -43
  44. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  45. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  46. package/engine/behaviour/unit.d.ts +40 -2
  47. package/engine/behaviour/unit.lua +269 -6
  48. package/engine/buff.d.ts +112 -53
  49. package/engine/buff.lua +544 -289
  50. package/engine/internal/ability.d.ts +20 -3
  51. package/engine/internal/ability.lua +126 -13
  52. package/engine/internal/item/ability.lua +162 -4
  53. package/engine/internal/item+owner.lua +12 -6
  54. package/engine/internal/item.d.ts +20 -19
  55. package/engine/internal/item.lua +191 -74
  56. package/engine/internal/mechanics/ability-duration.lua +1 -1
  57. package/engine/internal/mechanics/cast-ability.lua +6 -3
  58. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  59. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  60. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  61. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  62. package/engine/internal/misc/frame-coordinates.lua +21 -0
  63. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  64. package/engine/internal/misc/get-terrain-z.lua +11 -0
  65. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  66. package/engine/internal/misc/player-local-handle.lua +5 -0
  67. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  68. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  69. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  70. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  71. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  72. package/engine/internal/object-data/evasion-probability.lua +16 -0
  73. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  74. package/engine/internal/object-data/health-bonus.lua +16 -0
  75. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  76. package/engine/internal/object-data/mana-bonus.lua +16 -0
  77. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  78. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  79. package/engine/internal/unit/ability.d.ts +45 -1
  80. package/engine/internal/unit/ability.lua +128 -3
  81. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  82. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  83. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  84. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  85. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  86. package/engine/internal/unit/allowed-targets.lua +9 -1
  87. package/engine/internal/unit/attributes.d.ts +17 -0
  88. package/engine/internal/unit/attributes.lua +46 -0
  89. package/engine/internal/unit/bonus.d.ts +8 -0
  90. package/engine/internal/unit/bonus.lua +50 -3
  91. package/engine/internal/unit/fly-height.d.ts +7 -0
  92. package/engine/internal/unit/fly-height.lua +20 -0
  93. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  94. package/engine/internal/unit/ignore-events-items.lua +5 -0
  95. package/engine/internal/unit/interrupts.d.ts +12 -0
  96. package/engine/internal/unit/interrupts.lua +28 -0
  97. package/engine/internal/unit/item.lua +7 -13
  98. package/engine/internal/unit/main-selected.lua +12 -27
  99. package/engine/internal/unit/order.d.ts +20 -0
  100. package/engine/internal/unit/order.lua +136 -0
  101. package/engine/internal/unit/range-event.d.ts +12 -0
  102. package/engine/internal/unit/range-event.lua +90 -0
  103. package/engine/internal/unit/scale.d.ts +7 -0
  104. package/engine/internal/unit/scale.lua +20 -0
  105. package/engine/internal/unit+ability.lua +10 -1
  106. package/engine/internal/unit+bonus.lua +3 -3
  107. package/engine/internal/unit+damage.d.ts +2 -11
  108. package/engine/internal/unit+damage.lua +10 -14
  109. package/engine/internal/unit+spellSteal.lua +1 -2
  110. package/engine/internal/unit-missile-launch.lua +52 -14
  111. package/engine/internal/unit.d.ts +46 -26
  112. package/engine/internal/unit.lua +444 -270
  113. package/engine/internal/utility.lua +12 -0
  114. package/engine/lightning.d.ts +12 -5
  115. package/engine/lightning.lua +48 -14
  116. package/engine/local-client.d.ts +2 -0
  117. package/engine/local-client.lua +30 -0
  118. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  119. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  120. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  121. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  122. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  123. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  124. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  125. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  126. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  127. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  128. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  129. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  130. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  131. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  132. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  133. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  134. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  135. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  136. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
  137. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  138. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  139. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  140. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  141. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  142. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  143. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  144. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  145. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  146. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  147. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  148. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  149. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  150. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  151. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  152. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  153. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  154. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  155. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  156. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  157. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  158. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  159. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  160. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  161. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  162. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  163. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  164. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  165. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  166. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  167. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  168. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  169. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  170. package/engine/object-data/entry/ability-type/web.lua +52 -0
  171. package/engine/object-data/entry/ability-type.d.ts +21 -17
  172. package/engine/object-data/entry/ability-type.lua +177 -40
  173. package/engine/object-data/entry/buff-type/applicable.lua +122 -137
  174. package/engine/object-data/entry/buff-type.d.ts +6 -12
  175. package/engine/object-data/entry/buff-type.lua +13 -29
  176. package/engine/object-data/entry/destructible-type.d.ts +28 -2
  177. package/engine/object-data/entry/destructible-type.lua +155 -0
  178. package/engine/object-data/entry/item-type.d.ts +3 -1
  179. package/engine/object-data/entry/item-type.lua +15 -2
  180. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  181. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  182. package/engine/object-data/entry/sound-preset.lua +140 -0
  183. package/engine/object-data/entry/unit-type.d.ts +25 -5
  184. package/engine/object-data/entry/unit-type.lua +258 -93
  185. package/engine/object-data/entry/upgrade.d.ts +1 -1
  186. package/engine/object-data/entry/upgrade.lua +4 -4
  187. package/engine/object-data/entry.d.ts +16 -14
  188. package/engine/object-data/entry.lua +60 -32
  189. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  190. package/engine/object-field/ability.d.ts +12 -6
  191. package/engine/object-field/ability.lua +8 -4
  192. package/engine/object-field/unit.d.ts +72 -3
  193. package/engine/object-field/unit.lua +268 -7
  194. package/engine/object-field.d.ts +25 -6
  195. package/engine/object-field.lua +359 -116
  196. package/engine/random.d.ts +10 -0
  197. package/engine/random.lua +21 -0
  198. package/engine/standard/entries/buff-type.d.ts +3 -0
  199. package/engine/standard/entries/buff-type.lua +3 -0
  200. package/engine/standard/entries/sound-preset.d.ts +10 -0
  201. package/engine/standard/entries/sound-preset.lua +10 -0
  202. package/engine/standard/fields/ability.d.ts +4 -2
  203. package/engine/standard/fields/ability.lua +4 -2
  204. package/engine/standard/fields/unit.d.ts +12 -0
  205. package/engine/standard/fields/unit.lua +20 -0
  206. package/engine/synchronization.d.ts +11 -0
  207. package/engine/synchronization.lua +77 -0
  208. package/engine/text-tag.d.ts +36 -2
  209. package/engine/text-tag.lua +250 -10
  210. package/engine/unit.d.ts +7 -0
  211. package/engine/unit.lua +7 -0
  212. package/lualib_bundle.lua +118 -47
  213. package/net/socket.lua +1 -1
  214. package/objutil/buff.lua +11 -10
  215. package/objutil/object.lua +1 -1
  216. package/objutil/unit.lua +8 -0
  217. package/operation.lua +23 -17
  218. package/package.json +5 -5
  219. package/patch-lua.lua +15 -0
  220. package/patch-lualib.lua +1 -1
  221. package/utility/arrays.d.ts +2 -0
  222. package/utility/arrays.lua +11 -0
  223. package/utility/callback-array.d.ts +17 -0
  224. package/utility/callback-array.lua +61 -0
  225. package/utility/functions.d.ts +8 -0
  226. package/utility/functions.lua +13 -0
  227. package/utility/lazy.d.ts +2 -0
  228. package/utility/lazy.lua +14 -0
  229. package/utility/linked-map.d.ts +34 -0
  230. package/utility/linked-map.lua +101 -0
  231. package/utility/linked-set.d.ts +4 -1
  232. package/utility/linked-set.lua +43 -1
  233. package/utility/lua-maps.d.ts +15 -2
  234. package/utility/lua-maps.lua +53 -2
  235. package/utility/lua-sets.d.ts +2 -0
  236. package/utility/lua-sets.lua +7 -0
  237. package/utility/records.lua +20 -1
  238. package/utility/reflection.lua +11 -7
  239. package/utility/types.d.ts +3 -0
  240. package/core/types/order.d.ts +0 -25
  241. package/core/types/order.lua +0 -55
  242. /package/engine/internal/{object-data/armor-increase.d.ts → misc/ability-disable-counter.d.ts} +0 -0
  243. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  244. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  245. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -3,7 +3,7 @@ import { Ability } from "../ability";
3
3
  import { Destructable } from "../../../core/types/destructable";
4
4
  import { Item } from "../item";
5
5
  import { Widget } from "../../../core/types/widget";
6
- import { DispatchingEvent } from "../../../event";
6
+ import { DispatchingEvent, Event } from "../../../event";
7
7
  declare module "../unit" {
8
8
  namespace Unit {
9
9
  const abilityCastingStartEvent: DispatchingEvent<[Unit, Ability]>;
@@ -141,3 +141,47 @@ declare module "../unit" {
141
141
  const abilityStopEvent: DispatchingEvent<[Unit, Ability]>;
142
142
  }
143
143
  }
144
+ declare module "../unit" {
145
+ namespace Unit {
146
+ const abilityCommandEvent: {
147
+ readonly [abilityTypeId: number]: {
148
+ readonly [orderTypeStringId: string]: Event<[Unit, Ability, string]>;
149
+ };
150
+ };
151
+ }
152
+ }
153
+ declare module "../unit" {
154
+ namespace Unit {
155
+ const abilityImpactEvent: DispatchingEvent<[Unit, Ability]>;
156
+ }
157
+ }
158
+ declare module "../unit" {
159
+ namespace Unit {
160
+ const abilityWidgetTargetImpactEvent: DispatchingEvent<[Unit, Ability, Widget]>;
161
+ }
162
+ }
163
+ declare module "../unit" {
164
+ namespace Unit {
165
+ const abilityUnitTargetImpactEvent: DispatchingEvent<[Unit, Ability, Unit]>;
166
+ }
167
+ }
168
+ declare module "../unit" {
169
+ namespace Unit {
170
+ const abilityItemTargetImpactEvent: DispatchingEvent<[Unit, Ability, Item]>;
171
+ }
172
+ }
173
+ declare module "../unit" {
174
+ namespace Unit {
175
+ const abilityDestructibleTargetImpactEvent: DispatchingEvent<[Unit, Ability, Destructable]>;
176
+ }
177
+ }
178
+ declare module "../unit" {
179
+ namespace Unit {
180
+ const abilityPointTargetImpactEvent: DispatchingEvent<[Unit, Ability, number, number]>;
181
+ }
182
+ }
183
+ declare module "../unit" {
184
+ namespace Unit {
185
+ const abilityNoTargetImpactEvent: DispatchingEvent<[Unit, Ability]>;
186
+ }
187
+ }
@@ -15,8 +15,22 @@ local UnitTriggerEvent = ____unit.UnitTriggerEvent
15
15
  local ____event = require("event")
16
16
  local createDispatchingEvent = ____event.createDispatchingEvent
17
17
  local DependentInitializingEvent = ____event.DependentInitializingEvent
18
+ local Event = ____event.Event
19
+ local InitializingEvent = ____event.InitializingEvent
18
20
  local ____preconditions = require("utility.preconditions")
19
21
  local checkNotNull = ____preconditions.checkNotNull
22
+ local ____lazy = require("utility.lazy")
23
+ local lazyRecord = ____lazy.lazyRecord
24
+ local ____timer = require("core.types.timer")
25
+ local consumeZeroTimerCallback = ____timer.consumeZeroTimerCallback
26
+ local Timer = ____timer.Timer
27
+ local ____lua_2Dsets = require("utility.lua-sets")
28
+ local luaSetOf = ____lua_2Dsets.luaSetOf
29
+ local ____attributes = require("attributes")
30
+ local attribute = ____attributes.attribute
31
+ local eventInvoke = Event.invoke
32
+ local condition = Condition
33
+ local createTrigger = CreateTrigger
20
34
  local getItemAbility = BlzGetItemAbility
21
35
  local getSpellAbility = GetSpellAbility
22
36
  local getSpellAbilityId = GetSpellAbilityId
@@ -26,6 +40,8 @@ local getSpellTargetUnit = GetSpellTargetUnit
26
40
  local getSpellTargetX = GetSpellTargetX
27
41
  local getSpellTargetY = GetSpellTargetY
28
42
  local getTriggerUnit = GetTriggerUnit
43
+ local triggerAddCondition = TriggerAddCondition
44
+ local triggerRegisterCommandEvent = TriggerRegisterCommandEvent
29
45
  local unitInventorySize = UnitInventorySize
30
46
  local unitItemInSlot = UnitItemInSlot
31
47
  local function retrieveAbility(unit, ability, abilityId)
@@ -336,20 +352,129 @@ rawset(
336
352
  extractAbilityTypeId
337
353
  )
338
354
  )
355
+ local internalAbilityChannelingFinishEvent = __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_FINISH, collectUnitAbilityEventParameters)
339
356
  rawset(
340
357
  Unit,
341
358
  "abilityChannelingFinishEvent",
359
+ createDispatchingEvent(internalAbilityChannelingFinishEvent, extractAbilityTypeId)
360
+ )
361
+ local internalAbilityStopEvent = __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_ENDCAST, collectUnitAbilityEventParameters)
362
+ rawset(
363
+ Unit,
364
+ "abilityStopEvent",
365
+ createDispatchingEvent(internalAbilityStopEvent, extractAbilityTypeId)
366
+ )
367
+ rawset(
368
+ Unit,
369
+ "abilityCommandEvent",
370
+ lazyRecord(function(abilityTypeId)
371
+ return lazyRecord(function(orderTypeStringId)
372
+ return __TS__New(
373
+ InitializingEvent,
374
+ function(event)
375
+ local trigger = createTrigger()
376
+ triggerRegisterCommandEvent(trigger, abilityTypeId, orderTypeStringId)
377
+ triggerAddCondition(
378
+ trigger,
379
+ condition(function()
380
+ local unit = Unit:of(getTriggerUnit())
381
+ if unit ~= nil then
382
+ local ability = unit:getAbility(abilityTypeId)
383
+ if ability ~= nil then
384
+ eventInvoke(event, unit, ability, orderTypeStringId)
385
+ end
386
+ end
387
+ end)
388
+ )
389
+ end
390
+ )
391
+ end)
392
+ end)
393
+ )
394
+ local internalAbilityImpactEvent = __TS__New(Event)
395
+ local impactCallbackIdAttribute = attribute()
396
+ local function invokeImpactEvent(unit, ability, ...)
397
+ ability[impactCallbackIdAttribute] = nil
398
+ eventInvoke(internalAbilityImpactEvent, unit, ability, ...)
399
+ end
400
+ internalAbilityChannelingStartEvent:addListener(
401
+ 999999,
402
+ function(unit, ability, ...)
403
+ ability[impactCallbackIdAttribute] = Timer:run(invokeImpactEvent, unit, ability, ...)
404
+ end
405
+ )
406
+ local function consumeImpactCallback(_, ability)
407
+ local impactCallbackId = ability[impactCallbackIdAttribute]
408
+ if impactCallbackId ~= nil then
409
+ consumeZeroTimerCallback(impactCallbackId)
410
+ end
411
+ end
412
+ internalAbilityChannelingFinishEvent:addListener(999999, consumeImpactCallback)
413
+ internalAbilityStopEvent:addListener(999999, consumeImpactCallback)
414
+ rawset(
415
+ Unit,
416
+ "abilityImpactEvent",
342
417
  createDispatchingEvent(
343
- __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_FINISH, collectUnitAbilityEventParameters),
418
+ createCommonEvent(internalAbilityImpactEvent),
344
419
  extractAbilityTypeId
345
420
  )
346
421
  )
347
422
  rawset(
348
423
  Unit,
349
- "abilityStopEvent",
424
+ "abilityWidgetTargetImpactEvent",
425
+ createDispatchingEvent(
426
+ createWidgetTargetEvent(internalAbilityImpactEvent),
427
+ extractAbilityTypeId
428
+ )
429
+ )
430
+ rawset(
431
+ Unit,
432
+ "abilityUnitTargetImpactEvent",
433
+ createDispatchingEvent(
434
+ createUnitTargetEvent(internalAbilityImpactEvent),
435
+ extractAbilityTypeId
436
+ )
437
+ )
438
+ rawset(
439
+ Unit,
440
+ "abilityItemTargetImpactEvent",
350
441
  createDispatchingEvent(
351
- __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_ENDCAST, collectUnitAbilityEventParameters),
442
+ createItemTargetEvent(internalAbilityImpactEvent),
352
443
  extractAbilityTypeId
353
444
  )
354
445
  )
446
+ rawset(
447
+ Unit,
448
+ "abilityDestructibleTargetImpactEvent",
449
+ createDispatchingEvent(
450
+ createDestructibleTargetEvent(internalAbilityImpactEvent),
451
+ extractAbilityTypeId
452
+ )
453
+ )
454
+ rawset(
455
+ Unit,
456
+ "abilityPointTargetImpactEvent",
457
+ createDispatchingEvent(
458
+ createPointTargetEvent(internalAbilityImpactEvent),
459
+ extractAbilityTypeId
460
+ )
461
+ )
462
+ rawset(
463
+ Unit,
464
+ "abilityNoTargetImpactEvent",
465
+ createDispatchingEvent(
466
+ createNoTargetEvent(internalAbilityImpactEvent),
467
+ extractAbilityTypeId
468
+ )
469
+ )
470
+ local spellEffectOnlyAbilityTypeIds = luaSetOf(fourCC("AAns"))
471
+ internalAbilityChannelingStartEvent:addListener(
472
+ -999999,
473
+ function(unit, ability)
474
+ if spellEffectOnlyAbilityTypeIds[ability.parentTypeId] ~= nil then
475
+ eventInvoke(internalAbilityChannelingFinishEvent, unit, ability)
476
+ eventInvoke(internalAbilityStopEvent, unit, ability)
477
+ end
478
+ end
479
+ )
355
480
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,23 @@
1
+ local ____exports = {}
2
+ local ____unit = require("engine.internal.unit")
3
+ local Unit = ____unit.Unit
4
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
5
+ local fillerItems = ____add_2Ditem_2Dto_2Dslot.fillerItems
6
+ local unitsWithFillerItems = ____add_2Ditem_2Dto_2Dslot.unitsWithFillerItems
7
+ local setItemVisible = SetItemVisible
8
+ local unitRemoveItem = UnitRemoveItem
9
+ Unit.itemPickedUpEvent:addListener(
10
+ 4,
11
+ function(unit)
12
+ local handle = unit.handle
13
+ if unitsWithFillerItems[handle] ~= nil then
14
+ for previousSlot = 1, 6 do
15
+ local fillerItem = fillerItems[previousSlot]
16
+ unitRemoveItem(handle, fillerItem)
17
+ setItemVisible(fillerItem, false)
18
+ end
19
+ unitsWithFillerItems[handle] = nil
20
+ end
21
+ end
22
+ )
23
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,52 @@
1
+ local ____exports = {}
2
+ local ____blank = require("engine.object-data.entry.item-type.blank")
3
+ local BlankItemType = ____blank.BlankItemType
4
+ local ____arrays = require("utility.arrays")
5
+ local array = ____arrays.array
6
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
7
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
8
+ local setItemVisible = SetItemVisible
9
+ local unitAddItem = UnitAddItem
10
+ local unitItemInSlot = UnitItemInSlot
11
+ local unitRemoveItem = UnitRemoveItem
12
+ ---
13
+ -- @internal For use by internal systems only.
14
+ ____exports.SLOT_FILLER_ITEM_TYPE_ID = compiletime(function()
15
+ local itemType = BlankItemType:create()
16
+ itemType.name = "[Warscript/Dummy] Slot Filler"
17
+ return itemType.id
18
+ end)
19
+ ---
20
+ -- @internal For use by internal systems only.
21
+ ____exports.fillerItems = array(
22
+ 6,
23
+ function()
24
+ local item = CreateItem(____exports.SLOT_FILLER_ITEM_TYPE_ID, 0, 0)
25
+ setItemVisible(item, false)
26
+ ignoreEventsItems[item] = true
27
+ return item
28
+ end
29
+ )
30
+ ---
31
+ -- @internal For use by internal systems only.
32
+ ____exports.unitsWithFillerItems = {}
33
+ ---
34
+ -- @internal For use by internal systems only.
35
+ ____exports.unitAddItemToSlot = function(unit, item, slot)
36
+ for previousSlot = 0, slot - 1 do
37
+ if unitItemInSlot(unit, previousSlot) == nil then
38
+ unitAddItem(unit, ____exports.fillerItems[previousSlot + 1])
39
+ ____exports.unitsWithFillerItems[unit] = true
40
+ end
41
+ end
42
+ unitAddItem(unit, item)
43
+ if ____exports.unitsWithFillerItems[unit] ~= nil then
44
+ for previousSlot = 0, slot - 1 do
45
+ local fillerItem = ____exports.fillerItems[previousSlot + 1]
46
+ unitRemoveItem(unit, fillerItem)
47
+ setItemVisible(fillerItem, false)
48
+ end
49
+ ____exports.unitsWithFillerItems[unit] = nil
50
+ end
51
+ end
52
+ return ____exports
@@ -2,7 +2,7 @@
2
2
  import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
3
3
  declare module "../unit" {
4
4
  interface Unit {
5
- isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications: CombatClassifications): boolean;
5
+ isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications?: CombatClassifications): boolean;
6
6
  }
7
7
  }
8
8
  declare module "../unit" {
@@ -5,7 +5,15 @@ local initializeFilterTargetState = ____combat_2Dclassification.initializeFilter
5
5
  local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  Unit.prototype.isAllowedTarget = function(self, source, allowedTargetCombatClassifications)
8
- initializeFilterTargetState(source, allowedTargetCombatClassifications)
8
+ if allowedTargetCombatClassifications ~= nil then
9
+ initializeFilterTargetState(source, allowedTargetCombatClassifications)
10
+ return filterTarget(self)
11
+ end
12
+ initializeFilterTargetState(source, source.firstWeapon.allowedTargetCombatClassifications)
13
+ if filterTarget(self) then
14
+ return true
15
+ end
16
+ initializeFilterTargetState(source, source.secondWeapon.allowedTargetCombatClassifications)
9
17
  return filterTarget(self)
10
18
  end
11
19
  Unit.getAllowedTargetsInRange = function(source, allowedTargetCombatClassifications, x, y, range)
@@ -0,0 +1,17 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ strengthBase: number;
5
+ }
6
+ }
7
+ declare module "../unit" {
8
+ interface Unit {
9
+ agilityBase: number;
10
+ }
11
+ }
12
+ declare module "../unit" {
13
+ interface Unit {
14
+ intelligenceBase: number;
15
+ }
16
+ }
17
+ export {};
@@ -0,0 +1,46 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____unit = require("engine.internal.unit")
5
+ local Unit = ____unit.Unit
6
+ local ____unit = require("engine.standard.fields.unit")
7
+ local AGILITY_UNIT_FIELD = ____unit.AGILITY_UNIT_FIELD
8
+ local INTELLIGENCE_UNIT_FIELD = ____unit.INTELLIGENCE_UNIT_FIELD
9
+ local STRENGTH_UNIT_FIELD = ____unit.STRENGTH_UNIT_FIELD
10
+ __TS__ObjectDefineProperty(
11
+ Unit.prototype,
12
+ "strengthBase",
13
+ {
14
+ get = function(self)
15
+ return STRENGTH_UNIT_FIELD:getValue(self)
16
+ end,
17
+ set = function(self, value)
18
+ STRENGTH_UNIT_FIELD:setValue(self, value)
19
+ end
20
+ }
21
+ )
22
+ __TS__ObjectDefineProperty(
23
+ Unit.prototype,
24
+ "agilityBase",
25
+ {
26
+ get = function(self)
27
+ return AGILITY_UNIT_FIELD:getValue(self)
28
+ end,
29
+ set = function(self, value)
30
+ AGILITY_UNIT_FIELD:setValue(self, value)
31
+ end
32
+ }
33
+ )
34
+ __TS__ObjectDefineProperty(
35
+ Unit.prototype,
36
+ "intelligenceBase",
37
+ {
38
+ get = function(self)
39
+ return INTELLIGENCE_UNIT_FIELD:getValue(self)
40
+ end,
41
+ set = function(self, value)
42
+ INTELLIGENCE_UNIT_FIELD:setValue(self, value)
43
+ end
44
+ }
45
+ )
46
+ return ____exports
@@ -5,12 +5,16 @@ export type UnitBonusId<Brand extends string = any> = number & {
5
5
  readonly __unitBonusId: unique symbol;
6
6
  readonly __unitBonusIdBrand: Brand;
7
7
  };
8
+ export type UnitMaxHealthBonusId = UnitBonusId<"maxHealth">;
9
+ export type UnitMaxManaBonusId = UnitBonusId<"maxMana">;
8
10
  export type UnitArmorBonusId = UnitBonusId<"armor">;
9
11
  export type UnitAttackSpeedFactorBonusId = UnitBonusId<"attackSpeedFactor">;
10
12
  export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
11
13
  export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
12
14
  export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
13
15
  export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
16
+ export type UnitEvasionProbabilityBonusId = UnitBonusId<"evasionProbability">;
17
+ export type UnitManaRegenerationRateFactorBonusId = UnitBonusId<"manaRegenerationRateFactor">;
14
18
  export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
15
19
  abilityTypeId: AbilityTypeId;
16
20
  field: jabilityintegerlevelfield;
@@ -28,12 +32,16 @@ export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
28
32
  readonly __unitBonusTypeId?: Id;
29
33
  };
30
34
  export declare namespace UnitBonusType {
35
+ const HEALTH: UnitBonusType<UnitMaxHealthBonusId>;
36
+ const MANA: UnitBonusType<UnitMaxManaBonusId>;
31
37
  const ARMOR: UnitBonusType<UnitArmorBonusId>;
32
38
  const ATTACK_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
33
39
  const MOVEMENT_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
34
40
  const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
35
41
  const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
36
42
  const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
43
+ const EVASION_PROBABILITY: UnitBonusType<UnitEvasionProbabilityBonusId>;
44
+ const MANA_REGENERATION_RATE_FACTOR: UnitBonusType<UnitManaRegenerationRateFactorBonusId>;
37
45
  }
38
46
  export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
39
47
  export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
@@ -1,9 +1,9 @@
1
1
  local ____exports = {}
2
2
  local ____unit = require("engine.internal.unit")
3
3
  local Unit = ____unit.Unit
4
- local ____armor_2Dincrease = require("engine.internal.object-data.armor-increase")
5
- local ARMOR_BONUS_DUMMY_ABILITY_FIELD = ____armor_2Dincrease.ARMOR_BONUS_DUMMY_ABILITY_FIELD
6
- local ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID = ____armor_2Dincrease.ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID
4
+ local ____armor_2Dbonus = require("engine.internal.object-data.armor-bonus")
5
+ local ARMOR_BONUS_DUMMY_ABILITY_FIELD = ____armor_2Dbonus.ARMOR_BONUS_DUMMY_ABILITY_FIELD
6
+ local ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID = ____armor_2Dbonus.ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID
7
7
  local ____utility = require("engine.internal.utility")
8
8
  local addInternalAbility = ____utility.addInternalAbility
9
9
  local ____arrays = require("utility.arrays")
@@ -21,11 +21,44 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
21
21
  local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
22
22
  local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
23
23
  local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
24
+ local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
25
+ local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
26
+ local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
27
+ local ____health_2Dbonus = require("engine.internal.object-data.health-bonus")
28
+ local HEALTH_BONUS_DUMMY_ABILITY_FIELD = ____health_2Dbonus.HEALTH_BONUS_DUMMY_ABILITY_FIELD
29
+ local HEALTH_BONUS_DUMMY_ABILITY_TYPE_ID = ____health_2Dbonus.HEALTH_BONUS_DUMMY_ABILITY_TYPE_ID
30
+ local ____mana_2Dbonus = require("engine.internal.object-data.mana-bonus")
31
+ local MANA_BONUS_DUMMY_ABILITY_FIELD = ____mana_2Dbonus.MANA_BONUS_DUMMY_ABILITY_FIELD
32
+ local MANA_BONUS_DUMMY_ABILITY_TYPE_ID = ____mana_2Dbonus.MANA_BONUS_DUMMY_ABILITY_TYPE_ID
33
+ local ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor = require("engine.internal.object-data.mana-regeneration-rate-increase-factor")
34
+ local MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD = ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor.MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD
35
+ local MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor.MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
24
36
  local damageFactorByUnit = {}
25
37
  local receivedDamageFactorByUnit = {}
38
+ local function atLeastOnceProbability(array)
39
+ local oppositeEventProbability = 1
40
+ for i = 1, #array do
41
+ oppositeEventProbability = oppositeEventProbability * (1 - array[i])
42
+ end
43
+ return 1 - oppositeEventProbability
44
+ end
26
45
  ____exports.UnitBonusType = {}
27
46
  local UnitBonusType = ____exports.UnitBonusType
28
47
  do
48
+ UnitBonusType.HEALTH = {
49
+ abilityTypeId = HEALTH_BONUS_DUMMY_ABILITY_TYPE_ID,
50
+ field = HEALTH_BONUS_DUMMY_ABILITY_FIELD,
51
+ integer = true,
52
+ reduce = sum,
53
+ initialValue = 0
54
+ }
55
+ UnitBonusType.MANA = {
56
+ abilityTypeId = MANA_BONUS_DUMMY_ABILITY_TYPE_ID,
57
+ field = MANA_BONUS_DUMMY_ABILITY_FIELD,
58
+ integer = true,
59
+ reduce = sum,
60
+ initialValue = 0
61
+ }
29
62
  UnitBonusType.ARMOR = {
30
63
  abilityTypeId = ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID,
31
64
  field = ARMOR_BONUS_DUMMY_ABILITY_FIELD,
@@ -56,6 +89,20 @@ do
56
89
  }
57
90
  UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
58
91
  UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
92
+ UnitBonusType.EVASION_PROBABILITY = {
93
+ abilityTypeId = EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID,
94
+ field = EVASION_PROBABILITY_ABILITY_FIELD,
95
+ integer = false,
96
+ reduce = atLeastOnceProbability,
97
+ initialValue = 0
98
+ }
99
+ UnitBonusType.MANA_REGENERATION_RATE_FACTOR = {
100
+ abilityTypeId = MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID,
101
+ field = MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD,
102
+ integer = false,
103
+ reduce = sum,
104
+ initialValue = 0
105
+ }
59
106
  end
60
107
  local bonusesByUnitByBonusType = {}
61
108
  local nextId = 1
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ flyHeight: number;
5
+ }
6
+ }
7
+ export {};
@@ -0,0 +1,20 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____unit = require("engine.internal.unit")
5
+ local Unit = ____unit.Unit
6
+ local ____unit = require("engine.standard.fields.unit")
7
+ local FLY_HEIGHT_UNIT_FIELD = ____unit.FLY_HEIGHT_UNIT_FIELD
8
+ __TS__ObjectDefineProperty(
9
+ Unit.prototype,
10
+ "flyHeight",
11
+ {
12
+ get = function(self)
13
+ return FLY_HEIGHT_UNIT_FIELD:getValue(self)
14
+ end,
15
+ set = function(self, value)
16
+ FLY_HEIGHT_UNIT_FIELD:setValue(self, value)
17
+ end
18
+ }
19
+ )
20
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.ignoreEventsItems = {}
5
+ return ____exports
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ interruptAttack(this: Unit): void;
5
+ }
6
+ }
7
+ declare module "../unit" {
8
+ interface Unit {
9
+ interruptMovement(this: Unit): void;
10
+ }
11
+ }
12
+ export {};
@@ -0,0 +1,28 @@
1
+ local ____exports = {}
2
+ local ____unit = require("engine.internal.unit")
3
+ local Unit = ____unit.Unit
4
+ local ____unit_2Dmissile_2Dlaunch = require("engine.internal.unit-missile-launch")
5
+ local resetAutoAttackTimer = ____unit_2Dmissile_2Dlaunch.resetAutoAttackTimer
6
+ local unitDisableAbility = BlzUnitDisableAbility
7
+ local unitInterruptAttack = BlzUnitInterruptAttack
8
+ Unit.prototype.interruptAttack = function(self)
9
+ unitInterruptAttack(self.handle)
10
+ resetAutoAttackTimer(self)
11
+ end
12
+ Unit.prototype.interruptMovement = function(self)
13
+ local handle = self.handle
14
+ unitDisableAbility(
15
+ handle,
16
+ fourCC("Amov"),
17
+ true,
18
+ false
19
+ )
20
+ unitDisableAbility(
21
+ handle,
22
+ fourCC("Amov"),
23
+ false,
24
+ false
25
+ )
26
+ resetAutoAttackTimer(self)
27
+ end
28
+ return ____exports
@@ -7,19 +7,21 @@ local ____item = require("engine.internal.item")
7
7
  local Item = ____item.Item
8
8
  local ____unit = require("engine.internal.unit")
9
9
  local Unit = ____unit.Unit
10
+ local ____utility = require("engine.internal.utility")
11
+ local findUnitItemSlot = ____utility.findUnitItemSlot
12
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
13
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
10
14
  local rawset = _G.rawset
11
15
  local ____type = _G.type
12
16
  local isItemPowerup = IsItemPowerup
13
17
  local setItemBooleanField = BlzSetItemBooleanField
14
- local unitAddItem = UnitAddItem
15
- local unitDropItemSlot = UnitDropItemSlot
16
18
  local unitInventorySize = UnitInventorySize
17
19
  local unitItemInSlot = UnitItemInSlot
18
20
  local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
19
21
  local handleByUnitItems = setmetatable({}, {__mode = "k"})
20
22
  local function unitItemsNext(handle, index)
21
23
  local slot = index & 7
22
- if index >> 3 == slot then
24
+ if (index & 4294967295) >> 3 == slot then
23
25
  return nil, nil
24
26
  end
25
27
  return index + 1, Item:of(unitItemInSlot(handle, slot))
@@ -31,14 +33,7 @@ function UnitItems.prototype.____constructor(self, handle)
31
33
  handleByUnitItems[self] = handle
32
34
  end
33
35
  function UnitItems.prototype.findSlot(self, item)
34
- local handle = handleByUnitItems[self]
35
- local itemHandle = item.handle
36
- for slot = 0, unitInventorySize(handle) - 1 do
37
- if itemHandle == unitItemInSlot(handle, slot) then
38
- return slot
39
- end
40
- end
41
- return nil
36
+ return findUnitItemSlot(handleByUnitItems[self], item.handle)
42
37
  end
43
38
  function UnitItems.prototype.__newindex(self, slot, item)
44
39
  local handle = handleByUnitItems[self]
@@ -52,8 +47,7 @@ function UnitItems.prototype.__newindex(self, slot, item)
52
47
  if isPowerup then
53
48
  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
54
49
  end
55
- unitAddItem(handle, itemHandle)
56
- unitDropItemSlot(handle, itemHandle, slot - 1)
50
+ unitAddItemToSlot(handle, itemHandle, slot - 1)
57
51
  if isPowerup then
58
52
  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
59
53
  end