warscript 0.0.1-dev.d5f6f38 → 0.0.1-dev.d750e38

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (51) hide show
  1. package/core/types/effect.d.ts +1 -0
  2. package/core/types/effect.lua +82 -32
  3. package/core/util.d.ts +1 -1
  4. package/core/util.lua +6 -0
  5. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  6. package/engine/behaviour/ability/always-enabled.lua +31 -0
  7. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  8. package/engine/behaviour/ability/emulate-impact.lua +28 -0
  9. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  10. package/engine/behaviour/ability/instant-impact.lua +4 -19
  11. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  12. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  13. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  14. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  15. package/engine/behaviour/ability.d.ts +14 -3
  16. package/engine/behaviour/ability.lua +79 -33
  17. package/engine/buff.lua +1 -1
  18. package/engine/internal/ability.d.ts +13 -2
  19. package/engine/internal/ability.lua +77 -4
  20. package/engine/internal/item/ability.lua +106 -0
  21. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  22. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  23. package/engine/internal/unit/ability.d.ts +10 -1
  24. package/engine/internal/unit/ability.lua +36 -0
  25. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  26. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  27. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  28. package/engine/internal/unit/add-item-to-slot.lua +50 -0
  29. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  30. package/engine/internal/unit/ignore-events-items.lua +5 -0
  31. package/engine/internal/unit/item.lua +6 -12
  32. package/engine/internal/unit.d.ts +3 -1
  33. package/engine/internal/unit.lua +63 -13
  34. package/engine/internal/utility.lua +12 -0
  35. package/engine/lightning.d.ts +8 -2
  36. package/engine/lightning.lua +29 -2
  37. package/engine/object-data/entry/ability-type.lua +8 -12
  38. package/engine/object-data/entry/item-type.d.ts +2 -0
  39. package/engine/object-data/entry/item-type.lua +13 -0
  40. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  41. package/engine/object-field/ability.d.ts +9 -3
  42. package/engine/object-field/ability.lua +3 -0
  43. package/engine/object-field.d.ts +2 -2
  44. package/engine/object-field.lua +4 -0
  45. package/engine/standard/fields/ability.d.ts +2 -0
  46. package/engine/standard/fields/ability.lua +2 -0
  47. package/engine/unit.d.ts +1 -0
  48. package/engine/unit.lua +1 -0
  49. package/package.json +2 -2
  50. package/utility/lazy.d.ts +2 -0
  51. package/utility/lazy.lua +14 -0
@@ -1,9 +1,11 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
4
5
  local __TS__New = ____lualib.__TS__New
5
6
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
7
  local ____exports = {}
8
+ local createUnitEventListener
7
9
  local ____behavior = require("engine.behavior")
8
10
  local Behavior = ____behavior.Behavior
9
11
  local ____unit = require("engine.unit")
@@ -14,6 +16,8 @@ local ____effect = require("core.types.effect")
14
16
  local Effect = ____effect.Effect
15
17
  local ____ability = require("engine.standard.fields.ability")
16
18
  local AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
19
+ local CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD = ____ability.CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD
20
+ local CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
17
21
  local EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
18
22
  local MISSILE_ARC_ABILITY_FLOAT_FIELD = ____ability.MISSILE_ARC_ABILITY_FLOAT_FIELD
19
23
  local MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
@@ -21,24 +25,33 @@ local MISSILE_SPEED_ABILITY_INTEGER_FIELD = ____ability.MISSILE_SPEED_ABILITY_IN
21
25
  local SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD = ____ability.SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD
22
26
  local SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
23
27
  local ____ability = require("engine.object-field.ability")
28
+ local AbilityField = ____ability.AbilityField
29
+ local AbilityLevelField = ____ability.AbilityLevelField
24
30
  local resolveCurrentAbilityDependentValue = ____ability.resolveCurrentAbilityDependentValue
25
31
  local ____timer = require("core.types.timer")
26
32
  local Timer = ____timer.Timer
27
- local ____missile = require("core.types.missile")
28
- local Missile = ____missile.Missile
29
33
  local createBehaviorFunctionsByAbilityTypeId = {}
30
- local function invokeOnMissileArrival(_missile, success, abilityBehavior, ...)
31
- if success then
32
- abilityBehavior:onMissileArrival(...)
34
+ local exclusiveOnImpactHandlerAbilityBehaviorByAbility = setmetatable({}, {__mode = "k"})
35
+ local function createZeroTimerUnitEventListener(key)
36
+ local unitEventListener = createUnitEventListener(key)
37
+ return function(unit, ability, ...)
38
+ Timer:run(unitEventListener, unit, ability, ...)
33
39
  end
34
40
  end
35
- local ____class_0 = __TS__Class()
36
- ____class_0.name = ""
37
- function ____class_0.prototype.____constructor(self, abilityBehavior)
41
+ createUnitEventListener = function(key)
42
+ return function(unit, ability, ...)
43
+ ____exports.AbilityBehavior:forAll(ability, key, unit, ...)
44
+ end
45
+ end
46
+ local registeredCommandEventIds = {}
47
+ local subscribedValuesByAbilityBehavior = {}
48
+ local ____class_2 = __TS__Class()
49
+ ____class_2.name = ""
50
+ function ____class_2.prototype.____constructor(self, abilityBehavior)
38
51
  self.abilityBehavior = abilityBehavior
39
52
  end
40
53
  __TS__SetDescriptor(
41
- ____class_0.prototype,
54
+ ____class_2.prototype,
42
55
  "art",
43
56
  {get = function(self)
44
57
  return MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.abilityBehavior.ability, 0)
@@ -46,7 +59,7 @@ __TS__SetDescriptor(
46
59
  true
47
60
  )
48
61
  __TS__SetDescriptor(
49
- ____class_0.prototype,
62
+ ____class_2.prototype,
50
63
  "arc",
51
64
  {get = function(self)
52
65
  return MISSILE_ARC_ABILITY_FLOAT_FIELD:getValue(self.abilityBehavior.ability)
@@ -54,7 +67,7 @@ __TS__SetDescriptor(
54
67
  true
55
68
  )
56
69
  __TS__SetDescriptor(
57
- ____class_0.prototype,
70
+ ____class_2.prototype,
58
71
  "speed",
59
72
  {get = function(self)
60
73
  return MISSILE_SPEED_ABILITY_INTEGER_FIELD:getValue(self.abilityBehavior.ability)
@@ -65,12 +78,48 @@ ____exports.AbilityBehavior = __TS__Class()
65
78
  local AbilityBehavior = ____exports.AbilityBehavior
66
79
  AbilityBehavior.name = "AbilityBehavior"
67
80
  __TS__ClassExtends(AbilityBehavior, Behavior)
68
- function AbilityBehavior.prototype.____constructor(self, ability)
81
+ function AbilityBehavior.prototype.____constructor(self, ability, parameters)
69
82
  Behavior.prototype.____constructor(self, ability)
83
+ if parameters and parameters.isExclusiveOnImpactHandler then
84
+ exclusiveOnImpactHandlerAbilityBehaviorByAbility[ability] = self
85
+ end
86
+ self:onCreate()
87
+ end
88
+ function AbilityBehavior.prototype.onDestroy(self)
89
+ subscribedValuesByAbilityBehavior[self] = nil
90
+ return Behavior.prototype.onDestroy(self)
91
+ end
92
+ function AbilityBehavior.prototype.subscribe(self, value)
93
+ if __TS__InstanceOf(value, AbilityField) or __TS__InstanceOf(value, AbilityLevelField) then
94
+ local subscribedValues = subscribedValuesByAbilityBehavior[self]
95
+ if subscribedValues == nil then
96
+ subscribedValues = {}
97
+ subscribedValuesByAbilityBehavior[self] = subscribedValues
98
+ end
99
+ subscribedValues[value] = true
100
+ end
101
+ end
102
+ function AbilityBehavior.prototype.registerCommandEvent(self, orderTypeStringId)
103
+ if orderTypeStringId == nil then
104
+ orderTypeStringId = self.ability.orderTypeStringId
105
+ end
106
+ local commandEventId = (tostring(self.ability.typeId) .. "#") .. orderTypeStringId
107
+ if not (registeredCommandEventIds[commandEventId] ~= nil) then
108
+ registeredCommandEventIds[commandEventId] = true
109
+ Unit.abilityCommandEvent[self.ability.typeId][orderTypeStringId]:addListener(createUnitEventListener("onCommand"))
110
+ end
70
111
  end
71
112
  function AbilityBehavior.prototype.resolveCurrentAbilityDependentValue(self, value)
72
113
  return resolveCurrentAbilityDependentValue(self.ability, value)
73
114
  end
115
+ function AbilityBehavior.prototype.flashCasterEffect(self, widget)
116
+ local attachmentPoint = CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
117
+ Effect:flash(
118
+ CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
119
+ widget,
120
+ attachmentPoint ~= "" and attachmentPoint or "origin"
121
+ )
122
+ end
74
123
  function AbilityBehavior.prototype.flashAreaEffect(self, x, y, ...)
75
124
  Effect:flash(
76
125
  AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
@@ -104,15 +153,9 @@ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDurati
104
153
  )
105
154
  end
106
155
  end
107
- function AbilityBehavior.prototype.launchMissile(self, source, target, ...)
108
- Missile:launch(
109
- self.missileLaunchConfig,
110
- source,
111
- target,
112
- invokeOnMissileArrival,
113
- self,
114
- ...
115
- )
156
+ function AbilityBehavior.prototype.onCreate(self)
157
+ end
158
+ function AbilityBehavior.prototype.onValueChange(self, _value)
116
159
  end
117
160
  function AbilityBehavior.prototype.onMissileArrival(self, ...)
118
161
  end
@@ -120,6 +163,8 @@ function AbilityBehavior.prototype.onUnitGainAbility(self, _unit)
120
163
  end
121
164
  function AbilityBehavior.prototype.onUnitLoseAbility(self, _unit)
122
165
  end
166
+ function AbilityBehavior.prototype.onCommand(self, caster, orderTypeStringId)
167
+ end
123
168
  function AbilityBehavior.prototype.onCastingStart(self, caster)
124
169
  end
125
170
  function AbilityBehavior.prototype.onCastingFinish(self, caster)
@@ -179,7 +224,7 @@ __TS__SetDescriptor(
179
224
  end},
180
225
  true
181
226
  )
182
- AbilityBehavior.MissileLaunchConfig = ____class_0
227
+ AbilityBehavior.MissileLaunchConfig = ____class_2
183
228
  __TS__SetDescriptor(
184
229
  AbilityBehavior.prototype,
185
230
  "missileLaunchConfig",
@@ -191,17 +236,6 @@ __TS__SetDescriptor(
191
236
  true
192
237
  );
193
238
  (function(self)
194
- local function createUnitEventListener(key)
195
- return function(unit, ability, ...)
196
- ____exports.AbilityBehavior:forAll(ability, key, unit, ...)
197
- end
198
- end
199
- local function createZeroTimerUnitEventListener(key)
200
- local unitEventListener = createUnitEventListener(key)
201
- return function(unit, ability, ...)
202
- Timer:run(unitEventListener, unit, ability, ...)
203
- end
204
- end
205
239
  Unit.abilityGainedEvent:addListener(createUnitEventListener("onUnitGainAbility"))
206
240
  Unit.abilityLostEvent:addListener(createUnitEventListener("onUnitLoseAbility"))
207
241
  Unit.abilityCastingStartEvent:addListener(createUnitEventListener("onCastingStart"))
@@ -223,6 +257,18 @@ __TS__SetDescriptor(
223
257
  Unit.abilityChannelingFinishEvent:addListener(createUnitEventListener("onChannelingFinish"))
224
258
  Unit.abilityStopEvent:addListener(createUnitEventListener("onStop"))
225
259
  end)(AbilityBehavior)
260
+ local function checkBehaviorOnValueChange(behavior, field)
261
+ local subscribedValues = subscribedValuesByAbilityBehavior[behavior]
262
+ if subscribedValues ~= nil and subscribedValues[field] ~= nil then
263
+ behavior:onValueChange(field)
264
+ end
265
+ end
266
+ AbilityField.valueChangeEvent:addListener(function(ability, field)
267
+ ____exports.AbilityBehavior:forAll(ability, checkBehaviorOnValueChange, field)
268
+ end)
269
+ AbilityLevelField.valueChangeEvent:addListener(function(ability, field)
270
+ ____exports.AbilityBehavior:forAll(ability, checkBehaviorOnValueChange, field)
271
+ end)
226
272
  Ability.onCreate:addListener(function(ability)
227
273
  local createBehaviorFunctions = createBehaviorFunctionsByAbilityTypeId[ability.typeId]
228
274
  if createBehaviorFunctions ~= nil then
package/engine/buff.lua CHANGED
@@ -515,7 +515,7 @@ function Buff.prototype.flashEffect(self, widgetOrXOrParametersOrDuration, yOrPa
515
515
  )
516
516
  local ____isWidgetProvided_38
517
517
  if isWidgetProvided then
518
- ____isWidgetProvided_38 = parametersOrDuration
518
+ ____isWidgetProvided_38 = yOrParametersOrDuration
519
519
  else
520
520
  ____isWidgetProvided_38 = widgetOrXOrParametersOrDuration
521
521
  end
@@ -12,7 +12,8 @@ export declare abstract class Ability extends Handle<jability> {
12
12
  protected constructor(handle: jability, typeId: number);
13
13
  toString(): string;
14
14
  get parentTypeId(): number;
15
- get orderId(): number;
15
+ get orderTypeStringId(): string;
16
+ get orderTypeId(): number;
16
17
  abstract readonly owner: Unit | Item;
17
18
  getSnapshot(): AbilitySnapshot;
18
19
  hasField(field: jabilityfield | number): boolean;
@@ -34,6 +35,9 @@ export declare abstract class Ability extends Handle<jability> {
34
35
  setField(field: jabilitystringlevelfield, level: number, value: string): boolean;
35
36
  get levelCount(): number;
36
37
  abstract get level(): number;
38
+ abstract get cooldownRemaining(): number;
39
+ abstract set cooldownRemaining(cooldownRemaining: number);
40
+ abstract interruptCast(): void;
37
41
  static get onCreate(): Event<[Ability]>;
38
42
  static get destroyEvent(): Event<[Ability]>;
39
43
  }
@@ -44,6 +48,9 @@ export declare class UnrecognizedAbility extends Ability {
44
48
  readonly owner: Unit;
45
49
  constructor(typeId: number, owner: Unit);
46
50
  get level(): number;
51
+ get cooldownRemaining(): number;
52
+ set cooldownRemaining(_: number);
53
+ interruptCast(): void;
47
54
  }
48
55
  export declare class UnitAbility extends Ability {
49
56
  readonly owner: Unit;
@@ -54,7 +61,8 @@ export declare class UnitAbility extends Ability {
54
61
  get level(): number;
55
62
  set level(v: number);
56
63
  get cooldownRemaining(): number;
57
- set cooldownRemaining(v: number);
64
+ set cooldownRemaining(cooldownRemaining: number);
65
+ interruptCast(): void;
58
66
  static get onCreate(): Event<[UnitAbility]>;
59
67
  static get onDestroy(): Event<[UnitAbility]>;
60
68
  }
@@ -78,6 +86,9 @@ export declare class ItemAbility extends Ability {
78
86
  setField(field: jabilitybooleanlevelfield, level: number, value: boolean): boolean;
79
87
  setField(field: jabilitystringlevelfield, level: number, value: string): boolean;
80
88
  get level(): number;
89
+ get cooldownRemaining(): number;
90
+ set cooldownRemaining(cooldownRemaining: number);
91
+ interruptCast(): void;
81
92
  static get onCreate(): Event<[ItemAbility]>;
82
93
  static get onDestroy(): Event<[ItemAbility]>;
83
94
  }
@@ -10,7 +10,10 @@ local ____exports = {}
10
10
  local ____handle = require("core.types.handle")
11
11
  local Handle = ____handle.Handle
12
12
  local ____ability = require("engine.internal.item.ability")
13
+ local abilityActionDummy = ____ability.abilityActionDummy
13
14
  local doAbilityAction = ____ability.doAbilityAction
15
+ local doAbilityActionForceDummy = ____ability.doAbilityActionForceDummy
16
+ local startItemCooldown = ____ability.startItemCooldown
14
17
  local getUnitAbilityLevel = GetUnitAbilityLevel
15
18
  local setUnitAbilityLevel = SetUnitAbilityLevel
16
19
  local setAbilityIntegerField = BlzSetAbilityIntegerField
@@ -32,6 +35,8 @@ local getAbilityStringLevelField = BlzGetAbilityStringLevelField
32
35
  local getUnitAbilityCooldownRemaining = BlzGetUnitAbilityCooldownRemaining
33
36
  local startUnitAbilityCooldown = BlzStartUnitAbilityCooldown
34
37
  local getHandleId = GetHandleId
38
+ local getItemBooleanField = BlzGetItemBooleanField
39
+ local setItemBooleanField = BlzSetItemBooleanField
35
40
  local unitHideAbility = BlzUnitHideAbility
36
41
  local match = string.match
37
42
  local ____type = _G.type
@@ -296,10 +301,18 @@ __TS__SetDescriptor(
296
301
  )
297
302
  __TS__SetDescriptor(
298
303
  Ability.prototype,
299
- "orderId",
304
+ "orderTypeStringId",
300
305
  {get = function(self)
301
306
  local field = orderIdFieldByParentTypeId[self.parentTypeId]
302
- return order2orderId(field ~= nil and getAbilityStringLevelField(self.handle, ABILITY_SLF_BASE_ORDER_ID_NCL6, self.level) or (orders[self.parentTypeId] or ""))
307
+ return field ~= nil and getAbilityStringLevelField(self.handle, field, self.level) or (orders[self.parentTypeId] or "")
308
+ end},
309
+ true
310
+ )
311
+ __TS__SetDescriptor(
312
+ Ability.prototype,
313
+ "orderTypeId",
314
+ {get = function(self)
315
+ return order2orderId(self.orderTypeStringId)
303
316
  end},
304
317
  true
305
318
  )
@@ -318,6 +331,17 @@ __TS__SetDescriptor(
318
331
  end},
319
332
  true
320
333
  )
334
+ __TS__SetDescriptor(
335
+ Ability.prototype,
336
+ "cooldownRemaining",
337
+ {
338
+ get = function(self)
339
+ end,
340
+ set = function(self, cooldownRemaining)
341
+ end
342
+ },
343
+ true
344
+ )
321
345
  __TS__ObjectDefineProperty(
322
346
  Ability,
323
347
  "onCreate",
@@ -341,6 +365,8 @@ function UnrecognizedAbility.prototype.____constructor(self, typeId, owner)
341
365
  UnrecognizedAbility.____super.prototype.____constructor(self, nil, typeId)
342
366
  self.owner = owner
343
367
  end
368
+ function UnrecognizedAbility.prototype.interruptCast(self)
369
+ end
344
370
  __TS__SetDescriptor(
345
371
  UnrecognizedAbility.prototype,
346
372
  "level",
@@ -349,6 +375,18 @@ __TS__SetDescriptor(
349
375
  end},
350
376
  true
351
377
  )
378
+ __TS__SetDescriptor(
379
+ UnrecognizedAbility.prototype,
380
+ "cooldownRemaining",
381
+ {
382
+ get = function(self)
383
+ return 0
384
+ end,
385
+ set = function(self, _)
386
+ end
387
+ },
388
+ true
389
+ )
352
390
  ____exports.UnitAbility = __TS__Class()
353
391
  local UnitAbility = ____exports.UnitAbility
354
392
  UnitAbility.name = "UnitAbility"
@@ -364,6 +402,9 @@ end
364
402
  function UnitAbility.prototype.decrementHideCounter(self)
365
403
  unitHideAbility(self.u, self.typeId, false)
366
404
  end
405
+ function UnitAbility.prototype.interruptCast(self)
406
+ self.owner:interruptCast(self.typeId)
407
+ end
367
408
  __TS__SetDescriptor(
368
409
  UnitAbility.prototype,
369
410
  "level",
@@ -384,8 +425,8 @@ __TS__SetDescriptor(
384
425
  get = function(self)
385
426
  return getUnitAbilityCooldownRemaining(self.u, self.typeId)
386
427
  end,
387
- set = function(self, v)
388
- startUnitAbilityCooldown(self.u, self.typeId, v)
428
+ set = function(self, cooldownRemaining)
429
+ startUnitAbilityCooldown(self.u, self.typeId, cooldownRemaining)
389
430
  end
390
431
  },
391
432
  true
@@ -410,6 +451,9 @@ end
410
451
  local function setAbilityField(_, ability, field, levelOrValue, value)
411
452
  return ____exports.Ability.prototype.setField(ability, field, levelOrValue, value)
412
453
  end
454
+ local function getAbilityCooldown(_, abilityTypeId)
455
+ return getUnitAbilityCooldownRemaining(abilityActionDummy, abilityTypeId)
456
+ end
413
457
  ____exports.ItemAbility = __TS__Class()
414
458
  local ItemAbility = ____exports.ItemAbility
415
459
  ItemAbility.name = "ItemAbility"
@@ -437,6 +481,14 @@ function ItemAbility.prototype.setField(self, field, levelOrValue, value)
437
481
  value
438
482
  )
439
483
  end
484
+ function ItemAbility.prototype.interruptCast(self)
485
+ local handle = self.owner.handle
486
+ local activelyUsed = getItemBooleanField(handle, ITEM_BF_ACTIVELY_USED)
487
+ if activelyUsed then
488
+ setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, false)
489
+ setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, true)
490
+ end
491
+ end
440
492
  __TS__SetDescriptor(
441
493
  ItemAbility.prototype,
442
494
  "level",
@@ -445,6 +497,27 @@ __TS__SetDescriptor(
445
497
  end},
446
498
  true
447
499
  )
500
+ __TS__SetDescriptor(
501
+ ItemAbility.prototype,
502
+ "cooldownRemaining",
503
+ {
504
+ get = function(self)
505
+ local item = self.owner
506
+ local ____doAbilityActionForceDummy_4 = doAbilityActionForceDummy
507
+ local ____item_handle_3 = item.handle
508
+ local ____opt_1 = item.owner
509
+ return ____doAbilityActionForceDummy_4(____item_handle_3, ____opt_1 and ____opt_1.handle, getAbilityCooldown, self.typeId)
510
+ end,
511
+ set = function(self, cooldownRemaining)
512
+ local item = self.owner
513
+ local ____startItemCooldown_8 = startItemCooldown
514
+ local ____item_handle_7 = item.handle
515
+ local ____opt_5 = item.owner
516
+ ____startItemCooldown_8(____item_handle_7, ____opt_5 and ____opt_5.handle, cooldownRemaining)
517
+ end
518
+ },
519
+ true
520
+ )
448
521
  __TS__ObjectDefineProperty(
449
522
  ItemAbility,
450
523
  "onCreate",
@@ -1,16 +1,60 @@
1
1
  local ____exports = {}
2
+ local restoreCooldownGroup
2
3
  local ____player = require("core.types.player")
3
4
  local Player = ____player.Player
4
5
  local ____dummy = require("objutil.dummy")
5
6
  local dummyUnitId = ____dummy.dummyUnitId
7
+ local ____utility = require("engine.internal.utility")
8
+ local findUnitItemSlot = ____utility.findUnitItemSlot
9
+ local ____blank = require("engine.object-data.entry.item-type.blank")
10
+ local BlankItemType = ____blank.BlankItemType
11
+ local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
12
+ local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilityTypeIdGenerator
13
+ local ____math = require("math")
14
+ local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
15
+ local ____timer = require("core.types.timer")
16
+ local Timer = ____timer.Timer
17
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
18
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
19
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
20
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
6
21
  local isItemOwned = IsItemOwned
7
22
  local isItemPowerup = IsItemPowerup
8
23
  local getItemX = GetItemX
9
24
  local getItemY = GetItemY
25
+ local setAbilityRealLevelField = BlzSetAbilityRealLevelField
26
+ local setItemIntegerField = BlzSetItemIntegerField
27
+ local getItemIntegerField = BlzGetItemIntegerField
10
28
  local setItemBooleanField = BlzSetItemBooleanField
11
29
  local setItemPosition = SetItemPosition
12
30
  local unitAddItem = UnitAddItem
13
31
  local unitRemoveItem = UnitRemoveItem
32
+ local unitUseItem = UnitUseItem
33
+ local unitResetCooldown = UnitResetCooldown
34
+ local COOLDOWN_STARTER_ABILITY_TYPE_ID = compiletime(function()
35
+ if not currentMap then
36
+ return 0
37
+ end
38
+ local abilityType = currentMap.objects.ability:newObject(
39
+ util.id2s(abilityTypeIdGenerator:next()),
40
+ "Absk"
41
+ )
42
+ abilityType["bsk1+0"] = 0
43
+ abilityType["bsk2+0"] = 0
44
+ abilityType["bsk3+0"] = 0
45
+ abilityType["amcs+0"] = 0
46
+ abilityType["adur+0"] = MINIMUM_POSITIVE_NORMALIZED_FLOAT
47
+ abilityType["ahdu+0"] = MINIMUM_POSITIVE_NORMALIZED_FLOAT
48
+ return util.s2id(abilityType.id)
49
+ end)
50
+ local COOLDOWN_STARTER_ITEM_TYPE_ID = compiletime(function()
51
+ local itemType = BlankItemType:create()
52
+ itemType.name = "[Warscript/Dummy] Item Cooldown Starter"
53
+ itemType.abilityTypeIds = {COOLDOWN_STARTER_ABILITY_TYPE_ID}
54
+ itemType.cooldownGroupId = COOLDOWN_STARTER_ABILITY_TYPE_ID
55
+ itemType.activelyUsed = true
56
+ return itemType.id
57
+ end)
14
58
  local dummy = assert(CreateUnit(
15
59
  Player.neutralVictim.handle,
16
60
  dummyUnitId,
@@ -18,10 +62,37 @@ local dummy = assert(CreateUnit(
18
62
  0,
19
63
  270
20
64
  ))
65
+ local cooldownStarterItem = UnitAddItemById(dummy, COOLDOWN_STARTER_ITEM_TYPE_ID)
66
+ local cooldownStarterAbility = BlzGetItemAbility(cooldownStarterItem, COOLDOWN_STARTER_ABILITY_TYPE_ID)
21
67
  ShowUnit(dummy, false)
68
+ local function startItemCooldownInternal(handle, cooldown)
69
+ local cooldownGroup = getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP)
70
+ setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, COOLDOWN_STARTER_ABILITY_TYPE_ID)
71
+ setAbilityRealLevelField(cooldownStarterAbility, ABILITY_RLF_COOLDOWN, 0, cooldown)
72
+ unitResetCooldown(dummy)
73
+ unitUseItem(dummy, cooldownStarterItem)
74
+ Timer:run(restoreCooldownGroup, handle, cooldownGroup)
75
+ end
76
+ restoreCooldownGroup = function(handle, cooldownGroup)
77
+ if getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP) == COOLDOWN_STARTER_ABILITY_TYPE_ID then
78
+ setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, cooldownGroup)
79
+ end
80
+ end
81
+ ---
82
+ -- @internal For use by internal systems only.
83
+ ____exports.startItemCooldown = function(handle, owner, cooldown)
84
+ ____exports.doAbilityActionForceDummy(handle, owner, startItemCooldownInternal, cooldown)
85
+ end
86
+ ---
87
+ -- @internal For use by internal systems only.
88
+ ____exports.abilityActionDummy = dummy
22
89
  ---
23
90
  -- @internal For use by internal systems only.
24
91
  ____exports.doAbilityAction = function(handle, action, ...)
92
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[handle] ~= nil
93
+ if not isAlreadyIgnoredInEvents then
94
+ ignoreEventsItems[handle] = true
95
+ end
25
96
  local isOwned = isItemOwned(handle)
26
97
  local isPowerup
27
98
  local x
@@ -43,6 +114,41 @@ ____exports.doAbilityAction = function(handle, action, ...)
43
114
  setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
44
115
  end
45
116
  end
117
+ if not isAlreadyIgnoredInEvents then
118
+ ignoreEventsItems[handle] = nil
119
+ end
120
+ return result
121
+ end
122
+ ---
123
+ -- @internal For use by internal systems only.
124
+ ____exports.doAbilityActionForceDummy = function(handle, owner, action, ...)
125
+ if owner == nil then
126
+ return ____exports.doAbilityAction(handle, action, ...)
127
+ end
128
+ local slot = findUnitItemSlot(owner, handle)
129
+ if slot == nil then
130
+ return ____exports.doAbilityAction(handle, action, ...)
131
+ end
132
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[handle] ~= nil
133
+ if not isAlreadyIgnoredInEvents then
134
+ ignoreEventsItems[handle] = true
135
+ end
136
+ local isPowerup
137
+ if isItemPowerup(handle) then
138
+ setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
139
+ isPowerup = true
140
+ end
141
+ unitRemoveItem(owner, handle)
142
+ unitAddItem(dummy, handle)
143
+ local result = action(handle, ...)
144
+ unitRemoveItem(dummy, handle)
145
+ unitAddItemToSlot(owner, handle, slot)
146
+ if isPowerup then
147
+ setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
148
+ end
149
+ if not isAlreadyIgnoredInEvents then
150
+ ignoreEventsItems[handle] = nil
151
+ end
46
152
  return result
47
153
  end
48
154
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,13 @@
1
+ local ____exports = {}
2
+ local disableAbility = BlzUnitDisableAbility
3
+ ---
4
+ -- @internal For use by internal systems only.
5
+ ____exports.increaseAbilityDisableCounter = function(unit, abilityTypeId, times)
6
+ for _ = 1, times do
7
+ disableAbility(unit, abilityTypeId, true, false)
8
+ end
9
+ for _ = times, -1 do
10
+ disableAbility(unit, abilityTypeId, false, false)
11
+ end
12
+ end
13
+ return ____exports
@@ -3,7 +3,7 @@ import { Ability } from "../ability";
3
3
  import { Destructable } from "../../../core/types/destructable";
4
4
  import { Item } from "../item";
5
5
  import { Widget } from "../../../core/types/widget";
6
- import { DispatchingEvent } from "../../../event";
6
+ import { DispatchingEvent, Event } from "../../../event";
7
7
  declare module "../unit" {
8
8
  namespace Unit {
9
9
  const abilityCastingStartEvent: DispatchingEvent<[Unit, Ability]>;
@@ -141,3 +141,12 @@ declare module "../unit" {
141
141
  const abilityStopEvent: DispatchingEvent<[Unit, Ability]>;
142
142
  }
143
143
  }
144
+ declare module "../unit" {
145
+ namespace Unit {
146
+ const abilityCommandEvent: {
147
+ readonly [abilityTypeId: number]: {
148
+ readonly [orderTypeStringId: string]: Event<[Unit, Ability, string]>;
149
+ };
150
+ };
151
+ }
152
+ }
@@ -15,8 +15,15 @@ local UnitTriggerEvent = ____unit.UnitTriggerEvent
15
15
  local ____event = require("event")
16
16
  local createDispatchingEvent = ____event.createDispatchingEvent
17
17
  local DependentInitializingEvent = ____event.DependentInitializingEvent
18
+ local Event = ____event.Event
19
+ local InitializingEvent = ____event.InitializingEvent
18
20
  local ____preconditions = require("utility.preconditions")
19
21
  local checkNotNull = ____preconditions.checkNotNull
22
+ local ____lazy = require("utility.lazy")
23
+ local lazyRecord = ____lazy.lazyRecord
24
+ local eventInvoke = Event.invoke
25
+ local condition = Condition
26
+ local createTrigger = CreateTrigger
20
27
  local getItemAbility = BlzGetItemAbility
21
28
  local getSpellAbility = GetSpellAbility
22
29
  local getSpellAbilityId = GetSpellAbilityId
@@ -26,6 +33,8 @@ local getSpellTargetUnit = GetSpellTargetUnit
26
33
  local getSpellTargetX = GetSpellTargetX
27
34
  local getSpellTargetY = GetSpellTargetY
28
35
  local getTriggerUnit = GetTriggerUnit
36
+ local triggerAddCondition = TriggerAddCondition
37
+ local triggerRegisterCommandEvent = TriggerRegisterCommandEvent
29
38
  local unitInventorySize = UnitInventorySize
30
39
  local unitItemInSlot = UnitItemInSlot
31
40
  local function retrieveAbility(unit, ability, abilityId)
@@ -352,4 +361,31 @@ rawset(
352
361
  extractAbilityTypeId
353
362
  )
354
363
  )
364
+ rawset(
365
+ Unit,
366
+ "abilityCommandEvent",
367
+ lazyRecord(function(abilityTypeId)
368
+ return lazyRecord(function(orderTypeStringId)
369
+ return __TS__New(
370
+ InitializingEvent,
371
+ function(event)
372
+ local trigger = createTrigger()
373
+ triggerRegisterCommandEvent(trigger, abilityTypeId, orderTypeStringId)
374
+ triggerAddCondition(
375
+ trigger,
376
+ condition(function()
377
+ local unit = Unit:of(getTriggerUnit())
378
+ if unit ~= nil then
379
+ local ability = unit:getAbilityById(abilityTypeId)
380
+ if ability ~= nil then
381
+ eventInvoke(event, unit, ability, orderTypeStringId)
382
+ end
383
+ end
384
+ end)
385
+ )
386
+ end
387
+ )
388
+ end)
389
+ end)
390
+ )
355
391
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,23 @@
1
+ local ____exports = {}
2
+ local ____unit = require("engine.internal.unit")
3
+ local Unit = ____unit.Unit
4
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
5
+ local fillerItems = ____add_2Ditem_2Dto_2Dslot.fillerItems
6
+ local unitsWithFillerItems = ____add_2Ditem_2Dto_2Dslot.unitsWithFillerItems
7
+ local setItemVisible = SetItemVisible
8
+ local unitRemoveItem = UnitRemoveItem
9
+ Unit.itemPickedUpEvent:addListener(
10
+ 4,
11
+ function(unit)
12
+ local handle = unit.handle
13
+ if unitsWithFillerItems[handle] ~= nil then
14
+ for previousSlot = 1, 6 do
15
+ local fillerItem = fillerItems[previousSlot]
16
+ unitRemoveItem(handle, fillerItem)
17
+ setItemVisible(fillerItem, false)
18
+ end
19
+ unitsWithFillerItems[handle] = nil
20
+ end
21
+ end
22
+ )
23
+ return ____exports