warscript 0.0.1-dev.d842bb6 → 0.0.1-dev.dd8349d

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (117) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +1 -3
  6. package/core/types/effect.lua +26 -29
  7. package/core/types/order.d.ts +1 -0
  8. package/core/types/order.lua +11 -1
  9. package/core/types/sound.d.ts +17 -25
  10. package/core/types/sound.lua +91 -46
  11. package/core/types/timer.d.ts +6 -7
  12. package/core/types/timer.lua +18 -21
  13. package/core/util.lua +6 -1
  14. package/decl/native.d.ts +840 -786
  15. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  16. package/engine/behaviour/ability/damage.d.ts +9 -3
  17. package/engine/behaviour/ability/damage.lua +26 -38
  18. package/engine/behaviour/ability/emulate-impact.lua +7 -0
  19. package/engine/behaviour/ability.d.ts +5 -1
  20. package/engine/behaviour/ability.lua +18 -4
  21. package/engine/behaviour/unit.d.ts +16 -0
  22. package/engine/behaviour/unit.lua +109 -4
  23. package/engine/buff.d.ts +13 -8
  24. package/engine/buff.lua +81 -50
  25. package/engine/internal/ability.d.ts +2 -0
  26. package/engine/internal/ability.lua +7 -0
  27. package/engine/internal/item/ability.lua +12 -10
  28. package/engine/internal/item.d.ts +4 -2
  29. package/engine/internal/item.lua +71 -3
  30. package/engine/internal/mechanics/ability-duration.lua +1 -1
  31. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  32. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  33. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  34. package/engine/internal/unit/allowed-targets.lua +9 -1
  35. package/engine/internal/unit+damage.d.ts +2 -11
  36. package/engine/internal/unit+damage.lua +10 -14
  37. package/engine/internal/unit+spellSteal.lua +1 -2
  38. package/engine/internal/unit-missile-launch.lua +1 -1
  39. package/engine/internal/unit.d.ts +26 -4
  40. package/engine/internal/unit.lua +169 -37
  41. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  42. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  43. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  44. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  45. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  46. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  47. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  48. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  49. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  50. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  51. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  52. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  53. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  54. package/engine/object-data/entry/ability-type/blank-configurable.lua +0 -9
  55. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  56. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  57. package/engine/object-data/entry/ability-type/curse.lua +2 -2
  58. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  59. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  60. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  61. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  62. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  63. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  64. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  65. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  66. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  67. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  68. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  69. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  70. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  71. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  72. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  73. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  74. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  75. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  76. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  77. package/engine/object-data/entry/ability-type/web.lua +52 -0
  78. package/engine/object-data/entry/ability-type.d.ts +19 -17
  79. package/engine/object-data/entry/ability-type.lua +81 -21
  80. package/engine/object-data/entry/buff-type/applicable.lua +9 -4
  81. package/engine/object-data/entry/buff-type.d.ts +6 -12
  82. package/engine/object-data/entry/buff-type.lua +13 -29
  83. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  84. package/engine/object-data/entry/item-type.d.ts +1 -1
  85. package/engine/object-data/entry/item-type.lua +4 -4
  86. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  87. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  88. package/engine/object-data/entry/sound-preset.lua +140 -0
  89. package/engine/object-data/entry/unit-type.d.ts +10 -3
  90. package/engine/object-data/entry/unit-type.lua +155 -92
  91. package/engine/object-data/entry/upgrade.d.ts +1 -1
  92. package/engine/object-data/entry/upgrade.lua +4 -4
  93. package/engine/object-data/entry.d.ts +16 -14
  94. package/engine/object-data/entry.lua +60 -32
  95. package/engine/object-field/ability.d.ts +1 -1
  96. package/engine/object-field/unit.d.ts +46 -3
  97. package/engine/object-field/unit.lua +173 -7
  98. package/engine/object-field.d.ts +9 -1
  99. package/engine/object-field.lua +158 -76
  100. package/engine/standard/entries/buff-type.d.ts +3 -0
  101. package/engine/standard/entries/buff-type.lua +3 -0
  102. package/engine/standard/entries/sound-preset.d.ts +10 -0
  103. package/engine/standard/entries/sound-preset.lua +10 -0
  104. package/objutil/buff.lua +1 -2
  105. package/objutil/unit.lua +8 -0
  106. package/package.json +2 -2
  107. package/utility/arrays.d.ts +1 -0
  108. package/utility/arrays.lua +3 -0
  109. package/utility/functions.d.ts +1 -0
  110. package/utility/functions.lua +1 -0
  111. package/utility/linked-set.d.ts +1 -0
  112. package/utility/linked-set.lua +3 -0
  113. package/utility/lua-maps.d.ts +3 -0
  114. package/utility/lua-maps.lua +16 -0
  115. package/utility/lua-sets.d.ts +1 -0
  116. package/utility/lua-sets.lua +3 -0
  117. package/utility/reflection.lua +11 -7
@@ -6,6 +6,8 @@ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
6
  local ____exports = {}
7
7
  local ____arrays = require("utility.arrays")
8
8
  local array = ____arrays.array
9
+ local ____reflection = require("utility.reflection")
10
+ local implementReadonlyNumberIndexSupplier = ____reflection.implementReadonlyNumberIndexSupplier
9
11
  local ____entry = require("engine.object-data.entry")
10
12
  local ObjectDataEntry = ____entry.ObjectDataEntry
11
13
  local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
@@ -94,10 +96,10 @@ __TS__SetDescriptor(
94
96
  "lightningTypeIds",
95
97
  {
96
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  get = function(self)
97
- return self:getObjectDataEntryIdsField("flig")
99
+ return self:getObjectDataEntryNumericIdsField("flig")
98
100
  end,
99
101
  set = function(self, lightningTypeIds)
100
- self:setObjectDataEntryIdsField("flig", lightningTypeIds)
102
+ self:setObjectDataEntryNumericIdsField("flig", lightningTypeIds)
101
103
  end
102
104
  },
103
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  true
@@ -285,32 +287,14 @@ __TS__SetDescriptor(
285
287
  },
286
288
  true
287
289
  )
288
- local function makeBaseBuffType(id)
289
- local BaseBuffType = __TS__Class()
290
- BaseBuffType.name = "BaseBuffType"
291
- __TS__ClassExtends(BaseBuffType, ____exports.BuffType)
292
- BaseBuffType.BASE_ID = id
293
- return BaseBuffType
294
- end
295
- ____exports.AvatarBuffType = __TS__Class()
296
- local AvatarBuffType = ____exports.AvatarBuffType
297
- AvatarBuffType.name = "AvatarBuffType"
298
- __TS__ClassExtends(
299
- AvatarBuffType,
300
- makeBaseBuffType(fourCC("BHav"))
301
- )
302
- ____exports.DevotionAuraBuffType = __TS__Class()
303
- local DevotionAuraBuffType = ____exports.DevotionAuraBuffType
304
- DevotionAuraBuffType.name = "DevotionAuraBuffType"
305
- __TS__ClassExtends(
306
- DevotionAuraBuffType,
307
- makeBaseBuffType(fourCC("BHad"))
308
- )
309
- ____exports.DivineShieldBuffType = __TS__Class()
310
- local DivineShieldBuffType = ____exports.DivineShieldBuffType
311
- DivineShieldBuffType.name = "DivineShieldBuffType"
312
- __TS__ClassExtends(
313
- DivineShieldBuffType,
314
- makeBaseBuffType(fourCC("BHds"))
290
+ implementReadonlyNumberIndexSupplier(
291
+ ____exports.BuffType,
292
+ function(id)
293
+ local ____class_0 = __TS__Class()
294
+ ____class_0.name = ____class_0.name
295
+ __TS__ClassExtends(____class_0, ____exports.BuffType)
296
+ ____class_0.BASE_ID = id
297
+ return ____class_0
298
+ end
315
299
  )
316
300
  return ____exports
@@ -2,7 +2,7 @@
2
2
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
3
3
  import { CombatClassifications } from "../auxiliary/combat-classification";
4
4
  import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
5
- export type DestructibleTypeId = ObjectDataEntryId & {
5
+ export type DestructibleTypeId = ObjectDataEntryId & number & {
6
6
  readonly __destructibleTypeId: unique symbol;
7
7
  };
8
8
  export declare abstract class DestructibleType extends ObjectDataEntry<DestructibleTypeId> {
@@ -2,7 +2,7 @@
2
2
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
3
3
  import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
4
4
  import type { AbilityTypeId } from "./ability-type";
5
- export type ItemTypeId = ObjectDataEntryId & {
5
+ export type ItemTypeId = ObjectDataEntryId & number & {
6
6
  readonly __itemTypeId: unique symbol;
7
7
  };
8
8
  export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
@@ -27,10 +27,10 @@ __TS__SetDescriptor(
27
27
  "abilityTypeIds",
28
28
  {
29
29
  get = function(self)
30
- return self:getObjectDataEntryIdsField("iabi")
30
+ return self:getObjectDataEntryNumericIdsField("iabi")
31
31
  end,
32
32
  set = function(self, abilityTypeIds)
33
- self:setObjectDataEntryIdsField("iabi", abilityTypeIds)
33
+ self:setObjectDataEntryNumericIdsField("iabi", abilityTypeIds)
34
34
  end
35
35
  },
36
36
  true
@@ -261,10 +261,10 @@ __TS__SetDescriptor(
261
261
  "cooldownGroupId",
262
262
  {
263
263
  get = function(self)
264
- return self:getObjectDataEntryIdField("icid")
264
+ return self:getObjectDataEntryNumericIdField("icid")
265
265
  end,
266
266
  set = function(self, cooldownGroupId)
267
- self:setObjectDataEntryIdField("icid", cooldownGroupId)
267
+ self:setObjectDataEntryNumericIdField("icid", cooldownGroupId)
268
268
  end
269
269
  },
270
270
  true
@@ -1,7 +1,7 @@
1
1
  /** @noSelfInFile */
2
2
  import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
3
3
  import { Color } from "../../../core/types/color";
4
- export type LightningTypeId = ObjectDataEntryId & {
4
+ export type LightningTypeId = ObjectDataEntryId & number & {
5
5
  readonly __lightningTypeId: unique symbol;
6
6
  };
7
7
  export type StandardLightningTypeId = LightningTypeId & {
@@ -0,0 +1,33 @@
1
+ /** @noSelfInFile */
2
+ import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
3
+ import { SoundEax } from "../auxiliary/sound-eax";
4
+ export type SoundPresetId = ObjectDataEntryId & string & {
5
+ readonly __soundPresetId: unique symbol;
6
+ };
7
+ export type StandardSoundPresetId = SoundPresetId & {
8
+ readonly __standardSoundPresetId: unique symbol;
9
+ };
10
+ export declare class SoundPreset extends ObjectDataEntry<SoundPresetId> {
11
+ static readonly BASE_ID: SoundPresetId;
12
+ private static nextId;
13
+ protected static generateId(): string;
14
+ protected static getObjectData(map: WarMap): WarObjects;
15
+ get filePaths(): string[];
16
+ set filePaths(filePaths: string[]);
17
+ get volume(): number;
18
+ set volume(volume: number);
19
+ get pitch(): number;
20
+ set pitch(pitch: number);
21
+ get priority(): number;
22
+ set priority(priority: number);
23
+ get channel(): number;
24
+ set channel(channel: number);
25
+ get minimumDistance(): number;
26
+ set minimumDistance(minimumDistance: number);
27
+ get maximumDistance(): number;
28
+ set maximumDistance(maximumDistance: number);
29
+ get distanceCutoff(): number;
30
+ set distanceCutoff(distanceCutoff: number);
31
+ get eax(): SoundEax;
32
+ set eax(eax: SoundEax);
33
+ }
@@ -0,0 +1,140 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____entry = require("engine.object-data.entry")
7
+ local ObjectDataEntry = ____entry.ObjectDataEntry
8
+ ____exports.SoundPreset = __TS__Class()
9
+ local SoundPreset = ____exports.SoundPreset
10
+ SoundPreset.name = "SoundPreset"
11
+ __TS__ClassExtends(SoundPreset, ObjectDataEntry)
12
+ function SoundPreset.generateId(self)
13
+ local ____self_0, ____nextId_1 = self, "nextId"
14
+ local ____self_nextId_2 = ____self_0[____nextId_1]
15
+ ____self_0[____nextId_1] = ____self_nextId_2 + 1
16
+ return "CustomSound" .. tostring(____self_nextId_2)
17
+ end
18
+ function SoundPreset.getObjectData(self, map)
19
+ return map.objects.sound
20
+ end
21
+ SoundPreset.BASE_ID = "BlizzardWave"
22
+ SoundPreset.nextId = 0
23
+ __TS__SetDescriptor(
24
+ SoundPreset.prototype,
25
+ "filePaths",
26
+ {
27
+ get = function(self)
28
+ return self:getStringsField("FileNames")
29
+ end,
30
+ set = function(self, filePaths)
31
+ self:setStringsField("FileNames", filePaths)
32
+ end
33
+ },
34
+ true
35
+ )
36
+ __TS__SetDescriptor(
37
+ SoundPreset.prototype,
38
+ "volume",
39
+ {
40
+ get = function(self)
41
+ return self:getNumberField("Volume")
42
+ end,
43
+ set = function(self, volume)
44
+ self:setNumberField("Volume", volume)
45
+ end
46
+ },
47
+ true
48
+ )
49
+ __TS__SetDescriptor(
50
+ SoundPreset.prototype,
51
+ "pitch",
52
+ {
53
+ get = function(self)
54
+ return self:getNumberField("Pitch")
55
+ end,
56
+ set = function(self, pitch)
57
+ self:setNumberField("Pitch", pitch)
58
+ end
59
+ },
60
+ true
61
+ )
62
+ __TS__SetDescriptor(
63
+ SoundPreset.prototype,
64
+ "priority",
65
+ {
66
+ get = function(self)
67
+ return self:getNumberField("Priority")
68
+ end,
69
+ set = function(self, priority)
70
+ self:setNumberField("Priority", priority)
71
+ end
72
+ },
73
+ true
74
+ )
75
+ __TS__SetDescriptor(
76
+ SoundPreset.prototype,
77
+ "channel",
78
+ {
79
+ get = function(self)
80
+ return self:getNumberField("Channel")
81
+ end,
82
+ set = function(self, channel)
83
+ self:setNumberField("Channel", channel)
84
+ end
85
+ },
86
+ true
87
+ )
88
+ __TS__SetDescriptor(
89
+ SoundPreset.prototype,
90
+ "minimumDistance",
91
+ {
92
+ get = function(self)
93
+ return self:getNumberField("MinDistance")
94
+ end,
95
+ set = function(self, minimumDistance)
96
+ self:setNumberField("MinDistance", minimumDistance)
97
+ end
98
+ },
99
+ true
100
+ )
101
+ __TS__SetDescriptor(
102
+ SoundPreset.prototype,
103
+ "maximumDistance",
104
+ {
105
+ get = function(self)
106
+ return self:getNumberField("MaxDistance")
107
+ end,
108
+ set = function(self, maximumDistance)
109
+ self:setNumberField("MaxDistance", maximumDistance)
110
+ end
111
+ },
112
+ true
113
+ )
114
+ __TS__SetDescriptor(
115
+ SoundPreset.prototype,
116
+ "distanceCutoff",
117
+ {
118
+ get = function(self)
119
+ return self:getNumberField("DistanceCutoff")
120
+ end,
121
+ set = function(self, distanceCutoff)
122
+ self:setNumberField("DistanceCutoff", distanceCutoff)
123
+ end
124
+ },
125
+ true
126
+ )
127
+ __TS__SetDescriptor(
128
+ SoundPreset.prototype,
129
+ "eax",
130
+ {
131
+ get = function(self)
132
+ return self:getStringField("EAXFlags")
133
+ end,
134
+ set = function(self, eax)
135
+ self:setStringField("EAXFlags", eax)
136
+ end
137
+ },
138
+ true
139
+ )
140
+ return ____exports
@@ -13,7 +13,7 @@ import type { AbilityTypeId } from "./ability-type";
13
13
  import type { UpgradeId } from "./upgrade";
14
14
  import { AnimationQualifier } from "../auxiliary/animation-qualifier";
15
15
  import { AttackType } from "../auxiliary/attack-type";
16
- export type UnitTypeId = ObjectDataEntryId & {
16
+ export type UnitTypeId = ObjectDataEntryId & number & {
17
17
  readonly __unitTypeId: unique symbol;
18
18
  };
19
19
  export type StandardUnitTypeId = UnitTypeId & {
@@ -23,8 +23,8 @@ export declare class UnitTypeWeapon {
23
23
  private readonly unitType;
24
24
  private readonly index;
25
25
  private constructor();
26
- get attackType(): AttackType;
27
- set attackType(attackType: AttackType);
26
+ get attackType(): AttackType | undefined;
27
+ set attackType(attackType: AttackType | undefined);
28
28
  get backSwingDuration(): number;
29
29
  set backSwingDuration(backSwingDuration: number);
30
30
  get cooldown(): number;
@@ -55,6 +55,7 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
55
55
  protected static readonly idGenerator: ObjectDataEntryIdGenerator;
56
56
  protected static generateId(): number;
57
57
  protected static getObjectData(map: WarMap): WarObjects;
58
+ private isPortraitModelPathSet?;
58
59
  get abilityTypeIds(): AbilityTypeId[];
59
60
  set abilityTypeIds(abilityTypeIds: AbilityTypeId[]);
60
61
  get defaultActiveAbilityTypeId(): AbilityTypeId | undefined;
@@ -131,6 +132,12 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
131
132
  set modelPathSD(modelPathSD: string);
132
133
  get modelPathHD(): string;
133
134
  set modelPathHD(modelPathHD: string);
135
+ get portraitModelPath(): string;
136
+ set portraitModelPath(portraitModelPath: string);
137
+ get portraitModelPathSD(): string;
138
+ set portraitModelPathSD(portraitModelPathSD: string);
139
+ get portraitModelPathHD(): string;
140
+ set portraitModelPathHD(portraitModelPathHD: string);
134
141
  get runSpeed(): number;
135
142
  set runSpeed(runSpeed: number);
136
143
  get runSpeedSD(): number;