warscript 0.0.1-dev.d842bb6 → 0.0.1-dev.dd8349d

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (117) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +1 -3
  6. package/core/types/effect.lua +26 -29
  7. package/core/types/order.d.ts +1 -0
  8. package/core/types/order.lua +11 -1
  9. package/core/types/sound.d.ts +17 -25
  10. package/core/types/sound.lua +91 -46
  11. package/core/types/timer.d.ts +6 -7
  12. package/core/types/timer.lua +18 -21
  13. package/core/util.lua +6 -1
  14. package/decl/native.d.ts +840 -786
  15. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  16. package/engine/behaviour/ability/damage.d.ts +9 -3
  17. package/engine/behaviour/ability/damage.lua +26 -38
  18. package/engine/behaviour/ability/emulate-impact.lua +7 -0
  19. package/engine/behaviour/ability.d.ts +5 -1
  20. package/engine/behaviour/ability.lua +18 -4
  21. package/engine/behaviour/unit.d.ts +16 -0
  22. package/engine/behaviour/unit.lua +109 -4
  23. package/engine/buff.d.ts +13 -8
  24. package/engine/buff.lua +81 -50
  25. package/engine/internal/ability.d.ts +2 -0
  26. package/engine/internal/ability.lua +7 -0
  27. package/engine/internal/item/ability.lua +12 -10
  28. package/engine/internal/item.d.ts +4 -2
  29. package/engine/internal/item.lua +71 -3
  30. package/engine/internal/mechanics/ability-duration.lua +1 -1
  31. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  32. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  33. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  34. package/engine/internal/unit/allowed-targets.lua +9 -1
  35. package/engine/internal/unit+damage.d.ts +2 -11
  36. package/engine/internal/unit+damage.lua +10 -14
  37. package/engine/internal/unit+spellSteal.lua +1 -2
  38. package/engine/internal/unit-missile-launch.lua +1 -1
  39. package/engine/internal/unit.d.ts +26 -4
  40. package/engine/internal/unit.lua +169 -37
  41. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  42. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  43. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  44. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  45. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  46. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  47. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  48. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  49. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  50. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  51. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  52. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  53. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  54. package/engine/object-data/entry/ability-type/blank-configurable.lua +0 -9
  55. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  56. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  57. package/engine/object-data/entry/ability-type/curse.lua +2 -2
  58. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  59. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  60. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  61. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  62. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  63. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  64. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  65. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  66. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  67. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  68. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  69. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  70. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  71. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  72. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  73. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  74. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  75. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  76. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  77. package/engine/object-data/entry/ability-type/web.lua +52 -0
  78. package/engine/object-data/entry/ability-type.d.ts +19 -17
  79. package/engine/object-data/entry/ability-type.lua +81 -21
  80. package/engine/object-data/entry/buff-type/applicable.lua +9 -4
  81. package/engine/object-data/entry/buff-type.d.ts +6 -12
  82. package/engine/object-data/entry/buff-type.lua +13 -29
  83. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  84. package/engine/object-data/entry/item-type.d.ts +1 -1
  85. package/engine/object-data/entry/item-type.lua +4 -4
  86. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  87. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  88. package/engine/object-data/entry/sound-preset.lua +140 -0
  89. package/engine/object-data/entry/unit-type.d.ts +10 -3
  90. package/engine/object-data/entry/unit-type.lua +155 -92
  91. package/engine/object-data/entry/upgrade.d.ts +1 -1
  92. package/engine/object-data/entry/upgrade.lua +4 -4
  93. package/engine/object-data/entry.d.ts +16 -14
  94. package/engine/object-data/entry.lua +60 -32
  95. package/engine/object-field/ability.d.ts +1 -1
  96. package/engine/object-field/unit.d.ts +46 -3
  97. package/engine/object-field/unit.lua +173 -7
  98. package/engine/object-field.d.ts +9 -1
  99. package/engine/object-field.lua +158 -76
  100. package/engine/standard/entries/buff-type.d.ts +3 -0
  101. package/engine/standard/entries/buff-type.lua +3 -0
  102. package/engine/standard/entries/sound-preset.d.ts +10 -0
  103. package/engine/standard/entries/sound-preset.lua +10 -0
  104. package/objutil/buff.lua +1 -2
  105. package/objutil/unit.lua +8 -0
  106. package/package.json +2 -2
  107. package/utility/arrays.d.ts +1 -0
  108. package/utility/arrays.lua +3 -0
  109. package/utility/functions.d.ts +1 -0
  110. package/utility/functions.lua +1 -0
  111. package/utility/linked-set.d.ts +1 -0
  112. package/utility/linked-set.lua +3 -0
  113. package/utility/lua-maps.d.ts +3 -0
  114. package/utility/lua-maps.lua +16 -0
  115. package/utility/lua-sets.d.ts +1 -0
  116. package/utility/lua-sets.lua +3 -0
  117. package/utility/reflection.lua +11 -7
@@ -41,6 +41,7 @@ function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitGainAbility(self, unit
41
41
  ____opt_0:destroy()
42
42
  end
43
43
  self.unitBehavior = __TS__New(self.unitBehaviorConstructor, unit)
44
+ self.unitBehavior.sourceAbilityBehavior = self
44
45
  self:update()
45
46
  end
46
47
  function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitLoseAbility(self)
@@ -4,23 +4,29 @@ import { Ability } from "../../internal/ability";
4
4
  import { Unit } from "../../internal/unit";
5
5
  import { AbilityDependentValue } from "../../object-field/ability";
6
6
  import { Widget } from "../../../core/types/widget";
7
- import { AttackType, DamageType, WeaponType } from "../../internal/unit+damage";
7
+ import { DamageType, WeaponType } from "../../internal/unit+damage";
8
+ import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
9
+ import { AttackType } from "../../object-data/auxiliary/attack-type";
8
10
  export type DamageAbilityBehaviorParameters = {
9
11
  damagePerStrength?: AbilityDependentValue<number>;
10
12
  damagePerAgility?: AbilityDependentValue<number>;
11
13
  damagePerIntelligence?: AbilityDependentValue<number>;
12
- attackType?: AttackType;
14
+ attackType?: AbilityDependentValue<AttackType>;
13
15
  damageType?: DamageType;
14
16
  weaponType?: WeaponType;
17
+ metadata?: AbilityDependentValue<string | number | boolean>;
15
18
  };
16
19
  export type DamageAreaAbilityBehaviorParameters = DamageAbilityBehaviorParameters & {
17
20
  maximumDamage?: AbilityDependentValue<number>;
21
+ areaOfEffect?: AbilityDependentValue<number>;
22
+ allowedTargetCombatClassifications?: AbilityDependentValue<CombatClassifications>;
18
23
  };
19
- declare abstract class DamageAbilityBehavior<T extends DamageAbilityBehaviorParameters = DamageAbilityBehaviorParameters> extends AbilityBehavior {
24
+ export declare abstract class DamageAbilityBehavior<T extends DamageAbilityBehaviorParameters = DamageAbilityBehaviorParameters> extends AbilityBehavior {
20
25
  protected readonly damage: AbilityDependentValue<number>;
21
26
  protected readonly parameters?: T | undefined;
22
27
  protected constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: T | undefined);
23
28
  protected calculateDamage(caster: Unit): number;
29
+ protected damageTarget(caster: Unit, target: Widget, damage?: number): void;
24
30
  }
25
31
  export declare class DamageSelfAbilityBehavior extends DamageAbilityBehavior {
26
32
  constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAbilityBehaviorParameters);
@@ -9,7 +9,8 @@ local Unit = ____unit.Unit
9
9
  local ____ability = require("engine.standard.fields.ability")
10
10
  local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
11
11
  local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
12
- local DamageAbilityBehavior = __TS__Class()
12
+ ____exports.DamageAbilityBehavior = __TS__Class()
13
+ local DamageAbilityBehavior = ____exports.DamageAbilityBehavior
13
14
  DamageAbilityBehavior.name = "DamageAbilityBehavior"
14
15
  __TS__ClassExtends(DamageAbilityBehavior, AbilityBehavior)
15
16
  function DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
@@ -34,58 +35,53 @@ function DamageAbilityBehavior.prototype.calculateDamage(self, caster)
34
35
  end
35
36
  return damage
36
37
  end
37
- ____exports.DamageSelfAbilityBehavior = __TS__Class()
38
- local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
39
- DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
40
- __TS__ClassExtends(DamageSelfAbilityBehavior, DamageAbilityBehavior)
41
- function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
42
- DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
43
- end
44
- function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
38
+ function DamageAbilityBehavior.prototype.damageTarget(self, caster, target, damage)
45
39
  local parameters = self.parameters
46
40
  caster:damageTarget(
47
- caster,
48
- self:calculateDamage(caster),
41
+ target,
42
+ damage or self:calculateDamage(caster),
49
43
  nil,
50
44
  nil,
51
- parameters and parameters.attackType,
45
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.attackType),
52
46
  parameters and parameters.damageType,
53
- parameters and parameters.weaponType
47
+ parameters and parameters.weaponType,
48
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.metadata)
54
49
  )
55
50
  end
51
+ ____exports.DamageSelfAbilityBehavior = __TS__Class()
52
+ local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
53
+ DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
54
+ __TS__ClassExtends(DamageSelfAbilityBehavior, ____exports.DamageAbilityBehavior)
55
+ function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
56
+ DamageSelfAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
57
+ end
58
+ function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
59
+ self:damageTarget(caster, caster)
60
+ end
56
61
  ____exports.DamageTargetAbilityBehavior = __TS__Class()
57
62
  local DamageTargetAbilityBehavior = ____exports.DamageTargetAbilityBehavior
58
63
  DamageTargetAbilityBehavior.name = "DamageTargetAbilityBehavior"
59
- __TS__ClassExtends(DamageTargetAbilityBehavior, DamageAbilityBehavior)
64
+ __TS__ClassExtends(DamageTargetAbilityBehavior, ____exports.DamageAbilityBehavior)
60
65
  function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
61
- DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
66
+ DamageTargetAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
62
67
  end
63
68
  function DamageTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
64
- local parameters = self.parameters
65
- caster:damageTarget(
66
- target,
67
- self:calculateDamage(caster),
68
- nil,
69
- nil,
70
- parameters and parameters.attackType,
71
- parameters and parameters.damageType,
72
- parameters and parameters.weaponType
73
- )
69
+ self:damageTarget(caster, target)
74
70
  end
75
71
  local DamageAreaAbilityBehavior = __TS__Class()
76
72
  DamageAreaAbilityBehavior.name = "DamageAreaAbilityBehavior"
77
- __TS__ClassExtends(DamageAreaAbilityBehavior, DamageAbilityBehavior)
73
+ __TS__ClassExtends(DamageAreaAbilityBehavior, ____exports.DamageAbilityBehavior)
78
74
  function DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
79
- DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
75
+ DamageAreaAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
80
76
  end
81
77
  function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
82
78
  local parameters = self.parameters
83
79
  local targets = Unit.getAllowedTargetsInCollisionRange(
84
80
  caster,
85
- self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
81
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.allowedTargetCombatClassifications or ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
86
82
  x,
87
83
  y,
88
- self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
84
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.areaOfEffect or AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
89
85
  )
90
86
  local damage = self:calculateDamage(caster)
91
87
  local maximumDamage = self:resolveCurrentAbilityDependentValue(parameters and parameters.maximumDamage or 0)
@@ -93,15 +89,7 @@ function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
93
89
  damage = maximumDamage / #targets
94
90
  end
95
91
  for ____, target in ipairs(targets) do
96
- caster:damageTarget(
97
- target,
98
- damage,
99
- nil,
100
- nil,
101
- parameters and parameters.attackType,
102
- parameters and parameters.damageType,
103
- parameters and parameters.weaponType
104
- )
92
+ self:damageTarget(caster, target, damage)
105
93
  end
106
94
  end
107
95
  ____exports.DamageSelfAreaAbilityBehavior = __TS__Class()
@@ -10,6 +10,9 @@ local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTE
10
10
  local ____math = require("math")
11
11
  local max = ____math.max
12
12
  local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
13
+ local ____sound = require("core.types.sound")
14
+ local Sound3D = ____sound.Sound3D
15
+ local SoundSettings = ____sound.SoundSettings
13
16
  ____exports.EmulateImpactAbilityBehavior = __TS__Class()
14
17
  local EmulateImpactAbilityBehavior = ____exports.EmulateImpactAbilityBehavior
15
18
  EmulateImpactAbilityBehavior.name = "EmulateImpactAbilityBehavior"
@@ -23,6 +26,10 @@ function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
23
26
  caster.mana = caster.mana - manaCost
24
27
  self.ability.cooldownRemaining = max(cooldown, MINIMUM_POSITIVE_NORMALIZED_FLOAT)
25
28
  self:flashCasterEffect(caster)
29
+ local soundPresetId = self.ability:getField(ABILITY_SF_EFFECT_SOUND)
30
+ if soundPresetId ~= "" then
31
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
32
+ end
26
33
  AbilityBehavior:forAll(self.ability, "onImpact", caster)
27
34
  end
28
35
  return ____exports
@@ -22,13 +22,17 @@ export declare abstract class AbilityBehavior<Parameters extends {
22
22
  protected subscribe<T extends boolean | number | string>(value: SubscribableAbilityDependentValue<T>): void;
23
23
  protected registerCommandEvent(orderTypeStringId?: string): void;
24
24
  get ability(): Ability;
25
+ get unit(): Unit | undefined;
25
26
  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
26
27
  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value?: AbilityDependentValue<T>): T | undefined;
27
28
  protected flashCasterEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
28
29
  protected flashTargetEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
29
30
  protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
30
31
  protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
31
- protected flashSpecialEffect(...args: [...pointOrWidget: [x: number, y: number] | [widget: Widget], duration?: number]): void;
32
+ protected flashSpecialEffect(...args: [
33
+ ...pointOrWidget: [x: number, y: number] | [widget: Widget],
34
+ ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]
35
+ ]): void;
32
36
  private static MissileLaunchConfig;
33
37
  private get missileLaunchConfig();
34
38
  protected onCreate(): void;
@@ -148,13 +148,14 @@ function AbilityBehavior.prototype.flashEffect(self, x, y, ...)
148
148
  ...
149
149
  )
150
150
  end
151
- function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDuration, duration)
151
+ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrParametersOrDuration, durationOrParameters, parameters)
152
152
  if type(xOrWidget) == "number" then
153
153
  Effect:flash(
154
154
  SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
155
155
  xOrWidget,
156
- yOrDuration,
157
- duration
156
+ yOrParametersOrDuration,
157
+ durationOrParameters,
158
+ parameters
158
159
  )
159
160
  else
160
161
  local attachmentPoint = SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
@@ -162,7 +163,8 @@ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDurati
162
163
  SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
163
164
  xOrWidget,
164
165
  attachmentPoint ~= "" and attachmentPoint or "origin",
165
- yOrDuration
166
+ yOrParametersOrDuration,
167
+ durationOrParameters
166
168
  )
167
169
  end
168
170
  end
@@ -237,6 +239,18 @@ __TS__SetDescriptor(
237
239
  end},
238
240
  true
239
241
  )
242
+ __TS__SetDescriptor(
243
+ AbilityBehavior.prototype,
244
+ "unit",
245
+ {get = function(self)
246
+ local owner = self.object.owner
247
+ if __TS__InstanceOf(owner, Unit) then
248
+ return owner
249
+ end
250
+ return owner.owner
251
+ end},
252
+ true
253
+ )
240
254
  AbilityBehavior.MissileLaunchConfig = ____class_2
241
255
  __TS__SetDescriptor(
242
256
  AbilityBehavior.prototype,
@@ -5,22 +5,38 @@ import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
5
5
  import "../internal/unit+ability";
6
6
  import "../internal/unit-missile-launch";
7
7
  import { Item } from "../internal/item";
8
+ import type { AbilityBehavior } from "./ability";
9
+ import { Event } from "../../event";
10
+ import { Destructor } from "../../destroyable";
11
+ import type { Widget } from "../../core/types/widget";
8
12
  export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
9
13
  export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
10
14
  constructor(unit: Unit);
15
+ protected onDestroy(): Destructor;
16
+ readonly sourceAbilityBehavior?: AbilityBehavior;
11
17
  get unit(): Unit;
18
+ registerInRangeUnitEvent<T extends string, Args extends any[]>(this: UnitBehavior<PeriodicActionParameters> & Record<T, (this: this, unit: Unit, ...args: Args) => unknown>, event: Event<[Unit, ...Args]>, range: number, listener: T): void;
19
+ onImmediateOrder(orderId: number): void;
20
+ onTargetOrder(orderId: number, target: Widget): void;
21
+ onPointOrder(orderId: number, x: number, y: number): void;
12
22
  onAutoAttackStart(target: Unit): void;
13
23
  onAutoAttackFinish(target: Unit): void;
24
+ onTargetingAutoAttackStart(source: Unit): void;
25
+ onTargetingAutoAttackFinish(source: Unit): void;
14
26
  onDamageDealing(target: Unit, event: DamagingEvent): void;
15
27
  onDamageDealt(target: Unit, event: DamageEvent): void;
16
28
  onDamageReceiving(source: Unit | undefined, event: DamagingEvent): void;
17
29
  onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
18
30
  onAbilityGained(ability: Ability): void;
19
31
  onAbilityLost(ability: Ability): void;
32
+ onAbilityChannelingStart(ability: Ability): void;
33
+ onAbilityChannelingFinish(ability: Ability): void;
34
+ onAbilityStop(ability: Ability): void;
20
35
  onItemDropped(item: Item): void;
21
36
  onItemPickedUp(item: Item): void;
22
37
  onItemUsed(item: Item): void;
23
38
  onItemStacked(item: Item): void;
39
+ onItemChargesChanged(item: Item): void;
24
40
  onKill(target: Unit): void;
25
41
  onDeath(source: Unit | undefined): void;
26
42
  }
@@ -1,6 +1,7 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__New = ____lualib.__TS__New
4
5
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
6
  local ____exports = {}
6
7
  local ____behavior = require("engine.behavior")
@@ -9,6 +10,17 @@ local ____unit = require("engine.internal.unit")
9
10
  local Unit = ____unit.Unit
10
11
  require("engine.internal.unit+ability")
11
12
  require("engine.internal.unit-missile-launch")
13
+ local ____linked_2Dset = require("utility.linked-set")
14
+ local LinkedSet = ____linked_2Dset.LinkedSet
15
+ local ____lua_2Dmaps = require("utility.lua-maps")
16
+ local getOrPut = ____lua_2Dmaps.getOrPut
17
+ local mutableLuaMap = ____lua_2Dmaps.mutableLuaMap
18
+ local ____lua_2Dsets = require("utility.lua-sets")
19
+ local mutableLuaSet = ____lua_2Dsets.mutableLuaSet
20
+ local behaviorsByEvent = {}
21
+ local rangeByBehaviorByEvent = {}
22
+ local listenerByBehaviorByEvent = {}
23
+ local eventsByBehavior = {}
12
24
  ____exports.UnitBehavior = __TS__Class()
13
25
  local UnitBehavior = ____exports.UnitBehavior
14
26
  UnitBehavior.name = "UnitBehavior"
@@ -16,10 +28,66 @@ __TS__ClassExtends(UnitBehavior, Behavior)
16
28
  function UnitBehavior.prototype.____constructor(self, unit)
17
29
  Behavior.prototype.____constructor(self, unit)
18
30
  end
31
+ function UnitBehavior.prototype.onDestroy(self)
32
+ local events = eventsByBehavior[self]
33
+ if events ~= nil then
34
+ for event in pairs(events) do
35
+ local ____opt_0 = behaviorsByEvent[event]
36
+ if ____opt_0 ~= nil then
37
+ ____opt_0:remove(self)
38
+ end
39
+ local ____opt_2 = rangeByBehaviorByEvent[event]
40
+ if ____opt_2 ~= nil then
41
+ ____opt_2[self] = nil
42
+ end
43
+ local ____opt_4 = listenerByBehaviorByEvent[event]
44
+ if ____opt_4 ~= nil then
45
+ ____opt_4[self] = nil
46
+ end
47
+ end
48
+ eventsByBehavior[self] = nil
49
+ end
50
+ return Behavior.prototype.onDestroy(self)
51
+ end
52
+ function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, range, listener)
53
+ local rangeByBehavior = getOrPut(rangeByBehaviorByEvent, event, mutableLuaMap)
54
+ rangeByBehavior[self] = range
55
+ local listenerByBehavior = getOrPut(listenerByBehaviorByEvent, event, mutableLuaMap)
56
+ listenerByBehavior[self] = listener
57
+ getOrPut(eventsByBehavior, self, mutableLuaSet)[event] = true
58
+ local behaviors = behaviorsByEvent[event]
59
+ if behaviors == nil then
60
+ event:addListener(function(unit, ...)
61
+ local behaviors = behaviorsByEvent[event]
62
+ if behaviors ~= nil then
63
+ for behavior in pairs(behaviors) do
64
+ local range = rangeByBehavior[behavior]
65
+ if range ~= nil and unit:getCollisionDistanceTo(behavior.unit) <= range then
66
+ local ____self_6 = behavior
67
+ ____self_6[listenerByBehavior[behavior]](____self_6, unit, ...)
68
+ end
69
+ end
70
+ end
71
+ end)
72
+ behaviors = __TS__New(LinkedSet)
73
+ behaviorsByEvent[event] = behaviors
74
+ end
75
+ behaviors:add(self)
76
+ end
77
+ function UnitBehavior.prototype.onImmediateOrder(self, orderId)
78
+ end
79
+ function UnitBehavior.prototype.onTargetOrder(self, orderId, target)
80
+ end
81
+ function UnitBehavior.prototype.onPointOrder(self, orderId, x, y)
82
+ end
19
83
  function UnitBehavior.prototype.onAutoAttackStart(self, target)
20
84
  end
21
85
  function UnitBehavior.prototype.onAutoAttackFinish(self, target)
22
86
  end
87
+ function UnitBehavior.prototype.onTargetingAutoAttackStart(self, source)
88
+ end
89
+ function UnitBehavior.prototype.onTargetingAutoAttackFinish(self, source)
90
+ end
23
91
  function UnitBehavior.prototype.onDamageDealing(self, target, event)
24
92
  end
25
93
  function UnitBehavior.prototype.onDamageDealt(self, target, event)
@@ -32,6 +100,12 @@ function UnitBehavior.prototype.onAbilityGained(self, ability)
32
100
  end
33
101
  function UnitBehavior.prototype.onAbilityLost(self, ability)
34
102
  end
103
+ function UnitBehavior.prototype.onAbilityChannelingStart(self, ability)
104
+ end
105
+ function UnitBehavior.prototype.onAbilityChannelingFinish(self, ability)
106
+ end
107
+ function UnitBehavior.prototype.onAbilityStop(self, ability)
108
+ end
35
109
  function UnitBehavior.prototype.onItemDropped(self, item)
36
110
  end
37
111
  function UnitBehavior.prototype.onItemPickedUp(self, item)
@@ -40,6 +114,8 @@ function UnitBehavior.prototype.onItemUsed(self, item)
40
114
  end
41
115
  function UnitBehavior.prototype.onItemStacked(self, item)
42
116
  end
117
+ function UnitBehavior.prototype.onItemChargesChanged(self, item)
118
+ end
43
119
  function UnitBehavior.prototype.onKill(self, target)
44
120
  end
45
121
  function UnitBehavior.prototype.onDeath(self, source)
@@ -53,11 +129,28 @@ __TS__SetDescriptor(
53
129
  true
54
130
  );
55
131
  (function(self)
132
+ Unit.onImmediateOrder:addListener(function(source, orderId)
133
+ ____exports.UnitBehavior:forAll(source, "onImmediateOrder", orderId)
134
+ end)
135
+ Unit.onTargetOrder:addListener(function(source, orderId, target)
136
+ ____exports.UnitBehavior:forAll(source, "onTargetOrder", orderId, target)
137
+ end)
138
+ Unit.onPointOrder:addListener(function(source, orderId, x, y)
139
+ ____exports.UnitBehavior:forAll(
140
+ source,
141
+ "onPointOrder",
142
+ orderId,
143
+ x,
144
+ y
145
+ )
146
+ end)
56
147
  Unit.autoAttackStartEvent:addListener(function(source, target)
57
148
  ____exports.UnitBehavior:forAll(source, "onAutoAttackStart", target)
149
+ ____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackStart", source)
58
150
  end)
59
151
  Unit.autoAttackFinishEvent:addListener(function(source, target)
60
152
  ____exports.UnitBehavior:forAll(source, "onAutoAttackFinish", target)
153
+ ____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackFinish", source)
61
154
  end)
62
155
  Unit.onDamaging:addListener(function(source, target, event)
63
156
  if source ~= nil then
@@ -71,11 +164,20 @@ __TS__SetDescriptor(
71
164
  end
72
165
  ____exports.UnitBehavior:forAll(target, "onDamageReceived", source, event)
73
166
  end)
74
- Unit.abilityGainedEvent:addListener(function(source, target)
75
- ____exports.UnitBehavior:forAll(source, "onAbilityGained", target)
167
+ Unit.abilityGainedEvent:addListener(function(source, ability)
168
+ ____exports.UnitBehavior:forAll(source, "onAbilityGained", ability)
76
169
  end)
77
- Unit.abilityLostEvent:addListener(function(source, target)
78
- ____exports.UnitBehavior:forAll(source, "onAbilityLost", target)
170
+ Unit.abilityLostEvent:addListener(function(source, ability)
171
+ ____exports.UnitBehavior:forAll(source, "onAbilityLost", ability)
172
+ end)
173
+ Unit.abilityChannelingStartEvent:addListener(function(source, ability)
174
+ ____exports.UnitBehavior:forAll(source, "onAbilityChannelingStart", ability)
175
+ end)
176
+ Unit.abilityChannelingFinishEvent:addListener(function(source, ability)
177
+ ____exports.UnitBehavior:forAll(source, "onAbilityChannelingFinish", ability)
178
+ end)
179
+ Unit.abilityStopEvent:addListener(function(source, ability)
180
+ ____exports.UnitBehavior:forAll(source, "onAbilityStop", ability)
79
181
  end)
80
182
  Unit.deathEvent:addListener(function(target, source)
81
183
  if source ~= nil then
@@ -95,6 +197,9 @@ __TS__SetDescriptor(
95
197
  Unit.itemStackedEvent:addListener(function(unit, item)
96
198
  ____exports.UnitBehavior:forAll(unit, "onItemStacked", item)
97
199
  end)
200
+ Unit.itemChargesChangedEvent:addListener(function(unit, item)
201
+ ____exports.UnitBehavior:forAll(unit, "onItemChargesChanged", item)
202
+ end)
98
203
  end)(UnitBehavior)
99
204
  Unit.destroyEvent:addListener(function(unit)
100
205
  ____exports.UnitBehavior:forAll(unit, "destroy")
package/engine/buff.d.ts CHANGED
@@ -64,6 +64,7 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
64
64
  durationIncreaseOnAutoAttack?: NumberParameterValueType;
65
65
  maximumRemainingDuration?: NumberParameterValueType;
66
66
  maximumDuration?: NumberParameterValueType;
67
+ turnsIntoGhost?: BooleanParameterValueType;
67
68
  stuns?: BooleanParameterValueType;
68
69
  ignoresStunImmunity?: BooleanParameterValueType;
69
70
  providesStunImmunity?: BooleanParameterValueType;
@@ -116,13 +117,14 @@ declare const enum BuffPropertyKey {
116
117
  MAXIMUM_DAMAGE_DEALT_EVENT_COUNT = 132,
117
118
  DAMAGE_RECEIVED_EVENT_COUNT = 133,
118
119
  MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT = 134,
119
- STUNS = 135,
120
- IGNORES_STUN_IMMUNITY = 136,
121
- DISABLES_AUTO_ATTACK = 137,
122
- PROVIDES_INVULNERABILITY = 138,
123
- KILLS_ON_EXPIRATION = 139,
124
- EXPLODES_ON_EXPIRATION = 140,
125
- MISS_PROBABILITY = 141
120
+ TURNS_INTO_GHOST = 135,
121
+ STUNS = 136,
122
+ IGNORES_STUN_IMMUNITY = 137,
123
+ DISABLES_AUTO_ATTACK = 138,
124
+ PROVIDES_INVULNERABILITY = 139,
125
+ KILLS_ON_EXPIRATION = 140,
126
+ EXPLODES_ON_EXPIRATION = 141,
127
+ MISS_PROBABILITY = 142
126
128
  }
127
129
  export declare const enum BuffTypeIdSelectionPolicy {
128
130
  LEAST_DURATION = 0
@@ -136,7 +138,7 @@ export type BuffConstructorParameters<AdditionalParameters extends BuffAdditiona
136
138
  polarity: BuffPolarityParameterType,
137
139
  resistanceType: BuffResistanceTypeParameterType,
138
140
  ...abilityOrParameters: [
139
- ability: Ability,
141
+ ability?: Ability,
140
142
  parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
141
143
  ] | [parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>]
142
144
  ];
@@ -178,6 +180,7 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
178
180
  private [BuffPropertyKey.DAMAGE_DEALT_EVENT_COUNT]?;
179
181
  private [BuffPropertyKey.MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT]?;
180
182
  private [BuffPropertyKey.DAMAGE_RECEIVED_EVENT_COUNT]?;
183
+ private [BuffPropertyKey.TURNS_INTO_GHOST]?;
181
184
  private [BuffPropertyKey.STUNS]?;
182
185
  private [BuffPropertyKey.IGNORES_STUN_IMMUNITY]?;
183
186
  private [BuffPropertyKey.DISABLES_AUTO_ATTACK]?;
@@ -231,6 +234,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
231
234
  set receivedDamageFactor(receivedDamageFactor: number);
232
235
  get armorIncrease(): number;
233
236
  set armorIncrease(armorIncrease: number);
237
+ get turnsIntoGhost(): boolean;
238
+ set turnsIntoGhost(turnsIntoGhost: boolean);
234
239
  get stuns(): boolean;
235
240
  set stuns(stuns: boolean);
236
241
  get ignoresStunImmunity(): boolean;