warscript 0.0.1-dev.d5f6f38 → 0.0.1-dev.d750e38
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/types/effect.d.ts +1 -0
- package/core/types/effect.lua +82 -32
- package/core/util.d.ts +1 -1
- package/core/util.lua +6 -0
- package/engine/behaviour/ability/always-enabled.d.ts +7 -0
- package/engine/behaviour/ability/always-enabled.lua +31 -0
- package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
- package/engine/behaviour/ability/emulate-impact.lua +28 -0
- package/engine/behaviour/ability/instant-impact.d.ts +2 -2
- package/engine/behaviour/ability/instant-impact.lua +4 -19
- package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
- package/engine/behaviour/ability/on-command-impact.lua +25 -0
- package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
- package/engine/behaviour/ability/remove-buffs.lua +28 -0
- package/engine/behaviour/ability.d.ts +14 -3
- package/engine/behaviour/ability.lua +79 -33
- package/engine/buff.lua +1 -1
- package/engine/internal/ability.d.ts +13 -2
- package/engine/internal/ability.lua +77 -4
- package/engine/internal/item/ability.lua +106 -0
- package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
- package/engine/internal/misc/ability-disable-counter.lua +13 -0
- package/engine/internal/unit/ability.d.ts +10 -1
- package/engine/internal/unit/ability.lua +36 -0
- package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
- package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot.lua +50 -0
- package/engine/internal/unit/ignore-events-items.d.ts +2 -0
- package/engine/internal/unit/ignore-events-items.lua +5 -0
- package/engine/internal/unit/item.lua +6 -12
- package/engine/internal/unit.d.ts +3 -1
- package/engine/internal/unit.lua +63 -13
- package/engine/internal/utility.lua +12 -0
- package/engine/lightning.d.ts +8 -2
- package/engine/lightning.lua +29 -2
- package/engine/object-data/entry/ability-type.lua +8 -12
- package/engine/object-data/entry/item-type.d.ts +2 -0
- package/engine/object-data/entry/item-type.lua +13 -0
- package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
- package/engine/object-field/ability.d.ts +9 -3
- package/engine/object-field/ability.lua +3 -0
- package/engine/object-field.d.ts +2 -2
- package/engine/object-field.lua +4 -0
- package/engine/standard/fields/ability.d.ts +2 -0
- package/engine/standard/fields/ability.lua +2 -0
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +1 -0
- package/package.json +2 -2
- package/utility/lazy.d.ts +2 -0
- package/utility/lazy.lua +14 -0
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@@ -1,9 +1,11 @@
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__InstanceOf = ____lualib.__TS__InstanceOf
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local __TS__New = ____lualib.__TS__New
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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local ____exports = {}
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local createUnitEventListener
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local ____behavior = require("engine.behavior")
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local Behavior = ____behavior.Behavior
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local ____unit = require("engine.unit")
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@@ -14,6 +16,8 @@ local ____effect = require("core.types.effect")
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local Effect = ____effect.Effect
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local ____ability = require("engine.standard.fields.ability")
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local AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
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local CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD = ____ability.CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD
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local CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
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local EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
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local MISSILE_ARC_ABILITY_FLOAT_FIELD = ____ability.MISSILE_ARC_ABILITY_FLOAT_FIELD
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local MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
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@@ -21,24 +25,33 @@ local MISSILE_SPEED_ABILITY_INTEGER_FIELD = ____ability.MISSILE_SPEED_ABILITY_IN
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local SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD = ____ability.SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD
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local SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
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local ____ability = require("engine.object-field.ability")
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local AbilityField = ____ability.AbilityField
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local AbilityLevelField = ____ability.AbilityLevelField
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local resolveCurrentAbilityDependentValue = ____ability.resolveCurrentAbilityDependentValue
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local ____timer = require("core.types.timer")
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local Timer = ____timer.Timer
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local ____missile = require("core.types.missile")
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local Missile = ____missile.Missile
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local createBehaviorFunctionsByAbilityTypeId = {}
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local
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-
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local exclusiveOnImpactHandlerAbilityBehaviorByAbility = setmetatable({}, {__mode = "k"})
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local function createZeroTimerUnitEventListener(key)
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local unitEventListener = createUnitEventListener(key)
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return function(unit, ability, ...)
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Timer:run(unitEventListener, unit, ability, ...)
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end
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end
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-
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createUnitEventListener = function(key)
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return function(unit, ability, ...)
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____exports.AbilityBehavior:forAll(ability, key, unit, ...)
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end
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end
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local registeredCommandEventIds = {}
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local subscribedValuesByAbilityBehavior = {}
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local ____class_2 = __TS__Class()
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____class_2.name = ""
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function ____class_2.prototype.____constructor(self, abilityBehavior)
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self.abilityBehavior = abilityBehavior
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end
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__TS__SetDescriptor(
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-
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____class_2.prototype,
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"art",
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{get = function(self)
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return MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.abilityBehavior.ability, 0)
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@@ -46,7 +59,7 @@ __TS__SetDescriptor(
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true
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)
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__TS__SetDescriptor(
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-
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____class_2.prototype,
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"arc",
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{get = function(self)
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return MISSILE_ARC_ABILITY_FLOAT_FIELD:getValue(self.abilityBehavior.ability)
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true
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)
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__TS__SetDescriptor(
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-
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____class_2.prototype,
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"speed",
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{get = function(self)
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return MISSILE_SPEED_ABILITY_INTEGER_FIELD:getValue(self.abilityBehavior.ability)
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@@ -65,12 +78,48 @@ ____exports.AbilityBehavior = __TS__Class()
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local AbilityBehavior = ____exports.AbilityBehavior
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AbilityBehavior.name = "AbilityBehavior"
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__TS__ClassExtends(AbilityBehavior, Behavior)
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function AbilityBehavior.prototype.____constructor(self, ability)
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function AbilityBehavior.prototype.____constructor(self, ability, parameters)
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Behavior.prototype.____constructor(self, ability)
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if parameters and parameters.isExclusiveOnImpactHandler then
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exclusiveOnImpactHandlerAbilityBehaviorByAbility[ability] = self
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end
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self:onCreate()
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end
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function AbilityBehavior.prototype.onDestroy(self)
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subscribedValuesByAbilityBehavior[self] = nil
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return Behavior.prototype.onDestroy(self)
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end
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function AbilityBehavior.prototype.subscribe(self, value)
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if __TS__InstanceOf(value, AbilityField) or __TS__InstanceOf(value, AbilityLevelField) then
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local subscribedValues = subscribedValuesByAbilityBehavior[self]
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if subscribedValues == nil then
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subscribedValues = {}
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subscribedValuesByAbilityBehavior[self] = subscribedValues
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end
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subscribedValues[value] = true
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end
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end
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function AbilityBehavior.prototype.registerCommandEvent(self, orderTypeStringId)
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if orderTypeStringId == nil then
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orderTypeStringId = self.ability.orderTypeStringId
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end
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local commandEventId = (tostring(self.ability.typeId) .. "#") .. orderTypeStringId
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if not (registeredCommandEventIds[commandEventId] ~= nil) then
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registeredCommandEventIds[commandEventId] = true
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Unit.abilityCommandEvent[self.ability.typeId][orderTypeStringId]:addListener(createUnitEventListener("onCommand"))
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end
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end
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function AbilityBehavior.prototype.resolveCurrentAbilityDependentValue(self, value)
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return resolveCurrentAbilityDependentValue(self.ability, value)
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end
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function AbilityBehavior.prototype.flashCasterEffect(self, widget)
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local attachmentPoint = CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
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Effect:flash(
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CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
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widget,
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attachmentPoint ~= "" and attachmentPoint or "origin"
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)
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end
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function AbilityBehavior.prototype.flashAreaEffect(self, x, y, ...)
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Effect:flash(
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AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
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end
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end
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function AbilityBehavior.prototype.
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source,
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target,
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invokeOnMissileArrival,
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self,
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...
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)
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function AbilityBehavior.prototype.onCreate(self)
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end
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function AbilityBehavior.prototype.onValueChange(self, _value)
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end
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function AbilityBehavior.prototype.onMissileArrival(self, ...)
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end
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end
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function AbilityBehavior.prototype.onUnitLoseAbility(self, _unit)
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end
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function AbilityBehavior.prototype.onCommand(self, caster, orderTypeStringId)
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end
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function AbilityBehavior.prototype.onCastingStart(self, caster)
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end
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function AbilityBehavior.prototype.onCastingFinish(self, caster)
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end},
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)
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AbilityBehavior.MissileLaunchConfig =
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AbilityBehavior.MissileLaunchConfig = ____class_2
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AbilityBehavior.prototype,
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(function(self)
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local function createUnitEventListener(key)
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return function(unit, ability, ...)
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____exports.AbilityBehavior:forAll(ability, key, unit, ...)
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end
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end
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local function createZeroTimerUnitEventListener(key)
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local unitEventListener = createUnitEventListener(key)
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return function(unit, ability, ...)
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end
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end
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Unit.abilityGainedEvent:addListener(createUnitEventListener("onUnitGainAbility"))
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Unit.abilityLostEvent:addListener(createUnitEventListener("onUnitLoseAbility"))
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Unit.abilityCastingStartEvent:addListener(createUnitEventListener("onCastingStart"))
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Unit.abilityChannelingFinishEvent:addListener(createUnitEventListener("onChannelingFinish"))
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Unit.abilityStopEvent:addListener(createUnitEventListener("onStop"))
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end)(AbilityBehavior)
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local function checkBehaviorOnValueChange(behavior, field)
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local subscribedValues = subscribedValuesByAbilityBehavior[behavior]
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if subscribedValues ~= nil and subscribedValues[field] ~= nil then
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behavior:onValueChange(field)
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end
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end
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AbilityField.valueChangeEvent:addListener(function(ability, field)
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____exports.AbilityBehavior:forAll(ability, checkBehaviorOnValueChange, field)
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end)
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AbilityLevelField.valueChangeEvent:addListener(function(ability, field)
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____exports.AbilityBehavior:forAll(ability, checkBehaviorOnValueChange, field)
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end)
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Ability.onCreate:addListener(function(ability)
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local createBehaviorFunctions = createBehaviorFunctionsByAbilityTypeId[ability.typeId]
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if createBehaviorFunctions ~= nil then
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package/engine/buff.lua
CHANGED
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____isWidgetProvided_38 = yOrParametersOrDuration
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____isWidgetProvided_38 = widgetOrXOrParametersOrDuration
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end
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get parentTypeId(): number;
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get
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get orderTypeStringId(): string;
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get orderTypeId(): number;
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abstract readonly owner: Unit | Item;
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getSnapshot(): AbilitySnapshot;
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hasField(field: jabilityfield | number): boolean;
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setField(field: jabilitystringlevelfield, level: number, value: string): boolean;
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get levelCount(): number;
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abstract get level(): number;
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abstract get cooldownRemaining(): number;
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abstract set cooldownRemaining(cooldownRemaining: number);
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abstract interruptCast(): void;
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static get onCreate(): Event<[Ability]>;
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static get destroyEvent(): Event<[Ability]>;
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}
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readonly owner: Unit;
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constructor(typeId: number, owner: Unit);
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get level(): number;
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get cooldownRemaining(): number;
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set cooldownRemaining(_: number);
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interruptCast(): void;
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}
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export declare class UnitAbility extends Ability {
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get level(): number;
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set level(v: number);
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get cooldownRemaining(): number;
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set cooldownRemaining(
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set cooldownRemaining(cooldownRemaining: number);
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interruptCast(): void;
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static get onCreate(): Event<[UnitAbility]>;
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static get onDestroy(): Event<[UnitAbility]>;
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}
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setField(field: jabilitybooleanlevelfield, level: number, value: boolean): boolean;
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setField(field: jabilitystringlevelfield, level: number, value: string): boolean;
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get level(): number;
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+
get cooldownRemaining(): number;
|
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+
set cooldownRemaining(cooldownRemaining: number);
|
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+
interruptCast(): void;
|
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92
|
static get onCreate(): Event<[ItemAbility]>;
|
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93
|
static get onDestroy(): Event<[ItemAbility]>;
|
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94
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}
|
|
@@ -10,7 +10,10 @@ local ____exports = {}
|
|
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10
10
|
local ____handle = require("core.types.handle")
|
|
11
11
|
local Handle = ____handle.Handle
|
|
12
12
|
local ____ability = require("engine.internal.item.ability")
|
|
13
|
+
local abilityActionDummy = ____ability.abilityActionDummy
|
|
13
14
|
local doAbilityAction = ____ability.doAbilityAction
|
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|
+
local doAbilityActionForceDummy = ____ability.doAbilityActionForceDummy
|
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|
+
local startItemCooldown = ____ability.startItemCooldown
|
|
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17
|
local getUnitAbilityLevel = GetUnitAbilityLevel
|
|
15
18
|
local setUnitAbilityLevel = SetUnitAbilityLevel
|
|
16
19
|
local setAbilityIntegerField = BlzSetAbilityIntegerField
|
|
@@ -32,6 +35,8 @@ local getAbilityStringLevelField = BlzGetAbilityStringLevelField
|
|
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32
35
|
local getUnitAbilityCooldownRemaining = BlzGetUnitAbilityCooldownRemaining
|
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36
|
local startUnitAbilityCooldown = BlzStartUnitAbilityCooldown
|
|
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37
|
local getHandleId = GetHandleId
|
|
38
|
+
local getItemBooleanField = BlzGetItemBooleanField
|
|
39
|
+
local setItemBooleanField = BlzSetItemBooleanField
|
|
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40
|
local unitHideAbility = BlzUnitHideAbility
|
|
36
41
|
local match = string.match
|
|
37
42
|
local ____type = _G.type
|
|
@@ -296,10 +301,18 @@ __TS__SetDescriptor(
|
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)
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|
__TS__SetDescriptor(
|
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|
Ability.prototype,
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|
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"
|
|
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|
+
"orderTypeStringId",
|
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305
|
{get = function(self)
|
|
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306
|
local field = orderIdFieldByParentTypeId[self.parentTypeId]
|
|
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|
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return
|
|
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|
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return field ~= nil and getAbilityStringLevelField(self.handle, field, self.level) or (orders[self.parentTypeId] or "")
|
|
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|
+
end},
|
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true
|
|
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)
|
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__TS__SetDescriptor(
|
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Ability.prototype,
|
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|
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"orderTypeId",
|
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|
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{get = function(self)
|
|
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|
+
return order2orderId(self.orderTypeStringId)
|
|
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316
|
end},
|
|
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317
|
true
|
|
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318
|
)
|
|
@@ -318,6 +331,17 @@ __TS__SetDescriptor(
|
|
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318
331
|
end},
|
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332
|
true
|
|
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|
)
|
|
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|
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__TS__SetDescriptor(
|
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Ability.prototype,
|
|
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|
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"cooldownRemaining",
|
|
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|
+
{
|
|
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|
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get = function(self)
|
|
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|
+
end,
|
|
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|
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set = function(self, cooldownRemaining)
|
|
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|
+
end
|
|
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|
+
},
|
|
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|
+
true
|
|
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|
+
)
|
|
321
345
|
__TS__ObjectDefineProperty(
|
|
322
346
|
Ability,
|
|
323
347
|
"onCreate",
|
|
@@ -341,6 +365,8 @@ function UnrecognizedAbility.prototype.____constructor(self, typeId, owner)
|
|
|
341
365
|
UnrecognizedAbility.____super.prototype.____constructor(self, nil, typeId)
|
|
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366
|
self.owner = owner
|
|
343
367
|
end
|
|
368
|
+
function UnrecognizedAbility.prototype.interruptCast(self)
|
|
369
|
+
end
|
|
344
370
|
__TS__SetDescriptor(
|
|
345
371
|
UnrecognizedAbility.prototype,
|
|
346
372
|
"level",
|
|
@@ -349,6 +375,18 @@ __TS__SetDescriptor(
|
|
|
349
375
|
end},
|
|
350
376
|
true
|
|
351
377
|
)
|
|
378
|
+
__TS__SetDescriptor(
|
|
379
|
+
UnrecognizedAbility.prototype,
|
|
380
|
+
"cooldownRemaining",
|
|
381
|
+
{
|
|
382
|
+
get = function(self)
|
|
383
|
+
return 0
|
|
384
|
+
end,
|
|
385
|
+
set = function(self, _)
|
|
386
|
+
end
|
|
387
|
+
},
|
|
388
|
+
true
|
|
389
|
+
)
|
|
352
390
|
____exports.UnitAbility = __TS__Class()
|
|
353
391
|
local UnitAbility = ____exports.UnitAbility
|
|
354
392
|
UnitAbility.name = "UnitAbility"
|
|
@@ -364,6 +402,9 @@ end
|
|
|
364
402
|
function UnitAbility.prototype.decrementHideCounter(self)
|
|
365
403
|
unitHideAbility(self.u, self.typeId, false)
|
|
366
404
|
end
|
|
405
|
+
function UnitAbility.prototype.interruptCast(self)
|
|
406
|
+
self.owner:interruptCast(self.typeId)
|
|
407
|
+
end
|
|
367
408
|
__TS__SetDescriptor(
|
|
368
409
|
UnitAbility.prototype,
|
|
369
410
|
"level",
|
|
@@ -384,8 +425,8 @@ __TS__SetDescriptor(
|
|
|
384
425
|
get = function(self)
|
|
385
426
|
return getUnitAbilityCooldownRemaining(self.u, self.typeId)
|
|
386
427
|
end,
|
|
387
|
-
set = function(self,
|
|
388
|
-
startUnitAbilityCooldown(self.u, self.typeId,
|
|
428
|
+
set = function(self, cooldownRemaining)
|
|
429
|
+
startUnitAbilityCooldown(self.u, self.typeId, cooldownRemaining)
|
|
389
430
|
end
|
|
390
431
|
},
|
|
391
432
|
true
|
|
@@ -410,6 +451,9 @@ end
|
|
|
410
451
|
local function setAbilityField(_, ability, field, levelOrValue, value)
|
|
411
452
|
return ____exports.Ability.prototype.setField(ability, field, levelOrValue, value)
|
|
412
453
|
end
|
|
454
|
+
local function getAbilityCooldown(_, abilityTypeId)
|
|
455
|
+
return getUnitAbilityCooldownRemaining(abilityActionDummy, abilityTypeId)
|
|
456
|
+
end
|
|
413
457
|
____exports.ItemAbility = __TS__Class()
|
|
414
458
|
local ItemAbility = ____exports.ItemAbility
|
|
415
459
|
ItemAbility.name = "ItemAbility"
|
|
@@ -437,6 +481,14 @@ function ItemAbility.prototype.setField(self, field, levelOrValue, value)
|
|
|
437
481
|
value
|
|
438
482
|
)
|
|
439
483
|
end
|
|
484
|
+
function ItemAbility.prototype.interruptCast(self)
|
|
485
|
+
local handle = self.owner.handle
|
|
486
|
+
local activelyUsed = getItemBooleanField(handle, ITEM_BF_ACTIVELY_USED)
|
|
487
|
+
if activelyUsed then
|
|
488
|
+
setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, false)
|
|
489
|
+
setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, true)
|
|
490
|
+
end
|
|
491
|
+
end
|
|
440
492
|
__TS__SetDescriptor(
|
|
441
493
|
ItemAbility.prototype,
|
|
442
494
|
"level",
|
|
@@ -445,6 +497,27 @@ __TS__SetDescriptor(
|
|
|
445
497
|
end},
|
|
446
498
|
true
|
|
447
499
|
)
|
|
500
|
+
__TS__SetDescriptor(
|
|
501
|
+
ItemAbility.prototype,
|
|
502
|
+
"cooldownRemaining",
|
|
503
|
+
{
|
|
504
|
+
get = function(self)
|
|
505
|
+
local item = self.owner
|
|
506
|
+
local ____doAbilityActionForceDummy_4 = doAbilityActionForceDummy
|
|
507
|
+
local ____item_handle_3 = item.handle
|
|
508
|
+
local ____opt_1 = item.owner
|
|
509
|
+
return ____doAbilityActionForceDummy_4(____item_handle_3, ____opt_1 and ____opt_1.handle, getAbilityCooldown, self.typeId)
|
|
510
|
+
end,
|
|
511
|
+
set = function(self, cooldownRemaining)
|
|
512
|
+
local item = self.owner
|
|
513
|
+
local ____startItemCooldown_8 = startItemCooldown
|
|
514
|
+
local ____item_handle_7 = item.handle
|
|
515
|
+
local ____opt_5 = item.owner
|
|
516
|
+
____startItemCooldown_8(____item_handle_7, ____opt_5 and ____opt_5.handle, cooldownRemaining)
|
|
517
|
+
end
|
|
518
|
+
},
|
|
519
|
+
true
|
|
520
|
+
)
|
|
448
521
|
__TS__ObjectDefineProperty(
|
|
449
522
|
ItemAbility,
|
|
450
523
|
"onCreate",
|
|
@@ -1,16 +1,60 @@
|
|
|
1
1
|
local ____exports = {}
|
|
2
|
+
local restoreCooldownGroup
|
|
2
3
|
local ____player = require("core.types.player")
|
|
3
4
|
local Player = ____player.Player
|
|
4
5
|
local ____dummy = require("objutil.dummy")
|
|
5
6
|
local dummyUnitId = ____dummy.dummyUnitId
|
|
7
|
+
local ____utility = require("engine.internal.utility")
|
|
8
|
+
local findUnitItemSlot = ____utility.findUnitItemSlot
|
|
9
|
+
local ____blank = require("engine.object-data.entry.item-type.blank")
|
|
10
|
+
local BlankItemType = ____blank.BlankItemType
|
|
11
|
+
local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
|
|
12
|
+
local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilityTypeIdGenerator
|
|
13
|
+
local ____math = require("math")
|
|
14
|
+
local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
|
|
15
|
+
local ____timer = require("core.types.timer")
|
|
16
|
+
local Timer = ____timer.Timer
|
|
17
|
+
local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
|
|
18
|
+
local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
|
|
19
|
+
local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
|
|
20
|
+
local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
|
|
6
21
|
local isItemOwned = IsItemOwned
|
|
7
22
|
local isItemPowerup = IsItemPowerup
|
|
8
23
|
local getItemX = GetItemX
|
|
9
24
|
local getItemY = GetItemY
|
|
25
|
+
local setAbilityRealLevelField = BlzSetAbilityRealLevelField
|
|
26
|
+
local setItemIntegerField = BlzSetItemIntegerField
|
|
27
|
+
local getItemIntegerField = BlzGetItemIntegerField
|
|
10
28
|
local setItemBooleanField = BlzSetItemBooleanField
|
|
11
29
|
local setItemPosition = SetItemPosition
|
|
12
30
|
local unitAddItem = UnitAddItem
|
|
13
31
|
local unitRemoveItem = UnitRemoveItem
|
|
32
|
+
local unitUseItem = UnitUseItem
|
|
33
|
+
local unitResetCooldown = UnitResetCooldown
|
|
34
|
+
local COOLDOWN_STARTER_ABILITY_TYPE_ID = compiletime(function()
|
|
35
|
+
if not currentMap then
|
|
36
|
+
return 0
|
|
37
|
+
end
|
|
38
|
+
local abilityType = currentMap.objects.ability:newObject(
|
|
39
|
+
util.id2s(abilityTypeIdGenerator:next()),
|
|
40
|
+
"Absk"
|
|
41
|
+
)
|
|
42
|
+
abilityType["bsk1+0"] = 0
|
|
43
|
+
abilityType["bsk2+0"] = 0
|
|
44
|
+
abilityType["bsk3+0"] = 0
|
|
45
|
+
abilityType["amcs+0"] = 0
|
|
46
|
+
abilityType["adur+0"] = MINIMUM_POSITIVE_NORMALIZED_FLOAT
|
|
47
|
+
abilityType["ahdu+0"] = MINIMUM_POSITIVE_NORMALIZED_FLOAT
|
|
48
|
+
return util.s2id(abilityType.id)
|
|
49
|
+
end)
|
|
50
|
+
local COOLDOWN_STARTER_ITEM_TYPE_ID = compiletime(function()
|
|
51
|
+
local itemType = BlankItemType:create()
|
|
52
|
+
itemType.name = "[Warscript/Dummy] Item Cooldown Starter"
|
|
53
|
+
itemType.abilityTypeIds = {COOLDOWN_STARTER_ABILITY_TYPE_ID}
|
|
54
|
+
itemType.cooldownGroupId = COOLDOWN_STARTER_ABILITY_TYPE_ID
|
|
55
|
+
itemType.activelyUsed = true
|
|
56
|
+
return itemType.id
|
|
57
|
+
end)
|
|
14
58
|
local dummy = assert(CreateUnit(
|
|
15
59
|
Player.neutralVictim.handle,
|
|
16
60
|
dummyUnitId,
|
|
@@ -18,10 +62,37 @@ local dummy = assert(CreateUnit(
|
|
|
18
62
|
0,
|
|
19
63
|
270
|
|
20
64
|
))
|
|
65
|
+
local cooldownStarterItem = UnitAddItemById(dummy, COOLDOWN_STARTER_ITEM_TYPE_ID)
|
|
66
|
+
local cooldownStarterAbility = BlzGetItemAbility(cooldownStarterItem, COOLDOWN_STARTER_ABILITY_TYPE_ID)
|
|
21
67
|
ShowUnit(dummy, false)
|
|
68
|
+
local function startItemCooldownInternal(handle, cooldown)
|
|
69
|
+
local cooldownGroup = getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP)
|
|
70
|
+
setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, COOLDOWN_STARTER_ABILITY_TYPE_ID)
|
|
71
|
+
setAbilityRealLevelField(cooldownStarterAbility, ABILITY_RLF_COOLDOWN, 0, cooldown)
|
|
72
|
+
unitResetCooldown(dummy)
|
|
73
|
+
unitUseItem(dummy, cooldownStarterItem)
|
|
74
|
+
Timer:run(restoreCooldownGroup, handle, cooldownGroup)
|
|
75
|
+
end
|
|
76
|
+
restoreCooldownGroup = function(handle, cooldownGroup)
|
|
77
|
+
if getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP) == COOLDOWN_STARTER_ABILITY_TYPE_ID then
|
|
78
|
+
setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, cooldownGroup)
|
|
79
|
+
end
|
|
80
|
+
end
|
|
81
|
+
---
|
|
82
|
+
-- @internal For use by internal systems only.
|
|
83
|
+
____exports.startItemCooldown = function(handle, owner, cooldown)
|
|
84
|
+
____exports.doAbilityActionForceDummy(handle, owner, startItemCooldownInternal, cooldown)
|
|
85
|
+
end
|
|
86
|
+
---
|
|
87
|
+
-- @internal For use by internal systems only.
|
|
88
|
+
____exports.abilityActionDummy = dummy
|
|
22
89
|
---
|
|
23
90
|
-- @internal For use by internal systems only.
|
|
24
91
|
____exports.doAbilityAction = function(handle, action, ...)
|
|
92
|
+
local isAlreadyIgnoredInEvents = ignoreEventsItems[handle] ~= nil
|
|
93
|
+
if not isAlreadyIgnoredInEvents then
|
|
94
|
+
ignoreEventsItems[handle] = true
|
|
95
|
+
end
|
|
25
96
|
local isOwned = isItemOwned(handle)
|
|
26
97
|
local isPowerup
|
|
27
98
|
local x
|
|
@@ -43,6 +114,41 @@ ____exports.doAbilityAction = function(handle, action, ...)
|
|
|
43
114
|
setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
|
|
44
115
|
end
|
|
45
116
|
end
|
|
117
|
+
if not isAlreadyIgnoredInEvents then
|
|
118
|
+
ignoreEventsItems[handle] = nil
|
|
119
|
+
end
|
|
120
|
+
return result
|
|
121
|
+
end
|
|
122
|
+
---
|
|
123
|
+
-- @internal For use by internal systems only.
|
|
124
|
+
____exports.doAbilityActionForceDummy = function(handle, owner, action, ...)
|
|
125
|
+
if owner == nil then
|
|
126
|
+
return ____exports.doAbilityAction(handle, action, ...)
|
|
127
|
+
end
|
|
128
|
+
local slot = findUnitItemSlot(owner, handle)
|
|
129
|
+
if slot == nil then
|
|
130
|
+
return ____exports.doAbilityAction(handle, action, ...)
|
|
131
|
+
end
|
|
132
|
+
local isAlreadyIgnoredInEvents = ignoreEventsItems[handle] ~= nil
|
|
133
|
+
if not isAlreadyIgnoredInEvents then
|
|
134
|
+
ignoreEventsItems[handle] = true
|
|
135
|
+
end
|
|
136
|
+
local isPowerup
|
|
137
|
+
if isItemPowerup(handle) then
|
|
138
|
+
setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
|
|
139
|
+
isPowerup = true
|
|
140
|
+
end
|
|
141
|
+
unitRemoveItem(owner, handle)
|
|
142
|
+
unitAddItem(dummy, handle)
|
|
143
|
+
local result = action(handle, ...)
|
|
144
|
+
unitRemoveItem(dummy, handle)
|
|
145
|
+
unitAddItemToSlot(owner, handle, slot)
|
|
146
|
+
if isPowerup then
|
|
147
|
+
setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
|
|
148
|
+
end
|
|
149
|
+
if not isAlreadyIgnoredInEvents then
|
|
150
|
+
ignoreEventsItems[handle] = nil
|
|
151
|
+
end
|
|
46
152
|
return result
|
|
47
153
|
end
|
|
48
154
|
return ____exports
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@@ -0,0 +1,13 @@
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local ____exports = {}
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local disableAbility = BlzUnitDisableAbility
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---
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-- @internal For use by internal systems only.
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____exports.increaseAbilityDisableCounter = function(unit, abilityTypeId, times)
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for _ = 1, times do
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disableAbility(unit, abilityTypeId, true, false)
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end
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for _ = times, -1 do
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disableAbility(unit, abilityTypeId, false, false)
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end
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end
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return ____exports
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@@ -3,7 +3,7 @@ import { Ability } from "../ability";
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import { Destructable } from "../../../core/types/destructable";
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import { Item } from "../item";
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import { Widget } from "../../../core/types/widget";
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-
import { DispatchingEvent } from "../../../event";
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import { DispatchingEvent, Event } from "../../../event";
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declare module "../unit" {
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namespace Unit {
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const abilityCastingStartEvent: DispatchingEvent<[Unit, Ability]>;
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@@ -141,3 +141,12 @@ declare module "../unit" {
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const abilityStopEvent: DispatchingEvent<[Unit, Ability]>;
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}
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}
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declare module "../unit" {
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namespace Unit {
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const abilityCommandEvent: {
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readonly [abilityTypeId: number]: {
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readonly [orderTypeStringId: string]: Event<[Unit, Ability, string]>;
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};
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};
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}
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}
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@@ -15,8 +15,15 @@ local UnitTriggerEvent = ____unit.UnitTriggerEvent
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local ____event = require("event")
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local createDispatchingEvent = ____event.createDispatchingEvent
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local DependentInitializingEvent = ____event.DependentInitializingEvent
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local Event = ____event.Event
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local InitializingEvent = ____event.InitializingEvent
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local ____preconditions = require("utility.preconditions")
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local checkNotNull = ____preconditions.checkNotNull
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local ____lazy = require("utility.lazy")
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local lazyRecord = ____lazy.lazyRecord
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local eventInvoke = Event.invoke
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local condition = Condition
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local createTrigger = CreateTrigger
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local getItemAbility = BlzGetItemAbility
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local getSpellAbility = GetSpellAbility
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local getSpellAbilityId = GetSpellAbilityId
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@@ -26,6 +33,8 @@ local getSpellTargetUnit = GetSpellTargetUnit
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local getSpellTargetX = GetSpellTargetX
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local getSpellTargetY = GetSpellTargetY
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local getTriggerUnit = GetTriggerUnit
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local triggerAddCondition = TriggerAddCondition
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local triggerRegisterCommandEvent = TriggerRegisterCommandEvent
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local unitInventorySize = UnitInventorySize
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local unitItemInSlot = UnitItemInSlot
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local function retrieveAbility(unit, ability, abilityId)
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@@ -352,4 +361,31 @@ rawset(
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352
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extractAbilityTypeId
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)
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354
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)
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364
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rawset(
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Unit,
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366
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"abilityCommandEvent",
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367
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lazyRecord(function(abilityTypeId)
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368
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return lazyRecord(function(orderTypeStringId)
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369
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return __TS__New(
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370
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InitializingEvent,
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371
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function(event)
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372
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local trigger = createTrigger()
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373
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triggerRegisterCommandEvent(trigger, abilityTypeId, orderTypeStringId)
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374
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triggerAddCondition(
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375
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trigger,
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376
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condition(function()
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377
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local unit = Unit:of(getTriggerUnit())
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378
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if unit ~= nil then
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379
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local ability = unit:getAbilityById(abilityTypeId)
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380
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if ability ~= nil then
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381
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eventInvoke(event, unit, ability, orderTypeStringId)
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382
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end
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383
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end
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384
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end)
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385
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)
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386
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end
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387
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)
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388
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end)
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389
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end)
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390
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)
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355
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return ____exports
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@@ -0,0 +1,23 @@
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1
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local ____exports = {}
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2
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local ____unit = require("engine.internal.unit")
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3
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local Unit = ____unit.Unit
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4
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local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
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local fillerItems = ____add_2Ditem_2Dto_2Dslot.fillerItems
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local unitsWithFillerItems = ____add_2Ditem_2Dto_2Dslot.unitsWithFillerItems
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7
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local setItemVisible = SetItemVisible
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8
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local unitRemoveItem = UnitRemoveItem
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9
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Unit.itemPickedUpEvent:addListener(
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10
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4,
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11
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function(unit)
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12
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local handle = unit.handle
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13
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if unitsWithFillerItems[handle] ~= nil then
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14
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for previousSlot = 1, 6 do
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15
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local fillerItem = fillerItems[previousSlot]
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16
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unitRemoveItem(handle, fillerItem)
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17
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setItemVisible(fillerItem, false)
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end
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unitsWithFillerItems[handle] = nil
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20
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end
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21
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+
end
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22
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)
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23
|
+
return ____exports
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